Poll

Should the polearm stun be removed from cRPG ?

yes
54 (49.5%)
yes, but it should stay for some specific polearms
35 (32.1%)
no
20 (18.3%)

Total Members Voted: 109

Voting closed: November 04, 2011, 02:31:06 am

Author Topic: Remove the polearm stun in the next patch please.  (Read 43590 times)

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Offline Rhaelys

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Re: Remove the polearm stagger in the next patch please.
« Reply #510 on: April 13, 2012, 10:34:42 pm »
0
I think that anyone who remembers how Long Axes were when they still had a 2h mode will object to that suggestion :)

They are not made for it, and the thought that you can just give all polearms 2h animations is a wierd one if meant seriously, first of all the grip would make no sense, and second the weapons have the stats they have because they were balanced according to their model and animation.

Giving polearms some kind of lolstab animation fix like the one 2h has received could perhaps be a good idea, however, and I don't care if they get a longer thrust out of it. But in general poles as for example poleaxes have always had a too centered grip in WB, where a wielder IRL will let the topmost hand slide down the shaft to add reach to attacks when needed.

It's the point I'm trying to make. Obviously 2H animations on polearms wouldn't make sense for a number of reasons, but the people crying for the removal of polestagger (which I support, as a polearm user) don't seem to realize that polearms are balanced in part around polestagger. Removing polestagger would affect the balance of polearms. That's why I made such a ludicrous suggestion. I can go on about all of the shortcomings of the polearm animations, but I'll choose  not to and instead posit that if you're going to take something away from polearms, you need to give something back to compensate. Whether it's more damage, speed, reach, better animations, etc.
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Offline rufio

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Re: Remove the polearm stagger in the next patch please.
« Reply #511 on: April 13, 2012, 10:42:37 pm »
-1
well thats the thing right there, you are suggesting that polearms would become underpowered if polestagger was removed, i think this is total bs, since there will still be a stun, just not as long a one, and for the rest it would still be as ballanced as it is atm, polestagger imo just dousnt fit in multiplayer, and like said earlier in this thread was implemented to ballance npc using poles in singleplayer(probably because of the bad ai that dousnt keep the distance advantage and would otherwise start glancing instantly after first hit). you come over as seeing this as an oppertunity to lobby for a polearm buff while they dont need it , even if polestagger is removed. this imo is selvish and not morally right towards the ballance for the ''MULTIPLAYER''game as a whole.
« Last Edit: April 13, 2012, 10:44:34 pm by rufio »
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Offline Chasey

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Re: Remove the polearm stagger in the next patch please.
« Reply #512 on: April 13, 2012, 10:54:18 pm »
+3
If polestagger was removed, i dont think polearms would need a buff to compensate , but lets be honest can anybody actually see this getting removed? This thread was made back in october and it hasnt been changed, so its most likely that it wont be changed, so people just need to deal with it.
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Offline rufio

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Re: Remove the polearm stagger in the next patch please.
« Reply #513 on: April 13, 2012, 10:59:05 pm »
0
If polestagger was removed, i dont think polearms would need a buff to compensate , but lets be honest can anybody actually see this getting removed? This thread was made back in october and it hasnt been changed, so its most likely that it wont be changed, so people just need to deal with it.

well chase it isnt being removed because there are no devs available atm that can be arsed or have the time or actually know how to. that might change ( crosses fingers)
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Offline Leshma

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Re: Remove the polearm stagger in the next patch please.
« Reply #514 on: April 14, 2012, 11:57:18 am »
+1
You know Rufio, when Ujin first started this thread I've told Meow how he'll suck once they remove polestagger. He said to me that won't happen in at least 10 gens of his or more likely, never. Guess he was right.

As Chase said, better deal with it.

Offline rufio

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Re: Remove the polearm stagger in the next patch please.
« Reply #515 on: April 14, 2012, 01:12:39 pm »
0
you talk asif  i dont still play crpg dailey  :lol:
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Offline Teeth

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Re: Remove the polearm stagger in the next patch please.
« Reply #516 on: April 14, 2012, 02:49:58 pm »
0
You have provided no logical reasoning for why polearms should not gain anything if they lose polestagger. What's wrong with polearms gaining 2H animations? It's not as if... 2H animations are ridiculously good or anything, right?
The amazing damage advantage they have easily negates the loss of polestagger.

Offline Darkkarma

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Re: Remove the polearm stagger in the next patch please.
« Reply #517 on: April 14, 2012, 02:58:30 pm »
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The amazing damage advantage they have easily negates the loss of polestagger.

What damage advantage are you referring to exactly? Everything past the heavy great sword is essentially on par with any of the top tier pole arms in terms of damage stats and speed. The flamberge for example does the same amount of damage as the GLB and isn't unbalanced.
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Offline Teeth

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Re: Remove the polearm stagger in the next patch please.
« Reply #518 on: April 14, 2012, 03:37:57 pm »
-1
The poleaxes have comparable swing damage to the greatswords, but a shitload more stab damage. For example, a german poleaxe is on par with the average greatsword length and speed wise, while having more damage on all fronts. All the axes have really high swing damage.

Although 2h has some gimmicky weapons with very high damage like the morningstar and flamberge, the average joe prefers the all purpose weapon, which generally have higher damage in the polearm class.

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Re: Remove the polearm stagger in the next patch please.
« Reply #519 on: April 14, 2012, 04:03:47 pm »
+1
I laugh at people who think removing polestagger won't upset class balance.

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Offline Jarlek

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Re: Remove the polearm stagger in the next patch please.
« Reply #520 on: April 14, 2012, 04:06:27 pm »
0
I laugh at people who think removing polestagger won't upset class balance.

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Thank you. Good thing some people got sense in them.
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Offline Tzar

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Re: Remove the polearm stagger in the next patch please.
« Reply #521 on: April 14, 2012, 04:19:39 pm »
-1
I laugh at people who think removing polestagger won't upset class balance.

And we laugh at people like you who have to crutch on it... touche you cant pull your head out of your ass an see it from everyone else point of view an realize how retarded an unnecessary it is..   :wink:
« Last Edit: April 14, 2012, 04:20:56 pm by Tzar »
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Offline Black Wind

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Re: Remove the polearm stagger in the next patch please.
« Reply #522 on: April 14, 2012, 04:21:33 pm »
0
Polestagger is necessary to maintain equalibrium with the melee classes. However, I think it is too easy to abuse with higher wpf. This could be changed perhaps, with the higher weapon speed and/or wpf,the less polestun it has.

If you think I'm a retard, that's ok, and I agree wholeheartedly. But, put a warspear in the hands of, say, a 15:24 build, the opponent will rarely be able to return an attack. Poleaxe is similar, but with an 18:21 build.
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Re: Remove the polearm stagger in the next patch please.
« Reply #523 on: April 14, 2012, 04:36:12 pm »
+2
And we laugh at people like you who have to crutch on it... touche you cant pull your head out of your ass an see it from everyone else point of view an realize how retarded an unnecessary it is..   :wink:

And I laugh at people like you who think I play. :D

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Offline BlackMilk

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Re: Remove the polearm stagger in the next patch please.
« Reply #524 on: April 14, 2012, 04:38:16 pm »
0
I laugh at people who think removing polestagger won't upset class balance.

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this coming from a polearm user...