- Removed paulstagger
- Removed polestagger
- Removed polestagger
- Removed polestagger
Also by removing poleswagger you made 2h lolstabbers even better in melee derp.
You know what this means? Let's create a dedicated my old friendcher clan to remove the 2h plague.
Also by removing poleswagger you made 2h lolstabbers even better in melee derp.
You know what this means? Let's create a dedicated friendly archer clan to remove the 2h plague.
and then the cav to counter archers, and then the polearms to counter cav and then 2h to counter polearms, and then the archers to counter 2h, and then the cav to counter archers, and then the polearms.........yeah...
you see the pattern?
I wonder if they for serious on the polestagger? Can't tell with the servers being the way they are.
Guess I'm gonna have to respec.
- Broke all items
- Fixed all items
- Added new EU5 server limited to levels 1-20 with permanent x1.5 multiplier to experience gained
- Several website improvements and fixes:- Fixed banner position on some heraldic mails (code by SB_Ulrich_Papal_Guard)(click to show/hide)
- Removed polestagger
CRUTCHER ALERT
next logical step is to nerf 2h then archersfixed
GOTO START
and then the cav to counter archers, and then the polearms to counter cav and then 2h to counter polearms, and then the archers to counter 2h, and then the cav to counter archers, and then the polearms......
you see the pattern?
- Removed polestagger
next logical step is to nerf 2h
Are you guys totally serious about 2h is op ? WTF we have our own stun , when you try stab someone we are stunning ourselves if our enemy gonna block.
Haven't gotten into game yet, but why is the launcher installing music?
Next week OP ranged headshot damage won't be touched. :D
Next week 2h will get a "nice" surprise. :D
Next week 2h will get a "nice" surprise. :Dno need for buff or nerf just let us play without polestun a bit
This game will never be totally balance, but this is probably the most balanced the game has ever been. So lets just try a balanced mod before u change anything ?
LOLSTAB IS NOT BALANCED OKAY! GET THIS THRU ALL YOUR THICK SKULLS.
Having a fucking 120-ish 2h stab outrange a fucking 160+ POLEARM STAB IS NOT FUCKING....fewjbgnfgvjb FUUUUCK!
Idiot you don't even know what you're talking about, you've played every single class on this mod and sucked at all of them, you just go along with trends like a sheep with no real input just spam.
is the arabian warhorse going to be nerfed? or better yet, removed from game, incinated and the ashes scattered over the cunt who made that horse
ok so 2h is soon to be getting nerfed, poles have had polestagger removed, is the arabian warhorse going to be nerfed? or better yet, removed from game, incinated and the ashes scattered over the cunt who made that horse
Epic QQ from someone who clearly can't deal with cav.
Epic.
Epic try from someone who can't troll.
The arabian warhorse is not classed as "cav" that shit is super alien halfbreed cav
Oh, I just realized the new servers don't have the riding skill maneuver nerf we added months ago. Gonna add that ASAP.
You forgot another thing. Adding firearms.
This is the most balanced the game has ever been. I agree that once lolstab is tweaked slightly, at least so the animation doesn't make swords outrange much longer spears we may have close to perfect balance which is amazing.
As a bonus we even got to play with some fun bugs for a while, reminded me how old old cRPG used to feel. Great job! :D
wrong.
If a 2h-greatsword user and an ashwood pike-user stab at the same time 2hlolstab wins, although the pike is supposed to be around 40 cm (or whatever) more in lenght.
I am a polearmer by heart and I voted for the removal of polestagger.
Any real 2hander should start beeing honest and admit that 2h stab is unbalanced and needs a "nerf" in some way (not damage or speed, just, another animation maybe, you know what I mean).
That´s what I said. I don´t want a real nerf in damage or something, even the animation can (and should stay, because polearm-animation on 2hswords looks ridiculous).
But the lolstab surely needs to be shorter.
lol.if you are getting outranged while using ashwood pike against any greatsword please delete your game
Same for polearm-stabs.
2h lolstab is and was for most of the time of this mod OP. I played quite a bunch of 2h gens myself, and it´s true.
ANY greatsword lolstab (hint: they have all between 120 and 124 lenght) can outreach a perfectly placed thrust of my ashwood pike (hint: 166 lenght).
so?
2H QQ AGAIN.
I hate 2handers crying and bitching. There's cavs and archers and hell even xbowers (look at Ronald amongst others) who have suffered through goddamn hellish nerfs and throwbacks but they've always came back and managed to stand tall again.
But these (you in this case) 2handed bundle of stickss who think they should have some damn special VIP treatment and everything should go their way are like spoiled like sissies. If you touch 2h or buff anything else that doesn't favor 2handers (especially greatswords with stab) it's completely cry and QQ.
Man up and stop being such a sissy. You got shit high dmg with your swings and it's a perfect weapon for melee close encounters.
IT'S NOT AND I REPEAT NOT SUPPOSED TO BE A FUCKING SWISS ARMY KNIFE!
What the hell happened to the ''RPG'' part in CRPG then?
Erm, Cicero, reading that comment makes me really doubt if you ever fought against polearmers, hell, if you even really played your class.Lets make a vote for that ; im pretty sure that my experience is more than you and i fought many legend pikers like zotte a.k.a craftbadger or any other people if you know how to use your weapon its totally impossible to outrange it.
Any 2h greatsword stab outreaches an ashwood pike stab by far. If you deny that, please delete your game.
Like people crying and bitching about lol-stab? ^^
Lets make a vote for that ; im pretty sure that my experience is more than you and i fought many legend pikers like zotte a.k.a craftbadger or any other people if you know how to use your weapon its totally impossible to outrange it.
It's true though, you're a bitch and you'll keep whining about 2h nerfs but oh LAWD praise polestagger removal (which was a good thing but still) and everything else that's against 2h. Now i bet your next target is archery i'm sure.
"if you know how to use your weapon its totally impossible to outrange it"
erm, when I use a very short weapon I get outranged by everyone with a longer weapon, even if I perfectly know my weapon. Logic fail is fail.
Typical 2h VIP behaviour, even if something is a fact, you still deny it.
2h lolstab gives a significant and unrealistic ghostrange even over polearms that are supposed to be 40 cm longer. You can not deny that by saying you have more experience.
It´s just not okay that a 40 or 44 cm shorter weapon has a longer thrust then the one thats 40 or 44 m longer, no matter if spear or sword.
Realism I´d say.
Anyway, going to sleep now. I will enjoy beeing polearmer as I did before, killing, dehorsing and raping cavs on the battle servers, I don´t need polestagger and I don´t really care about 2h, only that I won´t be as good in duels now because I can´t stagger all the good 2h´s out there, but thats okay.
Good night people ;)
It's all in the grip.And btw, realism has never been a reason, when it comes to the balance.
Christ the hostility..... I didnt even want to argue around this matter anymore, specialy not with someone with that attitude. And no, im fine with archers atm. I hate them, but i dont rly see a big balance problem.
I hereby solemnly swear to raise spear damage by 15 the moment stagger is removed.
When's the spear damage expected to be raised :P
GUYS HELP PLS!! I'VE A PROBLEM WITH BLOCK INPUT!!
When i try to block to the left the command don't work, or block to up-right-down, in other words i can't control the block, help me pls, i play for a long time so i'm an expert, and this is my first time with this problem.
Get a new mouse.
(click to show/hide)
Maaaan.
It's shopped... I can tell by the pixels.
Also polestagger is not removed in NA.
!
Edit: on a more serious note, I'm already looking into balancing spears and especially hoplites.
Realism I´d say.What does realism have to do with anything? Seriously, you're too stuck with the numbers. "Oh my god, 160 is more than 120! Something is wrong!" How about you let go of those artificial numbers? It's the length of the weapon, it doesn't mean something that's 120cm long has to have a shorter thrust than something that's 160cm long. Like the Italian Stallion says, it's all in the grip.
Next week 2h will get a "nice" surprise. :DPlease dont destroy my ability to feint with my morningstar and to one shot people with its beautiful 41 pierce and my 5 ps. It makes my agi build more fun.
GUYS HELP PLS!! I'VE A PROBLEM WITH BLOCK INPUT!!
When i try to block to the left the command don't work, or block to up-right-down, in other words i can't control the block, help me pls, i play for a long time so i'm an expert, and this is my first time with this problem.
You're all missing the main point... The removal of polestagger is a major nerf to polearm users, 2h vs polearm duels are unbalanced now (assuming there was balance before the nerf).
I am fine with removing the stagger, but the stats on polearms should have went up alongside the removal, to prevent the nerf from being too overbearing.
The way I see it now, there is just no reason to play a polearm infantry, the pros of 2h greatly outweigh those of polearm.
As someone who passionately hates polestagger, I have to agree (actually). Polearms were slower but had the advantage of slightly more reach plus a stun. Why use a polearm now? Grab a 2H, a fuckload of agility, and you're all set!
You're all missing the main point... The removal of polestagger is a major nerf to polearm users, 2h vs polearm duels are unbalanced now (assuming there was balance before the nerf).
I am fine with removing the stagger, but the stats on polearms should have went up alongside the removal, to prevent the nerf from being too overbearing.
The way I see it now, there is just no reason to play a polearm infantry, the pros of 2h greatly outweigh those of polearm.
You're all missing the main point... The removal of polestagger is a major nerf to polearm users, 2h vs polearm duels are unbalanced now (assuming there was balance before the nerf).
I am fine with removing the stagger, but the stats on polearms should have went up alongside the removal, to prevent the nerf from being too overbearing.
The way I see it now, there is just no reason to play a polearm infantry, the pros of 2h greatly outweigh those of polearm.
Remove the spam filter please.
Otherwise I will be forced to murder chadz family.
Remove the spam filter please.
Otherwise I will be forced to murder chadz family.
It's shopped... I can tell by the pixels.Finally some love for hoplites? :D
Also polestagger is not removed in NA.
!
Edit: on a more serious note, I'm already looking into balancing spears and especially hoplites.
Em, people complaining about 2h lolstab... it has already been nerfed, please check old patch logs.
It was about time that pole was nerfed tad bit too.
If you still see the lolstabs ingame, you just might need a new pair of glasses :wink:
It's true though, you're a bitch and you'll keep whining about 2h nerfs but oh LAWD praise polestagger removal (which was a good thing but still) and everything else that's against 2h. Now i bet your next target is archery i'm sure.butthurt^9000
- Added new EU5 server limited to levels 1-20 with permanent x1.5 multiplier to experience gained
cmp, did you replace the original "brown laser" (as Meow called them once) in the install? I mean the flying model of bolts and arrows?
Reason I am asking is because I managed to edit my Heirloom Package Installation in that way that bolts werent replaced. I just couldnt see the bolts flying with those tiny model bolts flying around and neither their impact and resulting having a hard time adjusting my shots if needed.
When I now install it "my way" I still get those stupid little models I cant see. Any changes there?
Aunt Edith says...
Omg, you really replaced them, didnt you?
Can I please have the old file and a little instruction to reverse this?! This is aweful! :cry:
By the way
that server ain't live yet, is it? Can't see it in the browser.
edit: Nevermind, it's just empty. :|
Do you guys think we could have a big open-field organized themed battle with these new server slot numbers ? Lets say 100 vs 100 & the rest goes for admins/judges/recorders, the numbers could be scaled up or down depending on the interest ? For example one team of Knights (Templars + Crusaders of Acre + Hospitallers + Teutons + Knights of this & that, not only members of these clans ofc but anyone who wants to look like a knight, maybe with that Battlegroup mod i don't know) against the Arabs (Saracens, Moors, whatever you want to call them) fighting on some desert map with dunes and a few palms and rocks ? Would be an interesting event, aye ? :P
GUYS HELP PLS!! I'VE A PROBLEM WITH BLOCK INPUT!!
When i try to block to the left the command don't work, or block to up-right-down, in other words i can't control the block, help me pls, i play for a long time so i'm an expert, and this is my first time with this problem.
Just a minor thing: are the duels working as intended?
It seems you have to press "offer/accept duel" a lot.
cmp, did you replace the original "brown laser" (as Meow called them once) in the install? I mean the flying model of bolts and arrows?
Reason I am asking is because I managed to edit my Heirloom Package Installation in that way that bolts werent replaced. I just couldnt see the bolts flying with those tiny model bolts flying around and neither their impact and resulting having a hard time adjusting my shots if needed.
When I now install it "my way" I still get those stupid little models I cant see. Any changes there?
Aunt Edith says...
Omg, you really replaced them, didnt you?
Can I please have the old file and a little instruction to reverse this?! This is aweful! :cry:
Still would like this confirmed.
I have no idea, you have to ask Shik.
You're all missing the main point... The removal of polestagger is a major nerf to polearm users, 2h vs polearm duels are unbalanced now (assuming there was balance before the nerf).
I am fine with removing the stagger, but the stats on polearms should have went up alongside the removal, to prevent the nerf from being too overbearing.
The way I see it now, there is just no reason to play a polearm infantry, the pros of 2h greatly outweigh those of polearm.
Am i just failing at blocking lately or is the right block fucked up?!
Spammitars are just hitting through every damn block now.
Am i just failing at blocking lately or is the right block fucked up?!That would explain why I am so successful in killing people lately. Was already wondering if I might get better at this game at last. Well, guess I was getting my hopes up for nothing. Tho I like those changes if they are intended. Long overdue buff to 1h :mrgreen:
Spammitars are just hitting through every damn block now.
That would explain why I am so successful in killing people lately. Was already wondering if I might get better at this game at last. Well, guess I was getting my hopes up for nothing. Tho I like those changes if they are intended. Long overdue buff to 1h :mrgreen:
Srsly? Make every 1h weapon unblockable is the buff 1handers deserve? lolololol
Especially those little blunt-knockdown-thingies need a nerf :o
Other than that 1h is okay as it is/was.
Oh, and 1hcav is superweird, too.
Mauls dont need no nerf at all. You just need the right strategy, in fact, all maulers are noobs. ;)
Noob server isn't any easier for noobs than regular servers. I suggest to make them cav free.
Do you guys think we could have a big open-field organized themed battle with these new server slot numbers ? Lets say 100 vs 100 & the rest goes for admins/judges/recorders, the numbers could be scaled up or down depending on the interest ? For example one team of Knights (Templars + Crusaders of Acre + Hospitallers + Teutons + Knights of this & that, not only members of these clans ofc but anyone who wants to look like a knight, maybe with that Battlegroup mod i don't know) against the Arabs (Saracens, Moors, whatever you want to call them) fighting on some desert map with dunes and a few palms and rocks ? Would be an interesting event, aye ? :P
And yes, we already had clan battles & fantasy theme events but I'm talking serious stuff here, massive themed battles with all players wearing appropriate colors and all that would be a perfect video material and the best commercial ever (not that you need one but still :P). First Knights vs Arabs then Nords vs Brits (something like a raid ?) then Fetih stuff (Byzantiums vs Turks), etc, etc and all of that on maps made specially for these events so everything fits, from size to the environments (mostly open fields to reduce lag-making things like lots of buildings etc that kill the fps). If the server can take it ofc. :wink:
Shitty mechanic gone. FUCK YEAH!This. game might need some rebalancing now but even polearm users should just be happy for this reason.
especially given how pole animation sweetspots make both castor swings and turning into your swings to accelerate them very easy.
- Removed polestaggerFUCK YEAH !
especially given how there is no such thing as pole animation sweetspots. :D
Sweetspots use exactly the same values for all melee weapons (thrust and overhead: animation progress, left and right swing: angle between agents) and they are uninfluenced by animation positions.
fix blocking, pls :|Here too, i can't play without a right blocking...
cant see my bolts fly :cry: :cry: :cry: :cry: :cry:
Is the polestagger also removed on eu6 ?
cant see my bolts fly :cry: :cry: :cry: :cry: :cry:Same
Oh, I just realized the new servers don't have the riding skill maneuver nerf we added months ago. Gonna add that ASAP.did you add this yet cmp?
This. Please tell me why xbows needed another nerf. :evil: :cry: :cry:
Same
I like the update and how it added an actual bolt model flying but I can't hardly see it. Longer and even medium range shots are pure guessing now. Maybe if the bolt model was made thicker + maybe brighter wood color it would be good. I always thought the bolts were far too thin and not visually realistic anyway.
Good thing stagger is removed. Now I'm just waiting for all the greatswords to get polestabs. :DPlus One
It still has the same lol- reach. The character doesn't bend from torso anymore if you look up or down with the stab activated. That's the only thing that was done to my understanding.the range is ok but lolstab should bounce more often if there is a certain distance, especially if someone walks backwards or is even running. If this will be fixed we would fall in peace with each other.
did you add this yet cmp?
Blocking sideswings with blocks of the same direction turned in doesn't work anymore.
would it be possible to disable chadz text on 1-20 level server? i get 2 chadz text in a role on my peasant gear wtfAnd they are the only 2 your gonna see for the next 16mil xp. :(
I'm here to whine about the patch:
Blocking sideswings with blocks of the same direction turned in doesn't work anymore. Turns out I did that quite a fucking lot. Starting a duel is very weird and requires spamming the f button to work for me. The game feels really crappy and unsmooth.
It also feels like there is somehow some sort of mouse acceleration all of a sudden, had to turn my sensitivity way down, while it hasn't moved for ages. Might have something to do with the jerky and dodgy gameplay though. Animations don't look smooth but skip a bit. There are stutters of all kind.
Gameplay smoothness was really horrible in this mod already compared to Native, but now after patch its so shit that I actually felt like playing Native.
These issues are probably already known, I wish the dev team good luck sorting them out. I just want to say that I'd take smoothness of the gameplay over any others features. I hope some time will be invested in sorting out the core gameplay of this mod, which might suffer beneath the billions of other scripts. I think the core gameplay is why we are all here so I hope that the devs will keep that priority number 1.
Thanks for the new armors and I love how much work you guys are putting into this these last weeks.
And they are the only 2 your gonna see for the next 16mil xp. :(
Increase the frequency and do it now! Cmp we need you!
Bought a new helmet, everytime i go into the equip-screen for helmets, it crashes.
haha i think they are complaining about being no longer able block Left Swing with a right Block haha
It's not intended. Reports are a bit confusing, so I'm not exactly sure what the bug is, but blocking should be exactly the same as always.I reported it in the bugtracker, follow the steps to reproduce and you should get it.
If someone can list me detailed steps how to reproduce I'll check and fix.
haha i think they are complaining about being no longer able block Left Swing with a right Block hahaNope, I'm complaining about no longer being able to block a left swing with a left block.
I blocked kinngrimm just fine, according to you I shouldn't be able to block him at all.Yes left and right is a very difficult concept.
Found and fixed. Should also fix weird behavior with "regular" blocks.
Will be applied after a server restart later today, along with other fixes (people flying, duel offers broken...).
Found and fixed. Should also fix weird behavior with "regular" blocks.
Will be applied after a server restart later today, along with other fixes (people flying, duel offers broken...).
I reported it in the bugtracker, follow the steps to reproduce and you should get it.
Nope, I'm complaining about no longer being able to block a left swing with a left block.
If the swing is done left from the attacker's perspective and the block is done left from the defender's perspective, it's not supposed to work.Look I made a purty drawing!
A left swing of someone must be blocked with your right block.
Or let's just all say corresponding block.
visitors can't see pics , please register or loginTeeth I'll give you 10k if you make me a banner with your mad drawing skillz.
You must get all the bitches cmp!Kafein get's them.
Look I made a purty drawing!
visitors can't see pics , please register or login
Yes, you can block a right swing with a right block aswell as block a right swing with a left block. Showing on the picture is someone doing a right swing and someone doing a right block. The block is in the way of the swing and thus it definitely is supposed to block. Which is exactly how it worked in the game up until this patch, now it works this way again.
Maybe you somehow never used it, but I am one of those people who does not think, right swing = left block. I just flick my mouse into the direction of the attack and block. Which means that if the attacker is to the right of my current camera angle I will block his right swing with a right block.
There is no such thing as a corresponding block for sideswings, both work when angled right.
- Added new EU5 server limited to levels 1-20 with permanent x1.5 multiplier to experience gained
- Added Voice Spam FilterHi
YOU FOOLS
Realistically stabbing with a 2h sword like its done in the game has very little power behind it.
Not if they add global mute option for regular players, I know who I'd mute first.
Lie
Found and fixed. Should also fix weird behavior with "regular" blocks.
Weren't alts gonna be able to access market and transfer to main in one of these patches? Or am I just confused?
What new??http://forum.c-rpg.net/index.php/topic,33529.msg502417.html#msg502417
Next week 2h will get a "nice" surprise. :D
= polearm thrust animation to all twohandersnah, all 2h weapons will become "longer" naturally
So please, think about my previous suggestion. Just make the thrust shorter(with a much more logical animation), so much that it will not outreach spears that are designed to have longer thrusts. Make it stronger of an attack, deal more damage etc but reduce the +80 animations radically. Maybe even halve it.
Thanks.
Oh shut up bjord. i traded all my stuff for champ horses,and now they nerfed cav manouver. I should be whining here more then you.
I lost my gloves and other fine gear. -.-
I probably will adapt, that's not the problem.
This may be more realistic but it's still a very obtrusive change. I don't like it, to say the least.
Despite my slight overreaction I am interested to hear in what the devs want to say about this, I don't think it's fair to make such changes without notifying the players... A real dick move, if you ask me.
We're actually talking about speeding up gameplay (weapon speeds) overall in an upcoming patch.
We're actually talking about speeding up gameplay (weapon speeds) overall in an upcoming patch.
no more 360 spin pike abusers? sounds too good to be trueExactly this!
We're actually talking about speeding up gameplay (weapon speeds) overall in an upcoming patch....making CRPG even less attractive for new people (...and nubs like me who are basicly driven into range-gameplay :|)
Exactly this!
I admit that I am not playing 2h under any circumstances but I have always been raging when those turn-speed-exploiters starting spinning like fucking mentals. Yes, exploiters, that's what they were - abusing an obviously broken game mechanic is exploiting. Deal with it, Chase and Dieler.
If this means that it screws over a few 2h... I don't give a furry rats behind about it.
Sorry Bjord, but those lolrotatestabbing assholes are pissing me off.
[/rage]
...making CRPG even less attractive for new people (...and nubs like me who are basicly driven into range-gameplay :|)
fuckers like Chase gonna destroy you anywayYea but in a proper way. I am not delusional about being able to beat those guys but I wanna die w/o being exploited.
Yea but in a proper way. I am not delusional about being able to beat those guys but I wanna die w/o being exploited.
I don't mind the change but I don't really see how anyone was threatened by the stabbing polearm spin thrusts. You hold the down block that's it.The problem is that they could hit behind the block. Standing in front of you but due to the rotation they managed to hit behind the block/shield. And that's just... well, you prolly got the idea.
The problem is that they could hit behind the block. Standing in front of you but due to the rotation they managed to hit behind the block/shield. And that's just... well, you prolly got the idea.
Not to mention hitting you with a 240 length weapon while facehugging you :?
but I wanna die w/o being exploited.
Buggy movement , buggy camera , teleporting , going through people all because you HAD TO slow down people while attacking...
I wonder whose idea was that...
Mod is once again dead...
Who gives a shit, go sunbath, eat some kebab burgers, hang out with guys, make out with them, life is beautiful, go drown in bospor.No.
Devs forcing everyone to play the same boring style. It was always kind of fun to see how different people (ab)used different things. This game is getting less diverse and slower all the time, making the game more dull. Maybe it's time to call it quits. :P
Devs forcing everyone to play the same boring style. It was always kind of fun to see how different people (ab)used different things. This game is getting less diverse and slower all the time, making the game more dull. Maybe it's time to call it quits. :P
Or maybe it's time to go back to xbow and hope that cmpx will remove rain permanently :P
Every combat nerf so far is made to promote teamplay and minimize heroism. I thought you got used to that.Yes but this is getting ridicolous, i had a duel against a simple pike. But both of us could block so it lasted forever. I got bored and went for spam to finish it, since i was getting nowhere really.
Yes but this is getting ridicolous, i had a duel against a simple pike. But both of us could block so it lasted forever. I got bored and went for spam to finish it, since i was getting nowhere really.
i had a duel
Stopped reading there.
We're actually talking about speeding up gameplay (weapon speeds) overall in an upcoming patch.Oh god please do!
This. Duels? Not important unless you are on a duel server. In the end this game is about teamwork.
Stopped reading there.
Give back speed and make all gameplay much more faster and more speed but in return make 2h thrust animation the same as pole. Should be fair.
More speed = Win for ones who want it and probably 2h QQ'ers and proper animation for 2h gayswords = Win for everyone.
Someone is mad because he has to slow down the entire mod to compete with the actual players in game yaya?? :mrgreen:
The range difference between polearm and 2h stab is about 20. Don't forget to compare damage on those stabs, polearm stabs have quite a damage advantage on average.
Polearm was a little bit stronger before all these changes, I think more time should be given before nerfing 2h, which seems unnecesarry to me so far. This is coming from someone who has done a 2h-polearm-1h cycle for the past year.
I'm not the one QQing and threatening to GTX, am I? :P
But your living on forum is definitely "not quitting".
Face it dude, you are still here.
We can pretend you are not there though.
Lets al be Retarded archers cause thats what they want
They shoot tooooooooo sloooow.i agree
If so i propose we get new loompoints to distribute and we all go Short Bow or Bow and make it +3 and get +3 Bodkins and then we get much faster archery and faster gameplay. Ofc 4 PD over req to give maximal DMG and also as much WPF and agi as possible.
Low crushtrough chance for all weapons, depending on weapon weight.
... Cause many vs me is going to be incredibly difficult now as I can barely turn.
That sounds perfectly fair to me. Why should you alone be able to kill many simply due to you being on a horse?I am not on a horse, I am talking about the reduced turn speed on overheads and stabs.
Hm the nerf to spin speed isn't that bad, it is kind of dumbing down the combat a bit more but eh, adapt and overcome. What's bothering me is that the hitboxes for stab seem a bit off, some stabs just whiffed and they were perfectly aimed (atleast according to the last patch).Agreed, although I would love to have a more specific nerf to longspear lolstabbing instead of nerfing the depth of combat as a whole, the turnspeed limit is manageable. The hitboxes are ridiculously crap though.
I think I have noticed a couple overheads going straight through someone and not registering, but not many...could be just weird ping glitchThat was already happening before.
Btw, was turn speed for 1h stab nerfed too? Because that's quite a fuck you to 1h tbh.Yes, yes it is.
Cmpx said he'll change it so it affects long weapons a lot more than short weapons (one handed mainly).
in b4 everyone goes scimitar D:
Blegh.SWGFJSAGasgj
Another polearm nerf, while 1h stays nearly untouched.
Like I said in the suggestions corner, these weapons, 1h stab included, needed the spin to get enough speed bonus to not bounce off clear hits. This will just kick the table off once more.
SWGFJSAGasgj
for the last time, SPINNING
DOES
NOT
GIVE YOU SPEED BONUS
stupid christo
lol.
Same for polearm-stabs.
2h lolstab is and was for most of the time of this mod OP. I played quite a bunch of 2h gens myself, and it´s true.
ANY greatsword lolstab (hint: they have all between 120 and 124 lenght) can outreach a perfectly placed thrust of my ashwood pike (hint: 166 lenght).
so?
2h stab animation gets 80 length added. So a 120 length 2h will stab farther than my 190 length heavy lance. It's pretty sweet getting out reached with a 2h sword when using a long pointy stick.
btw, sup mini
Longer than a couch yes. Not longer than a thrust with shield or from horseback.
Longer than a couch yes. Not longer than a thrust with shield or from horseback.
In theory yes, in practice no (from horseback). Not with the lance radius angle nerf. Unless I am turning the horse at just the precise moment, almost any 2h stab will hit my horses head before my lance is even close to hitting the person.
If you charge head on, your horse will be hit before you hit him, true, but does any good cav charge head on? If you use a heavy horse you can tank 1-2 greatsword stabs and one-hit them to the head. If you use a lighter horse you just time the move and stab correctly and you'll win the stab duel. You can do that with a heavy horse too, if you don't have hp to tank a hit with. Turn the horse to the left while stabbing right will outstab them anytime, but it's not too hard to dodge for a 2H. If he does commit to the the tab duel he will die though, that's if you don't screw up on the timing. I don't see a problem with that.Omg, why a noob tries to tell us how to lance?
yeah nerfs abound in crpg. i think most things should be left alone, would be nice if all work was focused on strategus and trying to get the average crpg player into it. If sending money back to your main crpg char worked in strategus, and was easier for non-clan people to get involved, then I think you'd see more average players interested in strat.
If AI defenses just automatically paid 600 strat gold, and people knew about, and were able to transfer that to their main at 6000 gold for the main, then I think 95% of people would be playing in strat.
- Removed polestagger
Change nerfs something that is not my playstyle? Awesome, best patch ever.
Change affects my playstyle negatively? Mod is dead. Combat is dumbed down. Duelling is impossible. Combat is less varied. It promotes stupid spamming. Groupfights are fucked. I'm gonna GTX.
Pathetic².
btw, sup mini
Ok, if nothing's broken what were you trying to improve then? :|
Ok, I'll remove everything we have and add a white screen
The turning speed nerf for stab and overhead (if it stays as it is) need to be tweaked so that you REALLY CANT turn into someone, because at the moment the hit doesnt register even if you "touch" the opponent: to judge if you didnt turn too much you have to guess and its really stupid.
If you wanna turn your weapon into someone - use swing attacks
promotes stupid spamming
I can't possibly imagine how reducing turn speed can promote spam. It can only do the opposite actually. I say you are just spouting bullshit cause you are very mad. And you are mad because you need to adapt to the changes. But I'm sure in a few weeks it'll be okay.
Also, it killed my grandma.
Ok, if nothing's broken what were you trying to improve then? :|
Both my favorite polearms (long spear and ashwood) are now damn useless, I can win 1 vs 1 when I try hard or on the duel server with the ashwood pike, but as soon as it is me vs. more then 2 guys I´m as good as dead, because I can´t turn as fast as it was before, so I have to kill one guy and run.
If by that you mean lower walking/running speed there was no such thing so it's either your imagination or a bug.
well, I guess I have to accept that no skilled newbies are taking overhand and the devs like them more than skilled veterans who spend over 3000 hours playing their great mod -.-
It is at the moment neither fun nor challenging (which depend on each other IMO) to fight melee with polearms or 2h.
Joker, really? I am not supposed to win 1 vs 1 or 1 vs 4 with my ashwood pike? You gotta be kidding me.
I remember my record with the long spear was about 7 guys surrounding me, at the end all were dead.
Not even talking about the ashwood, in my good days I easily had a 25:0 score after some rounds.
well, I guess I have to accept that no skilled newbies are taking overhand and the devs like them more than skilled veterans who spend over 3000 hours playing their great mod -.-
I see, it´s pointless to argue with people that never play the game they are performing surgery with.
I see, it´s pointless to argue with people that never play the game they are performing surgery with.
Nobody told me that all the time I spent was more or less useless because the weapons I loomed and the build I am aiming for at level 33 is now useless because after 2 years the Devs decide to make pikers a support-ONLY class, lol.
I don´t know about other pikers/long spear users, but I was able to kill even Kinngrimm in 1 vs 1 at least 4 out of 10 times when concentrating, and know I have a hard time killing not even mediocre guys when 2 of them are coming towards me.
It´s just so - frustrating - thats the right term, you know.
Well, I had something like a 17:0 score on some map today using my long spear, but almost everykill is basically just a "killsteal" from other melee-teammates, and it feels kinda cheap. But if it is that you want poor long spear users to be, filthy kill-stealers, so be it ...
Nobody told me that all the time I spent was more or less useless because the weapons I loomed and the build I am aiming for at level 33 is now useless because after 2 years the Devs decide to make pikers a support-ONLY class, lol.
I don´t know about other pikers/long spear users, but I was able to kill even Kinngrimm in 1 vs 1 at least 4 out of 10 times when concentrating, and know I have a hard time killing not even mediocre guys when 2 of them are coming towards me.
It´s just so - frustrating - thats the right term, you know.
I´m not a 2hander :lol:
Sounds good, we can call it "WarLord´s MW Long Spear " and it´s the only Long Spear in game that has overhead an 30 basic pierce dmg, so MW would have 33.
Thats only fair :oops:
Have your own char, live with it, with it's strength, but also with it's flaws. That is also the reason why there is no respec option.
Good night, don´t take my rage personal cmp :D
I don't.
What I'm trying to say is that if we didn't do changes because some players might not like them, there would be no changes at all.
If this was a commercial game, we would probably go for what the majority wants (after all they're paying). However, this is not a commercial game (for now) and despite what you think, some of us still enjoy playing it. Because of that, many of the choices we make end up being the ones we like. We know they will not be welcome by all players, but we also live with it.
I don't.
What I'm trying to say is that if we didn't do changes because some players might not like them, there would be no changes at all.
If this was a commercial game, we would probably go for what the majority wants (after all they're paying). However, this is not a commercial game (for now) and despite what you think, some of us still enjoy playing it. Because of that, many of the choices we make end up being the ones we like. We know they will not be welcome by all players, but we also live with it.
The more I think about it, the more I support the idea of free character respeccs and heirloom resets.
I see no downside with it. Yes, players were able to buy cheaper heirlooms on the market, and would be able to put them out of stones and torches into greatswords and horses, but I still don't see where the problem is with it. And it's not like a +3 torch would be noticeably cheaper than a +3 flameberge, at least not as much as it would be needed to matter.
chadz once said:Have your own char, live with it, with it's strength, but also with it's flaws. That is also the reason why there is no respec option.
But if the game changes, it's not your own char any more. It was your char, but then it was taken and changed, and now it's something different. You don't have to live with your decisions any more, you have to live with the dev's decisions. Which sucks and can lead to GTXs. I guess it's only a few per patch, but still, no need to scare people away.
It would reduce whine and increase the motivation of players to try the game with the new changes, to see how the developers meant the game to be played. But if hundreds and thousands of hours were for nothing, except of the joy of the moment, you somehow feel betrayed, if you planned on longer terms. Because grind is still an important aspect of the game, even for me. I hated the grind before the upkeep patch, but not having grind at all would definitely kill a lot of fun for me. Grind is what makes this game not totally arcade.
Come on, give the people a chance to always feel comfortable with their characters!
Great patch. Big YES for more realism in this mod.realism you mean that every noob can block now?
By lowering turn speed just a tiny bit, every new player has excellent manual blocking skills?
GTFO
By lowering turn speed just a tiny bit, every new player has excellent manual blocking skills?everyone has yep so you GTFO
GTFO
Now pls fix 1h-leftswing. And the goddamn flag-bug on siege.no keep the OP left swing of 1H retarded
hehehe
Deserves a repost. 100% true and has lead to many players leaving this mod completely, from absolute top players to casuals and newcomers. No one likes their invested time being completely nullified or having the fear of such happen, it is by far the worst you can ever do to your user-base, something they'll never forget you for no matter if it's a free game, mod, or whatever.
Whether you agree with changes or disagree no one in their right mind should believe that taking someone's invested time in X and rendering it completely useless is a good idea in any aspect or form what so ever.
Next nerf: shields - taking damage while blocking with shield. Also strongest shield can take 4 hits max.that actually looks great man cmpx look at this and bring it in game
Gaming is waste of time anyways.
realism you mean that every noob can block now?
Depends. I'm extemely lazy player and every single noob will, in fact, block one or two of my regular spam attacks. But if you feint a little bit and combine with held attack most players will have trouble to block your attack.je but with turning speed they will block 10 to 15 hits spam aint work for ya
to have fun?
But if the game changes, it's not your own char any more. It was your char, but then it was taken and changed, and now it's something different. You don't have to live with your decisions any more, you have to live with the dev's decisions. Which sucks and can lead to GTXs. I guess it's only a few per patch, but still, no need to scare people away.
It would reduce whine and increase the motivation of players to try the game with the new changes, to see how the developers meant the game to be played. But if hundreds and thousands of hours were for nothing, except of the joy of the moment, you somehow feel betrayed, if you planned on longer terms. Because grind is still an important aspect of the game, even for me. I hated the grind before the upkeep patch, but not having grind at all would definitely kill a lot of fun for me. Grind is what makes this game not totally arcade.
Come on, give the people a chance to always feel comfortable with their characters!
Deserves a repost. 100% true and has lead to many players leaving this mod completely, from absolute top players to casuals and newcomers. No one likes their invested time being completely nullified or having the fear of such happen, it is by far the worst you can ever do to your user-base, something they'll never forget you for no matter if it's a free game, mod, or whatever.
Whether you agree with changes or disagree no one in their right mind should believe that taking someone's invested time in X and rendering it completely useless is a good idea in any aspect or form what so ever.
This, pretty much how i feel.Such a crybaby... why is everyone massively exaggerating on this matter?
Alot of the hours i used on this game feels wasted.
Oh, I stand corrected. Gaming is as valuable as finding cure for AIDS and solutions for world hunger.
Gamers should be receiving Nobel prizes for topping the scoreboards.
Yeah, you're "fine" example. Replaced cRPG with a Diablo 3. What a joke. GTFO.
Such a crybaby... why is everyone massively exaggerating on this matter?
Cuz you have put effort into topping the scoreboard now?
Cuz others actually can adapt to the changes and you cant?
Cuz you cant wtflolstab everybody anymore?
It's not like 2h got that much of a nerf. I actually could understand poles to complain cuz they relied way more on turning but most of them even say now "Well, after playing a bit... it's fine."
Still some whiners won't stop crying like a little girl whos Lollipop got stolen.
Jesus, you people are annoying.
If you don't like it then leave... but please stop all this emberassing crying! You guys are making fools out of yourselfs - get lost already.
Been busy with RL and Day Z, even if at an extremely bugged Alpha stage, is way more entertaining, at least for me.
Melee feels finally the power of nerfs :twisted:
Molly, if your playstyle/items/class wasn´t affected and totally killed by this patch it´s normal that you come with "stop crying bla bla bla" but actually what you write makes you look like a fool, sorry to say that but it´s true.So?
How many hours did you put into this game, how many generations did you play, how many times did you respecc, level up generation 1 alts and such?
I guess not 1/10 of what people like me or GTX did ...
ROLF!
Obviously I meant ROFL, ffs. You really wanna bitch about a typo?
Well. You were the one saying we look like fools because we are arguing about how our playstyle got "nerfed" by this patch.
And I only can ROLF about you (and others) always saying "exploiting broken mechanic", epic fail.
It´s like saying every cav exploits broken mechanics by bumping people without risk and take HP from them away. Biggest bullshit I´ve ever heard.
You exploit broken mechanics shooting with your xbow then too, obviously.
It´s really pathetic to see how lowskillers are happy about good players who dedicated themselves to a certain class/build/weapon get nerfed and even have the cockiness to insult them or tell them to stop crying.
Melee feels finally the power of nerfs :twisted:yeh and archers stay OP like always good that dev's finnaly comes to a point that they dont need people to play anymore cause if they needed people to play more they didnt do this update
Well people who are happy when good, old, veteran players "cry" about something obviously are not that skilled/experienced themselves.
Anyway, I stop posting here now and enjoy the game, seriously :mrgreen:
But if the game changes, it's not your own char any more. It was your char, but then it was taken and changed, and now it's something different. You don't have to live with your decisions any more, you have to live with the dev's decisions. Which sucks and can lead to GTXs. I guess it's only a few per patch, but still, no need to scare people away.
Well. You were the one saying we look like fools because we are arguing about how our playstyle got "nerfed" by this patch.
And I only can ROLF about you (and others) always saying "exploiting broken mechanic", epic fail.
It´s like saying every cav exploits broken mechanics by bumping people without risk and take HP from them away. Biggest bullshit I´ve ever heard.
You exploit broken mechanics shooting with your xbow then too, obviously.
It´s really pathetic to see how lowskillers are happy about good players who dedicated themselves to a certain class/build/weapon get nerfed and even have the cockiness to insult them or tell them to stop crying.
I just wish people would finally grasp the difference between things that happened intentionally and unintentionally and treat them differently.visitors can't see pics , please register or login(click to show/hide)
(Not directed at anyone specifically)
I just wish people would finally grasp the difference between things that happened intentionally and unintentionally and treat them differently.Sometimes it's not that easy to tell the difference :wink:(click to show/hide)
(Not directed at anyone specifically)
You have admin powers in DayZ?Oh snap!(click to show/hide)
I dont share your opinion joker. This may be a game which is based on teamplay but it should not nerf those "good" players because as you mentioned:QuoteBut if the game changes, it's not your own char any more. It was your char, but then it was taken and changed, and now it's something different. You don't have to live with your decisions any more, you have to live with the dev's decisions. Which sucks and can lead to GTXs. I guess it's only a few per patch, but still, no need to scare people away.
Also all of you who cry about realism : STFU really i cant read it anymore if i want realism i´ll take my knife and slash people in real live :evil:
Also all of you who cry about realism : STFU really i cant read it anymore if i want realism i´ll take my knife and slash people in real live :evil:
I don't know why you quoted exctly this part. :?
I am not complaining about the fact that characters and gameplay mechanics are being changed, I think it's great and a must for a very long time, until something is "perfect", if it reaches this state at all. I am just complaining about the fact that with a nerf certain builds can suddenly become unviable, but the particular players are stuck with them, without their fault.
This is not an argument against limiting the impact of skill on the game. If you want a big playerbase, limit the skill ceiling, it's that easy. No one likes skill ceilings which go up the sky, except of the hardcore gamers, because as soon as one of those, who played the game already over 2500 hours, connects to the server, you are being degraded to some kind of "intelligent bot", just to fall victim for his superior reflexes and muscle memory. Things like that make a game lose players until only those hardcore gamers are left. That's why you need a skill ceiling which does not allow a single player to dominate a game... or two or three. I should need a good amount of capable players (~ 10+) who do not only have the better fighting skills but also play a) together with each other and b) with the team. In any other scenario the differences should be ironed out by the auto balancer, so that their superior skill, never mind how long they played it and how good their reflexes are, should only have minimal impact on the overall battle.
You just have to leave your point of view, and look at the matter from a neutral perspective: sure, some players invested an incredible amount of time into gaining those mad skillz, and it's incredibly rewarding and fun to kill ten enemy players a round, but don't expect to be taken into consideration for balancing. If anything, you will be limited, not buffed or supported. Because you are not the average.
It's like having professional sportsmen join the folks on the football/basketball/whatever court in the park, those daddies with their sons, the teenagers, the workmates on hometime or whatever. The professionals have the ball all the time, and score one point after another. And suddenly the guy who does the referee decides that the ball needs to be passed after five seconds to someone else, which is a nerf to the professional sportsmen. And they complain why you introduce this rule, and how it takes a lot of skill out of the game. Skill they have. And the answer is: so that everyone can have fun.
Guys who kill several enemies in a row are those professionals, and they need to be limited to some extend. So if someone complains that he can't take up on five enemies with an Ashwood Pike or a Long Spear any more, I think things are still perfectly fine.
(click to show/hide)
All that has been achieved is making melee a little bit less fun for everyone.
Also all of you who cry about realism : STFU really i cant read it anymore if i want realism i´ll take my knife and slash people in real live :evil:
I don't know why you quoted exctly this part. :?
I am not complaining about the fact that characters and gameplay mechanics are being changed, I think it's great and a must for a very long time, until something is "perfect", if it reaches this state at all. I am just complaining about the fact that with a nerf certain builds can suddenly become unviable, but the particular players are stuck with them, without their fault.
This is not an argument against limiting the impact of skill on the game. If you want a big playerbase, limit the skill ceiling, it's that easy. No one likes skill ceilings which go up the sky, except of the hardcore gamers, because as soon as one of those, who played the game already over 2500 hours, connects to the server, you are being degraded to some kind of "intelligent bot", just to fall victim for his superior reflexes and muscle memory. Things like that make a game lose players until only those hardcore gamers are left. That's why you need a skill ceiling which does not allow a single player to dominate a game... or two or three. I should need a good amount of capable players (~ 10+) who do not only have the better fighting skills but also play a) together with each other and b) with the team. In any other scenario the differences should be ironed out by the auto balancer, so that their superior skill, never mind how long they played it and how good their reflexes are, should only have minimal impact on the overall battle.
You just have to leave your point of view, and look at the matter from a neutral perspective: sure, some players invested an incredible amount of time into gaining those mad skillz, and it's incredibly rewarding and fun to kill ten enemy players a round, but don't expect to be taken into consideration for balancing. If anything, you will be limited, not buffed or supported. Because you are not the average.
It's like having professional sportsmen join the folks on the football/basketball/whatever court in the park, those daddies with their sons, the teenagers, the workmates on hometime or whatever. The professionals have the ball all the time, and score one point after another. And suddenly the guy who does the referee decides that the ball needs to be passed after five seconds to someone else, which is a nerf to the professional sportsmen. And they complain why you introduce this rule, and how it takes a lot of skill out of the game. Skill they have. And the answer is: so that everyone can have fun.
Guys who kill several enemies in a row are those professionals, and they need to be limited to some extend. So if someone complains that he can't take up on five enemies with an Ashwood Pike or a Long Spear any more, I think things are still perfectly fine.
Guys, we have a mass mind reader.Maybe he just discarded your opinion of the gameplay because it was based on too little playtime.
You read mine wrong, though.
Maybe he just discarded your opinion of the gameplay because it was based on too little playtime.
Such a great text for one sentence :shock:
Be honest you are just jelly because you got 22 kills and 17231 deaths on you char :D
I can understand your point of view and its nice and so on but i dont approve it.
I got a better idea than starting a discussion now : Let the devs decide what they do with their mod :D
Guys, we have a mass mind reader.
You read mine wrong, though.
I think it would reduce the amount of complaints and "bad/wrong" suggestions massively.
I respectfully disagree. Whiners gonna whine, even if we tell them exactly where the game is going. The only difference is that it gives them one more chance to whine.
In case this is directed towards me (or at least players like me, of what I´m sure):
Joker is the only one who actually tried to understand US, the people that were "crying", kudos for that.
I understand you now ( I guess) and I will find weapons/builds/classes I enjoy to play (I had no doubt about that anyway), for example I enjoy my archer alt now, especially that a good old RL friend who left crpg now got mw archer gear and wants to pew pew with me :)
I´m fine, even if I can only play a pure support role with my favorite polearm :D
So if I play more I'll start liking spinstabs? Cool.To have a valid opinion on what needs to be changed gameplay wise you should atleast play more than I have seen you do. Ofcourse I have no clue about all your secret identities so I hope the decisions you make are atleast based on a dozen hours of gameplay instead of 5 minutes.
Maybe it was the same with one-shot-one-kill archery, people didn't like it because they didn't play enough. Gonna put it back in the game immediately now that I know.
Hey cmp: Remember that "Arguing on the internet"-quote? :wink:
To have a valid opinion on what needs to be changed gameplay wise you should atleast play more than I have seen you do. Ofcourse I have no clue about all your secret identities so I hope the decisions you make are atleast based on a dozen hours of gameplay instead of 5 minutes.
Hey cmp: Remember that "Arguing on the internet"-quote? :wink:
There we go, 20 minutes of reading through this heap of comical gold that is this thread.Define fanboys
I have to give it to the 'realism advocates', they're probably among the most retarded groups of this community, even outshining the fanboys(Bjord and other brown nosers).
In case this is directed towards me (or at least players like me, of what I´m sure):
Joker is the only one who actually tried to understand US, the people that were "crying", kudos for that.
I understand you now ( I guess) and I will find weapons/builds/classes I enjoy to play (I had no doubt about that anyway), for example I enjoy my archer alt now, especially that a good old RL friend who left crpg now got mw archer gear and wants to pew pew with me :)
I´m fine, even if I can only play a pure support role with my favorite polearm :D
Define fanboys
The "Fanboys" are people who agree with everything the devs do and implement in an overly enthusiastic, bordering on sadistically, manner. These people are basically the ones who drop the soap in prisons, and they enjoy it.
Don't get me wrong, I'm a fan, just not a "Fanboy".
He was talking about liking the changes...
I don't think there is a single person in the community which always agreed with the changes the developers implemented. That I like the last few changes doesn't mean I am a brown noser. I still think, the entire upkeep system is subpar (which is a core game mechanic, after all!), and a few other changes are needed more than tweaking melee mechanics (e.g. commander system, remove battle as standard game mode and so on).
So I think insulting people because of their different opinion should not be what we come down to.
But in the end chadz decides, anyway. :wink:
/me wipes tears of laughter away...
I d like to suggest to slow down the general speed by atleast 25% and take away the turning ability on swings....similar to the way it is done allrdy with stabs and overhead.
And then you send a video to the press how you devs created a combat game for all sheltered workshops all over europe.
k thx. bye.
I have to give it to the 'realism advocates', they're probably among the most retarded groups of this community, even outshining the fanboys(Bjord and other brown nosers).
So basically you're saying that realism doesn't matter at all and that we should be playing yet another fantasy game here, even tho there's more then enough of 'em in the market ?
Inbefore stupid comments: yes i know this game has tons of unrealistic things in it but this realism you seem to despise is the thing that drives so many people to play a game like this, maybe these thousands of players are fed up with fantasy games already and want something close to realism for a change ? Maybe its engine is not perfect but why not at least reduce the number of anomalies in it since we can't erase them completely ? If you want fantasy I'm certain we can recommend tons of other games to you and your group of advocates against realism. Also - I'm not saying that these realism advocates, as you call them, are 100% right all the time but at least they are trying, some of their ideas are quite decent as they try to improve the game while on the other hand if it was the likes of you in charge we'd probably be playing lightsaber duels and nothing else. :wink:
Jesus holy mother of fuck, text wall hits for 9001 dmg; it's super effective.
Also tl;dr
I couldn't care less about realism or asskissing fanboyism. I just want lolstab gone.... :?If you havent noticed yet :
If you havent noticed yet :(click to show/hide)
Congratulations your constant trolling and crying about it finally had succes...
Now you can stop right?
Only thing i REALLY wanted or want was lolstab to be gone so yeah i'm happy if so. And gone? Really? Just nerfed speed. Haven't personally tested it since nerf but if it's gone....FREE PIZZAS FOR EVERYONE! I'LL PAY!
(click to show/hide)
my body is ready
What do you want on your Pizza?
I want an extra pizza on top with pepperoni extra cheese extra mayo extra pizza on top of that as well topped with various items from mcdonalds
By various items from McDonalds is it okay with only fries? And some McNuggets? And what do you want to drink with that?
Reading through these pages:
Joker... Wtf.
...and i find myself agreeing with Phyrex.
A bit more of a calmed down opinion then:
I still don't like this change. At all. I'm not hating on it because it nerfs my class/playstyle (polestagger removal did that, and that was a great change), I just really don't like how it affects my gameplay as a poleaxe/1h sword + shield player..
Firstly:
The turnchange can be handled yes, but it requires what according to me is already overly encouraged and boring as fuck - backpedaling. When walking backwards you can keep your opponent basically right in front of you, and while you doing really quick stabs is still very wonky, awkward, and as it feels now based on luck it's workable. The overheads work fine obv.
When going in close (my style when facehugging is a really frantic one - which I'm sure is true for a lot of other players), even though I've tried, I still find myself again and again basically totally relying on sideswings which is ineffective, and from my perspective also very, very boring.
That is from the perspective of using a poleaxe, which is a weapon long enough to be used to backpedal (even though I REALLY don't like being 'forced' to go down that route) but what about the 1h sword? Well, since backpedaling is not really an option with such a short weapon (81 length) and the 1h stab is the most delicate to land of them all i simply fail to find any kind of use for the stab anymore. Sure the 1h holds up better in sideswing-only offense, but the stab (and the overhead to a certain extent, it's even more of a bitch to aim now) really feels redundant.
Most of the issues I have with it are related to the offensive side of my polearm gameplay.
Firstly there's a bit of general "even a hamster could block it all-whine". Since sideswing-only is basically the viable option for frantic offensive gameplay, playing offensively and pushing, especially when you're trying to fight several people at once is extremely frustrating at the moment.
And there are also more concrete minor issues that go with it. If you heard someone running/riding up behind you when you're fighting someone you used to be able to just turn around and give them a quick stab. Especially for 2h vs. cav this is real important, since you basically have to bait the cav for them to go after you, and the stab is the only attack with good range. Aware, experienced cav players on nimble horses could react quickly enough to avoid inevitable doom, but now anyone and their granny can do it since you basically have to turn around and then start a stab, which is way too slow. Now in a lot of situations you're just fucked instead, and I really don't like that personally.
Countering kicks when on the offensive is another thing that is now really annoying. If someone was being defensive and kicked in a bad spot you'd naturally punish them with a quick turnstab. Now that's basically gone it further encourages being defensive.
Stupid spam (bad 1h leftswingspam, fast spear/staff spamming, 'fake' 2h hiltslashing) is a big problem/annoyance with a slow weapon/mediocre connection. Turnstab was the answer (both pole/2h), especially on NA servers it was immensely useful to stop/discourage all the stupid spam. I'm saying that because I know that there are lots of people who live far away and on truly bad connections playing on EU, and this change, from my perspective is a "fuck you" to them as well.
Another general thing I don't like about it is that it puts a tighter restriction on how to play based on your weapon. If you have a 2 dir polearm, or really just any long weapon all of a sudden your offensive gameplay is completely fucked and you're forced to play a backpedaling lamer to be effective.
It also fucks up the range control of 2h, which is really bad imho. Excellent 2h players continously found new ways to fuck me up using the stab. It was great fun and one of the things that really made fighting 2h different to pole/1h. Now it's just one slow stab before I get in range and then sideswingspam. A lot less tricks. Meh. Game was already slow and all but a select few players were really easy to block.
And really the feeling of it all is just off. It's like I'm playing Quake but the crosshair comes waggling behind World of Tanks-style.
It turned my gameplay really boring. I still do great, but it just feels "meh".
Just some words on what the hell the idea/vision behind this change was would be great. If it's the first step to make it more 'realistic', or you're working towards something like Joker's derp "numbers SHOULD make you win" then I'd be really sad.
I don't give a squirt of piss for realism if it fucks up the gameplay in any way.
Gameplay>>>Realism
But gameplay doesn't have to be opposed to realism.
It's really about immersion isn't it? If it's one thing that video games as interactive media have over just watching a movie it's immersion. I mean, if you'd just want realism then you can as said just watch a movie, read a book or go to the museum.
Now I'd argue that Warband is one of the less immersive games out there when it comes to visuals (a lot thanks to them being quite dated, but sure I guess you could improve that department by not adding stuff like bright pink armors etc.) but man can the gameplay suck me in! As a melee guy, I get quite immersed because of the smooth, polished and unique mechanics of the game where it feels like I'm intuitively controlling my character. The speed, style and precision of my controls are depicted in my character's behavior, and heck, in most other player's as well. It's very easy to see at a quick glance of someone meleeing if they're a noob or someone who knows what they're doing, and a lot of high profile players I can recognize simply by looking at their style of play.
When they then make this change which puts a much harder limit on the turning speed my immersion takes a heavy hit to the balls and falls whimpering to the floor as the controls for stabbing/overheading becomes much less intuitive. The game says "no, you can't be that fast!" It's kind of the same feeling you get when playing shooters on console. It just feels way better with a mouse and keyboard.
Really long post, I know. Sorry.
So what happened, they nerfed stab turnspeed? Cba reading through 15 pages of Joker's posts.
i dunno maybe something like 12 big macs on top of it
and on second thought i want the entire pizza to be battered and deep fried
also i want a diet pepsi with that because im no fatass
Yes, but reading Dezi's posts isn't painful.
Yes, but reading Dezi's posts isn't painful.
But polestagger is still in most server is it not?
i dunno maybe something like 12 big macs on top of it
and on second thought i want the entire pizza to be battered and deep fried
also i want a diet pepsi with that because im no fatass
polearmer say 2h lolstab OP cause polearmStagger is removed .
but why not talk about:
polearm can stop horse ,and 2h ?
polearm hardly take the unbalanced , and 2h unbalanced everywhere .
polearm have nice break shield weapons , and 2h is suck.
polearm take polearm wpf with shield , and 2h take 1 hand wpf with shield.
polearm take polearm wpf when change mode , and 2h take damn polearm wpf when change mode.
polearm is useful on horseback , 2h is suck.
polearm is useful with shield , 2h is still damn suck.
so, it's quite fair that 2h have lolstab and speed,length better.
do you agree that ?
In next server update stab (and overhead to a much lesser extent) sweet spots are adjusted to bounce less.
Also I'm thinking about reducing the "stunned when your stab is parried" effect.
Stun is good sometimes imo as it makes melee combat a bit more exciting but your choice. As long as you don't remove it completely :P
In next server update stab (and overhead to a much lesser extent) sweet spots are adjusted to bounce less.
Also I'm thinking about reducing the "stunned when your stab is parried" effect.
Stun is good sometimes imo as it makes melee combat a bit more exciting but your choice. As long as you don't remove it completely :P
Sounds good. Will the hit boxes be fixed aswell, as in attacks just going through people that look like hits. I've noticed it heavily since the patch with thrusts and over heads, I dont mean glancing but just completly missing and going through targets?
No but its stupid, in a way. U are afraid of stabbing because hey.... if he blocks it. U might get stunned, and then he gets a free hit.
Lolstab erry day long. Atleast vMEGA i believe who was a former mega lolstabber took this patch friendly.kk 2h hater lol
In next server update stab (and overhead to a much lesser extent) sweet spots are adjusted to bounce less.
Also I'm thinking about reducing the "stunned when your stab is parried" effect.
Spin thrust removal is a much bigger nerf to polearms than to 2H. Twohanded thrust still has awesome reach.
Polearms were nerfed twice, pretty heavily imho. Polestagger was a huge advantage and now this.
One handers were also nerfed harder than 2H. Spin thrust with one hander was a pretty neat move and was useful in many situations.
Both one handed thrustable swords and polearms deserve a buff because it's pretty clear that greatswords dominate even more than before.
[...]
I think that's caused by different speed values on client and server, it will be fixed when we release the new clients (or before, if I add the fix to WSE).
Oh god please do. I've been told this is a native thing but sometimes when my stab is blocked I can not recover in time to block the next swing (apparently when someone blocks my stab at the last moment). Hearst can do it quite well, for example. Really annoying if you ask me and unblockable stuff (apart from couch/ct) should not be present.
Also I'm thinking about reducing the "stunned when your stab is parried" effect.
the new peasant server is awesome, doesn't take long before you are having fun and sad when you hit 21 ;(Yes, but you can respect and you can create another build, and when you hit lvl 21 you can respect again and again you make another build , this server needs more pro players
plus getting to lvl 20 with 2 kdr instead of ~0.3 is cool.
Spin thrust removal is a much bigger nerf to polearms than to 2H. Twohanded thrust still has awesome reach.Ehm, the polearm stab does not require heavy spinning for it not too glance, everything under 130 length never glances with the stab even on facehug range. Whereas the 2h stab always glances at anything a bit close. 2h stab really got nerfed harder. I'm not sure how polearm stab got nerfed so hard by this, unless you are talking about the pure pokey weapons which totally deserved it. Those weapons were OP. Trust me, I abused them.
Polearms were nerfed twice, pretty heavily imho. Polestagger was a huge advantage and now this.
One handers were also nerfed harder than 2H. Spin thrust with one hander was a pretty neat move and was useful in many situations.Yes, whatever you do, buff 1h, I am so underpowered! It is seriously liberating to play a non OP class, the nerf bat never hits you.
Both one handed thrustable swords and polearms deserve a buff because it's pretty clear that greatswords dominate even more than before.
Why? You are the only one in EU, can't expect that to last. :evil:I don't expect that, but atleast I can call the first few copycats.
Why not instead greet them for their wise and manly decisions.Copycat
I'm thinking of respeccing into swashbuckler, a bit fed up with Great Swords.
Might even retire and loom something.
Also I'm thinking about reducing the "stunned when your stab is parried" effect.Is it possible to remove the stun for blocked hits (and ground hits), but leave it in for chambers?
I find the knockdown ability quite "unbalanced?", or needing improvement. I don't understand what determines a knockdown. Some "peasant" could have a hammer and go against a knight in full plate and there is a large chance that the knight will get knocked down. This happens to me all the time. I find myself facing down someone with a staff or hammer or another low tier weapon with knockdown and they seem to always knock me down (most of the time on the first hit they land). Isn't there anyway to give smaller, lower tier weapons less knockdown %, or when they are facing a heavier armored opponent that reduces their chance of knockdown or something? I don't think it should be removed, I just think it needs improvement in my opinion.
Knockdown is OK, it depends on PS, STR and the weapons WEIGHT. For example, on a Great Maul, the knockdown will proc very often while on a Goedendag it doesn't. That's why it is possible to knockdown plated knights with a cudgel, but it's rare :mrgreen:.Yepp.
Yepp.
Also you will feel that the lower tier knockdown weapons knock down more often than the higher tier ones, but that's really because you get hit more by the lower ones since they need more hits to kill you. A GM for example would rarely need more than two hits, so you really can only be knocked down once by it. A cudgel needs a lot of hits so thus you can get knocked down a lot more by it. Btw, what was the max knockdown chance again? 30%?
Copycat
And the deed is done. I am now officially swashbuckler.
As I already said (but you might not have read it), the problem is that clients and server have differently turn speed values - hit detection itself is perfectly fine from the server's point of view. It will be fixed in a future client update.Sounds great, waiting semi patiently.
Please indulge us plebs and answer: Will you be implementing my suggestion? Heavy, long and unbalanced weapons keep the new turn speed limit and 1h and some polearms/2h get their old turn speed back.
Y/N?
Please indulge us plebs and answer: Will you be implementing my suggestion? Heavy, long and unbalanced weapons keep the new turn speed limit and 1h and some polearms/2h get their old turn speed back.
Y/N?
cmp said he wanted to make it so that the lighter weapons didn't get hit with the change.
No shit, I just wanted confirmation again. He already approved my suggestion once.
cmp said he wanted to make it so that the lighter weapons didn't get hit with the change.Okay that sounds good, but then no more buffs to 1h before more scrubs like Bjord go swashbuckler.
Okay that sounds good, but then no more buffs to 1h before more scrubs like Bjord go swashbuckler.With already 2 gens of 1h only under my belt - I suck at it but that doesn't matter right now - I don't feel included in this statement!
With already 2 gens of 1h only under my belt - I suck at it but that doesn't matter right now - I don't feel included in this statement!Wait, so you went 1h only again or am I interpreting this wrong?
Wait, so you went 1h only again or am I interpreting this wrong?I played 2 gens of 1h only... atm I am shield/xbow for a change :x
Agreed, 1h is fine.
Maybe I should stop kicking ass so much as swashbuckler before more people think they can do the same(Chase)......
yeah man, you're real skillful in that 60+ body armour with that 1 shot kill greatsword. I bet you can probably out-duel the novice bot on nditions at least 3/5 times right ?
Yepp.mmmmmm idk bout that. I get knocked down by archers all the time. Obviously and archer isnt going to have nearly as much PS or STR as me and he would be using a hammer or spiked mace. I normally get knocked down first hit too.
Also you will feel that the lower tier knockdown weapons knock down more often than the higher tier ones, but that's really because you get hit more by the lower ones since they need more hits to kill you. A GM for example would rarely need more than two hits, so you really can only be knocked down once by it. A cudgel needs a lot of hits so thus you can get knocked down a lot more by it. Btw, what was the max knockdown chance again? 30%?
How come none of you is excited about the best improvement since the diet coke*?
*bodies colliding with swings
That was an amazing change :)
I´m 3 million away from 33, so I have to decide whom I wanna meet :mrgreen:
You must add the same horse-stopping effect as poles have to 2h stabs!
Don't halfsworded greatswords and such act as polearms and stop horses?
Don't halfsworded greatswords and such act as polearms and stop horses?They act as polearms and would stop horses, but you need a 140+ weapon length polearm to rear the horses. Non of the greatswords have 140+ weapon length.
It's not like greatswords can oneshot horses anyway, or that you can easily dodge a lance then hit back, or chamberblock it, or even just block and go rape someone else.Was this supposed to be sarcastic cause all you said is true.
It's not like greatswords can oneshot horses anyway, or that you can easily dodge a lance then hit back, or chamberblock it, or even just block and go rape someone else.
It's not like u can just block people, specialy 2v1. Just use footwork to avoid fighting more than 3 at a time. U can block 2 if u time them correctly. And if the situation is wrong, just block one and chamber the other.
Its easy just saying stuff Kafein, harder to actually do it.
They act as polearms and would stop horses, but you need a 140+ weapon length polearm to rear the horses. Non of the greatswords have 140+ weapon length.
Polearms used with no shield get -20ish or so length, 2h swords get +50, so a greatsword is longer ranged then a glaive (which is barely long enough if the lancer is stupid and too short if the lancer is not stupid, granted you can evade and slash, and is also the longest polearm you can swing sideways).
Of course, you could use a spear with a shield and outrange them. But then, amazingly, you have no slots for another polearm. So either you pick a polearm which can stop horses and support or you pick a polearm which is great for general fighting, but you can't take both. The argument that all polearms can stop horses, well, ye, but if someone is daft enough to run into a poleaxe stab, then you can halfsword your greatsword if for some reason you want to rear the horse instead of stabbing it in the face.
i wont play this mod if you keep this retarted patch up
Polearms used with no shield get -20ish or so length, 2h swords get +50, so a greatsword is longer ranged then a glaive (which is barely long enough if the lancer is stupid and too short if the lancer is not stupid, granted you can evade and slash, and is also the longest polearm you can swing sideways).Check Dezilagels post for my own initial reaction.
Of course, you could use a spear with a shield and outrange them. But then, amazingly, you have no slots for another polearm. So either you pick a polearm which can stop horses and support or you pick a polearm which is great for general fighting, but you can't take both. The argument that all polearms can stop horses, well, ye, but if someone is daft enough to run into a poleaxe stab, then you can halfsword your greatsword if for some reason you want to rear the horse instead of stabbing it in the face.
I could have sworn half-swords (polearm thrusts on 2h's) reared horses still.Unless the cRPG devs removed the 140+ length requirement (think some of them mentioned they might do that, as the 140+ reach requirment was added by the warband devs), they shouldn't do it.
No, the flamberge is a two hander.Btw, just to make it clear; are you gonna keep it so only 140+ can rear horses?
I thought I reared a horse once with my flameberge but I tried several other times and all I got was a moderately damaged horse and a lance to the face.Lolwut. How can you NOT kill a horse with a flamberge? I've yet to see a horse coming towards me and survive a flamberge hit...
New rewards for retiring 31+ (afaik)
spining bonus and helicoptering is still working. You nerfed my dick. -.-
spining bonus and helicoptering is still working. You nerfed my dick. -.-
hold left mouse,move back and do spin ,and smash mw elite cav shield in 2 hits. -.- That is so predictable,but it is so fast and powerful that you can't do anything if you are not aware that player can do that.
Bandit herezy can smash my shield with danish greatsword,ppl with flamberge always screw mw with this trick somhow they are always faster then me,any axmen can smash it to pieces in 2 hits. I would nerf that spinning even more
hold left mouse,move back and do spin ,and smash mw elite cav shield in 2 hits. -.- That is so predictable,but it is so fast and powerful that you can't do anything if you are not aware that player can do that.visitors can't see pics , please register or login
SUDDENLY,
WHEN WILL BE ADDED 31+ lvl RETIREMENTS?
I CANT WAIT ANYMORE, U KILLING ZI MOD FOR ME WITH YOUR ZYSTEM!
Lolwut. How can you NOT kill a horse with a flamberge? I've yet to see a horse coming towards me and survive a flamberge hit...
the new bonuses are coming out on friday, and the bonuses are :
if you were level 32, you now have the ability to double jump
if you were level 33, your weapon now cuts other weapons in half
if you were level 34, you have laser death eyes
and if you were level 35 you get AN INVINCIBLE FLYING UNICORN OF DEATH WITH A PERMA COUCHED HORN AND AN AoE ONE SHOT KILL BUMP THAT CANT HIT FRIENDLIES.
sounds like some good changes imo.
spining bonus and helicoptering is still working. You nerfed my dick. -.-
Overheads are still fucked up =(
game mechanics are fucked up ghosting people is at maximum
Solution : Play WoTR Alpha !
I play pokerstars atm though.
i am just fine with nocturne
DARKNESS
lol Drip DropI don't have a brain and soon , neither will you !
Why do i get "stunned" every time i stab/thrust with my polearm? Dont even get to block sometimes................. ffs
piking is usless now. 1 block from enemy you get stunned and raped.. fix this crapIt has never been different. But somewhere cmp said, this stun might get reduced in the near future.
In next server update stab (and overhead to a much lesser extent) sweet spots are adjusted to bounce less.
Also I'm thinking about reducing the "stunned when your stab is parried" effect.
why you killed virgin? bring back dtv+1 :cry:
Wtf is this shit?Madness ?
Something's wrong with horses knockdown.
Now even when you slightly touch them on the side while they are running it makes you knock down even turning from almost still knocked me down..
Wtf is this shit?
this shit is fkin bullshit!!! im a shitty player who uses long maul and pike mostly, and now without the ability to do my horrible non-effective spin stabs and overhead spin hits(which only save my life maybe 1/50 times) my character is fking worthless!!!!!!!!!!!!!!!! WORTHLESS!!!!!!! i play this game for fun and now my fun has been ruined. unless these changes are reversed or something else is done asap then I am going back to other games. Crpg is the only game ive been playing for at least 6 months now(600 hours easy) and i am sad. well i guess it was fun while it lasted.
because of a few super pro pole spinners you decided to fuck us all?? sounds like communism to me
this shit is fkin bullshit!!! im a shitty player who uses long maul and pike mostly, and now without the ability to do my horrible non-effective spin stabs and overhead spin hits(which only save my life maybe 1/50 times) my character is fking worthless!!!!!!!!!!!!!!!! WORTHLESS!!!!!!! i play this game for fun and now my fun has been ruined. unless these changes are reversed or something else is done asap then I am going back to other games. Crpg is the only game ive been playing for at least 6 months now(600 hours easy) and i am sad. well i guess it was fun while it lasted.Bye.
because of a few super pro pole spinners you decided to fuck us all?? sounds like communism to me
Bye.hey look everyone an EU communist
here is an idea instead of taking things out of the game maybe you should add to the game.
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im thinking about this polestagger remove and the devs probably have it in there to balance out the fact 2h hits harder on average and is faster stat wise as well as faster swing wise. the original developers probably knew what they were doing. i know once again your
visitors can't see pics , please register or login
this shit is fkin bullshit!!! im a shitty player who uses long maul and pike mostly, and now without the ability to do my horrible non-effective spin stabs and overhead spin hits(which only save my life maybe 1/50 times) my character is fking worthless!!!!!!!!!!!!!!!! WORTHLESS!!!!!!! i play this game for fun and now my fun has been ruined. unless these changes are reversed or something else is done asap then I am going back to other games. Crpg is the only game ive been playing for at least 6 months now(600 hours easy) and i am sad. well i guess it was fun while it lasted.
because of a few super pro pole spinners you decided to fuck us all?? sounds like communism to me
Wasn't there supposed to be a fix for arrows shooting way down of crosshair position or am I the only one getting it?
Wasn't there supposed to be a fix for arrows shooting way down of crosshair position or am I the only one getting it?
crosshair is tied to first person view, from 3rd one you shoot a bit lower...
That's lame :/
First person view sucks.
Archery should be buffed.
Cavalry hasn't been nerfed in awhile.
Archery should be buffed.
As of the latest patch, archers can wear up to 10 weight without losing accuracy.
Helmets count double
Gloves count quadruple.
boots and body armor are x1
Even if you go above 10 weight though, it's not the end of the world.
Uhm, regarding the wpf and weight penalty of archers; where do I find the new information for that?
10 weight penalty,
head 3x?,
gloves 2x?,
body/leg 1x?
Was something changed there or did I hear smth wrong about that? Can't find a topic...
Cavalry hasn't been nerfed in awhile.
I will kick butt even without polestagger =D
But
Some of my ingame equipment is still missing if I don't save it on the website gear.
You have a gear cap, of I think 100 itemsish. Once you go over that limit, items start disappearing in game, I think from the oldest to newest. If you buy a new item, it will appear. Once you set it in your ingame equipment, I think it resets the order to consider it a "newer" item, or at least that's what I've been noticing. It also happened before this patch.
Last thing I read is:You forgot to count the weight of your bows and arrows ? :twisted:
Total weight allowed without penalty = 10
Gloves x 4
Head x 2
Body/Legs x 1
Im wearing Skutatos armor with Leather gloves and Turkish shoes atm which is 10.0 weight in total and its not bad.
http://forum.c-rpg.net/index.php/topic,33944.0.html
To be seen here.
When nobody whines about it for two days in a row.
You forgot to count the weight of your bows and arrows ? :twisted:i think that doesent count.
Patch seems to be apply to NA servers now
Is there a new patch? I noticed the launcher go crazy for the first time in a while.
I wish :cry:
I wish :cry: