Author Topic: Version 0.286  (Read 96177 times)

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Offline CrazyCracka420

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Re: Version 0.286
« Reply #315 on: June 11, 2012, 07:04:55 pm »
0
yeah nerfs abound in crpg.  i think most things should be left alone, would be nice if all work was focused on strategus and trying to get the average crpg player into it.  If sending money back to your main crpg char worked in strategus, and was easier for non-clan people to get involved, then I think you'd see more average players interested in strat. 

If AI defenses just automatically paid 600 strat gold, and people knew about, and were able to transfer that to their main at 6000 gold for the main, then I think 95% of people would be playing in strat.
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Offline Penitent

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Re: Version 0.286
« Reply #316 on: June 11, 2012, 07:07:07 pm »
0
yeah nerfs abound in crpg.  i think most things should be left alone, would be nice if all work was focused on strategus and trying to get the average crpg player into it.  If sending money back to your main crpg char worked in strategus, and was easier for non-clan people to get involved, then I think you'd see more average players interested in strat. 

If AI defenses just automatically paid 600 strat gold, and people knew about, and were able to transfer that to their main at 6000 gold for the main, then I think 95% of people would be playing in strat.

Agree.  Please leave class balance alone and work on other things.  The balance is good enough.  Just my 2 cents!

Offline Kafein

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Re: Version 0.286
« Reply #317 on: June 11, 2012, 07:11:16 pm »
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The class balance team is not the same as the strategus team or the cRPG team or the website team.

i.e. if you want more emphasis on strategus, wake up chadz.

Offline CrazyCracka420

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Re: Version 0.286
« Reply #318 on: June 11, 2012, 07:11:56 pm »
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Yeah that's what I was getting at, but didn't full explain my thought.  Class balance is very balanced as of now, and I think nerfs will only unbalance things (so many times a nerf causes unintended results). 

For something to require a nerf, I think it has to meet the "is this overpowered?" question, and be answered yes.  For something to be overpowered, would mean that there is nothing in the game that can reasonably counter it (not including that same class or weapon).  I don't think anything is overpowered in the game.

So the class balance team is just looking for things to balance, even though there's not necessarily a need for more balance?  I think by trying to over-balance, you end up causing more imbalances than you had to begin with.

Also, just because people yell the loudest, doesn't make them right.  I hate how it seems like whatever the hot button topic is on the forums gets addressed by the devs, rather than whatever the most logical issue is being addressed.  And 20 people bitching on the forums, doesn't mean that the other 2000 in game would agree with their points.  A majority on the forums, doesn't mean a majority in game.
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Offline CaveSquirrel

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Re: Version 0.286
« Reply #319 on: June 11, 2012, 07:14:18 pm »
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Offline Dezilagel

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Re: Version 0.286
« Reply #320 on: June 11, 2012, 07:21:12 pm »
+1
But... I just don't get it tbh.

What the hell was WRONG with turning and swinging/stabbing? It was one of the major things that made fighting groups of people possible, even though with the current slowness you're pretty much fucked but still. What is it that you were trying to fix? "Don't fix what isn't broken" is a bit to stupid to say, but I'm just wondering: What the hell exactly was considered "broken" here?
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Offline denethor

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Re: Version 0.286
« Reply #321 on: June 11, 2012, 07:39:26 pm »
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Offline CrazyCracka420

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Re: Version 0.286
« Reply #322 on: June 11, 2012, 07:41:18 pm »
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Dezi...I hope you're being disingenuous.  The problem was after releasing a thrust (or an overhead on a maul) you could spin in circles, and anyone that was in your weapon's radius would not only get hit, but get hit hard because you were given a speed bonus.  I think you should be able to thrust and turn into the enemy, but you shouldn't be able to lol-turn as fast as your mouse can spin and get a hit. 

http://www.youtube.com/watch?v=IwcbI7hlU-w

Basically like that mouse spinner, but with a pike thrusting or a maul overheading.
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Offline Dezilagel

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Re: Version 0.286
« Reply #323 on: June 11, 2012, 08:02:09 pm »
+2
You. Don't. Get. Speedbonus. For. Turnstabbing.

You turn to hit in the proper sweetspot, nothing else. You're not going to hit "anyone in your weapon's radius", you have to time it properly. Like now that I turn slower, I'm not used to the timing at all and thus I glance almost every turnstab, even with my 33p poleaxe.

Played a little today, and it's a major fuckup, seriously. It's like they needed to compensate for the polestagger removal (which was awesome) with this shit that fucks up duelling, promotes stupid spamming, fucks up groupfights and and is a huge annoyance in general.
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Offline Largg

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Re: Version 0.286
« Reply #324 on: June 11, 2012, 08:04:55 pm »
0
Btw. the smithing 31+ doens't seem to be added yet, or at least I haven't seen anyone talking about it. It was mentioned in the planned updates in the 0.28 release, will it be added any time soon?

Offline cmp

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Re: Version 0.286
« Reply #325 on: June 11, 2012, 08:07:20 pm »
+7
Change nerfs something that is not my playstyle? Awesome, best patch ever.
Change affects my playstyle negatively?  Mod is dead. Combat is dumbed down. Duelling is impossible. Combat is less varied. It promotes stupid spamming. Groupfights are fucked. I'm gonna GTX.

Pathetic².

Offline Christo

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Re: Version 0.286
« Reply #326 on: June 11, 2012, 08:09:25 pm »
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lol
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Offline Dezilagel

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Re: Version 0.286
« Reply #327 on: June 11, 2012, 08:12:47 pm »
-1
Yeah that's my perspective on it. It's just plain bad. I'm just saying.

But as I said, my main question is what were you trying to fix?
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Offline cmp

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Re: Version 0.286
« Reply #328 on: June 11, 2012, 08:19:39 pm »
+2
I wasn't trying to fix anything. Since when do I need to change only things that need to be fixed?
Ok, I'll remove everything we have and add a white screen that you just stare at without doing nothing. It's not broken, so it must be perfect.

Offline Nessaj

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Re: Version 0.286
« Reply #329 on: June 11, 2012, 08:20:09 pm »
+1
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