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As I already said (but you might not have read it), the problem is that clients and server have differently turn speed values - hit detection itself is perfectly fine from the server's point of view. It will be fixed in a future client update.
Please indulge us plebs and answer: Will you be implementing my suggestion? Heavy, long and unbalanced weapons keep the new turn speed limit and 1h and some polearms/2h get their old turn speed back.Y/N?
cmp said he wanted to make it so that the lighter weapons didn't get hit with the change.
No shit, I just wanted confirmation again. He already approved my suggestion once.
Okay that sounds good, but then no more buffs to 1h before more scrubs like Bjord go swashbuckler.
When west germany annexed east germany, nobody moved a finger too.
With already 2 gens of 1h only under my belt - I suck at it but that doesn't matter right now - I don't feel included in this statement!
Wait, so you went 1h only again or am I interpreting this wrong?
Agreed, 1h is fine. Maybe I should stop kicking ass so much as swashbuckler before more people think they can do the same(Chase)......
yeah man, you're real skillful in that 60+ body armour with that 1 shot kill greatsword. I bet you can probably out-duel the novice bot on nditions at least 3/5 times right ?