Also all of you who cry about realism : STFU really i cant read it anymore if i want realism i´ll take my knife and slash people in real live
I don't know why you quoted exctly this part.
I am not complaining about the fact that characters and gameplay mechanics are being changed, I think it's great and a must for a very long time, until something is "perfect", if it reaches this state at all. I am just complaining about the fact that with a nerf certain builds can suddenly become unviable, but the particular players are stuck with them, without their fault.
This is not an argument against limiting the impact of skill on the game. If you want a big playerbase, limit the skill ceiling, it's that easy. No one likes skill ceilings which go up the sky, except of the hardcore gamers, because as soon as one of those, who played the game already over 2500 hours, connects to the server, you are being degraded to some kind of "intelligent bot", just to fall victim for his superior reflexes and muscle memory. Things like that make a game lose players until only those hardcore gamers are left. That's why you need a skill ceiling which does not allow a single player to dominate a game... or two or three. I should need a good amount of capable players (~ 10+) who do not only have the better fighting skills but also play a) together with each other and b) with the team. In any other scenario the differences should be ironed out by the auto balancer, so that their superior skill, never mind how long they played it and how good their reflexes are, should only have minimal impact on the overall battle.
You just have to leave your point of view, and look at the matter from a neutral perspective: sure, some players invested an incredible amount of time into gaining those mad skillz, and it's incredibly rewarding and fun to kill ten enemy players a round, but don't expect to be taken into consideration for balancing. If anything, you will be limited, not buffed or supported. Because you are not the average.
It's like having professional sportsmen join the folks on the football/basketball/whatever court in the park, those daddies with their sons, the teenagers, the workmates on hometime or whatever. The professionals have the ball all the time, and score one point after another. And suddenly the guy who does the referee decides that the ball needs to be passed after five seconds to someone else, which is a nerf to the professional sportsmen. And they complain why you introduce this rule, and how it takes a lot of skill out of the game. Skill they have. And the answer is: so that everyone can have fun.
Guys who kill several enemies in a row are those professionals, and they need to be limited to some extend. So if someone complains that he can't take up on five enemies with an Ashwood Pike or a Long Spear any more, I think things are still perfectly fine.