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Should there be a ranged cap???

Yes
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Author Topic: ADD A FUCKING RANGED CAP ALREADY  (Read 21786 times)

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Offline BlueKnight

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #345 on: July 12, 2014, 11:06:31 pm »
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Hmm... no feast for us Porta, you're free to go Gravoth  :wink:
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Offline Joseph Porta

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #346 on: July 12, 2014, 11:08:15 pm »
0
Yeah, I feel kinda guilty now, sorry Gravoth.. i actually did misinterprit your post.  :|
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Offline Gravoth_iii

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #347 on: July 12, 2014, 11:09:39 pm »
+2
Yeah, I feel kinda guilty now, sorry Gravoth.. i actually did misinterprit your post.  :|

 ¯\_(ツ)_/¯
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Offline darmaster

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #348 on: July 13, 2014, 12:02:40 am »
0
it's getting unbearable
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Offline Mokou

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #349 on: July 13, 2014, 12:10:17 am »
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Where did this come from, i simply said that cav is way more OP than archers when someone wanted horses buffed, i haven said what i would suggest to be done to them.

Since you maybe didnt read the other posts which are also on this page ill just gather them up to make it nice and easy for you.
Here's me simply stating that i dont want cav buffed.

I would say (non-ranged) cav is fine right now.
I would even say light cav could probably use a small survivability boost. But I think part of that is due to the current ranged number imbalance.

Offline DumpsterNerd

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #350 on: July 13, 2014, 05:10:19 am »
0
IMO 2 problems with ranged:

1.)  They can block/defend very effectively with 0 wpf, meaning they don't have to hybrid
2.)  They can outrun people because ath is tied to agi, and since they get a bunch of WM/AGI for the WPF, they can get easy access to ath.

I don't know how to fix those, but maybe a block speed or block stun penalty for WPF under 50 would be a start for #1

GL HF trying to fix #2

Offline Lt_Anders

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #351 on: July 13, 2014, 05:33:35 am »
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Remove the fucking 1 class Bullshit and bring back hybrids.

Ever since we removed hybrids, everything has sucked. Good thing I'm high level and can hybrid as much as I want.
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Offline Panos_

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #352 on: July 13, 2014, 08:56:05 am »
+2
Pretty simple solutions.


1. Add to the mounted ranged the angle restriction that the lancers have.
2. Make the yumi not usable in horses.
3. Decrease the arrows per quiver, 12 per quiver would be more than enough.
4. Give 0 pierce damage to bodkins, instead of 2.
5. HX can only reload if they stay stationary.
6. Make all the shields to require 0 Shield skill.
7. Increase the PD requirements for the Rus bow and the long bow, also it would be nice if the bodkins had some kind of restriction aswell, for example

Bodkin Arrows
weapon length: 93
weight: 7
difficulty: 6
weapon length: 93
max ammo: 15
thrust damage: 2 pierce
slots: 1

Meaning that , in order to use the bodkins you`d have to have 6 power draw
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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #353 on: July 13, 2014, 09:28:05 am »
0
you do know that HAs already have a gigantic dead zone on one side, right?
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Offline Panos_

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #354 on: July 13, 2014, 09:32:24 am »
+1
so what?
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Offline Spleen

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #355 on: July 13, 2014, 09:39:31 am »
0
just wanted to make sure.
cause I dont know shit about other classes, but they dont seem to have that
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Offline Grumbs

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #356 on: July 13, 2014, 10:28:42 am »
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IMO 2 problems with ranged:

1.)  They can block/defend very effectively with 0 wpf, meaning they don't have to hybrid
2.)  They can outrun people because ath is tied to agi, and since they get a bunch of WM/AGI for the WPF, they can get easy access to ath.

I don't know how to fix those, but maybe a block speed or block stun penalty for WPF under 50 would be a start for #1

GL HF trying to fix #2

For 1 an easy solution is to tweak weapon weight. If ranged used 0 slot 1 handers exclusively you can make them lighter so they can't block forever. If all the bows were 3 slot you could take a bow, a 0 slot 1 hander and a stack of arrows

For 2 they can just revert the weight buffs they got recently. They got 6 less weight if they take 2 stacks of arrows
If you have ranged troubles use this:

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Offline Switchtense

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #357 on: July 13, 2014, 11:53:43 am »
+1
just wanted to make sure.
cause I dont know shit about other classes, but they dont seem to have that

You also know that HAs have one big ass firing angle front right over the left to back right? And within this angle of like 200° you can shoot enemies that are on the other side of the map while being able to dodge incredibly fast and efficient.
As far as I know, there is no other class that can do that.
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Offline yedrellow

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #358 on: July 13, 2014, 02:02:17 pm »
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Remove the fucking 1 class Bullshit and bring back hybrids.

Ever since we removed hybrids, everything has sucked. Good thing I'm high level and can hybrid as much as I want.

This is the only solution imo, but unfortunately it wont happen; people are too ingrained with the current stats system in crpg. Native multiplayer classes are pretty much 'hybrids' by crpg standards, but that sort of hybridisation is sort of required for balance reasons. Otherwise you will have the situation where you have infantry being kited continuously, while they cant even spend points on javelins to take their horse down, without massively nerfing their fighting ability. The only real solution is to have hordes of separate characters that you can change to on a moments notice. If there's too much foot range, maybe an ath shielder. Or perhaps an xbow class to take down cav.

The other problem is that because of the obsession with making non-shield classes viable in a battle situation, the counters to horse archery have been nerfed. I am not saying that we shouldnt have 2h/polearm/1h no shield characters in crpg. But maybe they should have the ability to be a little flexible, rather than nerfed ridiculously if they do anything other than focus 100% on that combination.

Maybe upon new character creation, you could choose a starting class, which would distribute a number of points based on its choice. Then after this, you have less points to spend. Eg. Infantry might get 2 power throw and a base of 80wpf in polearm/2h/1h and perhaps 2 shield. This forces at least some level of flexibility at the expense of excessive specialisation, as is present atm.
« Last Edit: July 13, 2014, 02:06:19 pm by yedrellow »

Offline Boerenlater

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Re: ADD A FUCKING RANGED CAP ALREADY
« Reply #359 on: July 13, 2014, 02:18:11 pm »
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Just stop playing this shitty mod Panos while you can.
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