Poll

Should the polearm stun be removed from cRPG ?

yes
54 (49.5%)
yes, but it should stay for some specific polearms
35 (32.1%)
no
20 (18.3%)

Total Members Voted: 109

Voting closed: November 04, 2011, 02:31:06 am

Author Topic: Remove the polearm stun in the next patch please.  (Read 43344 times)

0 Members and 3 Guests are viewing this topic.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #180 on: November 09, 2011, 03:58:27 pm »
0
Wut? What existing -21 reach on polearms?
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Remove the polearm stun in the next patch please.
« Reply #181 on: November 09, 2011, 04:02:08 pm »
0
Wut? What existing -21 reach on polearms?

Pretty sure waltf4 mentioned something about a -21 reach due to the way the polearm are held.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: Remove the polearm stun in the next patch please.
« Reply #182 on: November 09, 2011, 04:04:51 pm »
0
Poleaxe

141 weapon length

31 pierce stab unloomed

/thread

89 speed

Shorter than all the greatswords in 3/4 dir (right-to left being the exception)

Long (the actual length, without swing modifiers) length + high weight = slower movespeed.

Shitty pole animations... I could go on.

The problem with 2h to pole balance is not regular weapon vs weapon balance, but rather that the balance is upheld by 2 things that are bullshit imho:

1. Versatility. Polearms have the shieldbreakers, the pikes and the lances. 2h got superior CT and 1-slot weapons. Give something of all to both wpf lines. 2h axes shouldn't be unbalanced, 2h should have a pike to choose from and so on.

2. Polestun. Stat rebalancing might be needed, but apperently they're removing this which is a big step forward imo.

 
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #183 on: November 09, 2011, 04:05:12 pm »
0
Pretty sure waltf4 mentioned something about a -21 reach due to the way the polearm are held.

So do the calculations. Glaive has 160 reach, remove -21, then remove -7. Then take a German greatsword, 123 reach. +17 animations. Are you saying that 2h gets almost +50 reach compared to Polearms (on a sideswing)? And that german greatsword outreaches Glaive by FAR on a sideswing?
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Blueberry Muffin

  • Marshall
  • ********
  • Renown: 749
  • Infamy: 119
  • cRPG Player
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #184 on: November 09, 2011, 04:12:29 pm »
0
My point was that despite having longer length, there is no actualy advantage in range.

warspear is a good polears and widely used, hence i used it as an example.

it has long range that greatsword but will rarely hit first.
Lizard_Man: Fuck all that! Rather buy me 4 cans of Stella..
Cymro: Wife beater stella
Lizard_Man: It'll get ya drunk! You'll be fucking fat girls in no time! You might even fight a nigga or two! Mmmm-mmm, bitch!

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Remove the polearm stun in the next patch please.
« Reply #185 on: November 09, 2011, 04:18:35 pm »
0
So do the calculations. Glaive has 160 reach, remove -21, then remove -7. Then take a German greatsword, 123 reach. +17 animations. Are you saying that 2h gets almost +50 reach compared to Polearms (on a sideswing)? And that german greatsword outreaches Glaive by FAR on a sideswing?

I never mentioned a glaive or german greatsword i just threw out the reach difference between polearms n 2h.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #186 on: November 09, 2011, 04:19:22 pm »
0
I never mentioned a glaive or german greatsword i just threw out the reach difference between polearms n 2h.

... i didn't say you mentioned glaive or german greatsword, I'm just comparing to numbers to point out that the -21 seems improbable because Glaive's swings outreach german greatsword's, no?
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Remove the polearm stun in the next patch please.
« Reply #187 on: November 09, 2011, 04:23:45 pm »
0
... i didn't say you mentioned glaive or german greatsword, I'm just comparing to numbers to point out that the -21 seems improbable because Glaive's swings outreach german greatsword's, no?

Glaive left swing - 7 + - 21 = -29 out of a 160 in total so thats what 131 reach

German Greatsword left swing 124 reach

The glaive and the hafted long blade are the only 2 polearms that provides same reach on swings as the greatswords tho...
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #188 on: November 09, 2011, 04:30:09 pm »
0
Glaive left swing - 7 + - 21 = -29 out of a 160 in total so thats what 131 reach

German Greatsword left swing 124 reach

The glaive and the hafted long blade are the only 2 polearms that provides same reach on swings as the greatswords tho...

dude what? did you even read the grip modifiers you posted?
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Remove the polearm stun in the next patch please.
« Reply #189 on: November 09, 2011, 04:31:04 pm »
0
dude what? did you even read the grip modifiers you posted?

nope...  :mrgreen:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #190 on: November 09, 2011, 04:31:29 pm »
0
Apparently not.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #191 on: November 09, 2011, 04:31:37 pm »
0
pacefalm

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #192 on: November 09, 2011, 05:15:40 pm »
+2
If you put your ear real close to the monitor you can almost hear the wooshing sound from the hundreds of people facepalming..
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Remove the polearm stun in the next patch please.
« Reply #193 on: November 09, 2011, 06:15:28 pm »
0
If you put your ear real close to the monitor you can almost hear the wooshing sound from the hundreds of people facepalming..

visitors can't see pics , please register or login
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2808
  • Infamy: 1081
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #194 on: November 09, 2011, 08:22:10 pm »
0
Polerms do have a vastly inferior anim, fighting bloody phyrex with those stupid lolstabs, pretend bounces, hiltslashes etc.

So you want to say that Phyrex beats you because he uses 2H and not because he is better at the game. Why don't you make similar build as Phyrex and show him how it's done?