Poll

Should the polearm stun be removed from cRPG ?

yes
54 (49.5%)
yes, but it should stay for some specific polearms
35 (32.1%)
no
20 (18.3%)

Total Members Voted: 109

Voting closed: November 04, 2011, 02:31:06 am

Author Topic: Remove the polearm stun in the next patch please.  (Read 41898 times)

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Offline Rhaelys

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Re: Remove the polearm stagger in the next patch please.
« Reply #540 on: April 14, 2012, 09:56:40 pm »
0
I actually don't think they need polestagger as it is, because I don't really like the "completely random" part of it. However, I also think that taking it out of the equation completely, without even considering the effects that it might have on balance, is just my-class-needs-to-be-stronger lobbying.
Unfortunately, changing the way it works is a quite time consuming task (unlike removing it), so I don't see it happening anytime soon, unless somebody steps up and does it.

People need to listen to you more.
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Offline Leshma

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Re: Remove the polearm stagger in the next patch please.
« Reply #541 on: April 15, 2012, 03:09:24 am »
-1
Listen up cmpx, polearms are strong these days but just two of them are real issue, pikes.

Offline Jarlek

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Re: Remove the polearm stagger in the next patch please.
« Reply #542 on: April 15, 2012, 04:21:32 am »
+1
butthurt much?  :mrgreen:
I would guess you'd be butthurt if someone rammed a pike up yer arse :/
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Offline cmp

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Re: Remove the polearm stagger in the next patch please.
« Reply #543 on: April 15, 2012, 11:03:22 am »
+1
TBH, I don't have a problem with Pike/Long Spear losing stagger completely. It's balancers' call, though.

Offline Vote

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Re: Remove the polearm stagger in the next patch please.
« Reply #544 on: April 15, 2012, 11:25:41 am »
0
TBH, I don't have a problem with Pike/Long Spear losing stagger completely. It's balancers' call, though.

The problem is your balancers dont play the mod. Paul play sometimes rageball but even there he doesnt melee.
The other problem is that your beta testers dont play regular builds, like kingrim with his builds like 12/27 3 ps, 9, shield, skill, 9 athletics and some sort of steal pick.

Offline Leshma

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Re: Remove the polearm stagger in the next patch please.
« Reply #545 on: April 15, 2012, 05:23:47 pm »
0
TBH, I don't have a problem with Pike/Long Spear losing stagger completely. It's balancers' call, though.

No, stagger can stay but you should remove option to jump with it. That will fix many things but support role of pikes won't be changed much.

Offline _Tak_

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Re: Remove the polearm stagger in the next patch please.
« Reply #546 on: April 15, 2012, 05:52:09 pm »
+1
Yes remove the ability to jump while using a pike is a nice solution

Offline rufio

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Re: Remove the polearm stagger in the next patch please.
« Reply #547 on: April 15, 2012, 07:40:22 pm »
+1
Oh, then maybe I should play a bit. Last time I did, a couple of weeks ago, the balance was good... I wonder what happened in the meantime to make polearms so overpowered.

this coming from a non-polearm user...

You see the problem with your reasoning?


cmp your a nuub who never plays, what happened in the meantime is more people got good at this game, il say it once more polestagger is not a pvp multiplayer implemented ballance, giving a class a longer stun is totally retarded, and  like said was probably implemented to counter bad ai,
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Offline Kafein

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Re: Remove the polearm stagger in the next patch please.
« Reply #548 on: April 15, 2012, 07:57:52 pm »
0
I'd say if anything, remove the polestagger from all polearms, except a few 2-directional ones. The real problem is those stupid moments you are stunlocked by whatever small stick is capable of that... Or when the stagger makes hiltslashing with a GLA-like waaaaay too easy.

The issue with pikes and long spears isn't as serious IMO. Those two should be strong teamplay weapons and useless without teammates. Removing the jump with them seems like a good idea. Also, increase their weight.
« Last Edit: April 15, 2012, 08:01:07 pm by Kafein »

Offline Paul

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Re: Remove the polearm stagger in the next patch please.
« Reply #549 on: April 15, 2012, 07:59:00 pm »
+3
Insulting devs is not aceptable. We have to make an example of this. Polestagger stays.
« Last Edit: April 15, 2012, 08:01:42 pm by Paul »

Offline rufio

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Re: Remove the polearm stagger in the next patch please.
« Reply #550 on: April 15, 2012, 08:10:44 pm »
0
why need to insult devs in first place if they already make fools of themselves  :rolleyes:
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Offline Gurnisson

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Re: Remove the polearm stagger in the next patch please.
« Reply #551 on: April 15, 2012, 10:27:56 pm »
0
I'm a piker and support the suggestion of removing jump-stabs
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Tzar

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Re: Remove the polearm stagger in the next patch please.
« Reply #552 on: April 15, 2012, 10:44:29 pm »
0
Insulting devs is not aceptable. We have to make an example of this. Polestagger stays.

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Offline Vibe

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Re: Remove the polearm stagger in the next patch please.
« Reply #553 on: April 16, 2012, 08:49:14 am »
0
Unfortunately, changing the way it works is a quite time consuming task (unlike removing it), so I don't see it happening anytime soon, unless somebody steps up and does it.

Well you heard the bossman. Honestly, completely removing polestagger would make poles UP compared to 2h (except for a few like Glaive wupwup). What I'd do is just reduce polestagger so you don't get those unblockable hits in anymore, because that's what's really ridiculous.

Offline rufio

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Re: Remove the polearm stagger in the next patch please.
« Reply #554 on: April 16, 2012, 08:55:06 am »
0
polestagger is just that, making a normal stun last long enough for a second hit to be put in. just make it a normal stun again, and where did you conclude it would be up to remove polestagger? because a dev whos main is a polearmplayer who never plays enymore posts his personal ingame experience?
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