Poll

Should the polearm stun be removed from cRPG ?

yes
54 (49.5%)
yes, but it should stay for some specific polearms
35 (32.1%)
no
20 (18.3%)

Total Members Voted: 109

Voting closed: November 04, 2011, 02:31:06 am

Author Topic: Remove the polearm stun in the next patch please.  (Read 43624 times)

0 Members and 3 Guests are viewing this topic.

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Remove the polearm stun in the next patch please.
« Reply #135 on: October 29, 2011, 05:15:36 pm »
0
Then dev team has to go back to their drawing board and do some balancing I guess, because this is the only advantage polearms have to counter 2h statwise (in duels atleast).

visitors can't see pics , please register or login
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #136 on: October 29, 2011, 05:28:06 pm »
0
Then dev team has to go back to their drawing board and do some balancing I guess, because this is the only advantage polearms have to counter 2h statwise (in duels atleast).

Yes, well, why should polearms even be equal to 2h in duels when they have advantages in battle? Bonus vs shields, being able to use a longspear/pike to their full extent..
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Furax

  • Noble
  • **
  • Renown: 15
  • Infamy: 9
  • cRPG Player
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #137 on: October 29, 2011, 06:15:21 pm »
0
Well.. polearms dont have more bonus to shields then 1handers or 2handers so thats an invalid arguement.

While I agree that polestun should be removed, it still should not stagger less than a normal 1/2h hit, im afraid it will be over nerfed and suddenly polehits dont stun anyone at all, not even for 0.01 second, so it ends up messing everything up.

And the devs dont care cause they shoot bodkins from shortbows anyways :cry:

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Remove the polearm stun in the next patch please.
« Reply #138 on: October 29, 2011, 06:42:16 pm »
0
And the devs dont care cause they shoot bodkins from shortbows anyways :cry:

So who are this dev who plays archer?
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: Remove the polearm stun in the next patch please.
« Reply #139 on: October 29, 2011, 07:09:54 pm »
0
Yes, well, why should polearms even be equal to 2h in duels when they have advantages in battle? Bonus vs shields, being able to use a longspear/pike to their full extent..
They don't have to be equal, but it is always nice to be able to kill 2 handers if skilled enough. 2H still will be the ultimate duel class no matter what, because the animations are superior compared to polearms. Actually I don't really know what to think about polearm stun. Yes I play with polearms, but it has never felt unfair to me when I have fought against other polearmers (not even when I used to be 1h). Apparently many are angry about this issue...
visitors can't see pics , please register or login

There is no sight in my third eye

Offline Joseph

  • Knight
  • ***
  • Renown: 26
  • Infamy: 7
  • cRPG Player
  • I am your worst french nightmare.
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #140 on: October 29, 2011, 07:20:23 pm »
0
Stun should be based on weigth, not the "weapon".
"Dam those peasants bite hard"

Offline Uumdi

  • Duke
  • *******
  • Renown: 651
  • Infamy: 59
  • cRPG Player A Gentleman and a Scholar
  • Ready to Die
    • View Profile
  • Faction: CHAOS
  • Game nicks: Uumdi_of_Chaos
  • IRC nick: Uumdi
Re: Remove the polearm stun in the next patch please.
« Reply #141 on: October 29, 2011, 10:20:52 pm »
0
Yeah, I agree with weight being the factor if full on stuns are going to exist.
visitors can't see pics , please register or login

Ten shots of prayers, ten shots a day
A shot of thrill to hide the pain.
They can`t win, they just don`t cry,
The troopers know they live to die.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 67
  • Infamy: 1049
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #142 on: October 29, 2011, 11:21:38 pm »
+1
Just nerf str builds and polestun can stay. Basically everything that seems imbalanced has something to do with str being op and agi being not so good choice.

Also, why there is 50% chance for polestun to happen? Isn't that a bit too high of a chance? Imho every special feature (polestun, crushtrough, knockdown) should happen once in five cases (one in four if weapon is triple heirloomed). 20-25% chance is much more reasonable and wouldn't annoy anyone but weapons will be balanced and different.

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: Remove the polearm stun in the next patch please.
« Reply #143 on: October 29, 2011, 11:37:40 pm »
+1
Just nerf str builds and polestun can stay. Basically everything that seems imbalanced has something to do with str being op and agi being not so good choice.

Also, why there is 50% chance for polestun to happen? Isn't that a bit too high of a chance? Imho every special feature (polestun, crushtrough, knockdown) should happen once in five cases (one in four if weapon is triple heirloomed). 20-25% chance is much more reasonable and wouldn't annoy anyone but weapons will be balanced and different.
can polestun with 3/36 0PS build and scythe.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Tavuk_Bey

  • Earl
  • ******
  • Renown: 409
  • Infamy: 233
  • cRPG Player
  • herrroo, my näym iz bokkkseee änd i'm fukken ugry
    • View Profile
  • Faction: bashibazouk, the official jihad clan
  • Game nicks: tavuk
  • IRC nick: Minister of Shitstorm
Re: Remove the polearm stun in the next patch please.
« Reply #144 on: October 30, 2011, 12:02:22 am »
-1
REMOVE THIS bundle of sticksRY ASAP
visitors can't see pics , please register or login


roast and roast again until lambs become kebab

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2775
  • Infamy: 2823
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #145 on: October 30, 2011, 12:31:25 am »
0
can polestun with 3/36 0PS build and scythe.

True, but are you seriously afraid of a guy with 0 PS? Who cares if he stunlock you few times, he won't take more than 20% HP... even if there's more of them it's not a big deal. But if it's a guy with 9 or 10 PS things start to get scary. You see str builds are meant to deal loads of damage while being equally slow both in movement and attack. Currently that's not the case thankfully to things like free wpf, low movement speed bonus from ath (it's 5% and it should be 8% just like damage scales), no bonus to attack speed from agi, 180% swing arc and many thing which makes agi gimped and str king of the hill.

If they fix str/agi balance they will fix many things in one go, not just polestun issue.

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Re: Remove the polearm stun in the next patch please.
« Reply #146 on: October 30, 2011, 06:39:26 am »
0
THEY REMOVED IT!!!!!!!!!!!!!
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Patoson

  • Marshall
  • ********
  • Renown: 784
  • Infamy: 138
  • cRPG Player Sir Black Knight
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #147 on: November 05, 2011, 09:05:58 pm »
0
Just REMOVE the polestun !
It is just
(click to show/hide)
annoying.
There is no point on supporting polestun with "reality facts" we are playing a game and this feature fucks it up.
2 handers topping the scoreboards doesn't mean that 2handers are overpowered.Means more skilled people play with 2handers, more nooblord bundle of stickss play with polearms.If you play good, you can top the scoreboard even with a 1 handed wooden sword.
No need to buff polearm damage/speeds also.

(click to show/hide)
(click to show/hide)
Lets check pros/cons.

  • 2 hander has more swing damage.Poleaxe has more stab damage.
  • Speed is same
  • 2 hander has higher reach.Poleaxe has bonus against shield
  • Poleaxe has stun effect.2 hander has nothing to compensate against that !

RESULT
THERE IS NO REASON TO HAVE STUN EFFECT ON POLEARMS .

That is one great example. Removing the stun scares pole users, but I don't think they would be underpowered without it.

IMO, it just doesn't make damn sense that any polearm stuns you when a sword doesn't. Why would an axe stun you more than a sword? Ridiculous.

And long spears, awlpike and pikes wouldn't be much in a disadvantage anyway because they can stab faster than swords swing anyway (with their insane spinning before hitting - so realistic).

Offline Casimir

  • King
  • **********
  • Renown: 1756
  • Infamy: 271
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • The Dashing Templar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Casimir
  • IRC nick: Casimir
Re: Remove the polearm stun in the next patch please.
« Reply #148 on: November 05, 2011, 09:27:11 pm »
+1
Add 2h stun to balance the issue.
Turtles

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1965
  • Infamy: 2494
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #149 on: November 05, 2011, 10:25:01 pm »
0
Polearmers are afraid because they suck in general, like every other class beside the glorius twohanders.
« Last Edit: November 05, 2011, 10:31:55 pm by Leshma »