Author Topic: Version 0.286  (Read 95883 times)

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Offline LordBerenger

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Re: Version 0.286
« Reply #45 on: June 09, 2012, 01:30:43 am »
0
Idiot you don't even know what you're talking about, you've played every single class on this mod and sucked at all of them, you just go along with trends like a sheep with no real input just spam.

What's so ''pro'' about abusing lolstab? Tell me.
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Offline cmp

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Re: Version 0.286
« Reply #46 on: June 09, 2012, 01:34:48 am »
+1
Oh, right, I forgot to mention it's only removed on servers using the new software (EU1, EU2, EU3).

Offline Peasant_Woman

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Re: Version 0.286
« Reply #47 on: June 09, 2012, 01:37:45 am »
+2
This is the most balanced the game has ever been. I agree that once lolstab is tweaked slightly, at least so the animation doesn't make swords outrange much longer spears we may have close to perfect balance which is amazing.
As a bonus we even got to play with some fun bugs for a while, reminded me how old old cRPG used to feel. Great job!  :D
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Offline Reddy

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Re: Version 0.286
« Reply #48 on: June 09, 2012, 01:42:17 am »
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ok so 2h is soon to be getting nerfed, poles have had polestun removed, is the arabian warhorse going to be nerfed? or better yet, removed from game, incinated and the ashes scattered over the cunt who made that horse
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Offline Son Of Odin

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Re: Version 0.286
« Reply #49 on: June 09, 2012, 01:43:03 am »
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Well I hope polearms got some speed in return... My axe sure feels faster than before but it might be only me assuming it got faster...

is the arabian warhorse going to be nerfed? or better yet, removed from game, incinated and the ashes scattered over the cunt who made that horse

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Offline polkafranzi

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Re: Version 0.286
« Reply #50 on: June 09, 2012, 01:44:27 am »
+2
ok so 2h is soon to be getting nerfed, poles have had polestagger removed, is the arabian warhorse going to be nerfed? or better yet, removed from game, incinated and the ashes scattered over the cunt who made that horse

Epic QQ from someone who clearly can't deal with cav.
Epic.
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Offline Reddy

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Re: Version 0.286
« Reply #51 on: June 09, 2012, 01:46:02 am »
-3
Epic QQ from someone who clearly can't deal with cav.
Epic.

Epic try from someone who can't troll.

The arabian warhorse is not classed as "cav" that shit is super alien halfbreed cav
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Offline cmp

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Re: Version 0.286
« Reply #52 on: June 09, 2012, 01:47:41 am »
+2
Oh, I just realized the new servers don't have the riding skill maneuver nerf we added months ago. Gonna add that ASAP.

Offline polkafranzi

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Re: Version 0.286
« Reply #53 on: June 09, 2012, 01:48:05 am »
0
Epic try from someone who can't troll.

The arabian warhorse is not classed as "cav" that shit is super alien halfbreed cav

QQ moar.

You got trolled.
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Offline LordBerenger

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Re: Version 0.286
« Reply #54 on: June 09, 2012, 01:50:23 am »
0
Oh, I just realized the new servers don't have the riding skill maneuver nerf we added months ago. Gonna add that ASAP.

You forgot another thing. Adding firearms.


No, but in all seriousness things are looking like they might shape up if stab/lolstab BS gets fixed. I'm okay with stuns even though it's a bit ridiculous as it adds to the melee combat imo.

But Polestagger and 2h stab just had to go.
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Offline polkafranzi

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Re: Version 0.286
« Reply #55 on: June 09, 2012, 01:51:42 am »
+2
You forgot another thing. Adding firearms.

Add this for weaboos:

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Re: Version 0.286
« Reply #56 on: June 09, 2012, 01:54:28 am »
-5
This is the most balanced the game has ever been. I agree that once lolstab is tweaked slightly, at least so the animation doesn't make swords outrange much longer spears we may have close to perfect balance which is amazing.
As a bonus we even got to play with some fun bugs for a while, reminded me how old old cRPG used to feel. Great job!  :D

U obviously cant time ur stabs correctly...... Because any skilled polearm with a longer spear will for sure win the stab fight. The only reason u would ever lose that, would be if u dive into a reckless stab. If u do that, all the 2h has to do is wait for u to miss and then counterstab.
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Offline Arzon

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Re: Version 0.286
« Reply #57 on: June 09, 2012, 01:56:10 am »
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But now is fixed?

Offline polkafranzi

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Re: Version 0.286
« Reply #58 on: June 09, 2012, 02:02:29 am »
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wrong.

If a 2h-greatsword user and an ashwood pike-user stab at the same time 2hlolstab wins, although the pike is supposed to be around 40 cm (or whatever) more in lenght.

I am a polearmer by heart and I voted for the removal of polestagger.
Any real 2hander should start beeing honest and admit that 2h stab is unbalanced and needs a "nerf" in some way (not damage or speed, just, another animation maybe, you know what I mean).

New animation would be cool, no other nerf needed.
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Offline polkafranzi

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Re: Version 0.286
« Reply #59 on: June 09, 2012, 02:06:01 am »
0
That´s what I said. I don´t want a real nerf in damage or something, even the animation can (and should stay, because polearm-animation on 2hswords looks ridiculous).

But the lolstab surely needs to be shorter.

Wonder if they can eliminate steel pick ghost reach while at itkinngrimm qq?  But yeh, pretty much what u said.
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