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Should there be a ranged cap???

Yes
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Author Topic: ADD A FUCKING RANGED CAP ALREADY  (Read 24510 times)

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Offline Joseph Porta

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #90 on: July 08, 2014, 03:36:04 pm »
+1
And because surviving is not your main objective & you have more lives.



You are right, but isnt winning the real objective of Battle? Or is it so trivial compared to having a good k/d on the website?

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Offline Nightmare798

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #91 on: July 08, 2014, 04:07:07 pm »
0
This happens because most of melee players do not carry shields. Either have superior melee, or wield a shield. You cannot have both.

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« Last Edit: July 08, 2014, 04:14:57 pm by Nightmare798 »
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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #92 on: July 08, 2014, 04:07:52 pm »
+1
It just needs to be nerfed even more. Few people does as well as Bagge and Stevee, often with 20:1 KD ratios. Just as good asbetter than any top 2h or cav can manage.

They represent the current apex of what is possible with an archer. Based on that, I'd say they are NOT UP, and can take another nerf.  Archery must be kept UP, because if not the servers slowly gets infested with more and more of them, destroying the mod.
fixed. (might be possible for cav, but the possibility of that happening is low. 2h? no way).
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Offline Gravoth_iii

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #93 on: July 08, 2014, 04:39:06 pm »
0
Reducing the amount of arrows archers get is the best solution imo, to eventually force them into melee.
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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #94 on: July 08, 2014, 04:41:09 pm »
+1
Reducing the amount of arrows archers get is the best solution imo, to eventually force them into melee.

So whenever an archer wants to join it just says "Maximum amount of archers reached. Please try again later"?

Pretty shit solution in my opinion.
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Offline vipere

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #95 on: July 08, 2014, 04:42:33 pm »
0
read again switch

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #96 on: July 08, 2014, 04:42:46 pm »
0
No :D he just can't use a bow but they can loot it on the ground.
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Offline Sniger

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #97 on: July 08, 2014, 04:46:29 pm »
+1
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Offline F i n

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #98 on: July 08, 2014, 04:50:59 pm »
+2
You are right, but isnt winning the real objective of Battle? Or is it so trivial compared to having a good k/d on the website?

For most player it is i guess. At least "in the moment" of playing. When you're running around on a battleserver, you wanna kill as many opponents as possible, and, if you're not able to steamroll the server with your clan, you're just trying to survive and maybe get a few kills. I'm talking about how it feels - not about what its meant to be. I doubt theres many solo players on battle thinking "i so wanna win this round" - it's more like "damn archus. Ima hide and fight the unaware when i'm last... maybe i get valor". Battle kinda forces you to think in survival ways, cus it punishes your death with long waiting time (and bad K:D - which is important to some poor creatures too).

Siege is way more casual and arcade even... you're much more careless about your own life, cus you've got plenty and can focus more on objectives.

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Offline Joseph Porta

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #99 on: July 08, 2014, 04:56:39 pm »
+1
For most player it is i guess. At least not "in the moment" of playing. When you're running around on a battleserver, you wanna kill as many opponents as possible, and, if you're not able to steamroll the server with your clan, you're just trying to survive and maybe get a few kills. I'm talking about how it feels - not about what its meant to be. I doubt theres many solo players on battle thinking "i so wanna win this round" - it's more like "damn archus. Ima hide and fight the unaware when i'm last... maybe i get valor". Battle kinda forces you to think in survival ways, cus it punishes your death with long waiting time (and bad K:D - which is important to some poor creatures too).

Siege is way more casual and arcade even... you're much more careless about your own life, cus you've got plenty and can focus more on objectives.

Hmm, wouldnt the removal of valour encourage players to stick together and win the actual round, instead of humping the possibility of valour?

Possibility could even be that when your team loses the round your kills wont get added to your KD, this could encourage teamwork and solidarity, as everyone will be focussed on winning a round instead of grinding K/D.

Ps: im just throwing in random ideas that jumped up in my mind
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Offline Dexxtaa

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #100 on: July 08, 2014, 04:59:17 pm »
+1
Proximity based xp/gold system. Forces them to be close to the battle. The tick system had its run, now bring back the fun side of crpg again.
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Offline Gravoth_iii

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #101 on: July 08, 2014, 05:01:29 pm »
0
So whenever an archer wants to join it just says "Maximum amount of archers reached. Please try again later"?

Pretty shit solution in my opinion.

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Offline Wiltzu

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #102 on: July 08, 2014, 05:03:02 pm »
0
Panos, I'm currently ranged only cause of my unstable internet (3g mokkula...).
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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #103 on: July 08, 2014, 05:03:45 pm »
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Reducing arrow amount seems to be the best option as of right now.

Offline F i n

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #104 on: July 08, 2014, 05:04:42 pm »
+3
I guess improving and rewarding teamwork and balance would be the best way. Removing valor would be one step in the right direction... there should be something like a teamvalor..... ooooh wait! There is :D.

The valor system isn't working the way its supposed to anyway... i mean every HA can easily get valor if he's delaying long enough, shooting horses while infantry pretty much fucked facing 3+ enemies. Wouldn't entitle that valor. Rather call it unfair ranged bonus.
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