Author Topic: Version 0.286  (Read 96379 times)

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Offline Vexus

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Re: Version 0.286
« Reply #630 on: June 28, 2012, 11:24:01 pm »
0
Wasn't there supposed to be a fix for arrows shooting way down of crosshair position or am I the only one getting it?

Offline RiPLeY_II

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Re: Version 0.286
« Reply #631 on: June 29, 2012, 11:10:43 am »
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this shit is fkin bullshit!!! im a shitty player who uses long maul and pike mostly, and now without the ability to do my horrible non-effective spin stabs and overhead spin hits(which only save my life maybe 1/50 times) my character is fking worthless!!!!!!!!!!!!!!!! WORTHLESS!!!!!!! i play this game for fun and now my fun has been ruined. unless these changes are reversed or something else is done asap then I am going back to other games. Crpg is the only game ive been playing for at least 6 months now(600 hours easy) and i am sad. well i guess it was fun while it lasted.

because of a few super pro pole spinners you decided to fuck us all?? sounds like communism to me

We will surely not miss you.

Offline Arrowblood

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Re: Version 0.286
« Reply #632 on: June 29, 2012, 11:58:29 am »
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Wasn't there supposed to be a fix for arrows shooting way down of crosshair position or am I the only one getting it?
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Offline Beauchamp

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Re: Version 0.286
« Reply #633 on: June 29, 2012, 12:58:34 pm »
0
Wasn't there supposed to be a fix for arrows shooting way down of crosshair position or am I the only one getting it?

crosshair is tied to first person view, from 3rd one you shoot a bit lower...
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Offline Vexus

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Re: Version 0.286
« Reply #634 on: June 29, 2012, 02:16:24 pm »
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crosshair is tied to first person view, from 3rd one you shoot a bit lower...

That's lame :/

First person view sucks.

Offline Polobow

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Re: Version 0.286
« Reply #635 on: June 29, 2012, 02:42:27 pm »
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That's lame :/

First person view sucks.

I think it gives you a fair tactical option. Use first person for more accuracy and less battle awareness, or use 3rd person for vice versa.

You can also adjust to the inaccuracy, but the closer the target the more inaccurate it is.

Then again, you're an archer. Supposed to shoot at people from far away.

Offline Vexus

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Re: Version 0.286
« Reply #636 on: June 29, 2012, 04:26:03 pm »
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Thing is first person in warband is unrealistic and bad.

In first person you would be able to see far more than what the game let's you and that is the biggest reason why I don't use first person.

Offline Polobow

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Re: Version 0.286
« Reply #637 on: June 29, 2012, 06:53:47 pm »
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There are some mods which increase the FOV which make first person viable. cba to search for them though.

Offline Vibe

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Re: Version 0.286
« Reply #638 on: June 30, 2012, 11:52:40 am »
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this post contains a "nerf <class of your choosing>" in a rather desperate attempt to recieve pluses

Offline _Tak_

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Re: Version 0.286
« Reply #639 on: June 30, 2012, 02:31:26 pm »
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archers/ranged and cav keeps getting nerfed, nerf infantry !!!

Offline Leshma

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Re: Version 0.286
« Reply #640 on: June 30, 2012, 02:40:35 pm »
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Infantry was nerfed if you haven't noticed.

Cavalry hasn't been nerfed in awhile.

Archery should be buffed.

Offline Christo

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Re: Version 0.286
« Reply #641 on: June 30, 2012, 03:01:48 pm »
+2
Archery should be buffed.

In terms of melee hybridization?

Sure.
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Offline _Tak_

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Re: Version 0.286
« Reply #642 on: June 30, 2012, 03:25:03 pm »
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Cavalry hasn't been nerfed in awhile.

Archery should be buffed.

I think HA got buff after the server restart today

Cav got nerf from lancing angle > horse die in one hit (leg damage bonus increase) > nerf riding skill bonus > recent nerf (Nerf riding speed / maneuver of horse).

Offline Miwiw

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Re: Version 0.286
« Reply #643 on: July 01, 2012, 12:48:16 pm »
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Uhm, regarding the wpf and weight penalty of archers; where do I find the new information for that?

10 weight penalty,
head 3x?,
gloves 2x?,
body/leg 1x?

Was something changed there or did I hear smth wrong about that? Can't find a topic...
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Offline Grumbs

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Re: Version 0.286
« Reply #644 on: July 01, 2012, 02:32:31 pm »
+1
^ http://forum.c-rpg.net/index.php/topic,33944.msg509575.html#msg509575

As of the latest patch, archers can wear up to 10 weight without losing accuracy.
Helmets count double
Gloves count quadruple.
boots and body armor are x1

Even if you go above 10 weight though, it's not the end of the world.
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