Author Topic: Version 0.286  (Read 96073 times)

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Offline Teeth

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Re: Version 0.286
« Reply #195 on: June 10, 2012, 04:52:12 pm »
0
You must get all the bitches cmp!

Offline Arzon

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Re: Version 0.286
« Reply #196 on: June 10, 2012, 05:09:57 pm »
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Found and fixed. Should also fix weird behavior with "regular" blocks.

Will be applied after a server restart later today, along with other fixes (people flying, duel offers broken...).

I fucking love you!!

Offline Kafein

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Re: Version 0.286
« Reply #197 on: June 10, 2012, 05:10:40 pm »
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I reported it in the bugtracker, follow the steps to reproduce and you should get it.
Nope, I'm complaining about no longer being able to block a left swing with a left block.

If the swing is done left from the attacker's perspective and the block is done left from the defender's perspective, it's not supposed to work.

A left swing of someone must be blocked with your right block.

Or let's just all say corresponding block.

Offline Adamar

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Re: Version 0.286
« Reply #198 on: June 10, 2012, 05:29:12 pm »
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Archery is nerfed?

Offline Teeth

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Re: Version 0.286
« Reply #199 on: June 10, 2012, 05:30:28 pm »
+2
If the swing is done left from the attacker's perspective and the block is done left from the defender's perspective, it's not supposed to work.

A left swing of someone must be blocked with your right block.

Or let's just all say corresponding block.
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Yes, you can block a right swing with a right block aswell as block a right swing with a left block. Showing on the picture is someone doing a right swing and someone doing a right block. The block is in the way of the swing and thus it definitely is supposed to block. Which is exactly how it worked in the game up until this patch, now it works this way again.

Maybe you somehow never used it, but I am one of those people who does not think, right swing = left block. I just flick my mouse into the direction of the attack and block. Which means that if the attacker is to the right of my current camera angle I will block his right swing with a right block.

There is no such thing as a corresponding block for sideswings, both work when angled right.

Offline Zlisch_The_Butcher

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Re: Version 0.286
« Reply #200 on: June 10, 2012, 05:53:50 pm »
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Teeth I'll give you 10k if you make me a banner with your mad drawing skillz.
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1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Zlisch_The_Butcher

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Re: Version 0.286
« Reply #201 on: June 10, 2012, 05:55:39 pm »
+1
You must get all the bitches cmp!
Kafein get's them.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Kafein

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Re: Version 0.286
« Reply #202 on: June 10, 2012, 06:27:10 pm »
0
Look I made a purty drawing!

visitors can't see pics , please register or login


Yes, you can block a right swing with a right block aswell as block a right swing with a left block. Showing on the picture is someone doing a right swing and someone doing a right block. The block is in the way of the swing and thus it definitely is supposed to block. Which is exactly how it worked in the game up until this patch, now it works this way again.

Maybe you somehow never used it, but I am one of those people who does not think, right swing = left block. I just flick my mouse into the direction of the attack and block. Which means that if the attacker is to the right of my current camera angle I will block his right swing with a right block.

There is no such thing as a corresponding block for sideswings, both work when angled right.

I see what you mean but yeah I never used that much.

Offline Alahel

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Re: Version 0.286
« Reply #203 on: June 10, 2012, 07:05:52 pm »
0

- Added new EU5 server limited to levels 1-20 with permanent x1.5 multiplier to experience gained

Lie

Offline Bjord

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Re: Version 0.286
« Reply #204 on: June 10, 2012, 07:19:05 pm »
+3
As a two-hander I am opting for the nerfing of the stab animation, but please leave the stats alone. And please make it more powerful. In my opinion, the animation should be made more logical, a lot shorter and more of a "power" move than a jabbing and range control move. The thrust is an explosive move, designed to pierce through armour and not tap people on the head.

This however will be a huge (edit)BUFF(ahhhh fail) for polearms as the 2h-thrust is the best move to prevent glaive users to spam when range is in their favour(something they will always try to keep, if you let them).

So if you truly aim to nerf 2h, do it with moderation and offer an alternative possibility in the playstyle, not fuck the whole class over. Some might think that it's fair to make 2h even more inferior to polearms now after the removal of polestagger, but truth be told: the two classes have never been more balanced in comparison to each other than now. So if you nerf 2h, be fair.

Like I said, I support the stab anim alteration. Make it a power-move!
« Last Edit: June 10, 2012, 08:02:28 pm by Bjord »
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Offline Teeth

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Re: Version 0.286
« Reply #205 on: June 10, 2012, 07:43:25 pm »
+3
Realistically stabbing with a 2h sword like its done in the game has very little power behind it.

Offline F i n

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Re: Version 0.286
« Reply #206 on: June 10, 2012, 07:59:36 pm »
0
- Added Voice Spam Filter   

YOU FOOLS
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Offline Zlisch_The_Butcher

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Re: Version 0.286
« Reply #207 on: June 10, 2012, 08:30:42 pm »
0
- Added Voice Spam Filter   

YOU FOOLS
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No voice spam filter can stop Fin!
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Bjord

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Re: Version 0.286
« Reply #208 on: June 10, 2012, 08:33:47 pm »
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Not if they add global mute option for regular players, I know who I'd mute first.
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Offline ThePoopy

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Re: Version 0.286
« Reply #209 on: June 10, 2012, 09:02:16 pm »
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i get critical error starting crpg

"Attempted to read or write protected memory. This is often an indication that other memory is corrupt."
« Last Edit: June 11, 2012, 09:50:29 am by ThePoopy »