cRPG

cRPG => General Discussion => Topic started by: Panos_ on July 07, 2014, 05:58:43 pm

Title: ADD A FUCKING RANGED CAP ALREADY
Post by: Panos_ on July 07, 2014, 05:58:43 pm
EVERY LITTLE UNSKILLED FUCK, WHO CANT BLOCK MORE THAN 2 HITS IN A ROW, GRABS A BOW AND BECOMES A HERO OF THE BATTLEFIELD

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EU1 PRIME TIME, 32 PLAYERS, AND THE MAJORITY IS FUCKING RANGED.


JESUS FUCKING CHRIST ADD A RANGED CAP ALREADY
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Dalhi on July 07, 2014, 06:02:29 pm
Was about to join EU_1, thank to you Panos I am going for a beer.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Panos_ on July 07, 2014, 06:07:40 pm
Was about to join EU_1, thank to you Panos I am going for a beer.


DONT DO THAT DUDE, THERE ARE 4 HORSE ARCHERS, AND 10 ARCHERS

WE DO OUR BEST TO PROMOTE OUR MOD, AND YOU LET THOSE UNSKILLED PRICKS KILL IT
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 07, 2014, 06:15:10 pm
And the throwing lqnce buff killed it off.

Throwing lance was that one weapon that actually had a build that was more or less solely for that weapon.

Look what you did to it, you turned into a generic spamming device.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 07, 2014, 06:21:30 pm
Get a shield  :P

People will keep going ranged as long as they are rock to melee's scissors (especially since they are scissors too), and as long as there is no real paper in the game (or in our case we have dynamite which would rather kill melee so they don't get shot :D)

Either melee gets some rock too (more of a ranged fest) or rock is just harder to play by limiting them in some fashion. Like less ammo, slower projectiles, nerf high level, less melee ability etc. Thing is with 2 roles you can soften people up or kill them before melee takes place. Xbows are just broken how they're put in the game, and archers aren't much better. HA are obviously the worst with few adequate counters
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 07, 2014, 06:22:22 pm
Adding a cap is a shit way to deal with ranged, it needs some kind of nerf, or more people just need to get shields.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 07, 2014, 06:26:11 pm
Get a shield  :P



You are more then right Grumbs, but will you still find this funny when the mod loses all of its players...?

The thing is, people leave because of pewpew, in turn the balans then shifts even more towards ranged players, thus it will only get worse.

Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Sari on July 07, 2014, 06:27:45 pm
why do we have to get shields? why cant the range stop being pussies and fight.

I dont want to change my style of fighting because people are too scare to get dirty.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 07, 2014, 06:30:16 pm
Aww, I thought this was about a new head wear for archers, something like this:
(click to show/hide)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Kafein on July 07, 2014, 06:30:30 pm
Adding a cap is a shit way to deal with ranged

Being ranged is a shit way to play this game.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: MURDERTRON on July 07, 2014, 06:32:35 pm
No way man, ranged is perfectly fine and fair, what they should really be doing is nerfing cav again.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Sari on July 07, 2014, 06:40:37 pm
No way man, ranged is perfectly fine and fair, what they should really be doing is nerfing cav again.

fair? shooting across then map and instant killing
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: _GTX_ on July 07, 2014, 06:41:03 pm
Being ranged is a shit way to play this game.
Agreed. The way ranged works is not really that unique, it is seen in countless other games, but the melee system in this game is by far more unique.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Lennu on July 07, 2014, 06:52:11 pm
I guess it's the player skill requirement that does it. If you're a shit player, and playing melee, you'll get fucking slaughtered wherever you go.
If you grab a bow/crossbow, you can feel like you're being useful by playing the point&click side of this game. Everyone will still murder you, but now you can try to avoid it by hiding and staying away from them :rolleyes:

Somehow (no idea how, it is point&click after all) playing ranged should require some skill from the player's end too.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Mr.K. on July 07, 2014, 07:09:07 pm
Somehow (no idea how, it is point&click after all) playing ranged should require some skill from the player's end too.

Lower the missile speed.

Buf..  bring back heavy cav, to deal with the ranged. Nerf horse ranged that makes playing cav pretty close to impossible. Give us maps with less roofs and other protection from cav. It will balance itself out in the end.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tibe on July 07, 2014, 07:11:33 pm
Meh, I dunno. Archers are ok imo. They have been nerfed enough that they arent godlike kiters like they used to be. But definately remove HA. Theres a reason why most native servs, mods and other medieval combat games dont have it.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tiger on July 07, 2014, 07:16:13 pm
why do we have to get shields? why cant the range stop being pussies and fight.

I dont want to change my style of fighting because people are too scare to get dirty.

I like to surprise my opponents when they attack me on my archer alt, that I am actually better at melee xD
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: jtobiasm on July 07, 2014, 07:22:18 pm
But a ranged cap would be dumb, why should i have to wait till a ranged player leaves till I have to play?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 07, 2014, 07:27:52 pm
Lower the missile speed.

Buf..  bring back heavy cav, to deal with the ranged. Nerf horse ranged that makes playing cav pretty close to impossible. Give us maps with less roofs and other protection from cav. It will balance itself out in the end.

Don't think Heavy Cav is a good solution (sorry latvian)..Cav shouldn't have to be really OP just to counter something else thats too OP
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 07, 2014, 07:30:41 pm
There are many archers that are really shit at archery. And only a few that are really good at it.

The problem is the numbers. Even if every archer on the server would be horrendously bad, with 10 arrows flying at you, chances are you will get hit anyway, despite their lack of skill.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Nightingale on July 07, 2014, 07:34:08 pm
Lower the missile speed.

Its not like range can shoot anyone that is aware anyway so this wouldn't do much I think the vast majority of the issue here is melee want to melee without being pestered. While in melee their footwork has patterns and its easier to cope and shoot them even if they are aware, while they are trying to dodge patterns are harder to see making it nearly impossible *LUCK* hitting an aware target that isn't fighting anyone actively. It is probably just a select few range that are shooting you every round then you count the total number of range and rage because 14 of 32 players are range doesn't mean that 14 are good at playing the class.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: NJ_Legion_Icedtea on July 07, 2014, 07:43:29 pm
But look at EU2!!! :mrgreen: :mrgreen:
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Berserkadin on July 07, 2014, 09:09:27 pm
Play on EU2 instead.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Knitler on July 07, 2014, 09:15:40 pm
EVERY LITTLE UNSKILLED FUCK, WHO CANT BLOCK MORE THAN 2 HITS IN A ROW, GRABS A BOW AND BECOMES A HERO OF THE BATTLEFIELD

(click to show/hide)


EU1 PRIME TIME, 32 PLAYERS, AND THE MAJORITY IS FUCKING RANGED.


JESUS FUCKING CHRIST ADD A RANGED CAP ALREADY

Hey, Hey listen. Panos listen. Theres a secret i want to tell u.

(click to show/hide)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Panos_ on July 07, 2014, 09:27:36 pm
Hey, Hey listen. Panos listen. Theres a secret i want to tell u.

(click to show/hide)


defence*
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Knitler on July 07, 2014, 09:28:50 pm

defence*

Shall i edit it?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: the real god emperor on July 07, 2014, 09:30:45 pm
I don't get this , they re giving melee abilities to rangeds but not giving ranged abilities to melees , why on earth did you make regular crossbow 2 slots? What is the use of that weapon now? Melee guys used to take a crossbow and counter shoot enemy archers instead of waiting for them to run out of ammo. But no, now you have to chase an archer while you get shot by his other archer friends, and get killed with a fucking knobbed mace in the end. Nerfing archers won't work, because all the dedicated archers are over level 30 now , they are not getting effected at all.

And "get a shield" is a retarded phrase. I had 1 shielder character I actively played for my whole experience and there is no way of dealing with an archer pack if even you re like 3-4 shielder guys, they will just spread out , and rek you 1 by 1.

Yep, even I am playing EU2 only in the last days (and I am a battle lover). Much more players even in primetime, and like 20-30 % less ranged players. No cav at all. And alot of the people playing melee are also noobs. For a dedicated melee player it's basically heaven compared to battle.

A demigod on EU2, while nothing more than 'bump&shoot cannon-fodder' on EU1. Sad.  :|

I personally prefer Siege over Battle because I literally enjoy saving/capturing gatehouses,flags,ladders,backdoors etc.Also you don't get so pissed when you get teamhit , and slice half of the server like butter :)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Panos_ on July 07, 2014, 09:31:14 pm
Shall i edit it?

Should I *
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: _Tamra_ on July 07, 2014, 09:32:57 pm
I just made my new archer-character though  :(
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Panos_ on July 07, 2014, 09:33:32 pm
I just made my new archer-character though  :(

You can shoot me anytime you want lamerina <3
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Shemaforash on July 07, 2014, 09:34:21 pm
JESUS FUCKING CHRIST ADD A RANGED CAP ALREADY

There are no classes in cRPG though, only heroes.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Knitler on July 07, 2014, 09:34:45 pm
Should I *

You sure?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Panos_ on July 07, 2014, 09:35:09 pm
There are no classes in cRPG though, only heroes.

yeah, and you aint one  :wink:
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: PsychoTwins on July 07, 2014, 09:43:59 pm
A different mod of this game, Napoleonic Wars, has a cap for certain types of troops which I think would work well. They should probably use the character chooser NW uses too so when you join the server and your class is capped you can just pick another build.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Smoothrich on July 07, 2014, 09:44:12 pm
Class limits are lame, nerfs are unnecessary since Ranged isn't really OP, and adjusting stats would never fix that.

If Tydeus and friends want to get a little more ambitious instead of spending their time tweaking cRPG by skullfucking animations, they should try to polish up Siege 2.0, or rework it into a more proper Conquest/Domination gametype with respawns, three flags, and ticket respawns.

I still can't imagine it being THAT complicated. Take Field by the River or some other popular, open map. Add three siege flags, around both spawns and in the middle. Import Strategus tickets, and make them drain both from deaths and from not holding enough flags. Tune it for 5-10 minute rounds, with the same XP system.

There, 90 percent of all complaints about the game go away. All classes have their place. HA harrass infantry traveling to flags.. ranged defend a flag or suppress defenders. Infantry take and hold ground. Cav be cav wherever they want. Fun, full battlefield from the beginning to end of every round. So much less rage at the game. Much more fun for casual playing.

Fucking do it instead of retweaking the Sweet Spot Animation Hilt Density Algorithim of the pitchfork for 100 hours
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Panos_ on July 07, 2014, 09:47:47 pm
A different mod of this game, Napoleonic Wars, has a cap for certain types of troops which I think would work well. They should probably use the character chooser NW uses too so when you join the server and your class is capped you can just pick another build.

Add a ranged cap, and give a free respec to every ranged player.


Class limits are lame, nerfs are unnecessary since Ranged isn't really OP, and adjusting stats would never fix that.

If Tydeus and friends want to get a little more ambitious instead of spending their time tweaking cRPG by skullfucking animations, they should try to polish up Siege 2.0, or rework it into a more proper Conquest/Domination gametype with respawns, three flags, and ticket respawns.

I still can't imagine it being THAT complicated. Take Field by the River or some other popular, open map. Add three siege flags, around both spawns and in the middle. Import Strategus tickets, and make them drain both from deaths and from not holding enough flags. Tune it for 5-10 minute rounds, with the same XP system.

There, 90 percent of all complaints about the game go away. All classes have their place. HA harrass infantry traveling to flags.. ranged defend a flag or suppress defenders. Infantry take and hold ground. Cav be cav wherever they want. Fun, full battlefield from the beginning to end of every round. So much less rage at the game. Much more fun for casual playing.

Fucking do it instead of retweaking the Sweet Spot Animation Hilt Density Algorithim of the pitchfork for 100 hours


SMART IDEA MAN!!!

KILL THE FAVOURITE MODE OF THE MAJORITY ,  BECAUSE OF RANGED!

GENIUS!
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Sari on July 07, 2014, 09:49:16 pm
There, 90 percent of all complaints about the game go away. All classes have their place. HA harrass infantry traveling to flags.. ranged defend a flag or suppress defenders. Infantry take and hold ground. Cav be cav wherever they want. Fun, full battlefield from the beginning to end of every round. So much less rage at the game. Much more fun for casual playing.

What about the HAs that destory half the team? Harassing is not killing but more like delaying. What about 3 range that's take out the other half has didnt get?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Smoothrich on July 07, 2014, 10:14:44 pm
What about the HAs that destory half the team? Harassing is not killing but more like delaying. What about 3 range that's take out the other half has didnt get?

Delaying is only possible in Battle mode, there's no way to delay a ticket-based gametype. Also there are no HA that are destroying half a team by themselves, except when Rohypnol was at his HX prime. HA arrows barely even damage you if you wear armor. Your last sentence is horrible english and barely decipherable, but still sounds like bullshit.

SMART IDEA MAN!!!

KILL THE FAVOURITE MODE OF THE MAJORITY ,  BECAUSE OF RANGED!

GENIUS!

Funny your OP screencap shows nearly 3x the players on Siege than on Battle.

Also I bet the majority of players would say a well-geared Strategus battle on a good map is their favorite mode, it definitely is mine. Objectives, respawns, teamwork.. Domination/Conquest could capture this way better than Battle, without the headaches of Strat management.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Algarn on July 07, 2014, 10:26:35 pm
I have to say it, and this thread seems to be the perfect place for that. I always raged at cavs, but also, I rage even more at fucking ranged now, can't fire two arrows without being shot. I don't know how to do it, but nerf the fucking speed of nomad bow already, it'd be a good start.

Althought adding a cap is a shit idea, I support the fact there are too fucking much archers/horse archers.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Macropus on July 07, 2014, 10:34:31 pm
I remember some Native servers had a ranged cap. It actually worked out pretty well.
Yeah, but the small difference with cRPG is that you can't just choose another class if there's too much ranged on the server. So no, it's not a good idea for cRPG.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Osiris on July 07, 2014, 10:35:07 pm
add better 0 slot 0-1skill shields and win (or don't play if you rage at ranged)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 07, 2014, 10:37:24 pm
Just make stf shielders, suddenly archers not that stronk anymore.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: korppis on July 07, 2014, 10:42:59 pm
Well, older ranged players could just switch into melee alts for a while? I understand why new players might want to play ranged.. that's what I started with as well, because you can actually do some damage with it instead of dying all the time in melee.

Also it might get better once they get conquest mode fixed. We need more casual game modes with objectives!   8-)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: korppis on July 07, 2014, 10:49:47 pm
About the ranged cap... that would be stupid idea. Restricting people from playing what they want is always wrong path. Besides what if someone only plays once in a while, and never gets in game because die hard grinders already used up all the slots?

There's class cap in RO and back when I played it, there was a lot of bitching and grieving about the sniper class for example. I could imagine poll abuse and tk's to kick some poor guy out so that a clan friend can take his place.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Riddaren on July 07, 2014, 11:22:39 pm
The problem when it's too much ranged, is that it's very tempting to go ranged yourself to counter it, which seems to be what people do.
I do it myself when I feel like that. You would think shielders can counter archers but... archers will of course spread out and you will get shoot from the sides.
So you need 1 shielder for every archer to counter them.

I do not think that shield protection should be increased though. It's realistic and fine as it is.
But balance wise it would be better if shielders had better protection horizontally.

One question though, why does even the smallest of shields cover 100% vertically (the whole body)?
Shouldn't anything be done about that already?

Archers with other arrows than bodkins should not injure high armor targets as easily as they do now.
They should glance/deflect making 0 damage most of the time.

After that change you can increase bodkin price by 200%.

ps
I voted no.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Latvian on July 07, 2014, 11:24:40 pm
i remember good old times when heavy cav wasnt fucked up, oh boy it was fun decreasing ranged numbers and watch them rage and than GTX but those days are long gone since some people thing heavy cav was OP and had to be killed. R.I.A. ( rest in armoury) my sweet plated charger.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Strudog on July 07, 2014, 11:36:30 pm
i really think people got mixed up with Heavy cav and their huge damage output. If we saw a reduction to the speed bonus and the damage made by 1h/2h cav then i would be fine with a cav revert, but for now, seeing no tank 1 hitters is a positive for me.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Prinz_Karl on July 07, 2014, 11:45:06 pm
Give every player the ability to use low tier shields.

And that ranged cap seems like a good idea, stop already complaining about the discomforts of archers when actually not doing it means discomforts for any other player, so I don't get that part. Same with horsearchers: Pretty sure the main concept of the dev team is to make a convincing medieval combat game with every class possible, but don't you see the down effects? While one player might be happy to play this class maybe 3 other players are unhappy to use theirs.

Would I be unhappy if I couldn't play horsearcher or an one-shooting archer? No, because I didn't expect to be a freaking Legolas or other hero when starting this game. I think this also goes for mostly every new player.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 07, 2014, 11:46:40 pm
i remember good old times when heavy cav wasnt fucked up, oh boy it was fun decreasing ranged numbers and watch them rage and than GTX but those days are long gone since some people thing heavy cav was OP and had to be killed. R.I.A. ( rest in armoury) my sweet plated charger.

I'd rather be fighting a team of ranged than a team of heavy cav(prenerf).
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: rufio on July 07, 2014, 11:47:28 pm
i endorse the ranged nerf
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Panos_ on July 07, 2014, 11:51:32 pm
I'd rather be fighting a team of ranged than a team of heavy cav(prenerf).

I don`t know why people whine so much about cav, with basic footwork you can easily kill a mounted enemy, due to the speed bonus.

But yeah, you`re right, I also prefer getting killed from a shitlord who thinks that he`s Robin Hood and cant block more than 2 hits in a row, rather from a guy who needs to think before attacking, because he risks getting killed from a single blow
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Strudog on July 07, 2014, 11:57:46 pm
I don`t know why people whine so much about cav, with basic footwork you can easily kill a mounted enemy, due to the speed bonus.

But yeah, you`re right, I also prefer getting killed from a shitlord who thinks that he`s Robin Hood and cant block more than 2 hits in a row, rather from a guy who needs to think before attacking, because he risks getting killed from a single blow

i dont think the complaint is about 1v1 against heavy cav, Heavy cav got way out of proportion like archers have, not being able to attack 3-5 heavy cav at once and pretty much beinng one hitted, or being couched or 1hitted from behind was not very fun.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 08, 2014, 12:07:31 am
I don`t know why people whine so much about cav, with basic footwork you can easily kill a mounted enemy, due to the speed bonus.

But yeah, you`re right, I also prefer getting killed from a shitlord who thinks that he`s Robin Hood and cant block more than 2 hits in a row, rather from a guy who needs to think before attacking, because he risks getting killed from a single blow

I said a team of heavy cav not a single guy. Getting constantly bumped whenever you try to fight infantry, or simply one shot. Or combine the 2 for my favourite bumpfest into 1 hit death when on the ground. Archers headshotting 1 hitting is so much more rare than a horseman 1 shotting someone who was busy fighting.


As for the horse ranged i feel they are countered in a sense by flag spawns, because most of the time they wont be able to take down the ones capping before its too late.
Title: Re: ADD A FUCKING RANGED CAP ALREADYip
Post by: Joseph Porta on July 08, 2014, 12:26:12 am
why do we have to get shields? why cant the range stop being pussies and fight.

I dont want to change my style of fighting because people are too scare to get dirty.

I think this is sarcasm?

If so, you can use the change style of fighting funny comment but the hard fact is that it affects the server population.. The second ranged gets to an amount where it gets too frustrating (incase you wondering 5 archers in one team shooting unloomed bodkins can fire 150 arrows using a long bow and with 1 slot NO weapon even more, which seems like alot to me, alot of legolas') people start leaving, and the concentration of ranged gets even worse.

Surely you wont see a shitload leave, but the way ranged is atm is just fucking gay ass shit.

But then again there is hardly no way for ranged to exist in a cool and realistic way.. Its just the fact that playing it in videogame style allows for kiting and stuff, a normal archers would hardly start running and make 5 meter(not alot irl) distance before drawing his bow(on the move ofc fo realszzzzzzzzz) and doing a 180 quickscope in your face.

Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Torost on July 08, 2014, 12:57:53 am
Without ranged the battles become boring. The randomness of an arrow to the head is the only counter to the masters of rock-paper-scissors.

If crpg had a set classes where ranged always wore medium-light armor and only ran at 80% speed of infantry me thinks battle would be more fun.

Proper tools for real teamwork would also help, but I suspect that your average 2hand hero is not that keen on deviating from gankmode anyway.

CHARGE!!!!
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: tizzango on July 08, 2014, 01:17:30 am
There is a phrase/word that has a new filter, and the filter is "GTX".

I have no idea what it is.


I'll report here when I find it guys, don't worry.

The filter is "rage.quit", without the dot.

______

As for the ranged malarky, hasn't it been the same back and forth argument for about 2 years now.

Get a new game mode, spice it up a bit. I'm not sure how the new game mode would help decrease ranged population, but whatever.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tears of Destiny on July 08, 2014, 01:27:34 am
why do we have to get shields? why cant the range stop being pussies and fight.

I dont want to change my style of fighting because people are too scare to get dirty.




Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh the god damn irony of this community... Not sure i this is well-placed sarcasm, or the usual stupidity anymore that is so prevalent in this community due to the masses being so spoiled with the frequent game-changing overhauls that the first thought is "We can ask to patch away whatever bothers me!"
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Kafein on July 08, 2014, 01:29:20 am
Just make stf shielders, suddenly archers not that stronk anymore.

It baffles me that people so seemingly experienced still pretend that's true.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tears of Destiny on July 08, 2014, 01:32:38 am
Maybe if our maps were not so god damn open in 90% of the battlefield, we wouldn't have such frequent imbalances.


We also have a game mode (Siege) that is the absolute historical reason why range became so godlike and important, and promotes that style of play.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: //saxon on July 08, 2014, 01:56:03 am
RIP Nord_Tor.

The ranged took you away from us, to never return on EU_1, let us hope we see the ghost of you some day.

you will always be remembered my brother.. my Captain.. My king.

Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 08, 2014, 02:02:50 am
It baffles me that people so seemingly experienced still pretend that's true.

Works when i do it ¯\_(ツ)_/¯
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Radament on July 08, 2014, 02:08:06 am
"made a ranged STF (shame on me) , joined eu_1 , felt guilty ."
12/10 cRPG


seriously , what makes ranged so funny ? i can't blame new players that sucks blocking but jeesus i already saw too many crpg melee veterans converting to ranged scummery. [STAHP] !
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tydeus on July 08, 2014, 02:13:46 am
Class limits are lame, nerfs are unnecessary since Ranged isn't really OP, and adjusting stats would never fix that.

If Tydeus and friends want to get a little more ambitious instead of spending their time tweaking cRPG by skullfucking animations, they should try to polish up Siege 2.0, or rework it into a more proper Conquest/Domination gametype with respawns, three flags, and ticket respawns.

There, 90 percent of all complaints about the game go away. All classes have their place. HA harrass infantry traveling to flags.. ranged defend a flag or suppress defenders. Infantry take and hold ground. Cav be cav wherever they want. Fun, full battlefield from the beginning to end of every round. So much less rage at the game. Much more fun for casual playing.
Maybe if our maps were not so god damn open in 90% of the battlefield, we wouldn't have such frequent imbalances.
The only two posts I find truly agreeable in this entire thread.

I might start (meaning I've never looked at the scripts before) checking out conquest, but don't hold your breath.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Dark_Blade on July 08, 2014, 02:43:02 am
add it and set to 0
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Lemon_ on July 08, 2014, 02:55:23 am
Shorten the length of time in which the crosshairs are at their minimal size (or highest accuracy). This will cause the need for players to aim precisely at a target, and at a bodypart of said target. I believe that this will cause "newer" or "worse" archers (AKA the people who play ranged because they suck d*ck at melee) to decrease in numbers, as they will be bad at aiming. However, those who are good at archery, and are dedicated archers, will still be able to play their OP f@g class, providing they can aim sufficiently.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 08, 2014, 07:20:37 am
The only two posts I find truly agreeable in this entire thread.

I might start (meaning I've never looked at the scripts before) checking out conquest, but don't hold your breath.

Sure so we just play a whole different game just because of ranged..kind of like people are doing anyway

People don't want conquest, they want less OP ranged
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: LordLargos on July 08, 2014, 07:27:52 am
Perhaps if heavy cav wasn't nerfed into oblivion and our once cherished steeds robbed of value the fools would be put to the sword.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 08, 2014, 11:57:47 am
The only two posts I find truly agreeable in this entire thread.

I might start (meaning I've never looked at the scripts before) checking out conquest, but don't hold your breath.

I hope you arent serious about changing siege into a domination game.
Smoothrich's three flag system will completely remove any siege aspect, itll be just a dm.

Here: http://forum.melee.org/suggestions-corner/conquest-61012/

Good maps and flag positioning, respawn timers in favour of the attackers, etc.

3 flag system isnt siege.. There needs to be an emphasize on fortresses
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Herezy92 on July 08, 2014, 11:58:22 am
(click to show/hide)
Eu_1 is so dead since 2 days, 18v18 or less...
Where are all the players ? ===> EU_2.
This is a revelant case of our current situation.

The devs want to allow all different medieval playstyle in this mod.
But don't you see the bad effects ?
Yes some players will enjoy those fucking shit class. But while ONE ranged is enjoying his class, he is pissing off 3-4 other guys.
What is more frustrating in this game than being killed by something that you can't manage to fight ?
Mount & Blade is all about this : Managing enemies and being able to fight many enemies.
When you die in melee, at least you tried to survive as long as possible and you did something. It's not like you are taking random arrows from nowhere.

And what's happening, when it's archer's fest in EU_1 ?
The players leave. (No one likes being raped shot and can't be able to do anything.)
Even worse, we are losing great budies because they are so pissed by ranged that they prefer to leave. @ RIP Tor. :(




(click to show/hide)
This
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 08, 2014, 12:10:00 pm


We also have a game mode (Siege) that is the absolute historical reason why range became so godlike and important, and promotes that style of play.

Hmm, I find archer spam on siege far less irritating, but thats probably due to objects and stuff to hide behind, as you said.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: jtobiasm on July 08, 2014, 12:22:35 pm
So from what I've read on this thread, there isn't enough range on eu2.

Cheers guys, i'll let my archer buddies know.

(click to show/hide)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 08, 2014, 12:24:06 pm
So from what I've read on this thread, there isn't enough range on eu2.

Cheers guys, i'll let my archer buddies know.

You havent been on eu 2 then  :lol: quincy fgts everywhere
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: F i n on July 08, 2014, 12:51:29 pm
Hmm, I find archer spam on siege far less irritating, but thats probably due to objects and stuff to hide behind, as you said.

And because surviving is not your main objective & you have more lives.


I just hate, that EU 1 is either waiting half the round for your team's archers to kill the ones in the enemy team or die charging. Battle's become boring


Those are the main problems if u ask me:

1) Most of the Archers are able to outrun Infantry, or are just camping roofs, hills, towers.
2) There's just too many Archers - and most of the time even UNbalanced to one team, while the other team gets cav.
3) Archery is way too easy - that's no offense vs. our Archerpro's - hitting heads etc. IS hard - and always will be, but the pinpoint acc. makes this class quite alluring to new players. Maybe they won't kill everyone, but they can ineed stun / interrupt players - because hitting the body isn't really hard - even on high distance.
4) High Lvl Archers don't need to "specialize" - the hybrid builds are far to viable.
5) Archery doesn't have any true counterpart - shields, yes - but they become useless quite fast as soon as there's 4 archers / 1 shielder - which is just the case atm.
6) The Flag system forces Players to leave their cover - which is nothing else than a forced death.


Possible Solution:

1) Remove all highground - excluding hills. Archers shouldn't be able to stand on a steep rock slope, shooting arrows at everyone and everything. Same goes for towers / roofs WITHOUT a ladder - and i mean those big siege ladders, not the small slowmotionclimbing ones / walls, carts etc.

2) Adjust the Balance - include classbalance into the bannerbalance system - which gives both teams a fair chance, by giving them a similar class-set.

3) Adjust (decrease) the time for accurate shots to a minimum - while increasing the accuracy during that moment - and at the same time massively decrease the accuracy before and after the "sweetspot". That would require some personal player skill, without touching the damage potential. Would also decrease the effectivity of new archers - regardless of their strength, build etc. (would be a similar approach to the melee system, where Player skill always will be more important than the build.

4) PS and PD are connected - More PS/PD resolves in less effective PD/PS - (statwise, not touching the requirements for bows) - More Melee damage, less ranged damage - more ranged damage, less melee damage. Specialized archers are rewarded with more damage however are weakened in melee situations, while hybrid archers have to weigh up their build more carefully.

5) Resurrect Heavy Cav. / Disable requirements for shields with less than / or 2 shieldskill.

6) Either Remove the Flag system completely, or fix the positions. Let flags only spawn in places where cover is available - OR just add some obstacles to the flagposts. Also: Flagposts should spawn at the beginning of the round (inactive) - just so ppl know where it will be and maybe can prepare, get siege shields, clear the area of archers BEFORE it's to late, place their own archers there. This might change the headless chicken rapetrains too - because now you kind of have an objective.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Algarn on July 08, 2014, 12:55:53 pm
4) PS and PD are connected - More PS/PD resolves in less effective PD/PS - (statwise, not touching the requirements for bows) - More Melee damage, less ranged damage - more ranged damage, less melee damage.
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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Kafein on July 08, 2014, 01:00:31 pm

Maybe if our maps were not so god damn open in 90% of the battlefield, we wouldn't have such frequent imbalances.


We also have a game mode (Siege) that is the absolute historical reason why range became so godlike and important, and promotes that style of play.

The only two posts I find truly agreeable in this entire thread.

I might start (meaning I've never looked at the scripts before) checking out conquest, but don't hold your breath.

The problem of battle is that most "open" maps have terrain that prevents cavalry from doing its job, and as a result give a huge advantage to ranged. A proper battlefield (open and flat) would not have this problem.


I mostly play siege, and while the respawns prevent ranged from breaking the game completely, they are still extremely irritating and very hard to kill. In my opinion there are only two effective, responsible and sustainable ways to hard counter ranged :


Either method requires some collaboration from all melee players on the server, but most have enough common sense for that.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: darmaster on July 08, 2014, 01:05:54 pm
Should I *

ahahah

no analways i agree, as an archer i agree there should be a cap to this madness, and i think we should give those poor souls a free respec; ffs i think i am definitely the man who reached level 30 the most times, surely the one who respecced the most, look at the logs. i'm begging you. pls. and give us level 31 STF at least for these goddamn tournaments, please. people should only be using those STF anyways for the tournaments tbf, it's ridiculous seeing people with level 35/36 chars against people with level 30 chars (most of the builds are relatively complete at level 31)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: matt2507 on July 08, 2014, 01:23:39 pm
I might start (meaning I've never looked at the scripts before) checking out conquest, but don't hold your breath.

Conquest is already working well atm. All it needs is the multiplier.
And if you have no idea on how to:

Team A=
Flag 0 = Spawn flag for A
Flag 1 = X1 for A / Victory for B
Flag 2 = x1 for A / x5 for B
Flag 3 = x2 for A / x4 for B

Neutral=
Flag 4 = x3 for A / x3 for B

Team B=
Flag 5 = x4 for A / x2  for B
Flag 6 = x5 for A / x1 for B
Flag 7 = Victory for A / x1 for B
Flag 8 = Spawn flag for B

If team A got 5 flags, she was on x4 and the team B was on x2.
If team B got 6 flags, she was on x5 and the team A was on x1.
If team B win the 7th flag, they win.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: jtobiasm on July 08, 2014, 01:30:56 pm
people should only be using those STF anyways for the tournaments tbf, it's ridiculous seeing people with level 35/36 chars against people with level 30 chars (most of the builds are relatively complete at level 31)

One thing I do enjoy about these tourneys using stfs is, you can really notice how good people are skills wise. Some people now can't run around with there high level builds raping level 30s like on eu1.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Angantyr on July 08, 2014, 01:55:32 pm
Perhaps give ranged some kind of 'archer's valour' if targetting other ranged.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: karasu on July 08, 2014, 02:03:05 pm
Ahhhhh I missed one of these.

Battle players should know better by now, adapt.  Having a shield with you, or shield skill isn't a sign of weakness, nothing to be ashamed of.

Of course everyone wants to be the perfect melee killing machine, but you can't have everything on this game, the same way ranged can't be using decent melee weaponry/armor without giving away ranged capacities.

Ranged is only a problem in battle anyway. Who cares about ranged in eu_2? "Oh no, I've been shot, no worries, I'll just respawn anyway so fuck it".

High levels (past 32+) are perfect for adapting your build to all these scenarios.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tydeus on July 08, 2014, 02:13:07 pm
Sure so we just play a whole different game just because of ranged..kind of like people are doing anyway

People don't want conquest, they want less OP ranged
Those are the main problems if u ask me:

1) Most of the Archers are able to outrun Infantry, or are just camping roofs, hills, towers.
2) There's just too many Archers - and most of the time even UNbalanced to one team, while the other team gets cav.
3) Archery is way too easy - that's no offense vs. our Archerpro's - hitting heads etc. IS hard - and always will be, but the pinpoint acc. makes this class quite alluring to new players. Maybe they won't kill everyone, but they can ineed stun / interrupt players - because hitting the body isn't really hard - even on high distance.
4) High Lvl Archers don't need to "specialize" - the hybrid builds are far to viable.
5) Archery doesn't have any true counter
6) The Flag system forces Players to leave their cover - which is nothing else than a forced death.
Grumbs, I love battle, I've probably spent 95% of my time in crpg on battle. Nevertheless, it has its flaws. We have understood for quite a while now that the issue with battle is that melee doesn't actually have a legitimate role. This is problematic because it means they're just fodder. It leads to all the issues we've ever had with melee vs cav or melee vs ranged, on a large scale. Furthermore, the only tangible solution, is to give melee a role to play, which is where conquest comes in.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 08, 2014, 02:14:17 pm
Ahhhhh I missed one of these.

Battle players should know better by now, adapt.  Having a shield with you, or shield skill isn't a sign of weakness, nothing to be ashamed of.

Of course everyone wants to be the perfect melee killing machine, but you can't have everything on this game, the same way ranged can't be using decent melee weaponry/armor without giving away ranged capacities.

Ranged is only a problem in battle anyway. Who cares about ranged in eu_2? "Oh no, I've been shot, no worries, I'll just respawn anyway so fuck it".

High levels (past 32+) are perfect for adapting your build to all these scenarios.

Very true, eu1 isnt melee only. There are other factors to take into consideration when making a build. Shields help a lot (atleast from my own experience) to win against ranged.

Best way to beat ranged camping somewhere is first kill off all the infantry then find good cover and wait for flags. Speaking of flags i think they should spawn at a certain time no matter what, sometimes it can take way too long and i see my team get impatient and start charging archers (without shields ofcourse) and just get shot to death. If they would spawn at 3:30 i think it would solve the issue of people getting picked off untill only ranged are alive.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 08, 2014, 02:15:43 pm
Grumbs, I love battle, I've probably spent 95% of my time in crpg on battle. Nevertheless, it has its flaws. We have understood for quite a while now that the issue with battle is that melee doesn't actually have a legitimate role. This is problematic because it means they're just fodder. It leads to all the issues we've ever had with melee vs cav or melee vs ranged, on a large scale. Furthermore, the only tangible solution, is to give melee a role to play, which is where conquest comes in.

Maybe melee would have a role if every other class weren't also melee :D .The thing that separates the classes is that each have something that melee don't, while each also have melee to fall back on

Ideally ranged vs player would be more of a player vs player thing though. Dodging, hearing the shot release, longer time spent drawing the shot with less of a time window before you lose accuracy..stuff like that could make it less annoying
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Herezy92 on July 08, 2014, 02:37:33 pm
(click to show/hide)
Grumbs, i honnestly don't see the point of Archers able to fight a bit in melee.
You are speaking about something completly different than the current troubles  we are encountering in EU_1.
(And honnestly, only Bagge is dangerous in melee, if you have troubles fighting archers in melee... well grumbs... Erhm... I think you see what i mean... :) )

The problem is : their numbers + the infantry unable to catch them back if they run.

It's why i think, we should try to force them to move slower when they wear a bow.
Increase a lot the weight of the bows for one week.
After this week-test, we will see if it's fixing the problem or not...

It's just an idea, maybe it wont work...
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 08, 2014, 02:47:58 pm
The only reason ranged (especially xbowers) can be easy to beat in melee is that most of them are simply bad. You outplay them, there isn't really much of a difference between your build and theres, not when melee fighting is so player skill based. Manual blocking completely negates melee damage and delays you. In order to catch a ranged player you will be getting pushed into areas you don't necessarily want to go to, where more enemy players will be and you just get shot or outnumbered even with a shield. If you don't push then the onus is on your ranged shooting their ranged while you hide somewhere

This is why ranged is such a devastating class if you are genuinely good at melee as well. Its optional though as long as you stay out of melee range but it negates any strength melee should have
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Thomek on July 08, 2014, 03:14:13 pm
It just needs to be nerfed even more. Few people does as well as Bagge and Stevee, often with 20:1 KD ratios. Just as good as any top 2h or cav can manage.

They represent the current apex of what is possible with an archer. Based on that, I'd say they are NOT UP, and can take another nerf.  Archery must be kept UP, because if not the servers slowly gets infested with more and more of them, destroying the mod.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlameMeForTheNoise on July 08, 2014, 03:15:54 pm
How about reducing upkeep on heavy armors for dedicated melee-classes?

I mostly roll in light armor to break even or make money, and die after 1-3 shots. Using heavier armor would compensate for that. And should heavier armor not be an advantage of dedicated melee?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: PsychoTwins on July 08, 2014, 03:19:24 pm
How about reducing upkeep on heavy armors for dedicated melee-classes?

I mostly roll in light armor to break even or make money, and die after 1-3 shots. Using heavier armor would compensate for that. And should heavier armor not be an advantage of dedicated melee?

You get caught in a loop there though. You get heavier armor to tank shots but cant catch the archers so you wear lighter armor. The lighter armor lets you catch the ranged but you die way faster. You get fucked either way.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Sniger on July 08, 2014, 03:28:55 pm
Sounds like a Paradox® to me  :lol:
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlameMeForTheNoise on July 08, 2014, 03:33:15 pm
You get caught in a loop there though. You get heavier armor to tank shots but cant catch the archers so you wear lighter armor. The lighter armor lets you catch the ranged but you die way faster. You get fucked either way.

I don't know. I still think it would be viable. I can only speak for myself but I rage harder by dieing from one or two arrows than by dieing because that little scoundrel is so fast.
You catch them sooner or later. If I die because he hit me 5 times on the way: Well done, fair game! But if he only hits me once and I die (or have no health left and die by one hit from his club). Thats really frustrating.

But to be able to actually pay that damn upkeep you need to either retire and sell the point (no option for me because I dont have the time to grind. Not a lot of adults do) or by jewing like hell on the marketplace (brings me no fun whatsoever).
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 08, 2014, 03:36:04 pm
And because surviving is not your main objective & you have more lives.



You are right, but isnt winning the real objective of Battle? Or is it so trivial compared to having a good k/d on the website?

Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Nightmare798 on July 08, 2014, 04:07:07 pm
This happens because most of melee players do not carry shields. Either have superior melee, or wield a shield. You cannot have both.

EDIT: Voting results are perfect now, dont fuck with them.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: _GTX_ on July 08, 2014, 04:07:52 pm
It just needs to be nerfed even more. Few people does as well as Bagge and Stevee, often with 20:1 KD ratios. Just as good asbetter than any top 2h or cav can manage.

They represent the current apex of what is possible with an archer. Based on that, I'd say they are NOT UP, and can take another nerf.  Archery must be kept UP, because if not the servers slowly gets infested with more and more of them, destroying the mod.
fixed. (might be possible for cav, but the possibility of that happening is low. 2h? no way).
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 08, 2014, 04:39:06 pm
Reducing the amount of arrows archers get is the best solution imo, to eventually force them into melee.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 08, 2014, 04:41:09 pm
Reducing the amount of arrows archers get is the best solution imo, to eventually force them into melee.

So whenever an archer wants to join it just says "Maximum amount of archers reached. Please try again later"?

Pretty shit solution in my opinion.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: vipere on July 08, 2014, 04:42:33 pm
read again switch
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Herezy92 on July 08, 2014, 04:42:46 pm
No :D he just can't use a bow but they can loot it on the ground.
@ Soviet Russia ! :D
read again switch
This  :lol:
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Sniger on July 08, 2014, 04:46:29 pm
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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: F i n on July 08, 2014, 04:50:59 pm
You are right, but isnt winning the real objective of Battle? Or is it so trivial compared to having a good k/d on the website?

For most player it is i guess. At least "in the moment" of playing. When you're running around on a battleserver, you wanna kill as many opponents as possible, and, if you're not able to steamroll the server with your clan, you're just trying to survive and maybe get a few kills. I'm talking about how it feels - not about what its meant to be. I doubt theres many solo players on battle thinking "i so wanna win this round" - it's more like "damn archus. Ima hide and fight the unaware when i'm last... maybe i get valor". Battle kinda forces you to think in survival ways, cus it punishes your death with long waiting time (and bad K:D - which is important to some poor creatures too).

Siege is way more casual and arcade even... you're much more careless about your own life, cus you've got plenty and can focus more on objectives.

Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 08, 2014, 04:56:39 pm
For most player it is i guess. At least not "in the moment" of playing. When you're running around on a battleserver, you wanna kill as many opponents as possible, and, if you're not able to steamroll the server with your clan, you're just trying to survive and maybe get a few kills. I'm talking about how it feels - not about what its meant to be. I doubt theres many solo players on battle thinking "i so wanna win this round" - it's more like "damn archus. Ima hide and fight the unaware when i'm last... maybe i get valor". Battle kinda forces you to think in survival ways, cus it punishes your death with long waiting time (and bad K:D - which is important to some poor creatures too).

Siege is way more casual and arcade even... you're much more careless about your own life, cus you've got plenty and can focus more on objectives.

Hmm, wouldnt the removal of valour encourage players to stick together and win the actual round, instead of humping the possibility of valour?

Possibility could even be that when your team loses the round your kills wont get added to your KD, this could encourage teamwork and solidarity, as everyone will be focussed on winning a round instead of grinding K/D.

Ps: im just throwing in random ideas that jumped up in my mind
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Dexxtaa on July 08, 2014, 04:59:17 pm
Proximity based xp/gold system. Forces them to be close to the battle. The tick system had its run, now bring back the fun side of crpg again.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 08, 2014, 05:01:29 pm
So whenever an archer wants to join it just says "Maximum amount of archers reached. Please try again later"?

Pretty shit solution in my opinion.

Damnit switch, read my post not the topic title!
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Wiltzu on July 08, 2014, 05:03:02 pm
Panos, I'm currently ranged only cause of my unstable internet (3g mokkula...).
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Prinz_Karl on July 08, 2014, 05:03:45 pm
Reducing arrow amount seems to be the best option as of right now.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: F i n on July 08, 2014, 05:04:42 pm
I guess improving and rewarding teamwork and balance would be the best way. Removing valor would be one step in the right direction... there should be something like a teamvalor..... ooooh wait! There is :D.

The valor system isn't working the way its supposed to anyway... i mean every HA can easily get valor if he's delaying long enough, shooting horses while infantry pretty much fucked facing 3+ enemies. Wouldn't entitle that valor. Rather call it unfair ranged bonus.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: poikakoira on July 08, 2014, 05:21:33 pm
add melee server back for crybabys
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tydeus on July 08, 2014, 05:23:32 pm
I guess improving and rewarding teamwork and balance would be the best way. Removing valor would be one step in the right direction... there should be something like a teamvalor..... ooooh wait! There is :D .

The valor system isn't working the way its supposed to anyway... i mean every HA can easily get valor if he's delaying long enough, shooting horses while infantry pretty much fucked facing 3+ enemies. Wouldn't entitle that valor. Rather call it unfair ranged bonus.
If I recall correctly valour was meant to reward those who actually do well (in comparison to the rest), not those who are valorous. Turned out to be a poor choice of words. Now, whether or not that's what we want "valour" to actually be, is debatable.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Panos_ on July 08, 2014, 05:30:51 pm
add melee server back for crybabys

shut your .... you ranged ...
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: F i n on July 08, 2014, 05:31:06 pm
If I recall correctly valour was meant to reward those who actually do well (in comparison to the rest), not those who are valorous. Turned out to be a poor choice of words. Now, whether or not that's what we want "valour" to actually be, is debatable.

"Rewarding those who do well" is absolutely what i was talking about - not that it's got the wrong name. Maybe i didn't make that clear enough. A system, that's rewarding players who have an advantage over other players is kind of not rewarding those who do well, but rewarding a class. There should be a new "layer of valor", treating ranged seperated from melee players - someone in this thread suggested adding valor for archers who attack enemy archers - this might actually at least counter some of the delaying, also enable melee players to be rewarded for doing well, AND encouraging archers to attack other archers - which would also result in better balance.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: sF_Guardian on July 08, 2014, 05:46:00 pm
(click to show/hide)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tydeus on July 08, 2014, 05:50:53 pm
"Rewarding those who do well" is absolutely what i was talking about - not that it's got the wrong name. Maybe i didn't make that clear enough. A system, that's rewarding players who have an advantage over other players is kind of not rewarding those who do well, but rewarding a class. There should be a new "layer of valor", treating ranged seperated from melee players - someone in this thread suggested adding valor for archers who attack enemy archers - this might actually at least counter some of the delaying, also enable melee players to be rewarded for doing well, AND encouraging archers to attack other archers - which would also result in better balance.
Valour for archers who attack enemy archers? That's not actually rewarding those who do well and could potentially be less effective than actually shooting melee or horses. As stated in another thread recently, due to score functionality (which is relevant, because that's the ONLY thing valour is based on) a person who gets valour is actually accomplishing a fair bit in comparison to the rest of his team. Recognize that score is generated by the amount of health an opponent loses, modified by their score offset, which increases/decreases based upon how well they have done in previous rounds. Thus peasants are often worth much less than the "Pros".

Pause and think about this for a second. Next, for the sake of argument, assume my next two statements are true (the first of which can't actually be debated.) If valour is based on damage dealt, and HA get valour easier than anyone else, doesn't this mean HA are overpowered with respect to how much damage they deal in comparison to everyone else? The answer should be obviously, yes. Now why is this relevant? Because I'm trying to change the conversation into something more meaningful.

Not all classes are meant to have the same killing potential as the rest (this is partially where proximity bonus comes in), but it's certainly not the case that mounted ranged should be found as the most deadly.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 08, 2014, 06:18:18 pm
Damnit switch, read my post not the topic title!

But I don't want to :(

Actually read it, but misread it :D

I think the amount of arrows is alright. Maybe make the Horn Bow 2 slot as well. Packing 3 quivers of +3 Bodkins is quite a lot. But 2 quivers is not too bad.
And I am not saying this because I changed my main to an archer. Well technically I am, since I have realised that I run out of arrows fairly quickly.

Today in the Strat battle I used 3 stacks of normal arrows. That amounts to 60 arrows. Every single life I had to run around finding more arrows because I ran out within a few minutes of spawning.


For battle it is a different story though since there are no "infinite" lives.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Thomek on July 08, 2014, 06:21:50 pm
Again all this fancy dreaming. The only things that are realistic are nerfs! It has worked in the past, and it will work again.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 08, 2014, 06:29:21 pm
@ Tydeus

I dont think damage done by archers is OP, it is the amount of damage that is spread over all those arrows that is too much, imo.

What i'd like to see, as alot of people mentioned before me, is a system that makes archers more of a strategic asset. Not a gunning platform that launches 45 arrows per round.

I would like to see archer damage increased, but in turn they should only fire accurately whilst stationary.

Now, this is currntly the case, but what id like to see is that when an archer draws his bow, and starts moving and stops again whilst all the while having his bow drawn will result in a massive decrease in accuracy.

Also, id like to see draw speed severely increased untill optimal accuracy. (It will take LONGER to get to the sweetspot, I reckon this sentence was a bit confusing, but this is to simulate taking aim.)

If the legolas' style of archery goes and quiver size reduced , I think there will be room for increased damage

Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Krax on July 08, 2014, 06:33:38 pm
Again all this fancy dreaming. The only things that are realistic are nerfs! It has worked in the past, and it will work again.

If it worked in the past why is it a problem now ?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Dexxtaa on July 08, 2014, 07:13:04 pm
Proximity based xp/gold system. Forces them to be close to the battle. The tick system had its run, now bring back the fun side of crpg again.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Kalp on July 08, 2014, 07:54:36 pm
Again all this fancy dreaming. The only things that are realistic are nerfs! It has worked in the past, and it will work again.
I smell katana buff  :lol:
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tydeus on July 08, 2014, 08:14:49 pm
Core game mechanics changes are off limits. This is partially why there's never going to be an easy solution to ranged balance.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 08, 2014, 08:24:50 pm
I think it was a mistake to give more ammo to ranged, to reduce their weight and I think 0 slot 1 handers are too good. 1 handers in general were way over buffed. I don't know why but ranged seem to take more armour than they used to. Why do they need to have pierce damage? Meh, theres a whole lot that could be done
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 08, 2014, 08:28:57 pm
Core game mechanics changes are off limits. This is partially why there's never going to be an easy solution to ranged balance.

Then it is safe to say ranged is a broken mechanic and should thus be terminated.

(click to show/hide)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Herezy92 on July 08, 2014, 08:42:48 pm
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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: StonedSteel on July 08, 2014, 08:52:34 pm
Grumbs, I love battle, I've probably spent 95% of my time in crpg on battle. Nevertheless, it has its flaws. We have understood for quite a while now that the issue with battle is that melee doesn't actually have a legitimate role. This is problematic because it means they're just fodder. It leads to all the issues we've ever had with melee vs cav or melee vs ranged, on a large scale. Furthermore, the only tangible solution, is to give melee a role to play, which is where conquest comes in.

This is why you NEVER give ANY NA player ANY power or say in ANY melee game EVER.

I am Melee you idiot, I break the lines, I make the breaches, with out me and the rest of the infantry you dont HAVE a battle, the Archers soften my targets, and the Cavalry gives me bumps, or fucks off and gets stragglers.

They have their role, TO SUPPORT BRAVE WARRIORS WHO PLAY INF, while my job as inf, is to fight the battles archers and cav are to scared to fight, and ultimately win the rnd for my team. THATS INF ROLE, you fucking moron.

FFS chadz, when the fuck are you gonna fire Tydeus?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Kafein on July 08, 2014, 09:01:30 pm
If it worked in the past why is it a problem now ?

Because the ranged pop creep is inevitable without some radical changes to the mod. Ranged nerfs improved the situation every time they hit.

To me there are two simple nerfs that would help critically : reducing ranged ammo and reducing missile speeds.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Panos_ on July 08, 2014, 09:02:49 pm
Something off topic, click on my signature and give our mod a view.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: MURDERTRON on July 08, 2014, 09:03:58 pm
I think it was a mistake to give more ammo to ranged, to reduce their weight and I think 0 slot 1 handers are too good. 1 handers in general were way over buffed. I don't know why but ranged seem to take more armour than they used to. Why do they need to have pierce damage? Meh, theres a whole lot that could be done

1h stab is too good.  It doesn't really glance and still does plenty of damage with low PS.  It's too fast and there's almost no limitation on rotation.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tydeus on July 08, 2014, 09:12:30 pm
This is why you NEVER give ANY NA player ANY power or say in ANY melee game EVER.

I am Melee you idiot, I break the lines, I make the breaches, with out me and the rest of the infantry you dont HAVE a battle, the Archers soften my targets, and the Cavalry gives me bumps, or fucks off and gets stragglers.

They have their role, TO SUPPORT BRAVE WARRIORS WHO PLAY INF, while my job as inf, is to fight the battles archers and cav are to scared to fight, and ultimately win the rnd for my team. THATS INF ROLE, you fucking moron.

FFS chadz, when the fuck are you gonna fire Tydeus?
As usual, you fail to see the larger picture. Also, I said "we" because it's not just me, it's everyone on the dev team as far as I know. The problem is that while melee can choose who to chase, chasing is all they can do until their opponent chooses to engage them. This is due to the fact that the only way melee can work towards achieving the round goal (otherwise known as winning), is to be in melee range, yet there's nothing to force these other classes into melee range (even MotF often fails to do that).

This is a flaw with the NATIVE battle system lacking an objective outside of "kill each other", and a major reason many players chose to play crpg over native (ranged is rather tame, by comparison.)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Kafein on July 08, 2014, 09:14:41 pm
1h stab is too good.  It doesn't really glance and still does plenty of damage with low PS.  It's too fast and there's almost no limitation on rotation.

false, false, false, dubious and false.

Have you actually tried to 1h stab once in your life ?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 08, 2014, 09:15:50 pm
Something off topic, click on my signature and give our mod a view.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: vipere on July 08, 2014, 09:19:46 pm
Maybe fixing flags could be a good start, its bugged since 2 years ( maybe more ) when it go up, sometimes it dont valid the "white team have won the round" we all expect.

Playing Mount and Wait is not fun
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 08, 2014, 09:25:43 pm
Another thing about flags is if there are more than 1 ranged you can get shot to pieces even with a shield. What if flags spawned with some cover around them? Maybe drop some siege shields or make a box around them with a few entrances
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Kafein on July 08, 2014, 09:27:49 pm
true, true, true, true and true.

Yes, and what MURDERTRON said.  :D

fite me irl EU_3, STF only 1h stabs no armor
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 08, 2014, 09:28:52 pm
As usual, you fail to see the larger picture. Also, I said "we" because it's not just me, it's everyone on the dev team as far as I know. The problem is that while melee can choose who to chase, chasing is all they can do until their opponent chooses to engage them. This is due to the fact that the only way melee can work towards achieving the round goal (otherwise known as winning), is to be in melee range, yet there's nothing to force these other classes into melee range (even MotF often fails to do that).

This is a flaw with the NATIVE battle system lacking an objective outside of "kill each other", and a major reason many players chose to play crpg over native (ranged is rather tame, by comparison.)

Then maps should designed with a defensive and attacking point of view.

A battle isnt a random thing, one side is always the agressor whilst the other is acting out of self preservation.

The defenders obviously arent dumb and should thus take the tacticly superior position. (High ground, etc.)

Now, you might say: unbalance!!!!

Yes, true, but an attacker never attacks without being vaguely sure about a possible victory - this most likely shows in a higher number of troops.

Defenders: less players, tacticly superior spawn.

Attackers: more players but a tacticly inferior spawn.

This will give a direction to battle.

The troop case could be like the attackers get 60% of the players or whatever, not my biz

Btw, You guys should have some more fantasy on the dev team. Dont you ever brainstorm together? :/
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 08, 2014, 09:31:45 pm
As usual, you fail to see the larger picture. Also, I said "we" because it's not just me, it's everyone on the dev team as far as I know. The problem is that while melee can choose who to chase, chasing is all they can do until their opponent chooses to engage them. This is due to the fact that the only way melee can work towards achieving the round goal (otherwise known as winning), is to be in melee range, yet there's nothing to force these other classes into melee range (even MotF often fails to do that).

This is a flaw with the NATIVE battle system lacking an objective outside of "kill each other", and a major reason many players chose to play crpg over native (ranged is rather tame, by comparison.)

MOTF does force range into melee, and cav into attempting the risky charges because otherwise they will lose. As long as you have a group of a couple of shielders or tanky 2h/pole you can just sit there and kill them when they approach.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Godfredus on July 08, 2014, 09:40:33 pm
Just let cavalry be capable of killing archers. Archers kill a horse with a few arrows in it's butt, that's nonsense.
And if you're closing to archer he will make you keep your shield prepared all the time so you'll be unable to hit him.
And if you finally succeeded to make him run he will run around your horse, shooting at it with no chance of you slash him, if you're not a real pro, which are not many.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Panos_ on July 08, 2014, 09:42:23 pm
a good solution would be to disable the movement of an archer if he has his bow stringed, right now a lot of archers can run, and then do a 180 turn while they string their bow and shoot.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 08, 2014, 09:43:12 pm
a good solution would be to disable the movement of an archer if he has his bow stringed, right now a lot of archers can run, and then do a 180 turn while they string their bow and shoot.

I suggested such a thing, but tydeus said it was changing core mechanics..
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Panos_ on July 08, 2014, 09:44:38 pm
Tydeus is a shitlord then
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 08, 2014, 09:46:14 pm
Hmm, what I said was a bit more difficult, a movement restriction upon drawing a bow might be possible, though.

Idk, im not good with 1's and 0's
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tydeus on July 08, 2014, 09:53:24 pm
Another thing about flags is if there are more than 1 ranged you can get shot to pieces even with a shield. What if flags spawned with some cover around them? Maybe drop some siege shields or make a box around them with a few entrances
Because ranged can just as easily use that to their advantage. I've seen ranged get pushed off of flags quite a bit, and I've also seen cavalry retake flags. You do something like that and cav will have to dismount once MotF spawns. We talked about stuff like this when we were first discussing the change to MotF spawn mechanics, it's clear what the result of that discussion was.

Your initial statement is the reason why we wanted to test MotF spawning immediately at the start of every round. MotF forces combat into a strategically vulnerable location (most of the time). While there's nothing necessarily wrong with this, it often results in ranged being able to take free shots at melee due to it spawning after most people have already died; since archers are always in the back, they're generally the last to die. Having MotF spawn significantly earlier in the round would allow for teams to better fortify and prepare their flag defense. First round instant spawn MotF rarely ended with ranged shooting flag defenders to pieces.

(click to show/hide)
Ideas aren't the problem. There are hundreds of things that "could" address the issue, unfortunately very few are actually feasible (developer activity/motivation/interest, engine modability, etc.) While your example would work, it would completely change what we think of as "battle", and is therefore not a real solution capable of "fixing" battle. Just as Conquest would completely change that as well (why I said I'd look into conquest). Battle is flawed by design. Yes, it's fun and far more rewarding than siege, but that doesn't change the fact that it's still clearly flawed. If we didn't have a pub(na/eu1) and cRPG Battle was only a gamemode played competitively, there wouldn't be much of an issue. But this just isn't the case.

I wish that we could balance through maps, I've wished that for over two years now. Alas, simply wishing gets you nowhere, and I'm not about to make 20+ maps. I've made one before, and it's not really something I care to do again.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Dexxtaa on July 08, 2014, 10:09:14 pm
Proximity based xp/gold system. Forces them to be close to the battle. The tick system had its run, now bring back the fun side of crpg again.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 08, 2014, 10:24:21 pm
To be completely honest i think people are making ranged look stronger than they really are. Very rarely do i see ranged winning a round, most of the time its infantry demolishing the other sides infantry. I think ive lost more rounds due to having less infantry and more ranged on my team compared to winning due to having a higher amount of ranged.

And when i see ranged actually clutch a round and win, its because the enemies dont hide and wait for flags, no they charge even if they dont have shields. Ofcourse some maps dont really have cover, but then i feel like you should have atleast brought a shield, kinda like how cav doesnt really work in a city map.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: MURDERTRON on July 08, 2014, 10:25:41 pm
false, false, false, dubious and false.

Have you actually tried to 1h stab once in your life ?
No.  Which direction is stab?

http://i.imgur.com/y3Bsj2p.jpg
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Rebelyell on July 08, 2014, 10:40:30 pm
missile speed just nerf it,
in planetside 2 some carbines and most of the tanks have slower missile velocity than most of the bows in crpg
like seriously!
then all cod cs kids will swich to melee masterace lifestyle
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 08, 2014, 10:58:55 pm
missile speed just nerf it,
in planetside 2 some carbines and most of the tanks have slower missile velocity than most of the bows in crpg
like seriously!
then all cod cs kids will swich to melee masterace lifestyle

Or quit the game entirely.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Battlepriest on July 08, 2014, 11:59:18 pm
Hey guys! Judas here, just stopping by to say this

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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Renegat on July 09, 2014, 12:55:35 am
Hello !

Thomek can seem pretty "direct" in the way he says it, but in deep, i totally agree with him. Archers need a nerf and there's no discussion to have about it, just look at facts, eu1 30 players while siege 75 players. Even me, who's a shielder and battle lover, play siege now ... I don't care how you nerf it, just do something to make this class less attractive.

Oh, and i also have to speak about something which annoyed me a bit. Could we do something about those fucking HA cunts who delay every fucking single round?
Indeed, it's kinda frustrating for an inf player who just get raped by tons of archers/HA to have to wait one more minute before playing again, just because a fucking little selfish HA cunt decides to continue playing an already lost round. That was forbidden back in the time, wasn't it? Or at least HA had enough respect for those who were waiting and just suicide charged the ennemie team. But now we have to wait until the cunt does an error or run out of arrows. And they fucking get valour for that !
"Oh but renegat, you can just wait for the flag to go up you know =)"
Those flags don't work half of the time, and i don't get why i would wait for an already lost round just because a fucking bitch wants to get his shitty valour.
Admins, change your fucking laxist policy and kick those bastards as soon as they start making poeple wait, they make eu_1 even more shitty !
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 09, 2014, 01:00:32 am
See devs, even Renegat posts on the forums - shit is serious.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 09, 2014, 01:20:19 am
Almost 70 players right now, and its very late. You guys are just pulling these low population numbers out of your ass, probably when there are strat battles.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Kafein on July 09, 2014, 01:26:07 am
Almost 70 players right now, and its very late. You guys are just pulling these low population numbers out of your ass, probably when there are strat battles.

Warn us when the "ADD A FUCKING MELEE CAP ALREADY" thread reaches 11 pages of almost unanimous "yes please".
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: LordRichrich on July 09, 2014, 01:34:41 am
I don't get it, I really don't, the ferocity with which people defend ranged. It's not a good mechanic compared to melee, you're missing out on a core aspect of the game while making everyone mad at you.

IMO, reduce damage, accuracy and missile speed but DECREASE the weight effect on wpf, so archers can wear heavier armour. This SHOULD encourage archers to stick around in their heavier armour for the fight and slow their run speed.
Also make all bows unusable on horseback, as well as xbows and throwing weapons. Who cares that it screws over a minority of the playerbase, refund them their build, items and looms. They roiutinley enjoy dicking over players on battle by making the vast majority wait.

But whatever, won't happen.

The get a shield argument doesn't really apply, you'll still get shot to bits in melee or if there 2 archers targetting you, you're dead.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Jona on July 09, 2014, 01:37:30 am
Yes, it's fun and far more rewarding than siege

No wonder the current dev team sucks, they only take their opinions into account and try to pass it off as widely-accepted facts. Maybe you prefer battle over siege, that's fine. But siege has (had) a large playerbase that was just as dedicated, if not probably more so, than the battle playerbase. At least in NA, siege players would rarely venture into the battle server, since they found NA2 to be the more fun, more rewarding experience. You said yourself that there is no clear cut objective in battle. Well in siege there is. This allows for you to have all the fun of battle (slaughtering your foes) while also protecting or capturing the objective. It allows for some more 'heroic' sort of actions, which some players prefer. Clutches in battle can never live up to clutches in siege, where you can fend off an entire team alone (sometimes fighting the same guys more than once), being the last man taking/defending the flag. It has a much more "epic" scale, even with a declining population. Contrary to popular belief, siege players didn't all up and join the NA1 masterrace all of a sudden. No, too much tampering with our already dying siege community pushed the rest of the die-hard siege fans away from this game entirely. When I wander into NA1, I don't see a single long term siege player, save for a few like myself who are mostly around to simply continue playing a game with their buds. And here we have such a biased goup of devs balancing our weapons, making our maps... sheesh.

Relating back to the original topic... siege also had the fewer number of ranged, and there is rarely any room for HA or HX. Melee cav can get by on some maps, but luckily none of the scum of crpg can really play all too successfully. Despite the fact that siege is inherently made to allow for ranged to shine, there were always far more melee players just looking to hack and slash compared to archers just wanting to camp the top of towers. Also, in siege there is much more cover than the far-too-common open field maps in battle. Couple that with more teamwork (shielders going first up ladders or into the ranged nest) and siege always made for the far more rewarding game mode.



This has been your "Wake Up Sheeple" announcement, brought to you by the Repopulate NA Siege 2014 Movement.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 09, 2014, 01:51:17 am

The get a shield argument doesn't really apply, you'll still get shot to bits in melee or if there 2 archers targetting you, you're dead.

This doesnt happen though unless you are solo. In a group there is always another better target than a shielder. And 2 archers never really focus down the same target in groups, except other archers. I've been playing for a couple of hours now and i have been shot 4 or 5 times in melee.


Warn us when the "ADD A FUCKING MELEE CAP ALREADY" thread reaches 11 pages of almost unanimous "yes please".

Wah, i was just saying that eu1 is populated..
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Thomek on July 09, 2014, 02:29:20 am
Just nerf them jesus christ. Bagge and Steevee (Steevee even kinda sucks in melee.. a bit) gets 20+ kills all the time.
HA tops the scoreboard all the time too, although they are rarely as brutal as the best archers.

That's proof right there that archery is viable and effective and can take another nerf.

They have been nerfed harder before, and those times were good times. It will probably result in lighter armors overall, faster melee gameplay, less shielders. More pure melee fighting! Which is what this mod is all about remember?

Not necessary to kill them off completely, just a little damage and accuracy nerf. I'd say they should be about 15% less effective, whatever that measures up to in stat changes. 

Xynox, Tydeus. Hear me? :)

(Also, be nice to Tydeus. No one does as much for the mod as him. Be thankful, because there are no one there to replace him!)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 09, 2014, 02:35:00 am
Saying Bagge and Steevee are reasons to nerf archery is like saying Chase is reason to nerf.. well.. every class?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Thomek on July 09, 2014, 02:38:57 am
Chase is good in everything. But I see them getting Chase like scores all the time, so archery can't be that terrible. And to repeat myself: Archery needs to stay a bit overnerfed, or we see the growth of archers reach critical levels, game gets boring, people leave the mod.

Same cycle has happened many many times before, and the medicine is to nerf ranged. And the medicine has worked before many times too.

What's so hard to understand about this?

The CYCLE:

1. Too many archers, players leave
2. Archers get nerfed, players come back
3. Archers cry for their UP class and gets buffed to reasonable levels.
4. Some time later, we are back at 1.

To stop the cycle is simple. Stop at no.2.  We cannot let archers get to reasonable levels of power. They will breed and multiply and dominate us all. They need to be kept weak. Sad and unfair, but it's the only thing that really works, other than perhaps fancy ideas that will never get implemented.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 09, 2014, 02:45:31 am
I see them getting 20+ kills once in like 4 or 5 maps, if even that. They get a lot of kills yeah, but they are the few really good archers who actually manage this.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: MURDERTRON on July 09, 2014, 02:54:03 am
Chase is good in everything. But I see them getting Chase like scores all the time, so archery can't be that terrible. And to repeat myself: Archery needs to stay a bit overnerfed, or we see the growth of archers reach critical levels, game gets boring, people leave the mod.

Same cycle has happened many many times before, and the medicine is to nerf ranged. And the medicine has worked before many times too.

What's so hard to understand about this?

The CYCLE:

1. Too many archers, players leave
2. Archers get nerfed, players come back
3. Archers cry for their UP class and gets buffed to reasonable levels.
4. Some time later, we are back at 1.

To stop the cycle is simple. Stop at no.2.  We cannot let archers get to reasonable levels of power. They will breed and multiply and dominate us all. They need to be kept weak. Sad and unfair, but it's the only thing that really works, other than perhaps fancy ideas that will never get implemented.

Yeah, I pretty much agree with this.  Archers will still shine in Strategus, even if nerfed.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: PsychoTwins on July 09, 2014, 03:45:22 am
Welcome to NA_1
(click to show/hide)
Red = Archers
Yellow = HX
Blue = Throwers
Green = HA

Was too lazy to do other team but keep in mind the #1 on their team is Kelden and he is an archer.

This is why we need a ranged cap or archer nerf or something.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tydeus on July 09, 2014, 04:23:38 am
Welcome to NA_1
(click to show/hide)
Red = Archers
Yellow = HX
Blue = Throwers
Green = HA

Was too lazy to do other team but keep in mind the #1 on their team is Kelden and he is an archer.

This is why we need a ranged cap or archer nerf or something.
I can't foresee a ranged cap ever happening, that's too artificial, too arbitrary of a solution. Unfortunately, legitimate nerfs aren't exactly desirable either. What's more unfortunate, is that nearly every proposal to disincentivize ranged without touching effectiveness, must be done at the level off the website (basically meaning it's a no-can-do.)

No wonder the current dev team sucks, they only take their opinions into account and try to pass it off as widely-accepted facts.
I didn't, but that's okay, you can go on believing whatever you want to believe, regardless of what's actually rational; rational, meaning not assuming that someone's use of a subjective term without the use of the implied, redundant phrase "imo", was trying to be passed off as something more than it actually is.

P.S. Ignore the following spoilers, that's just what's going to happen after you read the contents anyway.  :rolleyes:
(click to show/hide)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tears of Destiny on July 09, 2014, 04:30:24 am
Would it be an option to make a new armor system, where heavy armors (I'm concerned about game balance, not realism) drastically reduce movement yet provide substantial protection against range, so Gothic could ignore most range at the "high end" of things, yet range would still be very dangerous against people in just leather?


Also need better maps and new non-slay capture game modes...
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Jona on July 09, 2014, 05:56:42 am
We're all wrong at times, get over it.

Some are wrong more often than others.  :rolleyes:

The only problem I have with people being wrong is when they are too stuck up to admit it. Kinda like when you buffed agi for now reason, decided to ban allers for not trying hard enough, decided to keep HA and HX as viable classes in this mod... yeah I could go on, but I wouldn't want you to cry yourself to sleep too hard tonight.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Artyem on July 09, 2014, 06:05:59 am
Welcome to NA_1
(click to show/hide)
Red = Archers
Yellow = HX
Blue = Throwers
Green = HA

Was too lazy to do other team but keep in mind the #1 on their team is Kelden and he is an archer.

This is why we need a ranged cap or archer nerf or something.

I also documented the absurd number of archers:

(click to show/hide)

Not the best screenshot, but more than half of the people on the server were playing ranged, and most were on that team.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Enver on July 09, 2014, 06:29:01 am
This thread is 12 pages of whine about a problem that doesn't exist.

(click to show/hide)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Shemaforash on July 09, 2014, 06:45:03 am
yeah, and you aint one  :wink:

No I'm not a class. You can't limit people who play ranged because there are no classes, that's my point.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlueKnight on July 09, 2014, 06:53:58 am
Furthermore, the only tangible solution, is to give melee a role to play, which is where conquest comes in. :get to all thy places where the damn cav can't go and kill those archers, also fight other melee and cav for variety and enjoy the melee system.
Also lower the amount of arrows in zeh bag. 2 bags of unloomed bodkins provide plenty of arrows already. The less arrows around the less careless pewpew, or at least some arrows like normal arrows and barbed arrows would actually have a role other than "leeching archer's gear role".
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Thryn on July 09, 2014, 07:27:40 am
rant time

reduce arrows for ranged; i mean if i get black barred or seriously wounded as melee, im forced to play conservatively if i want to survive, yet archers can shoot all goddamn day (therfore archers have more "long term usefullness")

i played through an xbow 1h and 12 bolts was fucking fine for me, and melee was still proficient

and ffs, shields aren't the global solution to this problem; there's a reason that archers and shields both stayed on the battlefield for centuries

shit like why do arrows fly so fast, dodging them is a pain in the ass; fucking ranged snipers are stupid as fuck, invest time into ranged devs and fix this shit

visitors can't see pics , please register or login

Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Shemaforash on July 09, 2014, 07:34:33 am
I don't mind ranged, but I mind ranged nudging me back 20 meters because I came close.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: KingBread on July 09, 2014, 07:59:42 am
I think the problem starts when they decide to change heavy cav difficulty...

Back in the days when Fallen have more than 3 members we were making FALLEN_ARCHER_DEATH_SQUAD nights and invade servers. But there were one server we never invade. It was Eu1 with Great Khans members on it. Cos when we do join it with our FALLEN_ARCHER_DEATH_SQUAD we were fucking trembled to pieces by GK members switching from donkeys to hipopotams. And becouse there is no good cav on NA server we preffered that one.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: PsychoTwins on July 09, 2014, 08:29:01 am
I can't foresee a ranged cap ever happening, that's too artificial, too arbitrary of a solution. Unfortunately, legitimate nerfs aren't exactly desirable either. What's more unfortunate, is that nearly every proposal to disincentivize ranged without touching effectiveness, must be done at the level off the website (basically meaning it's a no-can-do.)

What options are we left with then? Maybe lower weight on medium-tier to higher-tier armors while reverting that arrows weight decrease. Make it so melee can catch pesky archers without making the archers deal less damage. That way the dedicated melee might be able to catch the archers while being able to tank a bit.

Just spitballing ideas at the moment though.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Artyem on July 09, 2014, 09:03:43 am
I don't know exactly how it could be done, but if you could increase the protection values against ranged weapons on medium / heavy armors, I think that would help quite a bit.  On the other hand, this would further encourage the use of heavy armor and we'd be complaining about heavy armor next.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Herezy92 on July 09, 2014, 09:32:22 am
To be completely honest i think people are making ranged look stronger than they really are. Very rarely do i see ranged winning a round, most of the time its infantry demolishing the other sides infantry. I think ive lost more rounds due to having less infantry and more ranged on my team compared to winning due to having a higher amount of ranged.

[...]
Omg  :shock: what ?  :shock:
NO
WAY


How many times i saw somehting like 8 vs 18 and winning the round because the melee were just "machine-gunned" from everywhere by kiting archers.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 09, 2014, 10:46:45 am
I think the problem starts when they decide to change heavy cav difficulty...

Back in the days when Fallen have more than 3 members we were making FALLEN_ARCHER_DEATH_SQUAD nights and invade servers. But there were one server we never invade. It was Eu1 with Great Khans members on it. Cos when we do join it with our FALLEN_ARCHER_DEATH_SQUAD we were fucking trembled to pieces by GK members switching from donkeys to hipopotams. And becouse there is no good cav on NA server we preffered that one.

KingBread, my hero!
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 09, 2014, 11:34:36 am
Just remove ranged for good. After I am not playing Archer anymore that is.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: 22nd_Earl_NoscopeGabe on July 09, 2014, 12:14:43 pm
Fo sho! Add a range cap son! :shock:
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 09, 2014, 12:15:39 pm
Unfortunately, legitimate nerfs aren't exactly desirable either. What's more unfortunate, is that nearly every proposal to disincentivize ranged without touching effectiveness, must be done at the level off the website (basically meaning it's a no-can-do.)

Can we expand on this a bit please?

Disincentivising ranged without touching their effectiveness? Effectiveness for whom though and in what situations? I think you can adjust some stats without making them much less effective for the genuinely good players. They will adjust while the random ranged may have an incentive to play another class because they can't reach the skill level needed. That will reduce the amount of ranged without them necessarily being less effective in the right hands.

We still have...

Missile speed. Good players will judge for the distance better, good melee will dodge the shot
Ammo. Good players will choose their shots wisely, there will be less projectile spam in the hopes that you or a team mate hit a target
Weight. Good players will think about their positioning more and the bad players get forced into melee

People still have a good incentive to go ranged in order to kill melee (or any other class). If melee has more effective armour ranged will simply have to switch who they target. Ranged shouldn't really have pierce damage, but you can adjust armour soak again (if that was what you did). A problem is that medium armour is used by ranged as well (especially xbowers)..there isn't really enough difference between melee and ranged in melee range

There are probably more things that could be done just by adjusting weapon stats so that people don't just play ranged because they are bad, and the good ranged are still rewarded
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 09, 2014, 12:35:34 pm
The only two posts I find truly agreeable in this entire thread.

I might start (meaning I've never looked at the scripts before) checking out conquest, but don't hold your breath.

I already replied to this post but I cant stress enough how a 3 flag conquest domination system will annihilate siege.

Im baffled how you can agree with this bad beyond whatever idea.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: LordRichrich on July 09, 2014, 02:33:06 pm
Simplest thing to do is to just nerf archery. Steve himself thinks it's way to OP and regularly plays on his melee char instead.

I think removing pierce from bows would be a GREAT start. It would still make you effective vs meduim armour, but those in plate (and rightfully so) would be more protected.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tydeus on July 09, 2014, 02:35:21 pm
Some are wrong more often than others.  :rolleyes:

The only problem I have with people being wrong is when they are too stuck up to admit it. Kinda like when you buffed agi for now reason, decided to ban allers for not trying hard enough, decided to keep HA and HX as viable classes in this mod... yeah I could go on, but I wouldn't want you to cry yourself to sleep too hard tonight.
This is specifically what I'm talking about, Jona. You go and do the very thing you complain about. You start out by saying "people being wrong... when they are too stuck up to admit it" and then follow up by passing your opinions off as fact "kinda like when..." Jona, I beseech you, you're too intelligent of a person to be doing this stuff, please reflect upon the ideas you have, before you go and publicize them.

Agi was buffed for several reasons, whether or not you agree is irrelevant, the truth of the matter is that nearly all of the skilled, long time players were in agreement that STR was far better than AGI. WM scaling was quite poor, so poor that only a very low percentage of melee players would actually cap their WM. You had free wpp that meant you didn't even have to get a single point in WM to be competitive. Then you had the fact that HP is tied to STR while AGI doesn't really have anything useful like that, but to go further still, IF and equipment requirement were also tied to str. This last point means that everything associated with both killing someone and surviving (aside from simply fleeing) was dictated by STR. What's more, is that all of these things had a stacking effect (Plate armor goes further with higher HP pools.)

I'm sure you don't actually mean to say I banned allers, because I had nothing to do with that decision and haven't even taken the time to look at anything more than the logs San posted (which would seem to support the ban.)

I detest HA, HX and HT like anyone else, but trying to hold against me the fact that I haven't removed three classes from this mod that are in fact, a core part of this series, is quite ridiculous. If Shik can be trusted, these games started out as a horse archer simulation game. Now, with that being said, I have just as recently as two days ago suggested that HA are likely deserving of a nerf.

Valour for archers who attack enemy archers? That's not actually rewarding those who do well and could potentially be less effective than actually shooting melee or horses. As stated in another thread recently, due to score functionality (which is relevant, because that's the ONLY thing valour is based on) a person who gets valour is actually accomplishing a fair bit in comparison to the rest of his team. Recognize that score is generated by the amount of health an opponent loses, modified by their score offset, which increases/decreases based upon how well they have done in previous rounds. Thus peasants are often worth much less than the "Pros".

Pause and think about this for a second. Next, for the sake of argument, assume my next two statements are true (the first of which can't actually be debated.) If valour is based on damage dealt, and HA get valour easier than anyone else, doesn't this mean HA are overpowered with respect to how much damage they deal in comparison to everyone else? The answer should be obviously, yes. Now why is this relevant? Because I'm trying to change the conversation into something more meaningful.

Not all classes are meant to have the same killing potential as the rest (this is partially where proximity bonus comes in), but it's certainly not the case that mounted ranged should be found as the most deadly.
Although you might find it a bit cryptic, I am in fact suggesting that they should be nerfed and that the conversation should shift its focus more towards that.

So again, I beseech you, please reflect upon your ideas prior to publication, it really is for everyone's benefit.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 09, 2014, 02:37:38 pm
Again: Somebody like Steevee is just insanely good at archery. Do you nerf Polearms just because Chase says that it is OP and easy to play?

I seriously cannot understand everybody complaining about archers.

There are very few skilled ones who get these great scores. 90% of all archers get negative K/Ds on every map.

I have been playing a lot lately (Holidays woop). Several hours a day. On EU1, EU2, NA1. I have absolutely no problem getting shot all the time. No matter what class I play.

I am playing Polearm without a shield, archer, LHB cav, Swashbuckler, 1h Cav without shield and 2h.

Of course there sometimes are annoying archers or horse archers. Sometimes there are quite a few archers online at the same time. But I have never been at the point where I would think "Damn, there are too many archers online right now."

Sometimes I get shot 5 times in quick succession, sometimes I don't get shot at all. That is how it works.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: bagge on July 09, 2014, 02:42:54 pm
Simplest thing to do is to just nerf archery. Steve himself thinks it's way to OP and regularly plays on his melee char instead.

I think removing pierce from bows would be a GREAT start. It would still make you effective vs meduim armour, but those in plate (and rightfully so) would be more protected.

Taking the moral high ground because he abused his archery wpf to the very max? :lol:

Edit: By other words, he's just being full of himself (sorry Steevee you know I like you but come on).
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tydeus on July 09, 2014, 02:47:07 pm
Can we expand on this a bit please?

Disincentivising ranged without touching their effectiveness? Effectiveness for whom though and in what situations? I think you can adjust some stats without making them much less effective for the genuinely good players. They will adjust while the random ranged may have an incentive to play another class because they can't reach the skill level needed. That will reduce the amount of ranged without them necessarily being less effective in the right hands.

We still have...

Missile speed. Good players will judge for the distance better, good melee will dodge the shot
Ammo. Good players will choose their shots wisely, there will be less projectile spam in the hopes that you or a team mate hit a target
Weight. Good players will think about their positioning more and the bad players get forced into melee

People still have a good incentive to go ranged in order to kill melee (or any other class). If melee has more effective armour ranged will simply have to switch who they target. Ranged shouldn't really have pierce damage, but you can adjust armour soak again (if that was what you did). A problem is that medium armour is used by ranged as well (especially xbowers)..there isn't really enough difference between melee and ranged in melee range

There are probably more things that could be done just by adjusting weapon stats so that people don't just play ranged because they are bad, and the good ranged are still rewarded
Aye. I've said in the past, I think projectile speed could be reduced slightly(1-2 points) for the 1s bows. The problem though, is that this is a fairly minor thing, and if you already have a build and items, it's going to take more than this to convince you to switch to something else. We have talked about ammo and particularly weight, significantly; I don't think the votes are there to get these changed.

The concept "Increase heavy/plate armor effectiveness vs ranged weapons, but not light/medium" sounds good, and in fact it's something we've attempted. Unfortunately, armor isn't actually broken up in tiers, and simply doesn't function like this at all. Any change to plate/heavy armor, will also affect light/medium, and any change to soak/reduce values, will also affect melee. Now, this solution isn't off the table, but it needs to be considered with great caution and care.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 09, 2014, 02:48:56 pm
Archery needs to get an overhaul that fixes brainless kiting and pew pew-ing for days. As I mentioned earlier on in this thread the emphasize needs to be on the act of drawing the bow and taking aim. It is the most arcadey element in Warband, compared to other classes, even Go-Cart-Cavalry.

For n example Throwing is a whole different case, throwers need to tak into account the relatively low missile speed and the weapon path that is a result of this. Whereas archery is just pewewew, fire at the (x) equals win.

Archers can draw their bow AND move, now this is the most rediculous fantasy gambreaking shit ever, imo only PD 4< Bows should be able to do this.before an archers should even begin to think of drawing his bow he should be far from the melee, but this is allowed because of the epic rapid firing this game has. Lower draw speed, please.

As most people unanymously would agree with me the best way to make archery less of an arcade pewpew is to lower missile speed, imo on all bows. I do NOT think damage of archery is OP, thus the damage should be boosted to make up for the weapon speed. The problem with archers isnt the damage, but the way they are allowed to play.

This will result in a higher skill ceiling aswell, I suspect.  (Aiming becomes more difficult and you need to afjust your bow position more extremely)


Btw, i have unloomed light kuyak + heavy gaunts and I can take 4 arrows,  4 arrows! That is ALOT of arrows.

It is safe to say that damage isnt the problem here, its the freedom archers have to play like they do, and being able to carelessly spam arrows around for 4 min( average round time) without having to worry about going empty before its almost over already.

Alot of edits, sorry guys.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 09, 2014, 03:01:20 pm
Btw, i have unloomed light kuyak + heavy gaunts and I can take 4 arrows,  4 arrows! That is ALOT of arrows.

It is safe to say that damage isnt the problem here, its the freedom archers have to play like they do, and being able to carelessly spam arrows around for 4 min( average round time) without having to worry about going empty before its almost over already.

Light kuyak and heavy gauntlets both at +3 is a decent amount of armour. You can wear that gear and still do ranged

If melee hits showed up on your character you wouldn't mention about 4 arrows :D . Plus you can block melee hits indefinitely. You can't really stop a random projectile hitting you, and any hit in the head either kills or puts you 1 hit from death

BTW xbowers with shields and decent armour have too much protection and versatility both from ranged and melee

We should really have more of a clear line between melee and ranged. Play ranged and you have very weak protection against ranged and melee. Play melee and you have better protection from both
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 09, 2014, 03:09:55 pm
Light kuyak and heavy gauntlets both at +3 is a decent amount of armour. You can wear that gear and still do ranged

If melee hits showed up on your character you wouldn't mention about 4 arrows :D . Plus you can block melee hits indefinitely. You can't really stop a random projectile hitting you, and any hit in the head either kills or puts you 1 hit from death

BTW xbowers with shields and decent armour have too much protection and versatility both from ranged and melee

We should really have more of a clear line between melee and ranged. Play ranged and you have very weak protection against ranged and melee. Play melee and you have better protection from both

In EU 1 every archer is wearing more armor then me.. I'm not even kidding. :S

Remember back in the day we lobbied for archers to get melee abilities? so they could "engage in melee"?
Well El-OH-EL, this didnt happen, it only caused archers to be even harder to kill after they kited you for as long as they possibly can..

imo this buff just made archery even worse to deal with, archers dont even counter archers because they have 40+ body armor in some cases! Not even counting the additional hand armor.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Herezy92 on July 09, 2014, 03:13:33 pm
In EU 1 every archer is wearing more armor then me.. I'm not even kidding. :S
[...]
Stop chilling around naked you perv !  :shock:
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 09, 2014, 03:18:32 pm
Stop chilling around naked you perv !  :shock:

I know you like it bro  :oops: :oops:
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: MURDERTRON on July 09, 2014, 03:36:13 pm
Can bodkins damage be reduced while still changing the damage type to pierce?  Alternatively, you coulda drop the damage of all bows and raise the damage on cut type arrows.  This would at the very least create a reason to ever not use bodkins over other types of arrows.  ie: cut arrows doing more damage to lightly armored and bodkins doing more consistent damage overall.  Infantry players have to make this decision every round, but it seems like archers never do.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Godfredus on July 09, 2014, 03:39:29 pm
Archers can draw their bow AND move

This.

Reduce drawing-a-bow speed a bit and significantly reduce their MOVING SPEED WHILE DRAWING.
This will make archers to decide when cav closing to them: they're running or they're risking to get killed while shooting.
I mean: not archer will decide when cav will move shield away to take a swing but the attacking cav will dictate archer's timing if archer decided not to run away, and be able rout them safe for sure, as it should be in melee cavalry vs ranged.

This will restore cavalry as real ranged's scissors.
Also this will destroy kiting scenario since drawing a bow will mean almost a stopping ergo engaging in melee.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 09, 2014, 03:44:55 pm
Biggest Str-whore EU supports this claim, i'm probably in the 2% of any server with less than 40 body armour at any one time. Agi-whores and pick spammers and ninjas all got more than me lol, this mod.

Then again, you wanna QQ about ranged it really is mainly an issue with vanilla warband that they added ranged classes as a 'sniping' class rather than a spray + pray class which is how i always perceived medieval warfare with archers - you line the archers up and all fire in roughly the same direction, you suppress and hit infantry but with no knowledge of your individual confirmed kills or not. Play native for 10 mins and you'll QQ less about ranged in this mod.

However, the current state of armour in crpg is a joke, everyone and his mother has more armour here than they would after a 50-kill streak in native multiplayer. It doesnt stop because some bright spark somewhere invented the ludicrous rumour that more armour is not inherently better, it's just a tradeoff, and 50% of the community was dumb enough to believe them.

I know exactly how you feel. Albeit I choose not to loom armour because I change outfit practicly each round, if not every two or three deaths (siege) and it would be pointless to loom it, I still think that armour is far too abundant in this game. I dont know the average of armour in c-rpg but it wouldn't surprise me if it's close to the 50 body armour.

IIRC, blackbow runs around with a pot helmet and heavy Gotland armour. really? doesn't this strike you as odd?

Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tydeus on July 09, 2014, 03:58:32 pm
Can bodkins damage be reduced while still changing the damage type to pierce?  Alternatively, you coulda drop the damage of all bows and raise the damage on cut type arrows.  This would at the very least create a reason to ever not use bodkins over other types of arrows.  ie: cut arrows doing more damage to lightly armored and bodkins doing more consistent damage overall.  Infantry players have to make this decision every round, but it seems like archers never do.
This can only be done properly through a long series of changes that would include alterations to the soak/reduce values. I realize it may seem like an easy thing, but it's a delicate system. For example, depending on your bow, bodkins might NEVER do enough damage to warrant using them, and you're suggesting lower bodkin damage further? On the other hand, if you're using a Rus or Long bow, you have no reason to be using anything other than Bodkins, unless you just want to be able to spam more, while having lower damage potential per quiver.

On a side note, the HA malus really needs decreased (a clear nerf).
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Macbeth3 on July 09, 2014, 04:17:48 pm
This might be a weird suggestion. But what if Bodkins are turned into blunt damage, and give no damage bonus at all?.

Woudn't that in theory increase the survivability of Light/medium armor, while still have enough armor penetration to be as strong as the current bodkins on heavy armor? (Since blunt damage has a higher minimum-damage, but lower maximum damage) Ontop of that, it would cause less "scaling" with PD, thus reducing the overall damage slightly.

This is ofcourse just a suggestion.

Tydeus, You might have some "numbers" for something like this?

*Edit* And is it possible to give arrows a negative damage component? You could tweak damage for possible blunt arrows like this?

Make lighter armor slightly better agianst ranged with this, but keep it somewhat the same for Heavy armor.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 09, 2014, 04:32:31 pm
Let archers wear heavy as shit armour if they want to.

They are far less manoeuvrable than someone wearing light armour and their weapon proficiency punishment is higher.

Every "über-archer" who was mentioned here wears light-ish armour. Bagge, Nebun, Steevee. Never really seen any of them wear heavy armour.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tydeus on July 09, 2014, 04:53:35 pm
Blunt arrows would be a step in the wrong direction as blunt has the best armor penetration.

Let archers wear heavy as shit armour if they want to.

They are far less manoeuvrable than someone wearing light armour and their weapon proficiency punishment is higher.

Every "über-archer" who was mentioned here wears light-ish armour. Bagge, Nebun, Steevee. Never really seen any of them wear heavy armour.
The wpf penalty from armor used to be 1/2 what it is now(and even lower, before that) yet armor usage hasn't changed since the retirement wpf shenanigans were removed over 3 yeas ago.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Macbeth3 on July 09, 2014, 05:00:23 pm
Blunt arrows would be a step in the wrong direction as blunt has the best armor penetration.

But doesn't that mean you can simply decrease the actual damage values of the arrows (or even go into the negative on the arrows) and therefor make them do roughly the same damage to the armored targets, yet less on light-armored targets?

(Is there any damage calculator somewhere for ranged, that can change Weapon damage/type so I could check it out?)


(Just pulling numbers out of my ass here)

For instance. Bodkins: +2 pierce damage. With longbow does for example 20 damage against high armor, and 50 against low armor
                     Bodking:  -5 Blunt damage. With longbow does 20 damage to High armor, 40 against low armor.

Something like this? Maintaining the damage against high armor while lowering it against the lightly armored.

Once I find a damage calculator that allow for these things to be tested, I could give some acutal numbers, perhaps.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 09, 2014, 05:05:39 pm
Let archers wear heavy as shit armour if they want to.

They are far less manoeuvrable than someone wearing light armour and their weapon proficiency punishment is higher.

Every "über-archer" who was mentioned here wears light-ish armour. Bagge, Nebun, Steevee. Never really seen any of them wear heavy armour.

We don't necessarily need to target nerfs at the best players. To me the idea is to make sure there are fewer safe havens for players who don't want to learn to get better at the game. HA/HX is a clear one, uber hybrid mode (no real drawbacks) is another especially with xbows (shield, 1 hander, xbow and decent armour)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Jona on July 09, 2014, 05:10:52 pm
Agi was buffed for several reasons, whether or not you agree is irrelevant, the truth of the matter is that nearly all of the skilled, long time players were in agreement that STR was far better than AGI.

Skilled long time players... hmmm... kinda like all your pals in chaos? All your pals, who before the patch were nearly all agi, and who after the patch are pretty much 100% agi? Now, I am not trying to argue that strength was not OP (reading comprehension is hard) I am only saying that agi had no reason for a buff. It was incredibly strong even when STR reigned supreme, however it was underutilized since STR was more effective, for the reasons you noted. Arguably, in a more skilled player's hands, AGI was still the way to go. You could say STR had a larger margin for error, which would be true, but once you don't make many mistakes with your blocks, AGI was just as powerful an option, if not even more so. However, while removing a high strength build's effectiveness, you also buffed agility builds. So you remove the strongest class, while simultaneously buffing the second strongest class. Now with #1 removed, #2 is even stronger, making it just as bad as pure STR was beforehand.

I'm sure you don't actually mean to say I banned allers, because I had nothing to do with that decision and haven't even taken the time to look at anything more than the logs San posted (which would seem to support the ban.)

No, you were not the executioner, but being on the NA admin team you were the judge and jury. The whole team voted on whether he should or should not be banned. From what I've heard, there were not many in favor of the second option. Odds are, you supported the first. Or, if as you said you literally did nothing about it, well you know the saying I am sure, "Evil prevails when good men stand by and do nothing."

And for the record, I have no need to proofread what I type before I "publicize" it. I am but a mere player in this community, it is not like I have any position of power where I should at least try and maintain the illusion of intelligence. You know how it works in the real world; politician X says something rude or uneducated about topic Y, and even though plenty of regular citizens might have said the same thing, since he is put up on a pedestal it is a big deal that he now looks like a dumbass. Not only that, but there is a difference between trying to pass off your opinion, and yours alone as fact, compared to passing off the opinion(s) of nearly the entire community as fact. It doesn't have to be a fact, it just has to be something that is widely accepted. You have to realize that in a small community like this, if 98% of the playerbase is in agreement on something, well, their opinions should pretty much be regarded as fact. At what point do their opinions become regarded as fact? Who knows...

Stop associated with only the same small group of "elite long time players" and stoop down to the average players' (or even the noobs') level for a change to really understand the state of this mod.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: jtobiasm on July 09, 2014, 05:11:43 pm
Hows about fix the flags before you think about changing archery.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 09, 2014, 05:20:17 pm
The moment arrows are knocking people down i'm done.  :lol:

Would be hilarious though  :lol:
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 09, 2014, 05:21:05 pm
We don't necessarily need to target nerfs at the best players. To me the idea is to make sure there are fewer safe havens for players who don't want to learn to get better at the game. HA/HX is a clear one, uber hybrid mode (no real drawbacks) is another especially with xbows (shield, 1 hander, xbow and decent armour)

Yeah, I know. I have been saying that they are a bad example myself, just realised that :D

But if an archer prefers to sacrifice manoeuvrability to wear heavier armour, let them.

If a new players decides to play archer then he will definitely find out that they are a whole lot slower wearing heavy armour. Also they might notice that their aim is not as accurate, or they cannot hold the arrow as long.

In my opinion HA/HX are the biggest safe haven, as you called it. Requires no skill at all do not die instantly.
Hybrids are no real safe haven for new players I think. A new player is not high level enough to have some totally OP hybrid build. (Obviously there are some people who are high level and still are totally shit at the game, like Kinngrimm, but that is not the majority)
Melee hybrids are alright anyway, cause if you suck at the game, then even the most OP melee hybrid will do jack shit since you can't block or attack.
Ranged/melee hybrid requires you to be a somewhat high level. Lvl30 makes it fairly difficult to make an OP archer/inf hybrid.
Xbows got a lot better now that they are 15 str for Heavy and 18 for Arbs. But you are still able to snipe and kite forever, so maybe increasing the weight of bolts might do the trick.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 09, 2014, 05:21:44 pm
The moment arrows are knocking people down i'm done.  :lol:

Would be hilarious though  :lol:

Knockdown, crushthrough and Bonus against shields: make it happen!
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 09, 2014, 05:27:10 pm
Knockdown, crushthrough and Bonus against shields: make it happen!
And when you get 5 kills in one round you get a tactical arrow nuke  8-)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Thryn on July 09, 2014, 05:31:20 pm
Seriously though, reduce the number of arrows they can carry.

HA's should be inclined to go for other ranged, yet they go for heavy armored players who can tank 10 arrows. They do this because they can carry 60 arrows. Also, they can't be caught for shit, leading them to do nothing other than follow one or two players across the map until they get the kill(s) without being contested (aka free valour).

"Woah, woah, woah Thryn! What about other cav who can kill them?"
(click to show/hide)
They can't catch them, and the lancing angles make it easy enough for them to turn around and stall cav every time. Oh, and they can shoot behind themselves, so you'll just be running in a massive counterclockwise circle all day. Have fun. (Is there a way to improve the angles for light cav only? Might help give light cav a + over heavy cav)

Also, the only bow that I want to see have decent accuracy out to range is the longbow. Crossbows and lighter bows should shoot like shit from farther distances, but ranged snipers are still bb'ing me from across the map. Also, reduce the speed of projectiles so we can dodge them.

Please, at least do something so I don't have to reiterate myself. And undo the weight reductions. If sneekybver it across the map only to have archers run away for the rest of the round... yeah.

THIS ISN'T LIKE EVERY OTHER NERF THREAD, ARCHERS/HA/HX DO THEIR #RANGEDMASTERRACE SHIT EVERY DAMN ROUND FOR AN EXTRA 2-3 MINUTES, GAMBLING WITH WHATEVER MULTIPLIER THAT OTHER PLAYERS MIGHT HAVE EARNED BECAUSE THEY PLAY EZMODESAFEHAVENNOSKILL RANGED CLASS.

"Oh but Thryn, 2-3 minutes means more XP!" Not when you're rolling x1 all night due to my old friendcher stack on the other team.

/rambling
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Thomek on July 09, 2014, 05:32:57 pm
(click to show/hide)

Jona, are you insane? Or just a tad paranoid?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Konrax on July 09, 2014, 05:33:35 pm
What if using WSE2 range was given it's own damage type all together?

That way we could tweak it using non-melee weapon values.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 09, 2014, 05:45:16 pm
Nerfing HA/HX would be easily done by reducing their angle of firing significantly.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Konrax on July 09, 2014, 05:52:53 pm
Nerfing HA/HX would be easily done by reducing their angle of firing significantly.

This is highly unrealistic though, but I believe there is a realism answer that could work!

Instead of nerfing the firing arc of the rider, make it that there is a responsiveness penalty to the horse, as well as a reduction in the maneuverability of the horse. Reason being is that control of the horse with only your legs is rather difficult to do, and also not as effective of a way to get the horse to do what you want. This way HA can still move around normally IF they have a normal weapon out, but while they are firing it will be more difficult for them to dodge around.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 09, 2014, 05:57:36 pm
Rather than making it complicated, couldn't you make all the bows "unusuable with horse", but make one or 2 of them usable but with bad stats?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 09, 2014, 05:58:09 pm
Since when does anybody care about realism in cRPG when considering nerfs/buffs?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Thryn on July 09, 2014, 05:58:39 pm
This is highly unrealistic though, but I believe there is a realism answer that could work!

Instead of nerfing the firing arc of the rider, make it that there is a responsiveness penalty to the horse, as well as a reduction in the maneuverability of the horse. Reason being is that control of the horse with only your legs is rather difficult to do, and also not as effective of a way to get the horse to do what you want. This way HA can still move around normally IF they have a normal weapon out, but while they are firing it will be more difficult for them to dodge around.
I think horses should be slower and less maneuverable in general. The "realistic" aspect of horses in warfare is also missing, considering none panic and throw riders, break legs, or fall and crush other men.

I'm also for the reduction of acceleration/deceleration of horses, so that HA's who try to start and stop all day and cav that gets caught in a mob have a harder time getting out of sticky situations.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Konrax on July 09, 2014, 06:00:15 pm
Since when does anybody care about realism in cRPG when considering nerfs/buffs?

Because if it can fit and still work, it helps with immersion.

Originally this game was supposed to be a realistic melee combat type game, but using the "it's a game" excuse to nerf/buff things in an uncreative way is what we got. What I suggested would nerf HA/HX, it would also do it in a way that makes sense and would compliment game mechanics instead of just taking damage away or limiting the availability of items.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Konrax on July 09, 2014, 06:03:08 pm
I think horses should be slower and less maneuverable in general. The "realistic" aspect of horses in warfare is also missing, considering none panic and throw riders, break legs, or fall and crush other men.

I'm also for the reduction of acceleration/deceleration of horses, so that HA's who try to start and stop all day and cav that gets caught in a mob have a harder time getting out of sticky situations.

I agree, men are faster then horses at a short range, which would imply we accelerate faster than a horse.

However the top speed of a horse is significantly faster than a man.

Overall maneuverability on horses seems too high tbh.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Mr.K. on July 09, 2014, 06:07:39 pm
Aye. I've said in the past, I think projectile speed could be reduced slightly(1-2 points) for the 1s bows. The problem though, is that this is a fairly minor thing, and if you already have a build and items, it's going to take more than this to convince you to switch to something else. We have talked about ammo and particularly weight, significantly; I don't think the votes are there to get these changed.

Why those numbers? Yumi is 6 points slower than Horn Bow and works just fine if you're good enough. Why not a 6 point decrease? Or 10? Why only 1 which will mean absolutely nothing to ranged...

The current amount of archers limits the possibilities on my choice of gear a lot making the game more and more boring. When I play my 12 armor, 12 strength polearmer, I die with one Rus Bow arrow. With 6-16 horn/rus bows on the enemy team, it doesn't allow me to do much with the build. Same problem with my other light characters as well. Better just use 68 body armor and stack IF so I can at least survive five arrows. Still die to ranged half the time though.

I don't know about the current state of heavy cavalry against archers, but I guess it's not really viable counter either as I see noone playing that class. And if they do three HAs (or six if Seljuks feel like trolling) will hunt them down and kill easily.

Priorities for nerfing archers should be imo:
1) More open flat maps, hills are so broken with this engine anyway
2) Heavy cav riding requirement decrease (7)
3) Nerfing accuracy while wearing armor for all ranged as it makes HA/HX ridiculously strong in good hands
4) Nerfing missile speed a lot to make it more about skill and less about point-and-shoot
5) If all above fails, a nerf to damage

Also why do the arrows never glance anymore? I get constantly hit for 0 damage by peasant ranged and melee, but still get interrupted.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Herezy92 on July 09, 2014, 06:19:16 pm
In Mount & Blade : Napoleonic Wars, you can not reload while riding. You have to not move if you want to reload.

And it's working great.

Add this for HX


For HA, i don't know i let you guys find ideas.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: MURDERTRON on July 09, 2014, 06:22:44 pm
Are there still really a lot of complaints about HX at this point? I don't think they're that bad since the reload speed nerf.  HA is way more problematic.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gurnisson on July 09, 2014, 07:18:35 pm
Equipment weight affecting maneuver on horseback would nerf HA, HX and melee cav taking insane amount of armour because there's no downside on horseback. The problem with HA is that you can spam arrows constantly, like really, there's no reason not to shoot as you're not going to run out of arrows anyway. Making conserving arrows more important could be a good way to limit them. Who would take 3 quivers (21 weight from just the arrows) if you nerf your own maneuverability by doing so?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Prpavi on July 09, 2014, 09:32:53 pm
HA master race, you all can pull on my little penis! \(  ^____^  )/

Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Sniger on July 09, 2014, 10:47:03 pm
I have no respect whatsoever for players who choose to play ranged cav in a medieval game where majority is on foot and melee. I have no respect because i know they only play it to cause misery and grief/troll. There is close to no teamwork. Riding around "supporting" your team shooting arrows into random enemies is not teamwork. Helping a mate by bumping an enemy over and over again is not teamwork.

I have no respect for you, you are shit gamers with a shit mindset and shit attitude towards your co-gamers.

U R SHIT.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Prpavi on July 09, 2014, 10:56:44 pm
I have no respect whatsoever for players who choose to play ranged cav in a medieval game where majority is on foot and melee. I have no respect because i know they only play it to cause misery and grief/troll. There is close to no teamwork. Riding around "supporting" your team shooting arrows into random enemies is not teamwork. Helping a mate by bumping an enemy over and over again is not teamwork.

I have no respect for you, you are shit gamers with a shit mindset and shit attitude towards your co-gamers.

U R SHIT.

No u!
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Rebelyell on July 09, 2014, 11:02:27 pm
Prpavi- Sniger
5-1
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Sniger on July 09, 2014, 11:39:54 pm
visitors can't see pics , please register or login
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Shemaforash on July 09, 2014, 11:44:05 pm
Helping a mate ... not teamwork.

Okay
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Sniger on July 09, 2014, 11:53:43 pm
i fear you dont know what "out of context" means :|
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Noodlenrice on July 10, 2014, 12:02:39 am
i fear you dont know what "out of context" means :|
no u
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bronto on July 10, 2014, 12:54:46 am
I hate to quote Daruvian cause it will just go to his already inflated ego of himself but he made a good point about why he plays 1h cav with some shit lord build and it applies to ranged as well. He said he plays cav because it allows him occasionally kill players who are much more skilled than he is and when he does it makes him feel all warm and fuzzy inside. That's basically why I think there are so many ranged currently. If you aren't level 34 melee you're going to get shit on a lot unless you possess a lot of skill. Ranged you still need to be a decent player but you can have a much better direct result to your team winning and a higher chance of hurting the enemy so your team can finish them off. Yes it's frustrating for pure melee builds but it's also frustrating hitting someone five or six times just to glance and get one shot.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: PsychoTwins on July 10, 2014, 12:59:32 am
I hate to quote Daruvian cause it will just go to his already inflated ego of himself but he made a good point about why he plays 1h cav with some shit lord build and it applies to ranged as well. He said he plays cav because it allows him occasionally kill players who are much more skilled than he is and when he does it makes him feel all warm and fuzzy inside. That's basically why I think there are so many ranged currently. If you aren't level 34 melee you're going to get shit on a lot unless you possess a lot of skill. Ranged you still need to be a decent player but you can have a much better direct result to your team winning and a higher chance of hurting the enemy so your team can finish them off. Yes it's frustrating for pure melee builds but it's also frustrating hitting someone five or six times just to glance and get one shot.

Or you play ranged cuz you are a shitlord scumbag  :wink:
(click to show/hide)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bronto on July 10, 2014, 01:04:28 am
Or you play ranged cuz you are a shitlord scumbag  :wink:
(click to show/hide)

That too. I just like to put hard shafts into women. Ask your mom.
(click to show/hide)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Algarn on July 10, 2014, 01:09:53 am
Or you play ranged cuz you are a shitlord scumbag  :wink:
(click to show/hide)

Or you play ranged cuz you are a shitlord scumbag  guy that doesn't want to be some food just to please other tryhards/plated scrubs/cavs and eventually get some kills regardlessly about the target's skills. Despise the fact I dislike those who take no PS and simply run instead of fighting, I'm also tired to die in melee to a noob that got 70 body armor but kills me because I glance on him.

Some changes are needed about ranged (accuracy and missile speed), but the class in itself isn't OP at all. I loved when Panos told me that I should prepare to GTX because he was about to make an archer char. The result was simply another respec back to cav/melee, probably because he had a shitty ratio as archer.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: PsychoTwins on July 10, 2014, 01:17:26 am
Or you play ranged cuz you are a shitlord scumbag  guy that doesn't want to be some food just to please other tryhards/plated scrubs/cavs and eventually get some kills regardlessly about the target's skills. Despise the fact I dislike those who take no PS and simply run instead of fighting, I'm also tired to die in melee to a noob that got 70 body armor but kills me because I glance on him.

Some changes are needed about ranged (accuracy and missile speed), but the class in itself isn't OP at all. I loved when Panos told me that I should prepare to GTX because he was about to make an archer char. The result was simply another respec back to cav/melee, probably because he had a shitty ratio as archer.

visitors can't see pics , please register or login
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bronto on July 10, 2014, 01:24:08 am
Algarn, I appreciate the support and totally understand your frustration; great sig too by they way. Bob was just busting my balls, we're friends and he may or may not be my son. Our show on Maury hasn't been filmed yet and I'm 99.9% sure I'm not his father but we'll have to wait and see!
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Algarn on July 10, 2014, 01:26:22 am
90% of the perons who posted in this thread are people wanting archery, and ranged in general destroyed. Thinking you are serious when saying ranged players are scumbags isn't totally wrong for me, since you're a lightly armored melee player (at least, the last time I saw you playing, which is about two months now).

To Bronto, we got the same feeling about being raped in melee by armor crutchers, it's not about supporting a side or another, since relying on min maxed builds/ equipment to survive and get kills is simply ridiculously effective.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Shemaforash on July 10, 2014, 02:46:25 am
i fear you dont know what "out of context" means :|

Pretty sure that's basically the definition of teamwork
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bronto on July 10, 2014, 02:56:36 am
I agree with Heskeytime. Basically, if it kills me it's OP. Please nerf.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Screaming Idiot on July 10, 2014, 03:11:33 am
I think people should stop thinking the game should accommodate for themselves instead of the opposite. Like, how lightly armored 2h/pole expects to rek archers/xbow/cav by charging them instead of using a shield for once or maybe staying out of the danger zone. Everyone is going to be more vulnerable to one playstyle than the other and should not expect to fare just as well against said playstyle.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 10, 2014, 03:25:20 am
I think people should stop thinking the game should accommodate for themselves instead of the opposite. Like, how lightly armored 2h/pole expects to rek archers/xbow/cav by charging them instead of using a shield for once or maybe staying out of the danger zone. Everyone is going to be more vulnerable to one playstyle than the other and should not expect to fare just as well against said playstyle.

Makes too much sense, they should be able to be high level duel builds and still kill everyone on the field easy. I mean if they are good at melee combat they shouldnt have to learn anything else like how to build a character for battle, where ranged may be a factor.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Noodlenrice on July 10, 2014, 03:56:06 am
I think people should stop thinking the game should accommodate for themselves instead of the opposite. Like, how lightly armored 2h/pole expects to rek archers/xbow/cav by charging them instead of using a shield for once or maybe staying out of the danger zone. Everyone is going to be more vulnerable to one playstyle than the other and should not expect to fare just as well against said playstyle.
What if there is 2 or more ranged? Your shield isn't an impenetrable barrier around you.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 10, 2014, 04:11:14 am
What if there is 2 or more ranged? Your shield isn't an impenetrable barrier around you.

Positioning and awareness of where archers are, basic stuff..
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Noodlenrice on July 10, 2014, 05:18:46 am
So I must be in corner, and have wallhacks
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: _GTX_ on July 10, 2014, 01:07:45 pm
Positioning and awareness of where archers are, basic stuff..
If you get a shield, you might be able to avoid getting shot for some time then, if you don't try to actually go towards the archers. If you go towards the archers, you will most likely be shot in your sides or even your back, because they will start splitting up. Ontop of this, archers are usually way in the back, so you will most likely also be fighting melee, which is a possibility for a 1h/shielder, but not really for a 2h/polearm with a shield, since they can't both fight and stay protected from archers at the same time, not properly.

If we however imagine that there is no melee around them, then you still have the problem with the split archers, which means that if you have chase one, then the other one will shot you in the back. This of course goes on, while the archer you're chasing is running away. This is why just ''get a shield'' is far from enough. A shield might be able to delay your death, but it won't really change the result by much.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 10, 2014, 01:16:21 pm
I think strategucly the only way to effectively counter archery is a combination of shielders putting pressure on them driving them back and heavy cav to negate skirmishers that try to x-fire.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Xiou on July 10, 2014, 01:28:55 pm
I think strategucly the only way to effectively counter archery is a combination of shielders putting pressure on them driving them back and heavy cav to negate skirmishers that try to x-fire.
And you get your average group of random on EU1 to pull that off.

Myself, I am a shielder, always have been due to massive ammounts of bundle of sticksry raining down on my head from day 1. I love the combat system and love dueling without a shield, but as soon as it is on my back I get shot to pieces. Even if I am the last man standing against 10 and clearly have no chance and just want a nice fight you get countless noobs shuffling around the fight to get a good shot into my back. A ranged cap would be one way, but I really don't see why one of the few games that exists with a sweet combat system like this is now dominated by archers, horse archers and xbows, etc. Ranged needs to be nerfed IMO. Archers are far too accurate, especially with the little pew pew bows which have been buffed by the so called 'balancers.' One look at that and it is quite clear that a few people are more than happy to alter the entire mod just to make their own build better for them.

It quite simply sucks.

If I could join a server and expect a fight I would, but I hardly play right now because 50% of the battle is getting shot and the other 50% is watching some little shit on a horse run away for hours while failing to shoot anyone.

You guys need to seriously consider who you allow to make balance changes to this mod, before the entire player base you worked so hard to build leaves.

Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 10, 2014, 01:34:01 pm
It was a theoretical statement, cav is ussually too busy backstabbing unaware opponents and are too scared to lose their horse to archers. Its not a free kill afterall.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Molly on July 10, 2014, 01:38:45 pm
visitors can't see pics , please register or login

"get a shield lol"

Play on EU2 instead.
I know, I am late but this really. Ranged is way less dominant. It's the better place to be when you fight with real weapons vs real men 8-)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Molly on July 10, 2014, 01:44:53 pm
sry dbl post :3
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 10, 2014, 01:45:49 pm
If you get a shield, you might be able to avoid getting shot for some time then, if you don't try to actually go towards the archers. If you go towards the archers, you will most likely be shot in your sides or even your back, because they will start splitting up. Ontop of this, archers are usually way in the back, so you will most likely also be fighting melee, which is a possibility for a 1h/shielder, but not really for a 2h/polearm with a shield, since they can't both fight and stay protected from archers at the same time, not properly.

If we however imagine that there is no melee around them, then you still have the problem with the split archers, which means that if you have chase one, then the other one will shot you in the back. This of course goes on, while the archer you're chasing is running away. This is why just ''get a shield'' is far from enough. A shield might be able to delay your death, but it won't really change the result by much.

That is why you dont charge them, you lurk around walls and hide untill you can either catch them off guard and backstab (ive found archers to be very tunnelvisioned) or win through MOTF. A big clump of infantry can usually push for them though, unless they have very good positions which is when you simply camp them out and they cant even make it to the flags.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlindGuy on July 10, 2014, 01:53:06 pm
Hmm, Panos you are silly, there ALREADY IS A RANGED CAP!

Infact, theres multiple:
(click to show/hide)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Herezy92 on July 10, 2014, 02:11:09 pm
If you get a shield, you might be able to avoid getting shot for some time then, if you don't try to actually go towards the archers. If you go towards the archers, you will most likely be shot in your sides or even your back, because they will start splitting up. Ontop of this, archers are usually way in the back, so you will most likely also be fighting melee, which is a possibility for a 1h/shielder, but not really for a 2h/polearm with a shield, since they can't both fight and stay protected from archers at the same time, not properly.

If we however imagine that there is no melee around them, then you still have the problem with the split archers, which means that if you have chase one, then the other one will shot you in the back. This of course goes on, while the archer you're chasing is running away. This is why just ''get a shield'' is far from enough. A shield might be able to delay your death, but it won't really change the result by much.
This is a MEGA +1.
This is why we should test to increase the weight of their bows/arrows. (in order to reduce their insane running speed)
Or let's find something else, that reduce their speed. (Their damages are okey, i don't think we need to nerf it, but their number is the problem.)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bronto on July 10, 2014, 04:00:09 pm
If you get a shield, you might be able to avoid getting shot for some time then, if you don't try to actually go towards the archers. If you go towards the archers, you will most likely be shot in your sides or even your back, because they will start splitting up. Ontop of this, archers are usually way in the back, so you will most likely also be fighting melee, which is a possibility for a 1h/shielder, but not really for a 2h/polearm with a shield, since they can't both fight and stay protected from archers at the same time, not properly.

If we however imagine that there is no melee around them, then you still have the problem with the split archers, which means that if you have chase one, then the other one will shot you in the back. This of course goes on, while the archer you're chasing is running away. This is why just ''get a shield'' is far from enough. A shield might be able to delay your death, but it won't really change the result by much.

What? You mean to tell me that one person can't kill two people because of teamwork?!?!? I see what you mean now. Fucking asshole archers. Please nerf their teamwork into THE GROUND. HOW DARE THEY OUTSMART ONE MELEE PERSON WHEN HE CHARGES TWO ARCHERS!!!!!!!!!!!!!!!!!!!!111!!!!11!! IT'S SO UNFAIR!!!!!!11!!!11! ON TOP OF THAT, MELEE ALSO HAS TO FIGHT OTHER MELEE IN A MEDIEVAL WAR GAME WHERE CAVALRY, RANGED, SHIELDERS, POLEARMS, AND TWO HANDED SHITLORDS ACTUALLY FOUGHT!1111!!!!111!!! WAY TO GO!!!!111!!!!1111!!!!

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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Thryn on July 10, 2014, 04:22:33 pm
We're not nerfing teamwork, we're nerfing
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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 10, 2014, 05:59:53 pm
Whats wrong with 2 archers killing 1 infantry anyways, 2 infantry kill 1 archer so  :?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 10, 2014, 06:04:37 pm
Because shooting someone isn't pvp. There is no sense of comparing one person against another. Melee is scissors vs scissors when/if you get to melee range

I like to die in melee because I know I made some mistake or I at least had a go at fighting back. Getting shot is something you can't necessarily avoid, and you get the feeling you got shot by some bad player who can't really play the game unless he has rock vs scissors
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Herezy92 on July 10, 2014, 07:00:38 pm
Because shooting someone isn't pvp. There is no sense of comparing one person against another. Melee is scissors vs scissors when/if you get to melee range

I like to die in melee because I know I made some mistake or I at least had a go at fighting back. Getting shot is something you can't necessarily avoid, and you get the feeling you got shot by some bad player who can't really play the game unless he has rock vs scissors
Yeah.

To be honnest, i wont understand the guys who decided to play a "point & click" when you are in the best game for medieval melee fight.

"YEY let's play a random shooter so common on so many games when we are on the best game aimed for his special & unique melee gameplay.
What the heck ?  :?

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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bronto on July 10, 2014, 07:02:12 pm
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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Thryn on July 10, 2014, 07:09:55 pm
no u

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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Crob28 on July 10, 2014, 07:38:07 pm
Whats wrong with 2 archers killing 1 infantry anyways, 2 infantry kill 1 archer so  :?

The thing is, 2 archers can kill 1 infantry and be in absolutely no danger, one kites while the other shoots, infantry can't engage the target and will take a hit sooner or later.

Meanwhile 2 infantry against 1 archer (assuming they manage to dodge and weave their way into melee range) will still be in danger against the archer, sure they have an advantage in that they are a melee build, but the difference isn't THAT great and we've all seen archers take down at least one opponent in these situations when they've finally stopped running.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 10, 2014, 07:38:15 pm
Go duel if you dont like getting shot then, and only want to improve your melee skills. Or try to get the melee only server back (that one was great wasnt it? didnt see it get populated at all beyond 15 players or so). I remember playing that server and it just gets super lame quickly, not much to think about except controlling a fight and not failing blocks. Ranged may not appeal to you, but i can sort of understand why it does to some. And i can definitely understand people wanting to play ranged because melee is too hard (at this stage of the game, some people having played beyond 3k hours), but they still like the feel of a medival game.

Whenever i die to ranged i just think of what i couldve done to survive. Most of the time i overextend a bit and just keep hacking on some peasant and suddenly im in enemy territory with little cover, well then i fucked myself up, when i could probably have just stayed by cover and tried to keep the fight there. Or maybe i could try to improve my dodge patterns.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: CrazyCracka420 on July 10, 2014, 07:41:57 pm
I'm sure people bitched about ranged in real life too.  You know the difference between real life and this video game?  People in real life had to deal with it.  Either with their equipment they used, the terrain they fought on, or the people they brought with them to battle (aka who you fought with).  They weren't able to bitch  and cry to God to limit the amount of ranged the enemy brought with them to battle.

Adapt and stop your bitching.  Problem solved (because there is no problem to begin with, only the one between your ears). 

What I love about crpg is that you encounter so many different scenarios when you fight.  Whether it be where the enemy gathers (i.e. terrain and map), what classes they have, and what classes your team has.  How the teams work together (or decide to rambo and solo a hill full of archers).  It's up to you to adapt, not up to the enemy to make it easy for you to kill them.

Everything has pro's and con's in the game.  What is the "pro" for ranged classes?  They can hit people from a distance. Stop the fucking derp already. 
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: CrazyCracka420 on July 10, 2014, 07:47:39 pm
why do we have to get shields? why cant the range stop being pussies and fight.

I dont want to change my style of fighting because people are too scare to get dirty.

Why should you get to dictate how other people play the game?  If you're dying repeatedly, the problem is on you, not the people killing you. 

You don't have to get a shield.  You can continue doing the exact same thing you did last round.  And the round before, and the round before.  It's perfectly fine if you want to keep walking directly into the wall in front of you.  But don't bitch at the admins to move the wall.  You have the ability to go around, go under, climb over, or get a teammate to boost you over it.  But you can also keep walking into the wall, that's your choice too. 
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 10, 2014, 07:50:49 pm
I'm sure people bitched about ranged in real life too.  You know the difference between real life and this video game?  People in real life had to deal with it.  Either with their equipment they used, the terrain they fought on, or the people they brought with them to battle (aka who you fought with).  They weren't able to bitch  and cry to God to limit the amount of ranged the enemy brought with them to battle.

Adapt and stop your bitching.  Problem solved (because there is no problem to begin with, only the one between your ears). 

What I love about crpg is that you encounter so many different scenarios when you fight.  Whether it be where the enemy gathers (i.e. terrain and map), what classes they have, and what classes your team has.  How the teams work together (or decide to rambo and solo a hill full of archers).  It's up to you to adapt, not up to the enemy to make it easy for you to kill them.

Everything has pro's and con's in the game.  What is the "pro" for ranged classes?  They can hit people from a distance. Stop the fucking derp already.

Realism argument, adapt, everything has pros and cons...

Problem with the adapt argument is that adapting often means to change clas  or incorporate something that works well against the classes that you have issues with. So what do people do? They go ranged themselves. Or they adapt by sucking fun out of the game, hiding, standing around waiting for flags.

Pro's and cons? You mean balance basically, and no this game is not balanced. If it were ranged would get a big disadvantage when it comes to protection or in melee, and they don't necessarily

No points mentioning realism argument..

Am I QQing now? Pretty sure thats were you go next :D
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: CrazyCracka420 on July 10, 2014, 07:59:34 pm
Class limits are lame, nerfs are unnecessary since Ranged isn't really OP, and adjusting stats would never fix that.

If Tydeus and friends want to get a little more ambitious instead of spending their time tweaking cRPG by skullfucking animations, they should try to polish up Siege 2.0, or rework it into a more proper Conquest/Domination gametype with respawns, three flags, and ticket respawns.

I still can't imagine it being THAT complicated. Take Field by the River or some other popular, open map. Add three siege flags, around both spawns and in the middle. Import Strategus tickets, and make them drain both from deaths and from not holding enough flags. Tune it for 5-10 minute rounds, with the same XP system.

There, 90 percent of all complaints about the game go away. All classes have their place. HA harrass infantry traveling to flags.. ranged defend a flag or suppress defenders. Infantry take and hold ground. Cav be cav wherever they want. Fun, full battlefield from the beginning to end of every round. So much less rage at the game. Much more fun for casual playing.

Fucking do it instead of retweaking the Sweet Spot Animation Hilt Density Algorithim of the pitchfork for 100 hours

Damnit should have scanned for a smoothrich post before I posted...he hits the nail on the head.  Change the game mode and all the bitching goes away. 

Realism argument, adapt, everything has pros and cons...

Problem with the adapt argument is that adapting often means to change clas  or incorporate something that works well against the classes that you have issues with. So what do people do? They go ranged themselves. Or they adapt by sucking fun out of the game, hiding, standing around waiting for flags.

Pro's and cons? You mean balance basically, and no this game is not balanced. If it were ranged would get a big disadvantage when it comes to protection or in melee, and they don't necessarily

No points mentioning realism argument..

Am I QQing now? Pretty sure thats were you go next :D

So you build the perfect melee build that is awesome for 1v1'ing other melee, and then you cry when ranged dominates you when they have favorable conditions?  I'm not using realism as an argument at all. I'm suggesting that people in real also complained "WAH THEY CAN HURT ME BEFORE I CAN HURT THEM".  And they adapted.  A person who trained with a 2hand sword their whole life didn't necessarily need to go and learn how to shoot a bow overnight, or learn how to use a shield.  They could have just not fought the archers on the favorable terrain for archers.  They could have stood behind their buddies who had shields until they got close enough to slaughter the archers. 

My point is that there is no problem, except for peoples' inability to adapt to the battlefield conditions.  Congrats on min-maxing to best devastate melee infantry, you're now weak to ranged classes.  Deal with it. 
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 10, 2014, 08:06:20 pm
Nah I have 5 shield skill, 1 hander at 138 + other melee abilities. If I wanted to I could get 5 PD instead and my build wouldn't change much. That would be me adapting to the situation in the most efficient, min max way. I'll shoot melee, shoot ranged, shoot cav. If I get into melee I'll drop the bow and my melee ability won't go anywhere

The problem is that adapting means to get abilities that exacerbate the ranged issue. My 5 shield skill points would be best put into stats so that I have a better melee build and xbow WPF actually :D . There is your pro's and con's . The game is just not balanced very well
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: LordRichrich on July 10, 2014, 08:17:58 pm

So you build the perfect melee build that is awesome for 1v1'ing other melee, and then you cry when ranged dominates you when they have favorable conditions?  I'm not using realism as an argument at all. I'm suggesting that people in real also complained "WAH THEY CAN HURT ME BEFORE I CAN HURT THEM".  And they adapted.  A person who trained with a 2hand sword their whole life didn't necessarily need to go and learn how to shoot a bow overnight, or learn how to use a shield.  They could have just not fought the archers on the favorable terrain for archers.  They could have stood behind their buddies who had shields until they got close enough to slaughter the archers. 

My point is that there is no problem, except for peoples' inability to adapt to the battlefield conditions.  Congrats on min-maxing to best devastate melee infantry, you're now weak to ranged classes.  Deal with it.

Grumbs hasn't min-maxed for maximum infantry killing power actually.

The problem is, there's very few terrains that AREN'T favorable for archers over infantry in some way. And there's always somewhere for them to hide around a tree so they don't get cav fucked.

No one wants ranged removed, a lot of people just want it toned down. The damage you can out put INDISCRIMINATELY is the problem. Yes, melee can (presumably) hit harder than ranged. But ranged can do so with 0% risk of the player they're targeting getting them back.

Also, to address the "Chase is good at X so we should nerf it too" argument, again Chase isn't dealing indiscriminate damage. I myself have killed Chase like one or two times before. Phase, Atze - any of the EU melee demi-gods I've likely felled them at some point. You know how many times I've killed Shosho, or Bagge, or Steve once they're aware of me? Zero. The only time I've killed them is through a surprise attack simply because they are impossible to engage from the front unlike Chase etc etc.

Again, archers can stay. Let's just tone done their damage output/missile speed/accuracy. Making archery harder to get kills or even land shots with will REDUCE THE VOLUME OF ARCHERS and those who are good at archery WILL REMAIN SO LIKE THEY HAVE THROUGH ALL THE OTHER ARCHERY CHANGES.

Christ, it's as though people somehow never get on servers when it's majority ranged XD
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: MURDERTRON on July 10, 2014, 09:22:14 pm
Archers in medieval times typically fired in volleys from behind their infantry.  They did not use guerrilla spec ops seal team 6 elf ranger tactics.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: San on July 10, 2014, 09:35:36 pm
Getting rid of very long/indefinite hold and tying accuracy penalties with a scaling damage penalty as well would be two nice steps before talking about stats. I find indefinite holding a somewhat broken mechanic, negating any sort of prediction factor. I also find decreases in accuracy (shooting while running/turning/holding bow too long) somewhat useless when there will be some randomization in movement of the opponent dodging (Edit: and effective range of course, but that's tied with missile speed as well). An additional damage penalty would provide more tangible feedback (and maybe a very slight bonus when timed perfectly). Not guaranteeing headshots on an unaware target is the only time where I see accuracy really being a prominent balance factor.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 10, 2014, 09:41:46 pm
There should be more penalties for using decent armour with ranged (especially a xbow). Then melee will have a tangible reason to stay melee. You don't really lose enough effectiveness in other areas when you switch to ranged, especially if you have a 32+ character. There is a real lack of incentive NOT to take some ranged ability. With no skill point investment needed for xbows you can even have more stats than someone who uses a shield.

Or heavy armour should be cheaper and be better against ranged than now, and make it so ranged don't use heavy armour
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 10, 2014, 10:09:34 pm
Then again, you wanna QQ about ranged it really is mainly an issue with vanilla warband that they added ranged classes as a 'sniping' class rather than a spray + pray class which is how i always perceived medieval warfare with archers - you line the archers up and all fire in roughly the same direction, you suppress and hit infantry but with no knowledge of your individual confirmed kills or not.

Would definitely be awesome if this was possible in cRPG. But there are not enough people to actually make arrow volleys happen. Also people would whine about "There are too many my old friendchers!" :D
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Xiou on July 11, 2014, 12:13:47 am
My point is that there is no problem, except for peoples' inability to adapt to the battlefield conditions.  Congrats on min-maxing to best devastate melee infantry, you're now weak to ranged classes.  Deal with it.
Untrue, the problem lies when the scenery involves a roof which is only accessible from one crazy jump which is then populated by a group of archers. They then have complete domination over the whole map as they are on a roof and no matter how big your carefully organized group of shielders is, you will get shot to pieces trying to get up and the one man with a poleaxe helping the archers is sure to screw you if you finally make the jump.

Sure, everyone hated archers in real life but they didn't jump on the roof of nearby houses and become almost invunerable. And yes, you can try to shoot them, and they hide over the ridge of the house and shoot you back.

I am starting to believe that ranged is not the whole problem, but that the maps allow for too much abuse of hard to reach places for ranged people to camp out.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlueKnight on July 11, 2014, 01:13:44 am
Untrue, the problem lies when the scenery involves a roof which is only accessible from one crazy jump which is then populated by a group of archers. They then have complete domination over the whole map as they are on a roof and no matter how big your carefully organized group of shielders is, you will get shot to pieces trying to get up and the one man with a poleaxe helping the archers is sure to screw you if you finally make the jump.

Sure, everyone hated archers in real life but they didn't jump on the roof of nearby houses and become almost invunerable. And yes, you can try to shoot them, and they hide over the ridge of the house and shoot you back.

I am starting to believe that ranged is not the whole problem, but that the maps allow for too much abuse of hard to reach places for ranged people to camp out.

(click to show/hide)

<puke_hard.gif>

Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Chosen1 on July 11, 2014, 02:14:53 am
why not just add a team class balancer?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: HappyPhantom on July 11, 2014, 02:31:12 am

To be honnest, i wont understand the guys who decided to play a "point & click" when you are in the best game for medieval melee fight.


1. Ping.

2. Variety.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Westgate on July 11, 2014, 02:40:18 am
(click to show/hide)
The round was already over half over with many ranged dead. Oh yeah, and this is only 1 team.

What is with so many ranged recently?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: gallonigher on July 11, 2014, 04:14:12 am
I think only longbow+bodkin users should be able to deal any considerable amount of damage to players who are heavily armored; all the other bow/arrow combos need a damage nerf across the board

There are too many ranged players who cheapen the game with their artless point-and-clicking.  Go play another generic fps if that's how you're gonna game.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlindGuy on July 11, 2014, 04:47:02 am
Ranged caps, again.
(click to show/hide)


EDIT:
Back on topic: the volley idea is silly, archers fired in volleys historically, sure, but were talking several thousand archers. What happened in medieval field battles has little to do with what happens with 50 vs 50 crpg battle. IRL archery IS accurate, DOES do damage, and is fast to shoot and run away. Historical balance would be nice, IMHO, just because longbow would have massively increased misile speed, but what we need is ACTUAL balance. Simplest solution is to block access to all players to archery and crossbows untill they have a gen 16 character. That way they have to had played enough to apreciate that archery is a thing to do every now and then for a laugh, not to main to lvl 36 and just prove how broken the game balance is.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tears of Destiny on July 11, 2014, 04:56:01 am
Archers in medieval times typically fired in volleys from behind their infantry.  They did not use guerrilla spec ops seal team 6 elf ranger tactics.


Uh, yeah, they did. Ever heard of a little thing called Robin Hood and his Merry Men? Learn your history, so embarrassing...


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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Mokou on July 11, 2014, 05:19:39 am
Feel like we're on the same page here, ranged should be a support/team class, not a 'hero' class.

What should be a "hero" class? Plate-wearing Two-handers? I think it's pretty silly to arbitrarily decide some builds should be able to solo extremely well and others should be locked into support roles.

Getting rid of very long/indefinite hold and tying accuracy penalties with a scaling damage penalty as well would be two nice steps before talking about stats. I find indefinite holding a somewhat broken mechanic, negating any sort of prediction factor. I also find decreases in accuracy (shooting while running/turning/holding bow too long) somewhat useless when there will be some randomization in movement of the opponent dodging (Edit: and effective range of course, but that's tied with missile speed as well). An additional damage penalty would provide more tangible feedback (and maybe a very slight bonus when timed perfectly). Not guaranteeing headshots on an unaware target is the only time where I see accuracy really being a prominent balance factor.

While I agree that some bows have too long a hold time, I don't think changing this would do much at all. Holding only negates the prediction factor at very close distances (essentially the distance where the arrow will hit the target before the target's hitbox can move out of the arrows path at normal movement speed... i.e. close enough that you do not have to lead the shot at all) because beyond that holding doesn't change the fact that the target could continue moving or switch direction and the arrow will miss. If you have to lead, you have to predict regardless of how long you can hold the shot--but I've gone off on a tangent from my original point.

I don't think lowering holding would do much because unless you're in that very short range scenario, most decent archers don't hold shots very long to begin with, unless you're trying to line up an extremely long distance shot on a stationary target, like another archer... Anyone who's played their archer build for a goodly bit of time knows about where to aim even before the shot and isn't going to spend a ton of time with the shot held trying to lead on a target 50, 75 yards away. They're going to lead and aim while drawing and then let off the shot as soon as they hit their top accuracy so that they can line up more shots. Holding shots at long range is just asking for the melee to get closer.

I think the one time I consistently hold shots is when facing down non-ranged cav. Because the horse hitbox is wide enough that accuracy means a lot less and they move quickly enough that getting off the second shot isn't possible anyway.

Just my $0.02.


I can honestly say as an Archer that there are times where there are too many ranged on the server. It's not just a melee issue, it becomes difficult to even be an archer because there are too many other ranged to have to deal with to carefully pick off enemies. But I don't think nerfing archery is the correct way to address the problem, because I personally don't think it's significantly imbalanced. Any build can seem too good when its population becomes disproportionate.  That's the nature of rock-paper-scissors balancing. If there were 15 cav on each team, battle would be suffering, if a large portion of the population are carrying shields, being ranged is depressing.

I would definitely support a set number of bows able to spawn per round based on the number of people on each team if it weren't for the fact that it would frustrating as all hell to jump on to battle and have five or six really awful archers playing and not be able to play my main.

Perhaps this is an issue that needs to be addressed and balanced via map structure? Implementing more cover, shifting flags away from open easy to shoot at locations, shifting the map rotation to favor maps  that aren't as open or don't have nice locations for ranged to sit and camp?


I think only longbow+bodkin users should be able to deal any considerable amount of damage to players who are heavily armored; all the other bow/arrow combos need a damage nerf across the board

There are too many ranged players who cheapen the game with their artless point-and-clicking.  Go play another generic fps if that's how you're gonna game.

This is stupid.
If anything bows should be trended towards more similar damages and then archery damage globally nerfed.
Longbows are already extremely strong damage wise compared to the shortbows, and their slow speed and high accuracy meshes very well with high strength archer builds.

Also I don't even your last statement. Longbows are the most point-and-click of any of the bows, because they are the best suited for sitting back far away from combat and sniping.

Simplest solution is to block access to all players to archery and crossbows untill they have a gen 16 character. That way they have to had played enough to apreciate that archery is a thing to do every now and then for a laugh, not to main to lvl 36 and just prove how broken the game balance is.

This is also stupid.
Archery is a good tool for new players to be able to actually live for a decent amount of time during rounds instead of walking into melee and getting completely wrecked by people with years of experience in fighting/blocking/chambering/footwork who are also on high level characters AND in full heirlooms. It gives newer players the ability to do a small amount of work for their team and also teaches them to watch how the battle flows, how teams are moving and shifting across the battlefield, and to keep track of cav and rogue players flanking.

The issue is not that there are dedicated archers or new archers it is that there are too many ranged in proportion to other builds.
Forcing people to level and retire their character a dozen times before they can even touch the build they want to play is idiotic and petty.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: bagge on July 11, 2014, 05:57:23 am
Reading this thread

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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: San on July 11, 2014, 06:30:38 am
@Mokou

Exactly, that would weaken them when confronted with close-range encounters.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Shemaforash on July 11, 2014, 06:34:46 am
this thread pops up every now and then and the answer to it is the same as it is every time, adapt or stop whining
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Mokou on July 11, 2014, 07:29:23 am
@Mokou

Exactly, that would weaken them when confronted with close-range encounters.

But is that really what people are complaining about?

It seems to me that the issue people have is with being bombarded with bolts and arrows at the beginning of rounds and in the middle of rounds when trying to fight other melee/get to archers/go someplace else in the map. That is--the problem people seem to be worked up about is that they can't get to the archers in the first place because they're continuously nailed by ranged before they get anywhere close due to an overpopulation of ranged characters. Changing holding isn't going to stop that much. Just make it easier to close in that last 20 feet or so if you manage to get all the way over to the archers alive.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: HappyPhantom on July 11, 2014, 07:34:15 am
It seems to me that influx of new players = ranged.

We've just hit a period where this is happening; I think the number of ranged will drop off as a) new players try other builds, b) get better at melee and get bored of ranged, or c) quit. Cos we all know mod is ded.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Smoothrich on July 11, 2014, 08:50:58 am
lmao a random shitpost whine thread is already at 20 pages so everyone can input their Wise ADvice on how to nerf archery

You know I once or twice looked at forums for games like Chivalry Medieval Warfare (a fun game) and its exactly the same thing. Just massive shitposts of rage saying that "ranged FUndamentalliy will ruin the Melee Centric experience of this game, because melee can't hit them back.  Nerf. Them...." over and over

Don't twist your heads too much San and Tydeus, everything will just cause more bitching no matter what you do, it will never end, its a deep rooted insecurity/rage trigger that, understandably, most players will experience in a medieval combat game. And you know what? They should get pissed. I'm sure Count Jon Edwardfucker the Ninth would've raged too if in the middle of slaughtering peasants some dickhead with a sling brained him with a rock and he fell out of his saddle and got stabbed to death with pitchforks too.

I know I mostly just get annoyed at how battle mode promotes kiting from light ranged to stay alive all round, and scares cav away from charging archers due to survivability issues. Sweet sweet Strategus respawn system..
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Herezy92 on July 11, 2014, 10:06:04 am
The thread deviated from what we originally asked.

We are now speaking about nerfing the archer's class, which is not the current problem.

At start Panos asked a POP-CAP, not a NERF.

Why ?
Because they are not OP
They are just too many.

Which cause many bad effects. (Destroying the balance, the fun, players leaving, etc...)

(click to show/hide)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: F i n on July 11, 2014, 11:15:54 am
Plus oned.

By introducing a fair balance system you could counter most of the current issues.


Yesterday for example, playing on eu1 - that one map with the huge wall in between 2 little islands....

Total pop: 60 players -

The enemy team: Archers: 15, crossbows: 7, throwers: 5, cavalry: 1

Our team: Archers 6, crossbows 7, throwers 4, cavalry: 7


So what to do?

1)Get up the wall, attacking their archers? NO! GETTING SHOT TO PIECES!

2)Staying down, trying to find cover? NO! FLAG SPAWNS ON TOP OF THE WALL!

3)Trying to reach the flag after it spawned? NOhoooooooo! (see 1) )

4)Wait for our Archers to kill theirs? NO! IF ONE OF OUR ARCHERS LEAVES THE COVER TO SHOOT THEM, HE'S BEING AIMED AT BY 4 OF THEIR ARCHERS --> the pure number of archers in their team basically just nullifies our archers.
 
5)Get a shield? NO! FLAGS SPAWN ANYWAY - NO CHANCE TO GET UP THE STAIRS, IF THERE'S ARCHERS SHOOTING YOU FROM BOTH SIDES.


6)Teamwork-rush the walls? NO! THEIR INFANTRY IS BLOCKING THE STAIRS WHILE THE RANGED CONFOUND EVERY ATTEMPT OF SOME MELEE ACTION BY INTERRUPTING ATTACKS, DAMAGING PLAYERS, RANDOMLY HEADSHOTTING THEM.

7)Wait until they're out of ammo? NO! 15x50(+) ARROWS AVAILABLE.

8)GTX? Yes.


_____________________________




It's not even the ammount, that's the real problem here. Nor is their damage or some other stuff - it's the balance, it's the maps, it's a flagsystem that doesn't work in a non frustrating way.

Period. 
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Inglorious on July 11, 2014, 11:30:51 am

1)Get up the wall, attacking their archers? NO! GETTING SHOT TO PIECES!

2)Staying down, trying to find cover? NO! FLAG SPAWNS ON TOP OF THE WALL!

3)Trying to reach the flag after it spawned? NOhoooooooo! (see 1) )

4)Wait for our Archers to kill theirs? NO! IF ONE OF OUR ARCHERS LEAVES THE COVER TO SHOOT THEM, HE'S BEING AIMED AT BY 4 OF THEIR ARCHERS --> the pure number of archers in their team basically just nullifies our archers.
 
5)Get a shield? NO! FLAGS SPAWN ANYWAY - NO CHANCE TO GET UP THE STAIRS, IF THERE'S ARCHERS SHOOTING YOU FROM BOTH SIDES.


6)Teamwork-rush the walls? NO! THEIR INFANTRY IS BLOCKING THE STAIRS WHILE THE RANGED CONFOUND EVERY ATTEMPT OF SOME MELEE ACTION BY INTERRUPTING ATTACKS, DAMAGING PLAYERS, RANDOMLY HEADSHOTTING THEM.

7)Wait until they're out of ammo? NO! 15x50(+) ARROWS AVAILABLE.

8)GTX? Yes.


I laughed quite a bit at this.

This thread in a nut shell

Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Torost on July 11, 2014, 12:41:20 pm
Ranged has always been "OP".. ever since cavemen starting throwing rocks .. and in its current form the longest range ever.. soldiers sitting on the other side of the world launching hellfires from predatordrones high up in the sky onto unsuspecting targets. Not fair!

But since crpg is a game and somewhat a historical simulator. Maybe we should maximize fun?
If ranged joy surpass their victims grief that it is a succes!
Utilitarianism always solves any problem. :D


Rangedfix Suggestion:

When running,drawing or releasing  the archer gets a small additive temporary wpf penalty. The wpf will trickle back to max again after small amount of time, if in a resting state, or walking. This will result in arrows starting of as accurate, and after a few releases or retreats lead to inaccurate arrows. Simulating battlestress. Ever watched  biathlon? Where the skiers slow down the pace before reaching the stands to have better aim?

This could be used for throwing and crossbows aswell.

Only works if stats are "malleable" ingame tho.



Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Xiou on July 11, 2014, 02:04:33 pm
(click to show/hide)

<puke_hard.gif>

Nuff said...
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Tzar on July 11, 2014, 02:04:58 pm
Quit and start playing other games, an let cRPG rot. Thats what i did, im just waiting for there new game.. Havent played for 5 months now, an not planning on it since the RaI\Iged scrub lobby have the devs dicks so far down there throat now...

Also fucking up heavy cav, so they could keep up the pew pew, fucked up my build  :lol: CBA to respec, CBA to play....

Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bronto on July 11, 2014, 02:23:55 pm
The absolute worst thing to happen to archery was the reworking of the stats of bows. It was a terrible idea and it has clearly failed. Revert bows to how they were. There is now way the second bow in (nomad bow) should arguably be one of the strongest bows in the game. That is completely moronic. Comparable to making the wooden stick, axe, or pitchfork in other classes the second best weapon for that class or the sumpter horse just slighty worse than the courser. Please. I had a major issue when the decision was made to remove longbow's pierce only damage WHICH IS HOW IT SHOULD BE, to then the respec of all bows and arrows. I mean come on. There is a point where something is ok, then there is a point when you've just gone too far.  I don't want to do this but I will. Below is how the stats of the bows should be in my humble opinion, not how they are now. Again how they are now is fucking stupid and it's the reason why there are so many people shooting you in melee. You can max an archery build with a nomad bow and have laser guided missiles that shoot faster, more accurately, and more rapidly than anything on the battlefield. On top of that, use some bodkins and now that machine gun does pierce damage. GG everyone. Here's my list.

(click to show/hide)

Also arrows shouldn't determine what type of damage your bow does. If they do, then bring back the ability for me to switch between quivers when I pick my targets.

Edit: Feel free to play with the numbers I'm on my phone and have to keep editing to see the entire list!
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlindGuy on July 11, 2014, 02:53:38 pm
While I agree with Bronto that the current balance of bows is fucking so assbackwards that it makes unborn infants cry in the prospect of having to live in a world with it, Bronto's numbers are just as stupid, and as to longbow being pierce, thats retarded.

In what world though is ANY bow going to have faster misile speed than longbow? I don't get it... longbow from yew would is natural laminate, and ask any historian who has stupied period just prior to and during 100 Years War will tell you, yew longbow is a laminate recurve bow, the arrows out of a 90-150 pound recurve laminate are going to be invisible to the naked eye for the first hundred metres, forget there being ANY bow faster.


As to crossbows too: before the steel arms, so every crossbow below Heavy Crossbow, needs misile drastically reduced: shit wasnt fast, before steel bows, crossbows were not even dangerous to men in maille.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bronto on July 11, 2014, 03:17:05 pm
(click to show/hide)

Are you new?
(click to show/hide)
Longbow in this game used to be the only bow that does pierce damage. As for my numbers being retarded, please adjust them so they aren't and post your ideas. Every missile speed should be less than the longbow as it used to be.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlindGuy on July 11, 2014, 03:21:20 pm
Are you new?
(click to show/hide)
Longbow in this game used to be the only bow that does pierce damage. As for my numbers being retarded, please adjust them so they aren't and post your ideas. Every missile speed should be less than the longbow as it used to be.

Yes Im new Bronco, new enough to remember when the Longbow pierce dmg was introduced. it was a bad idea then, and now.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Lt_Anders on July 11, 2014, 03:34:07 pm
Are you new?
(click to show/hide)
Longbow in this game used to be the only bow that does pierce damage. As for my numbers being retarded, please adjust them so they aren't and post your ideas. Every missile speed should be less than the longbow as it used to be.

Longbow, Pierce only is bad. It's better to be able to make the bow do damage, and arrows choose the type of damage. Also, FYI, longbows, intrinsically did not do "pierce" damage. It was the Bodkins fired from their arrows that did that. Having Bodkins set as Pierce was the smart way, and more intuitive than anything else.

Still don't see problem with archer numbers. I never get focused down by any form of archer and if they kill  me, I already knew they were there and bad at removing my capability of getting hit.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bronto on July 11, 2014, 03:36:13 pm
Yes Im new Bronco

Bronco

Bronco

Bronco


(click to show/hide)

Also, you all have opinions but I don't see your work. As I said in my other post, adjust the stats and post them. The hard work is done, now copy and paste what you think it should be. Don't be lazy ass people that don't agree but won't show you what they think is better. That's just stupid and how can anyone take you seriously if all you're going to do is say your wrong, spout some words, but don't actually show what you think the stats should be.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlindGuy on July 11, 2014, 03:40:37 pm
(click to show/hide)

Your some newmy old friend from NA, who cares tbh: Know when the mod seriously started to go downhill? When we got NA ppl on the "balance" team... WHY do you guys even play this? You have 5 minutes of martial history, and most of that is in provoking your neighbors untill you can safely claim them as aggressors then murdering their ppl wholesale. Nub, gtfo, get three thousand years of recorded martial history and culture then come back.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bronto on July 11, 2014, 03:48:21 pm
Your some newmy old friend from NA, who cares tbh: Know when the mod seriously started to go downhill? When we got NA ppl on the "balance" team... WHY do you guys even play this? You have 5 minutes of martial history, and most of that is in provoking your neighbors untill you can safely claim them as aggressors then murdering their ppl wholesale. Nub, gtfo, get three thousand years of recorded martial history and culture then come back.

Typical EU superior nerd. I expected you to have an intelligent conversation but apparently that is beyond your capabilities. What does your history have to do with anything? What does any of your statement above have to do with anything at all? You can't be that dense can you? I've probably played this mod as long as you have. I've played since pretty much the beginning. You really turned this into an NA/EU debate just like all the other threads this happens too and yet you view me as the idiot. You should be glad that other people play the game other than assholes like you that get angry for no reason. All I'm asking is that you and anyone else, show me what you think the stats should be. Is it that fucking hard? Are you drooling on your keyboard unable to type anything but insults because that's how stupid you are?

Edit: Just saw your signature and the team was right. You are a total twat.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlindGuy on July 11, 2014, 03:53:33 pm
Typical EU superior nerd. I expected you to have an intelligent conversation but apparently that is beyond your capabilities. What does your history have to do with anything? What does any of your statement above have to do with anything at all? You can't be that dense can you? I've probably played this mod as long as you have. I've played since pretty much the beginning. You really turned this into an NA/EU debate just like all the other threads this happens too and yet you view me as the idiot. You should be glad that other people play the game other than assholes like you that get angry for no reason. All I'm asking is that you and anyone else, show me what you think the stats should be. Is it that fucking hard? Are you drooling on your keyboard unable to type anything but insults because that's how stupid you are?

Edit: Just saw your signature and the team was right. You are a total twat.

I don't see the part where I claim to view you as the idiot, nor the part where I am angry. But please, continue to make shit up, it really makes ME look like the "dense" one here :D

Your a funny dude, but calm down, I shouldn't be able to see your bloodpreasure through your text buddy.

EDIT: I'm serious, calm down, you really shouldn't get so worked up over forum spam about a game. Do you have a high salt intake?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bronto on July 11, 2014, 03:54:48 pm
I don't see the part where I claim to view you as the idiot, nor the part where I am angry. But please, continue to make shit up, it really makes ME look like the "dense" one here :D

Your a funny dude, but calm down, I shouldn't be able to see your bloodpreasure through your text buddy.

Poor guy can't even read his own writing. Is the EU education system really that bad? Go reread what you typed to me and tell me it sounds completely friendly.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlindGuy on July 11, 2014, 03:56:15 pm
Poor guy can't even read his own writing. Is the EU education system really that bad? Go reread what you typed to me and tell me it sounds completely friendly.

You know, if you keep constantly changing what it is you are claiming, eventually you might just be right. :D
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Lt_Anders on July 11, 2014, 04:00:02 pm
Your some newmy old friend from NA, who cares tbh: Know when the mod seriously started to go downhill? When we got NA ppl on the "balance" team... WHY do you guys even play this? You have 5 minutes of martial history, and most of that is in provoking your neighbors untill you can safely claim them as aggressors then murdering their ppl wholesale. Nub, gtfo, get three thousand years of recorded martial history and culture then come back.

Translation:
I'm EU. My dick is small and I have to insult someone because I can't make a valid, proper post defending my viewpoint. Thanks for ignoring me
-Total Twat.

@Bronto
I'm not an archer, but your stats seem off, honestly. At work so I can't spend time creating something.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bronto on July 11, 2014, 04:00:40 pm
visitors can't see pics , please register or login
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 11, 2014, 04:03:05 pm
Can't we just talk about nerf ranged? NA are descended from europe, same as EU. Not that that would be a valid reason to not have input anyway.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Mokou on July 11, 2014, 04:03:19 pm
I'd appreciate it if you two stopped your contest for biggest internet tough guy--no one is impressed, and the NA vs EU pissing contest is tired, pointless and unrelated.
To begin with, the issue at hand is too much ranged, not the historic or relative (to each other) power of the bows in the mod.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlindGuy on July 11, 2014, 04:04:31 pm
I'm EU. My dick is small and I have to insult someone because I can't make a valid, proper post defending my viewpoint.

Well, I didn't have any viewpoint to defend, I was basically saying: I really don't care that he got butthurt cause I wrote his name wrong: I have no idea who he is and really don't care :D
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bronto on July 11, 2014, 04:07:11 pm
I'd appreciate it if you two stopped your contest for biggest internet tough guy--no one is impressed, and the NA vs EU pissing contest is tired, pointless and unrelated.
To begin with, the issue at hand is too much ranged, not the historic or relative (to each other) power of the bows in the mod.

Please see my original post on page 20 where I at least put together a chart before Blindguy interrupted an intelligent conversation I attempted to have with the community. Fuck cause I know none of you will because it's just too much goddamn work. Here it is again.

(click to show/hide)

Now we're back on track!

Edit: Blindguy I never got butthurt and was making a joke with the Bronco thing but you were too stupid to realize it. Thus proving my point.

Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Herezy92 on July 11, 2014, 04:15:57 pm
Go e-fight somewhere else.

Back to the topic please.

We need to fix the amount of archers.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlindGuy on July 11, 2014, 04:18:41 pm

(click to show/hide)

Now we're back on track!

Edit: Blindguy I never got butthurt and was making a joke with the Bronco thing but you were too stupid to realize it. Thus proving my point.

Insulting me again still wont help your numbers be any less backward. Stop posting this. This thread is about number of archers, nothing to do with bows.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bronto on July 11, 2014, 04:19:49 pm
Insulting me again still wont help your numbers be any less backward. Stop posting this. This thread is about number of archers, nothing to do with bows.

Archers have nothing to do with Bows! LOL!

visitors can't see pics , please register or login
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Rico on July 11, 2014, 04:21:47 pm
The Native bow animation looks stiff and retarded, the cRPG one is smooth and nice. Wouldn't surprise me if some people didn't play archery in Native, but started doing so in cRPG because of this.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Aldogalus on July 11, 2014, 04:22:19 pm
EU education system

more like

EU eduaction MISSED EM
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Pappy on July 11, 2014, 04:23:14 pm
nothing to do with bows.

You throw rocks?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 11, 2014, 04:25:21 pm
EU education system

more like

EU eduaction MISSED EM

(click to show/hide)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlindGuy on July 11, 2014, 04:33:28 pm
Well, reguardless of bow balance: Which I fully agree with you is currently in such a shit state it looks like Somalia, new players are going to gravitate towards archery because it is an easy class to play.

Please don't be butthurt "Profesional Archers", I have done 16 gens as archer, untill they set up slot system and the softcap on levels, archery was my favorite thing, since I could carry a decent weapon and fight while using a bow that doesn't look retarded: Cannot stand ppl who use horsebows (If it has a leather sheath for the bow, its DESIGNED INGAME to be used on a horse, the quiver SHOULD be on the horse's saddle, but the engine doesn't allow that, the bows SHOULD be unusable on foot, to stop the HORRIBLE look of them) as their primary bow while on foot make me sick.

That said: archery is not highskill, difficult, cool, anything of that nature. My primary enjoyment in it is shooting horses from across the map, its fun to predict their position and launch arrows high into the air and see the horse fall. But even that, shooting at fast moving targets across the entire map, is not difficult.

So new players, and plain bad players, will gravitate naturally towards archery in this game, because unlike real life, it does not require any amount of skill beyond not making a stupid build. Even unloomed (I currently dont use a loomed bow on my archer alt) archery is good, despite what many ppl claim. So, a nice cap would be, imho:

Dont allow new players to use any ranged. Once they have, lets say, 8 generations, allow them throwing, at 12 allow them crossbows, at 16 allow them archers. Simple.

Archers have nothing to do with Bows! LOL!

If you change the order of the words and completely restructure the sentence, you can arrive at a different meaning. Yes. Well done. That's how women argue BTW, you might wanna review that information, and grow a pair: argue based on what the person you disagree with ACTUALLY WROTE OR SAID, not on what other interpretations you can make for the words once you change the meaning of the sentence.

EDIT:
You throw rocks?

I wrote, this THREAD isn't about bows, its about NUMBER OF RANGED PLAYERS, not bow balance. Try to keep up.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: bigsean on July 11, 2014, 04:36:37 pm
Lots of proposed changes here that prompts me, a player who's devoted his entire c-rpg life to the art of archery, to ask the balance team; Is this the best you got? Do you really think I can’t handle another goddamn nerf? It’s gonna take a whole lot more than that to break me you fucks. These changes, of course, follow increased arrow weight and no jump-shot, which is really just fine by me. Stat changes, nerfs, change in game mechanics, all I can say is; keep them coming cocksuckers. Do them all again for all I care. In fact, I LOVE IT. I THRIVE ON IT. EVERY STEAMING PIECE OF SHIT YOU THROW AT ME ONLY MAKES ME STRONGER. FUCKING FEED ME, BECAUSE YOU SONS OF BITCHES SURE CANT BEAT ME
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlindGuy on July 11, 2014, 04:40:07 pm
Lots of proposed changes here that prompts me, a player who's devoted his entire c-rpg life to the art of archery, to ask the balance team; Is this the best you got? Do you really think I can’t handle another goddamn nerf? It’s gonna take a whole lot more than that to break me you fucks. These changes, of course, follow increased arrow weight and no jump-shot, which is really just fine by me. Stat changes, nerfs, change in game mechanics, all I can say is; keep them coming cocksuckers. Do them all again for all I care. In fact, I LOVE IT. I THRIVE ON IT. EVERY STEAMING PIECE OF SHIT YOU THROW AT ME ONLY MAKES ME STRONGER. FUCKING FEED ME, BECAUSE YOU SONS OF BITCHES SURE CANT BEAT ME

Lol, I think you got wrong thread, but even if not: who are you?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Finse on July 11, 2014, 04:47:18 pm
i still stick with the fact Ranged is a part of the medival battle, so making a cap for it... well i dont know
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: bigsean on July 11, 2014, 04:49:23 pm
Lol, I think you got wrong thread, but even if not: who are you?

ad hominem nice
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlindGuy on July 11, 2014, 04:53:58 pm
ad hominem nice

No, I think you need to check your latin, bro, because as I see it.

1/ This thread about capping the amount of ranged, not nerfing archers.

2/ I don't see any argument in your post, just you saying you can and will take the nerfs to archery.

3/ No-one is trying to counter what you saying, nor discount it

I literally just don't know who you are, that's all. I guess you are an NA archer, but since I've never been shot by you, how am I supposed to know? What's your lvl?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 11, 2014, 04:56:12 pm
i still stick with the fact Ranged is a part of the medival battle, so making a cap for it... well i dont know

The fact we need a cap for one type of class should speak volumes about the issue with cRPG meta gaming. People gravitate towards ranged as its so versatile and its a skill equaliser. If people are shield whoring you take an axe..too much cav you take a long polearm..too many 2 handers take ranged. Too much ranged? Take more ranged. You can take more shields but its still better to simply have more ranged as that deals damage. A shield is only a defensive item, like manual blocking. You can take cav maybe, but its very limited in which terrain its useful in, and its equally as good against melee and they don't want their horse to get shot by going to archer nests

Nerfing ranged probably won't change that key issue with the game. Making ranged harder to play (less of a skill equaliser), and less versatile (weaker against some classes) might help somewhat
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: bigsean on July 11, 2014, 04:58:37 pm
No, I think you need to check your latin, bro, because as I see it.

1/ This thread about capping the amount of ranged, not nerfing archers.

2/ I don't see any argument in your post, just you saying you can and will take the nerfs to archery.

3/ No-one is trying to counter what you saying, nor discount it

I literally just don't know who you are, that's all. I guess you are an NA archer, but since I've never been shot by you, how am I supposed to know? What's your lvl?

guess you need this

/s

also

i cringed at "since i've never been shot by you" lmao
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlindGuy on July 11, 2014, 05:15:09 pm
guess you need this

/s

also

i cringed at "since i've never been shot by you" lmao

Whatever bud, when you decide to type logical sentences in english you can rejoin the discussion.

The fact we need a cap for one type of class should speak volumes about the issue with cRPG meta gaming. People gravitate towards ranged as its so versatile and its a skill equaliser. If people are shield whoring you take an axe..too much cav you take a long polearm..too many 2 handers take ranged. Too much ranged? Take more ranged. You can take more shields but its still better to simply have more ranged as that deals damage. A shield is only a defensive item, like manual blocking. You can take cav maybe, but its very limited in which terrain its useful in, and its equally as good against melee and they don't want their horse to get shot by going to archer nests

Nerfing ranged probably won't change that key issue with the game. Making ranged harder to play (less of a skill equaliser), and less versatile (weaker against some classes) might help somewhat

BUT HOW is the question Grumbs: I mean, there's historical accuracy: Milanese and Gothik are arrowproof IRL. But is that the best option? If I'm honest, armor balance is currently fucked also, with most armors above the 40-45 mark being given arbitrary numbers, and many very high tier armors that shouldn't be, tbh, considering their construction methods and materials, they should be alongside mailshirts. I really wouldn't mind a COMPLETE armor overhaul, with armors being rated by actual historical effect, and the plate armors having some more weight added, with difficulty and a lot of price added too. Currently I don't think upkeep is a real problem for anyone who isn't brand new. At least, it has never been an issue for me...ever. Infact the only times I even look at it is when stuff is repaired and I want to share my amusement with how little it costs with the server.

Do that, and make the plate armor what it was: proof against arrows: Sure a bodkin from a longbow can be made to penetrate plate a few MM when fired directly at the flatter sections: but its not like when you wear plate you wear it touching your naked skin, most times you have a shirt, then a padded akketon, some maille sections and then your plate ontop. Arrows were recorded to stick into milanese when fired from under 10 metres, but the wearer remained upright and unhurt. Look at battle of Verneuil: Lombard and Milanese mercenary cavalry, both the riders and the horses, were literally impervious to English longbow spam, the English had to win the day with the Poleaxe.

Then archers will cry: Oh I literally cannot hurt that guy: yeah, thats right, you can't. Tough shit. Only way for archers to hurt plated guys: sustained arrows to the head, each glancing but JUST managing 2-5 points of dmg.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Robert on July 11, 2014, 05:33:56 pm
 QUOTE   ---   ADD A FUCKING RANGED CAP ALREADY

YOU FUCKING TWAT PANOS, GET FUCKED  :rolleyes:

I'm archer btw  :D
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: the real god emperor on July 11, 2014, 05:37:28 pm
Ask people promise to never play ranged,if they promise award them with a lp, and lock all the ranged skills.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: gallonigher on July 11, 2014, 06:02:50 pm


This is stupid.
If anything bows should be trended towards more similar damages and then archery damage globally nerfed.
Longbows are already extremely strong damage wise compared to the shortbows, and their slow speed and high accuracy meshes very well with high strength archer builds.

Also I don't even your last statement. Longbows are the most point-and-click of any of the bows, because they are the best suited for sitting back far away from combat and sniping.


There are far too many factors that need to be considered in bow draw strength, arrows used, and missile speed to standardize them; your counter-proposal is absolute nonsense.  It should take the strongest bow (bodkins only) to kill someone wearing the strongest armor.  Then it would actually be balanced.  As it is now, any wannabe archer with shit gear can get lucky with a single arrow and kill a lion.  The game has devolved into ranged shootout and those without can only dodge so many things at once.  Why should I be forced to play a shielder??

And don't fool yourself, all archery is "point-and-click" regardless of the bow being used.

Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: CrazyCracka420 on July 11, 2014, 06:03:50 pm
How about we have a proper team balance system so one team doesn't have 90% of the ranged players?  And then one step further, have a proper conquest game mode that allows all classes to do what they do best.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlindGuy on July 11, 2014, 06:05:57 pm
How about we have a proper team balance system so one team doesn't have 90% of the ranged players?  And then one step further, have a proper conquest game mode that allows all classes to do what they do best.

No, that would require thought and work, not something we are gonna see invested into crpg at this time.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 11, 2014, 06:10:01 pm
To remove click and shoot you could also add in another layer.. Possibly press x before you can draw the bow(much like couch but reversed, you need to be standing still for it to be able to be pressed), then aim and press E to release the arrow. Idk really, could work, could not. Idk  :mrgreen:
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: gallonigher on July 11, 2014, 06:10:51 pm
I wouldn't complain as much about archery or throwers if only there was a proper balancer in place to make sure that no one team had all the ranged players.

But that won't happen
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: F i n on July 11, 2014, 06:13:02 pm
To remove click and shoot you could also add in another layer.. Possibly press x before you can draw the bow(much like couch but reversed, you need to be standing still for it to be able to be pressed), then aim and press E to release the arrow. Idk really, could work, could not. Idk  :mrgreen:

how about, archers have to enter a 16 digit password before they're able to release arrows? :)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 11, 2014, 06:13:59 pm
how about, archers have to enter a 16 digit password before they're able to release arrows? :)

For me that would be ideal, please add!  :wink:

Besides its only two actions, which isnt alot. (I assume?)

Come to a halt.
Press x, press lmb to take aim.
Release Normal lmb to fire.

Moving will undo the drawing.

Pressing e is indeed a bit of an overkill, but this is a way to make archers less legolas'ish.

In hindsight you are right, this IS infact too much for the average c-rpg player to remember.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: gallonigher on July 11, 2014, 06:14:40 pm
give them a little mini-game they have to play every time they want to nock and draw an arrow  :D
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: gallonigher on July 11, 2014, 07:37:54 pm
Anyone else not able to play?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Mokou on July 11, 2014, 08:32:08 pm
There are far too many factors that need to be considered in bow draw strength, arrows used, and missile speed to standardize them; your counter-proposal is absolute nonsense.  It should take the strongest bow (bodkins only) to kill someone wearing the strongest armor.  Then it would actually be balanced.  As it is now, any wannabe archer with shit gear can get lucky with a single arrow and kill a lion.  The game has devolved into ranged shootout and those without can only dodge so many things at once.  Why should I be forced to play a shielder??

And don't fool yourself, all archery is "point-and-click" regardless of the bow being used.

I'm not saying any archery isn't point and click--I was pointing out that whining about archery being point-and-click and in the same post saying that the long bow... The most point-and-clicky of the bows... Should be made the default bow by means of nerfing the damage of other bows, is silly. If the damage between bows were more similar, the longbow would still be the best for anti-plate because it would still have the highest damage... its just that it would have less relative damage compared to the other bows, and all bows would have less damage overall.

Lucky kills are the nature of combat. A two-hand hero can get a lucky chamber unintentionally and kill a superior player.

I don't think you should be forced to play shielded, but once again, the shootout is a result of too much ranged in a given match, not the power of bows. Just like you don't want to be forced into using a shield, archers don't want to be forced into using a single bow to be at all effective.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Kajia on July 11, 2014, 10:14:02 pm
EVERY LITTLE UNSKILLED FUCK, WHO CANT BLOCK MORE THAN 2 HITS IN A ROW, GRABS A BOW AND BECOMES A HERO OF THE BATTLEFIELD

EU1 PRIME TIME, 32 PLAYERS, AND THE MAJORITY IS FUCKING RANGED.

JESUS FUCKING CHRIST ADD A RANGED CAP ALREADY

and a cav cap, and a thrower cap, and a douchebag cap, and a [insert whatever you hate here] cap too. but no retard cap, pls, as that would make the game empty. but penguin caps, and white caps, and blue caps, and caps with crocodile tears.
also a cap cap.


oh, that reminds me:
(click to show/hide)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Thedric on July 12, 2014, 02:13:05 am
The archers are annoying, but they are nothing compared to the HA master race. It's a griefer class that is effective to the point where two of my irl friends quit this mod citing them as one of the reasons. It is a class that CANNOT be killed by inf and other cav, it's like kiting ranged all over again. So for the love of god nerf that class into oblivion and hope dickheads like Zero, Kistray and Lovemore quit this mod and never come back.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: StonedSteel on July 12, 2014, 02:33:54 am
lol u say all over again like it aint still happening, try catching agile while he's on foot, he dont shoot too hard, but he will shoot ya dead b4 u ever reach him
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 12, 2014, 02:40:27 am
lol u say all over again like it aint still happening, try catching agile while he's on foot, he dont shoot too hard, but he will shoot ya dead b4 u ever reach him

If you arent super slow strenght build you should be able to catch up, unless he drops bow and runs but then he also cant shoot.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: StonedSteel on July 12, 2014, 02:47:14 am
If you arent super slow strenght build you should be able to catch up, unless he drops bow and runs but then he also cant shoot.

AgileAstralis chose his name very well, trust me, he's damn fast, like, Usain_Bolt_With_Bow fast
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Godfredus on July 12, 2014, 01:04:52 pm
I tried to deal with op archery again, joined battle several times today and yesterday but left it very soon because of shitloads of arrows flying in the air. I can't breathe arrows, I can't help it. Desperately annoying. Just saying. Nerf archers. Buff horses.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Fearvich on July 12, 2014, 08:53:57 pm
Ranged is hard to play. Lets not ostracize a significant fraction of the player-base and send them packing.
Get a shield, dodge the arrows, or wear plate. Opening your mouth just makes for a bigger target. I remember when all arrows did piercing damage, and every round the arrows would block out the sun. Now that called for a nerf.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 12, 2014, 10:06:08 pm
I tried to deal with op archery again, joined battle several times today and yesterday but left it very soon because of shitloads of arrows flying in the air. I can't breathe arrows, I can't help it. Desperately annoying. Just saying. Nerf archers. Buff horses.

Buff horses? u crazy, cav is way more OP than archers.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlueKnight on July 12, 2014, 10:15:08 pm
Buff horses? u crazy, cav is way more OP than archers.

But you use warspear, how can cav be any threat to you?  :?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 12, 2014, 10:27:46 pm
But you use warspear, how can cav be any threat to you?  :?

I have other alts you know. And having a spear doesnt mean i can see every horse coming, like if im fighting someone.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 12, 2014, 10:30:36 pm
I have other alts you know. And having a spear doesnt mean i can see every horse coming, like if im fighting someone.

Nor does nerfing horses.

Tbh, this just proves that everything you previously stated is irrelevant.  :|

"Nerf horses and make them so slow I have atleast 5 seconds to react, also I have a soear, so I should be able to fight off an entire batalion of cav on my own."

Come on man..
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlueKnight on July 12, 2014, 10:47:19 pm
I have other alts you know. And having a spear doesnt mean i can see every horse coming, like if im fighting someone.

Nor does nerfing horses.

This, no matter how you nerf cavalry, you won't magically increase players' awarness.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 12, 2014, 10:55:08 pm
Nor does nerfing horses.

Tbh, this just proves that everything you previously stated is irrelevant.  :|

"Nerf horses and make them so slow I have atleast 5 seconds to react, also I have a soear, so I should be able to fight off an entire batalion of cav on my own."

Come on man..

Where did this come from, i simply said that cav is way more OP than archers when someone wanted horses buffed, i haven said what i would suggest to be done to them.

Since you maybe didnt read the other posts which are also on this page ill just gather them up to make it nice and easy for you.

Buff horses? u crazy, cav is way more OP than archers.
Here's me simply stating that i dont want cav buffed.

I have other alts you know. And having a spear doesnt mean i can see every horse coming, like if im fighting someone.

Here's me replying to a post that thinks im untouchable by cav because one of my characters is a spearman.

These were the 2 posts i made, none of them wanting a cav nerf to make me invincible against cav.

I can edit everything into bold and increase text size if that would help.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 12, 2014, 10:57:03 pm
Ok
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlueKnight on July 12, 2014, 11:06:31 pm
(click to show/hide)

Hmm... no feast for us Porta, you're free to go Gravoth  :wink:
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 12, 2014, 11:08:15 pm
Yeah, I feel kinda guilty now, sorry Gravoth.. i actually did misinterprit your post.  :|
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 12, 2014, 11:09:39 pm
Yeah, I feel kinda guilty now, sorry Gravoth.. i actually did misinterprit your post.  :|

 ¯\_(ツ)_/¯
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: darmaster on July 13, 2014, 12:02:40 am
it's getting unbearable
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Mokou on July 13, 2014, 12:10:17 am
Where did this come from, i simply said that cav is way more OP than archers when someone wanted horses buffed, i haven said what i would suggest to be done to them.

Since you maybe didnt read the other posts which are also on this page ill just gather them up to make it nice and easy for you.
Here's me simply stating that i dont want cav buffed.

I would say (non-ranged) cav is fine right now.
I would even say light cav could probably use a small survivability boost. But I think part of that is due to the current ranged number imbalance.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: DumpsterNerd on July 13, 2014, 05:10:19 am
IMO 2 problems with ranged:

1.)  They can block/defend very effectively with 0 wpf, meaning they don't have to hybrid
2.)  They can outrun people because ath is tied to agi, and since they get a bunch of WM/AGI for the WPF, they can get easy access to ath.

I don't know how to fix those, but maybe a block speed or block stun penalty for WPF under 50 would be a start for #1

GL HF trying to fix #2
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Lt_Anders on July 13, 2014, 05:33:35 am
Remove the fucking 1 class Bullshit and bring back hybrids.

Ever since we removed hybrids, everything has sucked. Good thing I'm high level and can hybrid as much as I want.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Panos_ on July 13, 2014, 08:56:05 am
Pretty simple solutions.


1. Add to the mounted ranged the angle restriction that the lancers have.
2. Make the yumi not usable in horses.
3. Decrease the arrows per quiver, 12 per quiver would be more than enough.
4. Give 0 pierce damage to bodkins, instead of 2.
5. HX can only reload if they stay stationary.
6. Make all the shields to require 0 Shield skill.
7. Increase the PD requirements for the Rus bow and the long bow, also it would be nice if the bodkins had some kind of restriction aswell, for example

Bodkin Arrows
weapon length: 93
weight: 7
difficulty: 6
weapon length: 93
max ammo: 15
thrust damage: 2 pierce
slots: 1

Meaning that , in order to use the bodkins you`d have to have 6 power draw
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Spleen on July 13, 2014, 09:28:05 am
you do know that HAs already have a gigantic dead zone on one side, right?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Panos_ on July 13, 2014, 09:32:24 am
so what?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Spleen on July 13, 2014, 09:39:31 am
just wanted to make sure.
cause I dont know shit about other classes, but they dont seem to have that
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Grumbs on July 13, 2014, 10:28:42 am
IMO 2 problems with ranged:

1.)  They can block/defend very effectively with 0 wpf, meaning they don't have to hybrid
2.)  They can outrun people because ath is tied to agi, and since they get a bunch of WM/AGI for the WPF, they can get easy access to ath.

I don't know how to fix those, but maybe a block speed or block stun penalty for WPF under 50 would be a start for #1

GL HF trying to fix #2

For 1 an easy solution is to tweak weapon weight. If ranged used 0 slot 1 handers exclusively you can make them lighter so they can't block forever. If all the bows were 3 slot you could take a bow, a 0 slot 1 hander and a stack of arrows

For 2 they can just revert the weight buffs they got recently. They got 6 less weight if they take 2 stacks of arrows
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 13, 2014, 11:53:43 am
just wanted to make sure.
cause I dont know shit about other classes, but they dont seem to have that

You also know that HAs have one big ass firing angle front right over the left to back right? And within this angle of like 200° you can shoot enemies that are on the other side of the map while being able to dodge incredibly fast and efficient.
As far as I know, there is no other class that can do that.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: yedrellow on July 13, 2014, 02:02:17 pm
Remove the fucking 1 class Bullshit and bring back hybrids.

Ever since we removed hybrids, everything has sucked. Good thing I'm high level and can hybrid as much as I want.

This is the only solution imo, but unfortunately it wont happen; people are too ingrained with the current stats system in crpg. Native multiplayer classes are pretty much 'hybrids' by crpg standards, but that sort of hybridisation is sort of required for balance reasons. Otherwise you will have the situation where you have infantry being kited continuously, while they cant even spend points on javelins to take their horse down, without massively nerfing their fighting ability. The only real solution is to have hordes of separate characters that you can change to on a moments notice. If there's too much foot range, maybe an ath shielder. Or perhaps an xbow class to take down cav.

The other problem is that because of the obsession with making non-shield classes viable in a battle situation, the counters to horse archery have been nerfed. I am not saying that we shouldnt have 2h/polearm/1h no shield characters in crpg. But maybe they should have the ability to be a little flexible, rather than nerfed ridiculously if they do anything other than focus 100% on that combination.

Maybe upon new character creation, you could choose a starting class, which would distribute a number of points based on its choice. Then after this, you have less points to spend. Eg. Infantry might get 2 power throw and a base of 80wpf in polearm/2h/1h and perhaps 2 shield. This forces at least some level of flexibility at the expense of excessive specialisation, as is present atm.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Boerenlater on July 13, 2014, 02:18:11 pm
Just stop playing this shitty mod Panos while you can.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Swaggart on July 13, 2014, 03:21:02 pm
Remove the fucking 1 class Bullshit and bring back hybrids.

Ever since we removed hybrids, everything has sucked. Good thing I'm high level and can hybrid as much as I want.

Why would the mod increase the further gap between high level players and the rest when it's in dire need of new players?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Macropus on July 13, 2014, 03:46:18 pm
Awesome suggestion, Panos. And here are my suggested stats:

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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Chasey on July 13, 2014, 04:11:56 pm
The server population is so bad recently, especially considering all the new players were apparently getting. I don't even think its because of ranged because when I've been playing there hasn't been that many on the server and yet its still dead :(
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: _GTX_ on July 13, 2014, 04:49:51 pm
The server population is so bad recently, especially considering all the new players were apparently getting. I don't even think its because of ranged because when I've been playing there hasn't been that many on the server and yet its still dead :(
You must have been lucky then, i get shot to pieces.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Herezy92 on July 13, 2014, 07:32:25 pm
Pretty simple solutions.


[...]
5. HX can only reload if they stay stationary.
[...]
It's working perfectly on M&b : Napoleonic Wars.
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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Gravoth_iii on July 13, 2014, 07:40:05 pm
HX reloading while stationary would be really nice, but then they should probaby get the regular reload speed, the pre-nerf one.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Trikipum on July 14, 2014, 05:10:26 pm
Agreed. The way ranged works is not really that unique, it is seen in countless other games, but the melee system in this game is by far more unique.
The combat system of this game is basically a rip off of a mod for Half life1 called "Pirates, Vikings and knights". It also has a source version that is pretty cool. But the original mod is like... 10 years old?. Anyway, Ranged sucks, its unrealistic and its in a thousand more games. The melee mechanis arent half as exploited. Playing this game using a bow or a xbow is like dumping your time in a sinker. Its bad as a ranged game. I would play something else where your "range skills" are really challenged, not this shitty spam fest.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: jtobiasm on July 14, 2014, 05:45:15 pm
Good thread, wouldn't read again.

(click to show/hide)
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Joseph Porta on July 14, 2014, 08:16:39 pm
The server population is so bad recently, especially considering all the new players were apparently getting. I don't even think its because of ranged because when I've been playing there hasn't been that many on the server and yet its still dead :(

I think we need to start selectively nerfing pro players because they are the reason no newbie stays around, they just scared shitless 2 rounds into the game =\
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: BlindGuy on July 18, 2014, 02:29:16 pm
I think we need to start selectively nerfing pro players because they are the reason no newbie stays around, they just scared shitless 2 rounds into the game =\

That's relative. The only REALLY pro players... well, Fuma kotaro: got good enought that he plays with a stick and a pitchfork and robe. Likewise a few others. I try same most days. It's easy to be good once we have thousands of hours and you minmax and wear your 60+ armor with a massive weapon. It really is. Eventually, get good enough, you will transcend that plane, to the area where you play like Fin, or Kotaro, or Tommy, or myself tbh: Grab a peasant weapon and a shitty shirt. Hit ppl over and over untill they eventually die, Laugh at how hard they tried. Die in 1 hit to an archer, a crossbow, a backstab, a cavbump, who cares at this point, lols were had, tryhards were killed with joke weapons and a joke build, point was made :D
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Prpavi on July 18, 2014, 05:24:14 pm
Why in this sort of discussions nobody is ever mentioning xbow, the worst most broken bs class of the game?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: PsychoTwins on July 18, 2014, 05:55:21 pm
Why in this sort of discussions nobody is ever mentioning xbow, the worst most broken bs class of the game?

Because, for now, we are lucky enough to not have it spammed as badly in the server.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Combaticus on July 18, 2014, 09:29:11 pm
EVERY LITTLE UNSKILLED FUCK, WHO CANT BLOCK MORE THAN 2 HITS IN A ROW, GRABS A BOW AND BECOMES A HERO OF THE BATTLEFIELD

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EU1 PRIME TIME, 32 PLAYERS, AND THE MAJORITY IS FUCKING RANGED.


JESUS FUCKING CHRIST ADD A RANGED CAP ALREADY

AssPaynos
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: YnScN on July 18, 2014, 09:37:13 pm
Add a new server with minimum asset requirement of 10$ so not a single greek can enter.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Thryn on July 18, 2014, 11:57:20 pm
Why don't we have a testing server yet?

We could actually do some good for the mod.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Miwiw on July 19, 2014, 12:24:12 am
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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Sniger on July 19, 2014, 12:35:23 am
(click to show/hide)

(click to show/hide)

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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Ubereem on July 19, 2014, 12:47:21 am
73 in siege and siege is billion times better. archers and cav are shit in siege also no HA to be seen
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Switchtense on July 19, 2014, 01:38:28 am
73 in siege and siege is billion times better. archers and cav are shit in siege also no HA to be seen

Played like 4 rounds on Siege earlier.

About 30% ranged. About half of them rolling a positive K/D. And a Defender HA running around the attackers spawn shooting everything that spawned.

Point disproven?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bittersteel on July 19, 2014, 01:47:56 am

DONT DO THAT DUDE, THERE ARE 4 HORSE ARCHERS, AND 10 ARCHERS

WE DO OUR BEST TO PROMOTE OUR MOD, AND YOU LET THOSE UNSKILLED PRICKS KILL IT


Yes indeed, we are all glad that we have such a skilled promoter like you within our ranks, nothing can go wrong when new players start up the mod and kills you in a way that you don't approve of.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Bronto on July 19, 2014, 03:33:47 am
Why is this thread still alive? It was page 2 yesterday! Fuck all of you and your complaints for resurrecting this thread.

Range gets nerfed and everyone works around it. Happens every time a ranged patch occurs. They have all been terrible. Nerfing running abilities the entire way to the last one; where nerfing throwers by giving them less damage but more accuracy and more ammo clearly was a mentally challenged decision. Gg balancers. I don't why you complicate things. Short bow should be worst bow. Long bow should be best bow. Is it that fucking hard?
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Hirlok on July 19, 2014, 03:51:24 am
I don't why you complicate things. Short bow should be worst bow. Long bow should be best bow.

LMAO Bronto.
Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Son Of Odin on July 19, 2014, 06:08:48 am
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Title: Re: ADD A FUCKING RANGED CAP ALREADY
Post by: Paul on July 19, 2014, 06:35:21 am
Bad idea thread? Bad idea thread.

We have the beloved exotic item tax so why not a more sophisticated dynamic arrow&bolt tax? If there are more than - let's say - 20 players on a battle server it's business as usual with 20 or less percent of the players being archers or crossbowmen. But if the amount of ranged is higher than that threshold the projectile upkeep grows exponentially. While the tax with 30 percent shooters would be still affordable, 50% or more will be a financial nightmare for them. There could be a nice warning message that goes like "Due wood scarcity and greedy fletchers the arrow/bolt price went through the roof. Better use a two-handed sword like a real man instead!".