Poll

Should the polearm stun be removed from cRPG ?

yes
54 (49.5%)
yes, but it should stay for some specific polearms
35 (32.1%)
no
20 (18.3%)

Total Members Voted: 109

Voting closed: November 04, 2011, 02:31:06 am

Author Topic: Remove the polearm stun in the next patch please.  (Read 43617 times)

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Offline BlackMilk

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Re: Remove the polearm stun in the next patch please.
« Reply #165 on: November 08, 2011, 05:20:39 pm »
0
Glaive in Native has only stab and overhead. Who was mad enough to add sideswings to this weapon?
Are you mad?

Offline Dezilagel

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Re: Remove the polearm stun in the next patch please.
« Reply #166 on: November 08, 2011, 05:29:31 pm »
0
Keep that in mind when some peasant does it to you with some spear.

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Offline Paul

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Re: Remove the polearm stun in the next patch please.
« Reply #167 on: November 08, 2011, 05:45:50 pm »
+3
Great swords in Native have only stab, no side or down swings. Also bows have an alternative mode with x to shoot chicken. Took that out for cRPG because of PeTA.

Offline Jarlek

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Re: Remove the polearm stun in the next patch please.
« Reply #168 on: November 08, 2011, 06:19:39 pm »
0
Great swords in Native have only stab, no side or down swings. Also bows have an alternative mode with x to shoot chicken. Took that out for cRPG because of PeTA.
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Offline Christo

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Re: Remove the polearm stun in the next patch please.
« Reply #169 on: November 09, 2011, 11:59:16 am »
0
Glaive in Native has only stab and overhead.

lul
« Last Edit: November 09, 2011, 12:03:19 pm by Christo »
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Offline Lars

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Re: Remove the polearm stun in the next patch please.
« Reply #170 on: November 09, 2011, 12:44:36 pm »
+2
Polearms have a hugely inferior animation to 2h weapons.

Its balanced, get over it. And Ive played as 1h, 2h and pole for a few months each.

Oh and to people that cry 'Oh they chainstun me to death!' thats utter crap, you can only be stunned once and then you can block on the second hit. Just as with weapon stun. You cannot be chainstunned, even wit a shortened spear, and if you have been, thats your own fault for sucking.



You are talking about a 1vs1 situation, but in a battle it doesn't work like that ... for exaple ,if you get hit by a polearm, and at the same time there's another enemy player nearby swinging at you (doesn't matter which class) , you can't block his swing, that's a fact.   And yea ,you can be chainstunned ,if there are 2 or more pole guys trying to hit you , i'm not saying it always happens, but when it happens it's fucking frustrating, cuz you can't do nothing, pole users working together can be extremely effective.
If the problem is that pole animation is slower compared to 2h, well, give more speed rating to some polearms, but remove the stun!
« Last Edit: November 09, 2011, 01:52:01 pm by Lars »

Offline Camaris

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Re: Remove the polearm stun in the next patch please.
« Reply #171 on: November 09, 2011, 12:53:20 pm »
-1
Quote
Polearms have a hugely inferior animation to 2h weapons.
hugely inferior animation.... nice joke.
Yes 2-Hand animation is more fluid and handsome but polearm is far away from "hugely inferior".
And dont tell me 2H get those massive range boost... poles are still the longer weapons to counter that.
Poles are better at horses, have the best support weapons ingame and can stop horses + polestun
+ have their axes not unbalanced + have lots of shieldbonus-weapons + have by far the best low money weapons for strategus.
Dont tell me something of animations... you cant tell me that polearms havent got enough other stuff to counter that beyond polestun.

Offline Blueberry Muffin

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Re: Remove the polearm stun in the next patch please.
« Reply #172 on: November 09, 2011, 01:52:37 pm »
+1
Warspear 150 reach
german greatsword 123 reach

German greatsword always hits first. 2h have higher range than poles.
Also horse rear only work on some poolearms, you stab a horse with an elegant or german poleaxe they ride right over you.
Polerms do have a vastly inferior anim, fighting bloody phyrex with those stupid lolstabs, pretend bounces, hiltslashes etc. Even with a long hafted blade with over 150 range I constantly find myself outranged by 2h.

Ofc polearms are better in strat, 2h is a far better duel weapon, polearms have the edge in battle, that is how it is meant to be.
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Offline Camaris

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Re: Remove the polearm stun in the next patch please.
« Reply #173 on: November 09, 2011, 01:57:18 pm »
0
Warspear 150 reach
german greatsword 123 reach

German greatsword always hits first. 2h have higher range than poles.
Also horse rear only work on some poolearms, you stab a horse with an elegant or german poleaxe they ride right over you.
Polerms do have a vastly inferior anim, fighting bloody phyrex with those stupid lolstabs, pretend bounces, hiltslashes etc. Even with a long hafted blade with over 150 range I constantly find myself outranged by 2h.

Ofc polearms are better in strat, 2h is a far better duel weapon, polearms have the edge in battle, that is how it is meant to be.

You do know that fighting bloody phyrex with a 2-Hand isnt a solution?
Most 2H have no chance against phyrex so its no argument that 2H is the reason that phyrex is so awesome.

I could also say that fighting tor with a 2hand is not funny... his damn axe etc.

and to compare german and a warspear? why?
longspear always hits before german... so what is your point?

And dont forget you can fight with scythe in strategus.... i got 2H-Axes.... and perhaps sometimes in the future will get some
Goedendag... probably the only long 2h that will be available in strategus.

« Last Edit: November 09, 2011, 02:03:13 pm by Camaris »

Offline Vibe

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Re: Remove the polearm stun in the next patch please.
« Reply #174 on: November 09, 2011, 02:00:11 pm »
0
Yes, 2h animations are better, but the game speed is slow and once you're a good blocker 2h animations are nullified, you can pretty much block any feint they throw at you.
And once again I doubt that the game is balanced on duel, I believe it is balanced on battle - therefore poles are better? :O

Offline Xant

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Re: Remove the polearm stun in the next patch please.
« Reply #175 on: November 09, 2011, 02:01:16 pm »
0
Polearms can hiltslash just like 2h.

Real reach of German greatsword: left-to-right, 140. Right-to-left, 136. Overhead, 138. Warspear: left-to-right, 143. Right-to-left, 148. Overhead, 135.
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Offline Gurnisson

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Re: Remove the polearm stun in the next patch please.
« Reply #176 on: November 09, 2011, 02:04:37 pm »
0
longspear always hits before german... so what is your point?

Are you seriously comparing GGS to long spear? They're not even close to filling the same role. Long spear is for anti-cav and support, and the long length shows that. However, being that sort of weapon it's got shit speed and one attacking direction. GGS has 4 attacking directions, is fast, deals better damage and has great reach with its lolstab. They're not even remotely alike, why compare them?

GGS will always hit before the 'dueling' polearms, if you as the swordman ain't incompetent.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Camaris

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Re: Remove the polearm stun in the next patch please.
« Reply #177 on: November 09, 2011, 02:08:17 pm »
0
Are you seriously comparing GGS to long spear? They're not even close to filling the same role. Long spear is for anti-cav and support, and the long length shows that. However, being that sort of weapon it's got shit speed and one attacking direction. GGS has 4 attacking directions, is fast, deals better damage and has great reach with its lolstab. They're not even remotely alike, why compare them?

GGS will always hit before the 'dueling' polearms, if you as the swordman ain't incompetent.

I just compared them cause he compared GGS and Warspear.
Its about the same and it was just to show that i can also pick a weapon that is better in some things then the GGS.
Dont know if it was to hard to spot. But i had no intention to compare those weapons just to show that is bullshit to compare GGS with warspear.

Offline Vibe

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Re: Remove the polearm stun in the next patch please.
« Reply #178 on: November 09, 2011, 02:49:58 pm »
+2
Poleaxe

141 weapon length

31 pierce stab unloomed

/thread

Offline Tzar

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Re: Remove the polearm stun in the next patch please.
« Reply #179 on: November 09, 2011, 03:57:11 pm »
0
1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61

2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80

2h Polearms
Overhead = -15
Left-to-right = -7
Right-to-left = -2
Thrust = +19

Also what some people forgot is to also add in the existing -21 reach on polearms on top of the -Lenght the swing provides


1h Polearms
Thrust = +50

So what have we learned? 2h better animation better reach unless talking about massive pikes....

But yeah polestun is a gay way to compensate for crappy animation and lenght lol....

Hope devs finds a way to balance it out without the polestun
« Last Edit: November 09, 2011, 04:00:24 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.