Author Topic: Version 0.286  (Read 94452 times)

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Offline Andswaru

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Re: Version 0.286
« Reply #375 on: June 12, 2012, 08:26:58 am »
0
I don't.
What I'm trying to say is that if we didn't do changes because some players might not like them, there would be no changes at all.
If this was a commercial game, we would probably go for what the majority wants (after all they're paying). However, this is not a commercial game (for now) and despite what you think, some of us still enjoy playing it. Because of that, many of the choices we make end up being the ones we like. We know they will not be welcome by all players, but we also live with it.

But you should on TS cmp  :( There is many times when we wanna tell you, look behind with you huge spear you can denfinatly own that pony thats about to couch you  :P
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Offline ThePoopy

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Re: Version 0.286
« Reply #376 on: June 12, 2012, 08:38:04 am »
0
could you fix hitboxes, more broken then usually

Offline Nessaj

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Re: Version 0.286
« Reply #377 on: June 12, 2012, 08:43:57 am »
+8
The more I think about it, the more I support the idea of free character respeccs and heirloom resets.

I see no downside with it. Yes, players were able to buy cheaper heirlooms on the market, and would be able to put them out of stones and torches into greatswords and horses, but I still don't see where the problem is with it. And it's not like a +3 torch would be noticeably cheaper than a +3 flameberge, at least not as much as it would be needed to matter.

chadz once said:

Have your own char, live with it, with it's strength, but also with it's flaws. That is also the reason why there is no respec option.

But if the game changes, it's not your own char any more. It was your char, but then it was taken and changed, and now it's something different. You don't have to live with your decisions any more, you have to live with the dev's decisions. Which sucks and can lead to GTXs. I guess it's only a few per patch, but still, no need to scare people away.

It would reduce whine and increase the motivation of players to try the game with the new changes, to see how the developers meant the game to be played. But if hundreds and thousands of hours were for nothing, except of the joy of the moment, you somehow feel betrayed, if you planned on longer terms. Because grind is still an important aspect of the game, even for me. I hated the grind before the upkeep patch, but not having grind at all would definitely kill a lot of fun for me. Grind is what makes this game not totally arcade.

Come on, give the people a chance to always feel comfortable with their characters!

Deserves a repost. 100% true and has lead to many players leaving this mod completely, from absolute top players to casuals and newcomers. No one likes their invested time being completely nullified or having the fear of such happen, it is by far the worst you can ever do to your user-base, something they'll never forget you for no matter if it's a free game, mod, or whatever.

Whether you agree with changes or disagree no one in their right mind should believe that taking someone's invested time in X and rendering it completely useless is a good idea in any aspect or form what so ever.
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Offline Sagar

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Re: Version 0.286
« Reply #378 on: June 12, 2012, 09:36:47 am »
+2
Great patch. Big YES for more realism in this mod.

Offline BD_SUPERBEAST

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Re: Version 0.286
« Reply #379 on: June 12, 2012, 10:15:52 am »
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I just dont get the point of how the ability of overheading a player thats its 160º behind u  killed teamplay,no matter how hard u people trying to explain it.

Im not defending 360 degree lolstabbing,but being unable to look at one player with chambered attack and overheading another one thats 70 degrees to ur left seems a bit too much.

Hell,i rather have no thrust at all on greatswords than this solution,even if playing for a while obviously will make us all to adapt to it.

And before someone starts with the "2h bla bla bla elitism whatever", this turning-too-much-makes-ur-attack-dissapear-in-the-air is applied for every weapon and every attack. Just seems some people still didnt notice.Maybe they couldnt use a mouse properly anyway. :/






Offline Molly

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Re: Version 0.286
« Reply #380 on: June 12, 2012, 10:57:39 am »
+1
Rotating stabs/overheads for 90° and a bit more is still possible. Funny how all the "2h-elite"-people are talking about 70°, 60° and even 45°...
When west germany annexed east germany, nobody moved a finger too.

Offline peter_afca7

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Re: Version 0.286
« Reply #381 on: June 12, 2012, 11:31:28 am »
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Great patch. Big YES for more realism in this mod.
realism you mean that every noob can block now?

Offline LordBerenger

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Re: Version 0.286
« Reply #382 on: June 12, 2012, 12:01:19 pm »
0
By lowering turn speed just a tiny bit, every new player has excellent manual blocking skills?

GTFO

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Offline peter_afca7

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Re: Version 0.286
« Reply #383 on: June 12, 2012, 12:05:44 pm »
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By lowering turn speed just a tiny bit, every new player has excellent manual blocking skills?

GTFO
everyone has yep so you GTFO

Offline Bjord

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Re: Version 0.286
« Reply #384 on: June 12, 2012, 12:07:28 pm »
+1
Let's just play.
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Offline Fips

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Re: Version 0.286
« Reply #385 on: June 12, 2012, 12:08:22 pm »
0
Now pls fix 1h-leftswing. And the goddamn flag-bug on siege.

Offline Bjord

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Re: Version 0.286
« Reply #386 on: June 12, 2012, 12:12:16 pm »
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Nah, taking break. Playing Project Zomboid.

Fucking survivors man, they're always making my guy furious and then I can't respond positively and then I start fights and shit.
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Offline peter_afca7

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Re: Version 0.286
« Reply #387 on: June 12, 2012, 12:12:55 pm »
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Now pls fix 1h-leftswing. And the goddamn flag-bug on siege.
no keep the OP left swing of 1H retarded

Offline LordBerenger

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Re: Version 0.286
« Reply #388 on: June 12, 2012, 12:16:31 pm »
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Offline Sagar

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Re: Version 0.286
« Reply #389 on: June 12, 2012, 12:18:12 pm »
-2
Next nerf: shields - taking damage while blocking with shield. Also strongest shield can take 4 hits max.