+1 for removal.
Polestun was intended as a stagger for pike support, but they didn't fix it for non-support weapons for some reason. Polestun should probably stay on pikes and long spears but not for slashing poles.
stun just needs to go its bullshit and everyone agree´s unless your a biased sob...Like Joxer who minus'ed my first post lol.
Like Joxer who minus'ed my first post lol.
It was fun today when someone hit me ones with a fast spear at which time I was stun locked, just hit consecutively, doesn't matter if a weapon has shitty damage when the speed rating is so high you get locked in a sort of force field of doom.
Remove stuns from spears, give them +5 pierce damage 8-) deal?^this is a great example
Remove stuns from spears, give them +5 pierce damage 8-) deal?
well 2h have better feint animation and surprisingly have better stab length due to the animation (2h held at handle poles held in center of staff)actually now that i think about it have better animation in general to be able to do footwork hit slashes feints etc way better then polesI find polearm animations a lot more annoying, they are just borked.
and the argument saying only skilled players play 2h is a bad argument i could just as easy say
"no the only reason you guys are getting your ass kicked is because their good players"
^but that is a horse of a different color and "sorta" off topic lol
There isn't a specific stun for polearms
If i remember correctly all polearms which dont have knockdown have the ability to stun for up to 1 second, although this is chance based and there is a cool down.
Other than that it is mostly the weapon weight.
Just REMOVE the polestun !
It is justannoying.(click to show/hide)
There is no point on supporting polestun with "reality facts" we are playing a game and this feature fucks it up.
2 handers topping the scoreboards doesn't mean that 2handers are overpowered.Means more skilled people play with 2handers, more nooblord bundle of stickss play with polearms.If you play good, you can top the scoreboard even with a 1 handed wooden sword.
No need to buff polearm damage/speeds also.(click to show/hide)Lets check pros/cons.(click to show/hide)
- 2 hander has more swing damage.Poleaxe has more stab damage.
- Speed is same
- 2 hander has higher reach.Poleaxe has bonus against shield
- Poleaxe has stun effect.2 hander has nothing to compensate against that !
RESULT
THERE IS NO REASON TO HAVE STUN EFFECT ON POLEARMS .
So there is a stun for all weapons, and a differently calculated for polearms? Or only polearms?
And 2h's thrust can glance but then get a instant swing after it before the enemy can attack back, which is a bug that should've been fixed by now im not sure tho.
The instant thrusts barely deal any damage tho, sometimes they get a good hit but mostly it is a just a weak hit. I agree on polestun being a little unbalanced when it sometimes gives you a second free hit, but usually the second hit has to be a hilt slash, and those dont deal much damage, anyways dont remove the polestun but simply nerf it alittle. I'd like to keep it because it makes the polearms special, so you either choose Good animation or polestun. Also 2h weapons look alot cooler than polearms, so polearms being a little better than 2h is a fair trade for the looks ;)meh nonsense.
The instant thrusts barely deal any damage tho, sometimes they get a good hit but mostly it is a just a weak hit. I agree on polestun being a little unbalanced when it sometimes gives you a second free hit, but usually the second hit has to be a hilt slash, and those dont deal much damage, anyways dont remove the polestun but simply nerf it alittle. I'd like to keep it because it makes the polearms special, so you either choose Good animation or polestun. Also 2h weapons look alot cooler than polearms, so polearms being a little better than 2h is a fair trade for the looks ;)
Well instant polethrusts take some time to lauch aswell, many people have the time to block it. Atleast what i have seen, and i blame the armoursoak system for the instant thrust hits. I like the soak system, but it has its cons aswell.
Polearms have a instant hit thrust, 2h have a everlasting thrust animation which deals damage to the very end of the animation.
This will probably be my last post in this topic because i am pretty much just repeating my self now :/ IMO the polestun should still remain but with a nerfed duration so that stunlocking is not possible.(click to show/hide)
meh nonsense.i do that quite often with a qstaff but i think its mainly do to the speed of the q staff that makes it possible but you have to hit them like 10 times
It's possible for a monk with a staff to stunlock a knight in full plate, leaving him no chance to block. Much as I like doing it, it is fucking cheap.
polearm thrust is pure evil in the hands of a player with good footwork , people turn around like ballerinas and doing max speed bonus with instant hit boxes , as much as i dont like the 2h slowmo thrust , you can see it coming ,i know potato, he is very good.from what i understand he is from another mod that's with bayonets so hes quite skilled with stab attacks
Watch karthofel murdering people with her awlpike and see what i mean
The thing about instant thrust is, to be frank, bullshit.Not even spear&shield? Explain...
While the polearms can hit with force earlier in the animation, if you try a right-on instathrust it's gonna glance. Period.
However, it is possible to get of a very fast (read: not instant) stab by turning, but then that is true for the other types of weapons aswell. Although, admittedly, some 2h need a tad increase of their stab damage to reduce the amount of random glancing.
But this complaining about hiltslashing and the thrustglance-to-swing techniques is also bullshit imo; they're not that hard to counter and it's nice to have some things to break the "block-attack-block"-pattern.
Also: Again, NO weapons should have polestun. It's just silly.
Most.....retarded.....frustrating.....shit.........ever!Lets see if I recall this correctly from WB beta...
Now I wonder, did the Warband devs actually put this in as a feature or was it some unpleasant side effect?
If the former is the case, what where they thinking? Hey, let's implement that when a polearm hits someone his character spasms like a moron. So that you can sidestep and keep hitting and stunning him! That's so cool cause you can kill someone without him being able to do anything about it! It's obviously a realistic representation of some effect pole mounted weapons have on the human body.
Thanks in advance.
also remove plz crush through blocks to hammersDon't be an idiot, remove yourself from this forum.
remove charged strike from lances
remove blocks and chambers
make same stats for all weapons
Lets see if I recall this correctly from WB beta...
All testers agreed that spears (in 2H grip) sucked and the game engine could not represent this style of fighting. The problem was that the spear had only 1 viable attack and the swings were very weak. Increasing spear speeds or swing damage was not a good idea. The devs tried a few things, for example giving spears KD when hitting the legs, etc to represent swipes and tackles moves, but that did not work out. Eventually they went with the stun to give spears the opportunity to hit with a swing for low damage and reposition for a stab.
That was with SPEARS in mind and later slow long axes, not monstrous and fast poleaxes and Becs that we have in cRPG. It was not an ideal solution, but it helped 2H spears a bit - the problem is that it applies across the board to all polearms and I think that also to 1H-polarm.
Not even spear&shield? Explain...
Its fuc*ing retarded. an agi spammer can hit me once with a normal hafted blade and thats me stunned until i die. wtf is that shitIt is my understanding that there's only a 50% chance of getting staggered per polearm hit. Unless you are exceptionally unlucky (or you go down in 2-3 hits), you shouldn't find yourself stunlocked.
remove the lolstab or give us lolstab catching skill so we can catch the motherfucking stab and put it back into spammers ass.
remove the stun or give us polearm catching skill so we can catch the motherfucking pole and put it back into spammers ass.
It is my understanding that there's only a 50% chance of getting staggered per polearm hit. Unless you are exceptionally unlucky (or you go down in 2-3 hits), you shouldn't find yourself stunlocked.That argument just does not compute.
I'm not a huge fan of any sort of stun mechanic in games, but for the moment polestun balances out the lackluster animations polearms have.
You guys understand cmpxchg8b plays as 27 strenght polearm spammer?
You do not recall correctly.OK not all, there was one that didn't.
All testers did NOT agree.
And it wasn't spears needed help, it was Vaegir archers pulling out scimitars and owning Nords.So Nords needed help in general against spamitars so polestun was implemented? Vaegirs also had a spear melee class.
The justifications came later.
OK not all, there was one that didn't.So Nords needed help in general against spamitars so polestun was implemented? Vaegirs also had a spear melee class.Hmm.. I did not think it was weak with Gabeed hoboing it up with the HOBOSPEAR, perhaps that came after.
The 2H spear classes were very weak. Initially the spears were made faster, but that just turned then into spam machines. Without any ability to control distance, it meant that most opponents and shielders in particular would simply run up to the spearman, block down (or everything with a shield), worst case get a low damage blow from a swinging spear and proceed to kill them from 0 range. polestun gave spears a chance for a second attack and some short range defense (low damage but at least a minor stun). It was mean for spears - a long stick with a arrow to dagger size tip, not to the guillotine on a stick polearms that we have in CRPG.
I can tolerate it being on spears, because of their mediocre swings, but it really needs to go for Becs and the like. There's no reason to give a potential bonus hit for something that's already 30+ pierce/blunt.
What polestun does right now is given free knockdowns on just about every polearm out there.....How does polestun give free knockdowns? Any polearm with knock down or crushthrough does not have polestun...
How does polestun give free knockdowns? Any polearm with knock down or crushthrough does not have polestun...
I think he means that since it gives a stun, it may as well be a knockdown.
Comparing knockdown with polestun is silly.
Polestun needs to stay! This coming from a completely unbiased 1h user.
Who play polearms at the moment with his main :lol:
also a ranged attack for a better game balance?
derp
stun is fine. Have you fought other polearms? You just block twice if you're stunned.
It balances them against the extra speed (and often reach!) of 2h weapons.
polearms are fine, and would be fine without polestun
the reason why you think 1h and 2h are so epic is because you want to believe that, it's always the same thing... 1h going 2h/poles would say those two are easy, and vice versa
Less exaggeration, more facts.
Thank you.
Doesnt matter what weapon its on its OP an retarded nonetheless..
So your basically saying its ok for polestun to stay on a 300 lenght weapon? :o
Or did you meant only the small hoplite spears ?
Either way i voted Yes no weapon deserves free hits on their enemy unless its a unbalanced weapon with knockdown.
What polestun does right now is given free knockdowns on just about every polearm out there.....
Knockdown / polestun = sameshit your arent able to fight back.
HINT: yes tears i read your post even tho your on my ignore list..... :)
rgetting rid of polestun means a stats buff for polearms, which means more work for balance team. Balance team is lazy, thus polestun will stay forever :twisted:
What I love is when I nail someone in the back, with all the polestun going on, by the time they turn around, they're dead or down to a very low amount of HP.lmao -- but they'll keep arguing to keep it.
Or when you get someone between you and another of your friend that also has a polearm, the poor guy's just stuck in place not being able to do anything just waiting to die.
What I love is when I nail someone in the back, with all the polestun going on, by the time they turn around, they're dead or down to a very low amount of HP.
Or when you get someone between you and another of your friend that also has a polearm, the poor guy's just stuck in place not being able to do anything just waiting to die.
I've used pole for all 5 of my gens. I'd gladly trade the extra 0.2-0.4s of stagger animation for the 2H swing animations/reach.
2H is already twice as popular as pole
... Easy solution to that, switch to 2h ...
No ... if they are, polearms are ridiculously OP because they were even with 2h in kills (or maybe they had more, in the last stats). Conclusion: nerf those OP polearms, getting as many kills as 2h even though there are twice as many 2h players!!!
Remove polestun and buff polearm thrust damage.
Yes, because for example 31 pierce on Poleaxe is not enough.But 28 on the best spear is not enough. Not saying that polaxes shouldn't have a ok/good stab, but SPEARS should have WAY better stab then they do. Seriously just look at this!
(click to show/hide)
No worries. We don't listen to Tzar
... Easy solution to that, switch to 2h ...
No ... if they are, polearms are ridiculously OP because they were even with 2h in kills (or maybe they had more, in the last stats). Conclusion: nerf those OP polearms, getting as many kills as 2h even though there are twice as many 2h players!!!
Remove polestun and buff polearm thrust damage.
I use polearms, and I voted to have it removed
As far as I know polestagger will be removed from every polearm but 1handable spears. Cmp can make a (serverside) flag for that ability with WSE if I am not mistaken. Dunno where it is on his prio list though.
/thread ?Thread. And makes sense too :D yay for cmp!
tl;dr
2handers whining about stun in polearms that don't have advantages 2H has like animation bonuses and are angered when polearm user is able to kill them every now and then. Stun should not be removed. /thread
Polestun is fucking bullshit.
Sure you could argue there might be need for some stat balancing 2h - pole once it's removed, but polestun is just a broken gamemechanic (it was implemented with spears in mind, not greataxes and poleaxes) and as a poleuser I'm so fucking happy to see it removed.
Then dev team has to go back to their drawing board and do some balancing I guess, because this is the only advantage polearms have to counter 2h statwise (in duels atleast).
Then dev team has to go back to their drawing board and do some balancing I guess, because this is the only advantage polearms have to counter 2h statwise (in duels atleast).
And the devs dont care cause they shoot bodkins from shortbows anyways :cry:
Yes, well, why should polearms even be equal to 2h in duels when they have advantages in battle? Bonus vs shields, being able to use a longspear/pike to their full extent..They don't have to be equal, but it is always nice to be able to kill 2 handers if skilled enough. 2H still will be the ultimate duel class no matter what, because the animations are superior compared to polearms. Actually I don't really know what to think about polearm stun. Yes I play with polearms, but it has never felt unfair to me when I have fought against other polearmers (not even when I used to be 1h). Apparently many are angry about this issue...
Just nerf str builds and polestun can stay. Basically everything that seems imbalanced has something to do with str being op and agi being not so good choice.can polestun with 3/36 0PS build and scythe.
Also, why there is 50% chance for polestun to happen? Isn't that a bit too high of a chance? Imho every special feature (polestun, crushtrough, knockdown) should happen once in five cases (one in four if weapon is triple heirloomed). 20-25% chance is much more reasonable and wouldn't annoy anyone but weapons will be balanced and different.
can polestun with 3/36 0PS build and scythe.
Just REMOVE the polestun !
It is justannoying.(click to show/hide)
There is no point on supporting polestun with "reality facts" we are playing a game and this feature fucks it up.
2 handers topping the scoreboards doesn't mean that 2handers are overpowered.Means more skilled people play with 2handers, more nooblord bundle of stickss play with polearms.If you play good, you can top the scoreboard even with a 1 handed wooden sword.
No need to buff polearm damage/speeds also.(click to show/hide)Lets check pros/cons.(click to show/hide)
- 2 hander has more swing damage.Poleaxe has more stab damage.
- Speed is same
- 2 hander has higher reach.Poleaxe has bonus against shield
- Poleaxe has stun effect.2 hander has nothing to compensate against that !
RESULT
THERE IS NO REASON TO HAVE STUN EFFECT ON POLEARMS .
Let's give polearms twohander animations while were at it! Diversity in gameplay sucks.
Also if there is no polestun there will be no stopping a tincan running into a group of enemies, he wont get stopped in his tracks and most people will hit eachother or glance off the armour.
Let's give 2h Polearm animations!
:lol:
Polearms have a hugely inferior animation to 2h weapons.Keep that in mind when some peasant does it to you with some spear.
Its balanced, get over it. And Ive played as 1h, 2h and pole for a few months each.
Oh and to people that cry 'Oh they chainstun me to death!' thats utter crap, you can only be stunned once and then you can block on the second hit. Just as with weapon stun. You cannot be chainstunned, even wit a shortened spear, and if you have been, thats your own fault for sucking.
But agree it does get op on a few select weapons.
But I think they should remove polestuns from the fastest polearms such as lhb, bec and glaive. Perhaps it should be changed to only stunning on the stab to give warspear etc more purpose and stun on side swings for verrrry heavy weapons such as great long bardiche.
But I think they should remove polestuns from the fastest polearms such as lhb, bec and glaive.
Keep that in mind when some peasant does it to you with some spear.
Polearms have a hugely inferior animation to 2h weapons.I so disagree with this, can't be arsed to elaborate, I have done that a thousand times already. Bottomline is I'd rather fight you with a 2h than a polearm any day. I hate fighting polearms.
But I think they should remove polestuns from the fastest polearms such as lhb, bec and glaive.There is my main issue with polearms. These aren't that fast actually according to their speedrating. Still a glaive with 90 speed swings a buttload faster than a 2h of 90 speed.
Glaive in Native has only stab and overhead. Who was mad enough to add sideswings to this weapon?Are you mad?
Keep that in mind when some peasant does it to you with some spear.
Great swords in Native have only stab, no side or down swings. Also bows have an alternative mode with x to shoot chicken. Took that out for cRPG because of PeTA.I sense great humor in this post :D
Glaive in Native has only stab and overhead.
Polearms have a hugely inferior animation to 2h weapons.
Its balanced, get over it. And Ive played as 1h, 2h and pole for a few months each.
Oh and to people that cry 'Oh they chainstun me to death!' thats utter crap, you can only be stunned once and then you can block on the second hit. Just as with weapon stun. You cannot be chainstunned, even wit a shortened spear, and if you have been, thats your own fault for sucking.
Polearms have a hugely inferior animation to 2h weapons.hugely inferior animation.... nice joke.
Warspear 150 reach
german greatsword 123 reach
German greatsword always hits first. 2h have higher range than poles.
Also horse rear only work on some poolearms, you stab a horse with an elegant or german poleaxe they ride right over you.
Polerms do have a vastly inferior anim, fighting bloody phyrex with those stupid lolstabs, pretend bounces, hiltslashes etc. Even with a long hafted blade with over 150 range I constantly find myself outranged by 2h.
Ofc polearms are better in strat, 2h is a far better duel weapon, polearms have the edge in battle, that is how it is meant to be.
longspear always hits before german... so what is your point?
Are you seriously comparing GGS to long spear? They're not even close to filling the same role. Long spear is for anti-cav and support, and the long length shows that. However, being that sort of weapon it's got shit speed and one attacking direction. GGS has 4 attacking directions, is fast, deals better damage and has great reach with its lolstab. They're not even remotely alike, why compare them?
GGS will always hit before the 'dueling' polearms, if you as the swordman ain't incompetent.
Wut? What existing -21 reach on polearms?
Poleaxe
141 weapon length
31 pierce stab unloomed
/thread
Pretty sure waltf4 mentioned something about a -21 reach due to the way the polearm are held.
So do the calculations. Glaive has 160 reach, remove -21, then remove -7. Then take a German greatsword, 123 reach. +17 animations. Are you saying that 2h gets almost +50 reach compared to Polearms (on a sideswing)? And that german greatsword outreaches Glaive by FAR on a sideswing?
I never mentioned a glaive or german greatsword i just threw out the reach difference between polearms n 2h.
... i didn't say you mentioned glaive or german greatsword, I'm just comparing to numbers to point out that the -21 seems improbable because Glaive's swings outreach german greatsword's, no?
Glaive left swing - 7 + - 21 = -29 out of a 160 in total so thats what 131 reach
German Greatsword left swing 124 reach
The glaive and the hafted long blade are the only 2 polearms that provides same reach on swings as the greatswords tho...
dude what? did you even read the grip modifiers you posted?
If you put your ear real close to the monitor you can almost hear the wooshing sound from the hundreds of people facepalming..
Polerms do have a vastly inferior anim, fighting bloody phyrex with those stupid lolstabs, pretend bounces, hiltslashes etc.
(on a sidenote)These nerfs have been making the game slower and slower. Devs, if you want to balance somethin, buff alternative things instead of nerf paticulat classes. Or one day weapons will be so nerfed, and people will have so much lordly armour that this game loses any element of danger and becomes like any other rpg where you can take 20 hits.
Are you mad?
meh, my bad. But I clearly remember that Glaive has only stab and overhead at 2010 summer.
Because of fresh demanding language like this. If I were a dev I'd add more stun just to spite you.:D
Hahaha, really though, I agree fully. A new patch would be great.
Where is the goddamn patch? WHY ISNT IT REMOVED YET? WSE has been implemented 3 months ago whats the problem with removing the fuckin polestun?
If you nerf my spear with removing Polestun from it, I will GTX this mod.
cmp / meow'the purpose of a game isent to screw the balance and have 1 class everybody plays, might be that somebody actually enjoy their class ? and would hate to see it be shit compared to another ? And ofc there will always be a little bit of unbalance, but polestun is far beyond that.
Either they die
or they quit on the dev team
or they change class
Until then there is no point in crying out for a removal of polestun..
if you had been fast an licked alot of ass an gotten yourself on the dev team when chadz announced he was leaving the mod for others to continue working on it you could have played around with the items yourself an buffed your favorite class but touche u didn't so just switch class if you think that polestun is OP.
/End thread
the purpose of a game isent to screw the balance and have 1 class everybody plays, might be that somebody actually enjoy their class ? and would hate to see it be shit compared to another ? And ofc there will always be a little bit of unbalance, but polestun is far beyond that.
I don't enjoy polestun either an find it gamebreaking when used by a agi whore.. but there is no point in trying to keep posting about it if they gave a damn they probably would have removed it by now...
Herpaderpa I remember what I WANT to remember! Living in my own dream world :D:D
the old 2h stab wasent as op at all
:D
:lol:Only in duels ? i would say that it is a big problem on siege/battle too.
Polestagger is gay on dueling polearms, but the 2H stab from native was even more retarded.
Only in duels ? i would say that it is a big problem on siege/battle too.
Didn't say only in duels. I said on the 'dueling polearms' which is all polearms bar support polearms(lances, pikes, spears)Well, it also is annoying to fight someone with a War Spear who staggers and/or/whatever stuns you to death.
Well, it also is annoying to fight someone with a War Spear who staggers and/or/whatever stuns you to death.Funfact to all the new guys out there. When you get polestunned and hit again, the 2nd attack can NEVER cause a new extended stun. So any claims of "he stunned me to death!" is pure bullshit. The 3rd attack connected because you failed to block. The end.
Funfact to all the new guys out there. When you get polestunned and hit again, the 2nd attack can NEVER cause a new extended stun. So any claims of "he stunned me to death!" is pure bullshit. The 3rd attack connected because you failed to block. The end.
All pole arms have passive ability to cast entangling roots on your victim, (ally or enemy) rooting them to the ground for a second.No love for throwers :(
I would ask that 1h be able to shoot lightening
and 2h should cause earthquakes or something cool like that.
Archers can shoot homing arrows?
Xbow with explosive shots?
TLDR, pole stun is super cool and I think we need more super cool things like it but different, on the other weapon classes.*trollface*
need firebombs workingHeeey, Beetle Bailey! Fucking love that!
No love for throwers :(
Funfact to all the new guys out there. When you get polestunned and hit again, the 2nd attack can NEVER cause a new extended stun. So any claims of "he stunned me to death!" is pure bullshit. The 3rd attack connected because you failed to block. The end.wow someone with brain i'm shocked
(note: YES it is possible to attack again faster than the normal stun is. No, this is not usable with normal weapons, only the daggers and that is WITH a high wpf build, so he would have to hit you LOTS of times)
No love for throwers :(
Why should anyone love a fucktard who comes after you like he's actually gonna fight you (like a man) and then stops at five meter distance and start throwing shit at you like a angry woman?Loled :D
Why should anyone love a fucktard who comes after you like he's actually gonna fight you (like a man) and then stops at five meter distance and start throwing shit at you like a angry woman?You're right! IMPLEMENT THROWABLE ROLLING PINS!
Rolling pin is there just to scare you, she'll never actually throw it at you.xD
This is a genuine female throwing weapon:
visitors can't see pics , please register or login
Rolling pin is there just to scare you, she'll never actually throw it at you.
This is a genuine female throwing weapon:
visitors can't see pics , please register or login
xD
But serious face on. I said "no love for throwers?" because he had already mentioned archers. Say what you will, archers are more bundle of sticks coward scum than throwers.
Nice Leshma. Now only all the ragers have to name it correctly too and I'll see what I can do.
Long Hafted Blade
weapon length: 153
weight: 2
difficulty: 15
speed rating: 92
weapon length: 153
thrust damage: 19 pierce
swing damage: 37 cut
slots: 2
People who play other classes are either:
- FotM scum
- roleplaying a theme (like Ujin with that silly str shielder hybrid of his)
- don't know to play so they choose archery/xbow because it's the only class they are familiar with (Quake, UT, CS, CoD, BF, TF...)
When 2H was truly stronger than polearms there was like 80% 2H players. Make greatswords stupid easy and effective as pike is atm and you'll see everyone and their dogs running around with 2Hs on their backs. That's probably the reason why they don't wan't to buff 2H swords.
What the hell does FoTM mean anyway?
:wink:
What the hell does FoTM mean anyway?
:wink:
Once you're decent at 2H you don't want to play anything else, even if you try something else you'll get bored after a short period of time and respec back to 2H.
I really don't get it why people cry so much about twohanders. Must be because they suck at 2H themselves. Once you're decent at 2H you don't want to play anything else, even if you try something else you'll get bored after a short period of time and respec back to 2H.I would like to think I'm a pretty good 2h. I still change my weapon class every gen (1h two gens ago, 2h last gen, polearm this gen, 1h next gen, etc). I'm sure there are plenty of other people who do the same.
My theory about rage:
When a 2h swordsman kills you hate him really hard, but deep inside you, you hate him cause he's better than you.
When you get killed by anything else you rage because you know that the guy who killed you is probably worse player than you.
Polearms would go hand in hand with 2H if not for the silly polestagger (just because Xant requested to be named properly).
I think I just died a little inside....what a poor poor opinion, although it does sum up my own suspicions about the arrogance of many two handed players.
It's a shame because I dont dislike you Leshma.
And don't give them to CM.
Also, let's get rid of 2 handers stunning people if they block. Nothing worse than being unable to block after successfully blocking a light saber 2 hander that is faster and does more damage than the polearms that only stun you if you miss your block.
wait what?Wait what? There are other weapons than polearms and 2handers. I say remove the stun lock on 1handed weapons blocking a heavy 2hander/pole.
Every top polearm except elegant weights more than a danish
Chamber
Also, let's get rid of 2 handers stunning people if they block. Nothing worse than being unable to block after successfully blocking a light saber 2 hander that is faster and does more damage than the polearms that only stun you if you miss your block.
Heavy weapons, not just 2 handers can stun a lighter weapon stopping you from ATTACKING but you will still be able to BLOCK.
Dueling with a wakizashi I deal with weapon stun on nearly every held hit of any weapon and I can tell you it does not impede your blocking ability only your attacking.
Gah, even heavy 1h swords can weapon stun. x_x
only happens on held attacks, just something that makes sense and adds a bit of complexity to the combat systemOh I know. But that it's a stun for the 1h shielder on both the attack on shield AND the attack on the 1h is a bit silly. The attack on the shield should give a longer recovery for the guy attacking the shield (getting stuck) and not the shielder.
LOLstun is the silliest of things. It's always fun chasing a back peddling AGI polearm getting stunned and pushed backwards. It's no wonder so many people choose to be spamming agility builds that don't require learning how to block an opponent.I would bet removing the pole stun a stupid fuck like you would still get killed by a scythe... but remove it anyway and lets find out.
LOLstun is the silliest of things. It's always fun chasing a back peddling AGI polearm getting stunned and pushed backwards. It's no wonder so many people choose to be spamming agility builds that don't require learning how to block an opponent.
LOLstun is the silliest of things. It's always fun chasing a back peddling AGI polearm getting stunned and pushed backwards. It's no wonder so many people choose to be spamming agility builds that don't require learning how to block an opponent.
???Because those people probably have 18 agi and 6 athl or more? That's pretty normal. Or did you mean that you have 7 ATHLETICS and not agility?
How does this happen? I have 7 agi, and wear under 7.7 weight and can't out-back peddle people. I only run slightly faster than most people wearing med+ armor.
Weapons like the pike should keep there polestun what with it loosing it overhead attack and being made an unbalanced weapon too I think it would be quite unfair for it to then loose it's polestun as well due to all other pole weapons being re-balanced.The point is polestun /polestagger can be a one hit I win attack as the opponent never gets a chance to block after the first hit. Not sure why anyone thinks that should actually stay, all the reasoning for it is simply excuses to justify it's existence. Most people want it removed as far as I can tell. It's fucking cheesy with 'little' polearms and deadly with 2 hit polearms.
But if u are in doubt that polestun is op....go watch polepoop or duel nubert.
But if u are in doubt that polestun is op....go watch polepoop or duel nubert.
Hell yeah, and no doubt, ill be PA this gen just to check if it really is that cheesy as I try to state here.
I tried polearm and I got bored of the polestun so fast that I decided to go back to 2h. Its incredible powerfull and -in combination with lighting fast polearm stab- completly overpowered.
LHB is quite an extremity to call "Polearms".But why is that? It's 92 speed. Just like the glaive, it is faster somehow. Atleast on the swing part.
It's a damn spam-stick, kinda like the Glaive, but a lot worse to face.
Teeth, you cant get hits in on long awlpike users? :lol:When they aren't complete str whores, backpedal, spam stab. Pretty much.
It's because 2h halfwits are used to fight other 2hs. Muscle memory is mainly set to defend against 2h anims. If one would fight pole bums as often as 2h, there would be no difference imo. I personally don't have more or less difficulties defending against pole as against 2h. I have the biggest problems against 1h simple because I seldomly fight them and my reactions aren't as automated as against 2h or pole.This is indeed true. Time for me to polearm again. Me sucking against good polearm users has also to do with unexpected things like pole stagger and weapon stun.
But why is that? It's 92 speed. Just like the glaive, it is faster somehow. Atleast on the swing part.
Must be the weapon shape..
I have no idea.
When they aren't complete str whores, backpedal, spam stab. Pretty much.
ah forgot to add that Polearms can hiltslash alot better than greatswords
Someone donate a Mw 2h to dear leader cmp so we can move along with this ancient fucked up polestaggering mechanism :lol:
German Greatsword, please.
But best is probably to keep yelling "NARF POLZSTUN"
One could suggest to make it so that polestagger only is allowed to happen when the receiving player is doing an attack animation in the moment of the hit. So it won't work against a defending or already staggered agent. Or one could propose that a stagger only takes place on a charged up foothit. But best is probably to keep yelling "NARF POLZSTUN".
If you really want (reader == "Urist" ? "polestagger" : "polestagger") changed you should start suggesting how to change/with what to replace it.Why do we need polestagger again? Whats wrong with ye old removal?
If you really want (reader == "Urist" ? "polestagger" : "polestagger") changed you should start suggesting how to change/with what to replace it.
If you want to give something to "compensate", then why not just plain old stats?
One could suggest to make it so that polestagger only is allowed to happen when the receiving player is doing an attack animation in the moment of the hit. So it won't work against a defending or already staggered agent.
+5 speed +5 damage?
+2 speed +3 damage?
I suggest polestagger to be entirely removed from all polearms with more attack directions than 1. It's really not needed on weapons that are equivalent if not better than 2h on many aspects without it.Ashwood pike? :shock:
However, some of the longest (read, less efficient as non-support weapons) 2-directional polearms should keep it, like the lances, long awlpike, bamboo spear, swiss halberd and english bill...
And certainly the pike and long spear should keep it. Those are already underused weapons. Removing the stagger would defeat their support purpose.
Ashwood pike? :shock:
Would be cool if these things finally get changed instead of making weird bow textures
polestagger is fine. "Oh noes! I have to block twice in a row once in a while!" Guys, its really not that bad. 2h already out-range and out-speed most poles, and this gives them something interesting and dynamic on the battlefield. Getting rid of the stun and tweaking stats to compensate would make things much more stale and two dimensional.thing with polestagger is that you can't do shit once you're staggered.
signed,
-not a pole user
polestagger is fine. "Oh noes! I have to block twice in a row once in a while!" Guys, its really not that bad. 2h already out-range and out-speed most poles, and this gives them something interesting and dynamic on the battlefield. Getting rid of the stun and tweaking stats to compensate would make things much more stale and two dimensional.
signed,
-not a pole user
Herpa derpa not nerfing my own class derp derp...
polestagger is fine. "Oh noes! I have to block twice in a row once in a while!" Guys, its really not that bad. 2h already out-range and out-speed most poles, and this gives them something interesting and dynamic on the battlefield. Getting rid of the stun and tweaking stats to compensate would make things much more stale and two dimensional.You get stabbed by anything pointy in a clusterfuck----> polestaggered-----> X_X dead . Polestagger is not fine. Thank you ,come again.
signed,
-not a pole user
I agree. It would also be nice to remove polestagger instead of ordering pizza or playing Beethoven's 9th symphony.
You get stabbed by anything pointy in a clusterfuck----> polestaggered-----> X_X dead . Polestagger is not fine. Thank you ,come again.
Yeah. But support weapons need it, to make them somewhat useful for melee support.long spears/ pikes are useful as hell even without the polestagger.
Every idiot can negate your longspear/pike by blocking down, at least if you land a hit, this gives you a limited time window to either;
a; Run,
b; Try to wiggle-in another stab, but it's not recommended with stab only weapons.
That, and the fact that bringing a support weapon is painful, ( nearly no-one helps you around infantry but expects you to kill all the damned cav during the round ) would render them almost useless.
Long Spear and Pikes need an alternative attack on them, if the stagger is out. But that would be a painful change.
polestagger is fine. "Oh noes! I have to block twice in a row once in a while!" Guys, its really not that bad. 2h already out-range and out-speed most poles, and this gives them something interesting and dynamic on the battlefield. Getting rid of the stun and tweaking stats to compensate would make things much more stale and two dimensional.
signed,
-not a pole user
Polestagger is not only about pikes. It happens with every hit by every polearm.
And btw, as you Christo just mentioned, it is a support weapon. So it shouldn't be possible to stun something, run backwards and stun him again while also outreaching him and being able to outspam many people.
But you are not alone out there, most people here are totally biased, no problem.
I was talking to Christo cause he was as I said very eager about nerfing ranged cause they are meant to be support
Me, very eager about nerfing ranged?
Stop fabricating freaking lies.
The only thing I was lobbying for -heck, I admit-, was the removal of ladders.
I know it might still hurt you that it happened, I remember how much you defended it saying how "tactical" and "new-dimensional" it was.
Guess what, me, and a huge part of the community was right, and ladders got disabled in normal gamemodes, for a good reason.
(FYI: Hiding on a rooftop for entire rounds aren't that "smart" or "tactical as you think", nor does it bring a "new dimension" in the game.
Suck it up, and move along. And for crying out loud, don't spread lies.
Thank you.
The only thing I was lobbying for -heck, I admit-, was the removal of ladders.
I know it might still hurt you that it happened, I remember how much you defended it saying how "tactical" and "new-dimensional" it was.
The only thing I once said was that is adds more or less some depth to the game
You can laugh about it as much as you want Christo. It is my opinion and this game is not a melee game. That is something most of you guys seem to forget every second minute...
I'm very glad with the ladderremoval. Real archery takes place among the infantry, not above it^^
Sorry, for not caring about 51 pages of highly ignorant/biased nonsense from you, and reading every single comment,
Still talking about something that is my opinion?
Just because it is my opinion doesn't mean that you have to like it or that you have to consider it as good/true or whatever you want.
here is one for you ;)
I can give you more, but as far as I know you and your posts you will tell me I changed the real posts etc etc. I don't even know why I'm always bothering myself with you :/
Maybe because it's funny^^
Talking about yourself again?
If there's one biased guy on this forum it's you. All your posts are biased bullshit.
Tell you what, if one of you brings me the code to disable polestagger, I'll add it to the patch.
But still your behavior here is just childish.
Tell you what, if one of you brings me the code to disable polestagger, I'll add it to the patch.
No problem with polestagger done by a pike which is a support weapon, but then it shouldn't do such high dmg if it is really meant as support
or it shouldn't be possible to spin around, jumphit or just backpaddle all the time with it.
But I don't think that weapons like elegant poleaxe are support weapons so why do they need all that?
Btw Gurnisson, I was not talking to you about the biased stuff, so no need for you to throw your blabla in. I can't really tell I know many smart posts done by you, but I'm not telling you all the time. :rolleyes:
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Someone told me that you could add knockdown tag to all poles and the problem would be solved.
As far as I know only blunt damage causes knockdowns, so giving all poles the kd flag apart from maybe spears would probably work. Damage and thus kd chance of blunt pole attacks like GLA stab or awlpike overswing is rather low.
At the very least, please don't remove polestagger from longspear and pike. All it would do is further reduce their effectiveness as support. :|
At least I don't end every 2nd one of my threads with insulting people or saying things like "QQ" "l2p" etc. That's just mindless copying what people said again and again.
You even know what QQ really means?
Substituting polestagger with a knockdown chance for all poles ?
Soooo, since my lance angle was reduced , can i get an ak47 , preferably usable from horseback ?
As far as I know only blunt damage causes knockdowns, so giving all poles the kd flag apart from maybe spears would probably work. Damage and thus kd chance of blunt pole attacks like GLA stab or awlpike overswing is rather low.
Why should support weapons keep it? I really don't get it
Why should support weapons keep it? I really don't get it
You guys are confusing the stagger with the stun btw.polestagger is the old term for polestagger, I think anyone that is talking about polestun is talking about polestagger.
polestagger is the old term for polestagger, I think anyone that is talking about polestagger is talking about polestagger.
polestagger is the old term for polestagger, I think anyone that is talking about polestagger is talking about polestagger.
polestun is the old term for polestagger, I think anyone that is talking about polestun is talking about polestagger.You can't stop me!
Never had a problem with polestagger really. It's only a big issue if one gets behind you. Honestly polearms need something as they have really shitty animations that telegraph their attacks quite obviously. Aside from a good right swing, they don't have much going for them. Parrying a polearm is ridiculously easy compared to a 2-hander or 1-hander. Let them keep their stagger.
if remove pole stagger , then 2h will become even more OP than polearm. then lets remove the lol stab from 2handed to make it balance wise
It's not a question of whether it's OP or not, it's just the fact that the polestagger is a shitty mechanic. Balancing can be done afterwards; there is no reason to keep it.
If it got removed. As a result it will become another buff to 2 H , the thrust of 2 H is even more longer than most polearms :rolleyes:
Remove polestagger, add 5 speed and 5 damage to all polearms. Wait 5seconds for river of tears of our Mighty twohanders kindergarten. Wait for week, then revert to polestagger stage and look for happy twohander's kindergarten.i lold
i lold
this guy for president pls
Remove polestagger, add 5 speed and 5 damage to all polearms. Wait 5seconds for river of tears of our Mighty twohanders kindergarten. Wait for week, then revert to polestagger stage and look for happy twohander's kindergarten.
Give polearms 2h stab animations? :mad:
Every weapon has thrust stun. If it gets removed all melee classes will profit from it. I know you're kinda new to cRPG but you should do some research before posting.
i played warband for almost 4 years now. And i have always been making mods for warband. Search for alex dragon in talesworld
Another Time Wizard.. :)
"Mount&Blade: Warband is the first sequel for the action role-playing video game Mount&Blade. First announced in January 2009, the game was developed by TaleWorlds and was published by Paradox Interactive on March 30, 2010"
My guess is that you mean the original M&B, but still.
Well how would YOU know, rookie, I been playin cRPG fo 6 years straight broBitch please. I've been playing it for 20 years! What do you mean I'm only 19? How's that a problem?
ffs.... if your not gonna remove it
atleast apply polestagger to each weapon in cRPG so we all can enjoy the bundle of sticksry....
ffs.... if your not gonna remove it atleast apply polestagger to each weapon in cRPG so we all can enjoy the bundle of sticksry....
And the most important thing, 1H would become OP and we can't let that happen, right? :D
As Cmp once said, the devs don't know (or pretend not to know :D) how to do it :/
Only Paul said what he knows works is to give all polearms knockdown which removes polestagger.
I can't say what's worse, polestagger or knockdown :/
polarm got polestagger but has thrust stun.
2hander has thrust stun to argument declared invalid.
Almost none of them would knockdown though. GLA would knockdown on thrust, Awlpikes on overheads etc. but it's rare for polearms that have stagger to have any blunt attacks and only blunt attacks can knock an opponent down.
Lengthen the polearm stagger in the next patch please.
You can have the knockdown tag to nullify the stagger, without actually having knockdown, or so Shik said some time again.
If the attack is not blunt damage, yes. However, I smell rage when awlpikes knockdown on the overhead to one-hit you with the thrust when you're sprawling on the floor. Or knockdown with GLA thrust and two free 48 cut hits afterwards. :)not too much of a difference between knockdown and polestagger thb. you'll most likely get killed after being staggered/knocked down in both cases
remove it, PLEAAASEEE
If you removed thrust stun from polearms and buffed them a little I would happily see polestagger go away. Randomness is silly anyway.
I dont see why we would need a buff if they removed our polestagger..
Sure the 2h animation may look more smooth but its still just a animation like the polearm got its own animation.
Fact is polearms are fine but polestagger is really bullshit an tbh deadly in group fights when i run with my m8 i stagger people for him to finish em its really easy sometimes :rolleyes:
1vs1 polestagger is fine but when you bring team mates or face a enemy group one polestagger an your dead
they really do rely on stun for getting a stun on a side swing so you may actually get a thrust in aswell and do some damage.
An what ? you clearly are a bit too biased just listen to you own words..
You saying that its ok for spears to stunlock people to death?
Polestagger is stupid an needs to go an that goes for all of the polearms :?
Well maybe stunlocking someone to death is pretty harsh, but if polestagger was to be removed spears will need a juicy buff to compensate.
Well maybe i dunno... clearly the pike an the long spear still have its use with or without polestagger an wouldn't need a buff.
Weapons like the war spear may lose its egde people use it for the sole purpose of stunlocking their opponents to a slow death but with or without polestagger its still a good fast stab weapon :lol:
Polestagger should be implemented to all weapons :twisted:.visitors can't see pics , please register or login
Cause if you hit somebody with enough force (make him lose lots of hp), then he should be staggered.
Something like this: if dam>(25+if-weapon weight)= staggered
So ironflesh and armor becomes more useful.
Change the two handed stab and im fine with polestun getting removed.
Change the two handed stab and im fine with polestagger getting removed.
Change the two handed stab and im fine with polestagger getting removed.+1
Okay, but in that case thrust damage should be buffed a little bit.My suggestion is a weird one. A stab from a thick blade (most 2h swords and some 1h swords) would definitely do more damage because of the bigger size, but would also be way harder to actually penetrate armour. Thus I say we give all/most 2h swords and some/few 1h swords huge damage (35-45) on the stabs, but they do Cut to represent their bad piercing ability. Who's with me?
+1Good suggestion +1 for it. I think it will lead to more diversity in weapons on battlefield and armor become more useful. Buff to spear and 2hswords should be between +3 or +5 dam on trust then.
My suggestion is a weird one. A stab from a thick blade (most 2h swords and some 1h swords) would definitely do more damage because of the bigger size, but would also be way harder to actually penetrate armour. Thus I say we give all/most 2h swords and some/few 1h swords huge damage (35-45) on the stabs, but they do Cut to represent their bad piercing ability. Who's with me?
Also, now that I think about it. This should also be for some spears too. A spear isn't really good at piercing armour (unlike the spike of a poleaxe or the long spike-thingie that an awlpike is), so they should probably get this too.
Maybe if the over-the shoulder left swing on a one hander could hit outside the range of almost every other melee weapon while having a very sizable window from start to finish within the animation to cause damage, then you might have a decent point. Honestly, If you don't think the two handed stab is stupidly broken as it is right now then I don't think we have anything to discuss. Also, you missed the point of the post. It wasn't meant to go off topic.2h stab is fine
2h stab is fine
Leave my pole stagger alone!
If you remove polestagger, why have polearms? 2h already has better animations, is faster in most cases, and can reach as far as any of the speedier polearms. Tell me, is this CRPG, or 2hRPG.not sure if serious
It's fucking stupid and every polearm has it.
Agreed! Take that stupid pole stagger shit outta the game. It's fucking stupid and every polearm has it.
It's bad enough that 90% of all polearm users are just S-Key fucking heros, back peddling everyone just spamming swings or swinging then back peddling back outta range. That's not skillful footwork, it's just plain bundle of sticksry.
Make the rider of a horse get bumped stunned, if his horse bumps someone on foot.
Also remove blocking from longspears/pikes
Devs did both in one patch and it lasted for 2 days.
Then the whiners came..
I can't bump slash or bump lance anymore :cry:
I can't abuse poor designed hitbox triggers in very-long-weapons-that-are-supposedly-balanced-out-by-speed-but-actually-animations-in-this-game-make-it-so-weapon-speed-can-be-ovecome
:cry:
lol cav is all ready disabled 1vs1 against anyone with a brain the changes they made where overkill...
About the long spear an pike.... well tbh aslong as people abuse em like they do now they should just remove them from the game until cmp finds a way to make sure u cant hit trough team mates an walls with em... removing block is also just overkill :?
*and that insta thrust you talk about ... i think your mouse is suffering from ware, might want to open it up and look at the mouse button connections. i havent had this on my polearm experience,
It is possible to block after you get hit isn't it?
<3
I´ve been told that I´m gay alone 3 times today, I think like 50 times in total. Funny how many people think they know my sexual orientation! :mrgreen:
Remove arrow stagger. More OP than polestagger since it's got larger reach
I've said this in the past and I'll say it again:
Remove polestagger and give all polearms 2H animations.
The poleaxe with 2h stab... *drool*
Imagine 2h thrusting a pike
Shouldn't be a problem because the 2H thrust is fine.Yeah. Totally fine. You are so right! Please give the pike 2h stab animation!
Shouldn't be a problem because the 2H thrust is fine.Yes, for swords.
I've said this in the past and I'll say it again:
Remove polestagger and give all polearms 2H animations.
Yeah. Totally fine. You are so right! Please give the pike 2h stab animation!Lol, you are so wrong. The 2h animation would suck as a piker. What makes the 2h stab good? The range, what do you already have? Range. You would be a slow ass pike and suck at close range. Polearm stab is faster and a lot better on close range. I would take a polearmstab pike over a 2hstab pike anyday.
I'm soooo gonna go polearm then :D
Oh boy I know how you look at me when we duel, you're one of those hard gays I just know it http://www.youtube.com/watch?v=o8B2bjkVPVEAnd now we know who is vibe's role model
Lol, you are so wrong. The 2h animation would suck as a piker. What makes the 2h stab good? The range, what do you already have? Range. You would be a slow ass pike and suck at close range. Polearm stab is faster and a lot better on close range. I would take a polearmstab pike over a 2hstab pike anyday.Valid point there. But I still would abuse the fuck out of the EVEN LONGER reach! I already drop the pike when people get too close anyway.
Maybe polestagger should be given to all weapons (including ranged, which they have already as it seems) but allow it to happen only when the damage is above 35 (or such) and the hit is in the targets head.Hitting the head already have a lot of perks, let's give the stagger only on testicle hits!
you guys are taking this whole discussion out of context with your retarded views, oooh u want to remove polestagger, give us 2handed animations then qq its our way to try to counterbllance the argument but we are failing misserably.
I think that anyone who remembers how Long Axes were when they still had a 2h mode will object to that suggestion :)
They are not made for it, and the thought that you can just give all polearms 2h animations is a wierd one if meant seriously, first of all the grip would make no sense, and second the weapons have the stats they have because they were balanced according to their model and animation.
Giving polearms some kind of lolstab animation fix like the one 2h has received could perhaps be a good idea, however, and I don't care if they get a longer thrust out of it. But in general poles as for example poleaxes have always had a too centered grip in WB, where a wielder IRL will let the topmost hand slide down the shaft to add reach to attacks when needed.
If polestagger was removed, i dont think polearms would need a buff to compensate , but lets be honest can anybody actually see this getting removed? This thread was made back in october and it hasnt been changed, so its most likely that it wont be changed, so people just need to deal with it.
You have provided no logical reasoning for why polearms should not gain anything if they lose polestagger. What's wrong with polearms gaining 2H animations? It's not as if... 2H animations are ridiculously good or anything, right?The amazing damage advantage they have easily negates the loss of polestagger.
The amazing damage advantage they have easily negates the loss of polestagger.
I laugh at people who think removing polestagger won't upset class balance.Thank you. Good thing some people got sense in them.(click to show/hide)
I laugh at people who think removing polestagger won't upset class balance.
And we laugh at people like you who have to crutch on it... touche you cant pull your head out of your ass an see it from everyone else point of view an realize how retarded an unnecessary it is.. :wink:
I laugh at people who think removing polestagger won't upset class balance.this coming from a polearm user...(click to show/hide)
And I laugh at people like you who think I play. :D
I laugh at people who think removing polestagger won't upset class balance.It definitely will upset the class balance. Polearm is the strongest melee class now, the removal of polearm stagger will equalize polearms with the rest. I played a 2h to lvl 32, then a polearmer to lvl 32, then 1 gen of 1h without shield, now doing a gen of 2h, going to level a 1h without shield to 32 next.(click to show/hide)
It definitely will upset the class balance. Polearm is the strongest melee class now
this coming from a polearm user...
Polearm is the strongest melee class now, the removal of polearm stagger will equalize polearms with the rest.
The poleaxes have comparable swing damage to the greatswords, but a shitload more stab damage. For example, a german poleaxe is on par with the average greatsword length and speed wise, while having more damage on all fronts.
Why dont you explain to us frustrated people why weapons like the GLA or Poleaxes or glaive ect ect need polestagger :?:
Oh, then maybe I should play a bit. Last time I did, a couple of weeks ago, the balance was good... I wonder what happened in the meantime to make polearms so overpowered.There's a world of difference between something being the strongest and being so overpowered. Its more like a subtle advantage. Ofcourse this is a very personal opinion, playing as a polearmer felt the easiest to me. The German poleaxe is overall the best infantry weapon in my book. Even when they are just balanced with the other melee classes, polearm gives you versatility like no other. Being a lancer or a pikeman, its all possible with polearm wpf. This makes polearm the best class.
I think 1H is the best class but that it's a general good balance right now.Which is half the attacks you use anyway, oh and the rightswing is as long as the overhead, don't underestimate the range of the polearm overhead. Used a german poleaxe for the bulk of my polearm time and I never felt at a disadvantage range wise or speed wise, however I felt a big advantage damage wise compared to my time as a greatsworder.
Only the right swing is comparable length-wise to the greatswords.
I actually don't think they need polestagger as it is, because I don't really like the "completely random" part of it. However, I also think that taking it out of the equation completely, without even considering the effects that it might have on balance, is just my-class-needs-to-be-stronger lobbying.
You mean shielders or do you mean 1h without a shield?
Which is half the attacks you use anyway
I think 1H is the best class but that it's a general good balance right now.
Which shows a problem with polearms. 1H have four good attacking animations, same does 2H, while polearm have a garbage of an animation which leaves them with only three good ones (shit left swing)True
1H is the best because it's the only normal class out there that doesn't rely on douchebagery like other (longer) weapons.I dare to call the leftswingspam that most 1h do douchebaggery.
But it's hardest to get great scores as 1H.Fixed that for you, people really suck at blocking 1h.
But I do understand why you think 1H is strong. It's the rare melee class that can reliably kill everyone :wink:
While it is true that a lot of people fail at blocking 1h it is also true that it takes forever to kill someone in good armor unless the RNG gods are on your side.visitors can't see pics , please register or login
While it is true that a lot of people fail at blocking 1h it is also true that it takes forever to kill someone in good armor unless the RNG gods are on your side.Didn't have too much trouble with 8 ps, 35c damage and getting easy headhits. In a 1 vs 1 you can kill someone fast cause they'll miss a lot more blocks than with a slow 2h. Its just that if you can't focus on enemy you'll just tickle a handful of em, cause you can't get those headhits as easily at range.
I actually don't think they need polestagger as it is, because I don't really like the "completely random" part of it. However, I also think that taking it out of the equation completely, without even considering the effects that it might have on balance, is just my-class-needs-to-be-stronger lobbying.
Unfortunately, changing the way it works is a quite time consuming task (unlike removing it), so I don't see it happening anytime soon, unless somebody steps up and does it.
butthurt much? :mrgreen:I would guess you'd be butthurt if someone rammed a pike up yer arse :/
TBH, I don't have a problem with Pike/Long Spear losing stagger completely. It's balancers' call, though.
TBH, I don't have a problem with Pike/Long Spear losing stagger completely. It's balancers' call, though.
Oh, then maybe I should play a bit. Last time I did, a couple of weeks ago, the balance was good... I wonder what happened in the meantime to make polearms so overpowered.
this coming from a non-polearm user...
You see the problem with your reasoning?
Insulting devs is not aceptable. We have to make an example of this. Polestagger stays.
Unfortunately, changing the way it works is a quite time consuming task (unlike removing it), so I don't see it happening anytime soon, unless somebody steps up and does it.
polestagger is just that, making a normal stun last long enough for a second hit to be put in. just make it a normal stun again, and where did you conclude it would be up to remove polestagger? because a dev whos main is a polearmplayer who never plays enymore posts his personal ingame experience?
why i keep repeating this is because people come with stupid arguments like noo its not op with lower wpf builds, ( witch is still a lie ) .If i hit you with my polearm : glance or full hit>> you will get staggered > and me actually knowing what im doing unlike 90% of fucktards saying polestagger is fine, is il hiltslash your ass after that glance or hit, and that slash will hit you hard as hell and you wont be able to do enything about it. also in group combat, my hit will stun you , and only wont you be able to blcok, you will also be stuck in movement, meaning you're a free hit for melee and ranged. also every damn pro player ( chase , gurnisson , and many more ) who have posted in this thread, and whom actually dominate ingame and are known within the community to be some of the best! and whom all are polearm mains or have played alot of gens as polearmer, concur and agree fully that polestagger needs to go. and that it wouldnt affect ballance in a negative way. so yes i will continue with these arguments and lobbying and no idc about you meeting me halfway wtf is that about gtfo.
why i keep repeating this is because people come with stupid arguments like noo its not op with lower wpf builds, ( witch is still a lie ) .If i hit you with my polearm : glance or full hit>> you will get staggered > and me actually knowing what im doing unlike 90% of fucktards saying polestagger is fine, is il hiltslash your ass after that glance or hit, and that slash will hit you hard as hell and you wont be able to do enything about it. also in group combat, my hit will stun you , and only wont you be able to blcok, you will also be stuck in movement, meaning you're a free hit for melee and ranged. also every damn pro player ( chase , gurnisson , and many more ) who have posted in this thread, and whom actually dominate ingame and are known within the community to be some of the best! and whom all are polearm mains or have played alot of gens as polearmer, concur and agree fully that polestagger needs to go. and that it wouldnt affect ballance in a negative way. so yes i will continue with these arguments and lobbying and no idc about you meeting me halfway wtf is that about gtfo.
herpa derp derp i crutch on polestagger must respond in thread with an idiotic none constructive way because i ran out of fail arguments derp derp
Hey bundle of stickss,
My name is 2handerPr0kdz, and I hate every single one of you. All of you are fat, retarded, no-lifes who spend every second of their day abusing polestagger. You are everything bad in cRPG. Honestly, have any of you ever tried any other weapon? I mean, I guess it's fun polestaggerning people because of your own insecurities, but you all take to a whole new level. This is even worse than bumplancing.
Don't be a stranger. Just hit me with your best stagger. I'm pretty much perfect. I was a pro in all games I played, and leader of a clan in strat. What games do you play, other than "be gay and spam polestagger"? I also get 10+ KDs, and have a banging hot Danish Greatsword (i just hiltslashed with it; Shit was SO cash). You are all bundle of stickss who should just kill yourselves. Thanks for listening.
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After reading almost every polearm versus 2h thread I have come to one conclusion:
None of the real good 2handers in cRPG actually cares about polestagger, takes part in that "discussion" and if, only with funny and sarcastic comments.
Only mediocre to semi-good 2hand players whine like little crybabies :mrgreen:
After reading almost every polearm versus 2h thread I have come to one conclusion:
None of the real good 2handers in cRPG actually cares about polestagger, takes part in that "discussion" and if, only with funny and sarcastic comments.
Only mediocre to semi-good 2hand players whine like little crybabies :mrgreen:
The difference(currently and in general) between two-handed and polearms are as following...YEAH RIGHT
Two-Handed
- ...?
Polearm
- More damage.
- Better thrust.
- First strike with longer reach.
- Bonus against shields.
- Hit stun. Stagger effect when hit.
- Weapon stun, polearms are generally heavier.
- Horse stopping thrust.
- Cavalry equipment - lances.
- Anti-cav and support - pikes. Oh and lets not forget that you can thrust-curve around teammates and overhead through teammates on enemies.
I doubt two-handed has any edge at all, no reason to go two-handed, polearms is vastly superior in every way possible.
Hey bundle of stickss,
My name is 2handerPr0kdz, and I hate every single one of you. All of you are fat, retarded, no-lifes who spend every second of their day abusing polestagger. You are everything bad in cRPG. Honestly, have any of you ever tried any other weapon? I mean, I guess it's fun polestaggerning people because of your own insecurities, but you all take to a whole new level. This is even worse than bumplancing.
Don't be a stranger. Just hit me with your best stagger. I'm pretty much perfect. I was a pro in all games I played, and leader of a clan in strat. What games do you play, other than "be gay and spam polestagger"? I also get 10+ KDs, and have a banging hot Danish Greatsword (i just hiltslashed with it; Shit was SO cash). You are all bundle of stickss who should just kill yourselves. Thanks for listening.
Pic related: It's me owning you
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maybe il come your ts and have a chat with you, and you can explain why you specificly have the feeling targeting me will get you enywhere? idea maybe buddy boy?>
first you say its only mediocre 2handers that complain about polestagger, then when called bs on (witch i didnt even bother with ) you turn it arround and say well you know hes not good with polearm you know.... how can that be... : i can tell you i lose 1/20 duels with Tor, but when he goes 2hander hes not that impressive. you son seem like your grasping arround not having anybasis to stand on.
So if polearm is better than 2h in every way possible, how is it possible that one of the best 2h players sucks hard with polearms?Simple, cause Phyrex is a good 2h because he has been a 2h for thousands of hours and was a really good lolstabber, he used/abused all the 2h tricks there are. When you change class there are a whole bunch of new tricks, but it takes time before you learn these. A handful of hours of polearm experience does not compare to thousands of hours of 2h.
Lets assume 1 vs 1 duel for this:I'm just hoping you're not a scientist.
When I fight Tor (polearm Tor), I loose almost always.
When I fight Phyrex (2h Phyrex), I loose almost always.
When I fight Phyrex (polearm Phyrex) I win almost always.
Conclusion: Polearm can´t be OP in any way, because that would mean I would have to beat 2h Phyrex also.
good to see we went back to civil conversation :3Can you still come to our ts to give Vibe a little shouting? :mrgreen:
Polestagger is annoying, and I kind of wish they would remove, but... it would make a chunk of weapons useless. Any spear relies on the horizontal stagger to be truly effective. If you removed polestagger, red tassel and warspear would be useless, since battle fork and awlpike with be basically improved version.
Polestagger is annoying, and I kind of wish they would remove, but... it would make a chunk of weapons useless. Any spear relies on the horizontal stagger to be truly effective. If you removed polestagger, red tassel and warspear would be useless, since battle fork and awlpike with be basically improved version.
Polestagger was to help spears and the likes
So they are low tier weapons why shouldn't the higher tier be better?Top tier? Da fuck? Warspear is 6.8k. That's above Long Spear/Pike, Morningstar, Longsword and Bar Mace, and still in the area of Long Axe and Great Bardiche. Since when were those considered "low tier"?
Polestagger was to help retarded AI inf not human beings...
tl;dr Tor sucks and is a nab
No keep the polestagger, or my hoplite alt would have nothing :cry:
Eh? Hoplite is epic, you just got to be flexible with the use of the shield.Of course it is epic. THIS IS SWADIAAAA!!!
I bet this will be removed the moment I respec to polearms...
I doubt there are many polearmers who actually like this.
Hoplite would be so much more fun if it was fast and reliable without polestagger.
haha Dezi 90% of the polearmers RELY on the polestagger, especially Glaive or LHB users.very very false
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I'm in complete disagreement with you. Pike and Long Spear can keep it for all that I care, that's part of their role. Getting 2 hits in for one enemy mistake with poleaxes, long axes, glaive, bardiches etc. is just a joke. Maybe the stagger duration could be shortened a bit. If not, they should just get rid off it and buff polearms stat-wise.
seriously, fix the low-speed bumps
Polearms = Easy mode
2h über pike lolswords = Easy mode
1h scimitar/pick spamming = Easy mode
Don't try to overglorify your playstyle like it's the most skill demanding one in the game. It isn't.
2h über pike lolswords = Easy modehow in the world is 1h easymode?
1h scimitar/pick spamming = Easy mode
Don't try to overglorify your playstyle like it's the most skill demanding one in the game. It isn't.
how in the world is 1h easymode?
you get kicked all the time, the range sucks, damage is crap, your shield breaks all the time due to polearms, crushthrough weapons and cav kill you all the time etc
Reading comprehension 1/10scimitar is a 1h I guess? to spam a scimitar you have to facehug->easy kicks for the opponent.
I said scimitar/pick spamming.
Not all 1h.
Tell me, how is the damage crap on the steel pick, how is the scimitar crap also.
Imo,
2h eez mode, but so is Pole.
1h is effective, but was fucking depressing to play due to amount of teamhits and tincans (seriously, I glanced 80% of the time on loomed cans with 7 PS and 130 wpf, what is this shit).
As for stagger, it should be reduced by about 50%, not removed. Just so you can't get free hits in, but is still effective for battle.
im feeling so fustrated, hit loads of enemies but get little kills, glance so often and get teamhit twice as much as when i was poleWhat are you now?
What are you now?
1hNo throwing?
No throwing?
yes but i cut the thowing down a bityay.
Christo.
Name one guy except kinngrimm being able to spam you with his pick.
Srsly, he is the only one I know having the build to do it. Other then that its not like picks dominate.
Sorry.