Author Topic: Version 0.286  (Read 96183 times)

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Offline Cicero

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Re: Version 0.286
« Reply #570 on: June 18, 2012, 02:37:12 pm »
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thats the spirit

Offline Tydeus

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Re: Version 0.286
« Reply #571 on: June 18, 2012, 02:54:34 pm »
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Best patch since ever, purely due to the ability of transferring looms to and from alts. Nothing else even matters, but good job on the rest of it... whatever else there was.
chadz> i wouldnt mind seeing some penis on my character

Offline Jarlek

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Re: Version 0.286
« Reply #572 on: June 18, 2012, 03:07:24 pm »
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Polearms used with no shield get -20ish or so length, 2h swords get +50, so a greatsword is longer ranged then a glaive (which is barely long enough if the lancer is stupid and too short if the lancer is not stupid, granted you can evade and slash, and is also the longest polearm you can swing sideways).

Of course, you could use a spear with a shield and outrange them. But then, amazingly, you have no slots for another polearm. So either you pick a polearm which can stop horses and support or you pick a polearm which is great for general fighting, but you can't take both. The argument that all polearms can stop horses, well, ye, but if someone is daft enough to run into a poleaxe stab, then you can halfsword your greatsword if for some reason you want to rear the horse instead of stabbing it in the face.
Check Dezilagels post for my own initial reaction.

But unlike him I like to also inform the guy who failed so hard:
To rear a horse, the weapon itself has to be 140+ length. I am NOT talking about any bonus from animation or hitting the horseman before he hits you; I am talking about the exact reach of the weapon. For a weapon to rear a horse, a lot of stuff has to be correct, one of them being that the weapon length stat is 140 or more. You get it now? No extra reach from animations will help, so halfswording will NOT rear horses, even though it's considered a polearm. It just doesn't have the length.

Here's the criteria list for a "rear horse" to happen:
  • the attacker must be unmounted
  • the attack must be a thrust
  • the attacker's weapon must be of type polearm
  • the weapon need to be more than 140 long and deal pierce damage
  • the receiving horse must have a forward speed of at least 3 m/s
  • the attacker must be in the front of the horse (120ยบ cone starting from the horse's "center")
  • the priority of the animation being currently played by the horse must be less than 74 (riding has a priority of 0, jumping has a priority of 2, etc...)
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Offline CrazyCracka420

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Re: Version 0.286
« Reply #573 on: June 18, 2012, 07:20:36 pm »
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I could have sworn half-swords (polearm thrusts on 2h's) reared horses still.
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Offline Jarlek

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Re: Version 0.286
« Reply #574 on: June 18, 2012, 07:55:10 pm »
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I could have sworn half-swords (polearm thrusts on 2h's) reared horses still.
Unless the cRPG devs removed the 140+ length requirement (think some of them mentioned they might do that, as the 140+ reach requirment was added by the warband devs), they shouldn't do it.

Although cRPG added halfswording before the 140+ requirement came, so that might be it.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Bobthehero

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Re: Version 0.286
« Reply #575 on: June 18, 2012, 11:54:16 pm »
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So the flamberge trust would rear horses, right?
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Offline cmp

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Re: Version 0.286
« Reply #576 on: June 18, 2012, 11:54:57 pm »
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No, the flamberge is a two hander.

Offline Bobthehero

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Re: Version 0.286
« Reply #577 on: June 18, 2012, 11:58:13 pm »
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Ah well, figured it was tied to the anim rated than the wpf used.
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Offline Jarlek

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Re: Version 0.286
« Reply #578 on: June 19, 2012, 02:07:58 am »
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No, the flamberge is a two hander.
Btw, just to make it clear; are you gonna keep it so only 140+ can rear horses?
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline SixThumbs

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Re: Version 0.286
« Reply #579 on: June 19, 2012, 02:09:29 am »
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I thought I reared a horse once with my flameberge but I tried several other times and all I got was a moderately damaged horse and a lance to the face.
And how!

Offline Jarlek

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Re: Version 0.286
« Reply #580 on: June 19, 2012, 02:13:17 am »
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I thought I reared a horse once with my flameberge but I tried several other times and all I got was a moderately damaged horse and a lance to the face.
Lolwut. How can you NOT kill a horse with a flamberge? I've yet to see a horse coming towards me and survive a flamberge hit...
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline 22nd_Earl_NoscopeGabe

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Re: Version 0.286
« Reply #581 on: June 19, 2012, 12:05:09 pm »
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Oh shizzz
I'll pimp slap you till you love me fool!                                                                                                              

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Offline BlackCorsair_RS

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Re: Version 0.286
« Reply #582 on: June 19, 2012, 12:58:39 pm »
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SUDDENLY,

WHEN WILL BE ADDED 31+ lvl RETIREMENTS?

I CANT WAIT ANYMORE, U KILLING ZI MOD FOR ME WITH YOUR ZYSTEM!

Offline Vibe

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Re: Version 0.286
« Reply #583 on: June 19, 2012, 12:59:53 pm »
-2
the zystem is always right, even when it's not

Offline BlackCorsair_RS

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Re: Version 0.286
« Reply #584 on: June 19, 2012, 02:02:48 pm »
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no, really, chadz mentioned this in description of 0.280 patch

http://forum.c-rpg.net/index.php/topic,32663.0.html
Quote
New rewards for retiring 31+ (afaik)


NOW I CANT SLEEP, TELL ME WHEN IT WILL BE ADDED OR U WILL SUFFER!