Author Topic: Version 0.286  (Read 96140 times)

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Offline cmp

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Re: Version 0.286
« Reply #150 on: June 09, 2012, 08:51:06 pm »
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especially given how pole animation sweetspots make both castor swings and turning into your swings to accelerate them very easy.

especially given how there is no such thing as pole animation sweetspots. :D
Sweetspots use exactly the same values for all melee weapons (thrust and overhead: animation progress, left and right swing: angle between agents) and they are uninfluenced by animation positions.

Offline HarunYahya

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Re: Version 0.286
« Reply #151 on: June 09, 2012, 09:16:23 pm »
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Offline WolfGang_ATLSwwag

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Re: Version 0.286
« Reply #152 on: June 09, 2012, 09:40:13 pm »
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Danm mad people be stressing the situation just let the man work and fix the important problems.. Dogging him doesn't help.
Not like his getting payed.
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Offline Bulzur

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Re: Version 0.286
« Reply #153 on: June 09, 2012, 10:05:19 pm »
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Is the polestagger also removed on eu6 ?
Being playing rageball, and... faced some hafted blades, where i didn't have the time to block.
Or is it just me being bad, wich is highly possible.
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Kafein

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Re: Version 0.286
« Reply #154 on: June 09, 2012, 10:13:28 pm »
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especially given how there is no such thing as pole animation sweetspots. :D
Sweetspots use exactly the same values for all melee weapons (thrust and overhead: animation progress, left and right swing: angle between agents) and they are uninfluenced by animation positions.

Well seems to me it's a lot easier to turn into polearm swings in order to hit very early without bouncing, whereas the same angles with one handers will glance.

Offline Kato

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Re: Version 0.286
« Reply #155 on: June 09, 2012, 10:55:36 pm »
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fix blocking, pls :|

Offline Arzon

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Re: Version 0.286
« Reply #156 on: June 09, 2012, 10:57:00 pm »
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fix blocking, pls :|
Here too, i can't play without a right blocking...

Offline Zisa

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Re: Version 0.286
« Reply #157 on: June 09, 2012, 11:55:35 pm »
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So...
How would I go about transfering gold?
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Offline SixThumbs

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Re: Version 0.286
« Reply #158 on: June 10, 2012, 12:43:11 am »
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It's under inventory now.
And how!

Offline Zisa

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Re: Version 0.286
« Reply #159 on: June 10, 2012, 12:48:31 am »
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aahh.. way at the bottom of my huge inventory list.

Anyone else get gear they did not actually buy?
ex. I have an armet, which I have never bought.
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Offline Ronald_Meliossandro

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Re: Version 0.286
« Reply #160 on: June 10, 2012, 12:56:28 am »
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cant see my bolts fly  :cry: :cry: :cry: :cry: :cry:

Offline Tristan

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Re: Version 0.286
« Reply #161 on: June 10, 2012, 01:55:17 am »
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Now we just need a cav rebalance of sorts and then we're good :D
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Offline Adam_Bomb

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Re: Version 0.286
« Reply #162 on: June 10, 2012, 02:10:30 am »
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cant see my bolts fly  :cry: :cry: :cry: :cry: :cry:

This. Please tell me why xbows needed another nerf.  :evil: :cry: :cry:
I don't know how you can watch with_stupid, every time i see him play i want to put infants in a blender.

Offline cmp

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Re: Version 0.286
« Reply #163 on: June 10, 2012, 02:36:02 am »
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Is the polestagger also removed on eu6 ?

No. Only EU1, EU2 and EU3. It will be removed from other servers when the new software is stable enough to be used on all.

Offline Arzon

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Re: Version 0.286
« Reply #164 on: June 10, 2012, 02:55:40 am »
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What is the polestigger? D: