Poll

Should the polearm stun be removed from cRPG ?

yes
54 (49.5%)
yes, but it should stay for some specific polearms
35 (32.1%)
no
20 (18.3%)

Total Members Voted: 109

Voting closed: November 04, 2011, 02:31:06 am

Author Topic: Remove the polearm stun in the next patch please.  (Read 43275 times)

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Offline Christo

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Re: Remove the polearm stun in the next patch please.
« Reply #300 on: January 02, 2012, 05:19:36 pm »
0
LHB is quite an extremity to call "Polearms".

It's a damn spam-stick, kinda like the Glaive, but a lot worse to face.
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Offline Gurnisson

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Re: Remove the polearm stun in the next patch please.
« Reply #301 on: January 02, 2012, 05:54:35 pm »
0
Teeth, you can‘t get hits in on long awlpike users? :lol:
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Xant

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Re: Remove the polearm stun in the next patch please.
« Reply #302 on: January 02, 2012, 06:10:48 pm »
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it's because of the strange slowness of the danish greatsword
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Offline Paul

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Re: Remove the polearm stun in the next patch please.
« Reply #303 on: January 02, 2012, 06:21:42 pm »
+2
It's because 2h halfwits are used to fight other 2hs. Muscle memory is mainly set to defend against 2h anims. If one would fight pole bums as often as 2h, there would be no difference imo. I personally don't have more or less difficulties defending against pole as against 2h. I have the biggest problems against 1h simple because I seldomly fight them and my reactions aren't as automated as against 2h or pole.

Offline Xant

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Re: Remove the polearm stun in the next patch please.
« Reply #304 on: January 02, 2012, 07:46:17 pm »
+1
I still think my theory about the strange slowness of the Danish and the ninja-buff of German is more likely. I think you're just trying to cover up the conspiracy, Paul.
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Offline Dezilagel

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Re: Remove the polearm stun in the next patch please.
« Reply #305 on: January 02, 2012, 08:20:46 pm »
0
I kinda have to agree with Paul here, as for me it is the opposite of what Teeth is saying. I have a heck of a more easier time blocking poles, presumably because I'm more used to them.

Flamberge completely fucks my brain for that very reason; the mixed animations get me quite often.
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Offline Teeth

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Re: Remove the polearm stun in the next patch please.
« Reply #306 on: January 02, 2012, 11:12:04 pm »
0
LHB is quite an extremity to call "Polearms".

It's a damn spam-stick, kinda like the Glaive, but a lot worse to face.
But why is that? It's 92 speed. Just like the glaive, it is faster somehow. Atleast on the swing part.

Teeth, you can‘t get hits in on long awlpike users? :lol:
When they aren't complete str whores, backpedal, spam stab. Pretty much.

It's because 2h halfwits are used to fight other 2hs. Muscle memory is mainly set to defend against 2h anims. If one would fight pole bums as often as 2h, there would be no difference imo. I personally don't have more or less difficulties defending against pole as against 2h. I have the biggest problems against 1h simple because I seldomly fight them and my reactions aren't as automated as against 2h or pole.
This is indeed true. Time for me to polearm again. Me sucking against good polearm users has also to do with unexpected things like pole stagger and weapon stun.

Offline Christo

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Re: Remove the polearm stun in the next patch please.
« Reply #307 on: January 03, 2012, 02:35:32 am »
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But why is that? It's 92 speed. Just like the glaive, it is faster somehow. Atleast on the swing part.

Must be the weapon shape..

I have no idea.
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Offline Dezilagel

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Re: Remove the polearm stun in the next patch please.
« Reply #308 on: January 03, 2012, 02:39:36 am »
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Must be the weapon shape..

I have no idea.

Really long weapons just have borked animations.

Think of it as circular motion. If you turn a long stick and a short stick at the same pace, the velocity at the end of the long stick is going to be bigger.

That's my theory at least, and btw I don't find the lhb to be particulary fast.
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Offline Gurnisson

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Re: Remove the polearm stun in the next patch please.
« Reply #309 on: January 03, 2012, 02:46:54 am »
0
When they aren't complete str whores, backpedal, spam stab. Pretty much.

I've got 6 ath and use the long awlpike dedicated. Most good players can easily get a hit in after max. 2 stabs (I get stunned when someone blocks a thrust). I look at you as a good player Teeth, so I don't know what you do wrong if you have problems hitting lawlpike users. :|
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline ArchonAlarion

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Re: Remove the polearm stun in the next patch please.
« Reply #310 on: January 03, 2012, 03:23:14 am »
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ah forgot to add that Polearms can hiltslash alot better than greatswords

bull-spit

Offline Xant

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Re: Remove the polearm stun in the next patch please.
« Reply #311 on: January 03, 2012, 07:46:36 am »
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It's true though. Polearms can hiltslash a lot better with either left or right swing, I forget which now.
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Offline ArchonAlarion

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Re: Remove the polearm stun in the next patch please.
« Reply #312 on: January 03, 2012, 07:55:44 am »
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Eh maybe, I've only seen it used consistently and intentionally by 2h sword guys, especially to get through active shields.

Offline Teeth

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Re: Remove the polearm stun in the next patch please.
« Reply #313 on: January 03, 2012, 11:09:55 am »
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That is cause most people that enjoy duelling are twohanders, which is where most learn hiltslashing. There are polearmers though that can do it ridiculously good. Tor or Greifenherz for example. The second hit hits you when the animation has barely started. These guys are a bitch to fight.

Offline Tzar

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Re: Remove the polearm stun in the next patch please.
« Reply #314 on: January 03, 2012, 07:57:25 pm »
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Remove this crappy polestagger all rdy god.......

Someone donate a Mw 2h to dear leader cmp so we can move along with this ancient fucked up polestaggering mechanism  :lol:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.