Author Topic: Version 0.286  (Read 95895 times)

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Offline Dezilagel

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Re: Version 0.286
« Reply #75 on: June 09, 2012, 02:40:11 am »
+1
It´s just not okay that a 40 or 44 cm shorter weapon has a longer thrust then the one thats 40 or 44 m longer, no matter if spear or sword.

Why?
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Offline _GTX_

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Re: Version 0.286
« Reply #76 on: June 09, 2012, 02:47:46 am »
0
Realism I´d say.

Anyway, going to sleep now. I will enjoy beeing polearmer as I did before, killing, dehorsing and raping cavs on the battle servers, I don´t need polestagger and I don´t really care about 2h, only that I won´t be as good in duels now because I can´t stagger all the good 2h´s out there, but thats okay.

Good night people ;)

Last one.

It is realistic. U could actually see the explanation above.
It's all in the grip.
And btw, realism has never been a reason, when it comes to the balance.
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Offline Nightingale

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Re: Version 0.286
« Reply #77 on: June 09, 2012, 02:48:26 am »
+1
Christ the hostility..... I didnt even want to argue around this matter anymore, specialy not with someone with that attitude. And no, im fine with archers atm. I hate them, but i dont rly see a big balance problem.

Oh god, he is fine with archers. That means they are extremely underpowered and need a huge buff.   :rolleyes:

Offline Wraist

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Re: Version 0.286
« Reply #78 on: June 09, 2012, 02:49:26 am »
+1
I hereby solemnly swear to raise spear damage by 15 the moment stagger is removed.

When's the spear damage expected to be raised  :P

Offline cmp

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Re: Version 0.286
« Reply #79 on: June 09, 2012, 02:59:54 am »
0
When's the spear damage expected to be raised  :P

That quote is so fake, everyone can see it by clicking on the link on top.

(click to show/hide)

Offline Peasant_Woman

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Re: Version 0.286
« Reply #80 on: June 09, 2012, 03:00:20 am »
+3
It's all because polearms are held on the shaft and 2h's are usually held more towards the base. This creates a situation where the shortish spear-type polearms get outreached by that tiny bit of extra length that holding the weapon at the base gives. It makes sense, but it feels pretty wonky when lolstabs realistically reach out and touch you from beyond your longer weapons range.

If polearms behaved as realistically as 2handers the situation I feel would not arise as I am sure medieval fighting syles featured lunges and other manouvres intended to maximise the usage of your weapons length advantage.

Maybe instead of removing lolstab, polearms could be given some simple manouvres like bracing against cavalry and a lunge attack (that can't just be spammed) or similar? Just a random thought.
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Offline Arzon

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Re: Version 0.286
« Reply #81 on: June 09, 2012, 03:05:19 am »
0
GUYS HELP PLS!! I'VE A PROBLEM WITH BLOCK INPUT!!

When i try to block to the left the command don't work, or block to up-right-down, in other words i can't control the block, help me pls, i play for a long time so i'm an expert, and this is my first time with this problem.

Offline Malaclypse

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Re: Version 0.286
« Reply #82 on: June 09, 2012, 03:07:35 am »
+4
(click to show/hide)

Maaaan.
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Offline polkafranzi

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Re: Version 0.286
« Reply #83 on: June 09, 2012, 03:07:52 am »
0
GUYS HELP PLS!! I'VE A PROBLEM WITH BLOCK INPUT!!

When i try to block to the left the command don't work, or block to up-right-down, in other words i can't control the block, help me pls, i play for a long time so i'm an expert, and this is my first time with this problem.

Get a new mouse.
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Offline Arzon

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Re: Version 0.286
« Reply #84 on: June 09, 2012, 03:08:53 am »
0
Get a new mouse.

It's not a problem of the mouse -.-, i've tested.

Offline cmp

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Re: Version 0.286
« Reply #85 on: June 09, 2012, 03:14:09 am »
+4
(click to show/hide)

Maaaan.

It's shopped... I can tell by the pixels.
Also polestagger is not removed in NA.

!

Edit: on a more serious note, I'm already looking into balancing spears and especially hoplites.
« Last Edit: June 09, 2012, 03:20:22 am by cmpxchg8b »

Offline Vingnir the Wanderer

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Re: Version 0.286
« Reply #86 on: June 09, 2012, 03:16:14 am »
0
I'm assuming EU is the closest thing we have to a 'test-server'?

Cant wait to see what the change is like if and when it hits NA...

Offline LordBerenger

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Re: Version 0.286
« Reply #87 on: June 09, 2012, 03:31:52 am »
+1
It's shopped... I can tell by the pixels.
Also polestagger is not removed in NA.

!

Edit: on a more serious note, I'm already looking into balancing spears and especially hoplites.

I never QQ more about 2h stab nerfs and shit if you....if i ask Mount and Gladius devs to gief u permission to include roman armors in game.


PLEASEEE PRETTY PLEASE! Add roman armors and slightly buff Javelins :3 So epic
« Last Edit: June 09, 2012, 04:02:02 am by CountBerenger »
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Offline Penitent

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Re: Version 0.286
« Reply #88 on: June 09, 2012, 03:32:17 am »
+4
I'd like polestagger reduced rather than removed...

ANYWAYS
Whoever did the Aventails on the new helms did an AWESOME job.  It moves with the characters shoulders!

Offline Xant

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Re: Version 0.286
« Reply #89 on: June 09, 2012, 03:35:23 am »
-1
Realism I´d say.
What does realism have to do with anything? Seriously, you're too stuck with the numbers. "Oh my god, 160 is more than 120! Something is wrong!" How about you let go of those artificial numbers? It's the length of the weapon, it doesn't mean something that's 120cm long has to have a shorter thrust than something that's 160cm long. Like the Italian Stallion says, it's all in the grip.
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