cRPG

cRPG => Announcements => Topic started by: cmp on June 09, 2012, 12:17:29 am

Title: Version 0.286
Post by: cmp on June 09, 2012, 12:17:29 am
- Broke all items
- Fixed all items
- Added new EU5 server limited to levels 1-20 with permanent x1.5 multiplier to experience gained
- Several website improvements and fixes:
(click to show/hide)
- Fixed banner position on some heraldic mails (code by SB_Ulrich_Papal_Guard)
- Removed polestagger
Title: Re: Version 0.286
Post by: Kafein on June 09, 2012, 12:20:45 am
- Removed paulstagger
Title: Re: Version 0.286
Post by: LordBerenger on June 09, 2012, 12:21:42 am
- Added Voice Spam Filter   

I CRIED HARD! But GJ with remove polestagger.
Title: Re: Version 0.286
Post by: Blackzilla on June 09, 2012, 12:22:23 am
- Removed polestagger

O_O
Title: Re: Version 0.286
Post by: Fips on June 09, 2012, 12:22:37 am
- Removed polestagger

visitors can't see pics , please register or login
Title: Re: Version 0.286
Post by: LordBerenger on June 09, 2012, 12:23:40 am
Also by removing poleswagger you made 2h lolstabbers even better in melee derp.


You know what this means? Let's create a dedicated my old friendcher clan to remove the 2h plague.
Title: Re: Version 0.286
Post by: polkafranzi on June 09, 2012, 12:24:02 am
- Removed polestagger

QFT

QFT

QFT

QF.....oh wait i can't do anymore!

But yeh take cover from incoming Polestagger abusers about to QQ.
Title: Re: Version 0.286
Post by: Kafein on June 09, 2012, 12:30:01 am
- random chance of permanent death for old characters
Title: Re: Version 0.286
Post by: MaTtHiAs_M on June 09, 2012, 12:34:12 am
still crashing if i wanna try new helmet on server...
Title: Re: Version 0.286
Post by: gazda on June 09, 2012, 12:35:02 am
Also by removing poleswagger you made 2h lolstabbers even better in melee derp.


You know what this means? Let's create a dedicated my old friendcher clan to remove the 2h plague.

and then the cav to counter  archers, and then the polearms to counter cav and then 2h to counter polearms, and then the archers to counter 2h, and then the cav to counter archers, and then the polearms...... 

you see the pattern?
Title: Re: Version 0.286
Post by: Elio on June 09, 2012, 12:36:22 am
I never understood what polestagger means, yeah I'm polearmer but I don't know If I was one.
Title: Re: Version 0.286
Post by: Corsair831 on June 09, 2012, 12:38:22 am
Also by removing poleswagger you made 2h lolstabbers even better in melee derp.


You know what this means? Let's create a dedicated friendly archer clan to remove the 2h plague.

i will join a dedicated anti 2h clan
Title: Re: Version 0.286
Post by: Cicero on June 09, 2012, 12:38:46 am
THANK YOU , Finally that ridicilous stun is over.
Title: Re: Version 0.286
Post by: Zlisch_The_Butcher on June 09, 2012, 12:39:21 am
and then the cav to counter  archers, and then the polearms to counter cav and then 2h to counter polearms, and then the archers to counter 2h, and then the cav to counter archers, and then the polearms...... 

you see the pattern?
...yeah...
BUFF 1h!!!
Title: Re: Version 0.286
Post by: BranStark on June 09, 2012, 12:39:30 am
I wonder if they for serious on the polestagger? Can't tell with the servers being the way they are.

Guess I'm gonna have to respec.
Title: Re: Version 0.286
Post by: polkafranzi on June 09, 2012, 12:40:29 am
I wonder if they for serious on the polestagger? Can't tell with the servers being the way they are.

Guess I'm gonna have to respec.

CRUTCHER ALERT
Title: Re: Version 0.286
Post by: _GTX_ on June 09, 2012, 12:41:07 am
- Broke all items
- Fixed all items
- Added new EU5 server limited to levels 1-20 with permanent x1.5 multiplier to experience gained
- Several website improvements and fixes:
(click to show/hide)
- Fixed banner position on some heraldic mails (code by SB_Ulrich_Papal_Guard)
- Removed polestagger

- Removed polestagger

Its so beautiful.........  :o
Finally that retarded polestagger is over  :D
Being stunned to death was getting ridicolous. Specialy if there were a polearm in the gank, u were pretty much dead if u got hit by him. Which would not happen at all vs 2hs.
Title: Re: Version 0.286
Post by: Shik on June 09, 2012, 12:41:47 am
next logical step is to nerf 2h
Title: Re: Version 0.286
Post by: BranStark on June 09, 2012, 12:42:17 am
CRUTCHER ALERT

lol I only went to pole's to combat the other pole's, I swear!
Title: Re: Version 0.286
Post by: CaveSquirrel on June 09, 2012, 12:43:15 am
Well, some things are still bugged.

For example, Zitta Bascinet with Faceplate, can't say about the one without Faceplate, but game crashes when you have it in your inventory and want to change it as soon as you click the headarmorbutton.
Title: Re: Version 0.286
Post by: Elio on June 09, 2012, 12:43:37 am
next logical step is to nerf 2h then archers

GOTO START
fixed
Title: Re: Version 0.286
Post by: LordBerenger on June 09, 2012, 12:44:21 am
and then the cav to counter  archers, and then the polearms to counter cav and then 2h to counter polearms, and then the archers to counter 2h, and then the cav to counter archers, and then the polearms...... 

you see the pattern?

Yep, we need dedicated my old friendcher clan with linebattles! LOL
Title: Re: Version 0.286
Post by: Gravoth_iii on June 09, 2012, 12:44:34 am
- Removed polestagger

As a hoplite I demand compensation for this! This is madness!
Title: Re: Version 0.286
Post by: Cicero on June 09, 2012, 12:45:12 am
Are you guys totally serious about 2h is op ? WTF we have our own stun , when you try stab someone we are stunning ourselves if our enemy gonna block.
Title: Re: Version 0.286
Post by: LordBerenger on June 09, 2012, 12:45:29 am
next logical step is to nerf 2h

Love u!
Title: Re: Version 0.286
Post by: polkafranzi on June 09, 2012, 12:47:37 am
Are you guys totally serious about 2h is op ? WTF we have our own stun , when you try stab someone we are stunning ourselves if our enemy gonna block.

this

+1
Title: Re: Version 0.286
Post by: FrugFrug on June 09, 2012, 12:50:01 am
Haven't gotten into game yet, but why is the launcher installing music?
Title: Re: Version 0.286
Post by: BlackMilk on June 09, 2012, 12:52:07 am
polearm QQ incoming
Title: Re: Version 0.286
Post by: polkafranzi on June 09, 2012, 12:53:10 am
Haven't gotten into game yet, but why is the launcher installing music?

music is ok, lots of drum rolls and shit
Title: Re: Version 0.286
Post by: Vexus on June 09, 2012, 12:55:39 am
Just want to point out that while 2h thrust is a little over the top and should get some nerf the pole stagger was way over the top.

Having a chance to stun the enemy granting you an extra free hit is fine for you people? I for one am glad they removed that crap.
Title: Re: Version 0.286
Post by: cmp on June 09, 2012, 12:56:32 am
Next week 2h will get a "nice" surprise. :D
Title: Re: Version 0.286
Post by: polkafranzi on June 09, 2012, 12:58:09 am
Next week OP ranged headshot damage won't be touched. :D

That's all i got outta that.
Title: Re: Version 0.286
Post by: LordBerenger on June 09, 2012, 12:58:34 am
Next week 2h will get a "nice" surprise. :D

Someone give this guy a raise! Ur the best!
Title: Re: Version 0.286
Post by: Dezilagel on June 09, 2012, 01:00:50 am
Shitty mechanic gone. FUCK YEAH!

I hope this doesn't result in a 2h nerf, we don't need more nerfs.
Title: Re: Version 0.286
Post by: Cicero on June 09, 2012, 01:02:12 am
Next week 2h will get a "nice" surprise. :D
no need for buff or nerf just let us play without polestun a bit
Title: Re: Version 0.286
Post by: Richter on June 09, 2012, 01:10:41 am
I'll be testing out this removal of polestagger.  :wink:
Title: Re: Version 0.286
Post by: Vibe on June 09, 2012, 01:11:10 am
Lol, so polestagger removal is actually true? :P
Title: Re: Version 0.286
Post by: Gurnisson on June 09, 2012, 01:11:39 am
Good thing stagger is removed. Now I'm just waiting for all the greatswords to get polestabs. :D
Title: Re: Version 0.286
Post by: Imapanda on June 09, 2012, 01:11:59 am
Remove the spam filter please.

Otherwise I will be forced to murder chadz family.
Title: Re: Version 0.286
Post by: Ronald_Meliossandro on June 09, 2012, 01:13:26 am
cant see my bolts!  :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Title: Re: Version 0.286
Post by: BlameMeForTheNoise on June 09, 2012, 01:15:17 am
Hmm sometimes kicking doesnt seem to work...
And I cant pickup stuff without prof anymore.
Title: Re: Version 0.286
Post by: _GTX_ on June 09, 2012, 01:18:42 am
This game will never be totally balance, but this is probably the most balanced the game has ever been. So lets just try a balanced mod before u change anything ?
Title: Re: Version 0.286
Post by: Hiln on June 09, 2012, 01:20:49 am
there is still pole stagger..................
Title: Re: Version 0.286
Post by: LordBerenger on June 09, 2012, 01:24:10 am
This game will never be totally balance, but this is probably the most balanced the game has ever been. So lets just try a balanced mod before u change anything ?

LOLSTAB IS NOT BALANCED OKAY! GET THIS THRU ALL YOUR THICK SKULLS.

Having a fucking 120-ish 2h stab outrange a fucking 160+ POLEARM STAB IS NOT FUCKING....fewjbgnfgvjb     FUUUUCK!
Title: Re: Version 0.286
Post by: polkafranzi on June 09, 2012, 01:25:25 am
LOLSTAB IS NOT BALANCED OKAY! GET THIS THRU ALL YOUR THICK SKULLS.

Having a fucking 120-ish 2h stab outrange a fucking 160+ POLEARM STAB IS NOT FUCKING....fewjbgnfgvjb     FUUUUCK!

Idiot you don't even know what you're talking about, you've played every single class on this mod and sucked at all of them, you just go along with trends like a sheep with no real input just spam.

Title: Re: Version 0.286
Post by: LordBerenger on June 09, 2012, 01:30:43 am
Idiot you don't even know what you're talking about, you've played every single class on this mod and sucked at all of them, you just go along with trends like a sheep with no real input just spam.

What's so ''pro'' about abusing lolstab? Tell me.
Title: Re: Version 0.286
Post by: cmp on June 09, 2012, 01:34:48 am
Oh, right, I forgot to mention it's only removed on servers using the new software (EU1, EU2, EU3).
Title: Re: Version 0.286
Post by: Peasant_Woman on June 09, 2012, 01:37:45 am
This is the most balanced the game has ever been. I agree that once lolstab is tweaked slightly, at least so the animation doesn't make swords outrange much longer spears we may have close to perfect balance which is amazing.
As a bonus we even got to play with some fun bugs for a while, reminded me how old old cRPG used to feel. Great job!  :D
Title: Re: Version 0.286
Post by: Reddy on June 09, 2012, 01:42:17 am
ok so 2h is soon to be getting nerfed, poles have had polestun removed, is the arabian warhorse going to be nerfed? or better yet, removed from game, incinated and the ashes scattered over the cunt who made that horse
Title: Re: Version 0.286
Post by: Son Of Odin on June 09, 2012, 01:43:03 am
Well I hope polearms got some speed in return... My axe sure feels faster than before but it might be only me assuming it got faster...

is the arabian warhorse going to be nerfed? or better yet, removed from game, incinated and the ashes scattered over the cunt who made that horse

visitors can't see pics , please register or login


Reddy pls
Title: Re: Version 0.286
Post by: polkafranzi on June 09, 2012, 01:44:27 am
ok so 2h is soon to be getting nerfed, poles have had polestagger removed, is the arabian warhorse going to be nerfed? or better yet, removed from game, incinated and the ashes scattered over the cunt who made that horse

Epic QQ from someone who clearly can't deal with cav.
Epic.
Title: Re: Version 0.286
Post by: Reddy on June 09, 2012, 01:46:02 am
Epic QQ from someone who clearly can't deal with cav.
Epic.

Epic try from someone who can't troll.

The arabian warhorse is not classed as "cav" that shit is super alien halfbreed cav
Title: Re: Version 0.286
Post by: cmp on June 09, 2012, 01:47:41 am
Oh, I just realized the new servers don't have the riding skill maneuver nerf we added months ago. Gonna add that ASAP.
Title: Re: Version 0.286
Post by: polkafranzi on June 09, 2012, 01:48:05 am
Epic try from someone who can't troll.

The arabian warhorse is not classed as "cav" that shit is super alien halfbreed cav

QQ moar.

You got trolled.
Title: Re: Version 0.286
Post by: LordBerenger on June 09, 2012, 01:50:23 am
Oh, I just realized the new servers don't have the riding skill maneuver nerf we added months ago. Gonna add that ASAP.

You forgot another thing. Adding firearms.


No, but in all seriousness things are looking like they might shape up if stab/lolstab BS gets fixed. I'm okay with stuns even though it's a bit ridiculous as it adds to the melee combat imo.

But Polestagger and 2h stab just had to go.
Title: Re: Version 0.286
Post by: polkafranzi on June 09, 2012, 01:51:42 am
You forgot another thing. Adding firearms.

Add this for weaboos:

visitors can't see pics , please register or login
Title: Re: Version 0.286
Post by: _GTX_ on June 09, 2012, 01:54:28 am
This is the most balanced the game has ever been. I agree that once lolstab is tweaked slightly, at least so the animation doesn't make swords outrange much longer spears we may have close to perfect balance which is amazing.
As a bonus we even got to play with some fun bugs for a while, reminded me how old old cRPG used to feel. Great job!  :D

U obviously cant time ur stabs correctly...... Because any skilled polearm with a longer spear will for sure win the stab fight. The only reason u would ever lose that, would be if u dive into a reckless stab. If u do that, all the 2h has to do is wait for u to miss and then counterstab.
Title: Re: Version 0.286
Post by: Arzon on June 09, 2012, 01:56:10 am
But now is fixed?
Title: Re: Version 0.286
Post by: polkafranzi on June 09, 2012, 02:02:29 am
wrong.

If a 2h-greatsword user and an ashwood pike-user stab at the same time 2hlolstab wins, although the pike is supposed to be around 40 cm (or whatever) more in lenght.

I am a polearmer by heart and I voted for the removal of polestagger.
Any real 2hander should start beeing honest and admit that 2h stab is unbalanced and needs a "nerf" in some way (not damage or speed, just, another animation maybe, you know what I mean).

New animation would be cool, no other nerf needed.
Title: Re: Version 0.286
Post by: polkafranzi on June 09, 2012, 02:06:01 am
That´s what I said. I don´t want a real nerf in damage or something, even the animation can (and should stay, because polearm-animation on 2hswords looks ridiculous).

But the lolstab surely needs to be shorter.

Wonder if they can eliminate steel pick ghost reach while at itkinngrimm qq?  But yeh, pretty much what u said.
Title: Re: Version 0.286
Post by: _GTX_ on June 09, 2012, 02:10:17 am
Pick one of the shortest spears lol.

Anyway that stab has been nerfed so many times now, no matter how many nerfs, u guys will never give up.

If we get nerfed again, we have nothing to fight a polearm at reach. We wouldent be able to do anything at all, so all we could do is block and go rly close, which means they can just kick everytime we get there. + in teamfights u need reach to be able to poke, but if we have to go up close in their face to do dmg, we would be completely useless.

Anyway last words about this. Ill see if they have something planned. Ill just quit again, if its something bad. Easy solution for me.
Title: Re: Version 0.286
Post by: Cicero on June 09, 2012, 02:12:38 am
lol.

Same for polearm-stabs.

2h lolstab is and was for most of the time of this mod OP. I played quite a bunch of 2h gens myself, and it´s true.

ANY greatsword lolstab (hint: they have all between 120 and 124 lenght) can outreach a perfectly placed thrust of my ashwood pike (hint: 166 lenght).

so?
if you are getting outranged while using ashwood pike against any greatsword please delete your game
Title: Re: Version 0.286
Post by: Dezilagel on June 09, 2012, 02:15:33 am
Bla bla bla animations are different, just because a weapon has a higher length does not automatically mean that it should outrange everything with every attack animation.

Really glad shitty mechanics are out of the game.

If it upsets balance, I'm sure they'll notice and fix.
Title: Re: Version 0.286
Post by: LordBerenger on June 09, 2012, 02:16:26 am
2H QQ AGAIN.


I hate 2handers crying and bitching. There's cavs and archers and hell even xbowers (look at Ronald amongst others) who have suffered through goddamn hellish nerfs and throwbacks but they've always came back and managed to stand tall again.

But these (you in this case) 2handed bundle of stickss who think they should have some damn special VIP treatment and everything should go their way are like spoiled little sissies. If you touch 2h or buff anything else that doesn't favor 2handers (especially greatswords with stab) it's completely cry and QQ.

Man up and stop being such a sissy. You got shit high dmg with your swings and it's a perfect weapon for melee close encounters.


IT'S NOT AND I REPEAT NOT SUPPOSED TO BE A FUCKING SWISS ARMY KNIFE!

What the hell happened to the ''RPG'' part in CRPG then?
Title: Re: Version 0.286
Post by: _GTX_ on June 09, 2012, 02:19:35 am
2H QQ AGAIN.


I hate 2handers crying and bitching. There's cavs and archers and hell even xbowers (look at Ronald amongst others) who have suffered through goddamn hellish nerfs and throwbacks but they've always came back and managed to stand tall again.

But these (you in this case) 2handed bundle of stickss who think they should have some damn special VIP treatment and everything should go their way are like spoiled like sissies. If you touch 2h or buff anything else that doesn't favor 2handers (especially greatswords with stab) it's completely cry and QQ.

Man up and stop being such a sissy. You got shit high dmg with your swings and it's a perfect weapon for melee close encounters.


IT'S NOT AND I REPEAT NOT SUPPOSED TO BE A FUCKING SWISS ARMY KNIFE!

What the hell happened to the ''RPG'' part in CRPG then?

Like people crying and bitching about lol-stab? ^^
Title: Re: Version 0.286
Post by: Cicero on June 09, 2012, 02:21:16 am
Erm, Cicero, reading that comment makes me really doubt if you ever fought against polearmers, hell, if you even really played your class.

Any 2h greatsword stab outreaches an ashwood pike stab by far. If you deny that, please delete your game.
Lets make a vote for that ; im pretty sure that my experience is more than you and i fought many legend pikers like zotte a.k.a craftbadger or any other people if you know how to use your weapon its totally impossible to outrange it.
Title: Re: Version 0.286
Post by: LordBerenger on June 09, 2012, 02:23:39 am
Like people crying and bitching about lol-stab? ^^

It's true though, you're a bitch and you'll keep whining about 2h nerfs but oh LAWD praise polestagger removal (which was a good thing but still) and everything else that's against 2h. Now i bet your next target is archery i'm sure.
Title: Re: Version 0.286
Post by: Wraist on June 09, 2012, 02:23:52 am
Is anything going to happen to spears?
Title: Re: Version 0.286
Post by: Elindor on June 09, 2012, 02:24:36 am
- Removed polestagger....

Is this dev trolling or real?

 :?
Title: Re: Version 0.286
Post by: Leshma on June 09, 2012, 02:24:44 am
I like the new music.
Title: Re: Version 0.286
Post by: Arzon on June 09, 2012, 02:25:12 am
Guys the problem has been solved?
Title: Re: Version 0.286
Post by: Gurnisson on June 09, 2012, 02:25:26 am
Lets make a vote for that ; im pretty sure that my experience is more than you and i fought many legend pikers like zotte a.k.a craftbadger or any other people if you know how to use your weapon its totally impossible to outrange it.

Zotte used long spear which outranges greatswords. Ashwood pike (without shield) does not outreach greatsword stabs
Title: Re: Version 0.286
Post by: _GTX_ on June 09, 2012, 02:26:01 am
It's true though, you're a bitch and you'll keep whining about 2h nerfs but oh LAWD praise polestagger removal (which was a good thing but still) and everything else that's against 2h. Now i bet your next target is archery i'm sure.

Christ the hostility..... I didnt even want to argue around this matter anymore, specialy not with someone with that attitude. And no, im fine with archers atm. I hate them, but i dont rly see a big balance problem.
Title: Re: Version 0.286
Post by: Xant on June 09, 2012, 02:28:51 am
"if you know how to use your weapon its totally impossible to outrange it"

erm, when I use a very short weapon I get outranged by everyone with a longer weapon, even if I perfectly know my weapon. Logic fail is fail.


Typical 2h VIP behaviour, even if something is a fact, you still deny it.

2h lolstab gives a significant and unrealistic ghostrange even over polearms that are supposed to be 40 cm longer. You can not deny that by saying you have more experience.

2h stab does not give ghostrange. Just because it's as long as the thrust of a polearm with more length doesn't mean it's broken.
Title: Re: Version 0.286
Post by: cmp on June 09, 2012, 02:38:13 am
It's all in the grip.
Title: Re: Version 0.286
Post by: Dezilagel on June 09, 2012, 02:40:11 am
It´s just not okay that a 40 or 44 cm shorter weapon has a longer thrust then the one thats 40 or 44 m longer, no matter if spear or sword.

Why?
Title: Re: Version 0.286
Post by: _GTX_ on June 09, 2012, 02:47:46 am
Realism I´d say.

Anyway, going to sleep now. I will enjoy beeing polearmer as I did before, killing, dehorsing and raping cavs on the battle servers, I don´t need polestagger and I don´t really care about 2h, only that I won´t be as good in duels now because I can´t stagger all the good 2h´s out there, but thats okay.

Good night people ;)

Last one.

It is realistic. U could actually see the explanation above.
It's all in the grip.
And btw, realism has never been a reason, when it comes to the balance.
Title: Re: Version 0.286
Post by: Nightingale on June 09, 2012, 02:48:26 am
Christ the hostility..... I didnt even want to argue around this matter anymore, specialy not with someone with that attitude. And no, im fine with archers atm. I hate them, but i dont rly see a big balance problem.

Oh god, he is fine with archers. That means they are extremely underpowered and need a huge buff.   :rolleyes:
Title: Re: Version 0.286
Post by: Wraist on June 09, 2012, 02:49:26 am
I hereby solemnly swear to raise spear damage by 15 the moment stagger is removed.

When's the spear damage expected to be raised  :P
Title: Re: Version 0.286
Post by: cmp on June 09, 2012, 02:59:54 am
When's the spear damage expected to be raised  :P

That quote is so fake, everyone can see it by clicking on the link on top.

(click to show/hide)
Title: Re: Version 0.286
Post by: Peasant_Woman on June 09, 2012, 03:00:20 am
It's all because polearms are held on the shaft and 2h's are usually held more towards the base. This creates a situation where the shortish spear-type polearms get outreached by that tiny bit of extra length that holding the weapon at the base gives. It makes sense, but it feels pretty wonky when lolstabs realistically reach out and touch you from beyond your longer weapons range.

If polearms behaved as realistically as 2handers the situation I feel would not arise as I am sure medieval fighting syles featured lunges and other manouvres intended to maximise the usage of your weapons length advantage.

Maybe instead of removing lolstab, polearms could be given some simple manouvres like bracing against cavalry and a lunge attack (that can't just be spammed) or similar? Just a random thought.
Title: Re: Version 0.286
Post by: Arzon on June 09, 2012, 03:05:19 am
GUYS HELP PLS!! I'VE A PROBLEM WITH BLOCK INPUT!!

When i try to block to the left the command don't work, or block to up-right-down, in other words i can't control the block, help me pls, i play for a long time so i'm an expert, and this is my first time with this problem.
Title: Re: Version 0.286
Post by: Malaclypse on June 09, 2012, 03:07:35 am
(click to show/hide)

Maaaan.
Title: Re: Version 0.286
Post by: polkafranzi on June 09, 2012, 03:07:52 am
GUYS HELP PLS!! I'VE A PROBLEM WITH BLOCK INPUT!!

When i try to block to the left the command don't work, or block to up-right-down, in other words i can't control the block, help me pls, i play for a long time so i'm an expert, and this is my first time with this problem.

Get a new mouse.
Title: Re: Version 0.286
Post by: Arzon on June 09, 2012, 03:08:53 am
Get a new mouse.

It's not a problem of the mouse -.-, i've tested.
Title: Re: Version 0.286
Post by: cmp on June 09, 2012, 03:14:09 am
(click to show/hide)

Maaaan.

It's shopped... I can tell by the pixels.
Also polestagger is not removed in NA.

!

Edit: on a more serious note, I'm already looking into balancing spears and especially hoplites.
Title: Re: Version 0.286
Post by: Vingnir the Wanderer on June 09, 2012, 03:16:14 am
I'm assuming EU is the closest thing we have to a 'test-server'?

Cant wait to see what the change is like if and when it hits NA...
Title: Re: Version 0.286
Post by: LordBerenger on June 09, 2012, 03:31:52 am
It's shopped... I can tell by the pixels.
Also polestagger is not removed in NA.

!

Edit: on a more serious note, I'm already looking into balancing spears and especially hoplites.

I never QQ more about 2h stab nerfs and shit if you....if i ask Mount and Gladius devs to gief u permission to include roman armors in game.


PLEASEEE PRETTY PLEASE! Add roman armors and slightly buff Javelins :3 So epic
Title: Re: Version 0.286
Post by: Penitent on June 09, 2012, 03:32:17 am
I'd like polestagger reduced rather than removed...

ANYWAYS
Whoever did the Aventails on the new helms did an AWESOME job.  It moves with the characters shoulders!
Title: Re: Version 0.286
Post by: Xant on June 09, 2012, 03:35:23 am
Realism I´d say.
What does realism have to do with anything? Seriously, you're too stuck with the numbers. "Oh my god, 160 is more than 120! Something is wrong!" How about you let go of those artificial numbers? It's the length of the weapon, it doesn't mean something that's 120cm long has to have a shorter thrust than something that's 160cm long. Like the Italian Stallion says, it's all in the grip.
Title: Re: Version 0.286
Post by: Vibe on June 09, 2012, 03:40:27 am
My tool can thrust long and hard
Title: Re: Version 0.286
Post by: Xant on June 09, 2012, 03:41:20 am
Can you just SHUT UP VIBE YOU ALWAYS TALKING I AM ANGRY YOU NOW

It's true though, Vibe is a good example of this. His eleven and half centimeters feels like at least seventeen just because of his technique.
Title: Re: Version 0.286
Post by: Balton on June 09, 2012, 03:44:53 am
You're all missing the main point... The removal of polestagger is a major nerf to polearm users, 2h vs polearm duels are unbalanced now (assuming there was balance before the nerf).

I am fine with removing the stagger, but the stats on polearms should have went up alongside the removal, to prevent the nerf from being too overbearing.

The way I see it now, there is just no reason to play a polearm infantry, the pros of 2h greatly outweigh those of polearm.
Title: Re: Version 0.286
Post by: Blackzilla on June 09, 2012, 03:46:21 am
Next week 2h will get a "nice" surprise. :D
Please dont destroy my ability to feint with my morningstar and  to one shot people with its beautiful 41 pierce and my 5 ps. It makes my agi build more fun.
Title: Re: Version 0.286
Post by: Arzon on June 09, 2012, 03:49:07 am
GUYS HELP PLS!! I'VE A PROBLEM WITH BLOCK INPUT!!

When i try to block to the left the command don't work, or block to up-right-down, in other words i can't control the block, help me pls, i play for a long time so i'm an expert, and this is my first time with this problem.

Quote myself, i need help.
Title: Re: Version 0.286
Post by: Jeade on June 09, 2012, 03:51:12 am
You're all missing the main point... The removal of polestagger is a major nerf to polearm users, 2h vs polearm duels are unbalanced now (assuming there was balance before the nerf).

I am fine with removing the stagger, but the stats on polearms should have went up alongside the removal, to prevent the nerf from being too overbearing.

The way I see it now, there is just no reason to play a polearm infantry, the pros of 2h greatly outweigh those of polearm.

As someone who passionately hates polestagger, I have to agree (actually). Polearms were slower but had the advantage of slightly more reach plus a stun. Why use a polearm now? Grab a 2H, a fuckload of agility, and you're all set!
Title: Re: Version 0.286
Post by: _GTX_ on June 09, 2012, 03:52:29 am
As someone who passionately hates polestagger, I have to agree (actually). Polearms were slower but had the advantage of slightly more reach plus a stun. Why use a polearm now? Grab a 2H, a fuckload of agility, and you're all set!

Agility builds isent that good in c-rpg, because of the slow combat speed of this mod. But sure, u go grab a 2h and go agi build ;).
Title: Re: Version 0.286
Post by: Chris_P_Bacon on June 09, 2012, 03:55:13 am
Guys... Instead of asking to nerf classes, we should ask to buff classes. There is a specific trend in c-rpg. When people bitch and moan, they get what they ask. I'm pretty sure this entire mod is a psychology experiment done by chadz. He's trying to prove that when one person gets what they want, nobody wins.
Title: Re: Version 0.286
Post by: Owl_Baron on June 09, 2012, 03:59:58 am
Just give those Greatswords the pole animation,
for realism AND balancing

there are only few reasons to play pole now..... like crushing doors, shields and stopping cav

a decrease in lolstab dehorsing efficiency would make a good 2h>pole>cav>2h balance :mrgreen:
Title: Re: Version 0.286
Post by: LordBerenger on June 09, 2012, 04:02:20 am
You're all missing the main point... The removal of polestagger is a major nerf to polearm users, 2h vs polearm duels are unbalanced now (assuming there was balance before the nerf).

I am fine with removing the stagger, but the stats on polearms should have went up alongside the removal, to prevent the nerf from being too overbearing.

The way I see it now, there is just no reason to play a polearm infantry, the pros of 2h greatly outweigh those of polearm.

This, 100 times.
Title: Re: Version 0.286
Post by: Xant on June 09, 2012, 04:10:49 am
You're all missing the main point... The removal of polestagger is a major nerf to polearm users, 2h vs polearm duels are unbalanced now (assuming there was balance before the nerf).

I am fine with removing the stagger, but the stats on polearms should have went up alongside the removal, to prevent the nerf from being too overbearing.

The way I see it now, there is just no reason to play a polearm infantry, the pros of 2h greatly outweigh those of polearm.

Polearms still have weapons without the unbalanced tag that can break shields, have high damage and are pretty long.
Title: Re: Version 0.286
Post by: Falka on June 09, 2012, 04:31:05 am
Remove the spam filter please.

Otherwise I will be forced to murder chadz family.

Title: Re: Version 0.286
Post by: LordBerenger on June 09, 2012, 04:34:49 am
Remove the spam filter please.

Otherwise I will be forced to murder chadz family.

No more QDS spam :( Unless you synch with your friends.
Title: Re: Version 0.286
Post by: Jarlek on June 09, 2012, 04:54:26 am
It's shopped... I can tell by the pixels.
Also polestagger is not removed in NA.

!

Edit: on a more serious note, I'm already looking into balancing spears and especially hoplites.
Finally some love for hoplites? :D

My suggestion: Remove or decrease the penalties when using a shield. That should work well.
For spears in general: Maybe add knockdown? The swing is pretty much the same as being hit by a staff so why not?
Title: Re: Version 0.286
Post by: Christo on June 09, 2012, 05:18:28 am
Wait a minute.. my game is downloading music files.

O.o
Title: Re: Version 0.286
Post by: Aljo on June 09, 2012, 07:27:18 am
Em, people complaining about 2h lolstab... it has already been nerfed, please check old patch logs.
It was about time that pole was nerfed tad bit too.

If you still see the lolstabs ingame, you just might need a new pair of glasses  :wink:
Title: Re: Version 0.286
Post by: Son Of Odin on June 09, 2012, 07:30:21 am
Em, people complaining about 2h lolstab... it has already been nerfed, please check old patch logs.
It was about time that pole was nerfed tad bit too.

If you still see the lolstabs ingame, you just might need a new pair of glasses  :wink:

It still has the same lol- reach. The character doesn't bend from torso anymore if you look up or down with the stab activated. That's the only thing that was done to my understanding.
Title: Re: Version 0.286
Post by: BlackMilk on June 09, 2012, 08:16:50 am
It's true though, you're a bitch and you'll keep whining about 2h nerfs but oh LAWD praise polestagger removal (which was a good thing but still) and everything else that's against 2h. Now i bet your next target is archery i'm sure.
butthurt^9000

polestagger had to go
and i don't mind any nerfs to 2hs as long as they are reasonable (nerfing
the stab was reasonable, the delay on right swings was not)
Title: Re: Version 0.286
Post by: Molly on June 09, 2012, 09:51:06 am
cmp, did you replace the original "brown laser" (as Meow called them once) in the install? I mean the flying model of bolts and arrows?

Reason I am asking is because I managed to edit my Heirloom Package Installation in that way that bolts werent replaced. I just couldnt see the bolts flying with those tiny model bolts flying around and neither their impact and resulting having a hard time adjusting my shots if needed.

When I now install it "my way" I still get those stupid little models I cant see. Any changes there?

Aunt Edith says...

Omg, you really replaced them, didnt you?
Can I please have the old file and a little instruction to reverse this?! This is aweful!  :cry:
Title: Re: Version 0.286
Post by: bosco on June 09, 2012, 10:09:02 am
Considering that the launcher downloaded Final Boss's bolt files yesterday, I guess they did.
Title: Re: Version 0.286
Post by: Molly on June 09, 2012, 10:16:40 am
Well, I am trying to get someone in IRC which seems to be a pointless endeavour for now  :|
Title: Re: Version 0.286
Post by: bosco on June 09, 2012, 10:27:23 am
By the way

- Added new EU5 server limited to levels 1-20 with permanent x1.5 multiplier to experience gained

that server ain't live yet, is it? Can't see it in the browser.

edit: Nevermind, it's just empty. :|
Title: Re: Version 0.286
Post by: Molly on June 09, 2012, 11:10:38 am
cmp, did you replace the original "brown laser" (as Meow called them once) in the install? I mean the flying model of bolts and arrows?

Reason I am asking is because I managed to edit my Heirloom Package Installation in that way that bolts werent replaced. I just couldnt see the bolts flying with those tiny model bolts flying around and neither their impact and resulting having a hard time adjusting my shots if needed.

When I now install it "my way" I still get those stupid little models I cant see. Any changes there?

Aunt Edith says...

Omg, you really replaced them, didnt you?
Can I please have the old file and a little instruction to reverse this?! This is aweful!  :cry:

Bump and QFT.
Title: Re: Version 0.286
Post by: okiN on June 09, 2012, 12:21:33 pm
By the way

that server ain't live yet, is it? Can't see it in the browser.

edit: Nevermind, it's just empty. :|

It's live, but last I saw the 1.5 wasn't working. Dunno if they fixed it yet.
Title: Re: Version 0.286
Post by: chadz on June 09, 2012, 12:33:59 pm
*1.5 should be fixed, please confirm
Title: Re: Version 0.286
Post by: okiN on June 09, 2012, 12:59:08 pm
Yeah, I just checked, it works now. :)
Title: Re: Version 0.286
Post by: Loar Avel on June 09, 2012, 01:07:59 pm
Zitta Bascinet with Faceplate is bugged, and make my game crash
Title: Re: Version 0.286
Post by: Gnjus on June 09, 2012, 01:33:41 pm
Do you guys think we could have a big open-field organized themed battle with these new server slot numbers ? Lets say 100 vs 100 & the rest goes for admins/judges/recorders, the numbers could be scaled up or down depending on the interest ? For example one team of Knights (Templars + Crusaders of Acre + Hospitallers + Teutons + Knights of this & that, not only members of these clans ofc but anyone who wants to look like a knight, maybe with that Battlegroup mod i don't know) against the Arabs (Saracens, Moors, whatever you want to call them) fighting on some desert map with dunes and a few palms and rocks ? Would be an interesting event, aye ?  :P
Title: Re: Version 0.286
Post by: djavo on June 09, 2012, 01:34:46 pm
Do you guys think we could have a big open-field organized themed battle with these new server slot numbers ? Lets say 100 vs 100 & the rest goes for admins/judges/recorders, the numbers could be scaled up or down depending on the interest ? For example one team of Knights (Templars + Crusaders of Acre + Hospitallers + Teutons + Knights of this & that, not only members of these clans ofc but anyone who wants to look like a knight, maybe with that Battlegroup mod i don't know) against the Arabs (Saracens, Moors, whatever you want to call them) fighting on some desert map with dunes and a few palms and rocks ? Would be an interesting event, aye ?  :P

T:D:R:L:D:R
Title: Re: Version 0.286
Post by: Penchik on June 09, 2012, 01:41:25 pm
Just make random strat battles with random equip every hour on a dedicated server like EU_8.
Title: Re: Version 0.286
Post by: Gnjus on June 09, 2012, 02:01:29 pm
And yes, we already had clan battles & fantasy theme events but I'm talking serious stuff here, massive themed battles with all players wearing appropriate colors and all that would be a perfect video material and the best commercial ever (not that you need one but still  :P). First Knights vs Arabs then Nords vs Brits (something like a raid ?) then Fetih stuff (Byzantiums vs Turks), etc, etc and all of that on maps made specially for these events so everything fits, from size to the environments (mostly open fields to reduce lag-making things like lots of buildings etc that kill the fps). If the server can take it ofc. :wink:
Title: Re: Version 0.286
Post by: Arzon on June 09, 2012, 02:10:55 pm
GUYS HELP PLS!! I'VE A PROBLEM WITH BLOCK INPUT!!

When i try to block to the left the command don't work, or block to up-right-down, in other words i can't control the block, help me pls, i play for a long time so i'm an expert, and this is my first time with this problem.

chadz pls help me i've this big problem, i can't play the game with this block problem, my mouse is ok so the problem is with the folder or i don't know, but i've reinstalled all the game and crpg, is the same.
Title: Re: Version 0.286
Post by: Moribund on June 09, 2012, 02:37:38 pm
Just a minor thing: are the duels working as intended?
It seems you have to press "offer/accept duel" a lot.
Title: Re: Version 0.286
Post by: cmp on June 09, 2012, 02:48:32 pm
Just a minor thing: are the duels working as intended?
It seems you have to press "offer/accept duel" a lot.

Thanks for reporting, I checked the code and there is a bug in the handling of offer timeouts. It will be fixed after the next server restart.
Title: Re: Version 0.286
Post by: Arrowblood on June 09, 2012, 02:58:09 pm
and i thought im to dumb for pressing f :D
Title: Re: Version 0.286
Post by: Molly on June 09, 2012, 03:06:31 pm
cmp, did you replace the original "brown laser" (as Meow called them once) in the install? I mean the flying model of bolts and arrows?

Reason I am asking is because I managed to edit my Heirloom Package Installation in that way that bolts werent replaced. I just couldnt see the bolts flying with those tiny model bolts flying around and neither their impact and resulting having a hard time adjusting my shots if needed.

When I now install it "my way" I still get those stupid little models I cant see. Any changes there?

Aunt Edith says...

Omg, you really replaced them, didnt you?
Can I please have the old file and a little instruction to reverse this?! This is aweful!  :cry:


Still would like this confirmed.
And please give me/us the files we need to reroll this. So we would have at least the option to use the old projectiles.
Title: Re: Version 0.286
Post by: bosco on June 09, 2012, 03:12:41 pm
Molly, I got the feeling that this is an intended nerf for ranged - so we're not gonna get anything. :wink:
Title: Re: Version 0.286
Post by: _RXN_ on June 09, 2012, 03:26:25 pm
There's a problem with LODs of new armour because the pants disappears at distance.

visitors can't see pics , please register or login


visitors can't see pics , please register or login

Title: Re: Version 0.286
Post by: cmp on June 09, 2012, 03:32:13 pm
Still would like this confirmed.

I have no idea, you have to ask Shik.
Title: Re: Version 0.286
Post by: Molly on June 09, 2012, 03:36:22 pm
I have no idea, you have to ask Shik.

Pointless, he's not able to give useful statements nor answers  :mad:
Title: Re: Version 0.286
Post by: Leshma on June 09, 2012, 03:46:28 pm
You're all missing the main point... The removal of polestagger is a major nerf to polearm users, 2h vs polearm duels are unbalanced now (assuming there was balance before the nerf).

I am fine with removing the stagger, but the stats on polearms should have went up alongside the removal, to prevent the nerf from being too overbearing.

The way I see it now, there is just no reason to play a polearm infantry, the pros of 2h greatly outweigh those of polearm.

Damage is good but speed of most polearms should be buffed by 2 points.
Title: Re: Version 0.286
Post by: Fips on June 09, 2012, 03:57:15 pm
Am i just failing at blocking lately or is the right block fucked up?!
Spammitars are just hitting through every damn block now.
Title: Re: Version 0.286
Post by: Christo on June 09, 2012, 04:02:34 pm
Tell me about it.

Onehanders/fast weapons constantly went through held blocks on my side.
Title: Re: Version 0.286
Post by: Vibe on June 09, 2012, 04:15:03 pm
Am i just failing at blocking lately or is the right block fucked up?!
Spammitars are just hitting through every damn block now.

I noticed some swings going through my right block as well, specially 1h. Not sure if coincidence or something else.
Title: Re: Version 0.286
Post by: Molly on June 09, 2012, 04:17:24 pm
Am i just failing at blocking lately or is the right block fucked up?!
Spammitars are just hitting through every damn block now.
That would explain why I am so successful in killing people lately. Was already wondering if I might get better at this game at last. Well, guess I was getting my hopes up for nothing. Tho I like those changes if they are intended. Long overdue buff to 1h  :mrgreen:
Title: Re: Version 0.286
Post by: bosco on June 09, 2012, 04:19:17 pm
Right block is kinda fucked.
Title: Re: Version 0.286
Post by: Fips on June 09, 2012, 04:24:59 pm
That would explain why I am so successful in killing people lately. Was already wondering if I might get better at this game at last. Well, guess I was getting my hopes up for nothing. Tho I like those changes if they are intended. Long overdue buff to 1h  :mrgreen:

Srsly? Make every 1h weapon unblockable is the buff 1handers deserve? lolololol
Especially those little blunt-knockdown-thingies need a nerf :o
Other than that 1h is okay as it is/was.

Oh, and 1hcav is superweird, too.
Title: Re: Version 0.286
Post by: Dalhi on June 09, 2012, 04:56:48 pm
You used to be able to block right swing with right block if you turned you body a bit etc. now it seems to be "fixed". I noticed this yeterday, so it is very probably that you can "bypass" the block by moving to the right while you release the left swing. That need some testing, and it's not necessarily true.  :mrgreen:
Title: Re: Version 0.286
Post by: Yoghurt on June 09, 2012, 05:08:06 pm
Srsly? Make every 1h weapon unblockable is the buff 1handers deserve? lolololol
Especially those little blunt-knockdown-thingies need a nerf :o
Other than that 1h is okay as it is/was.

Oh, and 1hcav is superweird, too.

Mauls dont need no nerf at all. You just need the right strategy, in fact, all maulers are noobs. ;)
Title: Re: Version 0.286
Post by: Fips on June 09, 2012, 05:09:28 pm
Mauls dont need no nerf at all. You just need the right strategy, in fact, all maulers are noobs. ;)

Not talking about Mauls, noob. :O
Title: Re: Version 0.286
Post by: Leshma on June 09, 2012, 06:17:35 pm
Noob server isn't any easier for noobs than regular servers. I suggest to make them cav free.
Title: Re: Version 0.286
Post by: Svitjodvarg on June 09, 2012, 06:19:19 pm
Noob server isn't any easier for noobs than regular servers. I suggest to make them cav free.

+1
Title: Re: Version 0.286
Post by: Stormcrow on June 09, 2012, 07:28:24 pm
whats wrong with the studded leather it looks like shit now
Title: Re: Version 0.286
Post by: Zlisch_The_Butcher on June 09, 2012, 07:54:46 pm
CMP I need to ask for your help regarding an important mater and some shit, you know that tiny projectile/weapon picture in the corner of your screen? For my beloved throwing lances it has changed into some fat brown sausage or something, please fix it, it looks like shitz.
Title: Re: Version 0.286
Post by: Vingnir the Wanderer on June 09, 2012, 08:00:08 pm
Do you guys think we could have a big open-field organized themed battle with these new server slot numbers ? Lets say 100 vs 100 & the rest goes for admins/judges/recorders, the numbers could be scaled up or down depending on the interest ? For example one team of Knights (Templars + Crusaders of Acre + Hospitallers + Teutons + Knights of this & that, not only members of these clans ofc but anyone who wants to look like a knight, maybe with that Battlegroup mod i don't know) against the Arabs (Saracens, Moors, whatever you want to call them) fighting on some desert map with dunes and a few palms and rocks ? Would be an interesting event, aye ?  :P

And yes, we already had clan battles & fantasy theme events but I'm talking serious stuff here, massive themed battles with all players wearing appropriate colors and all that would be a perfect video material and the best commercial ever (not that you need one but still  :P). First Knights vs Arabs then Nords vs Brits (something like a raid ?) then Fetih stuff (Byzantiums vs Turks), etc, etc and all of that on maps made specially for these events so everything fits, from size to the environments (mostly open fields to reduce lag-making things like lots of buildings etc that kill the fps). If the server can take it ofc. :wink:

I would second this as a new game mode,  its exactly what I've always wanted to see, anyone else?  (Personally sounds epic, and would fit the bill for those that like the whole 'more real' themed battle thing, without people stressing out about organizing events that are few and far between)

I dunno just a suggestion, and I have no idea how doable it would be, but it WOULD be a good add i think.  :idea:
Title: Re: Version 0.286
Post by: Tomas_of_Miles on June 09, 2012, 08:04:12 pm
Buff to 2h? Time to go polearm!
Title: Re: Version 0.286
Post by: Arzon on June 09, 2012, 08:14:58 pm
The block still not being fixed?
Title: Re: Version 0.286
Post by: Banok on June 09, 2012, 08:39:31 pm
Shitty mechanic gone. FUCK YEAH!
This. game might need some rebalancing now but even polearm users should just be happy for this reason.
Title: Re: Version 0.286
Post by: Kafein on June 09, 2012, 08:46:04 pm
Imo buffing polearm speed doesn't make much sense, except if you compare it to 2h speed and the way polearms are handled.

Other than that, polearms are probably the most clumsy (and not in absolute terms, as military stuff it has to be usable) weapons we have, or at least they should. Giving them more speed is not a good idea, especially given how pole animation sweetspots make both castor swings and turning into your swings to accelerate them very easy. More damage would make a lot of sense though.
Title: Re: Version 0.286
Post by: Leshma on June 09, 2012, 08:48:09 pm
+3 damage to all polearms to compensate for 50% extra hit chance?
Title: Re: Version 0.286
Post by: cmp on June 09, 2012, 08:51:06 pm
especially given how pole animation sweetspots make both castor swings and turning into your swings to accelerate them very easy.

especially given how there is no such thing as pole animation sweetspots. :D
Sweetspots use exactly the same values for all melee weapons (thrust and overhead: animation progress, left and right swing: angle between agents) and they are uninfluenced by animation positions.
Title: Re: Version 0.286
Post by: HarunYahya on June 09, 2012, 09:16:23 pm
- Removed polestagger
FUCK YEAH !
Title: Re: Version 0.286
Post by: WolfGang_ATLSwwag on June 09, 2012, 09:40:13 pm
Danm mad people be stressing the situation just let the man work and fix the important problems.. Dogging him doesn't help.
Not like his getting payed.
Title: Re: Version 0.286
Post by: Bulzur on June 09, 2012, 10:05:19 pm
Is the polestagger also removed on eu6 ?
Being playing rageball, and... faced some hafted blades, where i didn't have the time to block.
Or is it just me being bad, wich is highly possible.
Title: Re: Version 0.286
Post by: Kafein on June 09, 2012, 10:13:28 pm
especially given how there is no such thing as pole animation sweetspots. :D
Sweetspots use exactly the same values for all melee weapons (thrust and overhead: animation progress, left and right swing: angle between agents) and they are uninfluenced by animation positions.

Well seems to me it's a lot easier to turn into polearm swings in order to hit very early without bouncing, whereas the same angles with one handers will glance.
Title: Re: Version 0.286
Post by: Kato on June 09, 2012, 10:55:36 pm
fix blocking, pls :|
Title: Re: Version 0.286
Post by: Arzon on June 09, 2012, 10:57:00 pm
fix blocking, pls :|
Here too, i can't play without a right blocking...
Title: Re: Version 0.286
Post by: Zisa on June 09, 2012, 11:55:35 pm
So...
How would I go about transfering gold?
Title: Re: Version 0.286
Post by: SixThumbs on June 10, 2012, 12:43:11 am
It's under inventory now.
Title: Re: Version 0.286
Post by: Zisa on June 10, 2012, 12:48:31 am
aahh.. way at the bottom of my huge inventory list.

Anyone else get gear they did not actually buy?
ex. I have an armet, which I have never bought.
Title: Re: Version 0.286
Post by: Ronald_Meliossandro on June 10, 2012, 12:56:28 am
cant see my bolts fly  :cry: :cry: :cry: :cry: :cry:
Title: Re: Version 0.286
Post by: Tristan on June 10, 2012, 01:55:17 am
Now we just need a cav rebalance of sorts and then we're good :D
Title: Re: Version 0.286
Post by: Adam_Bomb on June 10, 2012, 02:10:30 am
cant see my bolts fly  :cry: :cry: :cry: :cry: :cry:

This. Please tell me why xbows needed another nerf.  :evil: :cry: :cry:
Title: Re: Version 0.286
Post by: cmp on June 10, 2012, 02:36:02 am
Is the polestagger also removed on eu6 ?

No. Only EU1, EU2 and EU3. It will be removed from other servers when the new software is stable enough to be used on all.
Title: Re: Version 0.286
Post by: Arzon on June 10, 2012, 02:55:40 am
What is the polestigger? D:
Title: Re: Version 0.286
Post by: Lichen on June 10, 2012, 03:24:12 am
cant see my bolts fly  :cry: :cry: :cry: :cry: :cry:
Same

I like the update and how it added an actual bolt model flying but I can't hardly see it. Longer and even medium range shots are pure guessing now. Maybe if the bolt model was made thicker + maybe brighter wood color it would be good. I always thought the bolts were far too thin and not visually realistic anyway.
Title: Re: Version 0.286
Post by: Banok on June 10, 2012, 06:08:36 am
Oh, I just realized the new servers don't have the riding skill maneuver nerf we added months ago. Gonna add that ASAP.
did you add this yet cmp?
Title: Re: Version 0.286
Post by: bosco on June 10, 2012, 10:35:01 am
This. Please tell me why xbows needed another nerf.  :evil: :cry: :cry:

Same

I like the update and how it added an actual bolt model flying but I can't hardly see it. Longer and even medium range shots are pure guessing now. Maybe if the bolt model was made thicker + maybe brighter wood color it would be good. I always thought the bolts were far too thin and not visually realistic anyway.

See this

http://forum.c-rpg.net/index.php/topic,33631.0.html

I started another Arbalest gen yesterday, these new bolts aren't really that much of a problem - gut feeling is still working. :wink:
Title: Re: Version 0.286
Post by: LordBerenger on June 10, 2012, 10:35:34 am
I already miss poleswagger
Title: Re: Version 0.286
Post by: Lanic0r on June 10, 2012, 11:02:41 am
Good thing stagger is removed. Now I'm just waiting for all the greatswords to get polestabs. :D
Plus One

Catched my thoughts!
Title: Re: Version 0.286
Post by: Lanic0r on June 10, 2012, 11:11:10 am
It still has the same lol- reach. The character doesn't bend from torso anymore if you look up or down with the stab activated. That's the only thing that was done to my understanding.
the range is ok but lolstab should bounce more often if there is a certain distance, especially if someone walks backwards or is even running. If this will be fixed we would fall in peace with each other.
Title: Re: Version 0.286
Post by: _Tak_ on June 10, 2012, 11:37:44 am
would it be possible to disable chadz text on 1-20 level server? i get 2 chadz text in a role on my peasant gear wtf
Title: Re: Version 0.286
Post by: HUtH on June 10, 2012, 12:10:23 pm
I'm very glad, cRPG team, that you've added these new brigantines and helmets, because finally there are some light/medium western armours that look really nice, but why can't you add landsknecht stuff as addition to current black armor? Or, please just hats? I've sent everything to you(to Shik precisely) and here's the thread: http://forum.c-rpg.net/index.php/topic,28831.msg421641.html#msg421641

No hats in mod, that makes me sad :(
Title: Re: Version 0.286
Post by: cmp on June 10, 2012, 12:50:41 pm
did you add this yet cmp?

Yes, but the servers haven't been restarted yet.
Title: Re: Version 0.286
Post by: XyNox on June 10, 2012, 12:57:45 pm
Can there please be an option "use old missile models" in the next patch ? I think I have edited my item_kinds about 20 times the last 3 weeks.
Title: Re: Version 0.286
Post by: Lactose_the_intolerant on June 10, 2012, 01:02:00 pm
getting 1 shot by xbows(not hs) and losing more then 80% to a arm shot  :cry: intended?
Title: Re: Version 0.286
Post by: Teeth on June 10, 2012, 01:04:16 pm
I'm here to whine about the patch:

Blocking sideswings with blocks of the same direction turned in doesn't work anymore. Turns out I did that quite a fucking lot. Starting a duel is very weird and requires spamming the f button to work for me. The game feels really crappy and unsmooth.

It also feels like there is somehow some sort of mouse acceleration all of a sudden, had to turn my sensitivity way down, while it hasn't moved for ages. Might have something to do with the jerky and dodgy gameplay though. Animations don't look smooth but skip a bit. There are stutters of all kind.

Gameplay smoothness was really horrible in this mod already compared to Native, but now after patch its so shit that I actually felt like playing Native.

These issues are probably already known, I wish the dev team good luck sorting them out. I just want to say that I'd take smoothness of the gameplay over any others features. I hope some time will be invested in sorting out the core gameplay of this mod, which might suffer beneath the billions of other scripts. I think the core gameplay is why we are all here so I hope that the devs will keep that priority number 1.

Thanks for the new armors and I love how much work you guys are putting into this these last weeks.
Title: Re: Version 0.286
Post by: NuberT on June 10, 2012, 01:12:40 pm
Blocking sideswings with blocks of the same direction turned in doesn't work anymore.

This is sooo annoying..
Title: Re: Version 0.286
Post by: Andswaru on June 10, 2012, 01:21:56 pm
would it be possible to disable chadz text on 1-20 level server? i get 2 chadz text in a role on my peasant gear wtf
And they are the only 2 your gonna see for the next 16mil xp.  :(

Increase the frequency and do it now! Cmp we need you!
Title: Re: Version 0.286
Post by: BlameMeForTheNoise on June 10, 2012, 01:33:07 pm
Bought a new helmet, everytime i go into the equip-screen for helmets, it crashes.
Title: Re: Version 0.286
Post by: Kafein on June 10, 2012, 01:35:51 pm
I'm here to whine about the patch:

Blocking sideswings with blocks of the same direction turned in doesn't work anymore. Turns out I did that quite a fucking lot. Starting a duel is very weird and requires spamming the f button to work for me. The game feels really crappy and unsmooth.

It also feels like there is somehow some sort of mouse acceleration all of a sudden, had to turn my sensitivity way down, while it hasn't moved for ages. Might have something to do with the jerky and dodgy gameplay though. Animations don't look smooth but skip a bit. There are stutters of all kind.

Gameplay smoothness was really horrible in this mod already compared to Native, but now after patch its so shit that I actually felt like playing Native.

These issues are probably already known, I wish the dev team good luck sorting them out. I just want to say that I'd take smoothness of the gameplay over any others features. I hope some time will be invested in sorting out the core gameplay of this mod, which might suffer beneath the billions of other scripts. I think the core gameplay is why we are all here so I hope that the devs will keep that priority number 1.

Thanks for the new armors and I love how much work you guys are putting into this these last weeks.

Kinda felt the same. Playing in invisible mud isn't fun...
Title: Re: Version 0.286
Post by: Andswaru on June 10, 2012, 01:51:55 pm
And they are the only 2 your gonna see for the next 16mil xp.  :(

Increase the frequency and do it now! Cmp we need you!

Infact disable chadz for alts also if you can! that pisses me off when your leveling gear on your main then you get the text youve been waiitng ages for on your freaking alt. Please oh mighty CMP hear my pleas.
Title: Re: Version 0.286
Post by: CaveSquirrel on June 10, 2012, 02:02:00 pm
Bought a new helmet, everytime i go into the equip-screen for helmets, it crashes.

Same with Zitta Helmet with Faceplate, but they wrote somewhere it will be fixed in next Update.
Title: Re: Version 0.286
Post by: Leshma on June 10, 2012, 02:06:32 pm
I'm not sure why you cry so much about blocking, it's pretty much the same for me. Unless you're talking about that "feature" where you were able to block while you weren't facing your enemy directly.
Title: Re: Version 0.286
Post by: Sagar on June 10, 2012, 02:15:47 pm
On website I have my Mighty Great Axe - but in game I have Mighty War Axe. I want my Mighty Great Axe back.

I hope this will bi fixed soon with new patch.

Also new boots Red and Green Hose with Kneecops  goes too backward.
(click to show/hide)
Title: Re: Version 0.286
Post by: BlackMilk on June 10, 2012, 02:34:47 pm
haha i think they are complaining about being no longer able block Left Swing with a right Block haha
Title: Re: Version 0.286
Post by: Kato on June 10, 2012, 02:45:02 pm
haha i think they are complaining about being no longer able block Left Swing with a right Block haha

I really hope that is not intended. If its, i probably not gonna play as infantry in this mod anymore.
Its not only turning with block what seems broken, but right block generally.
Title: Re: Version 0.286
Post by: SixThumbs on June 10, 2012, 03:04:07 pm
Did they really get rid of that? That was something that actually helped in a melee fight when you were outnumbered and was tricky to pull of sometimes. I also used it in dueling from time to time if my positioning after a strike would make the next block an awkward mouse movement for me to use the "correct" one.
Title: Re: Version 0.286
Post by: Leshma on June 10, 2012, 03:13:22 pm
I hope it's intented, will fix some of those dancing moves and also will force people to fight more while looking at each other.

Title: Re: Version 0.286
Post by: cmp on June 10, 2012, 03:13:38 pm
It's not intended. Reports are a bit confusing, so I'm not exactly sure what the bug is, but blocking should be exactly the same as always.
If someone can list me detailed steps how to reproduce I'll check and fix.
Title: Re: Version 0.286
Post by: Teeth on June 10, 2012, 03:30:15 pm
It's not intended. Reports are a bit confusing, so I'm not exactly sure what the bug is, but blocking should be exactly the same as always.
If someone can list me detailed steps how to reproduce I'll check and fix.
I reported it in the bugtracker, follow the steps to reproduce and you should get it.

haha i think they are complaining about being no longer able block Left Swing with a right Block haha
Nope, I'm complaining about no longer being able to block a left swing with a left block.
Title: Re: Version 0.286
Post by: Leshma on June 10, 2012, 03:41:51 pm
I blocked kinngrimm just fine, according to you I shouldn't be able to block him at all.
Title: Re: Version 0.286
Post by: Teeth on June 10, 2012, 04:16:59 pm
I blocked kinngrimm just fine, according to you I shouldn't be able to block him at all.
Yes left and right is a very difficult concept.
Title: Re: Version 0.286
Post by: cmp on June 10, 2012, 04:30:13 pm
Found and fixed. Should also fix weird behavior with "regular" blocks.

Will be applied after a server restart later today, along with other fixes (people flying, duel offers broken...).
Title: Re: Version 0.286
Post by: Christo on June 10, 2012, 04:45:40 pm
Found and fixed. Should also fix weird behavior with "regular" blocks.

Will be applied after a server restart later today, along with other fixes (people flying, duel offers broken...).

visitors can't see pics , please register or login
Title: Re: Version 0.286
Post by: Teeth on June 10, 2012, 04:52:12 pm
You must get all the bitches cmp!
Title: Re: Version 0.286
Post by: Arzon on June 10, 2012, 05:09:57 pm
Found and fixed. Should also fix weird behavior with "regular" blocks.

Will be applied after a server restart later today, along with other fixes (people flying, duel offers broken...).

I fucking love you!!
Title: Re: Version 0.286
Post by: Kafein on June 10, 2012, 05:10:40 pm
I reported it in the bugtracker, follow the steps to reproduce and you should get it.
Nope, I'm complaining about no longer being able to block a left swing with a left block.

If the swing is done left from the attacker's perspective and the block is done left from the defender's perspective, it's not supposed to work.

A left swing of someone must be blocked with your right block.

Or let's just all say corresponding block.
Title: Re: Version 0.286
Post by: Adamar on June 10, 2012, 05:29:12 pm
Archery is nerfed?
Title: Re: Version 0.286
Post by: Teeth on June 10, 2012, 05:30:28 pm
If the swing is done left from the attacker's perspective and the block is done left from the defender's perspective, it's not supposed to work.

A left swing of someone must be blocked with your right block.

Or let's just all say corresponding block.
Look I made a purty drawing!

visitors can't see pics , please register or login


Yes, you can block a right swing with a right block aswell as block a right swing with a left block. Showing on the picture is someone doing a right swing and someone doing a right block. The block is in the way of the swing and thus it definitely is supposed to block. Which is exactly how it worked in the game up until this patch, now it works this way again.

Maybe you somehow never used it, but I am one of those people who does not think, right swing = left block. I just flick my mouse into the direction of the attack and block. Which means that if the attacker is to the right of my current camera angle I will block his right swing with a right block.

There is no such thing as a corresponding block for sideswings, both work when angled right.
Title: Re: Version 0.286
Post by: Zlisch_The_Butcher on June 10, 2012, 05:53:50 pm
visitors can't see pics , please register or login

Teeth I'll give you 10k if you make me a banner with your mad drawing skillz.
(click to show/hide)
Title: Re: Version 0.286
Post by: Zlisch_The_Butcher on June 10, 2012, 05:55:39 pm
You must get all the bitches cmp!
Kafein get's them.
Title: Re: Version 0.286
Post by: Kafein on June 10, 2012, 06:27:10 pm
Look I made a purty drawing!

visitors can't see pics , please register or login


Yes, you can block a right swing with a right block aswell as block a right swing with a left block. Showing on the picture is someone doing a right swing and someone doing a right block. The block is in the way of the swing and thus it definitely is supposed to block. Which is exactly how it worked in the game up until this patch, now it works this way again.

Maybe you somehow never used it, but I am one of those people who does not think, right swing = left block. I just flick my mouse into the direction of the attack and block. Which means that if the attacker is to the right of my current camera angle I will block his right swing with a right block.

There is no such thing as a corresponding block for sideswings, both work when angled right.

I see what you mean but yeah I never used that much.
Title: Re: Version 0.286
Post by: Alahel on June 10, 2012, 07:05:52 pm

- Added new EU5 server limited to levels 1-20 with permanent x1.5 multiplier to experience gained

Lie
Title: Re: Version 0.286
Post by: Bjord on June 10, 2012, 07:19:05 pm
As a two-hander I am opting for the nerfing of the stab animation, but please leave the stats alone. And please make it more powerful. In my opinion, the animation should be made more logical, a lot shorter and more of a "power" move than a jabbing and range control move. The thrust is an explosive move, designed to pierce through armour and not tap people on the head.

This however will be a huge (edit)BUFF(ahhhh fail) for polearms as the 2h-thrust is the best move to prevent glaive users to spam when range is in their favour(something they will always try to keep, if you let them).

So if you truly aim to nerf 2h, do it with moderation and offer an alternative possibility in the playstyle, not fuck the whole class over. Some might think that it's fair to make 2h even more inferior to polearms now after the removal of polestagger, but truth be told: the two classes have never been more balanced in comparison to each other than now. So if you nerf 2h, be fair.

Like I said, I support the stab anim alteration. Make it a power-move!
Title: Re: Version 0.286
Post by: Teeth on June 10, 2012, 07:43:25 pm
Realistically stabbing with a 2h sword like its done in the game has very little power behind it.
Title: Re: Version 0.286
Post by: F i n on June 10, 2012, 07:59:36 pm
- Added Voice Spam Filter   

YOU FOOLS
Title: Re: Version 0.286
Post by: Zlisch_The_Butcher on June 10, 2012, 08:30:42 pm
- Added Voice Spam Filter   

YOU FOOLS
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
Hi
No voice spam filter can stop Fin!
Title: Re: Version 0.286
Post by: Bjord on June 10, 2012, 08:33:47 pm
Not if they add global mute option for regular players, I know who I'd mute first.
Title: Re: Version 0.286
Post by: ThePoopy on June 10, 2012, 09:02:16 pm
i get critical error starting crpg

"Attempted to read or write protected memory. This is often an indication that other memory is corrupt."
Title: Re: Version 0.286
Post by: engurrand on June 10, 2012, 09:19:33 pm
Realistically stabbing with a 2h sword like its done in the game has very little power behind it.

Truth.

The animations are piss poor.
Title: Re: Version 0.286
Post by: LordBerenger on June 10, 2012, 09:31:49 pm
Not if they add global mute option for regular players, I know who I'd mute first.

Me?
Title: Re: Version 0.286
Post by: Alahel on June 11, 2012, 12:27:05 am
Lie

Why dont i gain 1.5x in this server?
Title: Re: Version 0.286
Post by: justme on June 11, 2012, 12:27:53 am
lower arrow stun
Title: Re: Version 0.286
Post by: Prpavi on June 11, 2012, 12:29:09 am
I still get low FPS on some parts, overall choppy gameplay, no hitting sound on some weapons, less incentive to play
Title: Re: Version 0.286
Post by: Butan on June 11, 2012, 12:32:43 am
Found and fixed. Should also fix weird behavior with "regular" blocks.

I almost though this change was intended, thank you for giving my game back, like Teeth I was heavily relying on body angle block.
Title: Re: Version 0.286
Post by: Turboflex on June 11, 2012, 01:07:51 am
Weren't alts gonna be able to access market and transfer to main in one of these patches? Or am I just confused?
Title: Re: Version 0.286
Post by: Gravoth_iii on June 11, 2012, 01:08:20 am
Weren't alts gonna be able to access market and transfer to main in one of these patches? Or am I just confused?

You can already, Inventory - Transfer
Title: Re: Version 0.286
Post by: dregh94 on June 11, 2012, 01:10:54 am
: unexpected end of file while reading file:
 modulescrpgmissiontemplatestxt
 :mad:
Another erroe eh?
Title: Re: Version 0.286
Post by: T_Apolon on June 11, 2012, 01:52:56 am
What new??
Title: Re: Version 0.286
Post by: Duncdar on June 11, 2012, 05:04:39 am
What new??
http://forum.c-rpg.net/index.php/topic,33529.msg502417.html#msg502417
Title: Re: Version 0.286
Post by: CaptBob on June 11, 2012, 05:05:23 am
How about you Fix the 2h Lol Stab since you're so concerned with the Melee Devs.
Title: Re: Version 0.286
Post by: T_Apolon on June 11, 2012, 05:26:10 am
Today i see how archer reloading in a jump. Ranged buff?
Title: Re: Version 0.286
Post by: Barracuda on June 11, 2012, 07:57:49 am
Next week 2h will get a "nice" surprise. :D

= polearm thrust animation to all twohanders
Title: Re: Version 0.286
Post by: Original_Sin on June 11, 2012, 08:43:02 am
= polearm thrust animation to all twohanders
nah, all 2h weapons will become "longer" naturally
Title: Re: Version 0.286
Post by: Earthdforce on June 11, 2012, 09:15:36 am
No polestagger? Yeah, I'm coming back :D
Title: Re: Version 0.286
Post by: Sniger on June 11, 2012, 09:17:05 am
awesome job :D

however... :p i think the spam prot. is a good idea but the current setting is abit harsh imo. maybe increase amount of voice commands just a tiny bit? :)
Title: Re: Version 0.286
Post by: Bjord on June 11, 2012, 10:22:49 am
I noticed something different with 2h thrust today.

1. You can't turn as fast during thrust anymore(no more lolspins I guess), that's fine. But at the moment it needs revision, because I can't even aim the thrust.
2. The animation does not appear to be "true", as in it does not hit where you think it will. There's a slight off-set for the thrust, about 2cm away from the center of where it used to hit.
3. It glances a lot and it seems really weak.

So please, think about my previous suggestion. Just make the thrust shorter(with a much more logical animation), so much that it will not outreach spears that are designed to have longer thrusts. Make it stronger of an attack, deal more damage etc but reduce the +80 animations radically. Maybe even halve it.

Thanks.
Title: Re: Version 0.286
Post by: Vibe on June 11, 2012, 10:26:05 am
So please, think about my previous suggestion. Just make the thrust shorter(with a much more logical animation), so much that it will not outreach spears that are designed to have longer thrusts. Make it stronger of an attack, deal more damage etc but reduce the +80 animations radically. Maybe even halve it.

Thanks.

This sounds reasonable. The 2h trust should be shorter or atleast make less damage if you hit with just the tip of the sword or at the end of animation (aka the most powerful stab at the beggining of thrust). In return, buff 2h stab damage a bit so it is more on par with swingable polearm stab damage.
Title: Re: Version 0.286
Post by: Bjord on June 11, 2012, 10:47:28 am
And they have officially fucked up my playstyle. They did something to the speed which you can turn in during combat. There's a turnspeed limitation that no one mentioned in changelogs.

All I see this accomplishing is making combat even more dull than it already is, because it affects my feinting and my ability to switch targets when I'm outnumbered. So basically, if you're up against 2 guys, all it takes for them is to move aside a bit and start spamming, because I can't turn fast enough despite my sensitivity and voíla you have effectively fucked up combat once again. Well done devs, well done.

I may be raging a bit now, so if you can look past that and see the rational concern in my complaint I implore you to either completely remove this new turnspeed limitation or tweak it. The mod is not in alpha anymore, you can afford to actually refrain from implementing such radical changes after TESTING THEM ADEQUATELY enough.

I may say something that you will find ridiculous now, but in my opinion, I do not think majority of you devs (chadz, cmp, Espu) play the game enough to be able to make such drastical changes to combat with an educated opinion. I don't agree with what you have done because I don't see any reason behind it other than that you think it's "ridiculous" for some reason because you don't understand why people "lolspin" or "helicopterfeint" or whatever. Yes it may look ridiculous to the common eye, and I can agree with that to some point, but just because it's ridiculous doesn't mean you have to remove it. The consequences are far more numerous than a simply eyesore. This whole paragraph is based on the assumption that you made these changes because you thought two-hander heroes look retarded when they do their macrofeints and turn 180 to thrust some guy in the face and then turn 180 again and kill a plated elephant in one blow and etc etc etc.

Edit: Just tested the turnspeed while attacking on my polearm alt, same thing there. I guess you really decided to make the combat more suited for 11 year olds.
Title: Re: Version 0.286
Post by: Bjord on June 11, 2012, 10:58:36 am
I probably will adapt, that's not the problem.

This may be more realistic but it's still a very obtrusive change. I don't like it, to say the least.

Despite my slight overreaction I am interested to hear in what the devs want to say about this, I don't think it's fair to make such changes without notifying the players... A real dick move, if you ask me.
Title: Re: Version 0.286
Post by: Mlekce on June 11, 2012, 11:42:45 am
Oh shut up bjord. i traded all my stuff for champ horses,and now they nerfed cav manouver. I should be whining here more then you.
I lost my gloves and other fine gear. -.-
Title: Re: Version 0.286
Post by: Corwin on June 11, 2012, 11:52:23 am
Oh shut up bjord. i traded all my stuff for champ horses,and now they nerfed cav manouver. I should be whining here more then you.
I lost my gloves and other fine gear. -.-

How? I don't see any change in stats?
Title: Re: Version 0.286
Post by: LordBerenger on June 11, 2012, 12:18:11 pm
Told ya. Cav and archers and Xbowers and hell maybe even Polearmers can adapt and overcome and won't QQ but never nerf 2h lol... They must be treated differently.


Bohoooooo you can't make your playstyle consist of only lolstabs...how sad  (not directed to anyone in particular but the 2h player base at whole).
Title: Re: Version 0.286
Post by: Dezilagel on June 11, 2012, 12:59:35 pm
If they've slowed down rotation then that's just fucked up boring.
Title: Re: Version 0.286
Post by: Thovex on June 11, 2012, 01:05:38 pm
Time to see how bad the nerf is this time.
Title: Re: Version 0.286
Post by: Gurnisson on June 11, 2012, 01:06:18 pm
Hm, that's why I had an unusual problem hitting people with my long awlpike, I guess
Title: Re: Version 0.286
Post by: bosco on June 11, 2012, 01:07:50 pm
The sweet sound of spear abusers whimpering...
Title: Re: Version 0.286
Post by: Thovex on June 11, 2012, 01:11:05 pm
While awlpikes and spears and such are super nerfed, this game is getting more boring by the patch, everything gets slower while the more people are learning to be able to block so all duels last for ages and it is insanely boring.

I don't care if I have to play without polestagger or slow turning, the whole game feels like a snail and even War of the Roses has faster gameplay now. Sorry but this dumbing down of the game is kind of pissing me off, the motivation to play was coming back, sorta but it is just getting stomped back in the ground because of these patches.

I've played cavalry with getting nerfed, I was pretty good with it, I play Two-handed on a skip the fun character, I got a polearm and I can play with every polearm there is availible from staff to glaive and awlpike and so on, which means I can see the difference of the game speed very clearly.

There is no motivation enough to fight a duel where you can't even outskill someone properly but there is only patience and the most boring duels you can ever imagine.
Title: Re: Version 0.286
Post by: Bjord on June 11, 2012, 01:13:39 pm
Making a poll in Suggestion Forum.
Title: Re: Version 0.286
Post by: Corsair831 on June 11, 2012, 01:27:38 pm
I probably will adapt, that's not the problem.

This may be more realistic but it's still a very obtrusive change. I don't like it, to say the least.

Despite my slight overreaction I am interested to hear in what the devs want to say about this, I don't think it's fair to make such changes without notifying the players... A real dick move, if you ask me.

hey bjord, try playing a gen as an unheirloomed archer ;)

then you will see how stupid your "omg my 1 shot spammy lightsaber is slightly nerfed" complaining sounds to everyone else
Title: Re: Version 0.286
Post by: Banok on June 11, 2012, 01:33:15 pm
no more 360 spin pike abusers? sounds too good to be true
Title: Re: Version 0.286
Post by: LordBerenger on June 11, 2012, 01:39:00 pm
Give back speed and make all gameplay much more faster and more speed but in return make 2h thrust animation the same as pole. Should be fair.

More speed = Win for ones who want it and probably 2h QQ'ers and proper animation for 2h gayswords = Win for everyone.
Title: Re: Version 0.286
Post by: chadz on June 11, 2012, 01:53:01 pm
We're actually talking about speeding up gameplay (weapon speeds) overall in an upcoming patch.
Title: Re: Version 0.286
Post by: Kafein on June 11, 2012, 01:54:38 pm
We're actually talking about speeding up gameplay (weapon speeds) overall in an upcoming patch.

Are there technical problems with just increasing the gamespeed ?
Title: Re: Version 0.286
Post by: LordBerenger on June 11, 2012, 01:55:16 pm
We're actually talking about speeding up gameplay (weapon speeds) overall in an upcoming patch.

Would be nice with increased speed and make melee combat more interesting on ground whilst i lance everyone lol. Also...

Just fix 2h thrust if you can or want to if you implement more gameplay speed. I mean i don't want to imagine everyone of these kuyak wearing 2hander running around stabbing everyone at such a high speed. If possible switch animations.
Title: Re: Version 0.286
Post by: Molly on June 11, 2012, 01:57:05 pm
no more 360 spin pike abusers? sounds too good to be true
Exactly this!
I admit that I am not playing 2h under any circumstances but I have always been raging when those turn-speed-exploiters starting spinning like fucking mentals. Yes, exploiters, that's what they were - abusing an obviously broken game mechanic is exploiting. Deal with it, Chase and Dieler.
If this means that it screws over a few 2h... I don't give a furry rats behind about it.

Sorry Bjord, but those lolrotatestabbing assholes are pissing me off.

[/rage]

We're actually talking about speeding up gameplay (weapon speeds) overall in an upcoming patch.
...making CRPG even less attractive for new people (...and nubs like me who are basicly driven into range-gameplay  :|)
Title: Re: Version 0.286
Post by: Vibe on June 11, 2012, 02:00:24 pm
Exactly this!
I admit that I am not playing 2h under any circumstances but I have always been raging when those turn-speed-exploiters starting spinning like fucking mentals. Yes, exploiters, that's what they were - abusing an obviously broken game mechanic is exploiting. Deal with it, Chase and Dieler.
If this means that it screws over a few 2h... I don't give a furry rats behind about it.

Sorry Bjord, but those lolrotatestabbing assholes are pissing me off.

[/rage]
...making CRPG even less attractive for new people (...and nubs like me who are basicly driven into range-gameplay  :|)

fuckers like Chase gonna destroy you anyway
Title: Re: Version 0.286
Post by: Molly on June 11, 2012, 02:02:15 pm
fuckers like Chase gonna destroy you anyway
Yea but in a proper way. I am not delusional about being able to beat those guys but I wanna die w/o being exploited.
Title: Re: Version 0.286
Post by: Vibe on June 11, 2012, 02:04:59 pm
Yea but in a proper way. I am not delusional about being able to beat those guys but I wanna die w/o being exploited.

I don't mind the change but I don't really see how anyone was threatened by the stabbing polearm spin thrusts. You hold the down block that's it.
Title: Re: Version 0.286
Post by: Banok on June 11, 2012, 02:05:42 pm
if your going to inc speed now is the time to remove wpf gain from levels.
Title: Re: Version 0.286
Post by: Molly on June 11, 2012, 02:11:49 pm
I don't mind the change but I don't really see how anyone was threatened by the stabbing polearm spin thrusts. You hold the down block that's it.
The problem is that they could hit behind the block. Standing in front of you but due to the rotation they managed to hit behind the block/shield. And that's just... well, you prolly got the idea.
Not to mention hitting you with a 240 length weapon while facehugging you  :?
Title: Re: Version 0.286
Post by: Vibe on June 11, 2012, 02:16:00 pm
The problem is that they could hit behind the block. Standing in front of you but due to the rotation they managed to hit behind the block/shield. And that's just... well, you prolly got the idea.

wut

Not to mention hitting you with a 240 length weapon while facehugging you  :?

It's not like the rest of the mod is overly realistic, eh?
Title: Re: Version 0.286
Post by: bosco on June 11, 2012, 02:17:42 pm
Then why not add gatling guns? Mounted please, who needs ballistas.

(click to show/hide)
Title: Re: Version 0.286
Post by: Gnjus on June 11, 2012, 02:17:59 pm
but I wanna die w/o being exploited.

I wanna have the ability to rape the warm corpses of those I kill.
Title: Re: Version 0.286
Post by: Cicero on June 11, 2012, 02:18:23 pm
no need to use stab anymore... retards.
OMFG i can understand u nerfed stab but i cant even my feints , left side fake then upside attack is no more thanks for fuckin greatly this mod.
Title: Re: Version 0.286
Post by: Leshma on June 11, 2012, 02:20:09 pm
You know what would be a good change after all these nerfs that made the game slower and easier for most to block?

No, it's not stamina.

Low crushtrough chance for all weapons, depending on weapon weight.
Title: Re: Version 0.286
Post by: HarunYahya on June 11, 2012, 02:25:57 pm
Buggy movement , buggy camera , teleporting , going through people all because you HAD TO slow down people while attacking...
I wonder whose idea was that...
Mod is once again  dead...
Title: Re: Version 0.286
Post by: djavo on June 11, 2012, 02:29:55 pm
Buggy movement , buggy camera , teleporting , going through people all because you HAD TO slow down people while attacking...
I wonder whose idea was that...
Mod is once again  dead...

Who gives a shit, go sunbath, eat some kebab burgers, hang out with guys, make out with them, life is beautiful, go drown in bospor.
Title: Re: Version 0.286
Post by: HarunYahya on June 11, 2012, 02:44:01 pm
Who gives a shit, go sunbath, eat some kebab burgers, hang out with guys, make out with them, life is beautiful, go drown in bospor.
No.
(click to show/hide)
Title: Re: Version 0.286
Post by: Gurnisson on June 11, 2012, 03:05:45 pm
Devs forcing everyone to play the same boring style. It was always kind of fun to see how different people (ab)used different things. This game is getting less diverse and slower all the time, making the game more dull. Maybe it's time to call it quits. :P
Title: Re: Version 0.286
Post by: Leshma on June 11, 2012, 03:07:49 pm
Or maybe it's time to go back to xbow and hope that cmpx will remove rain permanently :P
Title: Re: Version 0.286
Post by: Bjord on June 11, 2012, 03:08:12 pm
Devs forcing everyone to play the same boring style. It was always kind of fun to see how different people (ab)used different things. This game is getting less diverse and slower all the time, making the game more dull. Maybe it's time to call it quits. :P

Nah, no need to GTX yet. I'm drawing the line here. If they ever do something similar, that cripples combat so much that it forces you to alter your playstyle, that's when I quit.
Title: Re: Version 0.286
Post by: Molly on June 11, 2012, 03:11:05 pm
Devs forcing everyone to play the same boring style. It was always kind of fun to see how different people (ab)used different things. This game is getting less diverse and slower all the time, making the game more dull. Maybe it's time to call it quits. :P

Bye bye!
Title: Re: Version 0.286
Post by: Vibe on June 11, 2012, 03:11:33 pm
Or maybe it's time to go back to xbow and hope that cmpx will remove rain permanently :P

someone turn on the DaveUKR sky light
Title: Re: Version 0.286
Post by: Leshma on June 11, 2012, 03:13:50 pm
Every combat nerf so far is made to promote teamplay and minimize heroism. I thought you got used to that.
Title: Re: Version 0.286
Post by: _GTX_ on June 11, 2012, 03:18:02 pm
Every combat nerf so far is made to promote teamplay and minimize heroism. I thought you got used to that.
Yes but this is getting ridicolous, i had a duel against a simple pike. But both of us could block so it lasted forever. I got bored and went for spam to finish it, since i was getting nowhere really.

Edit: i did, since spam was really the only trick i had left lol.
Title: Re: Version 0.286
Post by: chadz on June 11, 2012, 03:20:01 pm
Yes but this is getting ridicolous, i had a duel against a simple pike. But both of us could block so it lasted forever. I got bored and went for spam to finish it, since i was getting nowhere really.

Who won?
Title: Re: Version 0.286
Post by: cmp on June 11, 2012, 03:21:05 pm
i had a duel

Stopped reading there.
Title: Re: Version 0.286
Post by: Chasey on June 11, 2012, 03:23:23 pm
gameplay is becoming very stale
Title: Re: Version 0.286
Post by: Miwiw on June 11, 2012, 03:25:47 pm
Stopped reading there.

This. Duels? Not important unless you are on a duel server. In the end this game is about teamwork.
Title: Re: Version 0.286
Post by: Teeth on June 11, 2012, 03:31:41 pm
We're actually talking about speeding up gameplay (weapon speeds) overall in an upcoming patch.
Oh god please do!

If you make up the balance and think about how much the game speed has been reduced over the past two years it is truly retarded. Especially if you take into account that the average skill has doubled atleast. We can handle so much faster speeds. I don't know why the devs seem to rather give the 5 people that play with 150 ping a good chance to compete than giving the other 99.8% a more interesting experience.

I think there should be room for duels in this game. A 1 vs 1 should be able to end within 30 seconds. A fighting system where you require 2 people to kill 1 person by default is not at all desirable to me, and I don't understand why some would prefer that, apart from l2p arguments.
Title: Re: Version 0.286
Post by: Bjord on June 11, 2012, 03:33:08 pm
Some feedback to devs:

So, after a few hours I have become accustomed with the slower turning speeds. Thrusts are doable, as are overheads. But I notice how many people struggle with the new change, and I feel kinda bad when I just spam them as soon as they do a thrust because they don't know how to aim it.

I guess if you feel this is a good nerf, then you won't do anything about it, but I kinda miss the old turnspeed. I feel like I'm wading through mud when I'm playing these days. Or like my character is drunk. (Talking about general combat, not since new nerf, which IMO just slowed it down even more).
Title: Re: Version 0.286
Post by: _GTX_ on June 11, 2012, 03:33:23 pm
This. Duels? Not important unless you are on a duel server. In the end this game is about teamwork.

It was my only way to test this nerf rly quick. Going on a battle server and getting a decent place to test and observe is..... hard.
Title: Re: Version 0.286
Post by: Thovex on June 11, 2012, 03:34:04 pm
Stopped reading there.

Someone is mad because he has to slow down the entire mod to compete with the actual players in game yaya??  :mrgreen:
Title: Re: Version 0.286
Post by: Heroin on June 11, 2012, 03:38:41 pm
Give back speed and make all gameplay much more faster and more speed but in return make 2h thrust animation the same as pole. Should be fair.

More speed = Win for ones who want it and probably 2h QQ'ers and proper animation for 2h gayswords = Win for everyone.

You do understand that a 124 length weapon held at the end is longer than a 166 weapon held in the middle, right? People are complaining about the 2h thrust length, but it's all about the grip. 2h uses the entire length of the weapon for reach. Polearms only use 1/2-2/3 of their true length because of the way they're held.

Therefore, changing the animation to be the same as polearm will NOT solve the issue you seem to have with this. They will still have a range advantage because they're longer based on grip, and it would look silly. Keep the animation as it is.
Title: Re: Version 0.286
Post by: Teeth on June 11, 2012, 03:40:31 pm
The range difference between polearm and 2h stab is about 20. Don't forget to compare damage on those stabs, polearm stabs have quite a damage advantage on average.

Polearm was a little bit stronger before all these changes, I think more time should be given before nerfing 2h, which seems unnecesarry to me so far. This is coming from someone who has done a 2h-polearm-1h cycle for the past year.
Title: Re: Version 0.286
Post by: cmp on June 11, 2012, 03:42:21 pm
Someone is mad because he has to slow down the entire mod to compete with the actual players in game yaya??  :mrgreen:

I'm not the one QQing and threatening to GTX, am I? :P
Title: Re: Version 0.286
Post by: LordBerenger on June 11, 2012, 03:42:54 pm
If they're gonna keep that ridiculous pathetic animation and gameplay speed will get buffed i demand 3 things.

No more rain, add invisible leg armor for heavy horses (Plated charger can get killed by a pitchfork 1 PS guy in 5-6 Hits approx, imagine lolstabs) and also since polearms will be like 2h without lolstab now (no polestagger or anything) i think they should get small buffs to stats.
2h Greatswords got lolstab and also incredible dmg at swings.

Poles got....cav stopping? Zzzzz
Title: Re: Version 0.286
Post by: Vibe on June 11, 2012, 03:44:05 pm
The range difference between polearm and 2h stab is about 20. Don't forget to compare damage on those stabs, polearm stabs have quite a damage advantage on average.

Polearm was a little bit stronger before all these changes, I think more time should be given before nerfing 2h, which seems unnecesarry to me so far. This is coming from someone who has done a 2h-polearm-1h cycle for the past year.

Well no nerf was made to 2h exclusively yet, I do agree that the stab damage should be looked at before any are made though.
Title: Re: Version 0.286
Post by: Thovex on June 11, 2012, 03:52:52 pm
I'm not the one QQing and threatening to GTX, am I? :P

I quit ages ago.  8-)

I just tried to get back, I can't call 1-2 rounds of siege every 4-5 days active & playing the game, good thing I didn't actually get back before leaving.
Title: Re: Version 0.286
Post by: Thovex on June 11, 2012, 03:56:55 pm
But your living on forum is definitely "not quitting".

I love the forums.

There are exceptions for useless idiots though.
Title: Re: Version 0.286
Post by: peter_afca7 on June 11, 2012, 03:58:56 pm
Lets al be Retarded archers cause thats what they want
Title: Re: Version 0.286
Post by: Thovex on June 11, 2012, 04:02:53 pm
Face it dude, you are still here.

We can pretend you are not there though.

Do you even try? I'm always on every forum of every game I've played to whore my time on instead of in the actual game, the only thing I play right now is Stronghold Kingdoms which doesn't deserve much attention, in the background there are a few 10 forums where I actively post & read stuff.

A lot of the community is nice and there are other sections to post on than cRPG stuff.

If you want to pretend I'm not here, please do because then I don't have to reply to your dumb replies.
Title: Re: Version 0.286
Post by: LordBerenger on June 11, 2012, 04:05:51 pm
Lets al be Retarded archers cause thats what they want

They shoot tooooooooo sloooow.


If so i propose we get new loompoints to distribute and we all go Short Bow or Bow and make it +3 and get +3 Bodkins and then we get much faster archery and faster gameplay. Ofc 4 PD over req to give maximal DMG and also as much WPF and agi as possible.
Title: Re: Version 0.286
Post by: peter_afca7 on June 11, 2012, 04:12:05 pm
They shoot tooooooooo sloooow.


If so i propose we get new loompoints to distribute and we all go Short Bow or Bow and make it +3 and get +3 Bodkins and then we get much faster archery and faster gameplay. Ofc 4 PD over req to give maximal DMG and also as much WPF and agi as possible.
i agree
Title: Re: Version 0.286
Post by: Banok on June 11, 2012, 04:14:57 pm
Low crushtrough chance for all weapons, depending on weapon weight.

I've thought about that before I wonder if it could actually work, would require complete rebalance tho.
Title: Re: Version 0.286
Post by: Teeth on June 11, 2012, 04:26:03 pm
Okay so the turning speed nerf was necessary why? I can only turn like 40 degrees during an attack. Group fighting is going to be horrible. Seriously, you really want to make this a game of numbers? Cause many vs me is going to be incredibly difficult now as I can barely turn.

Overheads and stabs are incredibly iffy in their hit detection. Solid hits just dont register and complete misses are somehow hits. I pretty much have to resort to sideswings to not miss randomly.

Title: Re: Version 0.286
Post by: Swaggart on June 11, 2012, 04:41:13 pm
... Cause many vs me is going to be incredibly difficult now as I can barely turn.

That sounds perfectly fair to me. Why should you alone be able to kill many simply due to you being on a horse?
Title: Re: Version 0.286
Post by: Teeth on June 11, 2012, 04:41:48 pm
That sounds perfectly fair to me. Why should you alone be able to kill many simply due to you being on a horse?
I am not on a horse, I am talking about the reduced turn speed on overheads and stabs.
Title: Re: Version 0.286
Post by: Vibe on June 11, 2012, 04:59:32 pm
Hm the nerf to spin speed isn't that bad, it is kind of dumbing down the combat a bit more but eh, adapt and overcome. What's bothering me is that the hitboxes for stab seem a bit off, some stabs just whiffed and they were perfectly aimed (atleast according to the last patch).
Title: Re: Version 0.286
Post by: Elindor on June 11, 2012, 05:10:07 pm
I think I have noticed a couple overheads going straight through someone and not registering, but not many...could be just weird ping glitch
Title: Re: Version 0.286
Post by: Teeth on June 11, 2012, 05:10:59 pm
Hm the nerf to spin speed isn't that bad, it is kind of dumbing down the combat a bit more but eh, adapt and overcome. What's bothering me is that the hitboxes for stab seem a bit off, some stabs just whiffed and they were perfectly aimed (atleast according to the last patch).
Agreed, although I would love to have a more specific nerf to longspear lolstabbing instead of nerfing the depth of combat as a whole, the turnspeed limit is manageable. The hitboxes are ridiculously crap though.

I really hope the devs will put some time in improving the stability and smoothness of combat. Responsiveness, smoothness and hit detection seem to be at an all time low.

Edit: Oh and fps is really crap now too for some raisin.
Title: Re: Version 0.286
Post by: Molly on June 11, 2012, 05:14:18 pm
I think I have noticed a couple overheads going straight through someone and not registering, but not many...could be just weird ping glitch
That was already happening before.
Title: Re: Version 0.286
Post by: Vibe on June 11, 2012, 05:18:23 pm
Btw, was turn speed for 1h stab nerfed too? Because that's quite a fuck you to 1h tbh.
Title: Re: Version 0.286
Post by: Teeth on June 11, 2012, 05:24:32 pm
Btw, was turn speed for 1h stab nerfed too? Because that's quite a fuck you to 1h tbh.
Yes, yes it is.
Title: Re: Version 0.286
Post by: Vibe on June 11, 2012, 05:26:43 pm
in b4 everyone goes scimitar D:
Title: Re: Version 0.286
Post by: Leshma on June 11, 2012, 05:41:07 pm
Cmpx said he'll change it so it affects long weapons a lot more than short weapons (one handed mainly).
Title: Re: Version 0.286
Post by: Christo on June 11, 2012, 05:41:38 pm
Cmpx said he'll change it so it affects long weapons a lot more than short weapons (one handed mainly).

Blegh.

Another polearm nerf, while 1h stays nearly untouched.

Like I said in the suggestions corner, these weapons, 1h stab included, needed the spin to get enough speed bonus to not bounce off clear hits. This will just kick the table off once more.
Title: Re: Version 0.286
Post by: Gnjus on June 11, 2012, 05:46:40 pm
in b4 everyone goes scimitar D:

Already did, just yesterday.  :P
Title: Re: Version 0.286
Post by: Nightingale on June 11, 2012, 05:46:56 pm
Is anyone else getting broken Animations such as feet not being were they are suppose to be or helmets sinking down into armor or completely off the body and floating around freely? feet seem to be broken and same with helmets Not sure if anyone else is seeing this or not , but I have redownloaded c-rpg 3 times now still happening.
Title: Re: Version 0.286
Post by: Vibe on June 11, 2012, 05:50:06 pm
Blegh.

Another polearm nerf, while 1h stays nearly untouched.

Like I said in the suggestions corner, these weapons, 1h stab included, needed the spin to get enough speed bonus to not bounce off clear hits. This will just kick the table off once more.
SWGFJSAGasgj

for the last time, SPINNING

DOES

NOT

GIVE YOU SPEED BONUS
Title: Re: Version 0.286
Post by: Christo on June 11, 2012, 05:52:23 pm
SWGFJSAGasgj

for the last time, SPINNING

DOES

NOT

GIVE YOU SPEED BONUS

But it's necessary to land hits that should've been clear at the first place.

Enjoy bouncing off everything from now on then.
Title: Re: Version 0.286
Post by: Bjord on June 11, 2012, 05:52:31 pm
stupid christo
Title: Re: Version 0.286
Post by: Christo on June 11, 2012, 05:53:49 pm
stupid christo

Bjűrd kuss :D

Title: Re: Version 0.286
Post by: Leshma on June 11, 2012, 05:57:38 pm
Early active attack change had far greater impact than this.
Title: Re: Version 0.286
Post by: CrazyCracka420 on June 11, 2012, 06:19:01 pm
lol.

Same for polearm-stabs.

2h lolstab is and was for most of the time of this mod OP. I played quite a bunch of 2h gens myself, and it´s true.

ANY greatsword lolstab (hint: they have all between 120 and 124 lenght) can outreach a perfectly placed thrust of my ashwood pike (hint: 166 lenght).

so?

2h stab animation gets 80 length added.  So a 120 length 2h will stab farther than my 190 length heavy lance.  It's pretty sweet getting out reached with a 2h sword when using a long pointy stick.

btw, sup mini
Title: Re: Version 0.286
Post by: Gurnisson on June 11, 2012, 06:21:39 pm
2h stab animation gets 80 length added.  So a 120 length 2h will stab farther than my 190 length heavy lance.  It's pretty sweet getting out reached with a 2h sword when using a long pointy stick.

btw, sup mini

Longer than a couch yes. Not longer than a thrust with shield or from horseback.
Title: Re: Version 0.286
Post by: LordBerenger on June 11, 2012, 06:30:47 pm
Longer than a couch yes. Not longer than a thrust with shield or from horseback.

That's still idiotic.
Title: Re: Version 0.286
Post by: Jarlek on June 11, 2012, 06:32:54 pm
Ok, just tested on EU 1, 2 and 3 and I SERIOSULY can't see any difference in turning while stabbing. Yeah, I noticed it with overhead, but the stabs are EXACTLY the same as it was before. What's the reason for that? Did I have a different game than everybody else? I've always been wondering why everyone could turn their stabs so much when I couldn't, now it's the same for me and everyone else. Good job, I say.

EDIT: I knew I should have tested it ON someone xD So yeah, I just did a test and while I can still TURN all the way as I could before, it no longer HITS the enemy. THAT seriously need to be fixed, because it looks like you are hitting them, but it doesn't register. Lame. Although this doesn't affect me in normal combat as I never used those spinstabs that much, and stabbing-turning into enemies still works just as well as before. Just the ridiculous 150 degrees stabs don't work.

Although I'll agree that the overhead might get a slight more turning. Saw a lot of overhead misses. Although this basically buffs dodging.... Maybe it's not that bad an idea after all?
Title: Re: Version 0.286
Post by: CrazyCracka420 on June 11, 2012, 06:33:02 pm
Longer than a couch yes. Not longer than a thrust with shield or from horseback.

In theory yes, in practice no (from horseback).  Not with the lance radius angle nerf.  Unless I am turning the horse at just the precise moment, almost any 2h stab will hit my horses head before my lance is even close to hitting the person.

I think 80 length is too much for a 2h stab.  if anything, the 1h stab and 1h polearm stab should be longer.  2h stabs should be more on par with polearm stabs (using 2h).
Title: Re: Version 0.286
Post by: Gurnisson on June 11, 2012, 06:37:12 pm
In theory yes, in practice no (from horseback).  Not with the lance radius angle nerf.  Unless I am turning the horse at just the precise moment, almost any 2h stab will hit my horses head before my lance is even close to hitting the person.

If you charge head on, your horse will be hit before you hit him, true, but does any good cav charge head on? If you use a heavy horse you can tank 1-2 greatsword stabs and one-hit them to the head. If you use a lighter horse you just time the move and stab correctly and you'll win the stab duel. You can do that with a heavy horse too, if you don't have hp to tank a hit with. Turn the horse to the left while stabbing right will outstab them anytime, but it's not too hard to dodge for a 2H. If he does commit to the the stab duel he will die though, that's if you don't screw up on the timing. I don't see a problem with that.
Title: Re: Version 0.286
Post by: Lanic0r on June 11, 2012, 06:48:59 pm
If you charge head on, your horse will be hit before you hit him, true, but does any good cav charge head on? If you use a heavy horse you can tank 1-2 greatsword stabs and one-hit them to the head. If you use a lighter horse you just time the move and stab correctly and you'll win the stab duel. You can do that with a heavy horse too, if you don't have hp to tank a hit with. Turn the horse to the left while stabbing right will outstab them anytime, but it's not too hard to dodge for a 2H. If he does commit to the the tab duel he will die though, that's if you don't screw up on the timing. I don't see a problem with that.
Omg, why a noob tries to tell us how to lance?
Title: Re: Version 0.286
Post by: Latrinenkobold on June 11, 2012, 06:51:27 pm
New patch has come out:

(click to show/hide)
Title: Re: Version 0.286
Post by: Teeth on June 11, 2012, 07:01:41 pm
Yay for me playing a not OP class. No nerfs for me!
Title: Re: Version 0.286
Post by: CrazyCracka420 on June 11, 2012, 07:04:55 pm
yeah nerfs abound in crpg.  i think most things should be left alone, would be nice if all work was focused on strategus and trying to get the average crpg player into it.  If sending money back to your main crpg char worked in strategus, and was easier for non-clan people to get involved, then I think you'd see more average players interested in strat. 

If AI defenses just automatically paid 600 strat gold, and people knew about, and were able to transfer that to their main at 6000 gold for the main, then I think 95% of people would be playing in strat.
Title: Re: Version 0.286
Post by: Penitent on June 11, 2012, 07:07:07 pm
yeah nerfs abound in crpg.  i think most things should be left alone, would be nice if all work was focused on strategus and trying to get the average crpg player into it.  If sending money back to your main crpg char worked in strategus, and was easier for non-clan people to get involved, then I think you'd see more average players interested in strat. 

If AI defenses just automatically paid 600 strat gold, and people knew about, and were able to transfer that to their main at 6000 gold for the main, then I think 95% of people would be playing in strat.

Agree.  Please leave class balance alone and work on other things.  The balance is good enough.  Just my 2 cents!
Title: Re: Version 0.286
Post by: Kafein on June 11, 2012, 07:11:16 pm
The class balance team is not the same as the strategus team or the cRPG team or the website team.

i.e. if you want more emphasis on strategus, wake up chadz.
Title: Re: Version 0.286
Post by: CrazyCracka420 on June 11, 2012, 07:11:56 pm
Yeah that's what I was getting at, but didn't full explain my thought.  Class balance is very balanced as of now, and I think nerfs will only unbalance things (so many times a nerf causes unintended results). 

For something to require a nerf, I think it has to meet the "is this overpowered?" question, and be answered yes.  For something to be overpowered, would mean that there is nothing in the game that can reasonably counter it (not including that same class or weapon).  I don't think anything is overpowered in the game.

So the class balance team is just looking for things to balance, even though there's not necessarily a need for more balance?  I think by trying to over-balance, you end up causing more imbalances than you had to begin with.

Also, just because people yell the loudest, doesn't make them right.  I hate how it seems like whatever the hot button topic is on the forums gets addressed by the devs, rather than whatever the most logical issue is being addressed.  And 20 people bitching on the forums, doesn't mean that the other 2000 in game would agree with their points.  A majority on the forums, doesn't mean a majority in game.
Title: Re: Version 0.286
Post by: CaveSquirrel on June 11, 2012, 07:14:18 pm
I believe they added de-heading with it.

visitors can't see pics , please register or login
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Title: Re: Version 0.286
Post by: Dezilagel on June 11, 2012, 07:21:12 pm
But... I just don't get it tbh.

What the hell was WRONG with turning and swinging/stabbing? It was one of the major things that made fighting groups of people possible, even though with the current slowness you're pretty much fucked but still. What is it that you were trying to fix? "Don't fix what isn't broken" is a bit to stupid to say, but I'm just wondering: What the hell exactly was considered "broken" here?
Title: Re: Version 0.286
Post by: denethor on June 11, 2012, 07:39:26 pm
- Removed polestagger

?
Title: Re: Version 0.286
Post by: CrazyCracka420 on June 11, 2012, 07:41:18 pm
Dezi...I hope you're being disingenuous.  The problem was after releasing a thrust (or an overhead on a maul) you could spin in circles, and anyone that was in your weapon's radius would not only get hit, but get hit hard because you were given a speed bonus.  I think you should be able to thrust and turn into the enemy, but you shouldn't be able to lol-turn as fast as your mouse can spin and get a hit. 

http://www.youtube.com/watch?v=IwcbI7hlU-w

Basically like that mouse spinner, but with a pike thrusting or a maul overheading.
Title: Re: Version 0.286
Post by: Dezilagel on June 11, 2012, 08:02:09 pm
You. Don't. Get. Speedbonus. For. Turnstabbing.

You turn to hit in the proper sweetspot, nothing else. You're not going to hit "anyone in your weapon's radius", you have to time it properly. Like now that I turn slower, I'm not used to the timing at all and thus I glance almost every turnstab, even with my 33p poleaxe.

Played a little today, and it's a major fuckup, seriously. It's like they needed to compensate for the polestagger removal (which was awesome) with this shit that fucks up duelling, promotes stupid spamming, fucks up groupfights and and is a huge annoyance in general.
Title: Re: Version 0.286
Post by: Largg on June 11, 2012, 08:04:55 pm
Btw. the smithing 31+ doens't seem to be added yet, or at least I haven't seen anyone talking about it. It was mentioned in the planned updates in the 0.28 release, will it be added any time soon?
Title: Re: Version 0.286
Post by: cmp on June 11, 2012, 08:07:20 pm
Change nerfs something that is not my playstyle? Awesome, best patch ever.
Change affects my playstyle negatively?  Mod is dead. Combat is dumbed down. Duelling is impossible. Combat is less varied. It promotes stupid spamming. Groupfights are fucked. I'm gonna GTX.

Pathetic².
Title: Re: Version 0.286
Post by: Christo on June 11, 2012, 08:09:25 pm
lol
Title: Re: Version 0.286
Post by: Dezilagel on June 11, 2012, 08:12:47 pm
Yeah that's my perspective on it. It's just plain bad. I'm just saying.

But as I said, my main question is what were you trying to fix?
Title: Re: Version 0.286
Post by: cmp on June 11, 2012, 08:19:39 pm
I wasn't trying to fix anything. Since when do I need to change only things that need to be fixed?
Ok, I'll remove everything we have and add a white screen that you just stare at without doing nothing. It's not broken, so it must be perfect.
Title: Re: Version 0.286
Post by: Nessaj on June 11, 2012, 08:20:09 pm
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Title: Re: Version 0.286
Post by: Momo on June 11, 2012, 08:20:32 pm
Change nerfs something that is not my playstyle? Awesome, best patch ever.
Change affects my playstyle negatively?  Mod is dead. Combat is dumbed down. Duelling is impossible. Combat is less varied. It promotes stupid spamming. Groupfights are fucked. I'm gonna GTX.

Pathetic².

This.
Title: Re: Version 0.286
Post by: Thomek on June 11, 2012, 08:20:43 pm
Guys give it a rest and some time. Let's see how combat develops.
Title: Re: Version 0.286
Post by: Dezilagel on June 11, 2012, 08:20:54 pm
Ok, if nothing's broken what were you trying to improve then?  :|
Title: Re: Version 0.286
Post by: BD_SUPERBEAST on June 11, 2012, 08:22:00 pm
Evryone and everyweapon could do the spinning around. Now u can not. Its balanced,but still pretty silly. Noticed a lot of clear overhead hits perfectly aimed which didnt nothing at all,even with no heavy turning around. Gj. White screen and staring around might be in par now with actual game play.
Title: Re: Version 0.286
Post by: CaveSquirrel on June 11, 2012, 08:24:24 pm
Since its slowed down for Melee it should be implied for ranged too.

Talking of 360° - shooting from 50cm - Archers.
Title: Re: Version 0.286
Post by: Christo on June 11, 2012, 08:25:29 pm
http://forum.c-rpg.net/index.php/topic,33744.msg506023.html#msg506023 (http://forum.c-rpg.net/index.php/topic,33744.msg506023.html#msg506023)

Guys, there is some progress going on, no need to take it like it's the end of the world.
Title: Re: Version 0.286
Post by: Nightingale on June 11, 2012, 08:31:11 pm
btw, sup mini

Nothing much, just crying that my feet come flying off every time I move in game  :|

I care little about all ya whining about the nerfs - I just want my feet back

any time something is nerfed. People will bitch, if its so bad of a nerf, it will be fixed in time.
Title: Re: Version 0.286
Post by: LordBerenger on June 11, 2012, 08:31:41 pm
Ok, if nothing's broken what were you trying to improve then?  :|

Lol lolstab not broken. Let me lol.
Title: Re: Version 0.286
Post by: Butan on June 11, 2012, 08:35:25 pm
The turning speed nerf for stab and overhead (if it stays as it is) need to be tweaked so that you REALLY CANT turn into someone, because at the moment the hit doesnt register even if you "touch" the opponent: to judge if you didnt turn too much you have to guess and its really stupid.
Title: Re: Version 0.286
Post by: Vibe on June 11, 2012, 09:42:08 pm
Ok, I'll remove everything we have and add a white screen

clearly racist

As for the turning change after some gameplay, it's not that bad actually. You can still spin your thrusts into people, you just can't do it as well in facehug range. If the system really will take weight and length into consideration, this is going to be a good change - let's face it, the longest weapons were always the kings of battle.
Title: Re: Version 0.286
Post by: Cup1d on June 11, 2012, 09:44:48 pm
Instalolstab and stagger was nerfed? So our «elite» players already understand that their (not their to be honest) doubtful tricks do not works now? They do not know how to adapt and cant devise new tricks? Now they whine?

I like this patch.


The turning speed nerf for stab and overhead (if it stays as it is) need to be tweaked so that you REALLY CANT turn into someone, because at the moment the hit doesnt register even if you "touch" the opponent: to judge if you didnt turn too much you have to guess and its really stupid.

If you wanna turn your weapon into someone - use swing attacks
Title: Re: Version 0.286
Post by: Momo on June 11, 2012, 09:49:53 pm
I am enjoying the QQ of elitist 2 handers, cry some moar!!!!!!!!!!!!!!!!!!!!!!! :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
Title: Re: Version 0.286
Post by: CrazyCracka420 on June 11, 2012, 09:51:50 pm
I was told you can still turn about 90 degrees after releasing a thrust (which is a good thing).  You shouldn't be able to turn 3 times after releasing a thrust.  Good job devs.
Title: Re: Version 0.286
Post by: Nightingale on June 11, 2012, 09:56:07 pm
 :cry: Why no one fix the feet glitchy animation
Title: Re: Version 0.286
Post by: Dezilagel on June 11, 2012, 10:03:47 pm
If you wanna turn your weapon into someone - use swing attacks

Groupfights dude, if there's a bunch of people around you then most often you simply cannot sideswing into the person you want to attack + to sideswing into someone not in front of you means that you have to swing in quite a wide arc making the attack fairly obvious and easy to block. And since the turning is nerfed it's not fast enough to overhead/stab which means that it's much harder to fight groups, which imho is a negative thing. Granted, it's also harder to hit someone you're ganging, but when you're ganging and pushing the advantage you usually don't have to run around and turn like a maniac in the same way.

I guess the 1h don't suffer so much from this because their leftswing is fast enough to be used for this type of fighting, but on the other hand the 1h stab is probably the one who got hit the hardest since it needs the most delicate turning.

So more picks and scims it is then?
Title: Re: Version 0.286
Post by: CaveSquirrel on June 11, 2012, 10:19:47 pm
New Helmets are bugged. At least Zitta Bascinet with Faceplate and Iron hat with Aventail.

When I drop my weapon and pig pick it up again, this happens:

visitors can't see pics , please register or login
 (http://www.abload.de/image.php?img=mb1454akya.jpg) visitors can't see pics , please register or login
 (http://www.abload.de/image.php?img=mb146kompy.jpg) visitors can't see pics , please register or login
 (http://www.abload.de/image.php?img=mb147famu9.jpg)

Its annoying, my 2nd head always insults me while fighting.

Btw, if youre not feeding it, it will mutate:

visitors can't see pics , please register or login
 (http://www.abload.de/image.php?img=mb151cxc2i.jpg)
Title: Re: Version 0.286
Post by: Kafein on June 11, 2012, 10:41:20 pm
promotes stupid spamming

I can't possibly imagine how reducing turn speed can promote spam. It can only do the opposite actually. I say you are just spouting bullshit cause you are very mad. And you are mad because you need to adapt to the changes. But I'm sure in a few weeks it'll be okay.

Also, it killed my grandma.
Title: Re: Version 0.286
Post by: LordBerenger on June 11, 2012, 11:14:23 pm
I can't possibly imagine how reducing turn speed can promote spam. It can only do the opposite actually. I say you are just spouting bullshit cause you are very mad. And you are mad because you need to adapt to the changes. But I'm sure in a few weeks it'll be okay.

Also, it killed my grandma.

R.I.P Kafein granny  1957-2012


Title: Re: Version 0.286
Post by: peter_afca7 on June 12, 2012, 12:09:33 am
Taking a break cause of bullshit nerfs and archery is still OP LOLOL always nerf the worst?
Title: Re: Version 0.286
Post by: Overdriven on June 12, 2012, 01:25:08 am
So how does this turning change affect hoplites? My internet connection has gone to crap recently so haven't been able to check it.
Title: Re: Version 0.286
Post by: Kafein on June 12, 2012, 02:10:36 am
visitors can't see pics , please register or login


If I get +ed by cmp, Leshma and Zisa for the same post I'm obviously doing something wrong.

So yeah when I'm complaining of my character being very clearly slower than he was with the same stats before the patch ingame, I'm dead serious.

Even though that enormous difference can't possibly come from trading my KAS for a ACS, I'm still reverting the trade because I like the 1h stab.

Now I'm very mad too, a bit like Dezilagel, but I don't why the actual reason.
Title: Re: Version 0.286
Post by: cmp on June 12, 2012, 02:15:51 am
If by that you mean lower walking/running speed there was no such thing so it's either your imagination or a bug.
Title: Re: Version 0.286
Post by: Joker86 on June 12, 2012, 02:32:40 am
Ok, if nothing's broken what were you trying to improve then?  :|

Things don't need to be broken to get improved. Fixed things need to be broken before, but even great things can still be improved. There is nothing wrong with banana leaves, yet we have toilet paper.

Turnstabs were lame, looked retarded and were surely not what the initial idea of stabs was.

I am glad it has been nerfed. It would be nice to have the turning speed lowered proportionally to the weapon length, but even in this state the change is awesome. It's downright lame to have an attack which turns your body by 180° to give your enemy a super fast hit with high damage. I am glad this is gone. You wanna fight a group? Grab a few teammates.

Both my favorite polearms (long spear and ashwood) are now damn useless, I can win 1 vs 1 when I try hard or on the duel server with the ashwood pike, but as soon as it is me vs. more then 2 guys I´m as good as dead, because I can´t turn as fast as it was before, so I have to kill one guy and run.

Perhaps those weapons are not meant to be duealling weapons, but support weapons? That's why you are not really supposed to win an 1 vs 1 against other melee classes, and definitely not against two or more enemies.  :?
Title: Re: Version 0.286
Post by: Kafein on June 12, 2012, 02:35:11 am
If by that you mean lower walking/running speed there was no such thing so it's either your imagination or a bug.

Playing on EU_1 basically everything I do is in slowmo. Most probably something clientside, I think I don't have load textures on demand ticked, and there was a minecraft server running in background (that usually works fine though, I've played Warband with Skyrim and Portal 2 running without issues in the past).

On EU_4 I got seriously lower foot acceleration (top speed is alright) and veeery slow swings. I had (found a reverse trade just now) 3 weapon speed points less with the ACS so the slow swings were probably because of that (quite extreme though). About the acceleration, this time I'm really quite sure it's not just an impression. I hope it is though, if it's still like that tomorrow I'll be mad :(
Title: Re: Version 0.286
Post by: Kafein on June 12, 2012, 02:40:45 am
That good players can kill multiple opponents is awesome and shouldn't be taken away, but I suppose we can try to seek mechanics that are not wonky like lolstabs.
Title: Re: Version 0.286
Post by: cmp on June 12, 2012, 02:48:06 am
well, I guess I have to accept that no skilled newbies are taking overhand and the devs like them more than skilled veterans who spend over 3000 hours playing their great mod -.-

Skilled players will have no problem adjusting.
Not-so-much-skilled players who relied solely on that one mechanic will.
Title: Re: Version 0.286
Post by: cmp on June 12, 2012, 02:59:08 am
It is at the moment neither fun nor challenging (which depend on each other IMO) to fight melee with polearms or 2h.

If you don't enjoy playing melee than you can play some other class or quit. What you can't do is speak for hundreds of other players.
Title: Re: Version 0.286
Post by: Joker86 on June 12, 2012, 03:05:34 am
Joker, really? I am not supposed to win 1 vs 1 or 1 vs 4 with my ashwood pike? You gotta be kidding me.

I remember my record with the long spear was about 7 guys surrounding me, at the end all were dead.

Not even talking about the ashwood, in my good days I easily had a 25:0 score after some rounds.

well, I guess I have to accept that no skilled newbies are taking overhand and the devs like them more than skilled veterans who spend over 3000 hours playing their great mod -.-

You are mixing up "you are able to" with "you are supposed to".

How about game with realistic battlefields, and suddenly your ability to shoot down helicopters with tanks was removed, because you are not supposed to do so (AA guns are supposed to do it). Could you argument: "Are you kidding? I easily shot down 20 or 25 helicopters with my tank"? I guess not.

And there must always be drawn a line to prevent a few super skilled (and in my eyes super nerdy) players to dominate 20 lower skilled ones. Still too many people see this game as some kind of "group duelling mode". Instead of challenging a single player to a duel a lot of players challenge a lot of others to a duel. There is a reason this game has different classes and two teams, it's also about the interaction with the other classes, which is another word for teamplay. If this was not an important part of the game we would have deathmatch free for all, and the best allrounder player shall win.

Seriously, you don't pick a medic in Team Fortress 2 and then complain that you can't win against a group of Pyros, Soldiers and Heavies. Support classes are support classes. Spear- and pikemen are support classes.
Title: Re: Version 0.286
Post by: Joker86 on June 12, 2012, 03:07:27 am
I see, it´s pointless to argue with people that never play the game they are performing surgery with.

Not everyone plays the same way or with the same expectations/ideas/focuses like everyone else.
Title: Re: Version 0.286
Post by: Leshma on June 12, 2012, 03:17:26 am
I see, it´s pointless to argue with people that never play the game they are performing surgery with.

You do know that cmp uses long spear, right?

Also you're still annoying with that spear, maybe not much as before but that weapon isn't meant for fighting against several opponents at the same time while performing 360 spins 5 times in a second...

Be glad that you can still jump with it, if it was up to me I would remove that ability from long spear users as well.
Title: Re: Version 0.286
Post by: LordBerenger on June 12, 2012, 03:18:01 am
I like shooting down helicopters in BF3 with tanks!

But on-topic...DOWN WITH LOLSTABBERS!
Title: Re: Version 0.286
Post by: Joker86 on June 12, 2012, 03:23:15 am

Nobody told me that all the time I spent was more or less useless because the weapons I loomed and the build I am aiming for at level 33 is now useless because after 2 years the Devs decide to make pikers a support-ONLY class, lol.

I don´t know about other pikers/long spear users, but I was able to kill even Kinngrimm in 1 vs 1 at least 4 out of 10 times when concentrating, and know I have a hard time killing not even mediocre guys when 2 of them are coming towards me.

It´s just so - frustrating - thats the right term, you know.

I belive you that, no doubt. And I always support the claim for free character respeccs and heirloom resets if game balance changes are done. So on this part I am on your side.

But on the other hand you must understand that in a team based game with different classes skill always needs to be capped and limited somehow, otherwise it's always possible that a few dominate a majority, which will always lead to the frustration of the majority, letting the game die very quickly.

Games without classes or something like that, like Counter Strike, can work like this. But as soon as you got some kind of rock-paper-scissors-system in it, you need to limit skill, otherwise the system of rules will be broken and the game becomes unfair. Rules were invented to keep things fair, and they are what makes games and competition differ from real life (games = fun. Real life = not). But if the rules are broken (A>B>C>A works. C<A>B>C does not.) the game will die.

I think that a focus on teamplay is something absolutely good, it's not like personal skill doesn't matter. In fact i still think it's the side with the better average skill that wins all the fights on the server, not the side with the better teamplay. But in my eyes teamplay should win maps, and skill should help. Not the other way round. Those games are much more interesting and have far more depths than those which are only about the better reflexes and muscle memory. They are in no way better than those time based browser games: who plays it for the longer time wins. How interesting.  :rolleyes:

 :wink:

Well, I had something like a 17:0 score on some map today using my long spear, but almost everykill is basically just a "killsteal" from other melee-teammates, and it feels kinda cheap. But if it is that you want poor long spear users to be, filthy kill-stealers, so be it ...

Actually: yes. That's support. If you want to take on the main fight, choose one of the fighting classes, like 1hd+shield, 2hd or halberdier. It's the same thing with ranged: archers are the main class, crossbows and throwers will always only remain ranged support.
Title: Re: Version 0.286
Post by: cmp on June 12, 2012, 03:23:48 am

Nobody told me that all the time I spent was more or less useless because the weapons I loomed and the build I am aiming for at level 33 is now useless because after 2 years the Devs decide to make pikers a support-ONLY class, lol.

I don´t know about other pikers/long spear users, but I was able to kill even Kinngrimm in 1 vs 1 at least 4 out of 10 times when concentrating, and know I have a hard time killing not even mediocre guys when 2 of them are coming towards me.

It´s just so - frustrating - thats the right term, you know.

According to you most changes were great, but I'm sure there were people who built their characters around the ability to jumpshoot, polestagger, crush through with a Morning Star and god knows how many other things.
All I ask is, why you and not them?
Title: Re: Version 0.286
Post by: LordBerenger on June 12, 2012, 03:28:58 am
ADAPT AND OVERCOME! Cav with lance nerf (angle) overcame it! Look at GK = RAPE.

Jumpshoot nerf = Look at Bagge and many others they rape with their bow.


Xbow nerf including adding rain again after being gone for a while = Look at Ronald and other Xbowers. They overcame it and are still kicking ass!

2handers in particular should stop complaining now!
Title: Re: Version 0.286
Post by: LordBerenger on June 12, 2012, 03:30:07 am
I´m not a 2hander  :lol:

Herp not talking about u in particular :D Know ur a long spear users lol. And for u meh.....as a complement imo you should get back overhead and maybe slightly more dmg. Not sure.
Title: Re: Version 0.286
Post by: LordBerenger on June 12, 2012, 03:33:45 am
Sounds good, we can call it "WarLord´s MW Long Spear " and it´s the only Long Spear in game that has overhead an 30 basic pierce dmg, so MW would have 33.

Thats only fair  :oops:

Well was thinking every long spear gets back overhead and and bump it up to 28 pierce instead of 26 and have bout 16 blunt on +0 loom.
Title: Re: Version 0.286
Post by: Joker86 on June 12, 2012, 03:40:53 am
The more I think about it, the more I support the idea of free character respeccs and heirloom resets.

I see no downside with it. Yes, players were able to buy cheaper heirlooms on the market, and would be able to put them out of stones and torches into greatswords and horses, but I still don't see where the problem is with it. And it's not like a +3 torch would be noticeably cheaper than a +3 flameberge, at least not as much as it would be needed to matter.

chadz once said:

Have your own char, live with it, with it's strength, but also with it's flaws. That is also the reason why there is no respec option.

But if the game changes, it's not your own char any more. It was your char, but then it was taken and changed, and now it's something different. You don't have to live with your decisions any more, you have to live with the dev's decisions. Which sucks and can lead to GTXs. I guess it's only a few per patch, but still, no need to scare people away.

It would reduce whine and increase the motivation of players to try the game with the new changes, to see how the developers meant the game to be played. But if hundreds and thousands of hours were for nothing, except of the joy of the moment, you somehow feel betrayed, if you planned on longer terms. Because grind is still an important aspect of the game, even for me. I hated the grind before the upkeep patch, but not having grind at all would definitely kill a lot of fun for me. Grind is what makes this game not totally arcade.

Come on, give the people a chance to always feel comfortable with their characters!
Title: Re: Version 0.286
Post by: cmp on June 12, 2012, 03:59:15 am
Good night, don´t take my rage personal cmp  :D

I don't.
What I'm trying to say is that if we didn't do changes because some players might not like them, there would be no changes at all.
If this was a commercial game, we would probably go for what the majority wants (after all they're paying). However, this is not a commercial game (for now) and despite what you think, some of us still enjoy playing it. Because of that, many of the choices we make end up being the ones we like. We know they will not be welcome by all players, but we also live with it.
Title: Re: Version 0.286
Post by: LordBerenger on June 12, 2012, 04:01:08 am
I don't.
What I'm trying to say is that if we didn't do changes because some players might not like them, there would be no changes at all.
If this was a commercial game, we would probably go for what the majority wants (after all they're paying). However, this is not a commercial game (for now) and despite what you think, some of us still enjoy playing it. Because of that, many of the choices we make end up being the ones we like. We know they will not be welcome by all players, but we also live with it.

Btw, if ur still awake lol. Bit off-topic considering what you just spoke about but why don't you have any plans on adding again the ridiculous and fun weapons such as Looney Toons Axe and add Boulder on a Stick instead of the Long Maul model? And Lance of Compensation instead of Great Lance. Would add more ''fun'' to the game imo.
Title: Re: Version 0.286
Post by: Vicious666 on June 12, 2012, 04:15:36 am
teh soo much promised better wpf curve?
Title: Re: Version 0.286
Post by: Gurnisson on June 12, 2012, 05:25:33 am
If they fix stabs bouncing all the time then the spins wouldn't be needed even. But removing stabs without a decent buff back is the way to go, killing all 2-directional polearms that have average length but still bounces close
Title: Re: Version 0.286
Post by: Vibe on June 12, 2012, 07:23:28 am
You can still spin, just not as hard as before. Bazinga didn't have any trouble at all poking people to death yesterday, he even said it's barely noticable (and he's been poking since forever).
Title: Re: Version 0.286
Post by: Zlisch_The_Butcher on June 12, 2012, 07:54:42 am
USoA_Lord_Berenger love you man.
Title: Re: Version 0.286
Post by: EyeBeat on June 12, 2012, 08:12:50 am
Great patch.  Thanks for all the work on the changes.
Title: Re: Version 0.286
Post by: Bobthehero on June 12, 2012, 08:25:31 am
So when do you buff swashbucklers?
Title: Re: Version 0.286
Post by: Andswaru on June 12, 2012, 08:26:58 am
I don't.
What I'm trying to say is that if we didn't do changes because some players might not like them, there would be no changes at all.
If this was a commercial game, we would probably go for what the majority wants (after all they're paying). However, this is not a commercial game (for now) and despite what you think, some of us still enjoy playing it. Because of that, many of the choices we make end up being the ones we like. We know they will not be welcome by all players, but we also live with it.

But you should on TS cmp  :( There is many times when we wanna tell you, look behind with you huge spear you can denfinatly own that pony thats about to couch you  :P
Title: Re: Version 0.286
Post by: ThePoopy on June 12, 2012, 08:38:04 am
could you fix hitboxes, more broken then usually
Title: Re: Version 0.286
Post by: Nessaj on June 12, 2012, 08:43:57 am
The more I think about it, the more I support the idea of free character respeccs and heirloom resets.

I see no downside with it. Yes, players were able to buy cheaper heirlooms on the market, and would be able to put them out of stones and torches into greatswords and horses, but I still don't see where the problem is with it. And it's not like a +3 torch would be noticeably cheaper than a +3 flameberge, at least not as much as it would be needed to matter.

chadz once said:

Have your own char, live with it, with it's strength, but also with it's flaws. That is also the reason why there is no respec option.

But if the game changes, it's not your own char any more. It was your char, but then it was taken and changed, and now it's something different. You don't have to live with your decisions any more, you have to live with the dev's decisions. Which sucks and can lead to GTXs. I guess it's only a few per patch, but still, no need to scare people away.

It would reduce whine and increase the motivation of players to try the game with the new changes, to see how the developers meant the game to be played. But if hundreds and thousands of hours were for nothing, except of the joy of the moment, you somehow feel betrayed, if you planned on longer terms. Because grind is still an important aspect of the game, even for me. I hated the grind before the upkeep patch, but not having grind at all would definitely kill a lot of fun for me. Grind is what makes this game not totally arcade.

Come on, give the people a chance to always feel comfortable with their characters!

Deserves a repost. 100% true and has lead to many players leaving this mod completely, from absolute top players to casuals and newcomers. No one likes their invested time being completely nullified or having the fear of such happen, it is by far the worst you can ever do to your user-base, something they'll never forget you for no matter if it's a free game, mod, or whatever.

Whether you agree with changes or disagree no one in their right mind should believe that taking someone's invested time in X and rendering it completely useless is a good idea in any aspect or form what so ever.
Title: Re: Version 0.286
Post by: Sagar on June 12, 2012, 09:36:47 am
Great patch. Big YES for more realism in this mod.
Title: Re: Version 0.286
Post by: BD_SUPERBEAST on June 12, 2012, 10:15:52 am
I just dont get the point of how the ability of overheading a player thats its 160º behind u  killed teamplay,no matter how hard u people trying to explain it.

Im not defending 360 degree lolstabbing,but being unable to look at one player with chambered attack and overheading another one thats 70 degrees to ur left seems a bit too much.

Hell,i rather have no thrust at all on greatswords than this solution,even if playing for a while obviously will make us all to adapt to it.

And before someone starts with the "2h bla bla bla elitism whatever", this turning-too-much-makes-ur-attack-dissapear-in-the-air is applied for every weapon and every attack. Just seems some people still didnt notice.Maybe they couldnt use a mouse properly anyway. :/





Title: Re: Version 0.286
Post by: Molly on June 12, 2012, 10:57:39 am
Rotating stabs/overheads for 90° and a bit more is still possible. Funny how all the "2h-elite"-people are talking about 70°, 60° and even 45°...
Title: Re: Version 0.286
Post by: peter_afca7 on June 12, 2012, 11:31:28 am
Great patch. Big YES for more realism in this mod.
realism you mean that every noob can block now?
Title: Re: Version 0.286
Post by: LordBerenger on June 12, 2012, 12:01:19 pm
By lowering turn speed just a tiny bit, every new player has excellent manual blocking skills?

GTFO

The mindset of ze 2h gaysworder
Title: Re: Version 0.286
Post by: peter_afca7 on June 12, 2012, 12:05:44 pm
By lowering turn speed just a tiny bit, every new player has excellent manual blocking skills?

GTFO
everyone has yep so you GTFO
Title: Re: Version 0.286
Post by: Bjord on June 12, 2012, 12:07:28 pm
Let's just play.
Title: Re: Version 0.286
Post by: Fips on June 12, 2012, 12:08:22 pm
Now pls fix 1h-leftswing. And the goddamn flag-bug on siege.
Title: Re: Version 0.286
Post by: Bjord on June 12, 2012, 12:12:16 pm
Nah, taking break. Playing Project Zomboid.

Fucking survivors man, they're always making my guy furious and then I can't respond positively and then I start fights and shit.
Title: Re: Version 0.286
Post by: peter_afca7 on June 12, 2012, 12:12:55 pm
Now pls fix 1h-leftswing. And the goddamn flag-bug on siege.
no keep the OP left swing of 1H retarded
Title: Re: Version 0.286
Post by: LordBerenger on June 12, 2012, 12:16:31 pm
hehehe

Go back to sleep noob.
Title: Re: Version 0.286
Post by: Sagar on June 12, 2012, 12:18:12 pm
Next nerf: shields - taking damage while blocking with shield. Also strongest shield can take 4 hits max.
Title: Re: Version 0.286
Post by: _GTX_ on June 12, 2012, 12:29:37 pm
Deserves a repost. 100% true and has lead to many players leaving this mod completely, from absolute top players to casuals and newcomers. No one likes their invested time being completely nullified or having the fear of such happen, it is by far the worst you can ever do to your user-base, something they'll never forget you for no matter if it's a free game, mod, or whatever.

Whether you agree with changes or disagree no one in their right mind should believe that taking someone's invested time in X and rendering it completely useless is a good idea in any aspect or form what so ever.

This, pretty much how i feel.

Alot of the hours i used on this game feels wasted.
Title: Re: Version 0.286
Post by: peter_afca7 on June 12, 2012, 12:30:01 pm
Next nerf: shields - taking damage while blocking with shield. Also strongest shield can take 4 hits max.
that actually looks great man cmpx look at this and bring it in game
Title: Re: Version 0.286
Post by: _GTX_ on June 12, 2012, 12:32:16 pm
Gaming is waste of time anyways.

If thats how u see it, then why do u play it?

i really dont get it then.
Title: Re: Version 0.286
Post by: ThePoopy on June 12, 2012, 12:34:30 pm
to have fun?
Title: Re: Version 0.286
Post by: Leshma on June 12, 2012, 12:34:48 pm
realism you mean that every noob can block now?

Depends. I'm extemely lazy player and every single noob will, in fact, block one or two of my regular spam attacks. But if you feint a little bit and combine with held attack most players will have trouble to block your attack.

Title: Re: Version 0.286
Post by: peter_afca7 on June 12, 2012, 12:36:27 pm
Depends. I'm extemely lazy player and every single noob will, in fact, block one or two of my regular spam attacks. But if you feint a little bit and combine with held attack most players will have trouble to block your attack.
je but with turning speed they will block 10 to 15 hits spam aint work for ya
Title: Re: Version 0.286
Post by: _GTX_ on June 12, 2012, 12:36:40 pm
to have fun?

Well then it isent a waste of time, is it?

U go to partys, to have fun. U go to the movies... to have fun. U do alot of stuff to have fun. But if i follow his theory.... than thats a waste of time aswell. Since u dont rly learn anything by it.
Title: Re: Version 0.286
Post by: karasu on June 12, 2012, 12:49:55 pm
But if the game changes, it's not your own char any more. It was your char, but then it was taken and changed, and now it's something different. You don't have to live with your decisions any more, you have to live with the dev's decisions. Which sucks and can lead to GTXs. I guess it's only a few per patch, but still, no need to scare people away.

It would reduce whine and increase the motivation of players to try the game with the new changes, to see how the developers meant the game to be played. But if hundreds and thousands of hours were for nothing, except of the joy of the moment, you somehow feel betrayed, if you planned on longer terms. Because grind is still an important aspect of the game, even for me. I hated the grind before the upkeep patch, but not having grind at all would definitely kill a lot of fun for me. Grind is what makes this game not totally arcade.

Come on, give the people a chance to always feel comfortable with their characters!


Deserves a repost. 100% true and has lead to many players leaving this mod completely, from absolute top players to casuals and newcomers. No one likes their invested time being completely nullified or having the fear of such happen, it is by far the worst you can ever do to your user-base, something they'll never forget you for no matter if it's a free game, mod, or whatever.

Whether you agree with changes or disagree no one in their right mind should believe that taking someone's invested time in X and rendering it completely useless is a good idea in any aspect or form what so ever.

   This is pretty much what made me stop playing cRPG after 26+ generations total chars with several specs (having retired 3 times at lvl 33+). Every time I feel like updating my game version, I remember all these facts (and some "other facts") and avoid it.
Title: Re: Version 0.286
Post by: Leshma on June 12, 2012, 12:52:25 pm
Yeah, you're "fine" example. Replaced cRPG with a Diablo 3. What a joke. GTFO.
Title: Re: Version 0.286
Post by: Molly on June 12, 2012, 12:54:55 pm
This, pretty much how i feel.

Alot of the hours i used on this game feels wasted.
Such a crybaby... why is everyone massively exaggerating on this matter?
Cuz you have put effort into topping the scoreboard now?
Cuz others actually can adapt to the changes and you cant?
Cuz you cant wtflolstab everybody anymore?

It's not like 2h got that much of a nerf. I actually could understand poles to complain cuz they relied way more on turning but most of them even say now "Well, after playing a bit... it's fine."
Still some whiners won't stop crying like a little girl whos Lollipop got stolen.

Jesus, you people are annoying.

If you don't like it then leave... but please stop all this emberassing crying! You guys are making fools out of yourselfs - get lost already.
Title: Re: Version 0.286
Post by: karasu on June 12, 2012, 12:55:39 pm
Haven't played diablo in a while, it was a complete kick in the balls to diablo fans, perhaps a big patch might do some good on it.

Been busy with RL and Day Z, even if at an extremely bugged Alpha stage, is way more entertaining, at least for me.

Nonetheless, good to see some things never change.  :wink:
Title: Re: Version 0.286
Post by: Christo on June 12, 2012, 01:03:04 pm
Oh, I stand corrected. Gaming is as valuable as finding cure for AIDS and solutions for world hunger.

Gamers should be receiving Nobel prizes for topping the scoreboards.

Now now. Let's not mix up gaming, which is a hobby, with things like science and real life jobs/goals.

There are people who live from "gaming", but it's the rare exception.

I agree with your point but it's a bit too exaggerated.
Title: Re: Version 0.286
Post by: Vibe on June 12, 2012, 01:07:04 pm
Yeah, you're "fine" example. Replaced cRPG with a Diablo 3. What a joke. GTFO.

Yeah man, you should say that you're quitting like ten times then not quit at all man, that's the cRPG way
Title: Re: Version 0.286
Post by: _GTX_ on June 12, 2012, 01:08:47 pm
Such a crybaby... why is everyone massively exaggerating on this matter?
Cuz you have put effort into topping the scoreboard now?
Cuz others actually can adapt to the changes and you cant?
Cuz you cant wtflolstab everybody anymore?

It's not like 2h got that much of a nerf. I actually could understand poles to complain cuz they relied way more on turning but most of them even say now "Well, after playing a bit... it's fine."
Still some whiners won't stop crying like a little girl whos Lollipop got stolen.

Jesus, you people are annoying.

If you don't like it then leave... but please stop all this emberassing crying! You guys are making fools out of yourselfs - get lost already.

Dude.......Change ur attitude, christ. I have played this mod for over a year, and i cant adapt? Do u know how many patches i went through in that year?

I dont care about topping the scoreboards, not after i took my break. I only played the game now and then, mostly playing rageball. Which has nothing to do with getting kills.

I didnt even use ''helicopter'' stab, but this was just the final punch. Which made me feel like quitting it really. But apparently, u know why i quit this game perfectly. And feel like u can tell me to fuck off, because that is not good reasons.  :rolleyes:

Title: Re: Version 0.286
Post by: Nessaj on June 12, 2012, 01:11:23 pm
The whole loss of invested time in X isn't as much related to the change with 2hands as to general changes to items and game features. If anything simply the resets would weigh in to appease users.

I personally haven't played much yet regarding the new spin-change, so far from what I've picked up it does feel quite wonky but dunno yet, need more time to form a proper opinion.

If anything though the 2h change is more a matter of adaptation than completely nullifying the worth of an item or time invested into the game (leveling - which there have been announced future solutions for). I would support heirloom resets and character respecs for those effected by the needed adaptation though, since it could possibly be very different from what it used to be.
Title: Re: Version 0.286
Post by: NuberT on June 12, 2012, 01:28:11 pm
That turning limit isnt that bad at all, but it shouldn`t affect chambers, they are hard enough. Also the fact that the animation ends in the enemy without having an effect should be worked on, that makes me rage a lot :). Some weapons might deserve a little compensation - looking to my precious long maul -  :mrgreen:
Title: Re: Version 0.286
Post by: Momo on June 12, 2012, 01:35:11 pm
OMFG, still QQ-ing about the turn nerf? Grow up you elitist idiots. It will be tweaked in the future anyway.....
Title: Re: Version 0.286
Post by: Leshma on June 12, 2012, 01:39:15 pm
Been busy with RL and Day Z, even if at an extremely bugged Alpha stage, is way more entertaining, at least for me.

You have admin powers in DayZ?

(click to show/hide)
Title: Re: Version 0.286
Post by: Arrowblood on June 12, 2012, 01:58:53 pm
Melee feels finally the power of nerfs  :twisted:
Title: Re: Version 0.286
Post by: _GTX_ on June 12, 2012, 01:59:45 pm
Melee feels finally the power of nerfs  :twisted:

We did for long, very long. But alright. Isent most patches focused around melee really ?
Title: Re: Version 0.286
Post by: LordBerenger on June 12, 2012, 02:10:53 pm
Melee: QQ erry day
Title: Re: Version 0.286
Post by: Endo on June 12, 2012, 02:13:49 pm
Clearly all the people telling everyone to adapt were unable to adapt themselves to "lolstabbing".
Title: Re: Version 0.286
Post by: Molly on June 12, 2012, 02:17:48 pm
Molly, if your playstyle/items/class wasn´t affected and totally killed by this patch it´s normal that you come with "stop crying bla bla bla" but actually what you write makes you look like a fool, sorry to say that but it´s true.

How many hours did you put into this game, how many generations did you play, how many times did you respecc, level up generation 1 alts and such?
I guess not 1/10 of what people like me or GTX did ...
So?
Nothing happend to items, builds nor anything relating to the personal formed character.
Everyone is affected but that's something everyone seems to forget.
Totally killed classes? Lmao... you have even played lately. You see the same people doing the same things with their weapons. If you relied on exploiting and mechanic abuse it's hardly my fault. Actually, if you did... you're certainly wrong in Saracens.
And how is this related in any way to generations?
It's hardly my fault if you guys wasted too much time into this game and now regret it over a hardly gamechanging and surely not gamebreaking fix.

I am not complaining cuz I realize that it's just a freaking game. If you don't like to play it anymore then just leave ffs.

I look like a fool cuz I speak out loud what probably 75% of the community think about you crybabies and don't bother posting here? How many people are even posting in this thread? 6 polearm user and 8 2h-players? That's nearly it, isnt it? Only those 15 to 20 people complaining.
Count the specific people posting in this thread and then count the people who just join a server and play/enjoy the game.

Screw you and your "BAHAHA mi can not play anymore cuz game iz broken nao for mi!"

Just read your post again and there is not a single argument why I should look like a fool... Actually, there is no argument or reason at all in it... come back and retry please.
Just posting "you look like a fool cuz I say so" isn't cutting it.

'nuff said...  8-)
Title: Re: Version 0.286
Post by: LordBerenger on June 12, 2012, 02:37:35 pm
ROLF!
Title: Re: Version 0.286
Post by: Momo on June 12, 2012, 02:39:56 pm
ROLF!

This!
Title: Re: Version 0.286
Post by: LordBerenger on June 12, 2012, 02:42:38 pm
Obviously I meant ROFL, ffs. You really wanna bitch about a typo?

 :cry: 
Title: Re: Version 0.286
Post by: cmp on June 12, 2012, 02:44:23 pm
Well. You were the one saying we look like fools because we are arguing about how our playstyle got "nerfed" by this patch.

And I only can ROLF about you (and others) always saying "exploiting broken mechanic", epic fail.

It´s like saying every cav exploits broken mechanics by bumping people without risk and take HP from them away. Biggest bullshit I´ve ever heard.

You exploit broken mechanics shooting with your xbow then too, obviously.

It´s really pathetic to see how lowskillers are happy about good players who dedicated themselves to a certain class/build/weapon get nerfed and even have the cockiness to insult them or tell them to stop crying.

Basically you are implying that everyone who supports this change is a "lowskiller".
You do realize it's a bit silly after you just criticized him for doing pretty much the same in a different context?

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Title: Re: Version 0.286
Post by: peter_afca7 on June 12, 2012, 02:45:07 pm
Melee feels finally the power of nerfs  :twisted:
yeh and archers stay OP like always good that dev's finnaly comes to a point that they dont need people to play anymore cause if they needed people to play more they didnt do this update
Title: Re: Version 0.286
Post by: LordBerenger on June 12, 2012, 02:52:11 pm
Well people who are happy when good, old, veteran players "cry" about something obviously are not that skilled/experienced themselves.

Anyway, I stop posting here now and enjoy the game, seriously  :mrgreen:

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Calm down! It was a well needed nerf for 2h!
Title: Re: Version 0.286
Post by: Latrinenkobold on June 12, 2012, 03:08:54 pm
After i played 1 hour one duell server yesterday i must admit its not as bad as its said on the forum but:

The entire game feels a bit slower .

Stabs and overheads dont hit correctly but i think i read somewhere it will be fixed .

Besides that the game has not changed the "good" players are still good and ...blabla.

Im 2h myself and i never used those lolstabs in that way they´ve been mentioned here .

I dont share your opinion joker. This may be a game which is based on teamplay but it should not nerf those "good" players  because as you mentioned:

 
Quote
But if the game changes, it's not your own char any more. It was your char, but then it was taken and changed, and now it's something different. You don't have to live with your decisions any more, you have to live with the dev's decisions. Which sucks and can lead to GTXs. I guess it's only a few per patch, but still, no need to scare people away.

Also all of you who cry about realism : STFU really i cant read it anymore if i want realism i´ll take my knife and slash people in real live  :evil:
Title: Re: Version 0.286
Post by: Molly on June 12, 2012, 03:24:24 pm
Well. You were the one saying we look like fools because we are arguing about how our playstyle got "nerfed" by this patch.

And I only can ROLF about you (and others) always saying "exploiting broken mechanic", epic fail.

It´s like saying every cav exploits broken mechanics by bumping people without risk and take HP from them away. Biggest bullshit I´ve ever heard.

You exploit broken mechanics shooting with your xbow then too, obviously.

It´s really pathetic to see how lowskillers are happy about good players who dedicated themselves to a certain class/build/weapon get nerfed and even have the cockiness to insult them or tell them to stop crying.

That's just bullcrap and hopefully you know it by yourself, otherwise you're a pretty dumb person but so be it I guess.

And please, next time read all of what I am writing instead of only picking up one line.
Seems you agree on my main point being valid: few little girls crying about not being able to keep doing the crap they are used to.

Besides, you are obviously as lowskilled as you consider me, otherwise you would just stfu and play instead of bitching in the forum how mean the developers are for taking your "exploiting skill" away ;)
Title: Re: Version 0.286
Post by: Fips on June 12, 2012, 04:01:13 pm
Worst part of the patch: Bugged Stairs/wooden planks/undergrounds on siege, bugged spawns and hitting through enemies with overheads. Oh, and no fighting sounds in spec.
Title: Re: Version 0.286
Post by: chadz on June 12, 2012, 04:25:13 pm
I just wish people would finally grasp the difference between things that happened intentionally and unintentionally and treat them differently.

(click to show/hide)

(Not directed at anyone specifically)
Title: Re: Version 0.286
Post by: Jarlek on June 12, 2012, 04:26:55 pm
I just wish people would finally grasp the difference between things that happened intentionally and unintentionally and treat them differently.

(click to show/hide)

(Not directed at anyone specifically)
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Title: Re: Version 0.286
Post by: Molly on June 12, 2012, 04:37:55 pm
I just wish people would finally grasp the difference between things that happened intentionally and unintentionally and treat them differently.

(click to show/hide)

(Not directed at anyone specifically)
Sometimes it's not that easy to tell the difference  :wink:
Title: Re: Version 0.286
Post by: ThePoopy on June 12, 2012, 04:44:31 pm
soo... was turn speed just a bug the whole time? :?
Title: Re: Version 0.286
Post by: Teeth on June 12, 2012, 05:20:14 pm
You have admin powers in DayZ?

(click to show/hide)
Oh snap!
Title: Re: Version 0.286
Post by: Joker86 on June 12, 2012, 05:38:16 pm
I dont share your opinion joker. This may be a game which is based on teamplay but it should not nerf those "good" players  because as you mentioned:

Quote
But if the game changes, it's not your own char any more. It was your char, but then it was taken and changed, and now it's something different. You don't have to live with your decisions any more, you have to live with the dev's decisions. Which sucks and can lead to GTXs. I guess it's only a few per patch, but still, no need to scare people away.

Also all of you who cry about realism : STFU really i cant read it anymore if i want realism i´ll take my knife and slash people in real live  :evil:

I don't know why you quoted exctly this part.  :?

I am not complaining about the fact that characters and gameplay mechanics are being changed, I think it's great and a must for a very long time, until something is "perfect", if it reaches this state at all. I am just complaining about the fact that with a nerf certain builds can suddenly become unviable, but the particular players are stuck with them, without their fault.

This is not an argument against limiting the impact of skill on the game. If you want a big playerbase, limit the skill ceiling, it's that easy. No one likes skill ceilings which go up the sky, except of the hardcore gamers, because as soon as one of those, who played the game already over 2500 hours, connects to the server, you are being degraded to some kind of "intelligent bot", just to fall victim for his superior reflexes and muscle memory. Things like that make a game lose players until only those hardcore gamers are left. That's why you need a skill ceiling which does not allow a single player to dominate a game... or two or three. I should need a good amount of capable players (~ 10+) who do not only have the better fighting skills but also play a) together with each other and b) with the team. In any other scenario the differences should be ironed out by the auto balancer, so that their superior skill, never mind how long they played it and how good their reflexes are, should only have minimal impact on the overall battle.

You just have to leave your point of view, and look at the matter from a neutral perspective: sure, some players invested an incredible amount of time into gaining those mad skillz, and it's incredibly rewarding and fun to kill ten enemy players a round, but don't expect to be taken into consideration for balancing. If anything, you will be limited, not buffed or supported. Because you are not the average.

It's like having professional sportsmen join the folks on the football/basketball/whatever court in the park, those daddies with their sons, the teenagers, the workmates on hometime or whatever. The professionals have the ball all the time, and score one point after another. And suddenly the guy who does the referee decides that the ball needs to be passed after five seconds to someone else, which is a nerf to the professional sportsmen. And they complain why you introduce this rule, and how it takes a lot of skill out of the game. Skill they have. And the answer is: so that everyone can have fun.

Guys who kill several enemies in a row are those professionals, and they need to be limited to some extend. So if someone complains that he can't take up on five enemies with an Ashwood Pike or a Long Spear any more, I think things are still perfectly fine.
Title: Re: Version 0.286
Post by: Latrinenkobold on June 12, 2012, 05:50:14 pm

Also all of you who cry about realism : STFU really i cant read it anymore if i want realism i´ll take my knife and slash people in real live  :evil:


I don't know why you quoted exctly this part.  :?

I am not complaining about the fact that characters and gameplay mechanics are being changed, I think it's great and a must for a very long time, until something is "perfect", if it reaches this state at all. I am just complaining about the fact that with a nerf certain builds can suddenly become unviable, but the particular players are stuck with them, without their fault.

This is not an argument against limiting the impact of skill on the game. If you want a big playerbase, limit the skill ceiling, it's that easy. No one likes skill ceilings which go up the sky, except of the hardcore gamers, because as soon as one of those, who played the game already over 2500 hours, connects to the server, you are being degraded to some kind of "intelligent bot", just to fall victim for his superior reflexes and muscle memory. Things like that make a game lose players until only those hardcore gamers are left. That's why you need a skill ceiling which does not allow a single player to dominate a game... or two or three. I should need a good amount of capable players (~ 10+) who do not only have the better fighting skills but also play a) together with each other and b) with the team. In any other scenario the differences should be ironed out by the auto balancer, so that their superior skill, never mind how long they played it and how good their reflexes are, should only have minimal impact on the overall battle.

You just have to leave your point of view, and look at the matter from a neutral perspective: sure, some players invested an incredible amount of time into gaining those mad skillz, and it's incredibly rewarding and fun to kill ten enemy players a round, but don't expect to be taken into consideration for balancing. If anything, you will be limited, not buffed or supported. Because you are not the average.

It's like having professional sportsmen join the folks on the football/basketball/whatever court in the park, those daddies with their sons, the teenagers, the workmates on hometime or whatever. The professionals have the ball all the time, and score one point after another. And suddenly the guy who does the referee decides that the ball needs to be passed after five seconds to someone else, which is a nerf to the professional sportsmen. And they complain why you introduce this rule, and how it takes a lot of skill out of the game. Skill they have. And the answer is: so that everyone can have fun.

Guys who kill several enemies in a row are those professionals, and they need to be limited to some extend. So if someone complains that he can't take up on five enemies with an Ashwood Pike or a Long Spear any more, I think things are still perfectly fine.

Such a great text for one sentence  :shock:

Be honest you are just jelly because you got 22 kills and 17231 deaths on you char  :D

I can understand your point of view and its nice and so on but i dont approve it.

I got a better idea than starting a discussion now : Let the devs decide what they do with their mod  :D
Title: Re: Version 0.286
Post by: Endo on June 12, 2012, 05:53:46 pm

(click to show/hide)

Except it doesn't really feel like it's lessened the power of the best players at all, despite the forum whining. All that has been achieved is making melee a little bit less fun for everyone.
Title: Re: Version 0.286
Post by: cmp on June 12, 2012, 06:00:41 pm
All that has been achieved is making melee a little bit less fun for everyone.

Guys, we have a mass mind reader.
You read mine wrong, though.
Title: Re: Version 0.286
Post by: Molly on June 12, 2012, 06:02:13 pm

Also all of you who cry about realism : STFU really i cant read it anymore if i want realism i´ll take my knife and slash people in real live  :evil:


I don't know why you quoted exctly this part.  :?

I am not complaining about the fact that characters and gameplay mechanics are being changed, I think it's great and a must for a very long time, until something is "perfect", if it reaches this state at all. I am just complaining about the fact that with a nerf certain builds can suddenly become unviable, but the particular players are stuck with them, without their fault.

This is not an argument against limiting the impact of skill on the game. If you want a big playerbase, limit the skill ceiling, it's that easy. No one likes skill ceilings which go up the sky, except of the hardcore gamers, because as soon as one of those, who played the game already over 2500 hours, connects to the server, you are being degraded to some kind of "intelligent bot", just to fall victim for his superior reflexes and muscle memory. Things like that make a game lose players until only those hardcore gamers are left. That's why you need a skill ceiling which does not allow a single player to dominate a game... or two or three. I should need a good amount of capable players (~ 10+) who do not only have the better fighting skills but also play a) together with each other and b) with the team. In any other scenario the differences should be ironed out by the auto balancer, so that their superior skill, never mind how long they played it and how good their reflexes are, should only have minimal impact on the overall battle.

You just have to leave your point of view, and look at the matter from a neutral perspective: sure, some players invested an incredible amount of time into gaining those mad skillz, and it's incredibly rewarding and fun to kill ten enemy players a round, but don't expect to be taken into consideration for balancing. If anything, you will be limited, not buffed or supported. Because you are not the average.

It's like having professional sportsmen join the folks on the football/basketball/whatever court in the park, those daddies with their sons, the teenagers, the workmates on hometime or whatever. The professionals have the ball all the time, and score one point after another. And suddenly the guy who does the referee decides that the ball needs to be passed after five seconds to someone else, which is a nerf to the professional sportsmen. And they complain why you introduce this rule, and how it takes a lot of skill out of the game. Skill they have. And the answer is: so that everyone can have fun.

Guys who kill several enemies in a row are those professionals, and they need to be limited to some extend. So if someone complains that he can't take up on five enemies with an Ashwood Pike or a Long Spear any more, I think things are still perfectly fine.

Great post!
Without raging about the crybabies I might have come up with this too.
Too bad most won't even try to understand.
Title: Re: Version 0.286
Post by: Teeth on June 12, 2012, 06:06:59 pm
Guys, we have a mass mind reader.
You read mine wrong, though.
Maybe he just discarded your opinion of the gameplay because it was based on too little playtime.
Title: Re: Version 0.286
Post by: cmp on June 12, 2012, 06:14:08 pm
Maybe he just discarded your opinion of the gameplay because it was based on too little playtime.

So if I play more I'll start liking spinstabs? Cool.
Maybe it was the same with one-shot-one-kill archery, people didn't like it because they didn't play enough. Gonna put it back in the game immediately now that I know.
Title: Re: Version 0.286
Post by: Joker86 on June 12, 2012, 06:16:47 pm
Such a great text for one sentence  :shock:

Be honest you are just jelly because you got 22 kills and 17231 deaths on you char  :D

Dayum! You got me!  :oops:



I can understand your point of view and its nice and so on but i dont approve it.

I got a better idea than starting a discussion now : Let the devs decide what they do with their mod  :D

I do. And as we can see, they decided to lower the turning speed, which is most likely aimed at achieving a higher level or realism. Don't take me wrong, I always think that gameplay+balance > realism, but to be honest those insta-stabs to someone behind you are retarded. We are all just that used to it, that we don't see the retardness any more.

My whole point about those skill elitists was only a reaction to WarLords complaint about not being able to fight 5 enemies with a spear weapon, because he was able to do so before, and that skill was removed. My basic answer was: too much skill kills a game, because there will always be players who go overboard with skill by playing 6 hours a day for years, breaking any balance possible.

Guys, we have a mass mind reader.
You read mine wrong, though.

Actually, I would LOVE to see an official developer post, which explains how the game is supposed to be, and what the devs want to achieve. I think it would reduce the amount of complaints and "bad/wrong" suggestions massively. Given that the dev team knows how the game is supposed to look like one day. But in the end chadz decides, anyway.  :wink:
Title: Re: Version 0.286
Post by: cmp on June 12, 2012, 06:19:51 pm
I think it would reduce the amount of complaints and "bad/wrong" suggestions massively.

I respectfully disagree. Whiners gonna whine, even if we tell them exactly where the game is going. The only difference is that it gives them one more chance to whine.
Title: Re: Version 0.286
Post by: Joker86 on June 12, 2012, 06:27:49 pm
I respectfully disagree. Whiners gonna whine, even if we tell them exactly where the game is going. The only difference is that it gives them one more chance to whine.

Yes, but you will always have the "It's our mod. Fuck you" argument, which can't be countered. But if you don't say what you want, people start guessing, and they start argumenting about what would be best and so on...

But if you say: "We want the game to feel like the movie 300, with blood stains, slow motion and oiled bodies", things would be clear. I don't think people would start with "Why don't you make it more like Kingdom of Heaven, with handsome knights, noble blacksmiths and realistic fights?" suggestions, at least 99,9% wouldn't.

It's your mod, so you decide what is to be done. If anyone dares to suggest/demand something different, just say "Our mod. GTFO" and you're done. Especially because you don't care too much about the opinion of the majority. You don't try to please everyone.

In case this is directed towards me (or at least players like me, of what I´m sure):
Joker is the only one who actually tried to understand US, the people that were "crying", kudos for that.

I understand you now ( I guess) and I will find weapons/builds/classes I enjoy to play (I had no doubt about that anyway), for example I enjoy my archer alt now, especially that a good old RL friend who left crpg now got mw archer gear and wants to pew pew with me :)

I´m fine, even if I can only play a pure support role with my favorite polearm  :D

Glad to hear you arranged yourself with the changes.  :D
Title: Re: Version 0.286
Post by: Teeth on June 12, 2012, 06:31:40 pm
So if I play more I'll start liking spinstabs? Cool.
Maybe it was the same with one-shot-one-kill archery, people didn't like it because they didn't play enough. Gonna put it back in the game immediately now that I know.
To have a valid opinion on what needs to be changed gameplay wise you should atleast play more than I have seen you do. Ofcourse I have no clue about all your secret identities so I hope the decisions you make are atleast based on a dozen hours of gameplay instead of 5 minutes.
Title: Re: Version 0.286
Post by: BlameMeForTheNoise on June 12, 2012, 06:32:26 pm


Hey cmp: Remember that "Arguing on the internet"-quote?   :wink:
Title: Re: Version 0.286
Post by: Bjord on June 12, 2012, 06:33:19 pm
With all due respect to everyone:

(click to show/hide)

Of course we will have bugs and of course we will have flawed implementations and updates. The mod is still in beta(god knows for how much longer), but that also means that we, the community, can be useful for the developers. One of my suggestions that I just spontaneously wrote in my thread was read by cmp and actually approved, and I suspect he will use my suggestion in a future patch. If anything, this clearly says they are willing to listen to us and not only change things that bother them or that they thought needed improving. So if something's wrong with a new change, simply suggest a better one.

And lastly, nobody's paying them. I don't know how many more times we will forget this. Can't expect big-title quality when the guys behind it don't get a single dime, can we?
Title: Re: Version 0.286
Post by: Teeth on June 12, 2012, 06:34:25 pm
It will forever be a beta, we all know that.
Title: Re: Version 0.286
Post by: BlameMeForTheNoise on June 12, 2012, 06:34:39 pm

Hey cmp: Remember that "Arguing on the internet"-quote?   :wink:

Don't let yourself get provoked to actually participate. Its useless.
btw: after first hearing of this change I raged internally like a russian without vodka. After testing it out I have to say:
Its actually a good change.
Title: Re: Version 0.286
Post by: cmp on June 12, 2012, 06:37:29 pm
To have a valid opinion on what needs to be changed gameplay wise you should atleast play more than I have seen you do. Ofcourse I have no clue about all your secret identities so I hope the decisions you make are atleast based on a dozen hours of gameplay instead of 5 minutes.

I think you misread the guy's post and my reply. He was talking about liking the changes...

Hey cmp: Remember that "Arguing on the internet"-quote?   :wink:

I love arguing on the internet when my program is compiling.
Title: Re: Version 0.286
Post by: Bjord on June 12, 2012, 06:38:32 pm
Do you ever tire of pointing out errors in people's logic or posts?  8-)
Title: Re: Version 0.286
Post by: Phyrex on June 12, 2012, 06:43:21 pm
There we go, 20 minutes of reading through this heap of comical gold that is this thread.

I have to give it to the 'realism advocates', they're probably among the most retarded groups of this community, even outshining the fanboys(Bjord and other brown nosers).
Title: Re: Version 0.286
Post by: Teeth on June 12, 2012, 06:49:30 pm
There we go, 20 minutes of reading through this heap of comical gold that is this thread.

I have to give it to the 'realism advocates', they're probably among the most retarded groups of this community, even outshining the fanboys(Bjord and other brown nosers).
Define fanboys
Title: Re: Version 0.286
Post by: Molly on June 12, 2012, 06:52:39 pm
In case this is directed towards me (or at least players like me, of what I´m sure):
Joker is the only one who actually tried to understand US, the people that were "crying", kudos for that.

I understand you now ( I guess) and I will find weapons/builds/classes I enjoy to play (I had no doubt about that anyway), for example I enjoy my archer alt now, especially that a good old RL friend who left crpg now got mw archer gear and wants to pew pew with me :)

I´m fine, even if I can only play a pure support role with my favorite polearm  :D

See? And that's where you completely underestimated me. I can completely understand a prior rage and anger.
But complaining about it for 20 pages in here just pissed me off.
And things like "killed my class"? You think anyone takes those statements serious when there are still dozens of piker playing and killing on the server.

Complaints are okay. Once, maybe twice but not that much exaggeration.
And saying "I gonna quit now" is just ridiculous and sad. Get a life you lot.  8-)
Title: Re: Version 0.286
Post by: Phyrex on June 12, 2012, 06:57:32 pm
Define fanboys

The "Fanboys" are people who agree with everything the devs do and implement in an overly enthusiastic, bordering on sadistically, manner. These people are basically the ones who drop the soap in prisons, and they enjoy it.

Don't get me wrong, I'm a fan, just not a "Fanboy".
Title: Re: Version 0.286
Post by: Joker86 on June 12, 2012, 07:04:44 pm
The "Fanboys" are people who agree with everything the devs do and implement in an overly enthusiastic, bordering on sadistically, manner. These people are basically the ones who drop the soap in prisons, and they enjoy it.

Don't get me wrong, I'm a fan, just not a "Fanboy".

I don't think there is a single person in the community which always agreed with the changes the developers implemented. That I like the last few changes doesn't mean I am a brown noser. I still think, the entire upkeep system is subpar (which is a core game mechanic, after all!), and a few other changes are needed more than tweaking melee mechanics (e.g. commander system, remove battle as standard game mode and so on).

So I think insulting people because of their different opinion should not be what we come down to.
Title: Re: Version 0.286
Post by: Endo on June 12, 2012, 07:04:59 pm
He was talking about liking the changes...

I was clearly wrong to make a blanket statement about what people like. But, and I'm not being facetious, can anybody explain how the turn speed change makes the game more fun (without referring to exploits or realism)? To give my take on it for perspective, I feel that it makes combat less natural because my speed randomly changes when I try to do certain attacks, on top of all the other arguments such as it slows the game down and makes it harder to fight more than one person at a time. I also feel it devalues the stab and more importantly the overhead and promotes playstyles like backpedal and right swing (especially with polearms), which I can't imagine was intentional.
Title: Re: Version 0.286
Post by: v/onMega on June 12, 2012, 07:05:19 pm
Combatspeed slowed down again?
Title: Re: Version 0.286
Post by: Phyrex on June 12, 2012, 07:14:52 pm
I don't think there is a single person in the community which always agreed with the changes the developers implemented. That I like the last few changes doesn't mean I am a brown noser. I still think, the entire upkeep system is subpar (which is a core game mechanic, after all!), and a few other changes are needed more than tweaking melee mechanics (e.g. commander system, remove battle as standard game mode and so on).

So I think insulting people because of their different opinion should not be what we come down to.

It wasn't directed at any specific persons, save for Bjord. He is a grown man, I think. He can take it and more importantly, he deserves it.
Title: Re: Version 0.286
Post by: chadz on June 12, 2012, 07:15:02 pm
But in the end chadz decides, anyway.  :wink:

/me wipes tears of laughter away...
Title: Re: Version 0.286
Post by: IG_Saint on June 12, 2012, 07:49:52 pm
Agree with the devs and you're a brownnoser, disagree and you're a whiner, either way you lose. Personally I think the whiners just need to shut up, try it out for longer than a day and then, like with every other major game changing thing the devs have done (upkeep, lance angle limit, slots, just to name a few), adapt and overcome.

Oh and the devs finally removed polestagger (imo the worst mechanic ever). That alone means nobody has the right to bitch about anything the devs do for at least a month.  :wink:
Title: Re: Version 0.286
Post by: Joker86 on June 12, 2012, 08:18:36 pm
/me wipes tears of laughter away...

I don't believe that. It's your mod. It's cRPG. chadz'RPG!  :mrgreen:
Title: Re: Version 0.286
Post by: v/onMega on June 12, 2012, 09:19:06 pm
I d like to suggest to slow down the general speed by atleast 25% and take away the turning ability on swings....similar to the way it is done allrdy with stabs and overhead.

And then you send a video to the press how you devs created a combat game for all sheltered workshops all over europe.

k thx. bye.
Title: Re: Version 0.286
Post by: Molly on June 12, 2012, 09:23:14 pm
I d like to suggest to slow down the general speed by atleast 25% and take away the turning ability on swings....similar to the way it is done allrdy with stabs and overhead.

And then you send a video to the press how you devs created a combat game for all sheltered workshops all over europe.

k thx. bye.

It's so nice to see that you successfully keep trying to increase the level of your stupidity.
Title: Re: Version 0.286
Post by: Gnjus on June 12, 2012, 09:59:24 pm
I have to give it to the 'realism advocates', they're probably among the most retarded groups of this community, even outshining the fanboys(Bjord and other brown nosers).

So basically you're saying that realism doesn't matter at all and that we should be playing yet another fantasy game here, even tho there's more then enough of 'em in the market ?

(click to show/hide)

(click to show/hide)
Title: Re: Version 0.286
Post by: Swaggart on June 12, 2012, 10:46:35 pm
If this game was realistic..

An arrow or bolt to the chest would kill you.
A hit to any extremity would make it useless (good luck swinging your flamberge).
A horse running you over would leave you knocked the fuck out (if not dead).
Anything hitting you on the head would leave you concussed (if not dead).
Getting shot in the leg would make it impossible to walk.
Swing your weapon over and over would leave you gassed.

Believe me, no one wants realism. Even the people that want realism.
Title: Re: Version 0.286
Post by: Dezilagel on June 12, 2012, 10:49:47 pm
Reading through these pages:

Joker... Wtf.

...and i find myself agreeing with Phyrex.


A bit more of a calmed down opinion then:

I still don't like this change. At all. I'm not hating on it because it nerfs my class/playstyle (polestagger removal did that, and that was a great change), I just really don't like how it affects my gameplay as a poleaxe/1h sword + shield player..

Firstly:

The turnchange can be handled yes, but it requires what according to me is already overly encouraged and boring as fuck - backpedaling. When walking backwards you can keep your opponent basically right in front of you, and while you doing really quick stabs is still very wonky, awkward, and as it feels now based on luck it's workable. The overheads work fine obv.

When going in close (my style when facehugging is a really frantic one - which I'm sure is true for a lot of other players), even though I've tried, I still find myself again and again basically totally relying on sideswings which is ineffective, and from my perspective also very, very boring.

That is from the perspective of using a poleaxe, which is a weapon long enough to be used to backpedal (even though I REALLY don't like being 'forced' to go down that route) but what about the 1h sword? Well, since backpedaling is not really an option with such a short weapon (81 length) and the 1h stab is the most delicate to land of them all i simply fail to find any kind of use for the stab anymore. Sure the 1h holds up better in sideswing-only offense, but the stab (and the overhead to a certain extent, it's even more of a bitch to aim now) really feels redundant.


Most of the issues I have with it are related to the offensive side of my polearm gameplay.

Firstly there's a bit of general "even a hamster could block it all-whine". Since sideswing-only is basically the viable option for frantic offensive gameplay, playing offensively and pushing, especially when you're trying to fight several people at once is extremely frustrating at the moment.

And there are also more concrete minor issues that go with it. If you heard someone running/riding up behind you when you're fighting someone you used to be able to just turn around and give them a quick stab. Especially for 2h vs. cav this is real important, since you basically have to bait the cav for them to go after you, and the stab is the only attack with good range. Aware, experienced cav players on nimble horses could react quickly enough to avoid inevitable doom, but now anyone and their granny can do it since you basically have to turn around and then start a stab, which is way too slow. Now in a lot of situations you're just fucked instead, and I really don't like that personally.

Countering kicks when on the offensive is another thing that is now really annoying. If someone was being defensive and kicked in a bad spot you'd naturally punish them with a quick turnstab. Now that's basically gone it further encourages being defensive.

Stupid spam (bad 1h leftswingspam, fast spear/staff spamming, 'fake' 2h hiltslashing) is a big problem/annoyance with a slow weapon/mediocre connection. Turnstab was the answer (both pole/2h), especially on NA servers it was immensely useful to stop/discourage all the stupid spam. I'm saying that because I know that there are lots of people who live far away and on truly bad connections playing on EU, and this change, from my perspective is a "fuck you" to them as well.

Another general thing I don't like about it is that it puts a tighter restriction on how to play based on your weapon. If you have a 2 dir polearm, or really just any long weapon all of a sudden your offensive gameplay is completely fucked and you're forced to play a backpedaling lamer to be effective.

It also fucks up the range control of 2h, which is really bad imho. Excellent 2h players continously found new ways to fuck me up using the stab. It was great fun and one of the things that really made fighting 2h different to pole/1h. Now it's just one slow stab before I get in range and then sideswingspam. A lot less tricks. Meh. Game was already slow and all but a select few players were really easy to block.


And really the feeling of it all is just off. It's like I'm playing Quake but the crosshair comes waggling behind World of Tanks-style.

It turned my gameplay really boring. I still do great, but it just feels "meh".

Just some words on what the hell the idea/vision behind this change was would be great. If it's the first step to make it more 'realistic', or you're working towards something like Joker's derp "numbers SHOULD make you win" then I'd be really sad.


So basically you're saying that realism doesn't matter at all and that we should be playing yet another fantasy game here, even tho there's more then enough of 'em in the market ?

Inbefore stupid comments: yes i know this game has tons of unrealistic things in it but this realism you seem to despise is the thing that drives so many people to play a game like this, maybe these thousands of players are fed up with fantasy games already and want something close to realism for a change ? Maybe its engine is not perfect but why not at least reduce the number of anomalies in it since we can't erase them completely ? If you want fantasy I'm certain we can recommend tons of other games to you and your group of advocates against realism. Also - I'm not saying that these realism advocates, as you call them, are 100% right all the time but at least they are trying, some of their ideas are quite decent as they try to improve the game while on the other hand if it was the likes of you in charge we'd probably be playing lightsaber duels and nothing else.  :wink:

I don't give a squirt of piss for realism if it fucks up the gameplay in any way.

Gameplay>>>Realism

But gameplay doesn't have to be opposed to realism.

It's really about immersion isn't it? If it's one thing that video games as interactive media have over just watching a movie it's immersion. I mean, if you'd just want realism then you can as said just watch a movie, read a book or go to the museum.

Now I'd argue that Warband is one of the less immersive games out there when it comes to visuals (a lot thanks to them being quite dated, but sure I guess you could improve that department by not adding stuff like bright pink armors etc.) but man can the gameplay suck me in! As a melee guy, I get quite immersed because of the smooth, polished and unique mechanics of the game where it feels like I'm intuitively controlling my character. The speed, style and precision of my controls are depicted in my character's behavior, and heck, in most other player's as well. It's very easy to see at a quick glance of someone meleeing if they're a noob or someone who knows what they're doing, and a lot of high profile players I can recognize simply by looking at their style of play.

When they then make this change which puts a much harder limit on the turning speed my immersion takes a heavy hit to the balls and falls whimpering to the floor as the controls for stabbing/overheading becomes much less intuitive. The game says "no, you can't be that fast!" It's kind of the same feeling you get when playing shooters on console. It just feels way better with a mouse and keyboard.


Really long post, I know. Sorry.
Title: Re: Version 0.286
Post by: Bjord on June 12, 2012, 11:03:59 pm
Jesus holy mother of fuck, text wall hits for 9001 dmg; it's super effective.

Also tl;dr
Title: Re: Version 0.286
Post by: Dezilagel on June 12, 2012, 11:05:29 pm
Jesus holy mother of fuck, text wall hits for 9001 dmg; it's super effective.

Also tl;dr

<3
Title: Re: Version 0.286
Post by: Latrinenkobold on June 12, 2012, 11:06:01 pm
Well Dezilagel you pointed it out :D

thanks
Title: Re: Version 0.286
Post by: Thovex on June 12, 2012, 11:06:25 pm
visitors can't see pics , please register or login
Title: Re: Version 0.286
Post by: LordBerenger on June 12, 2012, 11:13:31 pm
I couldn't care less about realism or asskissing fanboyism. I just want lolstab gone.... :?
Title: Re: Version 0.286
Post by: Latrinenkobold on June 12, 2012, 11:18:12 pm
I couldn't care less about realism or asskissing fanboyism. I just want lolstab gone.... :?
If you havent noticed yet :
(click to show/hide)

Congratulations your constant trolling and crying about it finally had succes...

Now you can stop right?
Title: Re: Version 0.286
Post by: LordBerenger on June 12, 2012, 11:27:39 pm
If you havent noticed yet :
(click to show/hide)

Congratulations your constant trolling and crying about it finally had succes...

Now you can stop right?

Only thing i REALLY wanted or want was lolstab to be gone so yeah i'm happy if so. And gone? Really? Just nerfed speed. Haven't personally tested it since nerf but if it's gone....FREE PIZZAS FOR EVERYONE! I'LL PAY!
Title: Re: Version 0.286
Post by: POOPHAMMER on June 12, 2012, 11:38:53 pm
Only thing i REALLY wanted or want was lolstab to be gone so yeah i'm happy if so. And gone? Really? Just nerfed speed. Haven't personally tested it since nerf but if it's gone....FREE PIZZAS FOR EVERYONE! I'LL PAY!

my body is ready
Title: Re: Version 0.286
Post by: POOPHAMMER on June 12, 2012, 11:40:46 pm
(click to show/hide)

Someone call the cops I think joker86 hacked his account
Title: Re: Version 0.286
Post by: LordBerenger on June 12, 2012, 11:40:50 pm
my body is ready

What do you want on your Pizza?
Title: Re: Version 0.286
Post by: POOPHAMMER on June 12, 2012, 11:41:54 pm
What do you want on your Pizza?

I want an extra pizza on top with pepperoni extra cheese extra mayo extra pizza on top of that as well topped with various items from mcdonalds
Title: Re: Version 0.286
Post by: LordBerenger on June 12, 2012, 11:49:12 pm
I want an extra pizza on top with pepperoni extra cheese extra mayo extra pizza on top of that as well topped with various items from mcdonalds

By various items from McDonalds is it okay with only fries? And some McNuggets? And what do you want to drink with that?
Title: Re: Version 0.286
Post by: POOPHAMMER on June 12, 2012, 11:50:21 pm
By various items from McDonalds is it okay with only fries? And some McNuggets? And what do you want to drink with that?

i dunno maybe something like 12 big macs on top of it

and on second thought i want the entire pizza to be battered and deep fried

also i want a diet pepsi with that because im no fatass
Title: Re: Version 0.286
Post by: Joker86 on June 12, 2012, 11:59:03 pm
Reading through these pages:

Joker... Wtf.

...and i find myself agreeing with Phyrex.


A bit more of a calmed down opinion then:

I still don't like this change. At all. I'm not hating on it because it nerfs my class/playstyle (polestagger removal did that, and that was a great change), I just really don't like how it affects my gameplay as a poleaxe/1h sword + shield player..

Firstly:

The turnchange can be handled yes, but it requires what according to me is already overly encouraged and boring as fuck - backpedaling. When walking backwards you can keep your opponent basically right in front of you, and while you doing really quick stabs is still very wonky, awkward, and as it feels now based on luck it's workable. The overheads work fine obv.

When going in close (my style when facehugging is a really frantic one - which I'm sure is true for a lot of other players), even though I've tried, I still find myself again and again basically totally relying on sideswings which is ineffective, and from my perspective also very, very boring.

That is from the perspective of using a poleaxe, which is a weapon long enough to be used to backpedal (even though I REALLY don't like being 'forced' to go down that route) but what about the 1h sword? Well, since backpedaling is not really an option with such a short weapon (81 length) and the 1h stab is the most delicate to land of them all i simply fail to find any kind of use for the stab anymore. Sure the 1h holds up better in sideswing-only offense, but the stab (and the overhead to a certain extent, it's even more of a bitch to aim now) really feels redundant.


Most of the issues I have with it are related to the offensive side of my polearm gameplay.

Firstly there's a bit of general "even a hamster could block it all-whine". Since sideswing-only is basically the viable option for frantic offensive gameplay, playing offensively and pushing, especially when you're trying to fight several people at once is extremely frustrating at the moment.

And there are also more concrete minor issues that go with it. If you heard someone running/riding up behind you when you're fighting someone you used to be able to just turn around and give them a quick stab. Especially for 2h vs. cav this is real important, since you basically have to bait the cav for them to go after you, and the stab is the only attack with good range. Aware, experienced cav players on nimble horses could react quickly enough to avoid inevitable doom, but now anyone and their granny can do it since you basically have to turn around and then start a stab, which is way too slow. Now in a lot of situations you're just fucked instead, and I really don't like that personally.

Countering kicks when on the offensive is another thing that is now really annoying. If someone was being defensive and kicked in a bad spot you'd naturally punish them with a quick turnstab. Now that's basically gone it further encourages being defensive.

Stupid spam (bad 1h leftswingspam, fast spear/staff spamming, 'fake' 2h hiltslashing) is a big problem/annoyance with a slow weapon/mediocre connection. Turnstab was the answer (both pole/2h), especially on NA servers it was immensely useful to stop/discourage all the stupid spam. I'm saying that because I know that there are lots of people who live far away and on truly bad connections playing on EU, and this change, from my perspective is a "fuck you" to them as well.

Another general thing I don't like about it is that it puts a tighter restriction on how to play based on your weapon. If you have a 2 dir polearm, or really just any long weapon all of a sudden your offensive gameplay is completely fucked and you're forced to play a backpedaling lamer to be effective.

It also fucks up the range control of 2h, which is really bad imho. Excellent 2h players continously found new ways to fuck me up using the stab. It was great fun and one of the things that really made fighting 2h different to pole/1h. Now it's just one slow stab before I get in range and then sideswingspam. A lot less tricks. Meh. Game was already slow and all but a select few players were really easy to block.


And really the feeling of it all is just off. It's like I'm playing Quake but the crosshair comes waggling behind World of Tanks-style.

It turned my gameplay really boring. I still do great, but it just feels "meh".

Just some words on what the hell the idea/vision behind this change was would be great. If it's the first step to make it more 'realistic', or you're working towards something like Joker's derp "numbers SHOULD make you win" then I'd be really sad.


I don't give a squirt of piss for realism if it fucks up the gameplay in any way.

Gameplay>>>Realism

But gameplay doesn't have to be opposed to realism.

It's really about immersion isn't it? If it's one thing that video games as interactive media have over just watching a movie it's immersion. I mean, if you'd just want realism then you can as said just watch a movie, read a book or go to the museum.

Now I'd argue that Warband is one of the less immersive games out there when it comes to visuals (a lot thanks to them being quite dated, but sure I guess you could improve that department by not adding stuff like bright pink armors etc.) but man can the gameplay suck me in! As a melee guy, I get quite immersed because of the smooth, polished and unique mechanics of the game where it feels like I'm intuitively controlling my character. The speed, style and precision of my controls are depicted in my character's behavior, and heck, in most other player's as well. It's very easy to see at a quick glance of someone meleeing if they're a noob or someone who knows what they're doing, and a lot of high profile players I can recognize simply by looking at their style of play.

When they then make this change which puts a much harder limit on the turning speed my immersion takes a heavy hit to the balls and falls whimpering to the floor as the controls for stabbing/overheading becomes much less intuitive. The game says "no, you can't be that fast!" It's kind of the same feeling you get when playing shooters on console. It just feels way better with a mouse and keyboard.


Really long post, I know. Sorry.

tl;dr

Lowered turn speed is ahsum. Yay.
Title: Re: Version 0.286
Post by: Xant on June 12, 2012, 11:59:20 pm
So what happened, they nerfed stab turnspeed? Cba reading through 15 pages of Joker's posts.
Title: Re: Version 0.286
Post by: Joker86 on June 13, 2012, 12:02:32 am
So what happened, they nerfed stab turnspeed? Cba reading through 15 pages of Joker's posts.

It's 14 pages. Dezilagel wrote page 15.
Title: Re: Version 0.286
Post by: Xant on June 13, 2012, 12:03:19 am
Yes, but reading Dezi's posts isn't painful.
Title: Re: Version 0.286
Post by: LordBerenger on June 13, 2012, 12:07:06 am
i dunno maybe something like 12 big macs on top of it

and on second thought i want the entire pizza to be battered and deep fried

also i want a diet pepsi with that because im no fatass

Got it, should be here in bout 30 min MAX.
Title: Re: Version 0.286
Post by: Joker86 on June 13, 2012, 12:12:05 am
Yes, but reading Dezi's posts isn't painful.

Truth hurts. That's life.
Title: Re: Version 0.286
Post by: Visconti on June 13, 2012, 04:59:31 am
The turn speed nerf is pretty bad, it makes stabbing useless in most situations, with all the weapons, not just 2h. Not to mention, how is a pikemen supposed to stop a cav charge? was spectating earlier, and watched a ton of pike users just glance off incoming cav, or the hit wouldnt even register. Even if a pikeman can manages to stop one of the the armored elephants people are riding around, the pikeman cant do any damage to the horse because he cant turn with his stab to get the extra damage, so it just glances and the horseman rides away. Dont get why the devs decided to fuck with the mechanics, they were perfect pre-patch, or as close to perfect as your gonna get in a game like this. Polestagger was annoying, but was necessary for pikemen/hoplites, and wasnt even that bad on the 4 directional weapons.
Title: Re: Version 0.286
Post by: Tom Cruise on June 13, 2012, 07:07:34 am
But polestagger is still in most server is it not?
Title: Re: Version 0.286
Post by: Bjord on June 13, 2012, 08:34:18 am
Yes, but reading Dezi's posts isn't painful.

Not compared to Joker's posts, but the pain is still there.

Especially since his last one almost made me blind, or struck me with spontaneous analphabetism.
Title: Re: Version 0.286
Post by: Visconti on June 13, 2012, 08:45:10 am
But polestagger is still in most server is it not?

Changes havent been added to NA servers yet
Title: Re: Version 0.286
Post by: v/onMega on June 13, 2012, 11:25:39 am
2h stab mechanic works.
Stab feels like it could connect way earlier now.

No problem with that.

Not a fan of the somewhat slower gamefeeling i get...but as somebody said....this mod is the devs baby.

Positive changes > negative changes (needs objective reviewing)

Thank you for the invested time!
Title: Re: Version 0.286
Post by: LordBerenger on June 13, 2012, 11:30:00 am
i dunno maybe something like 12 big macs on top of it

and on second thought i want the entire pizza to be battered and deep fried

also i want a diet pepsi with that because im no fatass

Sorry Poop, i forgot it and ate it up myself =(
Title: Re: Version 0.286
Post by: skkk on June 13, 2012, 03:00:08 pm
polearmer say 2h lolstab OP cause polearmStagger is removed .
but why not talk about:

polearm can stop horse ,and 2h ?
polearm hardly take the unbalanced , and 2h unbalanced everywhere .
polearm have nice break shield weapons , and 2h is suck.
polearm take polearm wpf with shield , and 2h take 1 hand wpf with shield.
polearm take polearm wpf when change mode , and 2h take damn polearm wpf when change mode.
polearm is useful on horseback , 2h is suck.
polearm is useful with shield , 2h is still damn suck.

so, it's quite fair that 2h have lolstab and speed,length better.
do you agree that ?


Title: Re: Version 0.286
Post by: Thovex on June 13, 2012, 03:03:26 pm
polearmer say 2h lolstab OP cause polearmStagger is removed .
but why not talk about:

polearm can stop horse ,and 2h ?
polearm hardly take the unbalanced , and 2h unbalanced everywhere .
polearm have nice break shield weapons , and 2h is suck.
polearm take polearm wpf with shield , and 2h take 1 hand wpf with shield.
polearm take polearm wpf when change mode , and 2h take damn polearm wpf when change mode.
polearm is useful on horseback , 2h is suck.
polearm is useful with shield , 2h is still damn suck.

so, it's quite fair that 2h have lolstab and speed,length better.
do you agree that ?

visitors can't see pics , please register or login


Huge image because it has to be seen.
Title: Re: Version 0.286
Post by: Leshma on June 13, 2012, 03:33:30 pm
Gurnisson is right. While long spear and pike are still useful as support weapons, shorter pikes, spears and other two directional polearms are pretty much crap now.

Kicking is the only way to stab/overhead someone who can block. And problem with kicking is that your stab will bounce off if you try to stab someone after kick because of low speed bonus.
Title: Re: Version 0.286
Post by: cmp on June 13, 2012, 03:46:13 pm
In next server update stab (and overhead to a much lesser extent) sweet spots are adjusted to bounce less.
Also I'm thinking about reducing the "stunned when your stab is parried" effect.
Title: Re: Version 0.286
Post by: LordBerenger on June 13, 2012, 03:50:55 pm
In next server update stab (and overhead to a much lesser extent) sweet spots are adjusted to bounce less.
Also I'm thinking about reducing the "stunned when your stab is parried" effect.

Stun is good sometimes imo as it makes melee combat a bit more exciting but your choice. As long as you don't remove it completely :P
Title: Re: Version 0.286
Post by: _GTX_ on June 13, 2012, 03:58:26 pm
Stun is good sometimes imo as it makes melee combat a bit more exciting but your choice. As long as you don't remove it completely :P

No but its stupid, in a way. U are afraid of stabbing because hey.... if he blocks it. U might get stunned, and then he gets a free hit.
Title: Re: Version 0.286
Post by: Chasey on June 13, 2012, 04:02:56 pm
In next server update stab (and overhead to a much lesser extent) sweet spots are adjusted to bounce less.
Also I'm thinking about reducing the "stunned when your stab is parried" effect.

Sounds good. Will the hit boxes be fixed aswell, as in attacks just going through people that look like hits. I've noticed it heavily since the patch with thrusts and over heads, I dont mean glancing but just completly missing and going through targets?
Title: Re: Version 0.286
Post by: cmp on June 13, 2012, 04:03:15 pm
Stun is good sometimes imo as it makes melee combat a bit more exciting but your choice. As long as you don't remove it completely :P

Obviously we wouldn't remove block stun (now that would be stupid), but reduce it so it doesn't give the opponent a free hit occasionally. AFAIK that was added to make the stab less powerful, after the turning rate nerf it doesn't seem necessary any more.

Sounds good. Will the hit boxes be fixed aswell, as in attacks just going through people that look like hits. I've noticed it heavily since the patch with thrusts and over heads, I dont mean glancing but just completly missing and going through targets?

I think that's caused by different speed values on client and server, it will be fixed when we release the new clients (or before, if I add the fix to WSE).
Title: Re: Version 0.286
Post by: LordBerenger on June 13, 2012, 04:03:26 pm
No but its stupid, in a way. U are afraid of stabbing because hey.... if he blocks it. U might get stunned, and then he gets a free hit.

Lolstab erry day long. Atleast vMEGA i believe who was a former mega lolstabber took this patch friendly.
Title: Re: Version 0.286
Post by: Leshma on June 13, 2012, 04:03:57 pm
Spin thrust removal is a much bigger nerf to polearms than to 2H. Twohanded thrust still has awesome reach.

Polearms were nerfed twice, pretty heavily imho. Polestagger was a huge advantage and now this.

One handers were also nerfed harder than 2H. Spin thrust with one hander was a pretty neat move and was useful in many situations.

Both one handed thrustable swords and polearms deserve a buff because it's pretty clear that greatswords dominate even more than before.
Title: Re: Version 0.286
Post by: _GTX_ on June 13, 2012, 04:06:46 pm
Lolstab erry day long. Atleast vMEGA i believe who was a former mega lolstabber took this patch friendly.
kk 2h hater lol
Title: Re: Version 0.286
Post by: Vibe on June 13, 2012, 04:09:37 pm
In next server update stab (and overhead to a much lesser extent) sweet spots are adjusted to bounce less.
Also I'm thinking about reducing the "stunned when your stab is parried" effect.

Oh god please do. I've been told this is a native thing but sometimes when my stab is blocked I can not recover in time to block the next swing (apparently when someone blocks my stab at the last moment). Hearst can do it quite well, for example. Really annoying if you ask me and unblockable stuff (apart from couch/ct) should not be present.
Title: Re: Version 0.286
Post by: Christo on June 13, 2012, 04:12:03 pm
Spin thrust removal is a much bigger nerf to polearms than to 2H. Twohanded thrust still has awesome reach.

Polearms were nerfed twice, pretty heavily imho. Polestagger was a huge advantage and now this.

One handers were also nerfed harder than 2H. Spin thrust with one hander was a pretty neat move and was useful in many situations.

Both one handed thrustable swords and polearms deserve a buff because it's pretty clear that greatswords dominate even more than before.

Word

Never though I'd agree with Leshma instantly, now I did.
Title: Re: Version 0.286
Post by: _GTX_ on June 13, 2012, 04:14:39 pm
so more nerfs incoming for 2h ? think i made a right decision :o.
Title: Re: Version 0.286
Post by: Gurnisson on June 13, 2012, 04:22:23 pm
Sounds very good, cmp
Title: Re: Version 0.286
Post by: Molly on June 13, 2012, 04:34:27 pm
[...]
I think that's caused by different speed values on client and server, it will be fixed when we release the new clients (or before, if I add the fix to WSE).

Would that include a fix for bolts flying through horses and players?
That happened before the patch on occasion but it's certainly worse since a few days ago. No idea if server or patch related but there is something going on.
Title: Re: Version 0.286
Post by: Memento_Mori on June 13, 2012, 04:38:29 pm
Oh god please do. I've been told this is a native thing but sometimes when my stab is blocked I can not recover in time to block the next swing (apparently when someone blocks my stab at the last moment). Hearst can do it quite well, for example. Really annoying if you ask me and unblockable stuff (apart from couch/ct) should not be present.

I THINK, If your stab is blocked early in the animation you are block stunned and your opponent can get a free hit on you, if they don't block it early in the animation or you have a fast weapon it's hardly noticeable.

In all honesty I like this mechanic a lot and this sort of mechanic is easy to avoid and is usually only present when you mess up on your thrust attack. If you know your range it will hardly happen to you and once you know the mechanic it's another depth to fighting. (like weapon stun, crush through, couching, this one I like to call 'block stun')

Though a reduce in the time stunned would make sense since stabs got a nice nerf with the turning speed, they're not as deadly and much more risky to use.
Title: Re: Version 0.286
Post by: v/onMega on June 13, 2012, 04:52:54 pm
@Berenger
I took the patch friendly, knowing that adjustments will follow.

Plus, I tried to stab as much as possible yesterday and to me it was playable, not perfect. But this is where my first point comes to play :-)

I absolutely agree about the 1h stab.

Happy that hit detection will be reviewed. So, why be a dramaqueen?

GTX and others are metro enough to bomb essays.
Title: Re: Version 0.286
Post by: Butan on June 13, 2012, 05:20:06 pm
Also I'm thinking about reducing the "stunned when your stab is parried" effect.


That would be great, because as of today...
 
Swing DOMINATE the battlefield in terms of efficiency.
Overhead and Stab are PRETTY RISKY moves.


4 directions weapons can deal with this problem, even if it makes the game more predictable and boring.
2 or even 1 directions weapons are suffering a lot.



OH/Stab needs to be buffed with ideas like yours, so that they stay as a possibility on a battlefield in terms of average % of chance to win with them.
Title: Re: Version 0.286
Post by: Swaggart on June 13, 2012, 05:31:47 pm
So now that polearms cant be used at really close range, is hiltslashing the next problem to be tackled?
Title: Re: Version 0.286
Post by: jordomeister on June 13, 2012, 05:32:38 pm
I'm a 2 hander, as much as I hate polestun, i dont think it should be removed. People in this game are already complaining (well you guys complain just about everything) about too many 2handers. I know that isn't limited to only the 2 handed class itself, but also refers to the polearms class. However, removing polestun may just push more people into going into 2 hander. Isn't a bit of variety and difference what we all want as opposed to having everyone go into the same class?

The reason polearms have things like polestun and longer reach is so we can differenciate it between 2 hander weapons. People are going to complain about polestuns, 2 hander stabs, this and that everyday. But that ultimately will not deter them from playing the game as those are minor things that can easily be compensated with. However, the removal of a major/minor characteristic of one class could push people to going into one class ignoring the other heavily 'nerfed' classes.
Title: Re: Version 0.286
Post by: Banok on June 13, 2012, 05:50:15 pm
the new peasant server is awesome, doesn't take long before you are having fun and sad when you hit 21 ;(

plus getting to lvl 20 with 2 kdr instead of ~0.3 is cool.
Title: Re: Version 0.286
Post by: akapraf on June 13, 2012, 06:07:06 pm
the new peasant server is awesome, doesn't take long before you are having fun and sad when you hit 21 ;(

plus getting to lvl 20 with 2 kdr instead of ~0.3 is cool.
Yes, but you can respect and you can create another build, and when you hit lvl 21 you can respect again and again you make another build , this server needs more pro players
fun fun
Title: Re: Version 0.286
Post by: justme on June 13, 2012, 06:51:06 pm
i was planning to respec into 2h, but after those awesome patches, ill keep using my long awlpike :)
Title: Re: Version 0.286
Post by: Teeth on June 13, 2012, 07:42:23 pm
Spin thrust removal is a much bigger nerf to polearms than to 2H. Twohanded thrust still has awesome reach.

Polearms were nerfed twice, pretty heavily imho. Polestagger was a huge advantage and now this.
Ehm, the polearm stab does not require heavy spinning for it not too glance, everything under 130 length never glances with the stab even on facehug range. Whereas the 2h stab always glances at anything a bit close. 2h stab really got nerfed harder. I'm not sure how polearm stab got nerfed so hard by this, unless you are talking about the pure pokey weapons which totally deserved it. Those weapons were OP. Trust me, I abused them.

One handers were also nerfed harder than 2H. Spin thrust with one hander was a pretty neat move and was useful in many situations.

Both one handed thrustable swords and polearms deserve a buff because it's pretty clear that greatswords dominate even more than before.
Yes, whatever you do, buff 1h, I am so underpowered! It is seriously liberating to play a non OP class, the nerf bat never hits you.
Title: Re: Version 0.286
Post by: Bjord on June 13, 2012, 10:02:31 pm
I'm thinking of respeccing into swashbuckler, a bit fed up with Great Swords.

Might even retire and loom something.
Title: Re: Version 0.286
Post by: Teeth on June 13, 2012, 10:46:40 pm
Copycat
Title: Re: Version 0.286
Post by: Bjord on June 13, 2012, 10:59:31 pm
Why? You are the only one in EU, can't expect that to last. :evil:

You're just mad that I'm going to outshine you.
Title: Re: Version 0.286
Post by: Teeth on June 13, 2012, 11:01:46 pm
Why? You are the only one in EU, can't expect that to last. :evil:
I don't expect that, but atleast I can call the first few copycats.
Title: Re: Version 0.286
Post by: Bjord on June 13, 2012, 11:17:04 pm
Why not instead greet them for their wise and manly decisions.
Title: Re: Version 0.286
Post by: Teeth on June 14, 2012, 12:06:21 am
FIX THE FUCKING HITBOXES!

(click to show/hide)

Why not instead greet them for their wise and manly decisions.
Copycat
Title: Re: Version 0.286
Post by: LordBerenger on June 14, 2012, 12:09:14 am
I'm thinking of respeccing into swashbuckler, a bit fed up with Great Swords.

Might even retire and loom something.

I wish i had money atm so i could buy that piece of shit from you and then give it to an alt and then delete that character and never see Bjord with a greatsword again.
Title: Re: Version 0.286
Post by: Vodner on June 14, 2012, 05:33:40 am
Quote
Also I'm thinking about reducing the "stunned when your stab is parried" effect.
Is it possible to remove the stun for blocked hits (and ground hits), but leave it in for chambers?

Right now most people block non-stab chambers fairly easily, even in group combat. Removing the stun from stab chambers would largely remove any reason to risk going for one.
Title: Re: Version 0.286
Post by: Tom Cruise on June 14, 2012, 09:10:58 am
I find the knockdown ability quite "unbalanced?", or needing improvement. I don't understand what determines a knockdown. Some "peasant" could have a hammer and go against a knight in full plate and there is a large chance that the knight will get knocked down. This happens to me all the time. I find myself facing down someone with a staff or hammer or another low tier weapon with knockdown and they seem to always knock me down (most of the time on the first hit they land). Isn't there anyway to give smaller, lower tier weapons less knockdown %, or when they are facing a heavier armored opponent that reduces their chance of knockdown or something? I don't think it should be removed, I just think it needs improvement in my opinion.
Title: Re: Version 0.286
Post by: Momo on June 14, 2012, 02:00:40 pm
I find the knockdown ability quite "unbalanced?", or needing improvement. I don't understand what determines a knockdown. Some "peasant" could have a hammer and go against a knight in full plate and there is a large chance that the knight will get knocked down. This happens to me all the time. I find myself facing down someone with a staff or hammer or another low tier weapon with knockdown and they seem to always knock me down (most of the time on the first hit they land). Isn't there anyway to give smaller, lower tier weapons less knockdown %, or when they are facing a heavier armored opponent that reduces their chance of knockdown or something? I don't think it should be removed, I just think it needs improvement in my opinion.

Knockdown is OK, it depends on PS, STR and the weapons WEIGHT. For example, on a Great Maul, the knockdown will proc very often while on a Goedendag it doesn't. That's why it is possible to knockdown plated knights with a cudgel, but it's rare  :mrgreen:.
Title: Re: Version 0.286
Post by: Jarlek on June 14, 2012, 03:14:48 pm
Knockdown is OK, it depends on PS, STR and the weapons WEIGHT. For example, on a Great Maul, the knockdown will proc very often while on a Goedendag it doesn't. That's why it is possible to knockdown plated knights with a cudgel, but it's rare  :mrgreen:.
Yepp.

Also you will feel that the lower tier knockdown weapons knock down more often than the higher tier ones, but that's really because you get hit more by the lower ones since they need more hits to kill you. A GM for example would rarely need more than two hits, so you really can only be knocked down once by it. A cudgel needs a lot of hits so thus you can get knocked down a lot more by it. Btw, what was the max knockdown chance again? 30%?
Title: Re: Version 0.286
Post by: Momo on June 14, 2012, 03:15:47 pm
Yepp.

Also you will feel that the lower tier knockdown weapons knock down more often than the higher tier ones, but that's really because you get hit more by the lower ones since they need more hits to kill you. A GM for example would rarely need more than two hits, so you really can only be knocked down once by it. A cudgel needs a lot of hits so thus you can get knocked down a lot more by it. Btw, what was the max knockdown chance again? 30%?

40% is the max chance as far as I know.
Title: Re: Version 0.286
Post by: Bjord on June 14, 2012, 03:23:09 pm
Copycat

And the deed is done. I am now officially swashbuckler.
Title: Re: Version 0.286
Post by: Vibe on June 14, 2012, 03:26:25 pm
And the deed is done. I am now officially swashbuckler.

What build you going for?
Title: Re: Version 0.286
Post by: Teeth on June 15, 2012, 09:13:05 pm
Hit detection of the stabs and overheads are horribly messed up. I hope its the top priority now for the devs, it should be. It's not only that solid hits get completely ignored, but also inaccuracies with the animation. Most of the time the actual hit comes a bit after the animation hits you. Much like what has been the case occasionally with 2h overheads for ages.
Title: Re: Version 0.286
Post by: cmp on June 15, 2012, 09:27:09 pm
As I already said (but you might not have read it), the problem is that clients and server have differently turn speed values - hit detection itself is perfectly fine from the server's point of view. It will be fixed in a future client update.
Title: Re: Version 0.286
Post by: Teeth on June 15, 2012, 09:36:49 pm
As I already said (but you might not have read it), the problem is that clients and server have differently turn speed values - hit detection itself is perfectly fine from the server's point of view. It will be fixed in a future client update.
Sounds great, waiting semi patiently.
Title: Re: Version 0.286
Post by: Bjord on June 15, 2012, 10:05:15 pm
Please indulge us plebs and answer: Will you be implementing my suggestion? Heavy, long and unbalanced weapons keep the new turn speed limit and 1h and some polearms/2h get their old turn speed back.

Y/N?
Title: Re: Version 0.286
Post by: Momo on June 15, 2012, 10:05:57 pm
Please indulge us plebs and answer: Will you be implementing my suggestion? Heavy, long and unbalanced weapons keep the new turn speed limit and 1h and some polearms/2h get their old turn speed back.

Y/N?

No.  :twisted:
Title: Re: Version 0.286
Post by: CrazyCracka420 on June 15, 2012, 10:15:20 pm
Please indulge us plebs and answer: Will you be implementing my suggestion? Heavy, long and unbalanced weapons keep the new turn speed limit and 1h and some polearms/2h get their old turn speed back.

Y/N?

cmp said he wanted to make it so that the lighter weapons didn't get hit with the change.
Title: Re: Version 0.286
Post by: Bjord on June 15, 2012, 10:16:47 pm
No shit, I just wanted confirmation again. He already approved my suggestion once.
Title: Re: Version 0.286
Post by: Momo on June 15, 2012, 10:16:56 pm
cmp said he wanted to make it so that the lighter weapons didn't get hit with the change.

Yes.  :D
Title: Re: Version 0.286
Post by: CrazyCracka420 on June 15, 2012, 10:22:02 pm
No shit, I just wanted confirmation again. He already approved my suggestion once.

He's a busy man and doesn't need to be answering the same question twice, especially not from the same person.  I think he needs an administrative assistant, I nominate bjord for the job.
Title: Re: Version 0.286
Post by: Teeth on June 15, 2012, 10:50:27 pm
cmp said he wanted to make it so that the lighter weapons didn't get hit with the change.
Okay that sounds good, but then no more buffs to 1h before more scrubs like Bjord go swashbuckler.
Title: Re: Version 0.286
Post by: Bjord on June 15, 2012, 10:54:30 pm
Agreed, 1h is fine.

Maybe I should stop kicking ass so much as swashbuckler before more people think they can do the same(Chase)......
Title: Re: Version 0.286
Post by: Molly on June 15, 2012, 11:01:14 pm
Okay that sounds good, but then no more buffs to 1h before more scrubs like Bjord go swashbuckler.
With already 2 gens of 1h only under my belt - I suck at it but that doesn't matter right now - I don't feel included in this statement!
Title: Re: Version 0.286
Post by: Teeth on June 16, 2012, 01:22:24 pm
With already 2 gens of 1h only under my belt - I suck at it but that doesn't matter right now - I don't feel included in this statement!
Wait, so you went 1h only again or am I interpreting this wrong?
Title: Re: Version 0.286
Post by: Molly on June 16, 2012, 01:24:14 pm
Wait, so you went 1h only again or am I interpreting this wrong?
I played 2 gens of 1h only... atm I am shield/xbow for a change :x
Not included several respecs...
Title: Re: Version 0.286
Post by: Corsair831 on June 16, 2012, 02:50:39 pm
Agreed, 1h is fine.

Maybe I should stop kicking ass so much as swashbuckler before more people think they can do the same(Chase)......

yeah man, you're real skillful in that 60+ body armour with that 1 shot kill greatsword. I bet you can probably out-duel the novice bot on nditions at least 3/5 times right ?
Title: Re: Version 0.286
Post by: _GTX_ on June 16, 2012, 02:53:24 pm
yeah man, you're real skillful in that 60+ body armour with that 1 shot kill greatsword. I bet you can probably out-duel the novice bot on nditions at least 3/5 times right ?

He is a 1hander now. FYI 2h hater.
http://www.youtube.com/watch?v=vZoUifzN8r4&feature=youtu.be (http://www.youtube.com/watch?v=vZoUifzN8r4&feature=youtu.be)
Title: Re: Version 0.286
Post by: Tom Cruise on June 16, 2012, 09:16:16 pm
Yepp.

Also you will feel that the lower tier knockdown weapons knock down more often than the higher tier ones, but that's really because you get hit more by the lower ones since they need more hits to kill you. A GM for example would rarely need more than two hits, so you really can only be knocked down once by it. A cudgel needs a lot of hits so thus you can get knocked down a lot more by it. Btw, what was the max knockdown chance again? 30%?
mmmmmm idk bout that. I get knocked down by archers all the time. Obviously and archer isnt going to have nearly as much PS or STR as me and he would be using a hammer or spiked mace. I normally get knocked down first hit too.
Title: Re: Version 0.286
Post by: Tot. on June 17, 2012, 12:54:18 am
How come none of you is excited about the best improvement since the diet coke*?

*bodies colliding with swings
Title: Re: Version 0.286
Post by: Gurnisson on June 17, 2012, 12:58:45 am
How come none of you is excited about the best improvement since the diet coke*?

*bodies colliding with swings

That was an amazing change :)
Title: Re: Version 0.286
Post by: Corsair831 on June 17, 2012, 01:09:00 am
anyone know what the new retirement bonuses are gonna be ? :O
Title: Re: Version 0.286
Post by: Zlisch_The_Butcher on June 17, 2012, 01:16:33 am
If you're level 35 and retire chadz will come to your house and blow you.
If you're 34 he just sends Paul
Title: Re: Version 0.286
Post by: Bobthehero on June 17, 2012, 04:40:34 am
Shik will come if you retire at level 33 and cmp at level 32.
Title: Re: Version 0.286
Post by: Banok on June 17, 2012, 10:04:06 am
That was an amazing change :)

yeah I noticed this yesterday and was like "OMG anyone else realised?"
Title: Re: Version 0.286
Post by: Bobthehero on June 17, 2012, 11:26:07 am
I´m 3 million away from 33, so I have to decide whom I wanna meet  :mrgreen:

38 million from getting blown by Paul, will have to play more often.
Title: Re: Version 0.286
Post by: zDevilBox on June 17, 2012, 01:48:43 pm
Return poleram strength!
Title: Re: Version 0.286
Post by: Tigero on June 17, 2012, 06:08:56 pm
You must add the same horse-stopping effect as poles have to 2h stabs!
Title: Re: Version 0.286
Post by: bruce on June 17, 2012, 07:02:42 pm
You must add the same horse-stopping effect as poles have to 2h stabs!

Don't halfsworded greatswords and such act as polearms and stop horses?
Title: Re: Version 0.286
Post by: Wraist on June 17, 2012, 08:22:48 pm
Don't halfsworded greatswords and such act as polearms and stop horses?

As far as I'm aware, no. Also, a shitload of polearms don't rear horses.
Title: Re: Version 0.286
Post by: Jarlek on June 17, 2012, 08:58:02 pm
Don't halfsworded greatswords and such act as polearms and stop horses?
They act as polearms and would stop horses, but you need a 140+ weapon length polearm to rear the horses. Non of the greatswords have 140+ weapon length.
Title: Re: Version 0.286
Post by: Kafein on June 17, 2012, 11:32:08 pm
It's not like greatswords can oneshot horses anyway, or that you can easily dodge a lance then hit back, or chamberblock it, or even just block and go rape someone else.
Title: Re: Version 0.286
Post by: Teeth on June 17, 2012, 11:39:16 pm
It's not like greatswords can oneshot horses anyway, or that you can easily dodge a lance then hit back, or chamberblock it, or even just block and go rape someone else.
Was this supposed to be sarcastic cause all you said is true.
Title: Re: Version 0.286
Post by: Christo on June 17, 2012, 11:40:05 pm
Most likely yes.
Title: Re: Version 0.286
Post by: Kafein on June 17, 2012, 11:45:36 pm
Poe's Law in action


or not.
Title: Re: Version 0.286
Post by: _GTX_ on June 17, 2012, 11:49:15 pm
It's not like greatswords can oneshot horses anyway, or that you can easily dodge a lance then hit back, or chamberblock it, or even just block and go rape someone else.

It's not like u can just block people, specialy 2v1. Just use footwork to avoid fighting more than 3 at a time. U can block 2 if u time them correctly. And if the situation is wrong, just block one and chamber the other.

Its easy just saying stuff Kafein, harder to actually do it.
Title: Re: Version 0.286
Post by: Kafein on June 17, 2012, 11:56:10 pm
It's not like u can just block people, specialy 2v1. Just use footwork to avoid fighting more than 3 at a time. U can block 2 if u time them correctly. And if the situation is wrong, just block one and chamber the other.

Its easy just saying stuff Kafein, harder to actually do it.

Of course, that's why when (usually twohanders) say their imaginary "good lancers" outrange a 2h thrust with a heavy lance thrust consistently, I call bullshit on them. Dodging etc. is not trivial and depends on stats too, but it is orders of magnitude easier than outlancing an average two hander. As a onehander I chamberblock lancers to dehorse them and that only fails to keep me alive maybe once out of 10 encounters.
Title: Re: Version 0.286
Post by: Tom Cruise on June 18, 2012, 01:48:31 am
When will the delicious polestagger be removed from NA servers?
Title: Re: Version 0.286
Post by: Bjarky on June 18, 2012, 02:16:53 am
dieing have hitboxes  :shock:
me gusta  :P
Title: Re: Version 0.286
Post by: bruce on June 18, 2012, 04:44:47 am
They act as polearms and would stop horses, but you need a 140+ weapon length polearm to rear the horses. Non of the greatswords have 140+ weapon length.

Polearms used with no shield get -20ish or so length, 2h swords get +50, so a greatsword is longer ranged then a glaive (which is barely long enough if the lancer is stupid and too short if the lancer is not stupid, granted you can evade and slash, and is also the longest polearm you can swing sideways).

Of course, you could use a spear with a shield and outrange them. But then, amazingly, you have no slots for another polearm. So either you pick a polearm which can stop horses and support or you pick a polearm which is great for general fighting, but you can't take both. The argument that all polearms can stop horses, well, ye, but if someone is daft enough to run into a poleaxe stab, then you can halfsword your greatsword if for some reason you want to rear the horse instead of stabbing it in the face.
Title: Re: Version 0.286
Post by: Dezilagel on June 18, 2012, 05:11:40 am
Polearms used with no shield get -20ish or so length, 2h swords get +50, so a greatsword is longer ranged then a glaive (which is barely long enough if the lancer is stupid and too short if the lancer is not stupid, granted you can evade and slash, and is also the longest polearm you can swing sideways).

Of course, you could use a spear with a shield and outrange them. But then, amazingly, you have no slots for another polearm. So either you pick a polearm which can stop horses and support or you pick a polearm which is great for general fighting, but you can't take both. The argument that all polearms can stop horses, well, ye, but if someone is daft enough to run into a poleaxe stab, then you can halfsword your greatsword if for some reason you want to rear the horse instead of stabbing it in the face.

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Title: Re: Version 0.286
Post by: Cicero on June 18, 2012, 06:49:34 am
i wont play this mod if you keep this retarted patch up , i dont want to ghost in people in duel/battle/anyshit
Title: Re: Version 0.286
Post by: Gnjus on June 18, 2012, 07:48:38 am
i wont play this mod if you keep this retarted patch up

Call me Nostradamus if you like but I can foresee CMP's reactions to this post:
(click to show/hide)
(click to show/hide)
Title: Re: Version 0.286
Post by: v/onMega on June 18, 2012, 01:18:51 pm
And not a single Cicero was given.

Nostradnjus surely is right.
Title: Re: Version 0.286
Post by: Cicero on June 18, 2012, 02:06:45 pm
haters gonna hate
Title: Re: Version 0.286
Post by: cmp on June 18, 2012, 02:07:16 pm
Ciceros gonna cicer.
Title: Re: Version 0.286
Post by: Gnjus on June 18, 2012, 02:11:11 pm
http://toolooney.blogspot.com/2007/02/life-and-times-of-cicero-pig.html
Title: Re: Version 0.286
Post by: Kafein on June 18, 2012, 02:14:22 pm
Cicero is butthurt he can't stab properly anymore

http://www.youtube.com/watch?v=yd2X8ciPEIA
Title: Re: Version 0.286
Post by: Cicero on June 18, 2012, 02:37:12 pm
thats the spirit
Title: Re: Version 0.286
Post by: Tydeus on June 18, 2012, 02:54:34 pm
Best patch since ever, purely due to the ability of transferring looms to and from alts. Nothing else even matters, but good job on the rest of it... whatever else there was.
Title: Re: Version 0.286
Post by: Jarlek on June 18, 2012, 03:07:24 pm
Polearms used with no shield get -20ish or so length, 2h swords get +50, so a greatsword is longer ranged then a glaive (which is barely long enough if the lancer is stupid and too short if the lancer is not stupid, granted you can evade and slash, and is also the longest polearm you can swing sideways).

Of course, you could use a spear with a shield and outrange them. But then, amazingly, you have no slots for another polearm. So either you pick a polearm which can stop horses and support or you pick a polearm which is great for general fighting, but you can't take both. The argument that all polearms can stop horses, well, ye, but if someone is daft enough to run into a poleaxe stab, then you can halfsword your greatsword if for some reason you want to rear the horse instead of stabbing it in the face.
Check Dezilagels post for my own initial reaction.

But unlike him I like to also inform the guy who failed so hard:
To rear a horse, the weapon itself has to be 140+ length. I am NOT talking about any bonus from animation or hitting the horseman before he hits you; I am talking about the exact reach of the weapon. For a weapon to rear a horse, a lot of stuff has to be correct, one of them being that the weapon length stat is 140 or more. You get it now? No extra reach from animations will help, so halfswording will NOT rear horses, even though it's considered a polearm. It just doesn't have the length.

Here's the criteria list for a "rear horse" to happen:
Title: Re: Version 0.286
Post by: CrazyCracka420 on June 18, 2012, 07:20:36 pm
I could have sworn half-swords (polearm thrusts on 2h's) reared horses still.
Title: Re: Version 0.286
Post by: Jarlek on June 18, 2012, 07:55:10 pm
I could have sworn half-swords (polearm thrusts on 2h's) reared horses still.
Unless the cRPG devs removed the 140+ length requirement (think some of them mentioned they might do that, as the 140+ reach requirment was added by the warband devs), they shouldn't do it.

Although cRPG added halfswording before the 140+ requirement came, so that might be it.
Title: Re: Version 0.286
Post by: Bobthehero on June 18, 2012, 11:54:16 pm
So the flamberge trust would rear horses, right?
Title: Re: Version 0.286
Post by: cmp on June 18, 2012, 11:54:57 pm
No, the flamberge is a two hander.
Title: Re: Version 0.286
Post by: Bobthehero on June 18, 2012, 11:58:13 pm
Ah well, figured it was tied to the anim rated than the wpf used.
Title: Re: Version 0.286
Post by: Jarlek on June 19, 2012, 02:07:58 am
No, the flamberge is a two hander.
Btw, just to make it clear; are you gonna keep it so only 140+ can rear horses?
Title: Re: Version 0.286
Post by: SixThumbs on June 19, 2012, 02:09:29 am
I thought I reared a horse once with my flameberge but I tried several other times and all I got was a moderately damaged horse and a lance to the face.
Title: Re: Version 0.286
Post by: Jarlek on June 19, 2012, 02:13:17 am
I thought I reared a horse once with my flameberge but I tried several other times and all I got was a moderately damaged horse and a lance to the face.
Lolwut. How can you NOT kill a horse with a flamberge? I've yet to see a horse coming towards me and survive a flamberge hit...
Title: Re: Version 0.286
Post by: 22nd_Earl_NoscopeGabe on June 19, 2012, 12:05:09 pm
Oh shizzz
Title: Re: Version 0.286
Post by: BlackCorsair_RS on June 19, 2012, 12:58:39 pm
SUDDENLY,

WHEN WILL BE ADDED 31+ lvl RETIREMENTS?

I CANT WAIT ANYMORE, U KILLING ZI MOD FOR ME WITH YOUR ZYSTEM!
Title: Re: Version 0.286
Post by: Vibe on June 19, 2012, 12:59:53 pm
the zystem is always right, even when it's not
Title: Re: Version 0.286
Post by: BlackCorsair_RS on June 19, 2012, 02:02:48 pm
no, really, chadz mentioned this in description of 0.280 patch

http://forum.c-rpg.net/index.php/topic,32663.0.html
Quote
New rewards for retiring 31+ (afaik)


NOW I CANT SLEEP, TELL ME WHEN IT WILL BE ADDED OR U WILL SUFFER!
Title: Re: Version 0.286
Post by: Mlekce on June 19, 2012, 03:31:10 pm
spining bonus and helicoptering is still working. You nerfed my dick. -.-
Title: Re: Version 0.286
Post by: Gurnisson on June 19, 2012, 03:38:31 pm
spining bonus and helicoptering is still working. You nerfed my dick. -.-

There was no spinning bonus, you jsut did it to avoid bounces. Spin-stabs are very much nerfed, it's quite useless compared to what it used to be.
Title: Re: Version 0.286
Post by: _GTX_ on June 19, 2012, 03:39:49 pm
spining bonus and helicoptering is still working. You nerfed my dick. -.-

U can do it if u are not holding a strike, but there is no way u can do it with an upper/stab now. The only thing u can do is correct ur swing a little bit to hit the target. And do a little bit of a turn in, but not much.
Title: Re: Version 0.286
Post by: Mlekce on June 19, 2012, 03:42:58 pm
hold left mouse,move back and do spin ,and smash mw elite cav shield in 2 hits. -.- That is so predictable,but it is so fast and powerful that you can't do anything if you are not aware that player can do that.
Title: Re: Version 0.286
Post by: Gurnisson on June 19, 2012, 03:48:20 pm
hold left mouse,move back and do spin ,and smash mw elite cav shield in 2 hits. -.- That is so predictable,but it is so fast and powerful that you can't do anything if you are not aware that player can do that.

What weapon are you talking about that can smash a +3 elite cav shield in 2 hits with attacking while jumping backwards. While being shielder I never experienced such an occurence. :P

You can still spin it for about 90 degrees but not more like you could before. And the turning is noticeably slower than what it was, so it's not as reliable as before. Trying to stab someone with a long weapon at close range without a jump is mostly useless at this time.
Title: Re: Version 0.286
Post by: Mlekce on June 19, 2012, 03:49:53 pm
Bandit herezy can smash my shield with danish greatsword,ppl with flamberge always screw mw with this trick somhow they are always faster then me,any axmen can smash it to pieces in 2 hits.  I would nerf that spinning even more
Title: Re: Version 0.286
Post by: _GTX_ on June 19, 2012, 03:52:13 pm
Bandit herezy can smash my shield with danish greatsword,ppl with flamberge always screw mw with this trick somhow they are always faster then me,any axmen can smash it to pieces in 2 hits.  I would nerf that spinning even more

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Title: Re: Version 0.286
Post by: Cicero on June 19, 2012, 03:56:59 pm
hold left mouse,move back and do spin ,and smash mw elite cav shield in 2 hits. -.- That is so predictable,but it is so fast and powerful that you can't do anything if you are not aware that player can do that.
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Title: Re: Version 0.286
Post by: Corsair831 on June 19, 2012, 04:05:17 pm
SUDDENLY,

WHEN WILL BE ADDED 31+ lvl RETIREMENTS?

I CANT WAIT ANYMORE, U KILLING ZI MOD FOR ME WITH YOUR ZYSTEM!

the new bonuses are coming out on friday, and the bonuses are :

if you were level 32, you now have the ability to double jump

if you were level 33, your weapon now cuts other weapons in half

if you were level 34, you have laser death eyes

and if you were level 35 you get AN INVINCIBLE FLYING UNICORN OF DEATH WITH A PERMA COUCHED HORN AND AN AoE ONE SHOT KILL BUMP THAT CANT HIT FRIENDLIES.

sounds like some good changes imo.
Title: Re: Version 0.286
Post by: SixThumbs on June 19, 2012, 04:34:20 pm
Lolwut. How can you NOT kill a horse with a flamberge? I've yet to see a horse coming towards me and survive a flamberge hit...

The stab isn't that strong but yeah, I've killed plenty of horses leaping and side-swiping them in the face.
Title: Re: Version 0.286
Post by: BlackCorsair_RS on June 19, 2012, 06:59:52 pm
the new bonuses are coming out on friday, and the bonuses are :

if you were level 32, you now have the ability to double jump

if you were level 33, your weapon now cuts other weapons in half

if you were level 34, you have laser death eyes

and if you were level 35 you get AN INVINCIBLE FLYING UNICORN OF DEATH WITH A PERMA COUCHED HORN AND AN AoE ONE SHOT KILL BUMP THAT CANT HIT FRIENDLIES.

sounds like some good changes imo.


sounds legit!
Title: Re: Version 0.286
Post by: Vibe on June 20, 2012, 08:54:55 am
spining bonus and helicoptering is still working. You nerfed my dick. -.-

think this is the third time in this thread I try to point out that there is no speed bonus from spinning
Title: Re: Version 0.286
Post by: Bjord on June 20, 2012, 12:21:10 pm
Give it up, Vibe, it's hopeless.

 :(
Title: Re: Version 0.286
Post by: Fips on June 20, 2012, 12:23:30 pm
Overheads are still fucked up =(
Title: Re: Version 0.286
Post by: bosco on June 20, 2012, 12:26:21 pm
Overheads are still fucked up =(

Unfortunately, I must agree. Same thing goes for left block at times.
Title: Re: Version 0.286
Post by: Cicero on June 20, 2012, 02:05:31 pm
game mechanics are fucked up ghosting people is at maximum
Title: Re: Version 0.286
Post by: Kafein on June 20, 2012, 02:06:59 pm
game mechanics are fucked up ghosting people is at maximum

Solution : Play WoTR Alpha !

I play pokerstars atm though.
Title: Re: Version 0.286
Post by: _GTX_ on June 20, 2012, 02:17:43 pm
Solution : Play WoTR Alpha !

I play pokerstars atm though.

WoTR is even more buggy/broken atm xD
Title: Re: Version 0.286
Post by: Kafein on June 20, 2012, 02:23:04 pm
Yeah that was the point.

Even then, pwning coinflippers is still worth it.
Title: Re: Version 0.286
Post by: Cicero on June 20, 2012, 02:23:28 pm
i am just fine with nocturne
DARKNESS
Title: Re: Version 0.286
Post by: _GTX_ on June 20, 2012, 03:12:50 pm
i am just fine with nocturne
DARKNESS

Sry off-topic, but we alrdy were so what the heck.

Reminded me of a song i heard.

http://www.youtube.com/watch?v=YafN29bP1JA&list=UUSeqGfN1n5opYYzueGLpHWQ&index=9&feature=plcp (http://www.youtube.com/watch?v=YafN29bP1JA&list=UUSeqGfN1n5opYYzueGLpHWQ&index=9&feature=plcp)
Title: Re: Version 0.286
Post by: Cicero on June 20, 2012, 03:51:24 pm
lol Drip Drop
Title: Re: Version 0.286
Post by: HarunYahya on June 20, 2012, 07:48:19 pm
lol Drip Drop
I don't have a brain and soon , neither will you !
(click to show/hide)
Title: Re: Version 0.286
Post by: sjarken on June 20, 2012, 08:26:03 pm
Why do i get "stunned" every time i overhead or stab/thrust  with my polearm? Dont even get to block sometimes................. ffs
Title: Re: Version 0.286
Post by: _GTX_ on June 20, 2012, 08:28:30 pm
Why do i get "stunned" every time i stab/thrust with my polearm? Dont even get to block sometimes................. ffs

Same with 2h.
Title: Re: Version 0.286
Post by: sjarken on June 20, 2012, 08:33:04 pm
piking is usless now. 1 block from enemy you get stunned and raped.. fix this crap
Title: Re: Version 0.286
Post by: justme on June 20, 2012, 09:41:18 pm
why you killed virgin? bring back dtv
Title: Re: Version 0.286
Post by: Amoebe on June 20, 2012, 10:36:37 pm
piking is usless now. 1 block from enemy you get stunned and raped.. fix this crap
It has never been different. But somewhere cmp said, this stun might get reduced in the near future.

Edit: Found it:
In next server update stab (and overhead to a much lesser extent) sweet spots are adjusted to bounce less.
Also I'm thinking about reducing the "stunned when your stab is parried" effect.
Title: Re: Version 0.286
Post by: Bjarky on June 20, 2012, 11:37:09 pm
why you killed virgin? bring back dtv
+1   :cry:
Title: Re: Version 0.286
Post by: Vexus on June 21, 2012, 04:13:05 am
Something's wrong with horses knockdown.

Now even when you slightly touch them on the side while they are running it makes you knock down even turning from almost still knocked me down..

Wtf is this shit?
Title: Re: Version 0.286
Post by: HarunYahya on June 21, 2012, 08:27:34 am
Wtf is this shit?
Madness ?
Just a wild guess though.
Title: Re: Version 0.286
Post by: Leshma on June 21, 2012, 11:51:09 am
Something's wrong with horses knockdown.

Now even when you slightly touch them on the side while they are running it makes you knock down even turning from almost still knocked me down..

Wtf is this shit?

Been like that, since forever.
Title: Re: Version 0.286
Post by: Kafein on June 21, 2012, 04:08:58 pm
I say it's fair given horses at low speed are still blocked by people like they are concrete walls, and you can still be stopped by a pikeman behind you.
Title: Re: Version 0.286
Post by: Vexus on June 21, 2012, 10:24:23 pm
No it wasn't like this since forever.

I don't remember walking with destrier and turning slowly knocking teammates, I don't remember trying to slash a cav but he turns a little and so you touch the side of the horse knocking you down (Before you only got stunned) these are new to me but It's true it's been so long since I played in battle mode as it's old and boring after several time playing the same thing over and over.
Title: Re: Version 0.286
Post by: bruce on June 22, 2012, 02:42:37 am
Maybe you heirloomed it and now it has more charge?
Title: Re: Version 0.286
Post by: Ubereem on June 22, 2012, 03:04:49 am
this shit is fkin bullshit!!! im a shitty player who uses long maul and pike mostly, and now without the ability to do my horrible non-effective spin stabs and overhead spin hits(which only save my life maybe 1/50 times) my character is fking worthless!!!!!!!!!!!!!!!! WORTHLESS!!!!!!! i play this game for fun and now my fun has been ruined. unless these changes are reversed or something else is done asap then I am going back to other games. Crpg is the only game ive been playing for at least 6 months now(600 hours easy) and i am sad. well i guess it was fun while it lasted.

because of a few super pro pole spinners you decided to fuck us all?? sounds like communism to me


Title: Re: Version 0.286
Post by: Tanken on June 22, 2012, 05:25:23 am
this shit is fkin bullshit!!! im a shitty player who uses long maul and pike mostly, and now without the ability to do my horrible non-effective spin stabs and overhead spin hits(which only save my life maybe 1/50 times) my character is fking worthless!!!!!!!!!!!!!!!! WORTHLESS!!!!!!! i play this game for fun and now my fun has been ruined. unless these changes are reversed or something else is done asap then I am going back to other games. Crpg is the only game ive been playing for at least 6 months now(600 hours easy) and i am sad. well i guess it was fun while it lasted.

because of a few super pro pole spinners you decided to fuck us all?? sounds like communism to me

 :wink:
Title: Re: Version 0.286
Post by: Molly on June 22, 2012, 09:07:15 am
this shit is fkin bullshit!!! im a shitty player who uses long maul and pike mostly, and now without the ability to do my horrible non-effective spin stabs and overhead spin hits(which only save my life maybe 1/50 times) my character is fking worthless!!!!!!!!!!!!!!!! WORTHLESS!!!!!!! i play this game for fun and now my fun has been ruined. unless these changes are reversed or something else is done asap then I am going back to other games. Crpg is the only game ive been playing for at least 6 months now(600 hours easy) and i am sad. well i guess it was fun while it lasted.

because of a few super pro pole spinners you decided to fuck us all?? sounds like communism to me
Bye.
Title: Re: Version 0.286
Post by: slimpyman on June 22, 2012, 09:07:42 am
I think i cant spin stab as effectively, i use the pike.  its upsetting.
Title: Re: Version 0.286
Post by: TaM1PiCh on June 22, 2012, 05:54:12 pm
bye
Title: Re: Version 0.286
Post by: Ubereem on June 23, 2012, 12:06:22 am
Bye.
hey look everyone an EU communist
Title: Re: Version 0.286
Post by: Vexus on June 23, 2012, 12:09:37 am
In my opinion the spin nerf while necessary also nerfed wide swings on 1h as they are getting glanced instead of dealing damage or worse pass through and doing nothing.
Title: Re: Version 0.286
Post by: Patoson on June 23, 2012, 12:11:50 am
Where is EU_7?  :(

It's back! Thank you!
Title: Re: Version 0.286
Post by: Ubereem on June 23, 2012, 07:59:00 pm
here is an idea instead of taking things out of the game maybe you should add to the game.

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im thinking about this polestun remove and the devs probably have it in there to balance out the fact 2h hits harder on average and is faster stat wise as well as faster swing wise. the original developers probably knew what they were doing. i know once again your

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Title: Re: Version 0.286
Post by: Kafein on June 23, 2012, 11:17:57 pm
here is an idea instead of taking things out of the game maybe you should add to the game.

visitors can't see pics , please register or login



im thinking about this polestagger remove and the devs probably have it in there to balance out the fact 2h hits harder on average and is faster stat wise as well as faster swing wise. the original developers probably knew what they were doing. i know once again your

visitors can't see pics , please register or login


Is that supposed to evocate a blown mind ? Ok

Btw I feel awesome for having the top comment, the youtubization of this forum shall prevail.
Title: Re: Version 0.286
Post by: Vexus on June 28, 2012, 11:24:01 pm
Wasn't there supposed to be a fix for arrows shooting way down of crosshair position or am I the only one getting it?
Title: Re: Version 0.286
Post by: RiPLeY_II on June 29, 2012, 11:10:43 am
this shit is fkin bullshit!!! im a shitty player who uses long maul and pike mostly, and now without the ability to do my horrible non-effective spin stabs and overhead spin hits(which only save my life maybe 1/50 times) my character is fking worthless!!!!!!!!!!!!!!!! WORTHLESS!!!!!!! i play this game for fun and now my fun has been ruined. unless these changes are reversed or something else is done asap then I am going back to other games. Crpg is the only game ive been playing for at least 6 months now(600 hours easy) and i am sad. well i guess it was fun while it lasted.

because of a few super pro pole spinners you decided to fuck us all?? sounds like communism to me

We will surely not miss you.
Title: Re: Version 0.286
Post by: Arrowblood on June 29, 2012, 11:58:29 am
Wasn't there supposed to be a fix for arrows shooting way down of crosshair position or am I the only one getting it?
(click to show/hide)
Title: Re: Version 0.286
Post by: Beauchamp on June 29, 2012, 12:58:34 pm
Wasn't there supposed to be a fix for arrows shooting way down of crosshair position or am I the only one getting it?

crosshair is tied to first person view, from 3rd one you shoot a bit lower...
Title: Re: Version 0.286
Post by: Vexus on June 29, 2012, 02:16:24 pm
crosshair is tied to first person view, from 3rd one you shoot a bit lower...

That's lame :/

First person view sucks.
Title: Re: Version 0.286
Post by: Polobow on June 29, 2012, 02:42:27 pm
That's lame :/

First person view sucks.

I think it gives you a fair tactical option. Use first person for more accuracy and less battle awareness, or use 3rd person for vice versa.

You can also adjust to the inaccuracy, but the closer the target the more inaccurate it is.

Then again, you're an archer. Supposed to shoot at people from far away.
Title: Re: Version 0.286
Post by: Vexus on June 29, 2012, 04:26:03 pm
Thing is first person in warband is unrealistic and bad.

In first person you would be able to see far more than what the game let's you and that is the biggest reason why I don't use first person.
Title: Re: Version 0.286
Post by: Polobow on June 29, 2012, 06:53:47 pm
There are some mods which increase the FOV which make first person viable. cba to search for them though.
Title: Re: Version 0.286
Post by: Vibe on June 30, 2012, 11:52:40 am
this post contains a "nerf <class of your choosing>" in a rather desperate attempt to recieve pluses
Title: Re: Version 0.286
Post by: _Tak_ on June 30, 2012, 02:31:26 pm
archers/ranged and cav keeps getting nerfed, nerf infantry !!!
Title: Re: Version 0.286
Post by: Leshma on June 30, 2012, 02:40:35 pm
Infantry was nerfed if you haven't noticed.

Cavalry hasn't been nerfed in awhile.

Archery should be buffed.
Title: Re: Version 0.286
Post by: Christo on June 30, 2012, 03:01:48 pm
Archery should be buffed.

In terms of melee hybridization?

Sure.
Title: Re: Version 0.286
Post by: _Tak_ on June 30, 2012, 03:25:03 pm
Cavalry hasn't been nerfed in awhile.

Archery should be buffed.

I think HA got buff after the server restart today

Cav got nerf from lancing angle > horse die in one hit (leg damage bonus increase) > nerf riding skill bonus > recent nerf (Nerf riding speed / maneuver of horse).
Title: Re: Version 0.286
Post by: Miwiw on July 01, 2012, 12:48:16 pm
Uhm, regarding the wpf and weight penalty of archers; where do I find the new information for that?

10 weight penalty,
head 3x?,
gloves 2x?,
body/leg 1x?

Was something changed there or did I hear smth wrong about that? Can't find a topic...
Title: Re: Version 0.286
Post by: Grumbs on July 01, 2012, 02:32:31 pm
^ http://forum.c-rpg.net/index.php/topic,33944.msg509575.html#msg509575

As of the latest patch, archers can wear up to 10 weight without losing accuracy.
Helmets count double
Gloves count quadruple.
boots and body armor are x1

Even if you go above 10 weight though, it's not the end of the world.
Title: Re: Version 0.286
Post by: XyNox on July 02, 2012, 12:36:12 am
Uhm, regarding the wpf and weight penalty of archers; where do I find the new information for that?

10 weight penalty,
head 3x?,
gloves 2x?,
body/leg 1x?

Was something changed there or did I hear smth wrong about that? Can't find a topic...

Last thing I read is:

Total weight allowed without penalty = 10

Gloves x 4
Head x 2
Body/Legs x 1

Im wearing Skutatos armor with Leather gloves and Turkish shoes atm which is 10.0 weight in total and its not bad.

http://forum.c-rpg.net/index.php/topic,33944.0.html
To be seen here.
Title: Re: Version 0.286
Post by: Tiger on July 07, 2012, 04:30:09 am
I will kick butt even without polestagger =D

But

Some of my ingame equipment is still missing if I don't save it on the website gear.
Title: Re: Version 0.286
Post by: KaMiKaZe_JoE on July 07, 2012, 05:18:07 am
Quote
Cavalry hasn't been nerfed in awhile.
Title: Re: Version 0.286
Post by: Wraist on July 07, 2012, 08:39:14 am
I will kick butt even without polestagger =D

But

Some of my ingame equipment is still missing if I don't save it on the website gear.

You have a gear cap, of I think 100 itemsish. Once you go over that limit, items start disappearing in game, I think from the oldest to newest. If you buy a new item, it will appear. Once you set it in your ingame equipment, I think it resets the order to consider it a "newer" item, or at least that's what I've been noticing. It also happened before this patch.
Title: Re: Version 0.286
Post by: Tiger on July 07, 2012, 10:03:30 pm
You have a gear cap, of I think 100 itemsish. Once you go over that limit, items start disappearing in game, I think from the oldest to newest. If you buy a new item, it will appear. Once you set it in your ingame equipment, I think it resets the order to consider it a "newer" item, or at least that's what I've been noticing. It also happened before this patch.

Thanks for tip, I'll see what I can do by selling items.
Title: Re: Version 0.286
Post by: Visconti on July 09, 2012, 10:58:08 pm
So when is polestun gonna get removed from NA? We got the worst part of the patch with the turnspeed nerf, but none of the good parts.
Title: Re: Version 0.286
Post by: cmp on July 09, 2012, 11:51:36 pm
When nobody whines about it for two days in a row.
Title: Re: Version 0.286
Post by: HarunYahya on July 10, 2012, 12:01:51 am
Last thing I read is:

Total weight allowed without penalty = 10

Gloves x 4
Head x 2
Body/Legs x 1

Im wearing Skutatos armor with Leather gloves and Turkish shoes atm which is 10.0 weight in total and its not bad.

http://forum.c-rpg.net/index.php/topic,33944.0.html
To be seen here.
You forgot to count the weight of your bows and arrows ? :twisted:
Title: Re: Version 0.286
Post by: Kafein on July 10, 2012, 12:55:15 am
When nobody whines about it for two days in a row.

Hey, where do you find all these ?

Your punishments are always ancient-greek-mythology-like.
Title: Re: Version 0.286
Post by: Arrowblood on July 10, 2012, 01:13:30 am
You forgot to count the weight of your bows and arrows ? :twisted:
i think that doesent count.
Title: Re: Version 0.286
Post by: Muki on July 14, 2012, 04:29:31 am
Patch seems to be apply to NA servers now
Title: Re: Version 0.286
Post by: EyeBeat on July 14, 2012, 09:44:58 am
Patch seems to be apply to NA servers now

Fuck yes!!!
Title: Re: Version 0.286
Post by: Shadowren on July 14, 2012, 12:34:38 pm
O_o Really?
Title: Re: Version 0.286
Post by: Imapanda on July 14, 2012, 10:41:18 pm


Cavalry doesn't need to be nerfed. It's OP like it was OP during the age of sword and spear warfare.
Title: Re: Version 0.286
Post by: Imapanda on July 14, 2012, 10:42:14 pm
Is there a new patch? I noticed the launcher go crazy for the first time in a while.
Title: Re: Version 0.286
Post by: Zerran on July 15, 2012, 10:27:59 am
Is there a new patch? I noticed the launcher go crazy for the first time in a while.

Kind of. This patch wasn't in place on NA servers. Now it is.
Title: Re: Version 0.286
Post by: Dooz on July 15, 2012, 12:27:03 pm
Not anymore. Corpse soak was working for a while, server crashed, disappeared. NA1 that is.

It's back bitches. And male dogs.

It'd be cool if the immediate celebration animation wasn't so immediate, now that there's corpse soak. Makes the last kills look weird without letting the follow through finish up.
Title: Re: Version 0.286
Post by: Voso on July 16, 2012, 06:07:28 am
It would seem you don't take fall damage after a round now?


I jumped into that giant tower pit from that one map and landed an overhead on the last surviving guy, who was at the bottom, before hitting the ground and I took no damage.


I like this.
Title: Re: Version 0.300
Post by: Apsod on July 29, 2012, 07:30:08 am
I wish :cry:
Title: Re: Version 0.300
Post by: Largg on July 29, 2012, 08:39:10 am
I wish :cry:

You tricked me bastard.
Title: Re: Version 0.286
Post by: Dach on July 29, 2012, 08:45:39 am
I wish :cry:

I see what you did there..  :lol: :mrgreen:
Title: Re: Version 0.286
Post by: Latrinenkobold on July 29, 2012, 11:21:04 am
Be prepared to have your downvotes shown on your avatars soon!