Author Topic: Version 0.286  (Read 96138 times)

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Offline bosco

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Re: Version 0.286
« Reply #135 on: June 09, 2012, 04:19:17 pm »
+1
Right block is kinda fucked.

Offline Fips

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Re: Version 0.286
« Reply #136 on: June 09, 2012, 04:24:59 pm »
0
That would explain why I am so successful in killing people lately. Was already wondering if I might get better at this game at last. Well, guess I was getting my hopes up for nothing. Tho I like those changes if they are intended. Long overdue buff to 1h  :mrgreen:

Srsly? Make every 1h weapon unblockable is the buff 1handers deserve? lolololol
Especially those little blunt-knockdown-thingies need a nerf :o
Other than that 1h is okay as it is/was.

Oh, and 1hcav is superweird, too.

Offline Dalhi

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Re: Version 0.286
« Reply #137 on: June 09, 2012, 04:56:48 pm »
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You used to be able to block right swing with right block if you turned you body a bit etc. now it seems to be "fixed". I noticed this yeterday, so it is very probably that you can "bypass" the block by moving to the right while you release the left swing. That need some testing, and it's not necessarily true.  :mrgreen:
« Last Edit: June 09, 2012, 04:59:52 pm by Dalhi »

Offline Yoghurt

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Re: Version 0.286
« Reply #138 on: June 09, 2012, 05:08:06 pm »
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Srsly? Make every 1h weapon unblockable is the buff 1handers deserve? lolololol
Especially those little blunt-knockdown-thingies need a nerf :o
Other than that 1h is okay as it is/was.

Oh, and 1hcav is superweird, too.

Mauls dont need no nerf at all. You just need the right strategy, in fact, all maulers are noobs. ;)

Offline Fips

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Re: Version 0.286
« Reply #139 on: June 09, 2012, 05:09:28 pm »
+1
Mauls dont need no nerf at all. You just need the right strategy, in fact, all maulers are noobs. ;)

Not talking about Mauls, noob. :O

Offline Leshma

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Re: Version 0.286
« Reply #140 on: June 09, 2012, 06:17:35 pm »
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Noob server isn't any easier for noobs than regular servers. I suggest to make them cav free.

Offline Svitjodvarg

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Re: Version 0.286
« Reply #141 on: June 09, 2012, 06:19:19 pm »
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Noob server isn't any easier for noobs than regular servers. I suggest to make them cav free.

+1
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Offline Stormcrow

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Re: Version 0.286
« Reply #142 on: June 09, 2012, 07:28:24 pm »
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whats wrong with the studded leather it looks like shit now
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Offline Zlisch_The_Butcher

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Re: Version 0.286
« Reply #143 on: June 09, 2012, 07:54:46 pm »
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CMP I need to ask for your help regarding an important mater and some shit, you know that tiny projectile/weapon picture in the corner of your screen? For my beloved throwing lances it has changed into some fat brown sausage or something, please fix it, it looks like shitz.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Vingnir the Wanderer

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Re: Version 0.286
« Reply #144 on: June 09, 2012, 08:00:08 pm »
+1
Do you guys think we could have a big open-field organized themed battle with these new server slot numbers ? Lets say 100 vs 100 & the rest goes for admins/judges/recorders, the numbers could be scaled up or down depending on the interest ? For example one team of Knights (Templars + Crusaders of Acre + Hospitallers + Teutons + Knights of this & that, not only members of these clans ofc but anyone who wants to look like a knight, maybe with that Battlegroup mod i don't know) against the Arabs (Saracens, Moors, whatever you want to call them) fighting on some desert map with dunes and a few palms and rocks ? Would be an interesting event, aye ?  :P

And yes, we already had clan battles & fantasy theme events but I'm talking serious stuff here, massive themed battles with all players wearing appropriate colors and all that would be a perfect video material and the best commercial ever (not that you need one but still  :P). First Knights vs Arabs then Nords vs Brits (something like a raid ?) then Fetih stuff (Byzantiums vs Turks), etc, etc and all of that on maps made specially for these events so everything fits, from size to the environments (mostly open fields to reduce lag-making things like lots of buildings etc that kill the fps). If the server can take it ofc. :wink:

I would second this as a new game mode,  its exactly what I've always wanted to see, anyone else?  (Personally sounds epic, and would fit the bill for those that like the whole 'more real' themed battle thing, without people stressing out about organizing events that are few and far between)

I dunno just a suggestion, and I have no idea how doable it would be, but it WOULD be a good add i think.  :idea:

Offline Tomas_of_Miles

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Re: Version 0.286
« Reply #145 on: June 09, 2012, 08:04:12 pm »
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Buff to 2h? Time to go polearm!
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Offline Arzon

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Re: Version 0.286
« Reply #146 on: June 09, 2012, 08:14:58 pm »
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The block still not being fixed?

Offline Banok

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Re: Version 0.286
« Reply #147 on: June 09, 2012, 08:39:31 pm »
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Shitty mechanic gone. FUCK YEAH!
This. game might need some rebalancing now but even polearm users should just be happy for this reason.

Offline Kafein

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Re: Version 0.286
« Reply #148 on: June 09, 2012, 08:46:04 pm »
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Imo buffing polearm speed doesn't make much sense, except if you compare it to 2h speed and the way polearms are handled.

Other than that, polearms are probably the most clumsy (and not in absolute terms, as military stuff it has to be usable) weapons we have, or at least they should. Giving them more speed is not a good idea, especially given how pole animation sweetspots make both castor swings and turning into your swings to accelerate them very easy. More damage would make a lot of sense though.

Offline Leshma

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Re: Version 0.286
« Reply #149 on: June 09, 2012, 08:48:09 pm »
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+3 damage to all polearms to compensate for 50% extra hit chance?