Poll

Should the polearm stun be removed from cRPG ?

yes
54 (49.5%)
yes, but it should stay for some specific polearms
35 (32.1%)
no
20 (18.3%)

Total Members Voted: 109

Voting closed: November 04, 2011, 02:31:06 am

Author Topic: Remove the polearm stun in the next patch please.  (Read 43368 times)

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Offline John

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Re: Remove the polearm stun in the next patch please.
« Reply #105 on: October 26, 2011, 09:19:22 am »
0
Doesnt matter what weapon its on its OP an retarded nonetheless..

So your basically saying its ok for polestun to stay on a 300 lenght weapon?  :o

Or did you meant only the small hoplite spears ?

Either way i voted Yes no weapon deserves free hits on their enemy unless its a unbalanced weapon with knockdown.

What polestun does right now is given free knockdowns on just about every polearm out there.....

Knockdown / polestun = sameshit your arent able to fight back.

HINT: yes tears i read your post even tho your on my ignore list.....  :)

Well if it was all up to me...

Polearms shorter than the long spear (except lances) which have low damage blunt swings and rely on their thrusts would keep polestun on their swings (but it would be removed from the actual stabs.)

Offline Uumdi

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Re: Remove the polearm stun in the next patch please.
« Reply #106 on: October 26, 2011, 10:17:53 am »
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I voted "Yes, remove it" entirely.  I would love to argue about sheer impact with some heavy or blunt polearms, but why wouldn't a morningstar, bardiche, or battle axe stun as well?  I'd also love to lobby for the english bill to keep it, but that's just me being a bundle of sticks because thats what I use, haha

Polearms have pretty weak feints compared to 2h.  Doesn't mean they're balanced because of this, but we'll see a lot more 2h swordsmen and even more strength builds.  Not that it's a problem.

*edit* also, are there any devs reading this?  I'm just wondering if its even possible to get rid of polestun with WSE now.
« Last Edit: October 26, 2011, 10:19:24 am by Uumdi »
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Offline Thucydides

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Re: Remove the polearm stun in the next patch please.
« Reply #107 on: October 26, 2011, 11:22:39 am »
0
rgetting rid of polestun means a stats buff for polearms, which means more work for balance team. Balance team is lazy, thus polestun will stay forever :twisted:

Offline Tzar

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Re: Remove the polearm stun in the next patch please.
« Reply #108 on: October 26, 2011, 02:08:20 pm »
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rgetting rid of polestun means a stats buff for polearms, which means more work for balance team. Balance team is lazy, thus polestun will stay forever :twisted:

Lmao seeing how some people seam to be totally addicted to polestun....  :mrgreen:

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Offline Tigero

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Re: Remove the polearm stun in the next patch please.
« Reply #109 on: October 26, 2011, 07:36:07 pm »
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I almost shat my pants from rage when i was dueling some guy with a clumsy-looking poleaxe... but it was everything else than clumsy.
He stabbed me once, and here we go, boom, boom, boom, boom, i simply could not block the stabs, even tho i was spamming the mouse to block down.

Balanced mod indeed.
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Offline Zisa

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Re: Remove the polearm stun in the next patch please.
« Reply #110 on: October 26, 2011, 08:17:02 pm »
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I tried to make people rage some months ago, and some did, but where sadly too mature to post about polestun.
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Offline Vexus

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Re: Remove the polearm stun in the next patch please.
« Reply #111 on: October 26, 2011, 09:20:08 pm »
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In my opinion weapons with speed less than 90-92 should have the stun because it compensates for the swing animations.

Also something has to be done about the pole thrust animation because for once 2h thrust animation got nerfed for being very fast (Which was a good thing to do) and now is normal to fast depending on the weapon speed like it should be while pole thrust animation is very fast regardless of speed making the stuns very annoying.

Offline Patricia

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Re: Remove the polearm stun in the next patch please.
« Reply #112 on: October 26, 2011, 09:25:13 pm »
+1
What I love is when I nail someone in the back, with all the polestun going on, by the time they turn around, they're dead or down to a very low amount of HP.

Or when you get someone between you and another of your friend that also has a polearm, the poor guy's just stuck in place not being able to do anything just waiting to die.

Offline Zisa

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Re: Remove the polearm stun in the next patch please.
« Reply #113 on: October 26, 2011, 09:47:50 pm »
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What I love is when I nail someone in the back, with all the polestun going on, by the time they turn around, they're dead or down to a very low amount of HP.

Or when you get someone between you and another of your friend that also has a polearm, the poor guy's just stuck in place not being able to do anything just waiting to die.
lmao -- but they'll keep arguing to keep it.
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Offline Thucydides

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Re: Remove the polearm stun in the next patch please.
« Reply #114 on: October 27, 2011, 12:07:18 am »
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i was on NA_1 using a GLA and poor Occitan_Arrowiane got stuck between me and another GLA user. Poor guy got repeatively stunlocked in Gothic and after 6 hits he dies :lol:

Offline Gravoth_iii

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Re: Remove the polearm stun in the next patch please.
« Reply #115 on: October 27, 2011, 02:28:20 pm »
+1
What I love is when I nail someone in the back, with all the polestun going on, by the time they turn around, they're dead or down to a very low amount of HP.

Or when you get someone between you and another of your friend that also has a polearm, the poor guy's just stuck in place not being able to do anything just waiting to die.

Well if one manages to get himself sandwiched between 2 poles he should die, pretty sure he wouldve died even if it wasnt through polestun.
And getting someone in the back usually always lead to their deaths, not just because of the polestun.
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Offline Phew

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Re: Remove the polearm stun in the next patch please.
« Reply #116 on: October 27, 2011, 04:10:42 pm »
+1
I've used pole for all 5 of my gens. I'd gladly trade the extra 0.2-0.4s of stagger animation for the 2H swing animations/reach. Pole animations are so obvious and awkward compared to 2H. Unless you are some agi build with a Spear/War Spear, it's not like you can "stunlock" someone in 1v1 anyway, so the stun mechanic only matter when you are ganging up on someone. Two coordinating guys with wooden sticks can easily "stunlock" someone too.

2H is already twice as popular as pole, get rid of the longer stagger, and you have to give something back to compensate, or 60% of players will be 2H. I'm already seriously considering going 2H mauler next gen, with the new hitboxes royally screwing anyone with a long weapon now (Long Bardiche here).
« Last Edit: October 27, 2011, 04:12:48 pm by Phew »

Offline Xant

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Re: Remove the polearm stun in the next patch please.
« Reply #117 on: October 27, 2011, 04:23:20 pm »
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I've used pole for all 5 of my gens. I'd gladly trade the extra 0.2-0.4s of stagger animation for the 2H swing animations/reach.

... Easy solution to that, switch to 2h ...

Quote
2H is already twice as popular as pole

No ... if they are, polearms are ridiculously OP because they were even with 2h in kills (or maybe they had more, in the last stats). Conclusion: nerf those OP polearms, getting as many kills as 2h even though there are twice as many 2h players!!!
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Offline zagibu

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Re: Remove the polearm stun in the next patch please.
« Reply #118 on: October 27, 2011, 04:33:06 pm »
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Remove polestun and buff polearm thrust damage.
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Offline Dezilagel

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Re: Remove the polearm stun in the next patch please.
« Reply #119 on: October 27, 2011, 04:33:44 pm »
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... Easy solution to that, switch to 2h ...

No ... if they are, polearms are ridiculously OP because they were even with 2h in kills (or maybe they had more, in the last stats). Conclusion: nerf those OP polearms, getting as many kills as 2h even though there are twice as many 2h players!!!

"cough" Pole statistics include lance kills "cough"
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