Author Topic: Version 0.286  (Read 96148 times)

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Offline peter_afca7

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Re: Version 0.286
« Reply #285 on: June 11, 2012, 04:12:05 pm »
+1
They shoot tooooooooo sloooow.


If so i propose we get new loompoints to distribute and we all go Short Bow or Bow and make it +3 and get +3 Bodkins and then we get much faster archery and faster gameplay. Ofc 4 PD over req to give maximal DMG and also as much WPF and agi as possible.
i agree

Offline Banok

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Re: Version 0.286
« Reply #286 on: June 11, 2012, 04:14:57 pm »
0
Low crushtrough chance for all weapons, depending on weapon weight.

I've thought about that before I wonder if it could actually work, would require complete rebalance tho.

Offline Teeth

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Re: Version 0.286
« Reply #287 on: June 11, 2012, 04:26:03 pm »
+3
Okay so the turning speed nerf was necessary why? I can only turn like 40 degrees during an attack. Group fighting is going to be horrible. Seriously, you really want to make this a game of numbers? Cause many vs me is going to be incredibly difficult now as I can barely turn.

Overheads and stabs are incredibly iffy in their hit detection. Solid hits just dont register and complete misses are somehow hits. I pretty much have to resort to sideswings to not miss randomly.


Offline Swaggart

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Re: Version 0.286
« Reply #288 on: June 11, 2012, 04:41:13 pm »
+1
... Cause many vs me is going to be incredibly difficult now as I can barely turn.

That sounds perfectly fair to me. Why should you alone be able to kill many simply due to you being on a horse?

Offline Teeth

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Re: Version 0.286
« Reply #289 on: June 11, 2012, 04:41:48 pm »
0
That sounds perfectly fair to me. Why should you alone be able to kill many simply due to you being on a horse?
I am not on a horse, I am talking about the reduced turn speed on overheads and stabs.

Offline Vibe

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Re: Version 0.286
« Reply #290 on: June 11, 2012, 04:59:32 pm »
+1
Hm the nerf to spin speed isn't that bad, it is kind of dumbing down the combat a bit more but eh, adapt and overcome. What's bothering me is that the hitboxes for stab seem a bit off, some stabs just whiffed and they were perfectly aimed (atleast according to the last patch).

Offline Elindor

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Re: Version 0.286
« Reply #291 on: June 11, 2012, 05:10:07 pm »
0
I think I have noticed a couple overheads going straight through someone and not registering, but not many...could be just weird ping glitch
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Offline Teeth

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Re: Version 0.286
« Reply #292 on: June 11, 2012, 05:10:59 pm »
0
Hm the nerf to spin speed isn't that bad, it is kind of dumbing down the combat a bit more but eh, adapt and overcome. What's bothering me is that the hitboxes for stab seem a bit off, some stabs just whiffed and they were perfectly aimed (atleast according to the last patch).
Agreed, although I would love to have a more specific nerf to longspear lolstabbing instead of nerfing the depth of combat as a whole, the turnspeed limit is manageable. The hitboxes are ridiculously crap though.

I really hope the devs will put some time in improving the stability and smoothness of combat. Responsiveness, smoothness and hit detection seem to be at an all time low.

Edit: Oh and fps is really crap now too for some raisin.

Offline Molly

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Re: Version 0.286
« Reply #293 on: June 11, 2012, 05:14:18 pm »
0
I think I have noticed a couple overheads going straight through someone and not registering, but not many...could be just weird ping glitch
That was already happening before.
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Offline Vibe

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Re: Version 0.286
« Reply #294 on: June 11, 2012, 05:18:23 pm »
0
Btw, was turn speed for 1h stab nerfed too? Because that's quite a fuck you to 1h tbh.

Offline Teeth

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Re: Version 0.286
« Reply #295 on: June 11, 2012, 05:24:32 pm »
0
Btw, was turn speed for 1h stab nerfed too? Because that's quite a fuck you to 1h tbh.
Yes, yes it is.

Offline Vibe

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Re: Version 0.286
« Reply #296 on: June 11, 2012, 05:26:43 pm »
0
in b4 everyone goes scimitar D:

Offline Leshma

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Re: Version 0.286
« Reply #297 on: June 11, 2012, 05:41:07 pm »
0
Cmpx said he'll change it so it affects long weapons a lot more than short weapons (one handed mainly).

Offline Christo

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Re: Version 0.286
« Reply #298 on: June 11, 2012, 05:41:38 pm »
0
Cmpx said he'll change it so it affects long weapons a lot more than short weapons (one handed mainly).

Blegh.

Another polearm nerf, while 1h stays nearly untouched.

Like I said in the suggestions corner, these weapons, 1h stab included, needed the spin to get enough speed bonus to not bounce off clear hits. This will just kick the table off once more.
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Offline Gnjus

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Re: Version 0.286
« Reply #299 on: June 11, 2012, 05:46:40 pm »
-1
in b4 everyone goes scimitar D:

Already did, just yesterday.  :P
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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