Poll

Should the polearm stun be removed from cRPG ?

yes
54 (49.5%)
yes, but it should stay for some specific polearms
35 (32.1%)
no
20 (18.3%)

Total Members Voted: 109

Voting closed: November 04, 2011, 02:31:06 am

Author Topic: Remove the polearm stun in the next patch please.  (Read 42303 times)

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Offline Vibe

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Re: Remove the polearm stun in the next patch please.
« Reply #120 on: October 27, 2011, 04:35:17 pm »
0
Remove polestun and buff polearm thrust damage.

Yes, because for example 31 pierce on Poleaxe is not enough.

Offline Jarlek

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Re: Remove the polearm stun in the next patch please.
« Reply #121 on: October 27, 2011, 05:05:35 pm »
0
Yes, because for example 31 pierce on Poleaxe is not enough.
But 28 on the best spear is not enough. Not saying that polaxes shouldn't have a ok/good stab, but SPEARS should have WAY better stab then they do. Seriously just look at this!
(click to show/hide)

It's just BS that it doesn't have a better stab. I can understand the low blunt swing damage and all, but the stab should be way better. At least the speed is decent.

Oh yea, let's compare it to the price equalant 2handers.
First the Morningstar:
(click to show/hide)

And the Longsword:
(click to show/hide)

Either give spears a better stab or make them much cheaper. I actually would like the price drop better because then we can actually have spears as the main strat weapons (which makes historical sense) for early armies AND not "unbalance" it by making them better at stabbing. Cause, you know, a poleaxe REALLY needs a better stab than a spear...
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Offline Tzar

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Re: Remove the polearm stun in the next patch please.
« Reply #122 on: October 27, 2011, 05:21:51 pm »
0
What with the debate about varius weapons pierce dmg has anything to do with a tottaly retarded polestun screwing up people´s gameplay ?????????????

« Last Edit: October 27, 2011, 05:23:48 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Jarlek

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Re: Remove the polearm stun in the next patch please.
« Reply #123 on: October 27, 2011, 05:39:10 pm »
0
(click to show/hide)
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Offline Tears of Destiny

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Re: Remove the polearm stun in the next patch please.
« Reply #124 on: October 27, 2011, 05:42:36 pm »
0
Last stats they usually have about 2% or so less then 2Hers... counting lance kills.

Anywho, keep polestun for it is lulzy to see the rage and is a funny counterpart to across-the-map-headshots, ninja couching and 2 hander wiggle lolstabs that just hang out there.
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Offline Phew

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Re: Remove the polearm stun in the next patch please.
« Reply #125 on: October 27, 2011, 08:09:32 pm »
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... Easy solution to that, switch to 2h ...

Did you read my post? I said I'm already considering going 2H Mauler next gen, especially if I can find a way to bind attacks so I can't do anything but overhead.

No ... if they are, polearms are ridiculously OP because they were even with 2h in kills (or maybe they had more, in the last stats). Conclusion: nerf those OP polearms, getting as many kills as 2h even though there are twice as many 2h players!!!

I only play siege, and the last siege stats I saw had 2X as many 2H kills as pole. Siege stats are really the only ones you can look at, since lancers dominate battle. I don't anyone is complaining about the 0.8s stagger they would have endured had they not been 1-shot by that lance.


Offline Xant

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Re: Remove the polearm stun in the next patch please.
« Reply #126 on: October 27, 2011, 08:22:30 pm »
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Yes, I did read your post. You said you played 5 gens with polearm, why didn't you switch to 2h 4 gens ago if you'd rather have the 2h attacks? Also maul has nothing to do with most of the 2h weapons.

Siege is noobfest anyway, no one cares about those stats.
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Offline POOPHAMMER

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Re: Remove the polearm stun in the next patch please.
« Reply #127 on: October 27, 2011, 08:52:50 pm »
+1
I use polearms, and I voted to have it removed
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Offline justme

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Re: Remove the polearm stun in the next patch please.
« Reply #128 on: October 27, 2011, 08:58:32 pm »
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Remove polestun and buff polearm thrust damage.

Offline justme

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Re: Remove the polearm stun in the next patch please.
« Reply #129 on: October 27, 2011, 09:00:10 pm »
0
I use polearms, and I voted to have it removed

Offline Vibe

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Re: Remove the polearm stun in the next patch please.
« Reply #130 on: October 28, 2011, 12:05:00 pm »
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As far as I know polestagger will be removed from every polearm but 1handable spears. Cmp can make a (serverside) flag for that ability with WSE if I am not mistaken. Dunno where it is on his prio list though.

/thread ?

Offline Jarlek

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Re: Remove the polearm stun in the next patch please.
« Reply #131 on: October 28, 2011, 12:54:27 pm »
0
/thread ?
Thread. And makes sense too :D yay for cmp!
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Offline Son Of Odin

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Re: Remove the polearm stun in the next patch please.
« Reply #132 on: October 29, 2011, 04:58:38 pm »
-1
tl;dr
2handers whining about stun in polearms that don't have advantages 2H has like animation bonuses and are angered when polearm user is able to kill them every now and then. Stun should not be removed. /thread
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Offline Dezilagel

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Re: Remove the polearm stun in the next patch please.
« Reply #133 on: October 29, 2011, 05:03:01 pm »
+2
tl;dr
2handers whining about stun in polearms that don't have advantages 2H has like animation bonuses and are angered when polearm user is able to kill them every now and then. Stun should not be removed. /thread

Polestun is fucking bullshit.

Sure you could argue there might be need for some stat balancing 2h - pole once it's removed, but polestun is just a broken gamemechanic (it was implemented with spears in mind, not greataxes and poleaxes)  and as a poleuser I'm so fucking happy to see it removed.
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Offline Son Of Odin

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Re: Remove the polearm stun in the next patch please.
« Reply #134 on: October 29, 2011, 05:11:23 pm »
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Polestun is fucking bullshit.

Sure you could argue there might be need for some stat balancing 2h - pole once it's removed, but polestun is just a broken gamemechanic (it was implemented with spears in mind, not greataxes and poleaxes)  and as a poleuser I'm so fucking happy to see it removed.

Then dev team has to go back to their drawing board and do some balancing I guess, because this is the only advantage polearms have to counter 2h statwise (in duels atleast).
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