Poll

Should there be a ranged cap???

Yes
No

Author Topic: ADD A FUCKING RANGED CAP ALREADY  (Read 23697 times)

0 Members and 1 Guest are viewing this topic.

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #375 on: July 19, 2014, 12:24:12 am »
+1
visitors can't see pics , please register or login
Miwiw_HRE - Two Handed
Trade with me

Offline Sniger

  • Marshall
  • ********
  • Renown: 795
  • Infamy: 442
  • cRPG Player
    • View Profile
Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #376 on: July 19, 2014, 12:35:23 am »
-1
(click to show/hide)

(click to show/hide)

visitors can't see pics , please register or login



Offline Ubereem

  • Count
  • *****
  • Renown: 197
  • Infamy: 115
  • cRPG Player
    • View Profile
Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #377 on: July 19, 2014, 12:47:21 am »
0
73 in siege and siege is billion times better. archers and cav are shit in siege also no HA to be seen
Jackson And No Bank

Offline Switchtense

  • King
  • **********
  • Renown: 1137
  • Infamy: 137
  • cRPG Player Sir White Bishop
  • poking you where the sun dont shine!
    • View Profile
  • Faction: Unicorns, BIRD CLAN BEST CLAN!
  • Game nicks: All sorts of Switch's
  • IRC nick: Switchtense
Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #378 on: July 19, 2014, 01:38:28 am »
0
73 in siege and siege is billion times better. archers and cav are shit in siege also no HA to be seen

Played like 4 rounds on Siege earlier.

About 30% ranged. About half of them rolling a positive K/D. And a Defender HA running around the attackers spawn shooting everything that spawned.

Point disproven?
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
visitors can't see pics , please register or login

Offline Bittersteel

  • Marshall
  • ********
  • Renown: 919
  • Infamy: 199
    • View Profile
  • Faction: Burg Créme
  • Game nicks: Tybalt_von_Krems, Lennart_Bladh
  • IRC nick: Bittersteel
Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #379 on: July 19, 2014, 01:47:56 am »
+1

DONT DO THAT DUDE, THERE ARE 4 HORSE ARCHERS, AND 10 ARCHERS

WE DO OUR BEST TO PROMOTE OUR MOD, AND YOU LET THOSE UNSKILLED PRICKS KILL IT


Yes indeed, we are all glad that we have such a skilled promoter like you within our ranks, nothing can go wrong when new players start up the mod and kills you in a way that you don't approve of.

Offline Bronto

  • Head NA admin
  • King
  • **********
  • Renown: 1339
  • Infamy: 268
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #380 on: July 19, 2014, 03:33:47 am »
+2
Why is this thread still alive? It was page 2 yesterday! Fuck all of you and your complaints for resurrecting this thread.

Range gets nerfed and everyone works around it. Happens every time a ranged patch occurs. They have all been terrible. Nerfing running abilities the entire way to the last one; where nerfing throwers by giving them less damage but more accuracy and more ammo clearly was a mentally challenged decision. Gg balancers. I don't why you complicate things. Short bow should be worst bow. Long bow should be best bow. Is it that fucking hard?

Offline Hirlok

  • Duke
  • *******
  • Renown: 624
  • Infamy: 122
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • A friendly archer decorating your ass with arrows
    • View Profile
    • Gab.ai. Freedom of Speech matters.
  • Faction: Always Take The Shot
  • Game nicks: None that you need to know of - except Hirlok the Hermit.
Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #381 on: July 19, 2014, 03:51:24 am »
+1
I don't why you complicate things. Short bow should be worst bow. Long bow should be best bow.

LMAO Bronto.
Hermit Status report : feeling a little social. Threatening melee my old friends with a comeback. Greasing the string of his old longbow. Carving certain names into the tips of his arrows...

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #382 on: July 19, 2014, 06:08:48 am »
+3
visitors can't see pics , please register or login
visitors can't see pics , please register or login

There is no sight in my third eye

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #383 on: July 19, 2014, 06:35:21 am »
+16
Bad idea thread? Bad idea thread.

We have the beloved exotic item tax so why not a more sophisticated dynamic arrow&bolt tax? If there are more than - let's say - 20 players on a battle server it's business as usual with 20 or less percent of the players being archers or crossbowmen. But if the amount of ranged is higher than that threshold the projectile upkeep grows exponentially. While the tax with 30 percent shooters would be still affordable, 50% or more will be a financial nightmare for them. There could be a nice warning message that goes like "Due wood scarcity and greedy fletchers the arrow/bolt price went through the roof. Better use a two-handed sword like a real man instead!".