cRPG

cRPG => Suggestions Corner => Topic started by: Panos_ on February 17, 2014, 12:31:53 am

Title: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 17, 2014, 12:31:53 am
I`ve adressed the matter in the past, but looks like it got buried.

Since agility builds got buffed, a LOT, it would be only fair to increase the strenght requirments of medium/heavy armours.

For example, a player with a 15/27 build, can run around dressed in plate armour, but still being fast and agile at the same time.

What I suggest is this.


Armours from 12kg up to 16kg, should get a +2 Strenght requirement

Armours from 16.1kg up to 21kg, should get a +3 Strenght requirement
And

Armours from 21.1kg up to 27.8 (last armour)kg, should get a +7 Strength requirement.


Discuss.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Grumbs on February 17, 2014, 01:10:56 am
Heavy armours are still junk, don't see why they need more messing with. The movement penalty is not worth like +10 armour

If anything reduce the weight but make them affect agi a bit more, so they are good with str but without making them too good with high agi
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Ronin on February 17, 2014, 01:12:52 am
Heavy armours are still junk, don't see why they need more messing with. The movement penalty is not worth like +10 armour
They are not junk at all. They give massive protection from missiles, at least from arrows.

As for the suggestion, I think +5 STR instead of +7 STR requirement for the last might be a better idea. You overdid it, methinks.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Grumbs on February 17, 2014, 01:13:36 am
Not really from my experience. Still better to move fast to dodge and reach targets faster, plus movement is more important in melee than being able to take another hit imo
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Ronin on February 17, 2014, 01:19:39 am
Not really from my experience. Still better to move fast to dodge and reach targets faster, plus movement is more important in melee than being able to take another hit imo
Then your experience is not showing the truth. I don't know what armor you consider as heavy, but I'm shooting a plate crutcher in the chest for 8-10 times and he still doesn't even lose half the hp. Remember, plate is not only used by infantry. Besides, do you even know butan?

21 Requirement for wearing it, instead of 16 doesn't seem like a bad change all together.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Grumbs on February 17, 2014, 01:25:52 am
A lot of the time high str guys take heavy armour because they are slow regardless. What you notice is really their very high HP (100+ with guys like Butan). They will tank hits nearly as well with 10 less armour
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Panos_ on February 17, 2014, 01:30:51 am
What you fail to see my dear grumbs, is that STR whores are gone, 99% of the players are playing with either an agility based build or a balanced build.

At the moment, everything favours agility based builds, with almost no penalties. I find it annoying that an agility whore can also tank at the same time, needing 5-6 hits to put him down, just because he wears plate armour.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Tydeus on February 17, 2014, 02:16:07 pm
One year ago I suggested this only to have people laugh because "armor isn't worth it for agi builds". To be honest, I think armor needs rescaled, but there are other things we can do that don't involve that. For example, we can create more imodbits types that would allow us to create armor "tiers" (ex. cloth, light, heavy, plate) for every armor slot (body armor, gloves, boots, helms) and customize the heirloom stats specifically for these tiers. So light/cloth armors can lose weight at the cost of reduced additional armor, heavy/plate can gain more armor (and possibly reduced upkeep) at the cost of increased weight. Of course, it's possible to do both, but by doing the heirloom thing, you would naturally see lower armor values on agi players.


Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Inglorious on February 17, 2014, 03:54:55 pm
I agree Panos. Poll!

@Tydeus - would there be a noticeable difference btw the med and heavy armor? at the moment I survive 5~6 swings with plate on with reduced mobility and WPF, and I can take 5 swings with my Brig over Aketon at minimal reduced mobility and less WPF reduction. The max benefit I see is being able to survive archers longer, which is fine, but I would think plate wouldn't be paper thin against someone dragging a dinner knife across it's surface.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Macropus on February 17, 2014, 04:15:38 pm
Is it only me who still thinks agi builds in heavy armour are useless?  :|
Can anybody name a few players doing well with agi build and heavy armour?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Rico on February 17, 2014, 04:34:33 pm
Agi builds who wear heavy armor are the greatest idiocy of m&b
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Butan on February 17, 2014, 04:46:56 pm
Cant agree more  :D

And thats not because I want to be the only one to wear gothic plate, but the fact is that the MOST CUMBERSOME ARMOR OF CRPG needing only 16 str to wear is not normal.

visitors can't see pics , please register or login

95% of the players at lvl 30+ have at least 18 strength, thus can don the best armor in the game. Why not just removing the difficulty system then?  :P

I think the difficulty should be scaled on the average lvl 30 builds, and not just to let people "try it" very progressively, which is good for player's freedom to test everything (even if they fuck their build up :P), but its not a noob game anymore right?



For the same reason that the Great Maul had its difficulty requirement increased to 20,

visitors can't see pics , please register or login



We should scale everything up so that the "heavy armors" and the "heavy weapons" requires more strength to wield.



Bonus argument :

- on battle/siege server : plate players/groups with balanced/agi builds are OP if used right, the upkeep only forbid the poor to use it, not the skilled!

- on strategus battles : plate armies are boring at end-game, if the armors needed more strenght to wield, the strategus leaders would be FORCED to keep a large place for light-medium armors even if everyone's rich as cresus, and the metagame would be much more balanced, fun, and fluid without item pricing changes!
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Moncho on February 17, 2014, 04:52:08 pm
For me, who considers kuyak a heavy armour (imo light: 0-20, medium 21-40, heavy 41-51, plate 52+), kinngrimm is an agi build with heavy armour. (also any modification would probably screw him over since it would bring the kuyak to over 12 str.
I would be all up for this change.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Butan on February 17, 2014, 04:57:06 pm
double post  :D


Armours from 12kg up to 16kg, should get a +2 Strenght requirement

Armours from 16.1kg up to 21kg, should get a +3 Strenght requirement
And

Armours from 21.1kg up to 27.8 (last armour)kg, should get a +7 Strength requirement.

I think increasing the weight like that would be bad. It requires way more careful planning.


Would be best to just say : Gothic Plate with Bevor = 20 difficulty.
And scale every weight up according to that "most difficult" item.

Since the Great Maul difficulty increase to 20, it would go hand in hand with this.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Torben on February 17, 2014, 04:59:21 pm
nm
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: PsychoTwins on February 17, 2014, 05:47:17 pm
Is it only me who still thinks agi builds in heavy armour are useless?  :|
Can anybody name a few players doing well with agi build and heavy armour?

I am from NA so it may be different here than EU, but I recently started wearing heraldic transitional armor on a 15/27 Long Axe character I have and I have to say it actually makes agi whoring way easier. I have 9 ATH so even with that heavy armor I outrun most people and the long axe is fast enough that the wpf difference is not noticeable at all.
TL;DR Yes because I can agi whore and tank long enough to get easy valor.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Camaris on February 17, 2014, 06:26:24 pm
I am from NA so it may be different here than EU, but I recently started wearing heraldic transitional armor on a 15/27 Long Axe character I have and I have to say it actually makes agi whoring way easier. I have 9 ATH so even with that heavy armor I outrun most people and the long axe is fast enough that the wpf difference is not noticeable at all.
TL;DR Yes because I can agi whore and tank long enough to get easy valor.

Same with me. Changed from a light heraldic mail to transitional.
I play 15/24 atm with no if and the transitional is my life savers vs ranged.
Lots of glances on me while i backpedal too ;)

I like Tydeus suggestion most with different heirloom tears + i would add maxstrength so gothic would go up to 21 and rest would be adjusted.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Kafein on February 17, 2014, 07:34:32 pm
I think that ideally, Iron Flesh should act as the requirement skill for armors instead of giving additional HP.

Then armor requirements would make sense.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 17, 2014, 11:46:32 pm
Poll added.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Inglorious on February 18, 2014, 12:19:28 am
I think bob will be the only "agi whore build" to vote against his own kind being able to swing lightning fast and be able to tank haha
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on February 18, 2014, 01:32:40 am
Is it only me who still thinks agi builds in heavy armour are useless?  :|
Can anybody name a few players doing well with agi build and heavy armour?

All I can say is, don't knock it til you really try it. My performance in heavy armor was better with my agility build than when I had strength. You can force glances easily. Probably not all too great in plate, but up to 20kg body armor tier is excellent.

To really make agi builds cry, including me, increase the requirements for heavier weapons.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Rhaelys on February 18, 2014, 01:55:01 am
Only if free respecs are given
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Miwiw on February 18, 2014, 02:15:53 am
To really make agi builds cry, including me, increase the requirements for heavier weapons.
Do Not worry.  Someone will probably suggest it soon now.

Anyway regarding the topic I really like the idea.
AT least Plate should have a higher requirement of str.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: PsychoTwins on February 18, 2014, 02:23:55 am
I think bob will be the only "agi whore build" to vote against his own kind being able to swing lightning fast and be able to tank haha

The trick is imma be 18/27 soon so the other agi whores will get fucked over but not me   :wink:

Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on February 19, 2014, 08:00:49 pm
Not like wearing heavy armour with agibuild is that good anyways, sure it makes me a tad bit tankier but the lack of HP makes armor pretty weak. Basically strapping on a piece of plate is mainly for protection vs archers. The movement speed loss puts you in the same position as a balance build with the exception that you can outsprint them while they still do more damage. It looks threatening and can sometimes cause more glances but it is not really stronk enough to need to be nerfed IMO.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 21, 2014, 10:15:37 am
bump
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: tisjester on February 21, 2014, 04:18:45 pm
Not like wearing heavy armour with agibuild is that good anyways, sure it makes me a tad bit tankier but the lack of HP makes armor pretty weak. Basically strapping on a piece of plate is mainly for protection vs archers. The movement speed loss puts you in the same position as a balance build with the exception that you can outsprint them while they still do more damage. It looks threatening and can sometimes cause more glances but it is not really stronk enough to need to be nerfed IMO.

This.

Also if you raise the str requirement you'll be cutting out a lot of the variety that makes crpg so awesome. All tin cans will have basically the same build.

In my personal experience tin cans are almost always easier to beat than medium armor fellas anyhow.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 24, 2014, 11:01:30 pm
αδαςαδδα
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Nightmare798 on February 24, 2014, 11:09:50 pm
Cant agree more  :D

And thats not because I want to be the only one to wear gothic plate, but the fact is that the MOST CUMBERSOME ARMOR OF CRPG needing only 16 str to wear is not normal.

visitors can't see pics , please register or login

95% of the players at lvl 30+ have at least 18 strength, thus can don the best armor in the game. Why not just removing the difficulty system then?  :P

I think the difficulty should be scaled on the average lvl 30 builds, and not just to let people "try it" very progressively, which is good for player's freedom to test everything (even if they fuck their build up :P), but its not a noob game anymore right?



For the same reason that the Great Maul had its difficulty requirement increased to 20,

visitors can't see pics , please register or login



We should scale everything up so that the "heavy armors" and the "heavy weapons" requires more strength to wield.



Bonus argument :

- on battle/siege server : plate players/groups with balanced/agi builds are OP if used right, the upkeep only forbid the poor to use it, not the skilled!

- on strategus battles : plate armies are boring at end-game, if the armors needed more strenght to wield, the strategus leaders would be FORCED to keep a large place for light-medium armors even if everyone's rich as cresus, and the metagame would be much more balanced, fun, and fluid without item pricing changes!

Comparing weapon to armour is bit stupid, you people forget that plate armor is usually well balanced, with weight distributed all over the body.

Swinging fuckhueg heavy mallet is going to require much more strength than wearing plate armor.

Strength requirement for plate should be 18 at maximum, anything more is ridiculous.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Butan on February 25, 2014, 12:47:25 am
Yep it was more an idea about having the "str weapons" be available as soon as the "str armors", in terms of pre-requirement.

But if someone up there was going to follow our advices, he doesnt have to follow that particular bit, its just an alternative idea on the basis of increasing medium/heavy armour pre-requirement that panos suggested.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Rico on February 25, 2014, 03:09:58 am
Comparing weapon to armour is bit stupid, you people forget that plate armor is usually well balanced, with strenght distributed all over the body.

Swinging fuckhueg heavy mallet is going to require much more strength than wearing plate armor.

Strength requirement for plate should be 18 at maximum, anything more is ridiculous.

I take part in Medieval events where people play Warband in RL you could say. These who collapse during a battle or in the heat of the sun are always the ones who wear the heaviest armor (which is surprisingly mail rather than plate). Not sure if this is transferrable to cRPG in any way, but from this perspective, I think it is harder to fight in heavy armor than wielding a big weapon.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Dooz on February 25, 2014, 03:53:29 am
I take part in Medieval events where people play Warband in RL you could say. These who collapse during a battle or in the heat of the sun are always the ones who wear the heaviest armor (which is surprisingly mail rather than plate). Not sure if this is transferrable to cRPG in any way, but from this perspective, I think it is harder to fight in heavy armor than wielding a big weapon.

true, except that doesn't have much to do with stregth. more of a stamina issue. and like... dehydration
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Nightmare798 on February 25, 2014, 09:57:18 am
Realism has never been paid any attention in this mod, so why start now?

And if it was then why are throwing lances the most difficult weapon to carry in the entire game? They need a minimum investment of 21 Str and 7 skill points, that's more Str than Great Maul + a skillpoint sinkhole.

Basically it looks like they decide to balance things in terms of 'this something only high Str can uuuse, lets make it high Str', so why not up the Str requirement? Even with 18 requirement you'd still have 18/21 2handers leaping around with 7 Athletics at level 30, 8 athletics at level 33, so it's not like increasing Str requirement to 18 would ruin anyone's anime hero 'i can leap around with a massive weapon and weapons cannot hurt me through my SKILL' immersion.

At the moment you can crutch spammy agility builds and crutch +3 plate armour sets at the same time, the 2 options should exclude each other, nobody should have the best of both worlds unless compromising on both with a balanced build; but speed bonus, pierce damage and low Str requirements allow a build to specialize in high damage attacks, attack speed, movement speed and tanking all at once which makes zero sense in terms of gameplay. Well, at least it keeps me off the servers and playing Europe 1300 or native (people can only spam you if they're BETTER than you there :O it's a strange feeling lol).

I will say what other people already said: You will not be effective as agiwhore wearing plate armor. If anything, they should increase the weight, and make it so that characters with higher strength are less affected by weight.

To str crutchers: And tbh I dont give two shits about str crutchers crying that there are people that are faster than them. If it bothers you guys so much then adjust your builds and get some agi and athletics. Nobody forced you to stack 24 str and 8 PS.

Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Prpavi on February 25, 2014, 10:15:55 am
At the moment you can crutch spammy agility builds and crutch +3 plate armour sets at the same time, the 2 options should exclude each other

This, I'd even go as far as putting Milanese and similar plates 21 str requirement
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Sagar on February 25, 2014, 10:28:28 am
Agility player - for example 18/24, don't have any penalties for heavy armor (for example using transitional armor)
Strength player - for example 24/18 - same transitional armor.

With this builds above - STR player is slower, and they both will do about the same damage (because of speed bonus and more wpf for agy player), and AGY player will spam STR player with more fast attacks.

So what is the advantage for STR player?

If devs raise difficulty for all armors and weapons, than will be more balanced.
If player want to use heavy armor and heavy weapon he will need to invest in STR. If someone want to play with more AGY he will use light armors and weapons.
And that is common sense and more balanced game. That formula is used in so many games - more STR - heavy class / low str - light class (more AGY).

 Right now AGY have huge advantage.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 25, 2014, 10:42:38 am
Heskey, thank you for doing my dirty work  :mrgreen:
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Soulreaver on February 25, 2014, 11:41:20 am
add STR requirement for shields also
now you can wear Steel Shield(weight: 11.5) without any problems even if your str is 3
make its effectiveness depends on STR instead of AGI> no agi shield whoring
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Moncho on February 25, 2014, 11:46:12 am
add STR requirement for shields also
now you can wear Steel Shield(weight: 11.5) without any problems even if your str is 3
make its effectiveness depends on STR instead of AGI> no agi shield whoring
So you want a guy with 30/9 10 if 10 ps 10 shield skill? It has been mentioned countless times and it is a terrible idea.
Now you can go for high durability shields but low damage and good movespeed or high dmg but less effective shield. Otherwise with STR shield you could go for either shitty damage and shield but you can move decently (yay) or amazing shield, amazing damage, and all for the cost of some movespeed which your shield effectively negates (shields are heavy)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 25, 2014, 11:49:33 am
one matter at a time, lets manage to fix the armours first and we`ll see for the rest..
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on February 25, 2014, 12:00:22 pm
Actually when I wear heavy armor I lose 90% of the speed advantage I had before and it isn't as great as you guys make it seem...
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 25, 2014, 12:07:27 pm
Actually when I wear heavy armor I lose 90% of the speed advantage I had before and it isn't as great as you guys make it seem...

whats your build?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on February 25, 2014, 12:08:22 pm
15/24
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Prpavi on February 25, 2014, 12:29:22 pm
Actually when I wear heavy armor I lose 90% of the speed advantage I had before and it isn't as great as you guys make it seem...
15/24

visitors can't see pics , please register or login
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on February 25, 2014, 02:01:14 pm
visitors can't see pics , please register or login

says the HA...
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gurnisson on February 25, 2014, 03:33:55 pm
Using plate or other heavy armours with an agility build is destroying the whole point of your build. Not worth it at all.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Prpavi on February 25, 2014, 06:26:29 pm
says the HA...

a Horse Archer that has more strength than your melee/cav whatever non ranged class you play

visitors can't see pics , please register or login
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Ronin on February 25, 2014, 09:36:49 pm
STR gives better hp ---> useful with armor.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 25, 2014, 09:47:34 pm
STR gives better hp ---> useful with armor.

I lold.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Zhyang on February 25, 2014, 09:54:50 pm
cool new signature panos
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gurnisson on February 25, 2014, 10:08:08 pm
Heskey, going above medium armour as an agility build is a waste of your build, the minor increase in survivability is not worth the drain on your movement. Going high-tier armour with strength build increases your survivability a lot if you have a lot of IF as well, making it possible to soak quite enormous amount of damage before going down. That's where armour really shines.

I've played pretty much any possible infantry build from 6/33 to 36/3.

I lold.

lol as much as you want, it's the truth.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Ronin on February 25, 2014, 10:16:53 pm
I lold.
Combined with some ironflesh it really boosts the survivability. Why did you find it so funny?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 25, 2014, 10:25:59 pm
Pros of using a STR build with a lot of IF and plate armour
1. Survivability (8 to 10 hits??)
2. You can two hit the majority of the players

Cons of using a STR build with a lot of IF and plate armour
1. Slow as fuck
2. If left alone, it is almost certain that you`ll get ganked
3. Everyone can outswing you
4. Easy target for ranged due to the lack of ATH
5. Loss of hit damage due to no speed bonus


Pros of using an agi based build with some IF and plate
1. Survivability, (5-6 hits??)
2. Good bonus damage due to hight speed
3. Can outswing most
4. Can easily avoid ranged, but still having the safety of plate armour
5. Can easily escape a mob who hunts him

Cons of using an agi based build with some IF and plate
1.  :?
2.  :?
3.  :?

I never understood why the mod favours spam and agility that much, for real.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Latvian on February 25, 2014, 10:39:18 pm
how did agi builds got nerfed?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 25, 2014, 10:40:40 pm
how did agi builds got nerfed?

they didnt, since day of the mod only STR build are getting nerfed.

Thats why I opened this thread.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Butan on February 26, 2014, 12:52:09 am
I'm for increase of pre-req but I also know that agi-balanced build with plate is not THAT good, it is indeed the weakest argument in favor of that change (but its not the only one); one could argue, if thats weak and people gimp themselves using it, there should be few complaints if the str req increase.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Snufalufagus on February 26, 2014, 04:50:17 am
I cant vote but I would say yes.  However, would take these poor guys a long time to balance.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on February 26, 2014, 04:59:49 am
For consistency's sake, it makes sense for weapons and armour to scale up to 21, even 24. As far as balance is concerned, I think agi+heavy armour is pretty dang good, but I wouldn't say 15/24 is better than 24/15, but I think it's much closer than people made it out to be when underestimating the agi build.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Rhaelys on February 26, 2014, 05:12:01 am
For consistency's sake, bow and shield requirements should also be up-scaled.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on February 26, 2014, 05:28:15 am
Skill point requirements are a bit different IMO, but let's see. Most shields have pretty low requirements, but each shield is balanced around its difficulty, meaning that you'll have to change every shield that has its difficulty adjusted. Bows already have 3 weapons at 6 difficulty, more than any other weapon type.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Rhaelys on February 26, 2014, 11:03:23 am
Min-maxers wearing Lordly medium armor and Lordly Heavy Gauntlets are more problematic than 24+ Agi folks wearing full plate.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Prpavi on February 26, 2014, 11:05:01 am
Min-maxers wearing Lordly medium armor and Lordly Heavy Gauntlets are more problematic than 24+ Agi folks wearing full plate.


definitely, I think the same requirements ahould apply to heavy gauntlets (HG, Plate Mittens...)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on February 26, 2014, 11:39:16 am
Heskey, knitler doesn't have an agi build, maybe that comes as a surprise to some but he has 21 str afaik.

Also high armour with an agibuild hurts much more than with a str build because the higher weight fucks up your speed but not your damage. Str crutchers are so viable in high armour because they have no speed to be fucked up but still deal massive damage. It's kinda lame to cry to me in-game when you need to spam me 6 times before killing me while I have 6 IF and am so slow with my armour I can't do shit vs a 2handed sword bundle of sticks spammer called panos.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 26, 2014, 11:46:54 am
you dipshit, I had a lordly axe and 27 STR and still I needed 7 hits to kill you.

Moron.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on February 26, 2014, 11:51:49 am
It were 6 before? Also that usually doesn't happen to other players so maybe 2h is not that easy? :3
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gurnisson on February 26, 2014, 11:53:01 am
you dipshit, I had a lordly axe and 27 STR and still I needed 7 hits to kill you.

Moron.

Worst footwork ever if that's true
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 26, 2014, 12:29:14 pm
Worst footwork ever if that's true

Maybe.

Or maybe it was a combination of low athletics and 70+ body armour of my enemy that made me need so many hits  :wink:

as I said already, Agility > Strength.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 26, 2014, 12:30:09 pm
And by MW axe I mean this axe

http://c-rpg.net/index.php?page=equipshop&cat=twohanded#!?page=itemdetail&id=129,129

Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Moncho on February 26, 2014, 12:31:01 pm
If agility > strength, then why did you have 27 str?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 26, 2014, 12:34:13 pm
Because this is an alt character that I have to leech gold.

I play with peasant gear, and I need high IF and STR to compensate for the lack of armour.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Haze_The_Hobo on February 26, 2014, 12:34:45 pm
Raise difficulty in all medium/heavy and nerf piercing arrow dmg vs heavy armor. Currently arrows make ridiculously high pierce damage when wearing full plate / heavy tier armour.

After last major patch str been wiped out completely. All you need is max 18str and rest u can place in agility. Str is too weak compared to agility, what is the base of the most skills.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 26, 2014, 12:41:43 pm
Or otherwise, buff Strengh

Motivate people to go for 15 STR and above

Some quick examples that come in mind..

Each powerstrike point above 5, gives 15% more damage insread of 8%
and
Each ironflesh point abonve 5, gives 4 hp instead of 2
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Macropus on February 26, 2014, 12:49:38 pm
Or otherwise, buff Strengh

Motivate people to go for 15 STR and above

Some quick examples that come in mind..

Each powerstrike point above 5, gives 15% more damage insread of 8%
and
Each ironflesh point abonve 5, gives 4 hp instead of 2
Panos, what are you talking about?  :o
Buffing str builds like that would be a disaster, I don't even think they need a buff at all, STR vs AGI seems like pretty balanced choice right now.
Also, what Gurni said and what I've been saying too: wearing heavy armour with agi build is a waste. You're much deadlier in rugs as an agi build.
Seriously, I feel like my setup (build + equipment) is OP enough already.

(Funny though how Agi-builded Panos says STR needs a buff while I being Str-builded say it doesn't  :mrgreen:)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 26, 2014, 12:55:51 pm
All my previous builds were based on STR, but seeing how pointless STR was/is, I decided to go for more agi based builds.

First I tried a 21/21 at level 34 build, which was beastly, and now I`m using 18/24 at level 33 which is beastly again.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Haze_The_Hobo on February 26, 2014, 12:57:16 pm
Panos, what are you talking about?  :o
Buffing str builds like that would be a disaster, I don't even think they need a buff at all, STR vs AGI seems like pretty balanced choice right now.
Also, what Gurni said and what I've been saying too: wearing heavy armour with agi build is a waste. You're much deadlier in rugs as an agi build.
Seriously, I feel like my setup (build + equipment) is OP enough already.

(Funny though how Agi-builded Panos says STR needs a buff while I being Str-builded say it doesn't  :mrgreen:)

Well tbh agi is op in the manner of hits taken compared to movement speed loss of str. You can eat 3 hits in clothes with agi build and the same with medium armor and 21 str. This is where str lost the advantage it never had. ;)

I used to be str, but after free respec i went agi cuz str is just bollocks atm. Your wep gets stunned all the time cuz of loss in wpf.

EDT:
Agi also gives alot more damage boost when you count speed + wpf compared to powerstrike + wpf + speed loss..
This is totally wrong.. 24 str 8ps should cut archer in half with 1 hit, but sadly you need sometimes even 3 if not using one of the best axes in the game.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Macropus on February 26, 2014, 01:35:20 pm
Knitler has 7 athletics, and the definition of agi build for me at least (guess for most people too) is 8+ athletics. So - no, agi builds aren't good in plate.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Miwiw on February 26, 2014, 02:27:37 pm
Maybe the higher your agi the higher the amount of str needed for an armor goes. Ie. you got 24 agi so that means you cant use armors that need more than 11 str. That would be fair to str builds as agi builds already outspam them easily, they at least die in 1-3 hits... :P
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Prpavi on February 26, 2014, 02:31:27 pm
I play 30-9 with 7IF 2h Mw Danish Greatsword and sometimes I really hit hard but sometimes it's incredibly slow and seems to require more hits than it used to, dunno maybe the wpf penalty is greater. I currently have exactly 100wpf in 2H. I tried playing with a Mallet but I suck and am so slow and defenceless against 1h spam I just dropped it. Seems like Flamberge works best due to it's length
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Haze_The_Hobo on February 26, 2014, 02:39:16 pm
I play 30-9 with 7IF 2h Mw Danish Greatsword and sometimes I really hit hard but sometimes it's incredibly slow and seems to require more hits than it used to, dunno maybe the wpf penalty is greater. I currently have exactly 100wpf in 2H. I tried playing with a Mallet but I suck and am so slow and defenceless against 1h spam I just dropped it. Seems like Flamberge works best due to it's length

Yeah and sometimes the speed reduce demands that you have to hit cloths/light armor 3 times before they die.. IMPOSSIBRU!
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: TR_Ragnarok on February 26, 2014, 05:53:30 pm
IF imo seems like a waste going glass cannon seems way to go unless they buffed IF.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on February 26, 2014, 08:28:41 pm
ITT:

* OP has never played an agi build, claims he knows it all.
* pure str crutchers complaining their build no longer is viable post-nerf
* people claiming arrows need a nerf vs armour, seemingly not aware this already happened.
* people complaining IF is useless while obviously even agibuilds can become tanky by it and str crutchers like b0nk become untouchable.

Etc...
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Tibe on February 26, 2014, 08:31:56 pm
I go for looks anyway. I think I rape the "free look" button to look at myself more then the attack button.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on February 26, 2014, 08:37:49 pm
27/15, 21/21, 15/27 all seem pretty close to me.

27/15 you'll always feel that you want to be a little faster

21/21 You'll be fine most of the time, but feel the differences when you fight a strength build or an agi build and have to change under both conditions.

15/27 you'll always feel a little weaker and are punished more for mistakes.

I think HP vs. speed balances each other out as far as surviving is concerned. Internally, I think the HP gained from strength overpowers the bonus from IF, making IF a little weaker than it should be. Unfortunately, it's not much that can be changed. I think giving certain armours IF requirements sounds like an innovative idea.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on February 26, 2014, 11:29:48 pm
Nope I meant prpavi for example
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Prpavi on February 28, 2014, 12:40:59 pm
Nope I meant prpavi for example

* pure str crutchers complaining their build no longer is viable post-nerf


write crutcher then not crutchers  :wink:

never said it's not viable, only said I hit less hard than used to and I suck with a mallet.

I will not play str build anytime soon though
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Daunt_Flockula on February 28, 2014, 12:57:15 pm
I am from NA so it may be different here than EU, but I recently started wearing heraldic transitional armor on a 15/27 Long Axe character I have and I have to say it actually makes agi whoring way easier. I have 9 ATH so even with that heavy armor I outrun most people and the long axe is fast enough that the wpf difference is not noticeable at all.
TL;DR Yes because I can agi whore and tank long enough to get easy valor.

Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.
visitors can't see pics , please register or login
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on February 28, 2014, 01:07:07 pm
huehue, hopefully Zagibu will work his magic in this..
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: PsychoTwins on February 28, 2014, 10:23:17 pm
Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.
visitors can't see pics , please register or login


You would be surprised at how many people call me dishonest  :wink:

Also, Sig  :mrgreen:
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on March 01, 2014, 12:27:51 am
It's not like this is going to change anything anyways. Just that agiwhores who actually use plate will go down like 5 body armour. Str will always be the more viable choice for plate.

Also
Quote
Each powerstrike point above 5, gives 15% more damage insread of 8%
and
Each ironflesh point abonve 5, gives 4 hp instead of 2
wat, so basically anyone with 8PS will oneshot other people, sure lets bring the mod back to 2011, i love robocops cutting down anything that isnt plated in one hit.

Agi is not op, str is not op, both viable and balance builds are probably the best.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on March 01, 2014, 12:50:27 am
Yeah, because a lot of players have 24> STR nowadays  :wink:

Ive seen you aswell Gravoth, running around in your mighty Varangopoulos armour, endlessly spamming you LWA.

please...
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Daunt_Flockula on March 01, 2014, 01:01:38 am
You would be surprised at how many people call me dishonest  :wink:

Also, Sig  :mrgreen:

You have totally earned the compliment Psycho. Have it as your signature as long as you want. I will be behind my word.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on March 01, 2014, 01:06:51 am
Yeah, because a lot of players have 24> STR nowadays  :wink:

Ive seen you aswell Gravoth, running around in your mighty Varangopoulos armour, endlessly spamming you LWA.

please...

I used that armour like 1 map, i should trade it away since its just collecting dust, but i keep it because i want the option to go plate.

Does it even matter that i used it? Did i do so well that i should be locked out of the option of getting a bit more tanky?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: owens on March 01, 2014, 05:45:30 am
The guys arguing that high ath + plate is not unbalanced have never played it. 62 body armour is a lot especially with 9 or 10 athletics
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Fredom on March 01, 2014, 09:14:15 am
That's an awesome idea! I don't think any of us could run around in full plate armor  :mrgreen:
The new STR idea would just make cRPG more realistic
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on March 01, 2014, 09:22:42 am
I used that armour like 1 map, i should trade it away since its just collecting dust, but i keep it because i want the option to go plate.

Does it even matter that i used it? Did i do so well that i should be locked out of the option of getting a bit more tanky?


I fail to see the reasoning on why an agility based build should have the option to wear plate.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on March 01, 2014, 01:20:53 pm

I fail to see the reasoning on why an agility based build should have the option to wear plate.

And I fail to see the point in removing variety from the game when its not imba.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on March 01, 2014, 01:49:36 pm
How is agi-plate any different?

it`s different because Gravoth is an agi plate player, duuuuuuuh  :lol:
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gurnisson on March 01, 2014, 02:33:48 pm
Any change you make to the game 'removes variety' by being different, where's my variety-based right to be 45/3 with 112 wpf in Pole? xD It was removed cos it was a daft idea, and i dont think anyone honestly complained about it, but in theory it removed variety cos i could have had a decent-attack-speed Str whore before the patch, or i could have gone 20 pole 80 xbow and hybridised, or i could have done any number of things. But that doesn't stop it being a daft mechanic that was put right. How is agi-plate any different?

How about you need to be proficient in a class to use the best weapons. Under 100 wpf in polearms, 1h or 2h? No longsword, greatswords, bardiches, poleaxes, or high-tier swords, maces or picks for you. Under 50? Only clubs, staves and low-tier axes for you.

Just as daft as your idea.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on March 01, 2014, 02:50:57 pm
Any change you make to the game 'removes variety' by being different, where's my variety-based right to be 45/3 with 112 wpf in Pole? xD It was removed cos it was a daft idea, and i dont think anyone honestly complained about it, but in theory it removed variety cos i could have had a decent-attack-speed Str whore before the patch, or i could have gone 20 pole 80 xbow and hybridised, or i could have done any number of things. But that doesn't stop it being a daft mechanic that was put right. How is agi-plate any different?

I see your point. Thing is i dont think i ever voted for reduced wpf on str builds. I mean ive never like str builds but i never wanted them to be nerfed either. Same with plate agi, its just another option its not that viable but its fun to have some variety. I have one set of peasant equips, one of medium and one heavy.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Butan on March 01, 2014, 03:10:02 pm
In a perfect world (read; chadz next game) i hope there will be no pre-req at all, just cons/pros of using such and such things combined. But in cRPG we have STR requirement for armors and weapons, and the main use of requirement IS TO limit the use of said armors and weapons to someone who "has enough", so that a low-str cant use a high-damage or high-protection item. Point is 16 STR for the highest protection item is way way too low.

Taking ATH and WPF reduction its not as low as we could think it is, but I think it justify scaling them to AT LEAST 19+ STR so that the 18- STR cant use them.



(click to show/hide)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Matim on March 01, 2014, 04:05:06 pm
Almost not connected to the topic

Y u no make plates as expensive as heavy horses and as effective as were in reality? Seriously, presonally I'm really interested in medieval combat and what I see in c-rpg is the only thing (exept many players) that disturbs me. Or maybe make some cap, so only few (the best) ppl from the team are allowed to wear this shit, which still could be pierced by bolts and longbows, but would be awesome in melee, because now the only plate armour that works as it should is worn by Bonk.

Same on strat, battles fought only by (mostly dismounted LOL) knights are so fucking historically inaccurate that it makes me feel bad for plaing. Make these plates much more expensive (even more than now) and force factions to use that medium tier armours (I'm not talking ofc of how it looks like now, but how it will in 3 months)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gurnisson on March 01, 2014, 04:06:49 pm
On an unrelated note you seem very invested on being able to equip plate with no Str though, i thought you said it wasn't viable so why do you care so much? For someone who says it's total waste of agility to equip heavy armour you seem to be taking this suggestion quite personally xD

Because limiting too much is bad, and I feel strength builds are much better than agility builds with heavy armor. The likes of Atze and Cicero for example are and were much more dangerous with strength heavy builds than they ever were with agility ones and they both used heavy armor.

I've gone below 21 strength only a few times on my infantry/melee cav characters over all these years (except troll builds), usually ending up on 21, 27 or 30, and I've never used anything above pronoia armor regularly. This wouldn't affect me personally, but I don't think any more limiting is needed.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on March 01, 2014, 04:15:09 pm
Its not limiting, it`s diversing the skills even more than now
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on March 01, 2014, 08:43:23 pm
Its not limiting, it`s diversing the skills even more than now
What? But it is limiting? Agi plate is barely used as it is anyways. I only remember leshma playing as agi plate (i think he was 15 str) and that was a long time ago. It's just removing the option of using plate, its not really balancing anything.

I tried some plate today with my 15/27 build and with it i lose almost all my movement advantages in battles, sure i can sprint faster than most but that doesnt help in melee except for running away. People could still pretty much 3 shot me, only thing was ranged dealing quite a bit less damage. Useless as a hoplite, works for spamming long axe though as i can be a bit more aggresive.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Leshma on March 01, 2014, 09:59:37 pm
I only remember leshma playing as agi plate (i think he was 15 str) and that was a long time ago.

Nope. I never had final build with less than 18 STR. My old build was 18/24 and I was using plate for a very short time (heraldic transitional). Most of the time I was using Rus scale plate which was lighter back then and was upper medium armor. Also having 8 ATH felt a lot better back then, probably because other players had less. Currently, I feel about the same with 15.7 weight armour and 8 ATH.

Not sure how you look at things, but for me bellow 8.6 weight is light armour, between 8.6 and ~18 is medium and everything above is heavy or plate armour.

Only player I know, that had AGI build (18/21 or 18/24) and was wearing heaviest plate armour is Vincent_Ruth.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: [Ant] on March 01, 2014, 11:34:03 pm
The heaviest armours are not the problem the problem is the heavy medium armours with 11-12str req. Loomed with loomed hourglass (12str req) is 62 armour. Too Damn High
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on March 02, 2014, 12:20:32 am
I still dont see why this is needed, removing diversity for no reason. But sure, just do it, not going to change anything anyways.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on March 02, 2014, 12:30:22 am
On an unrelated note you seem very invested on being able to equip plate with no Str though, i thought you said it wasn't viable so why do you care so much? For someone who says it's total waste of agility to equip heavy armour you seem to be taking this suggestion quite personally xD
Why? Well it's very simple: I use the transitional heraldic armour for the same reason I use a heavy round shield and that sexy motherfucking heraldic barbed warhorse. My gear has only one single goal and thst is looking sexy as fuck. If you take my sex appeal from me I'll come to your house and rape your mother, sister, dog and goldfish.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on March 02, 2014, 01:10:28 am
Well i guess thats NA then, we dont have too many longsword users here, 2h seems to be a dying breed, lots of polearms though! Armor diversity is good right now on the eu servers, i guess nerfing plate will be good for me as an agiwhore though, less glancing on people. Only problem is that its kind of an indirect buff to archers, who are the only reason i sometimes pick up plate.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on March 02, 2014, 01:22:47 am
What you fail to see is that you will still have an option.

If you want to use a plate armour, invest into more strength and lose mobility, if you want back your mobility invest in agility but lose survavibility.

Fair and square.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on March 02, 2014, 02:00:11 am
Ah i guess, but changing build to equip heavier armor would be stupid since using heavy armor is pretty bad anyways. I guess ill just trade away the plate for some loomed peasant gear or just get whatevers the heaviest i can use, probably only losing 5 armour, too bad the varangopoulus armor is so sexy, the only good part about it..
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on March 02, 2014, 10:12:23 am
In which case you'd have no problem with investing the necessary attributes to be able to wear it again whatever the change, so there's no problem.
Yes I would, but I would be fucking mad because I would be forced to  change my build to an average fucking balanced build. That's also the reason why I didn't want the STR nerf at all, before the STR nerf I was special while now most people are already faster than me (my polearms slow me down a ton)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on March 02, 2014, 11:50:41 am
As much as i like ya No_Rules and would rather not harm your build and ability to wear sexy armour (sexiness important), awlpike-using heraldic trans wearers are the epitome of leaping around wearing essentially plate, cos that offers some beast armour, especially if loomed and/or combined with decent gloves. If surrounded you can just spin and stab whilst they glance glance glance. Exactly the type of build that gets the best of both worlds; speed, damage, glancing.
Seriously, I probably will be selling my ashwood pike soon because with armour, a heavy round shield and an aswhood I am too slow to run and too slow to lower my shield and attack. And if I finally manage to attack, my ps is too low to actually get through anything that isn't low armour.

Also, just for clarification:

armour = sex appeal
build = hipster
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: kinngrimm on March 02, 2014, 01:50:13 pm
I mentioned it before, get the formular for movement penalties fixed in a way that, the more weight someone carries around, the slower he becomes from his movement. By that agi builds may still be able to carry higher tear armors, but they would have to live with the shortcomings , that their movement speed slows down like fuck. Perhaps also the intertia ratio, so that higher weight doesnt let you get away too quickly from a spot. Those are the primary adavantages of high ath, forget about the weapon speed(which i would make more dependable on weapon length), the movement is key.

For me, who considers light kuyak a heavy armour (imo light: 0-20, medium 21-40, heavy 41-51, plate 52+), kinngrimm is an agi build with heavy armour. (also any modification would probably screw him over since it would bring the kuyak to over 12 str.
I would be all up for this change.
do it anyways if it would then balance out armor crutchers as you think i would be one  :rolleyes:
When you are throwing around numbers, medium could end at 45  :wink: and the first armor to be named inname  "Plate" would be "Heraldic Tabard over Mail and Plate".

Also Medium Armor in your sense with minimum 20, can include overall gear with less then 10kilos, therefor no WPF penalty, that i think should but be only doable with light armors, so only making it about armor value would be insuficient from my pov.

@Tydeus
I agree on the need for rescaling also keeping in mind that we got a lot of new stuff included since the last major rescale. In that sense i agree also with the OP, that the highest tear armors, would need additional strength requirement(independently from my suggestion to rework the movement speed penalties with more weight influences)
The other thing sounds like a new mechanic with not to be forseen other implications when included and possibly lots of other things which needed to be reworked for it. I'd say, keep it simple.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Leshma on March 02, 2014, 08:28:57 pm
Armour can't be separated in even groups based on rating value, like Moncho did. That's because, difference between 50 and 60 armour rating means you can take almost double amount of hits because high AR mitigate cut damage values a lot. Difference between 20 and 30 AR is almost non-existing from my experience.

OPs idea is actually the mildest nerf AGI builds can receive. Solution "eye for an eye" would be buff to IF skill (5 HP per skill point invested) and removal of free HP gain from STR skill. That way, builds with no IF would become just as useless like low or no WM builds are now. It is quite harsh nerf, as you can imagine.

Another way to balance things (AGI and balanced builds are currently superior to STR builds, but only in battle game mode) is to change purpose of Iron Flesh, instead of giving HP it should give AR on top total AR given by armour. That way. the likes of Butan will become slow swinging but nearly invincible juggernauts (highest current AR is 79 body armour plus 13 or 14 from IF equals almost game breaking 92-93 body armour or in other words, will make plate armour historically accurate).
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on March 02, 2014, 08:57:51 pm
HP from strength is too hardcoded to do anything.

Personally, I don't think 15 strength characters should have access to above 60-65 armour. I think looms just throws that idea out the window even before considering the strength requirements, forcing balance to be centered around 56-60 as the "average." +5 armour from body equipment makes sense, but not for gloves. I think it should so something else that also has some use to people, thus lowering the average armour by 5.

Giving IF some utility in some way also makes sense, but I think that HP from IF also can't really be changed. Not certain on that, though. I tried making a thread in the past arguing how IF is weak and will only be worse once the wpf update occurs, but many disagreed.


@Leshma

Looking at the numbers if IF gave +1 armour instead of 2Hp.
7PS, 160wpf, 40c
79 armour
4.5-10.5 damage

30 strength, 10 IF =  85HP, ~12 hits

34p, 7.8-14.7, ~8 hits

Now 89 armour, 65 HP
40c deals 3-7.9,  still ~12 hits
34p deals 5.7 - 11.8,  ~8 hits

Nothing changes on paper for decent hits, but in practice I imagine that you would need to time your hits extremely well so as not to glance, especially since melee hits don't stagger any more. That sounds fine to me. 1h cut would be lol, but that's not much of an issue considering it sucks against plate anyways. I think it could work along with the glove change (lowering the armour examples to 74/84), but it's definitely something that would be controversial if brought up for serious discussion. Many more scenarios would have to be brought up and it would have to be argued how it's better than what we already have.

(click to show/hide)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Grumbs on March 02, 2014, 09:05:39 pm
Could IF affect your carry weight a bit, so rather than not letting agi players use plate its just heavier than for someone who's stronger with IF

Just a random idea
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Rhaelys on March 02, 2014, 09:37:34 pm
I get the feeling that people believe that AGI builds don't get IF.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on March 06, 2014, 12:04:59 pm
2 out of 3 players want to increase the difficulty requirements on medium heavy tier armours.

The community has spoken
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on March 06, 2014, 12:08:55 pm
2 out of 3 players want to increase the difficulty requirements on medium heavy tier armours.

The community has spoken

#democracy
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Moncho on March 06, 2014, 01:30:41 pm
Wait, the community is listened to in order to change the mod?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Butan on March 06, 2014, 02:14:23 pm
Wait, the community is listened to in order to change the mod?


In a shadowy consultative form yes

but dont tell the community ever
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on March 06, 2014, 09:19:32 pm
Yeah my bad Heskey, its 3 out of 4.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gurnisson on March 06, 2014, 09:27:29 pm
That math!
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Riddaren on March 06, 2014, 09:44:35 pm
It's more like 3 out of 4, 75%.

Seriously, over 100 people have now voted 'yes' on the poll, and taken around 75% of the vote, what more does it take to have an idea acknowledged or looked at?

It takes 2 more years. Have patience.

Let me remind you of this thread:
http://forum.melee.org/suggestions-corner/lederhosen-beer/

+247 up votes. Took 2 years to get accepted.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on March 06, 2014, 10:56:35 pm
I was just getting mad because all my weapons are so useless with my transitional, put on a brigandine over aketon and had up to 10 kills per death again on eu2. nuff said.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on March 06, 2014, 11:08:53 pm
I was just getting mad because all my weapons are so useless with my transitional, put on a brigandine over aketon and had up to 10 kills per death again on eu2. nuff said.

We already knew you are a bad player  :twisted:
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on March 06, 2014, 11:20:00 pm
It's crazy how the same people are so keen to dismiss these kinds of "votes" when it's about something they don't agree with.

And no, I don't think this suggestion is bad. But it's not good because it's "popular" either. Almost all vaguely reasonable ideas get positive votes in the suggestions forums because guess what, people who are more likely to say no simply don't visit those threads.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on March 07, 2014, 12:49:36 am
well because it's a good suggestion, but a horrible suggestion balance wise. It's also kinda obvious how little people actually are high agi characters, most people stayed with a balanced build anyway.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Thranduil on March 07, 2014, 01:17:54 am
well because it's a good suggestion, but a horrible suggestion balance wise. It's also kinda obvious how little people actually are high agi characters, most people stayed with a balanced build anyway.

But there's still more than enough high agi builds (21 agi or much higher) running around. Maybe moreso on NA than EU, I don't know, but a agi player in heavy armor having just as much effective weapon proficiency as my balanced-ish build in light to medium armor is ridiculous. I like the idea of a higher requirement on heavy/plate armors.

The sudden influx of "assassin" builds is also quite annoying after a while. A guy in liederhosen can run around behind a team and come up behind with a knockdown weapon... it gets annoying after a while. Or when a guy in heavy or plate can catch my archer ... - ah forget it. That's a whole other barrel of worm and maggot-ridden apples, and it's off topic.  :lol:

*EDIT* And, I know it's really off topic here, but, has anyone actually seen Kaoklai upvote anything? lol
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on March 07, 2014, 01:31:47 am
These high agi builds are only rarely main characters and usually are only used for trolling, take it from me: high armour isn't worth it. I even believe remembering that STR reduces armour weight penalty.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on March 07, 2014, 02:22:02 am
It's not exactly common for a poll to get over 100 votes in the poll in favour though these days is it? You think this community actually still has enough people on the forums to turn that 101 'Yes' into a minority if the rest all voted 'No'? xD

100 saying 'yes' doesnt automatically mean it's right, i mean, that should kinda go without saying i assumed we were all smart enough to realize that. If the crying majorities had their way on forums we'd have no ranged in the game at all xD so believe me i know exactly what community we're dealing with. But if so large a proportion of your playerbase say they want a specific tweak, something that can be easily defined rather than a vague mechanic or class-based QQ, then i think a dev should at the very least consider it.

100 'yes' votes should mean that it's read and taken seriously as something people want, as opposed to another vague 'NERF RANGED PLEASE' or 'TOTALLY CHANGE THIS MECHANIC TO SUIT ME' post where noone cares. It shouldnt, and wont, mean that it's automatically added next patch, but it should be taken into consideration as something that's easy to implement and that has overwhelming support.

You don't seem to realise the amount of "NERF RANGED PLEASE" polls that got over 80% approval. And yes the total cRPG population is at least ten times more numerous than the amount of simultaneous players during prime time, if I remember the numbers right. So having 3/4 saying yes out of 150 people is something, but not really that impressive either given that as I said, the people that voted are a biaised sample of the complete population.

History also shows that the dev team tends to prefer implementing changes based on vague suggestions rather than precise tweaks. More often than not, problems have been solved (or not solved) using an approach that the community did not think about.

*EDIT* And, I know it's really off topic here, but, has anyone actually seen Kaoklai upvote anything? lol

It has been seen, and is probably the most evasive trophy one can have around here.

These high agi builds are only rarely main characters and usually are only used for trolling, take it from me: high armour isn't worth it. I even believe remembering that STR reduces armour weight penalty.

That's 100% debunked, but I can't find the source right now.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Prpavi on March 07, 2014, 10:58:32 am
well because it's a good suggestion, but a horrible suggestion balance wise. It's also kinda obvious how little people actually are high agi characters, most people stayed with a balanced build anyway.


define agi build?

18/21 already is an agi/balanced build everything over 21 is agi build regardless of str

Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on March 07, 2014, 12:58:31 pm
18/21 is a balanced build, no discussion.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on March 07, 2014, 01:06:42 pm
18/21 is a balanced build, no discussion.

says who?

Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on March 07, 2014, 01:54:42 pm
Everybody? It's not because you played 18/21 once you can say if agibuilds are OP or not.
If 18/21 is agiwhore, then 21/18 is str crutch?

god dammit this thread is just a pile of biased bs
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Prpavi on March 07, 2014, 01:59:14 pm
it's a balanced build leaning towards agi. not apure agi by any means.

I think we can all agree that everything over 7 skill can be called agi/str... 7 is borderline

Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on March 07, 2014, 02:01:04 pm
Everybody? It's not because you played 18/21 once you can say if agibuilds are OP or not.
If 18/21 is agiwhore, then 21/18 is str crutch?

 18.18 is a balanced build.

18/21 is an agi BASED build
and
21/18 is a str BASED build

god dammit this thread is just a pile of biased bs


What you really meant is this..

WAAAAAAAAAAAAA WAAAAAAAAAAAAAA PLEASE DONT NERF MY ABILITY TO SPAM WHILE I WEAR PLATE WAAAAAAAAAAAAA WAAAAAAAAAAAAAAAA
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on March 07, 2014, 02:04:19 pm
18/18 and 21/21 are the only relatively common perfectly balanced builds. But 18/18 doesn't make any sense unless you are 1h/lancer cav, and 21/21 is only for "high levels".

Personally I'd say if you have at least 18 in STR and at least 18 in AGI, you have a balanced build.

Anyways discussing vocabulary isn't productive. I believe we have come to consider builds with such a small difference between STR and AGI as "agiwhores" or "strwhores" precisely because the real agiwhores and strwhores have disappeared out of not being good builds at all. Do you guys still commonly use 12/30 or 30/12 ? Because I fucking don't.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Prpavi on March 07, 2014, 02:06:02 pm
I played 18/24 it and I definitely considered it to be and agi build despite having 18 str

edit: typo
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on March 07, 2014, 02:07:21 pm
Anyways discussing vocabulary isn't productive. I believe we have come to consider builds with such a small difference between STR and AGI as "agiwhores" or "strwhores" precisely because the real agiwhores and strwhores have disappeared out of not being good builds at all. Do you guys still commonly use 12/30 or 30/12 ? Because I fucking don't.

Most of the shielders out there are agi whores dude  :lol:
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on March 07, 2014, 02:11:35 pm
I find 18/24 build to be an agi build, I played it and it definitely considered it to be and agi build despite 18 str

So for you, the only way to have a build which can be called balanced with a total of 42 attribute points is 21/21, and everything else is either called STR or AGI build ?

Most of the shielders out there are agi whores dude  :lol:

Who ? Good luck trying to do anything with 4 PS and a 1h sword. It's possible with picks and maces though.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on March 07, 2014, 02:12:46 pm
Who ? Good luck trying to do anything with 4 PS and a 1h sword. It's possible with picks and maces though.

Kansuke , Kinngrimm, Hetman, Harpag, Corsair, Atas.

 6 names that came to my mind without any heavy thinking.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Prpavi on March 07, 2014, 02:13:19 pm
So for you, the only way to have a build which can be called balanced with a total of 42 attribute points is 21/21, and everything else is either called STR or AGI build ?


You don't consider 18/24 to be an agi build?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on March 07, 2014, 02:29:54 pm
Kansuke , Kinngrimm, Hetman, Harpag, Corsair, Atas.

 6 names that came to my mind without any heavy thinking.

Last time i checked hetman was 21/24, corsair is 15str. Kinngrim is probably the only one there with 4PS
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on March 07, 2014, 02:37:27 pm
all of them either agi based, or agiwhores , I fail to see your point gravoth
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on March 07, 2014, 03:10:12 pm
I seriously doubt Atas has more agi than str. Same for Kansuke. Same for almost all shielders using stabless cut weapons actually, and most of the straight sword users too.

You don't consider 18/24 to be an agi build?

Not really. The difference when you spectate people with 21/21 and 18/24 is quite subtle.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Prpavi on March 07, 2014, 03:18:21 pm

Not really. The difference when you spectate people with 21/21 and 18/24 is quite subtle.

well then we have a different perspective on the builds.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on March 07, 2014, 04:59:58 pm
all of them either agi based, or agiwhores , I fail to see your point gravoth

So they arent using 4PS agiwhore builds because its a shitty build. 15 str works but hits like a butterknife unless you have a good stab. 30/12 would probably be viable though.


What you really meant is this..
Quote
WAAAAAAAAAAAAA WAAAAAAAAAAAAAA PLEASE DONT NERF MY ABILITY TO SPAM WHILE I WEAR PLATE WAAAAAAAAAAAAA WAAAAAAAAAAAAAAAA
Agi plate isnt really that good for spamming, maybe tanking an extra hit in a teamfight but with all the wpf lost from wearing heavy armour combined with not having any damage from low PS you'll just glance. Balanced/Str based builds have always been better for spamming since its more forgiving with the higher amount of hp and less glancing from high PS.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Rhaelys on March 07, 2014, 09:22:04 pm
Personally I'd say if you have at least 18 in STR and at least 18 in AGI, you have a balanced build.

So 18/27 is a balanced build, right?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Soldier_of_God on March 07, 2014, 09:50:14 pm
All body armors over 40 defense need a bump in difficulty by about 2-4 points per category.basically starting at light kuyak would be 13 requirement, while milanese plate would be strength 20 or so, so that only someone going for a balanced or strength heavy build would wear what only strength based people should wear. im tired of 15/21 ballerinas twirling around with longswords and long hafted blades, outrunning me in my heraldic mail.

the specific numbers should be of course worked out according to the game's playability and balance by the balance team, but i feel that agility builds should be more limited in what armor they can wear, particularly concerning plate mail.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on March 07, 2014, 09:55:10 pm
You only lose like 15-20 wpf going from medium to heavy armour as long as you don't wear extremely heavy gloves, so you should be able to spam in most cases. Good movement increases the chance for glances and armour greatly reduces damage. The tradeoffs from 50 armour to 60-65 are debatable and could be seen as relatively equivalent in the long run.

I think str/agi means the difference between the two are >= 6. 9/18 would be a bad agi build while 18/27 would be a good one.

Overall, there's not much use arguing how good or bad that niche is. I personally believe this is a part of a larger change that should occur, but this probably won't do much by itself.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on March 07, 2014, 10:24:42 pm
I personally believe this is a part of a larger change that should occur, but this probably won't do much by itself.

I have some other suggestion that can nerf Agility  :mrgreen:
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on March 08, 2014, 01:32:16 am
So 18/27 is a balanced build, right?

18/27 is a "I don't care about skill points" build.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Rhaelys on March 08, 2014, 01:59:03 am
18/27 is a "I don't care about skill points" build.

At level 30, perhaps.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on March 08, 2014, 02:36:35 am
I have some other suggestion that can nerf Agility  :mrgreen:

You and your damn nerfs. Game is too slow as it is, counter buff something in order to make it equally viable instead.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on March 08, 2014, 03:57:46 am
Add super-heavy anime armours that offer 100 armour and demand 24+ Str xD also buff every weapon accordingly and tamper with the soak formulas so this new armour isn't OP, then agi-builds can keep their old 'heavy armour' which would assume the effectiveness of the current medium armours due to weapon tweaks ;P all this without nerfing a single thing fufufu!

Nerf everything, every weapon should have the same swing animations. Remove high speed weapons. Nerf athletics to have a cap at 5, make plate 30 difficulty, nobody uses it anyways. Remove thrusts, remove ranged. Reduce crpg speed to slow and enable auto block, increase the length you are stunned after hitting a block so any sort of spam will be impossible.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: BlindGuy on March 08, 2014, 12:16:25 pm
what would be nice is armors priced and "difficultied" by their weight and protection, since currently its clear which are the best min-max choices.

ALSO bring back my armor, Bagge and I used to wear same UGLY brown aketon with mail neck covering, they removed it and have us the heavy aketon, an ugly POS. if You dont remember the old aketon.... your a noob and we are not friends.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on March 08, 2014, 12:22:06 pm
Nerf everything, every weapon should have the same swing animations. Remove high speed weapons. Nerf athletics to have a cap at 5, make plate 30 difficulty, nobody uses it anyways. Remove thrusts, remove ranged. Reduce crpg speed to slow and enable auto block, increase the length you are stunned after hitting a block so any sort of spam will be impossible.

Even with all that nerfs, I`m pretty sure that shitlords like you will find new things to abuse  :wink:
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on March 08, 2014, 03:13:03 pm
And don't forget to overreact massively to a request that the armour difficulty is raised by 1 or 2 points, that's the most important thing. 'Heavy Armour difficulty up by 2 points!? Might as well make plate 30 difficulty and cap athletics at 5, herp derrp, cos those suggestions are clearly identical and equally as bad as raising difficulty by 2!'

When pick or some shit had it's difficulty raised by like 1 point were you on forums then saying 'variety is dead! Might as well make every weapon identical now, lower speed, auto-block, massive stun, QQ!! You've ruined agility forever! Stop Nerfing stuff!!!!!' ? On here you go consistently from 'it wont make any difference', 'nobody with those builds uses heavy armour anyway' to 'youll kill the mod and ruin everything!', well what do you actually think?

I really hope that was a sarcastic 'agi-my old friend' impersonation and not your real opinion, cos you've been so rational till now lol, and if that was real i'm going to have to use it as copy-pasta every time anyone suggests any change in the mod, no matter how tiny or potentially beneficial. Cos surprisingly you can say that exact same thing about anything, overreacting and listing awful suggestions as the 'natural progression' of their idea,  you could probably post what you just posted without even reading what the topic was about because it's the Suggestions Corner, so your generic beef with 'change' could apply to any of the threads here.

Well my first response there was to panos who just seems to want to nerf everything that kills. And the exaggurated shit was a response to your exaggurated shit.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: //saxon on March 17, 2014, 12:28:41 am
I sense a free respec for all  :lol:

also you will totally nerf friedturtle i think, he won't be happy  :?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Sniger on March 17, 2014, 01:04:57 am
visitors can't see pics , please register or login
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: FRANK_THE_TANK on March 17, 2014, 03:09:41 am

Bonus argument :

- on strategus battles : plate armies are boring at end-game, if the armors needed more strenght to wield, the strategus leaders would be FORCED to keep a large place for light-medium armors even if everyone's rich as cresus, and the metagame would be much more balanced, fun, and fluid without item pricing changes!

I already agree with the whole thing but that alone should be enough.

I think a full GPwB rig should be 21str min fo sho bitches.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: HarunYahya on March 17, 2014, 11:42:51 am
I APPROVE !
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 05, 2014, 07:51:38 am
3 out of 4, want an armour re tweak, please devs
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Konrax on April 05, 2014, 06:01:18 pm
I agree with this with only a small modification.

Corrazina: 16 strength req
Transitional: 17 strength req
Churburg: 18 strength req
Gothic / Heavy: 19 strength req
Milanise: 20 strength req
Gothic w Bevor: 21 strength req

This way balanced builds will still have access to some levels of plate armour. Agi heavy ones with less then 15 strength will not get plate armour, and strength heavy builds can get full access to all plate without completely sacrificing agility.


EDIT: Also please lower the weight of armour on movement speed only. You could do something like the items weight is approximately equal to the strength required to use the item, each point of strength a character has ABOVE the min req on the armour, it reduces the effective weight on movement by 1kg/str to a max of -3.

I could come up with arguments in real life terms for this effect but no one wants to hear that.

EDIT2: Armour that wasn't that appealing stat wise but had the same weight as other armour that was slightly more expensive can be given a slight weight advantage easily using this model to make armour more appealing.

This would make armour selection require a lot more forethought without intrinsically nerfing anyone.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 06, 2014, 11:17:50 am
3 out of 4, want an armour re tweak, please devs
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Cup1d on April 06, 2014, 12:49:48 pm
Good idea, but too soft restrictions. I think that armor requirement must amount to armor weight. This will separate light, medium and heavy troops, and add some more sense to high str builds.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Tydeus on April 06, 2014, 02:27:15 pm
I suggested this in teamspeak a little over a year ago, when I realized first hand, that you can do extremely well with a 0 ps, high athletics, high armor build, if you have a sufficient weapon(blunt/pierce). Since then, I have become much more hesitant with taking this route to address armor. The fear I have with this, is that it will only result in shifting the meta back towards strength builds, as equipment already has a larger affect on performance, than your build. I think armor really does need addressed, but I'd much rather do that in a different way.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 06, 2014, 02:30:31 pm
I think armor really does need addressed, but I'd much rather do that in a different way.

like how?

Seriously, agility is really overpowered compared to strength, and this is coming from a guy with an agility based build...
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on April 06, 2014, 02:33:03 pm
You never even had below 6 powerstrike panos, that's still balanced.
According to you 18/21 is agiwhore, 21/18 is strengthcrutch and balancing doesn't exist.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 06, 2014, 02:47:05 pm
You never even had below 6 powerstrike panos, that's still balanced.
According to you 18/21 is agiwhore, 21/18 is strengthcrutch and balancing doesn't exist.

It seems you don`t know the meaning of some words, let me help you.

Balanced build : 18 Agility 18 Strength
Agility Based Build : Str < Agi
Strength Based build : Str > Agi


Now, go wear your plate with 15 Strength.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Tydeus on April 06, 2014, 02:48:49 pm
Seriously, agility is really overpowered compared to strength
Is it? Define overpowered. Agility is strong in whose hands? Strength is weak in whose hands? What/how many different settings? With what types of equipment?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 06, 2014, 03:30:31 pm
Is it? Define overpowered. Agility is strong in whose hands? Strength is weak in whose hands? What/how many different settings? With what types of equipment?


Yes it is, I don`t know how things are in NA, but in EU we have a lot of min maxers, mostly 2handers, with loomed kuyaks and builds like 15/27 or 18/24 , who can 2hit everyone with their bonus damage, due to high athletics.


Also, if you want a list of the ups and downs between agi and str build, go back some pages, I already made a post.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on April 06, 2014, 03:59:58 pm
Agi OP? I've seen you play recently with your agi build but you are just hitting an even 1:1 KD, but with your str build you got 2:1..
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 06, 2014, 04:09:13 pm
Agi OP? I've seen you play recently with your agi build but you are just hitting an even 1:1 KD, but with your str build you got 2:1..


visitors can't see pics , please register or login



Not that K/D matters, but I used to have 2.8 but it dropped, because I play shit over the last days
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on April 06, 2014, 04:18:09 pm
It seems you don`t know the meaning of some words, let me help you.

Balanced build : 18 Agility 18 Strength
Agility Based Build : Str < Agi
Strength Based build : Str > Agi


Now, go wear your plate with 15 Strength.
for most twohanders that's a lvl 27 build or something
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 06, 2014, 04:23:07 pm
for most twohanders that's a lvl 27 build or something

it was an example...


21/21 is a balanced build aswell
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Tydeus on April 06, 2014, 04:29:40 pm

Yes it is, I don`t know how things are in NA, but in EU we have a lot of min maxers, mostly 2handers, with loomed kuyaks and builds like 15/27 or 18/24 , who can 2hit everyone with their bonus damage, due to high athletics.
So you're suggesting that you shouldn't even be able to use a kuyak with 15 strength?  :rolleyes:

Are you sure it's not actually that the way armor is balanced is the issue, not the strength requirements?  :)

If that armor range is indeed the best(and I do agree that it is), then doesn't the issue lie with the armor:weight ratios? The exact reason as to why the min/maxers use these armors to begin with.
 
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on April 06, 2014, 04:31:13 pm
it was an example...


21/21 is a balanced build aswell
A balanced build is when you don't really favor one of both but go for something in between. You don't need exactly the same amount of agi and str, they are not 'equal' anyway.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 06, 2014, 04:31:59 pm
So you're suggesting that you shouldn't even be able to use a kuyak with 15 strength?  :rolleyes:

Are you sure it's not actually that the way armor is balanced is the issue, not the strength requirements?  :)

I wanted to point out that I get 2hitted from agility builds, due to hideous speed bonus damage.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on April 06, 2014, 04:33:01 pm
I wouldnt say a 2.2 or 2.8 is a very op KD for agi based/agi whore builds, i myself am sitting at
visitors can't see pics , please register or login

Nothing amazing, i'd say a balance build wouldve been more effective but its just preferences. Str based/crutches probably sit at the same ratio. I dont think specializing in any attribute right now is op compared to the other, while balance still wins over both.

I get 2 hit by most builds, and occasionally oneshot by str builds.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Tydeus on April 06, 2014, 04:34:21 pm
I wanted to point out that I get 2hitted from agility builds, due to hideous speed bonus damage.
So how does one conclude from this, that the problem is armor? (I agree, armor is problematic, but I think your reasoning for this conclusion is flawed)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 06, 2014, 04:34:39 pm
Is it? Define overpowered. Agility is strong in whose hands? Strength is weak in whose hands? What/how many different settings? With what types of equipment?


Pros of using a STR build with a lot of IF and plate armour
1. Survivability (8 to 10 hits??)
2. You can two hit the majority of the players

Cons of using a STR build with a lot of IF and plate armour
1. Slow as fuck
2. If left alone, it is almost certain that you`ll get ganked
3. Everyone can outswing you
4. Easy target for ranged due to the lack of ATH
5. Loss of hit damage due to no speed bonus


Pros of using an agi based build with some IF and plate
1. Survivability, (5-6 hits??)
2. Good bonus damage due to hight speed
3. Can outswing most
4. Can easily avoid ranged, but still having the safety of plate armour
5. Can easily escape a mob who hunts him

Cons of using an agi based build with some IF and plate
1.  :?
2.  :?
3.  :?

I never understood why the mod favours spam and agility that much, for real.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on April 06, 2014, 04:36:32 pm
All the exaggeration...

Anyway, going heavy armour with an agi build is a pure waste. Remember me when I was wearing that +3 heraldic transitional armour? Well it fucking sucked and I bought a saracen lamellar cuirass and a brigandine over mail because I was too slow to use footwork and too weak to do acceptable dmg without a speedbonus.
Kept the heavy armour for when playing cav because it looks so sexy tho.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 06, 2014, 04:38:09 pm
All the exaggeration...

exaggeration because you don`t agree with it.

But sadly for you, you are the one fourth.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on April 06, 2014, 04:40:51 pm
exaggeration because you don`t agree with it.

But sadly for you, you are the one fourth.

Cons of using an agi based build with some IF and plate
1.  :?
2.  :?
3.  :?

Sure man, keep believing you know it all and keep forgetting to add that heavy armour fucks up your moving speed which then fucks up your damage output and footwork.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 06, 2014, 04:45:59 pm
So how does one conclude from this, that the problem is armor? (I agree, armor is problematic, but I think your reasoning for this conclusion is flawed)

By re tweaking the armour req`s, you`ll force players to use more STR if they want protection, thus losing agility and speed bonus damage, since for some weird reason in this mod speed bonus damage is better than the actual raw damage  :lol:


Sure man, keep believing you know it all and keep forgetting to add that heavy armour fucks up your moving speed which then fucks up your damage output and footwork.


The only thing I know, is that I don't know anything.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on April 06, 2014, 04:49:12 pm
That shit is so biased, most of the cons for str are all due to speed being low so:

STR pros
High damage
High health
Uses armor effectively due to high health


Cons
Slow movement
Slightly lower swing speed
Cant hybrid


AGI pros
High movement speed (can escape easily)
Decent damage due to speed
Slightly faster swings
Can hybrid with high WM

Cons
Low health so dies in 2-3 good hits
More movement speed more better (the lighter the armour the more effective you become)
Movement speed does jack shit in clusterfucks


So basically strapping on a ton of plate gives you some teamfight potential but then you can barely run away, you lose speed bonus damage and less wpf while a str tincan still has high damage and tanks like a mothertrucker.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 06, 2014, 04:53:36 pm
That shit is so biased, most of the cons for str are all due to speed being low so:

STR pros
High damage
High health
Uses armor effectively due to high health


Cons
Slow movement
Slightly lower swing speed : SLIGHTY??? Yeah right   :lol:
Cant hybrid


AGI pros
High movement speed (can escape easily)
Decent damage due to speed
Slightly faster swings
Can hybrid with high WM

Cons
Low health so dies in 2-3 good hits : Even a player with a loomed kuyak and some gloves can survive more than that, let alone an agility plate user
More movement speed more better (the lighter the armour the more effective you become) : but the thing is that the penalty when you have high athletics, is not visible, you still can out speed most in lighter gear but with less athletics  :lol:
Movement speed does jack shit in clusterfucks : you can escape easy


So basically strapping on a ton of plate gives you some teamfight potential but then you can barely run away, you lose speed bonus damage and less wpf while a str tincan still has high damage and tanks like a mothertrucker.


#rekt
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Tydeus on April 06, 2014, 04:59:18 pm
Judging from your analysis, one would conclude that plate is most beneficial for agility builds, rather than strength. If thats the case, does that mean strength builds benefit the most from lower weight armors, or does agility get the most out of all armor values, all the way down to bare skin?

Regardless, I don't think you've thought about the questions I previously asked, well enough, so here's some more.

Is strength or agility better when...
These are the types of questions you should be asking. Now a days, when I think about the answer to these, one theme tends to shine through. Overall, strength is no better than agility. In many situations, strength is clearly superior, in others, agility is superior. 6 months ago, had I asked these questions, strength would have been the clear winner.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 06, 2014, 05:00:14 pm
I wonder why all of you agility whores don`t want a change in the armour req`s, since you claim that agi build + heavy armour fucks up your build..

Yes I indeed wonder why  :lol:
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on April 06, 2014, 05:02:50 pm
Im using 56 body armour, i get 2-3 shot. The penalty using heavy armour with high athletics is visible, it fucks footwork up and its just not worth taking 1 more hit for.
Slower swingspeed isnt that much of a deal when you have that big of a damage output, hold attacks are still the best.
I already put the escaping easy thing in the pros, its a good thing but most of the time when you escape your team is still dying and so your fucked in the long run.

The only reason im fighting for plate to stay as it is is because there is no point in removing it from agi whores. Having options open for you is fun, sometime maybe i wanna plate up and spam instead of sitting on the outskirts of the fight trying to pick people off.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 06, 2014, 05:07:41 pm
The only reason im fighting for plate to stay as it is is because there is no point in removing it from agi whores. Having options open for you is fun, sometime maybe i wanna plate up and spam instead of sitting on the outskirts of the fight trying to pick people off.

No.

Str builds cant have that, why should you?


You invested to be fast but weak, while STR builds can never be fast AND tanky.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on April 06, 2014, 05:11:42 pm
They can be powerhouses and tanky, str builds can hiltslash for insane damage while if agi DOESNT GLANCE and gets the spam off they do maybe 10-20%.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Tydeus on April 06, 2014, 05:16:05 pm
I wonder why all of you agility whores don`t want a change in the armour req`s, since you claim that agi build + heavy armour fucks up your build..

Yes I indeed wonder why  :lol:
Playing with light armor is NOT fun right now. Simply lowering armor values right now, without doing anything else, would make agi melee nearly unbearable. Very few people can play(and enjoy) melee with an agi build using sub 40 armor values. Both ranged, and teamwounds, tear you to pieces. Having half the melee on the server lower their armor by 20, would have drastic side effects. You cannot think of it as simply playing with that equipment in our current meta game.

Look at how people play with those builds right now. They play very passively, they play safe, they don't fight in the heart of the mobs, they fight on the outsides. If you do not have people to fill the center, or your center is made out of paper, what do you think will happen? How will people react to this? There can be only 2 outcomes. 1, they'll scatter and you'll have significantly smaller groups of conflict. 2(and much more likely), people will get just enough strength to return to our current status quo. Why? Well why do the min/maxers use those armors to begin with? Because they provide the best survivability, with the least penalty on pub servers.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 06, 2014, 05:19:51 pm
They made their choice to be weak, I fail to see where`s the problem.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Tydeus on April 06, 2014, 05:22:02 pm
They made their choice to be weak, I fail to see where`s the problem.
My point is, you're not thinking about this enough, about what the effects would actually be, about what the real problem actually is.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Algarn on April 06, 2014, 05:54:20 pm
As an archer, I'm gonna tell the truth about builds. A polearmer/2h will be easier to pick up for me if he's like 27/15, but will need 4/6(?) arrows to be taken down, it all depends of the armor. An agi whore (24 +) with high armor and Atlh skills, plus some IF is way worse than strengh whores, because even if I saw myslef being 1 hit by danish greatswords users, I find agility better for everything when it comes about everything but taking hits. Panos is biased, but he's right about the fact that a guy that cannot wear a sallet shouldn't be able to wear a plate, I mean, wtf, you see a 15/27 outrunning your archer with 7 athl in a plate stuff... Agiwhores, as said before, can easily take a lot of hits if they  get 5 or 6 IF, are fast with a heavy armor, are insanely fast without, and are better in most situations. Lets say a 18/24 as Grumbs, a decent player with wpf in every kind of melee weapon, is confronted to the situations Tydeus described. He would win everything, except about the archer/cav part if the ammount is just too high. Why ? He got huge athl, with decent hp pool, a lack of PS (6) compared to strengh whores, but can compensate with 135 wpf in everything and speed bonus due to atlh skill. If such people are able to wear such armors, well, nothing to say then. The great maul strenght's requirement has been set to 20 for a good reason, and the same should be done to plates, since it's just too easy for any people with agi to run with it. -> remember the crossbowmen last strat, 15 str, with a whole plate stuff, still able to headshot someone from the walls (ridiculous wpf reductions for them, it's the same for every agi based build).


TLDR :

Agi + plate = fast with still huge wpf pool, and therefore damages, and a variable survivability about armor, shield, and IF.
Str + plate = resistant, hits hard, but slow, cannot be fast, doesn't get a lot of things from wpf synergy, and have a huge wpf part fucked by the weight of armor.

Also, I think a str requirement should be added for shields. I mean, if you aren't able to wear a fucking leather armor, how can you be able to raise a steel shield , hm ?


Note that I'm an archer, that is pissed of by both STR and AGI crutching in an equal way, and therefore not that biased.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Tydeus on April 06, 2014, 06:12:37 pm
...
Contrary to popular belief, weight penalties have a larger negative affect on actual effectiveness(pertaining to wpf) to those with high amounts of wpf, than anyone else.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Algarn on April 06, 2014, 06:49:07 pm
Are we playing the same game ? Isn't it logical that more wpf you got, more wpfs you will get with weight's penalties ? I did experiment that multiple times, with a STF 27/12 with ~ 130 wpf, and a agi whore 15/24, ~ 170 wpf, and it's obvious for me that my str char with low wm was effectively much slower to hit than my agi whore. Even if you lose tons of wpf from weight, you'll still be able to do the same ammount of damages with a agi build A as a strengh build B with 8 PS, of course, with speed bonus, and damages from wpf. I'm fine with balance, it's just disturbing when you talk about realism when you see people sprinting with plates and outrunning archers. You should get either the ability to dodge, or the ability to eat a lot of hits before going down and watching the grass growing. If you want a plate, go at least with 21 str, or go fuck yourself and stay with lower armors. I'm not talking at all about reducing agi players's abitlity to take armors to shit, just saying that plates and a lot of high tier armors aren't at all fairly represented in this game, since armorcrutching should be a choice in the build, and not a conventionnal option for everyone. Either get a strong, at least, balanced char, and get the ability to wear steel on your body, or run with lighter armors and lighter shields and go flanking. No offence to those who think the opposite, but realism should have a better place in that game, instead of having wierd things like a plate that can be worn by a weak footman.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Okkam on April 06, 2014, 07:35:30 pm
Playing with light armor is NOT fun right now. Simply lowering armor values right now, without doing anything else, would make agi melee nearly unbearable. Very few people can play(and enjoy) melee with an agi build using sub 40 armor values. Both ranged, and teamwounds, tear you to pieces. Having half the melee on the server lower their armor by 20, would have drastic side effects. You cannot think of it as simply playing with that equipment in our current meta game.


About drastic affects... do you remember how it was in native? Do you remember max armor rating in native mp? Super dreadnought its local crpg tradition, this armors and some fantasY weapons made current meta game unstable and almost broken. Same with broken upkeep idea.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Tydeus on April 06, 2014, 07:37:41 pm
Are we playing the same game ? Isn't it logical that more wpf you got, more wpfs you will get with weight's penalties ? I did experiment that multiple times, with a STF 27/12 with ~ 130 wpf, and a agi whore 15/24, ~ 170 wpf, and it's obvious for me that my str char with low wm was effectively much slower to hit than my agi whore. Even if you lose tons of wpf from weight, you'll still be able to do the same ammount of damages with a agi build A as a strengh build B with 8 PS, of course, with speed bonus, and damages from wpf. I'm fine with balance, it's just disturbing when you talk about realism when you see people sprinting with plates and outrunning archers.

Don't forget, the weight penalty is (weight_after_modifiers - 10) ^ 1.12. Then for ranged you have the wpf per PD/PT reduction, a 1.5x multiplier for crossbows(but this doesn't affect damage) and for melee you have...

(abs((2*weight penalty)/3 - 100) * wpf)/100

meaning the penalty is applied as a percent.

So we have a percentile reduction, which means x weight_penalty will have a larger numerical reduction as wpf increases. Furthermore, each individual point of wpf counts for a larger percent of your total damage, as wpf values increase past 100.

About drastic affects... do you remember how it was in native? Do you remember max armor rating in native mp? Super dreadnought its local crpg tradition, this armors and some fantasY weapons made current meta game unstable and almost broken. Same with broken upkeep idea.
Going past armor value differences, cRPG has also significantly changed the soak/reduce values as well.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gurnisson on April 07, 2014, 03:40:33 pm
Although one thing the Donkey Head April Fool showed me is that players i previously believed to be good, suck with low armour

Like who?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on April 16, 2014, 06:42:38 pm
dwada
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Herezy92 on April 25, 2014, 04:05:00 pm
Is it only me who still thinks agi builds in heavy armour are useless?  :|
Can anybody name a few players doing well with agi build and heavy armour?
I am using an heavy armor Macropus.
But maybe i am useless  :)


Agi builds who wear heavy armor are the greatest idiocy of m&b
And so i am, as well, the most idiot guy here.  :(


Anyway, even if the poll is ended, i agree with what panos said. It can be intresting.
From my own experience, if you know how to play with heavy armor as agi-build, it can be very efficient.
FrenchKiss.
Herezy Le Frog.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: BlueKnight on April 25, 2014, 04:35:52 pm
Playing with light armor is NOT fun right now. Simply lowering armor values right now, without doing anything else, would make agi melee nearly unbearable. Very few people can play(and enjoy) melee with an agi build using sub 40 armor values. Both ranged, and teamwounds, tear you to pieces. Having half the melee on the server lower their armor by 20, would have drastic side effects. You cannot think of it as simply playing with that equipment in our current meta game.

Look at how people play with those builds right now. They play very passively, they play safe, they don't fight in the heart of the mobs, they fight on the outsides. If you do not have people to fill the center, or your center is made out of paper, what do you think will happen? How will people react to this? There can be only 2 outcomes. 1, they'll scatter and you'll have significantly smaller groups of conflict. 2(and much more likely), people will get just enough strength to return to our current status quo. Why? Well why do the min/maxers use those armors to begin with? Because they provide the best survivability, with the least penalty on pub servers.

I do have 15 body armour. I use heavy helmet, heavy boots, heavy gauntlets and I agree. I mostly try to flank and look for tiny fights where I'm not exposed to ranged this much and where I can avoid accidental teamhits on me. I sometimes die from 1 hit even with 21/21 and 7IF. I do play like this because I'm roleplaying and it's fun for me, now please make respecs free and give them 3 weeks cooldown, kthxbye. At least if you change shit in game, we will be able to adjust to the conditions or we could just try other builds to keep the variety up  :rolleyes: Seriously...

Continue with the topic, no more derailing.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on May 02, 2014, 05:25:08 pm
aaaaaaaaaaaaaaaaaaaaaaaa
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: LordRichrich on May 02, 2014, 07:34:58 pm
I think this is a great idea +1
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: CrazyCracka420 on May 02, 2014, 08:23:03 pm
God damn it I hate it when I agree with Panos...I even showered this morning and I still feel dirty. 
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Soldier_of_God on May 02, 2014, 09:25:50 pm
Judging from your analysis, one would conclude that plate is most beneficial for agility builds, rather than strength. If thats the case, does that mean strength builds benefit the most from lower weight armors, or does agility get the most out of all armor values, all the way down to bare skin?

Regardless, I don't think you've thought about the questions I previously asked, well enough, so here's some more.

Is strength or agility better when...
  • Everyone has plate armor
  • Everyone has medium armor
  • Everyone has low armor
  • It's a siege
  • It's a battle
  • It's a strategus battle/siege
  • Team stack(s) are present
  • The server is mostly randoms
  • It's a 1v1
  • It's a 5v5
  • it's a 30v30
  • There is a low amount of ranged on
  • There is a high amount of ranged on
  • There is a low amount of cav on
  • There is a high amount of cav on
  • The map has a lot of hills
  • The terrain is mostly flat
These are the types of questions you should be asking. Now a days, when I think about the answer to these, one theme tends to shine through. Overall, strength is no better than agility. In many situations, strength is clearly superior, in others, agility is superior. 6 months ago, had I asked these questions, strength would have been the clear winner.

Strength better when everyone wears light, medium or heavy (everyone assuming the strength or agility character as well)
-I think that strength is the best when everyone wears light armor, due to 1 hit kills. strength is the only class that can do well in a heavy armor server.
Agility better when everyone wears light,medium, or heavy. its best to wear the lightest armor to take advantage of IF, and not to be too slow/low wpf penalized.
-I thing agility is the best when everyone uses medium, as its heavy enough for agility to survive, but light enough so that they can spam. heavy is extremely hard to compensate for, but for someone resourceful, can be extremely rewarding. wearing heavy armor in this class ensures survivability, but in general kills all the benefits agility is chosen for. light armor is a no no for agility, because its one shot one kill at that point. medium is best, and heavy is doable. a heavy agility fighter is much better off in a fight then a heavy strength character, considering both are of equal skill.

Strength is better in siege, battle or strat battle/siege
-Strength is best in sieges, and strat sieges; its impossible to deny that in a cramped space, less hits to kill is better.
Agility is better in siege, battle, or strat battle/siege.
- on an open field, generally speaking, an agility will fare better than a strength character, considering they aren't picked off by archers, a huge problem for low health agility builds as opposed to iron flesh high strength builds.

Team stacks and random
-strengths are better support (stacks), agilitys are better solo.

1v1,5v5,30v30
-once again, strengths are better in groups, whereas agilitys are better solo

low/high cav or low/high archers
-cav is pretty much the same for either build, but high amounts of archers will kill an agility quicker than a strength, generally speaking.

hills vs flat
-agility is better in either scenario as they move much quicker.

So what the current situation of battle is and what we are seeing more of is...

Strength:
strength characters are less common, as agility makes players better in 1v1 engagements. most heavy characters dress in medium to heavy armor to maximize their IF, effectively becoming tanks, and when in a team, becomes effective against most agility characters, who are quickly overwhelmed by brute strength in numbers. interestingly, there is a trend of heavy strength players fighting in light gear to maximize their lower wpf and by association, damage. strength players wearing light armor can decimate anyone with a couple of swings, making a resourceful strength build an effective assasin.

Agility:
agility characters, or balanced builds (which is still pretty agile), dominate the field. they swing faster, and get damage bonuses for their high agility comparable to strength benefits, though not as damage intensive; as this game is mostly based on who hits first and who can dodge/block attacks, agility characters have more ability to outmaneuver and outswing (spam) strength builds. since most players play as an individual, this class is common, and because of all the bonuses agility gives to wpf and athletics, there are many more agility characters taking advantage of heavy armor. most light/agility builds wear heavier armor than strength, on average.

bottom line:
agility builds have more incentive to wear heavy armor than strength, due to lack of penalty for doing so, as compared to a strength build. a plate armor strength build will always be outspammed by a plate armored agility build, and usually will still be slower than them when running.
having greater strength requirements will help eliminate silly builds like 15/18 (or 21 if min/maxing) being able to run around in plate spamming. only a strength hero should be wearing full plate comfortably.


Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: HarunYahya on May 11, 2014, 05:53:32 am
This needs a bump and also weapon requirements should go up aswell...
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on May 11, 2014, 10:10:46 pm
Remove agi
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Macropus on May 11, 2014, 10:48:47 pm
I am using an heavy armor Macropus.
But maybe i am useless  :)
Are you an agi build though? I thought you're 21-21.  :o
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: HarunYahya on May 13, 2014, 12:29:17 am
This.
Seriously stop nerfing weapons.

-People are going higher level.
-Higher levels = More stats
-AGI is far more superior over STR as you know.
-Speed bonus is terribly fucked up (1H on heavy armored horse,riding medium speed hits you (50+ body armor,50+ head armor both +3 with 21 str 5 IF ) boom 1 hit.

That is why AGI is OP,speed bonus! So as people level up they are just maxing agi while giving STR just to the requirement of stuff they wanna use.

So here it is, our problem is not 97 speed polearm, our problem is, speed bonus increasing damage like a maniac while power strike only adds %8.

Do not diagnose the problem wrong, if you diagnose it wrong you'll try wrong treatment which will eventually kill the patient which is cRPG in this case.

Normalizing speed bonus probably requires too much work with hard coding stuff. Same probably goes to buffing STR and or nerfing AGI.

So we have a very very easy solution right before our eyes !
Adding a new motive for people to use less AGI and more STR, increasing requirements !

This mod requires 15 STR for basically everything. You can use an axe,sword,mace,blunt,plate armor whatever the fuck you want with 15 str and since going above it does not reward you much, people put the rest into AGI.
We have level 36 people in this mod. You can make 18-27 build with this. Warband is probably designed not to level up that high without singleplayer skills. That's why speed bonus goes insane at 18+ AGI. Devs didn't think that people would put that much agi so they didn't even test it probably. This is a bleeding wound in this mod and being tried to cure by rendering weapons useless for years...

Please open your eyes and see the problem correctly.

AGI=
Mov speed
Attack speed
Less repairs
Absurd damage due to mov speed bonus

STR=
%10 more health with over 5 IF
???

Suggestion :
Add every item flat +6 STR requirement.
Flat, +6 no exceptions !
Wanna use great maul ? GET 26 STR first !
Wanna use long axe ? Get 18 STR first !
Wanna go for plate ? 22 STR !
Longsword ? 16 STR !
Morningstar ? 20 STR !
Great Bardiche ? 24 STR !
Long Hafted Blade ? 21 STR !

Any of these sound too hard to achieve for you ?
Why would i get 24 STR where my weapon only requires 12 ? GIVE PEOPLE A REASON !
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: sjarken on May 13, 2014, 09:11:24 am
Great idea! +1
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Macropus on May 13, 2014, 09:46:47 am

I'm sorry, but that's bullshit. This whole post.  :|
To anyone who think agi is so OP - make an agi build and have fun.

I've played a 15-30 2h for a long time. I've played 21-24 polearm for quite a long time as well.
Now, being a 24-18 polearm I don't feel I'm at any disadvantage compared to agi builds, it's pretty balanced as it is.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours.
Post by: Herezy92 on May 13, 2014, 10:34:25 am
double post  :D


I think increasing the weight like that would be bad. It requires way more careful planning.


Would be best to just say : Gothic Plate with Bevor = 20 difficulty.
And scale every weight up according to that "most difficult" item.

Since the Great Maul difficulty increase to 20, it would go hand in hand with this.
This
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: dreadnok on May 13, 2014, 11:57:44 am
I'm sorry, but that's bullshit. This whole post.  :|
To anyone who think agi is so OP - make an agi build and have fun.

I've played a 15-30 2h for a long time. I've played 21-24 polearm for quite a long time as well.
Now, being a 24-18 polearm I don't feel I'm at any disadvantage compared to agi builds, it's pretty balanced as it is.


Lelelelele all those builds I bet have atleast 6 ath and 6 wm , use a real fucking str build
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Macropus on May 13, 2014, 12:24:29 pm

Lelelelele all those builds I bet have atleast 6 ath and 6 wm , use a real fucking str build
Ehmhmhmmmmm... what?
Sure if I got 18 agi, it means I have 6 ath and wm as an infantry build. What's your point?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: dreadnok on May 13, 2014, 03:22:52 pm
Ehmhmhmmmmm... what?
Sure if I got 18 agi, it means I have 6 ath and wm as an infantry build. What's your point?


My point is those aren't pure strength builds, you cant pop into a discussion about str builds and not play a pure str build, if it was a pure str build there wouldn't be any ath or wm.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on May 13, 2014, 04:00:56 pm


Holy crap this was hilariously stupid.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gurnisson on May 13, 2014, 05:18:05 pm

My point is those aren't pure strength builds, you cant pop into a discussion about str builds and not play a pure str build, if it was a pure str build there wouldn't be any ath or wm.

No ath or wm? So you're not an agility build unless you have no strength, ps or if? Which makes "agi build in plate op" a joke since they're not agility builds? :lol:

I did 27/12 ~2 weeks back in heavy armour. 25 kills and 2 deaths over 5-6 rounds. I can't believe anyone find agility builds wearing heavy armour a pain compared to this tanking awesomeness. Almost completely ignore most of the damage dealt to you since you have shit-ton of HP and armour.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on May 13, 2014, 05:29:20 pm
I did 27/12 ~2 weeks back in heavy armour. 25 kills and 2 deaths over 5-6 rounds. I can't believe anyone find agility builds wearing heavy armour a pain compared to this tanking awesomeness. Almost completely ignore most of the damage dealt to you since you have shit-ton of HP and armour.

This. Although of course, playing tank isn't fun at all. But in the end when I look at the scoreboard and think I did horribly bad, I realise I'm top or something.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Macropus on May 13, 2014, 05:36:52 pm

My point is those aren't pure strength builds, you cant pop into a discussion about str builds and not play a pure str build, if it was a pure str build there wouldn't be any ath or wm.
What if I tell you... that STR build is a build that has noticeably more STR than AGI. For example: 24-18, 24-15, 21-15, 33-6.
Agi builds - the other way around.
Balanced builds - those that have close values of STR and AGI, examples: 18-18, 21-18, 18-21, 21-21, 21-24, 24-21.
While on the other hand, pure STR build means having 3 AGI.

So yes, I can pop into a discussion about STR builds because I use a STR build which 24-18 is, and I never stated I was a pure STR build. Hope I made my point clear enough.  :)


PS: listen to Gurnisson, guys. He speaks the truth.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gurnisson on May 13, 2014, 06:01:28 pm
If agi-plate/heavy armour is so gimped, why oppose an increase to armour difficulty?

Already mentioned many times. Not needed and less diversity.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Moncho on May 13, 2014, 06:04:02 pm
I have a feeling that this thread is going in circles for a few pages already
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on May 13, 2014, 07:20:02 pm
If agi-plate/heavy armour is so gimped, why oppose an increase to armour difficulty?

Really? are you even listening to yourself?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on May 13, 2014, 09:28:39 pm
Why yes, yes i am, infact i often suspect i'm the only one xD

Perhaps it was worded badly though, my point was that the only objections i hear on this thread to increasing the difficulty, come from people who claim that agi-heavy armour is a useless build anyway. In which case my question is, if it's so useless, why do you care if it gets removed? In that regard isnt that like someone objecting to pole-stagger being removed after claiming 'I have never noticed pole stagger to be useful'.

The arguments are always half: ''It's not even any good, nobody uses these builds, why are you QQing about it?''
And half: ''You'll kill this mod and all variety because everyone loves those builds''
They are incompatible points, please just argue one or the other, or pick one argument each.


So lets remove every build/item that is not very viable, its not like it matters that some may use it for fun/roleplay/fashion because it aint effective.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on May 14, 2014, 12:09:03 am
You don't see the absence of diversity because there is nothing to see. That doesn't mean there's no absence.

If say, Great Maul was 15 str, I'm sure many people would use it with 15 or 18 str, or at least situationally.


What is obvious is that armors in cRPG are not balanced by difficulty, except perhaps the heavy gauntlets. In any case it's the least of the cons of heavy armors, and that's good.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: HarunYahya on May 14, 2014, 12:24:41 am
Gravoth is new GTX. Takes every suggestion personal and defends the default by insulting people with new ideas  :lol: great !

When you grow up a lil, I hope you start countering ideas with your own ideas instead of posting bullshit you rager fanboy .
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on May 14, 2014, 12:45:19 am
Armor has more indirect penalties than weapons with weight, which is why heavy armor never spiraled out of control despite the low difficulty. With weapons, slow weapons gain a more noticeable speed increase from wpf, and a large portion of damage comes from the weapon itself more than a small 2-3 PS difference, since it only takes a few damage points to = 1PS.

That said, I personally believe that scaling up to 24 for plate and ~21 the strongest blunt/pierce/axe weapons and scaling down from there makes sense, since it would be preferable for most mid-tier weapons to be accessible to a variety of builds, thus keeping lethality high. Difficulties scale well up to 9 and partially at 12, but above that, most weapons/armor only use 12-17 difficulties.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Mlekce on May 14, 2014, 12:52:56 am
make katana and danish gs 24 str and we have a deal.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on May 14, 2014, 12:56:49 am
Katana? lol, that doesn't make much sense.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Mlekce on May 14, 2014, 01:04:55 am
this topic doesn't make sence eather.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Rhaelys on May 14, 2014, 10:22:42 am
Exactly, and weapon stats/difficulties have been changed from time to time (in ways that have seriously forced players to change their builds or weapons of choice), where has been the public outcry from this? There's been very little cos the majority understand the changes and adapt.

This outcry about changing anything to do with armour seems strange based on the constant re-tweaking of weapons, i had always assumed that peoples builds were far more dependent on the weapons they could use than on obsessing over maxing armour, or crying that the top tier armours are no longer available to them when top tier gloves already arent, that's what i mean by internal consistency.

Well... i say 'outcry', there only seem to be 2 people who actively oppose this change, and i bet once it's made they'll forget all about it the same way they dont currently spend sleepless nights wishing they could wear Heavy Gauntlets with 16 Str.

Only if you give free respecs or free loom respecs, because I definitely do not relish the prospect of having to change my build or having to marketplace my helmet, chestpiece, gauntlets, and boots in order to continue playing my character.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on May 14, 2014, 03:07:21 pm
Gravoth is new GTX. Takes every suggestion personal and defends the default by insulting people with new ideas  :lol: great !

When you grow up a lil, I hope you start countering ideas with your own ideas instead of posting bullshit you rager fanboy .

So what you are saying is that i shouldnt defend anything even if i consider it to be wrong? I should agree with everything without expressing my own opinion? I have stated my arguements multiple times already, but maybe you are just too blind to see them.

Also it doesnt seem like you are any better, telling me to grow up and calling me a rager fanboy (fanboy of what, where did this come from?.. wtf..). Go back to str crutching.

Well that's certainly not twisting my words.
(click to show/hide)

Yeah, its one thing if an item has been unavailable since the start, and another when an item gets a undeserved nerf so you suddenly cant use it anymore. No one would quit based on one item being unavailable from the start, but if you get your set nerfed and suddenly cant use it anymore with your favourite build then its a different story.

Difficulty is used very rarely for balance purposes, and rightfully so. It just isnt needed, the stats on the items is what balances them mainly. If you ask me, difficulty could be removed completely for armours. (Still needed for some weapons though)

This outcry about changing anything to do with armour seems strange based on the constant re-tweaking of weapons, i had always assumed that peoples builds were far more dependent on the weapons they could use than on obsessing over maxing armour, or crying that the top tier armours are no longer available to them when top tier gloves already arent, that's what i mean by internal consistency.
Gloves already provide a good variety to me, Plate mittens do the job well enough with good looks aswell. But again like ive said before, removing options that have no real reason to be removed is just something i cant grasp, whats the point if not for balance purposes? 
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on May 14, 2014, 03:24:20 pm
(click to show/hide)

Weapon difficulty is changed due to balancing, Armor difficulty wont really change the balance of the game so why change the difficulty? Consistency? Lets make every weapon and armour 30 str req, its consistent, but will it be fun?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: HarunYahya on May 14, 2014, 03:31:47 pm
So what you are saying is that i shouldnt defend anything even if i consider it to be wrong? I should agree with everything without expressing my own opinion? I have stated my arguements multiple times already, but maybe you are just too blind to see them.

Also it doesnt seem like you are any better, telling me to grow up and calling me a rager fanboy (fanboy of what, where did this come from?.. wtf..). Go back to str crutching.
You have a problem understanding what you read.

Read underlined parts again
"Gravoth is new GTX. Takes every suggestion personal and defends the default by insulting people with new ideas :lol: great !
When you grow up a lil, I hope you start countering ideas with your own ideas instead of posting bullshit you rager fanboy ."

If you still think those mean that u shouldnt defend anything even if u consider it to be wrong. u should agree with everything without expressing your own opinion? I guess you need more time ...

 fanboy
A passionate fan of various elements of geek culture (e.g. sci-fi, comics, Star Wars, video games, anime, hobbits, Magic: the Gathering, etc.), but who lets his passion override social graces.

Im not even a STR crutcher, I don't want this change because It'll grant me any benefit,it'll actually fuck my build up (21-21). Just want this addition because current system is bullshit but you are so blinded by your love to cRPG (That's where you being a fanboy kicks in) you don't value any suggestion that's gonna change your beloved mod and as a result you react harshly and irrational.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on May 14, 2014, 03:37:18 pm
I think Armour difficulty doesnt really change the balance of the game currently, and i think that's my problem with it and why i would see it raised.

I agree with you in that the requirements at the moment are so low and largely irrelevant that they might as well remove the difficulty if they dont plan to increase it, as it currently has little/no bearing on balance.

So in order to change the balance by increasing the difficulty you will also have to increase the stats of the armour to actually impact the games balance, and this will only lead to the game becoming unbalanced leaning towards str builds using plate with greater stats than anyone with less str has the possibility to use. So to balance this they will have to make it available to lower str in order to make more people able to use this overpowered piece of gear, or they will have to nerf it to make other armours worth while (like now) but then they might aswell also make it available to everyone since it has both pros and cons and is not stronger in every aspect compared to a medium armour but does have something better and something worse.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on May 14, 2014, 03:50:32 pm
I think making heavy armor better, making it linked with ironflesh for difficulty and removing the bonus HP from ironflesh could work balance-wise, but it would hurt variety.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on May 14, 2014, 04:06:40 pm
I think making heavy armor better, making it linked with ironflesh for difficulty and removing the bonus HP from ironflesh could work balance-wise, but it would hurt variety.

It sounds like an interesting idea, but also not really needed. Except maybe to buff IF, but i already find IF to be a very strong skill. A lot of work for something that doesnt really need much changing.

Could be interesting to see something like this in M:BG though if they would make armours have more factors than just weight and armour such as some sort of glance rate i guess. So there would be the choice of an armour with the same armour rating but less glance rating, and then one with more glance rate but at the cost of skill investment. Glance rate being pretty silly but just an example.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on May 14, 2014, 04:14:40 pm
You have a problem understanding what you read.

Read underlined parts again
"Gravoth is new GTX. Takes every suggestion personal and defends the default by insulting people with new ideas :lol: great !
When you grow up a lil, I hope you start countering ideas with your own ideas instead of posting bullshit you rager fanboy ."

If you still think those mean that u shouldnt defend anything even if u consider it to be wrong. u should agree with everything without expressing your own opinion? I guess you need more time ...

 fanboy
A passionate fan of various elements of geek culture (e.g. sci-fi, comics, Star Wars, video games, anime, hobbits, Magic: the Gathering, etc.), but who lets his passion override social graces.

Im not even a STR crutcher, I don't want this change because It'll grant me any benefit,it'll actually fuck my build up (21-21). Just want this addition because current system is bullshit but you are so blinded by your love to cRPG (That's where you being a fanboy kicks in) you don't value any suggestion that's gonna change your beloved mod and as a result you react harshly and irrational.

Well ok then call me a fanboy, but i'd rather not accept changes that would turn the mod into shit. I dont think this is irrational. Its not being blinded, its just that i love crpg the way it is and the radical change you suggest is just insane, completely insane.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on May 14, 2014, 06:27:02 pm
I do not think that heavy armour needs to be made more effective, like you said it is not objectively 'better' but suits a certain playstyle. One that i personally find to be a little too easy. I rarely use it due to upkeep however (factors like difficulty and upkeep should not be used to balance OP items, but i do find they dictate the choices i make more than they are often given credit for).

Increasing the difficulty on it makes it more of a specialised playstyle where certain requirements must be met, same as heavy weapons or throwing lances.

No, it limits the amount of builds that can use it for no balance purpose. Heavy weapons Great maul got a high str req because with an agi build it would be crazy good, out maneuvering and possible crushthrough also the blunt damage which doesnt need much PS to be really strong. So its high req because of balance. Throwing lances have high req because its a really strong throwing weapon, no matter the PT so potentially OP if it was lower req. Also balance purpose.

It doesnt become a specialised playstyle, str builds are still the main heavy armour users. It just removes the choice from the small amount of agiwhores, with no real reason.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on May 14, 2014, 09:40:06 pm
If i were the type to care about K/D, with my level now if i didnt given looms away on every minor whim i have, i could be 18/27 with 79 body armour, 9 athletics and over 170 wpf. Game=broken.

So no IF, no shield? you would get shot to pieces, and that armour would be decent but not that much health to make full use of it, damage will be decent i suppose but the movement speed wont be as amazing as if you went with a medium armour. You could tank some more hits i suppose, but if you are half decent player you could avoid those by using footwork which you get on lighter armour.

Then imagine a 27/18 build, 9PS, 6athl, 6wm and 5IF, thats beyond 70hp. Now strap plate on it. Give bardiche a go, fighting a medium armored guy? head hit will probably oneshot, regular hit still a good 70%. Sure you are pretty fat, but you can tank quite a bit with all that hp, you can just trade hits and probably beat everyone down. Might aswell just spam, 3 or 4 hits is nothing compared to what happens to them if they glance.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on May 14, 2014, 10:50:41 pm
Well i mean glancing and that stuff is just what plate does, its the same if you are using a str build. Plate leads to effortless valours, you get what you pay for. But its not like it makes you an immortal super warrior just because you combine it with agi, it just does what plate does. You can do the same with a reversed build just in a different way.

I dont know if you have even tried using plate as an agiwhore, but the movement speed you lose is pretty huge. I'm at around 25weight now 72BA 16/27, i move at about the same speed as a balance build. I can tank 3-5 good hits, i deal decent damage, 3 or 4 hits with GLA to kill medium armor. I can sometimes escape situations where a str build couldnt, but i also cant destroy people with 1 hit as a str build could. Im a slightly tankier balance build with less damage.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gurnisson on May 15, 2014, 09:36:50 am
I'm done with this thread for now

Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on May 15, 2014, 09:50:48 am
My build isnt based around plate, the 16th str point was for Glaive, GLA and poleaxe. I have a lordly plate set, but i dont really use it unless i make a str character.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Macropus on May 15, 2014, 10:06:02 am
I think we can end this discussion with mentioning that Heskeytime thinks 7 athletics is an agi build.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Macropus on May 15, 2014, 10:45:31 am
I'm not against the armour difficulty raising by the way (although I do think it's pointless), I'm against the anti-agi lobbying.  :D Ok, let's start being constructive.

It's pretty simple, actually. Any OP thing becomes overused. If you consider AGI + plate combo overpowered, could you please name a few players that do so well with such setup that it convinced you to think it is in fact too strong?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Strudog on May 15, 2014, 11:36:57 am
A massive +1. too easy for Agi whores to run around in high teir armour, there are nearly no advantages to being a STR whore anymore.

Plus speed bonus needs to be reduced
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on May 15, 2014, 12:33:32 pm
A massive +1. too easy for Agi whores to run around in high teir armour, there are nearly no advantages to being a STR whore anymore.

Plus speed bonus needs to be reduced

Too easy? what do you mean, plate is easy mode thats what you pay for. Being too easy, i mean its easy but its not THAT easy, and easy is still not a reason to nerf. STR is also easy mode. STR whores have massive damage advantages (reliable damage atleast, speed bonus is good but if you are backpeddaling or fighting in a clump having higher PS is way more efficient).
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kalp on June 02, 2014, 07:26:54 pm
bump
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Death_Dealer on June 02, 2014, 11:50:11 pm
i thnk speed penalty should be more effective im against all requirements. you just need to suck at something you didnt put skills on.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Butan on June 03, 2014, 01:56:01 am
i thnk speed penalty should be more effective im against all requirements. you just need to suck at something you didnt put skills on.


Thats a school of thought I eagerly support for their next game.

In cRPG, as long as there is reqs, it should be thoroughly scaled in relation to item power. Bigger STR for bigger armors.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kalp on July 03, 2014, 06:36:04 pm
 :rolleyes:
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on July 04, 2014, 01:31:26 am
Since it's having trouble with votes, might as well post what I had proposed to get more constructive criticism. People were able to vote yes/no to both the loom change and difficulty change.

(click to show/hide)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 04, 2014, 02:35:49 am
It would be a great fix if agi + plate actually was overpowered. I'm slow as I am in my transitional and I don't need to be slowed down or prohibited to use probably the only really good looking armour in the game.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Tydeus on July 04, 2014, 03:57:55 am
I don't see 12 and 15 str users as the problem, I see armor effectiveness as the problem. Because of that, raising requirements wouldn't actually address the issues I have with armor and would instead create unnecessary, unforeseen side-effects.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on July 04, 2014, 05:24:04 am
I don't see 12 and 15 str users as the problem, I see armor effectiveness as the problem. Because of that, raising requirements wouldn't actually address the issues I have with armor and would instead create unnecessary, unforeseen side-effects.

so, a problem is a problem only when you see it?

heh, I guess the 74% who voted yes on an increase on the armour requirements are just idiots.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on July 04, 2014, 05:26:13 am
I WEAR PLATE ARMOUR, I RIDE A TANK HORSE, A ONE HIT PEOPLE WITH A GREAT LANCE, I HAVE A SHIELD AND A 1H SWORD AND ALL THAT WITH JUST 15 STRENGTH.


TOTAL BALANCE


You wanker, tell me which of those can a STR build do.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 04, 2014, 11:01:24 am
I think it would be great if like Byjnja and nordic helmet were like the best armour in the game, and also the lightest, and that if you wore them you would get a bonus 200% to damage, but only if you have like 0 athletics or something.

Buff what i use!
My point is there currently isn't a advantage in using heavy srmour with little strength. Yes you survive longer and I maxed thst out with 5 if, but there is the speed reduction too and once dusmounted I can do nothing but walk bsck and forth. I have 8 athletics, so I really feel that. Especially in combination with little dmg output.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gurnisson on July 04, 2014, 11:06:51 am
The only slight problem is that cav can use high tier armour and have high riding skill at the same time without movement (on horseback) being affected. Like stated many times before, heavy armour is not worth it on a high athletics build. On my STF (I_Cant_Block) I tried out 27/12, 18/21 and 16/24 in full plate. To no surprise, the 27/12 was miles better performance wise, as you tank a shit-ton and the movement penalty compared to medium armour is not noticeable. With the agi builds in plate, they just seemed like gimped versions of a balanced build with medium armour.

Like Oberyn suggested before, having equipment weight affecting cav maneuver or speed would've been nice, but I doubt it's possible/easy to do.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 04, 2014, 11:48:28 am
Gurnisson, remember that cav is basically forced now to go high agi. Forcing them to play as a peasant on a heavy horse won't really help the mod.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Sagar on July 04, 2014, 12:16:22 pm
And how you will ride as a peasant - with 21/18 build (that is on lvl 30 - and everyone now go on higher levels) ?
That is 21 str - difficulty for armor and 18 agy for riding.

Right now Transitional is 14 difficulty and Gothic Plate 15 difficulty - its ridicules.

And you are slow in heavy armor with 8 ath - that is how much wpf 185?
Imagine how is someone slow in heavy armor with 4 ath and 120 wpf ....
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Switchtense on July 04, 2014, 12:29:54 pm
Good! If you wanna wear heavy armour you should be slow! Tanky but slow.

If you wanna be fast you use light or medium armour (hence the name: Light)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on July 04, 2014, 12:31:47 pm
What no rules fails to see, is that players who invest in agility  have it all in their plate.

15/24 : 8 Riding, 8 athletics, 5 IF, 5PS, I dont know how much shield skill you have, you can use a great lance that one hits people AND be a very effecient shielder when you get dismounted.

You can be tanky, and still be faster than a STR based character...


You shitlords keep repeating that agility is bad with heavy armour.

THEN WHY THE FUCK DO YOU USE IT THEN? Are you masochists?

Why the fuck do you want c-rpg to be a plate/spam fest? I`m sick and tired of players like phase, Running around with their coat of plates armour and 8 athletics doing never ending spam not giving a fuck about getting hit because of their armour protection.


God, you pricks are the cancer of the mod, always wanting to abuse something to feel great.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 04, 2014, 01:27:05 pm
'tanky'? Well maybe more than a guy in rags, but a str guy in the same armour certainly is even more.

'faster'? Barely, the guy with a str build will have less speed reduction and you can be sure, there isn't much difference anymore.

You still forget the dmg output, which sucks.

When I am dismounted from my horse I am often ganked and have too little speed to make an opening and too little dmg output to defend myself. What does a few more hits mean if the 'agi guy in heavy armour' can't even fight back? The problem with your argumentation is that you only talk about agi guys becoming 'tanky', while you forget that the other two variables don't make this extra armour worth using.

To panos:
There were so may opportunities in-game where I was dismounted and got spammed the shit out of me by you and your flamberge. You even type shit in the chat when that happens, yet the only thing you seem to remeber is the amount of hits I took before going down? Well next time when you start typing "REKT" when you get me spammed to death I'll remind you of this agenda you are supposed to defend.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Switchtense on July 04, 2014, 02:04:22 pm
'tanky'? Well maybe more than a guy in rags, but a str guy in the same armour certainly is even more.

'faster'? Barely, the guy with a str build will have less speed reduction and you can be sure, there isn't much difference anymore.

You still forget the dmg output, which sucks.

When I am dismounted from my horse I am often ganked and have too little speed to make an opening and too little dmg output to defend myself. What does a few more hits mean if the 'agi guy in heavy armour' can't even fight back? The problem with your argumentation is that you only talk about agi guys becoming 'tanky', while you forget that the other two variables don't make this extra armour worth using.
I have the perfect solution for you: Don't get dismounted.

Anyway, so you are basically saying the following:

I wanna have wear heavy armour to be somewhat tanky.
I wanna still be fast as fuck though.
Also I still wanna be able to ride my horse.
And I want to have a huge damage output.

If you want to be fast on foot, don't wear HEAVY armour.
If you want to be fast and wear heavy armour just put more points into agility and athletics, at the cost of riding.
You wanna ride your horse? Live with not being able to run fast when wearing heavy armour.

Being mounted even grants you all of those four above mentioned benefits!
You are
1 Fast
2 Able to wear heavy armour
3 Obviously riding the horse
4 Huge damage output

Either use medium armour to begin with or stop complaining that you are slow as hell after being dismounted while wearing heavy armour.


Edit: Also I have no idea what armour you are using and how much athletics you have.
With my 7 athletics I can move just fine in Varangopoulos Armor. And that is pretty heavy if you ask me.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Mr.K. on July 04, 2014, 02:04:46 pm
'faster'? Barely, the guy with a str build will have less speed reduction and you can be sure, there isn't much difference anymore.

 I was dismounted and got spammed the shit out of me by you and your flamberge.

First of all, are we talking about top speed or acceleration on foot? With 7 athletics I'm consistently faster in Gothic Plate than most EU1 players, it doesn't slow you down that much. The acceleration is slower though which makes footwork harder especially in ganks.

If you get spammed by a flamberge you've done something seriously wrong, even if you have 1wpf...

Wpf reduction is percentage, so 200wpf agibuild will lose twice as much wpf when using heavy armor compared to a guy with 100wpf. So the 100wpf difference is much less in reality, unless you run almost naked and then you'll get shot to pieces.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 04, 2014, 02:16:47 pm
I wanna have wear heavy armour to be somewhat tanky.
I wanna still be fast as fuck though.
Also I still wanna be able to ride my horse.
And I want to have a huge damage output.

I already mentioned a thousand times before I want to use the transitional because it looks fucking awesome. I am just trying to say that the extra armour you get already isn't worth the speed reduction combined with your already low dmg output.

1 Fast
2 Able to wear heavy armour
3 Obviously riding the horse
4 Huge damage output
I think you are overestimating the powers of my build, my damage output is only high because I am using a great lance which also has some serious downsides. And indeed, I want to be able to wear heavy armour when I'm using a heavy horse. At lvl 31, the only possible pure cav build to use heavy horses is 15/24. Forcing people with high agi to use lighter armour will result in people on chargers riding around wearing cloth.

First of all, are we talking about top speed or acceleration on foot? With 7 athletics I'm consistently faster in Gothic Plate than most EU1 players, it doesn't slow you down that much. The acceleration is slower though which makes footwork harder especially in ganks.

If you get spammed by a flamberge you've done something seriously wrong, even if you have 1wpf...
Indeed, the acceleration is the most important part of being fast. Unless when you are an S-keyer ofcourse.
And indeed, if there are 2 opponents and certainly if there are 3 or more, it's extremely hard to survive in heavy gear and high agi. Just for your comparison: I can win 1 vs 3 with a pike if I'm wearing light armour...
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Switchtense on July 04, 2014, 02:40:44 pm
I already mentioned a thousand times before I want to use the transitional because it looks fucking awesome. I am just trying to say that the extra armour you get already isn't worth the speed reduction combined with your already low dmg output.

I think you are overestimating the powers of my build, my damage output is only high because I am using a great lance which also has some serious downsides. And indeed, I want to be able to wear heavy armour when I'm using a heavy horse. At lvl 31, the only possible pure cav build to use heavy horses is 15/24. Forcing people with high agi to use lighter armour will result in people on chargers riding around wearing cloth.

As I said, I am using the Transitional with 7 ath from time to time and I can move just fine in it. Only when it rains I feel somewhat slow. But I feel slow in every armour when it is raining.
On foot your damage output is fairly small with 5 power strike tops yes. But like I said. Do not get dismounted.

I think you are underestimating the power of 5 power strike on horse back. Wearing heavy gear, together with a heavy horse makes bump slashing much easier as well.

Increasing the armour requirements would mean less Tincans on Elephants yes. I find that to be quite positive to be honest.
And 18/24 is definitely possible. You will, however, not have any IF, Ath and only 3 weapon master. But with a 1h 3 weapon master is enough. And with a Great Lance wpf does not matter much anyway.
So you have to decide:
Do I want to be viable on horseback AND on foot,
or
Do I wanna go Heavy Armour on Elephant with nice damage output but slow as hell on foot?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Mr.K. on July 04, 2014, 03:23:01 pm
Code: [Select]
Level:           31

Strength:        18
Agility:         24

Skill to attr:   12

Power Strike:     6
Riding:           8
Weapon Master:    6

using cRPG NewGen calc (http://alpha-lider19.ru/MB)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 04, 2014, 03:30:40 pm
Increasing the armour requirements would mean less Tincans on Elephants yes.
No, increasing armour requirements will lead to peasants on elephants. 18/24 is possible if you decide not to put anything in wm or if. Ffs, wasn't cav nerfed enough already?

Code: [Select]
Level:           31

Strength:        18
Agility:         24

Skill to attr:   12

Power Strike:     6
Riding:           8
Weapon Master:    6

using cRPG NewGen calc (http://alpha-lider19.ru/MB)
Exactly, there will be ONE SINGLE FUCKING BUILD left for heavy cav at lvl 31. Great thinking...

Do I want to be viable on horseback AND on foot,
That's exactly why I decided to go hybrid, I'm equal to a lvl 31 build both on foot and on horseback but I am able to play both pretty fine. If that's your argument, I don't know anymore... Should I be unable to use heavy armour because I am both strong on foot and on horseback, because I chose to go to lvl 35 for extra riding while all other people were telling me I was destroying my build?

I already choose every round if I want to be good on foot or on horseback by deciding what armour I use. If I choose the heavy armour, I know I won't last long if I get dismounted. When I want to play infantery, I know I need light gear to (ab)use my builds strengths.

But like I said. Do not get dismounted.
Have you played cav yet? You seem like you don't have any idea how it feels to be followed through whole the map by a horsearcher who is just putting one arrow at a time in the ass of your horse... But, let's make sure I can't use heavy armour so he can just shoot the peasant on top of the elephant right?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 04, 2014, 03:39:27 pm
Anyone who says heavy armour with 6+ athletics is slow, needs to play a Str build or a peasant to remind themself that it really isnt.

Please stop comparing single elements of a build and using these comparisons in your advantage.

Good god, I am faster with my 15/24 build then you with your 33/3 build. Well, don't forget I have 5 ps and 5 if and you have 11 in both...
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on July 04, 2014, 03:53:14 pm
No, increasing armour requirements will lead to peasants on elephants. 18/24 is possible if you decide not to put anything in wm or if. Ffs, wasn't cav nerfed enough already?


Stop with that arguement already, Royanss is playing with a 10kg armour and he is the best 1hand/cav of this mod.

Oberyn is playing with a light armour already, and he tops easily.


And 18/24 is definitely possible. You will, however, not have any IF, Ath and only 3 weapon master. But with a 1h 3 weapon master is enough. And with a Great Lance wpf does not matter much anyway.
So you have to decide:
Do I want to be viable on horseback AND on foot,
or
Do I wanna go Heavy Armour on Elephant with nice damage output but slow as hell on foot?


THIS 10000 FUCKING TIMES, ADD SOME PENALTIES TO THE AGILITY HEROES ALREADY.

Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 04, 2014, 04:10:13 pm
Royanss
Oberyn
Yeah, and neither of them uses a heavy horse. They are using arabian horses.
I don't think knights used arabians, I also don't think peasants used war horses...

THIS 10000 FUCKING TIMES, ADD SOME PENALTIES TO THE AGILITY HEROES ALREADY.

Wait, so you also think that because I am a lvl 35 hybrid instead of a lvl 35 tank I shouldn't be able to play both infantery and cavalry? What the fuck...

I have a light and a heavy armour set. Light for when I spawn on foot, heavy for when I spawn on horseback. You really think that because I can play two playstyles that all armours I have are also good for that purpose? Why don't you spawn on horseback with your flamberge, it's great on foot so the advantages should carry over to cavalry right?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Mr.K. on July 04, 2014, 05:07:11 pm
Wait, so you also think that because I am a lvl 35 hybrid instead of a lvl 35 tank I shouldn't be able to play both infantery and cavalry? What the fuck...

What are you talking about? If you are level 35 you can easily have both high agi and high strength anyway and if the armor requirements are increased you'd still be able to use plate armor on plate horse. Maybe not the heaviest plate (imo it should be 20+ req), but your Transitional for sure. The devs don't want people to be good-at-everything hybrids. The only thing in this mod right now that works as a full hybrid without any drawbacks is Xbow/melee. All others have to be bad at something. Nerf that and we're all treated the same. Cavalry used to be easy to hybrid with 5 riding. You only needed two more levels than a similar infantry build. If they had given us a better respec I wouldn't have any problem with the requirement change.

Your level 35 would have no ironflesh and only two shield skill. That's a compromise they want you to make to be able to have all you want. Do you see people crying that they can't use a Yumi on Plated Charger until they reach level 33? Or that you can't use a flamberge with a 12/30 build? It's perfectly fine to limit some options in this game to keep it both balanced and varied. If the engine was any better we could remove requirements completely and just make it so a steel pick for example doesn't penetrate armor if you don't have enough strength, but right now we need these limitations to keep it balanced.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 04, 2014, 05:37:05 pm
What are you talking about? If you are level 35 you can easily have both high agi and high strength anyway and if the armor requirements are increased you'd still be able to use plate armor on plate horse. Maybe not the heaviest plate (imo it should be 20+ req), but your Transitional for sure.

What the fuck are you talking about? I didn't chose to get high agi AND str because I put those fucking points in riding. I was talking about this not allowing lvl 31 players to play on a heavy horse. The whole point of this is to help new players, remember? Lvl 35 builds ARE NOT for new players ffs.

The devs don't want people to be good-at-everything hybrids. The only thing in this mod right now that works as a full hybrid without any drawbacks is Xbow/melee. All others have to be bad at something. Nerf that and we're all treated the same. Cavalry used to be easy to hybrid with 5 riding. You only needed two more levels than a similar infantry build. If they had given us a better respec I wouldn't have any problem with the requirement change.

Again, what the actual fuck do are you talking about? Hybrids aren't good at everything, they are moderate at everything and there is NO REASON at all why the devs wouldn't want people to play them. Now you are talking about the fact that your old cav hybrid got fucked? Well boohoo, that doesn't mean that I can't play one.

Your level 35 would have no ironflesh and only two shield skill.
And again, NEW PLAYERS DONT GET TO LVL 35. And even then, YES I see a problem with nerfing a hybrid that doesn't need a fucking nerf. I am pointing out that your 'fixes' would fuck up hybrids and you suddenly start claiming they deserve it?

Do you see people crying that they can't use a Yumi on Plated Charger until they reach level 33? Or that you can't use a flamberge with a 12/30 build? It's perfectly fine to limit some options in this game to keep it both balanced and varied.
But it is NOT perfectly fine to limit heavy cav only to people who are high level. It's not because cav got insane riding requirement now that you should also make them unable to use some fitting gear, having to offer all your ironflesh and 2 wm to play cav at lvl 31 IS NOT OKAY.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Switchtense on July 04, 2014, 05:53:24 pm
No, increasing armour requirements will lead to peasants on elephants. 18/24 is possible if you decide not to put anything in wm or if. Ffs, wasn't cav nerfed enough already?
I am not quite sure you are aware of what armour you could wear with 15 strength. If you call medium armour peasant then you seriously need to overthink how much you value armour

Exactly, there will be ONE SINGLE FUCKING BUILD left for heavy cav at lvl 31. Great thinking...
And that is a very decent build. What is the problem? If you wanna go cav, just level up a bit further than 31. Takes dedication I know, but what is the problem with this?

That's exactly why I decided to go hybrid, I'm equal to a lvl 31 build both on foot and on horseback but I am able to play both pretty fine. If that's your argument, I don't know anymore... Should I be unable to use heavy armour because I am both strong on foot and on horseback, because I chose to go to lvl 35 for extra riding while all other people were telling me I was destroying my build?

I honestly do not know what your problem is. Level 35 you can get the following:
visitors can't see pics , please register or login


If you want some shield or IF then go 6 power strike. That way you have an extra 7 skill points to spend.
This build is definitely great both on horseback and on foot.


I already choose every round if I want to be good on foot or on horseback by deciding what armour I use. If I choose the heavy armour, I know I won't last long if I get dismounted. When I want to play infantery, I know I need light gear to (ab)use my builds strengths.
With the above posted build you would have 7 ath. And if you cannot last on foot with a Transitional and 7 ath and 24 agi then you gotta practice that. Like I said, I can do perfectly fine with 23 weight armour and I have only 21 agi with 7 ath.

Have you played cav yet? You seem like you don't have any idea how it feels to be followed through whole the map by a horsearcher who is just putting one arrow at a time in the ass of your horse... But, let's make sure I can't use heavy armour so he can just shoot the peasant on top of the elephant right?
Yes, in fact, I used my STF, so only level 30 for cav. Did not use a heavy horse though, because they are way inferior to an Arab Warhorse anyway. And no, I do not keep getting shot by Horse Archers and Foot Archers, because, the solution is fairly simple, you do not run around between enemy archers unless they are distracted. But if I get chased by a Horse Archer then yes, it is incredibly difficult to not die/get your horse killed.

And if the Horse Archer is shooting your horse rather than you, no matter what armour you use, then he is doing it wrong anyway. Especially when you are using a heavy horse.

And also, no, new players do not get to level 35. But IF a new players decides to go HEAVY ARMOUR and ELEPHANT, then he needs to reevaluate whether that is a good decision anyway.
You yourself lead the clan that gives gear to new players because they cannot afford most stuff on their own. And you honestly expect them go choose the literally MOST EXPENSIVE class there is?
Please don't tell me you believe yourself there.

Your own build at 35 has the potential to be incredibly viable on horseback and at the same time when demounted, no matter what armour you use. So what is your problem? Since this is definitely not about new players.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Mr.K. on July 04, 2014, 07:32:11 pm
Again, what the actual fuck do are you talking about? Hybrids aren't good at everything, they are moderate at everything and there is NO REASON at all why the devs wouldn't want people to play them.

Cav/inf hybrids suffered almost no penalties before. As I said, my 24/15 was less than two levels worse off than a 24/15 infantry build would be. That's not much. Now you can have a 15/24 build on lvl30 or 18/24 if you plan to go higher and need a heavy horse. That should be perfectly fine.

Quote
Now you are talking about the fact that your old cav hybrid got fucked? Well boohoo, that doesn't mean that I can't play one.

No but it does mean I actually can't play mine at all without wasting 55Mxp. You on the other hand are complaining because this "nerf" that hasn't even happened would cause you not being able to use the heaviest armor, the heaviest horse, while having full iron flesh and maxed out athletics on one build.

Quote
And again, NEW PLAYERS DONT GET TO LVL 35. And even then, YES I see a problem with nerfing a hybrid that doesn't need a fucking nerf. I am pointing out that your 'fixes' would fuck up hybrids and you suddenly start claiming they deserve it?

Heavy armor on horseback is quite a lot more effective than on foot. The only real downside is the upkeep and imo upkeep is a bad method to balance things. So yes, I actually think heavy plate on horseback needs a nerf.

Quote
But it is NOT perfectly fine to limit heavy cav only to people who are high level. It's not because cav got insane riding requirement now that you should also make them unable to use some fitting gear, having to offer all your ironflesh and 2 wm to play cav at lvl 31 IS NOT OKAY.

You can have a lvl30 18/24 build. I really don't see a problem here. Cav build doesn't necessarily need athletics at all, especially if you have high agi. I do just fine on foot with my 27 agi, 0 athletics lancer cav alt. That's a lvl32 build that can use heavy plate armor now with 15 strength. Imo I should be limited to something like heavy gotland armor with this build. That would be more in line with some of the weapon requirements imo. When doing a hybrid I think you should be forced to prioritize one part to be effective.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Grumbs on July 04, 2014, 09:01:52 pm
About this hybrid stuff..being slightly better in one role is nowhere near as effective as being good at 2 roles. Getting an extra PS or a bit more melee WPF is nothing compared to literally being able to drive into people with a horse for half the round with a melee counter, then get up and be melee. Same with ranged. Its much more effective to shoot guys then switch to melee when forced into it with minimal drawbacks in that role

Hybrids are a big issue with this game..you can't balance for it and it makes single characters too powerful in too many areas
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Molly on July 04, 2014, 09:09:42 pm
What no rules fails to see, is that players who invest in agility  have it all in their plate.

15/24 : 8 Riding, 8 athletics, 5 IF, 5PS, I dont know how much shield skill you have, you can use a great lance that one hits people AND be a very effecient shielder when you get dismounted.

You can be tanky, and still be faster than a STR based character...


You shitlords keep repeating that agility is bad with heavy armour.

THEN WHY THE FUCK DO YOU USE IT THEN? Are you masochists?

Why the fuck do you want c-rpg to be a plate/spam fest? I`m sick and tired of players like phase, Running around with their coat of plates armour and 8 athletics doing never ending spam not giving a fuck about getting hit because of their armour protection.


God, you pricks are the cancer of the mod, always wanting to abuse something to feel great.
visitors can't see pics , please register or login

Don`t forget to wipe your tears.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 05, 2014, 02:00:25 pm
And also, no, new players do not get to level 35. But IF a new players decides to go HEAVY ARMOUR and ELEPHANT, then he needs to reevaluate whether that is a good decision anyway.
You yourself lead the clan that gives gear to new players because they cannot afford most stuff on their own. And you honestly expect them go choose the literally MOST EXPENSIVE class there is?
Please don't tell me you believe yourself there.

Your own build at 35 has the potential to be incredibly viable on horseback and at the same time when demounted, no matter what armour you use. So what is your problem? Since this is definitely not about new players.
You have no idea how fucking annoying it is to reply to your points if you format your post like this. I'll try anyway.

* Yes, medium armour isn't peasant armour. But don't you think that it's pretty logical that somebody on a tank horse should be able to wear fucking plate?
* There is only one single build, do you really believe that forcing people into one single direction and cutting out all other options is a good way? The whole point of this mod is variety and freedom to make your own fucking build. You won't get that variety and freedom if anybody wanting to use a heavy horse and fitting armour will have to pick one single build.
* Nice, there is a lvl 35 build that is viable as heavy cav. Did you notice that recently we are trying to make the game more open for new players? Restricting heavy cav to only high level players won't help a bit. I've never seen a lvl 35 new player.
* It's not because a player isn't lvl 35 yet that he shouldn't play cav "because it's too expensive"

1) Cav/inf hybrids suffered almost no penalties before. As I said, my 24/15 was less than two levels worse off than a 24/15 infantry build would be. That's not much. Now you can have a 15/24 build on lvl30 or 18/24 if you plan to go higher and need a heavy horse. That should be perfectly fine.

2) No but it does mean I actually can't play mine at all without wasting 55Mxp. You on the other hand are complaining because this "nerf" that hasn't even happened would cause you not being able to use the heaviest armor, the heaviest horse, while having full iron flesh and maxed out athletics on one build.

3) Heavy armor on horseback is quite a lot more effective than on foot. The only real downside is the upkeep and imo upkeep is a bad method to balance things. So yes, I actually think heavy plate on horseback needs a nerf.

4) When doing a hybrid I think you should be forced to prioritize one part to be effective.
1) Hybrids get no penalties? Do you even know what the fuck you are talking about? Are you comparing a lvl 35 hybrid to a lvl 31 hybrid? Hybrids are good all rounders, but that doesn't mean they are significantly weaker than players with the same level but who decided not to go with a hybrid. Doesn't matter if you are on foot or on horseback, you will always perform the same as a lvl 31 player. You just get a better chance of survival when you get dismounted, I think that isn't too much to ask considering I had to get to lvl 35 for it? I chose for fun because I wanted to play as much different 'classes' as possible, and now you are saying that it's OP to be average at multiple things?

2) No this 'nerf' would just disallow new players to have a decent build for heavy cav and only allow this class to the old players. The whole fucking idea will just push cav into one direction, we already got pushed in the high agi direction because of the riding skill change and now you wanna force us in the str direction at the same time if you want to use a decent armour? People should be free to use whatever gear they like and if the fucking game wouldn't even allow heavy ass knights, I don't know where this is going.

3) Overpowered? Why? Because  horsearchers won't aim for the person but go for the horse if they see you wearing plate? Plate is strong, but it certainly needs no fixing. That whole point of it is that it should be strong.

4) Do you even know what a fucking hybrid means? There is no point in going a hybrid with 8 riding and 2 athletics, nobody would even call that a hybrid. I literally had to grind exponential amounts of xp to get to lvl 35 so I could combine two lvl 31 builds in one. I don't have to leave the server and get back with my other char if I want to switch between two classes because I can just change my equipment and I'm ready to go. Why would you prioritize anything if you are a hybrid, that's why you are average at multiple things instead of crutching fucking strength. Nerfing hybrids like this will take away a big part of fun from the game and also make it even harder for new players because they are now opposed to people with far greater stats than them.


About this hybrid stuff..being slightly better in one role is nowhere near as effective as being good at 2 roles. Getting an extra PS or a bit more melee WPF is nothing compared to literally being able to drive into people with a horse for half the round with a melee counter, then get up and be melee. Same with ranged. Its much more effective to shoot guys then switch to melee when forced into it with minimal drawbacks in that role

Hybrids are a big issue with this game..you can't balance for it and it makes single characters too powerful in too many areas
As said before, I'm not the only guy with lvl 35. There are also lvl 35 pure cav players and pure infantery players, they have the advantage over me in both cases.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Switchtense on July 05, 2014, 02:17:03 pm
You have no idea how fucking annoying it is to reply to your points if you format your post like this. I'll try anyway.

* Yes, medium armour isn't peasant armour. But don't you think that it's pretty logical that somebody on a tank horse should be able to wear fucking plate?
* There is only one single build, do you really believe that forcing people into one single direction and cutting out all other options is a good way? The whole point of this mod is variety and freedom to make your own fucking build. You won't get that variety and freedom if anybody wanting to use a heavy horse and fitting armour will have to pick one single build.
* Nice, there is a lvl 35 build that is viable as heavy cav. Did you notice that recently we are trying to make the game more open for new players? Restricting heavy cav to only high level players won't help a bit. I've never seen a lvl 35 new player.
* It's not because a player isn't lvl 35 yet that he shouldn't play cav "because it's too expensive"

There is one build at lvl30 for being able to ride heavy horses. Multiple builds for being able to ride. Decent horses as well, not just Sumpters and shit.

You want to be an elephant riding tincan? Go dedicate yourself to that build!
A tincan on an elephant with a ACS or Morningstar takes ages to kill, while killing everything else in one hit. You should not be able to just make your STF an elephant riding tincan.

Code: [Select]
Level 32
21 Strength
24 Agility
7 Power Strike
8 Riding
2 Weapon Master

There is a viable  heavy cav build right there. Level 32 does not take long to reach. All it takes is a bit of dedication.

And no, I did not say that lvl35 is a viable Cav build. I said it is a perfectly viable cav/inf hybrid. There is a huge difference there.

If you want pure freedom and variety of builds, go unnerf Arbs back to 15 strength. Because now at level 30 you can only go 18/24, which is a huge loss of wpf compared to the old 15/27. (Yes, you can still go 18/27, but it no longer is viable)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 05, 2014, 03:30:39 pm
Calling a build with 7ps and only 2 wm viable...

Btw how many elephant riding tincans with morningstar have you seen lately? Exactly, the only one who ever used to play that build no longer can play it. I thought you were a polearmer? Killing cavalry literally takes only a few stabs. I think that if somebody pays  tons of money to be able to play his build that he should be allowed to wear fucking gear that is worth the price.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Switchtense on July 05, 2014, 04:31:29 pm
Yes it is viable. Get a ACS and on horseback you will fuck shit up. Get dismounted and it no longer is viable.

With morningstar exactly one. With 1h weapons about 3 or 4.

And my main is a polearm, yes. And no, I do not need "a few" stabs to kill a heavy horse.
A light or medium one yes. But for a heavy horse, especially elephants I need more than 4 stabs. Last time I tried I needed 7 for an elephant. 5 after hitting it when it was charging towards me full speed.
With a +3 Awlpike that is. With my Long Spear I do not even have to try to kill one, cause it is impossible if the rider actually tries to get away.


Okay, so if I am willing to pay tons of money I also should be able to wear Plate with my Arbalest character, and my archer, and my light cav character, and literally every character that does not have enough strength.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on July 05, 2014, 05:14:07 pm
To me, milanese and up feels like elite armour of sorts. I like getting a sense of an opponent's build based on their gear and playstyle.

A more lenient version of what I had before:
Gothic plate with bevor: 24
Milanese: 21
15 diff->18
14 diff->16
13 diff->14

Helmet, glove, and boot difficulties would remain untouched.

In my mind, I think that it would be cool to have some exclusive armour that cater to strength builds. The loom change would increase the max armor above what we currently have. I do understand that others may think that it's just adding on more restrictions, though. Not very passionate about this issue.

In the end, I care far more about the loom values than difficulties because there are inherent penalties built in. My feelings would be similar if weapons' difficulties maxed at 15 for 2h/poles and 9 for 1h. To me that would also be odd, but that wouldn't break the game as well.

Heavy equipment on a horse mitigates weight penalties, but Oberyn and Gurni's suggestions on the matter would help. Maybe extra weight above a certain threshold could decrease maneuver/speed with an emphasis on maneuver, and increase charge. Perhaps extremely low weight values should give a boost to speed/maneuver just for fun as well, since it's normally crazy to do so anyways.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kalp on July 05, 2014, 05:35:12 pm

Helmet, glove, and boot difficulties would remain untouched.

hm.....eeee....nope
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 05, 2014, 05:41:01 pm
A more lenient version of what I had before:
Gothic plate with bevor: 24
Milanese: 21
15 diff->18
14 diff->16
13 diff->14

Yep, let's hurt cav even more. It's not like the main reason why people play this game is because they want to be able to pick their own build, with tons of possible variations. You literally won't see any tincans on heavy horses anymore, unless they wanna have almost no wm at lvl 35.

I am polearmer and cav, and seriously there isn't anything more unneeded than this. Have you any idea how easy it is to stop a horse now? Have you any idea how weak the horses are now and how easily you get picked off by HA. Have you any idea how little plate armour on horseback means when you get couched and when all ranged just shoots your weak ass ('heavy') horse anyway?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on July 05, 2014, 06:00:52 pm
I think you should read your own posts aloud to yourself.

Anyways, 80+% of my playtime the last few months have been on heavy cav (STF btw) and it's the easiest time yet.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Switchtense on July 05, 2014, 06:01:36 pm
Yep, let's hurt cav even more. It's not like the main reason why people play this game is because they want to be able to pick their own build, with tons of possible variations. You literally won't see any tincans on heavy horses anymore, unless they wanna have almost no wm at lvl 35.

With all respect, stop talking such bullshit please.

(click to show/hide)

Both viable on foot and on horseback. With 5 or 6 Weapon Master. That gives you enough weapon proficiency for lances as well as one handed weapons.

Alternatively you can replace athletics with Iron Flesh or Shield.

You just gotta prioritise whether you want to be viable both on foot and on horseback, or focus on one of those.


I am polearmer and cav, and seriously there isn't anything more unneeded than this. Have you any idea how easy it is to stop a horse now? Have you any idea how weak the horses are now and how easily you get picked off by HA. Have you any idea how little plate armour on horseback means when you get couched and when all ranged just shoots your weak ass ('heavy') horse anyway?

If your horse constantly gets reared, then you are doing something seriously wrong.
If you constantly get shot off your horse, you are doing something seriously wrong.
If you constantly get couched, you are doing something seriously wrong.
If your horse constantly gets killed by enemy ranged, you are doing something seriously wrong.

In short: The way you play cav dooms you to die all the time.

Play more carefully, do not charge in like a headless chicken and you will notice that cav is not as nerfed as you think it is.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 05, 2014, 06:33:26 pm
Yep, let's hurt cav even more. It's not like the main reason why people play this game is because they want to be able to pick their own build, with tons of possible variations. You literally won't see any tincans on heavy horses anymore, unless they wanna have almost no wm at lvl 35.

With all respect, stop talking such bullshit please.

(click to show/hide)

Both viable on foot and on horseback. With 5 or 6 Weapon Master. That gives you enough weapon proficiency for lances as well as one handed weapons.

Alternatively you can replace athletics with Iron Flesh or Shield.

You just gotta prioritise whether you want to be viable both on foot and on horseback, or focus on one of those.


I am polearmer and cav, and seriously there isn't anything more unneeded than this. Have you any idea how easy it is to stop a horse now? Have you any idea how weak the horses are now and how easily you get picked off by HA. Have you any idea how little plate armour on horseback means when you get couched and when all ranged just shoots your weak ass ('heavy') horse anyway?

If your horse constantly gets reared, then you are doing something seriously wrong.
If you constantly get shot off your horse, you are doing something seriously wrong.
If you constantly get couched, you are doing something seriously wrong.
If your horse constantly gets killed by enemy ranged, you are doing something seriously wrong.

In short: The way you play cav dooms you to die all the time.

Play more carefully, do not charge in like a headless chicken and you will notice that cav is not as nerfed as you think it is.
As if this formatting is any better...

* Stop showing me lvl 35 builds, I know that if you play 4 years that you might be able to get a decent build. That will make this game so much more fun for new players!

* Yes your cav build is both viable on foot and on horseback, but you have to give up your ironflesh AND shieldskill for that..

* Why do you so badly want me to choose only one of the both? I went fucking hybrid for a reason, unlike all you other tryhards crying when your extra powerstrike isn't enough to kill peasants yet.

* I am saying I play as fucking piker and it's super easy to stop horses
* I'm not saying I get shot of my horse, I'm saying my horse gets shot away from under me. There is NOTHING you can do about a HA following you accross the map. Do you even fucking play cav?
* I'm not saying I'm getting couched, I'm saying that your idea of plate being OP is just totally wrong
* Because when my horse gets killed by enemy ranged it's my fault right? Oh right, I should hide somewhere in a corner of the map! Maybe you are forgetting what 'ranged' means? They have these sharp sticks they can shoot at you, and if they hit you it kinda hurts because heavy horses are totally worthless these days. If ranged can choose between shooting infantery or your horse, you can be sure it's your horse they aim for.

* Do you really think you can turn my words around to make me look like a total noob who knows nothing about his class/build? Oh right, because it's like you have been playing this game for suuuch a long time, especially battle right?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on July 05, 2014, 07:33:48 pm
Be aware that what I said about difficulties is part of increasing the total armor of heavy body armor by 3 (along with the weight). For body armor, that counts for both body and legs. For a cav player at 15 strength, they would have access to higher armor for a cheaper price at the cost of being even slower on foot.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on July 05, 2014, 08:02:12 pm
Be aware that what I said about difficulties is part of increasing the total armor of heavy body armor by 3 (along with the weight). For body armor, that counts for both body and legs. For a cav player at 15 strength, they would have access to higher armor for a cheaper price at the cost of being even slower on foot.

Not taking armor weight into account for cavalry is already a major problem in Warband combat. I don't see the point of pushing it even further. Cav is the class that benefits the most from armor, they should be encouraged to get less of it, not more.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Switchtense on July 05, 2014, 08:06:33 pm
As if this formatting is any better...

Fine, will go back to quoting then if it is the same anyway.

* Stop showing me lvl 35 builds, I know that if you play 4 years that you might be able to get a decent build. That will make this game so much more fun for new players!
You complained that one cannot get a decent heavy cav build with a good amount of weapon master. I have proven you wrong by posting that build. Stop complaining when somebody replies to your crying.

* Yes your cav build is both viable on foot and on horseback, but you have to give up your ironflesh AND shieldskill for that..
Yes, because with BOTH you would literally have every single skill there is, apart from ranged. What the fuck is your problem? You want lots of riding. You want lots of athletics, you want lots of power strike, you want lots of iron flesh, you want lots of shield, you want lots of weapon master. Go level up to 40 then if you want to max out every skill there is! How fucking overpowered do you want to be?!

* Why do you so badly want me to choose only one of the both? I went fucking hybrid for a reason, unlike all you other tryhards crying when your extra powerstrike isn't enough to kill peasants yet.
I have already told you, there is a level 35 build that is perfectly viable as a cav/inf hybrid. Are you even reading my posts? Yes, build variations for a cav/inf hybrid are limited, but that is the case with every hybrid there is.

* I am saying I play as fucking piker and it's super easy to stop horses
Yes, and your point is? I play with a Long Spear and it is super easy to rear horses. If you are riding there is a super simple solution. Stay away from people with (long) pokey weapons.

* I'm not saying I get shot of my horse, I'm saying my horse gets shot away from under me. There is NOTHING you can do about a HA following you accross the map. Do you even fucking play cav?
As I have mentioned, yes I do play cav. In fact more than any other class recently.
Another simple solution: Stay away from enemy HA. If there is one following you, just ride to your team, they will help you, because they wanna kill that HA as well.

* I'm not saying I'm getting couched, I'm saying that your idea of plate being OP is just totally wrong
If somebody charges you full speed with a Great Lance, maybe even a loomed one, then of course you take a fuckton of damage. Speed bonus + 47 pierce, you do the math. (Quick advice: People already complain about 36 pierce Awlpikes doing an incredible amount of damage)

* Because when my horse gets killed by enemy ranged it's my fault right? Oh right, I should hide somewhere in a corner of the map! Maybe you are forgetting what 'ranged' means? They have these sharp sticks they can shoot at you, and if they hit you it kinda hurts because heavy horses are totally worthless these days. If ranged can choose between shooting infantery or your horse, you can be sure it's your horse they aim for.
Well, if Heavy Horses are useless, then why are you using them?
And there is a nice solution for this as well: When ranged is shooting you, ride away from them. With your speed the impact of the arrows will have less force, thus do less damage. Speed bonus being reduced immensely.

* Do you really think you can turn my words around to make me look like a total noob who knows nothing about his class/build? Oh right, because it's like you have been playing this game for suuuch a long time, especially battle right?
Damn you got me. I have been playing for only a year, and only a few months on battle.
The only flaw in that argument is that whenever I play level 30 cav I am getting decent scores, even when I get dismounted.
So, me being a right noob, getting good scores should prove you wrong, shouldn't it?

Just stop complaining about shit when there is nothing to complain about.
Be aware that what I said about difficulties is part of increasing the total armor of heavy body armor by 3 (along with the weight). For body armor, that counts for both body and legs. For a cav player at 15 strength, they would have access to higher armor for a cheaper price at the cost of being even slower on foot.
If anything it is a fucking BUFF for you.

No idea how you cannot understand that your complaints make absolutely no sense whatsoever.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on July 05, 2014, 08:57:31 pm
@Kafein
I can't really explain it properly when I talk about bits and pieces of a post that needs to be read in its entirety, since I'll have to point out each thing that was mentioned before that I didn't say at that time. 

Saracen Elite Armor at +3 would have similar stats to the old +3 churburg with different weight, but there would be more pressing choices on what gloves to choose. It may not affect cav as much, but the wpf impact would still be there if they use plated gloves. Light armor would be more alluring because of less weight, medium armor will still be around the same with a larger penalty to wpf for heavy gloves, and heavy armor would really only be able to get more armor with heavier gloves as well.

@Switchsense, I'm not really sure if we're on the same page. Complaints? Buff?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Switchtense on July 05, 2014, 10:59:24 pm
No rules is complaining that if the heavy armour requirements are increased that there will be only one level 30 build allowing someone to wear plate and ride a heavy horse at the same time.
But that build is viable, even though it lacks the ability to be able to properly fight on foot.

However, if someone was to choose that build, and wear heavy armour, it would definitely be a buff. Gear weight does not matter on horseback, so the only thing thing they would get is more armour.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on July 05, 2014, 11:05:36 pm
No rules is one of those spoiled brats who want everything.

He wants to be good while mounted, wear plate, use a shield while dismounted AND still be faster than your average footman due to much more athletics   :lol:

No rules, you keep repeating that an increase on the body armour requirements will kill heavy cav, but the truth is you don`t want that, because then you will have to sacrifiece something, either that be athletics or wm or IF to invest in more STR so you can use top tier armour.

Thats why agility was/is/will be OP compared to STR, because it offers a lot more gameplay variety with almost no penalties, while on the other hand STR based build are good for a couple of things only.

Now no rules, you can one hit people because of your great lance, and in case you get dismounted you can be a viable shielder, and thats bullshit.

You can either be good at one of the two OR, average at both.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Switchtense on July 05, 2014, 11:09:51 pm
No rules is one of those spoiled brats who want everything.

He wants to be good while mounted, wear plate, use a shield while dismounted AND still be faster than your average footman due to much more athletics   :lol:

No rules, you keep repeating that an increase on the body armour requirements will kill heavy cav, but the truth is you don`t want that, because then you will have to sacrifiece something, either that be athletics or wm or IF to invest in more STR so you can use top tier armour.

Thats why agility was/is/will be OP compared to STR, because it offers a lot more gameplay variety with almost no penalties, while on the other hand STR based build are good for a couple of things only.

Now no rules, you can one hit people because of your great lance, and in case you get dismounted you can be a viable shielder, and thats bullshit.

You can either be good at one of the two OR, average at both.

That is basically what I have been trying to say. I guess I am just talking too much not cutting to the chase :D Would +1 if I could.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Rebelyell on July 05, 2014, 11:58:20 pm
Well high lvl are problem not game

tha 3-5 lvsl meake difrence

Lvl 31 opens gate to new better bulids, and it is only 1 lvl.


On the end i still think that skill plays first role in game, yet you still argue around litle shit like that.



Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 06, 2014, 01:47:37 am
The problem with you all is that you keep claiming that a hybrid is OP, while it absolutely isn't. I indeed wanted 'all', because I'm not some fucking str crutcher but somebody who plays to have fun. I'm also concerned that by cutting down the amount of build options to play a certain class won't help a single bit to keep people playing this mod, or the class ofcourse.

I ain't gonna reply to you next time switch, it takes me hours to fucking form an answer because I have to scroll up all the time to see what you fucking wrote.. I never complained a lvl 35 player wouldn't be able to play cav, when people talk about making a build their aim is usually for lvl 31. You can as many builds at 35 to play a certain class, if there is only one at lvl 31 (one that makes you offer every skill you have in order to get enough str AND agility) you have fucked something up.

Yes, I want to be able to play both cavalry and infantery and fyi, I'm offering up my damage output for that. I have 15 str, I could have gotten way more like you guys did. I'm not both riding and walking at the same time, but when I get dismounted, my 4 years of playing allow me to get a second chance. To fight the other lvl 35's on the battlefield that are overpowering me as well as the lvl 35 cavalry did.

There is a lvl 35 'hybrid' you say? How can you be a cav/infantery hybrid if you don't even have enough wm and if to be viable at any of the two, especially infantery.

My point being with the fact that I can stop extremely easy is that it doesn't fucking matter how much armour you have, if you get stopped by a piker which is extremely easy you are dead anyway.

The HA are everywhere these days, there is no running from them and I'm certain a lot of cav players will agree with me.

Why am I playing heavy cav? Why am I using heavy armour? As I mentioned a thousand times before: I use it because it is fun and it looks fucking awesome.

Yeah, maybe I should run from HA and ranged. I'll just hide behind my team untill I can kill the last guy that is alive because that's a lot of fun right?

Thats why agility was/is/will be OP compared to STR, because it offers a lot more gameplay variety with almost no penalties, while on the other hand STR based build are good for a couple of things only.

You can either be good at one of the two OR, average at both.
So because I have the strengths of a lvl 31 build both at infantery and cav, you wouldn't call that average at both? How do you call a lvl 35 str crutching twohander then? I think you would call him good at twohanded and me average at both.

I also never thought the str nerf was a good idea, I was 15/24 way before that. I think STR crutchers were a great challenge.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Switchtense on July 06, 2014, 02:31:35 am
You only play for fun and looks.

So the only reason you don't want armour requirements to be increased is that you cannot use them anymore, and your character will look shit.

I highly doubt you find every armour lighter than Transitionals ugly.

Even if there is only one that you do not find ugly, use that. Problem solved.

You claimed your horse dies instantly anyway, wearing slightly lighter armour will help you to be more agile on foot.

And regarding the "There is a lvl 35 'hybrid' you say? How can you be a cav/infantery hybrid if you don't even have enough wm and if to be viable at any of the two, especially infantery."
Since you do not even bother to read my posts I will just stop wasting my time now. Grow a pair and accept that "nerf" if it is going to happen. (If it makes you feel better, the pole sweetspot nerf was a huge drawback that made certain polearm builds a lot less viable than they used to be as well)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 07, 2014, 08:46:36 pm
And regarding the "There is a lvl 35 'hybrid' you say? How can you be a cav/infantery hybrid if you don't even have enough wm and if to be viable at any of the two, especially infantery."
Since you do not even bother to read my posts I will just stop wasting my time now. Grow a pair and accept that "nerf" if it is going to happen. (If it makes you feel better, the pole sweetspot nerf was a huge drawback that made certain polearm builds a lot less viable than they used to be as well)
Lol I just took hours to read your posts and reply to them

Prove me that hybrids are OP.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on July 10, 2014, 01:45:23 am
visitors can't see pics , please register or login
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kalp on August 09, 2014, 06:03:31 pm
bump
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Tydeus on August 09, 2014, 09:03:26 pm
visitors can't see pics , please register or login

As I have said (and argued) in this thread in the past, I don't believe raising str requirements is a good idea. That being said, your arguments are awful, no_rules. 1.2 k:d on that build is nothing but user error. I've played similar builds at level 30 (no shield skill, no iron flesh, and less WM), and done much, much better than that. Just because you don't perform well, doesn't mean there is a problem with hybrids. That's what we call anecdotal evidence, the lowest form of evidence to be provided.

I don't mean to be an ass, but I think there's simply a discrepancy between what you personally want, and how we want things to be balanced. That is, we don't like the idea of players not having to choose between one thing or the other. We don't want a single build that is capable of doing absolutely everything and performs perfectly in all situations. We want people to have to choose between damage, survivability, maneuverability, utility, range, etc, because this is what brings about variety, and reduces the omnipotence of "min/maxed" builds.

Edit: And before someone says "That's exactly why armor should have higher requirements", that would only be true if it were also true that an agility build has nothing to lose by stacking armor (weight), which simply isn't true. Weight has a non-linear reduction to athletics such that the actual percentile reduction to movement speed is higher with larger athletics values. This means the agi guy loses more per additional kg. Not only is this true for movement speed, but it's actually also true for melee wpf values. Your melee weight penalty is applied as a percentile reduction, not a static amount.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kalp on August 10, 2014, 11:07:08 am
As I have said (and argued) in this thread in the past, I don't believe raising str requirements is a good idea.
Right. Better to increase the speed and amount of wpf per agi...
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on August 10, 2014, 11:09:42 am
If high AGI builds with heavy armor are really a problem (I can't really tell whether they are or not, most heavy armor users seem to have 21/21 builds), the wpf and movement penalties of armor can be increased. That wouldn't break any build yet still fix the problem.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: _Tak_ on August 10, 2014, 12:53:33 pm
...

What Tydeus said is exactly right, raising str requirements is like a nerf to all agi users, the buff for agi users was made for balance purpose.

remember, as a agi build user you have to hit someone several times before he dies, on the otherhand a full str build kills someone in 1 or 2 hits. also AGI people have less health and always get killed by ranged and cav.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Switchtense on August 10, 2014, 01:20:28 pm
remember, as a agi build user you have to hit someone several times before he dies, on the otherhand a full str build kills someone in 1 or 2 hits. also AGI people have less health and always get killed by ranged and cav.

If a high agi build player needs to hit you 4+ times then he does not use the speed bonus properly.
High agility can also hit as hard as a high strength player if he uses his speed bonus. (Does happen often that I get hit by a low armour - short sword - fast as lightning guy for 50% of my health)

Also you are saying that archers prefer shooting the guy that runs 50mph rather than that one bloke who can barely take a step forward?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: _Tak_ on August 10, 2014, 01:32:06 pm
If a high agi build player needs to hit you 4+ times then he does not use the speed bonus properly.
High agility can also hit as hard as a high strength player if he uses his speed bonus. (Does happen often that I get hit by a low armour - short sword - fast as lightning guy for 50% of my health)

Also you are saying that archers prefer shooting the guy that runs 50mph rather than that one bloke who can barely take a step forward?

The high agility guy probably hits you in the head with the short sword, since the buff to hs its pretty normal. even a guy with 7 ath running low armour can hit pretty hard while being fast. most of the players nowadays runs with 8 ath builds. as a agi user i always get killed in 1-2 hits even with 55 armor value.  yes, archers do prefer to shoot agi whores, since they die faster and is a much greater risk than any heavy armoured tincans. if you think high agility can hit as hard as high strength player then your wrong. STR stacking definitely deal more damage than agi build users, don't forget they also get the hp buff from str. one hit in the head from str users will definitely make you lose 80% of health even if you are wearing a full helmet (50+ helmet value). playing as agi build definitely glance more than a pure str build

if you think its op try to play as a pure agi whore and see how tough it is to dodge those arrows and cavs. you will definitely hits less harder than a pure str build anyday

Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on August 10, 2014, 01:38:44 pm
lungie, go back to your mod pls.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: _Tak_ on August 10, 2014, 01:55:17 pm
Played 18/27 build with 0 PS, killed plate wearers with katanas i picked up off the ground, it was damn easy

Anyone can do that with any build, just saying. If all builds were nerfed then it only leaves one option for everyone. a balanced build. everyone goes 21/21 and everyones happy?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gurnisson on August 10, 2014, 02:16:01 pm
Played 18/27 build with 0 PS, killed plate wearers with katanas i picked up off the ground, it was damn easy.

According to you every agility player uses plate, so obviously the penalty of heavy armour on high agi characters is heavy if you killed them that easy. :wink:
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gurnisson on August 10, 2014, 02:32:09 pm
I'm glad you have no real say in the balance of this mod. visitors can't see pics , please register or login
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Simon_Templar on August 10, 2014, 03:36:52 pm
Sorry i read this comments now for half an hour. And i must say why not including an stamina system. that when you wear heavier Armor that you exhaust faster and not be able to run anymore. This would be realistic . The increasing the weight was done and the begin of existing of the mod and it did not work out in the frist Place. So why you think it actually it would change something? It would only change that the assholes what use unrealistic Athletics system from Mount and blade would even be more OP. And i don´t find myself that Op. Using an Milanese Plate set. must of the people are faster then me. What is totally nonsense by realistic standards. Where you can run with this armatures as you can with light armor. But you would exhaust faster. this is how it would be. So what you actually could do and what i found fair. Increase the difficult to use those armatures. But increasing the weight would make them totally useless. And then i want my loompoints back what i invested in this Milanese Plate armor set to loom it. Because i could had loomed something else.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: vipere on August 10, 2014, 04:03:29 pm
I think heavy armour should slow you down a lot and reduce your weapon speed.

Im actually wearing light armor with my main and sometimes, i use full plate, what i noticed is no big speed effect on my movements, im like 10 or 20% slower, for 5x survivability.

Thats the main reason 18/21,24,27 can use heavy armour without a huge nerf on their build, who will refuse to trade a little amount of speed for a significant survivability ?


Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Simon_Templar on August 10, 2014, 04:07:00 pm
I am playing cav so i don´t use Athletics at all. I will not support an retarded system what was at the begin already retarded.
And when my horse get killed i cant run away with this armor at all. You could not run away in real life as well because you would exhaust faster with this armor runing over longer distances. This is why actually knights would get captured  so that they could get ransom for them. And also the reason of mercy in the battlefield. i could do thousands of things implementing some new game changing systems and ideas. but you always nerfs. It looks for people from outside like a children fun show. I am sorry. You could actually make a systems where you could get more Xp and moneyfor killing people with master titles or other titles. Also you could implement a system for strategus where you could put people into jail. when you capture them. So that people would need to pay ransom to set them free again. Of course it should be a payable ransom. Not to many money so that you could get him out again. So that it is in a responsible balance after all.  And you would ever get him out of it. Another thing is why you not chance more things in strategus anymore who cares about this nerfs. This nerfs are totally nonesence. Because a lot of the people with i spoke want a better strategus system. And already quit the mod because of problems with the OP grey and dhz faction. What get every second stronger. Because of the gaytarded strategus fun battles. i am sorry but this was not the idea behind strategus. So i am just wondering why we need nerfs. Specially the ones for cav. And getting back to a gay tarded weaponmaster system.   :shock: Sorry but it makes me angry.  :(
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on August 10, 2014, 06:58:02 pm
Hitting the head almost doubles your damage for some reason.

I want to think of heavy armor as some exclusive equipment for the elite with good stats (then nerf gloves :twisted:). My desire for a clearer difference between light, medium, and heavy equipment is likely not shared by many others. This is coming from someone whose main is currently an agi build. I *only* used strength builds and never tried a build above 15 agi until 2013, but even then, I never went above the 13-14 weight body armor.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on August 10, 2014, 07:37:32 pm
My kd is 1.2 because I absolutely don't care and am running around teamkilling kremsies
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on August 10, 2014, 08:28:51 pm
The poll here says otherwise, people are keen for the extra variety that this would bring.

Sorry, I was mostly talking about different loom bonuses when I mentioned that, not the difficulties.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on August 10, 2014, 09:18:21 pm
The poll here says otherwise, people are keen for the extra variety that this would bring.

Regardless of votes, arguing that an increase in STR requirements would bring extra variety is moronic.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on August 10, 2014, 09:32:50 pm
Regardless of votes, arguing that an increase in STR requirements would bring extra variety is moronic.

of course it will, it will force people to distribute atribute points according to what they want to be.

Slow and tanky with a heavy armour
Fast and maneuverable with a low tier armour.

The only moronic thing is that agi based builds can be tanky with almost no penalties while on the other hand, STR builds can be tanky, but suffer tons of penalties.


For the sake of arguement, I`m gonna run a new poll, with the same question.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on August 10, 2014, 10:05:41 pm
of course it will, it will force people to distribute atribute points according to what they want to be.

Slow and tanky with a heavy armour
Fast and maneuverable with a low tier armour.

The only moronic thing is that agi based builds can be tanky with almost no penalties while on the other hand, STR builds can be tanky, but suffer tons of penalties.


For the sake of arguement, I`m gonna run a new poll, with the same question.

There are plenty of people running around with all kinds of builds and light armor already, I don't see your point. Restricting choices is synonymous with reducing variety. Stop trying to make it sound like all agiwhores are using plate, that's just evidently wrong.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on August 10, 2014, 10:10:17 pm
I love it how people claim that agiwhoring and plate is bad and no one uses it, yet they defend it with such a passion  :lol:
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on August 10, 2014, 10:53:17 pm
I love it how people claim that agiwhoring and plate is bad and no one uses it, yet they defend it with such a passion  :lol:

That is exactly why we defend it, we wouldnt if it was so that it actually needed a nerf.


of course it will, it will force people to distribute atribute points according to what they want to be.

Slow and tanky with a heavy armour
Fast and maneuverable with a low tier armour.

The only moronic thing is that agi based builds can be tanky with almost no penalties while on the other hand, STR builds can be tanky, but suffer tons of penalties.


For the sake of arguement, I`m gonna run a new poll, with the same question.

Just because you say theres no penalties using plate with agi build, doesnt make it so. In THEORY it sounds like it would be really good, right, you only lose a bit of your movement speed that you have so plenty of as agiwhore, and you gain some tankyness. Barely any penalties! No. Losing that mobility puts you in the same movementspeed bracket as a balance build, with no health to support the armour you get almost no more tankyness from the armour, and as agiwhore you have no damage without speed bonus and that is exactly whats being lowered in exchange for taking maybe 1 more hit before you die. That loss of movementspeed is enough to stop you from dodging swings with superior athletics, so in reality you kinda lost out on survivability (depending on playstyle ofcourse).

Compare this to a balance build getting plate, they also lose a bit of mobility, not too bad, still very manageable. They have pretty decent amounts of health, even more so if they have skilled IF they can become real brutes. Damage? They never relied on movement for that, they have good amounts of PS to support their damage, so no loss there. Sounds pretty good to me i think i'd go for balance or str based if i wanted plate. WPF has no effect on either side..
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Roran Hawkins on August 10, 2014, 11:26:31 pm
I am completely against this because you are completely ruining what I personally find one of the most attractive things in this mod; the fact that armour is not per se set in 'classes'. You can use the armour you want to use if you can afford it and are willing to face the consequences of using it. It's that simple. I don't want gamey solutions to create 'classes' simply because you don't like someone wanting to play in a plate armour while focussing on speed rather than completely retarded tanking ability.

Armour is meant to protect in the case someone gets hit, not to just spam the LMB and 'tank' hits as you say it. If you do this then the heavier armours are reduced to the latter situation.

Yeah, I understand that a part of my argument is based on realism and a part on my damn personal opinion, buy you want to limit plate from agi-characters because you want to restrict rogues from wearing plate because you don't like that.


My 2 cents, please don't take insult to them.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Roran Hawkins on August 10, 2014, 11:33:25 pm
Actually ignore my post, I'm not going to get involved in this discussion.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on August 10, 2014, 11:58:55 pm
Actually ignore my post, I'm not going to get involved in this discussion.

Sense doesnt belong in this thread anyways. Here we shall nerf things that doesnt really need nerfing because why the hell not!

Lets also nerf the Long hafted knobbed mace because why not, nobody uses it. And if anyone defends it and thinks its balanced then they are silly, why would they defend it if its balanced?? (i know this makes no sense whatsoever but that sums up panos's posts)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gurnisson on August 10, 2014, 11:59:32 pm
Heskey, you're 45/3 build wearing mostly heavy armour that can't block, so I can't help but feel that you're somewhat biased when it comes to this. The only problem with increased survivability from very heavy armour is when it has no downsides, and that is only when you use it on horseback or don't lose movement speed from it (say hello to your build there, Heskey, though it at least doesn't have a bunch of free wpf anymore).
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on August 11, 2014, 12:23:49 am
Heskey, you're 45/3 build wearing mostly heavy armour that can't block, so I can't help but feel that you're somewhat biased when it comes to this. The only problem with increased survivability from very heavy armour is when it has no downsides, and that is only when you use it on horseback or don't lose movement speed from it (say hello to your build there, Heskey, though it at least doesn't have a bunch of free wpf anymore).

Actually even a 45/3 build does lose mobility according to armor weight.

I love it how people claim that agiwhoring and plate is bad and no one uses it, yet they defend it with such a passion  :lol:

I'd actually have a personal interest in increasing armor difficulty, as I don't use it anyway, and balanced builds with heavy armor are probably the toughest enemies for my build and playstyle. I'm arguing against this change not because I believe the interaction between builds and armor weight is currently fine, but because the "fix" suggested here is horrible. About as horrible as the changes to horse difficulty have been in the past. Armor penalties on wpf have been tweaked before and they could be again. That solution is much better because the possibility of using heavy armor with low strength would still exist but it would just be not optimal.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on August 11, 2014, 07:22:29 am
I'd actually have a personal interest in increasing armor difficulty, as I don't use it anyway, and balanced builds with heavy armor are probably the toughest enemies for my build and playstyle.

Watch out kafein, balanced builds don't exist in panosworld
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on August 11, 2014, 07:31:53 am
Yeah you`re right, I dont like the fact that agility based builds can literally have everything served on their table, with now downsides at all

Good while mounted, check
Tanky due to plate armour, check
Faster than the average infantry due to 8 athletics, check
Shield skill, check
No penalty at swings speed due to high WPF, check

Spammy, Tanky, Fast, Can mount, Can use a shield, Can have IF

WHAT. THE. FUCK.
visitors can't see pics , please register or login



You`re right, in my world you`d had to have at least 19 STR to wear plate armour, but you my old friends dont like that because you`d either had to sacrifiece IF or ATH to wear plate armour.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on August 11, 2014, 07:39:48 am
The whole point of a hybrid is that I can be average at multiple things, which is my strength. Anybody who focusses on either infantery or cavalry will still have the advantage over me in any situation, I just get more fun because I can choose what I play at the start of each round.

If I am 'tanky' with my 'plate armour' than a balanced build with 21 str probably has like an unbeatable forcefield around him while still doing damage (which I don't, sinisstra was laughing at me earlier because most of my hits with my danish GS glanced on him) and with less speed reduction.

If you call somebody a tank, you should consider what anybody with a better suited build would be like, but yeah you can't just call me 'well protected' because then your whole argument would be useless right?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: San on August 11, 2014, 07:45:06 am
Do you think that the STRENGTH requirement for Medium/Heavy tier armours, should be increased?

Yes
    10 (83.3%)
No
    Gravoth and no_rules

Hey, I can troll, too.

I think that increasing requirements, nerfing glove looms, increasing glove wpf penalty, and giving light/heavy armour distinctive roles all go hand in hand with each other for my personal idea of armor balance. In battle, heavy armor with an agi build is an equally viable alternative, although its potential is realized against a group enemies in plate. You retain all of the advantages against your encumbered foes. The aforementioned changes do not rely on increasing the requirements, but I cannot find myself agreeing with increasing requirements without some of these other changes.

I thought that the heavier tier of gloves was broken in the past, but with ample time using mail mittens, it's clear to me how all glove looms need to be changed.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on August 11, 2014, 07:47:08 am
Average at multiple things??  :lol:

You`re faster than the  average infantry with 8 ath

You have 8 riding , which that makes you a very good cavalry man ( despite the fact you`re a bad lancer)

You have equal WPF to most no hybrid polearmers

AND ON TOP OF THAT

You can get 10HP more from the IF skill, AND wear 75+ body protection.


Dude, if you think that all these make your build to be "average" at many things, then you`re just an idiot.


Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Huscarlton_Banks on August 11, 2014, 09:20:13 am
His build actually has 6 riding, not 8.

But yeah, it's pretty OP if you compare it to people at level 31 or under.

Oddly enough I seem to do much better with 15 or less overall armor weight (even cloth/nudity) vs wearing the fattest armor I can get my hands on, but I guess that's just down to playstyle/me mostly dying to random headshots, couches, or really big speed bonus pokes.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Molly on August 11, 2014, 09:49:07 am
umm... due to recent wpf changes the average infantry man has 8 ath and wm too.
Just watch the battlefield.
I play 15/27 (I'm a Ninja after all) using the known armour set. I am barely faster than 80% of the Kuyak heroes. The average athletics is way higher than it used to be due to the wpf change. Just cuz Panos isn't following the trend, you wanna fuck everyone over for using more ath since wpf doesn't come free any more?
First you change the wpf you'll get and basically force everyone into high wm/ath builds and now you wanna take away their armors? :lol:

I shouldn't even care. I won't be hit by anything you can come up with since Lamellar Vest is easily on the save side I figure. But still... forcing everyone in one direction and then punish them for doing so is not good balancing. You should have thought about that earlier.

Disregard everything above if you're really just talking about plate. And if you do only talk about plate, the whole thread is silly cuz there are like 3 people using this randomly, not even regular. Balancing should consider the majority and not waste time on 1% of the players. :|
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on August 11, 2014, 10:13:56 am
I didn't even see the poll yet san, added my vote.

Yes I'm faster than the average lvl 35 str my old friend panos, but I do much less damage and my armour isn't as usefull because I have less HP. You compare me to 10 fucking different kinds of builds and claim I don't have any downsides because I will always be faster than  a str whore and be able to take more dmg than the average agiwhore in peasant gear. You forget to mention that I do less dmg and survive less hits than the average str whore and that I'm a LOT slower than that agiwhore.

P.s. I've been using light gear on foot for most of my agibuild carreer (+2 years), currently using a light kuyak. I was agiwhore before the str nerf and never asked for it, now everybody has gone agi and I kinda liked being 'special'. I play for fun and not for epeen like you with your flamberge or whatever you use now. I'm using halfswording because I'm almost the only one, not because it's so fucking weak in combination with my build... Same goes for the armour.

You can always compare my lvl 35 build to lvl 31 builds, but how would that be fair? A lvl 35 infantry or cavalry crushes me period. You might compare me to a lvl 32 build because if you substracted either riding or cav, my build would be manageable with that level. Now stop bitching I'm 'strong' in everything, because then you all are 'OP' in everything. I'M A LEVEL 32 HOPLITE WITH ADDED RIDING FFS. I used lvl 33-35 so I could play cav without having to change character, because I think it's fun while you use those levels to get extra powerstrike so you can crush some more peasants.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Huscarlton_Banks on August 11, 2014, 10:27:39 am
To be honest, I think jack_1's build does a better job of being level 35 OP, just seems a hell of a lot more boring.

(click to show/hide)

I'm pretty sure most players will explode on contact once he gets to 7WM though.

I'm not sure increasing the requirements on medium/heavy armors will do much, most of the top-scoring guys I see on NA either already have huge STR, or are agi builds with sub-15 weight total armor that just use speed to soak up hits anyway.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Macropus on August 11, 2014, 11:50:30 am
This thread.  :lol:
Okay, probably the last final post on this matter by me, cba to deal with all the bullshit here.

You say agi builds with plate are too strong, alright, let's take it as a given. Now what you propose is to restrict agi builds from using heavy armour instead of fixing the actual problem, saying that would increase the variety of armours and builds.
But if AGI builds benefit too much from more armour, they would just again use the heaviest they can, will it be Kuyaks or something else, the variety would stay the same.
How on earth, instead of fixing the problem, you think just doing "This is too strong, you can't use it from now" is better? I call it bullshit. If plated agi builds are OP, nerf them. Don't restrict. Don't forget that STR builds are not restricted from using light armor either. A 21-21 build with light armor is what you'd call an OP agi freak with crazy damage.

But actually, I don't think they are OP. However, I do believe the speed bonus should be reduced in general (which naturally would nerf cav and agi characters more than others.

Im actually wearing light armor with my main and sometimes, i use full plate, what i noticed is no big speed effect on my movements, im like 10 or 20% slower, for 5x survivability.
Are you talking about the running speed or your acceleration? Most people here seem to confuse these 2 things. Armor doesn't affect your running speed too much (especially the so-called "sprint" speed), but it does significantly affect your maneuverability which is (and not the running speed) the main advantage athletics give you.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Mr.K. on August 11, 2014, 12:41:08 pm
umm... due to recent wpf changes the average infantry man has 8 ath and wm too.
Just watch the battlefield.

That's quite strange since I seem to be a lot faster than an average player with 7 athletics and medium heavy armor (~20kg total). I think most players on EU still have 6 athletics. Maybe I'm wrong here, but I'd guess it's more your footwork and less the enemy builds that make you feel slower than you are. Their weapons are a lot longer than yours as well making them even slower.

Quote
First you change the wpf you'll get and basically force everyone into high wm/ath builds and now you wanna take away their armors? :lol:

Ask around, most players that do well have high level builds with 24-27 strength. Their footwork is better than average players which makes them seem a lot faster.

That said, with a 9 athletics ninja build I feel your armor is way too heavy. It's much more fun to play with 2kg armor on that kind of build. Just have to avoid archers even more - try it, it can be super fun and super annoying at the same time trying to survive in rags.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on August 11, 2014, 01:09:35 pm
A parallel world where this community had gotten used to no melee weapon having higher than 12-16 difficulty. And would argue to the death that increasing the difficulty of Great Long Bardiches and Greatswords to 18 would be the death of this mod.
Nobody ever said the strength requirements for weapons are good, why do you think so many people are for removig requirements and just using penalties (eg for shields)?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Macropus on August 11, 2014, 01:10:03 pm
You say agi builds with Great Long Bardiches are too strong, alright, let's take it as a given. Now what you propose is to restrict agi builds from using Great Long Bardiches instead of fixing the actual problem, saying that would increase the variety of weapons and builds.
But if AGI builds benefit too much from more damage, they would just again use the heaviest they can, will it be Long Hafted Blades or something else, the variety would stay the same.
How on earth, instead of fixing the problem, you think just doing "This is too strong, you can't use it from now" is better? I call it bullshit. If Great Long Bardiches agi builds are OP, nerf them. Don't restrict. Don't forget that STR builds are not restricted from using Scythes either. A 21-21 build with Great Long Bardiche is what you'd call an OP agi freak with crazy damage.

^ A parallel world where this community had gotten used to no melee weapon having higher than 12-16 difficulty. And would argue to the death that increasing the difficulty of Great Long Bardiches and Greatswords to 18 would be the death of this mod.
It is a bad example, as well as your whole argument is pretty bad.
Because Great Long Bardiche is unarguably better than Scythe, while heavy armor and light armor both have its pros and cons.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gravoth_iii on August 11, 2014, 01:30:11 pm
Sooo... remove str requirements on weapons? I'd be up for that, except great mauls perhaps.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on August 11, 2014, 01:37:56 pm
Sooo... remove str requirements on weapons? I'd be up for that, except great mauls perhaps.
The whole idea of removing str requirements is that everyone can pick up a weapon and swing it, but the less STR you have the more and more your weapon get useless. It shouldn't change much about the epeen of certain people using that item, but a peasant should be able to pick up a great maul and swing it yes. He will do almost no dmg and be slow as fuck though.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Molly on August 11, 2014, 01:47:28 pm
That's quite strange since I seem to be a lot faster than an average player with 7 athletics and medium heavy armor (~20kg total). I think most players on EU still have 6 athletics. Maybe I'm wrong here, but I'd guess it's more your footwork and less the enemy builds that make you feel slower than you are. Their weapons are a lot longer than yours as well making them even slower.

Ask around, most players that do well have high level builds with 24-27 strength. Their footwork is better than average players which makes them seem a lot faster.

That said, with a 9 athletics ninja build I feel your armor is way too heavy. It's much more fun to play with 2kg armor on that kind of build. Just have to avoid archers even more - try it, it can be super fun and super annoying at the same time trying to survive in rags.
I am not talking about footwork but about round start and everyone running a straight line. I am faster but not nearly as much as 3 ath more (considering you're 6ath average would be true) would expect me to be.
8 ath average might be exaggerated but 7ath average seems fair enough. Or the speed/acceleration gain from more ath is not linear.

And I actually don't mind a requirements raise on heavy armor but on all heavy armor and not just plate and 3 more of them.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Macropus on August 11, 2014, 02:00:47 pm
Yeah, i never understood how that worked at round starts because with 0 athletics and medium armour, or very rarely heavy armour or plate, i still reach the battle or castle walls at the same time as everyone else, sometimes before them. Maybe i just run straighter and more direct.
Maybe because athletics skill isn't as much about running speed as you think?
I like how you get into discission about agi being OP without actually knowing how athletics work.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Molly on August 11, 2014, 03:10:53 pm
He used to be such a nice and calm guy when he was a Ninja... now he slowly becomes a proper prick. I blame Byzantium...  8-)
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Simon_Templar on August 11, 2014, 05:48:16 pm
Let polls last longer time. i could find a few more people who would vote "NO".  :wink:
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Simon_Templar on August 11, 2014, 05:48:43 pm
just wondering why this polls only last for like a day and then you cant vote anymore.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Simon_Templar on August 11, 2014, 05:51:02 pm
Most of the people don´t care about the forum anyways so that the polls are nonsense anyways just saying. Or you would need to at least let them longer open that people could get the information of that. When people like panos don´t have a real life it don´t means that the players what have to work. (From Monday to Friday)  And have no time to read this shit have to suffer pains because of him.

And don´t means that the majority of the people think like that.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Simon_Templar on August 11, 2014, 05:52:52 pm
suffer*
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Tydeus on August 11, 2014, 05:57:25 pm
suffer*
Feel free to use the Modify Post feature.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Panos_ on August 11, 2014, 05:58:53 pm
Most of the people dont care about the forum anyways so that the polls are nonesence anyways just saying. or you would need to at least let them longer open dead people could get the information of that. When people like panos dont have a real life it dont means that the players what have to work. And have no time to read this shit have to saver pains because of him.

zip your twat mouth you moronic cunt.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on August 11, 2014, 09:51:05 pm
zip your twat mouth you moronic cunt.

ban !
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Macropus on August 12, 2014, 12:49:25 am
I think the last page has shown that i'm open to consider new ideas if the poster isnt being a dick about it. I like how you're still trying to drag this back into the petty bitch-contest this thread was a page ago that wasnt going anywhere. But by all means continue, share your great wisdom of why your particular build is infact UP and should be BUFFED if anything, certainly not nerfed heaven forbid. Bring us back to *that* kind of closeminded discussion where we all try to throw jibes at each other cos we think it makes us sound smart (it doesnt).
You can call me a dick (because I did act a bit like a dick which I'm sorry for), but please, I'm playing 18-21 cav right now.  :D Before that, I used to play as 15-30 assassin guy. And before that -  as a 24-18 polearm guy. So I'm not trying to convince you just for my own comfort. And my current build is quite OP by the way.  :)
My point is that restricting isn't equal to balancing. If armored agi is OP, it should be nerfed instead of being restricted. Otherwise it would be unfair since STR builds are free to use light armor as well as heavy one.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Simon_Templar on August 12, 2014, 02:36:36 am
In my opinion everybody should have the ability to do what ever he wants. And not be forced to do things.

What i actually don´t like on the new weaponmaster system is that it fucked up a lot of builds of players who played already for a long time. What would not be that much of an issue. But Greys and Dhz getting stronger every day. What makes the game for people who are just started to play the mod. Really frustrating. And poor out the fun of it.

At this state. It looks for me like that a lot of people looking for conzepts to deal with the new Weaponmaster system. For me the problem are not the thick armors. For me the problem is that weaponmaster system. And diversity of interpretation and interpretation what balance really means. Already you need to know a lot about crpg so that you can do a decent character who is also usable for teamwork. It should not wonder you that crpg is totally boring. And especially strategus is boring. What has nothing to do with plate armors because the gold what you need to pay for them is also already increased. Also for heavy horses. What forced me already to quit strategus. And now you want to fool me out of crpg as well. Only because you and some people simply can not deal the factor of a always changing world. And i always have to retire my cav builds after something is getting nerfed ones again. When i playing cav people start to use spears to stop my horse. So the game is balancing it self. And don´t need that nerfs at all. On the other hand when you cant do something against a class. Like you cant do something against a guy with an great maul , longmaul what ever. (Of course you spam him.) Only because you are not be able to play against it why it should be removed? chadz should go on eu_2 for a while he would see how 2 handed and people with long maul dominates the siege server. And they actually using 21 strengh already. But this is no problem for you panos. (The current balancing is favoring some assholes who don´t want to do teamplay. And they all get stacked up in grey order, Dhz, Kapikulu.) This should be fixed since ages that you could not be allied with so many factions at the same time. Because the world of crpg is a complex systems already with all the    individual players inside it. For me it should be some sort of system like crusader kings 2. That a only a few people could do a faction. And that its more about tactic. And that you bring people together fighting in teamplay. Because some people are simply not made for this ticket crafting system. And also not made for the exhausting trading system. Who has the time to play this shit. When only a leader of a faction would has access to everything. And could do everything it would be much better. The only condition what i would improve that a clan need a size like 40 players to create a strat faction. What can be re adjusted. If needed. I would do it like with all the placement what you can do in strategus. That maybe strat has also his little admin. Who makes sure that everything is going his way. And not that one faction is getting to big. With random events. And condition what a faction need to accomplish. For example conquer some specific territory. Or that your leader what need to get the state of a king or baron, emperor. And that this are actually titles what you could get after achieving some victories. And maybe that then you could equip your armys with better weapons and armors. Because this all based on money system. But all in all it should be more random. What would makes it more interesting. And it would make it that not all the time the same factions are allies again. And that maybe you could not choose who is your ally. More something that you use people for reaching your specific winning conditions.

It is really easy to deal insane much damage with a 2 hander with the current system. And what panos maybe not understand that this change has an influence on other classes as well. Because i can not afford it to use athletics. When i need like 8 riding so that i can ride heavy horses already. it would ruin heavy cav completely. So of course i put heavy armor on then.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Macropus on August 12, 2014, 08:58:42 am
Simon_Templar, we really appreciate that you managed to put all your thoughts into single post.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Grumbs on August 12, 2014, 10:49:37 am
You can call me a dick (because I did act a bit like a dick which I'm sorry for), but please, I'm playing 18-21 cav right now.  :D Before that, I used to play as 15-30 assassin guy. And before that -  as a 24-18 polearm guy. So I'm not trying to convince you just for my own comfort. And my current build is quite OP by the way.  :)
My point is that restricting isn't equal to balancing. If armored agi is OP, it should be nerfed instead of being restricted. Otherwise it would be unfair since STR builds are free to use light armor as well as heavy one.

The game is very much balanced around agi atm, with little incentive for players to take more str than around 18. Every build favours agi really opposed to str. Be it melee, cav, archer, xbow, thrower. What do you get by going over 18 str compared to what you get with agi? We definately need str limits of some kind on armour btw. Thats the only negative trait to wearing armour on a horse.

Agi is too good atm for every class. It adds to melee damage, lets you use ranged, use cav, makes you way more efficient in melee. They either need to buff str or give people a good incentive to take less agi. I'm not sure if str requirements are the answer, but it would at least put restrictions on ranged and cav which is fine for balance. Some classes do need to be restricted, its not always possible to simply nerf for each class. Agi melee might suffer, but tbh melee aren't the ones who benefit from high armour the most anyway. Melee need to be fast to catch people because of their short range. Cav aren't affected until dehorsed, and then they just need to soak up damage or run away. Ranged always try to put themselves at a distance and can start to kite way before the negative trait of the armour will impact them too much

I have my wpf split 3 ways and I still reckon just because I have 8 athletics my build is better than my old 24/18.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: BlindGuy on August 12, 2014, 11:00:25 am
In my opinion...

Stopped reading there, opinion of new players not interesting.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: no_rules_just_play on August 12, 2014, 11:19:45 am
The game is very much balanced around agi atm, with little incentive for players to take more str than around 18. Every build favours agi really opposed to str. Be it melee, cav, archer, xbow, thrower. What do you get by going over 18 str compared to what you get with agi? We definately need str limits of some kind on armour btw. Thats the only negative trait to wearing armour on a horse.

Agi is too good atm for every class. It adds to melee damage, lets you use ranged, use cav, makes you way more efficient in melee. They either need to buff str or give people a good incentive to take less agi. I'm not sure if str requirements are the answer, but it would at least put restrictions on ranged and cav which is fine for balance. Some classes do need to be restricted, its not always possible to simply nerf for each class. Agi melee might suffer, but tbh melee aren't the ones who benefit from high armour the most anyway. Melee need to be fast to catch people because of their short range. Cav aren't affected until dehorsed, and then they just need to soak up damage or run away. Ranged always try to put themselves at a distance and can start to kite way before the negative trait of the armour will impact them too much

I have my wpf split 3 ways and I still reckon just because I have 8 athletics my build is better than my old 24/18.

I really wouldn't mind a small nerf to balance agi. Even better if everybody gets a free respex because then I will be one of the few agi builds again:)



Stopped reading there, opinion of new players not interesting.
Simon had 40-50 gens last year already and even then the opinion of a new player isn't of less value than the opinion of a try hard 'veteran'
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Simon_Templar on August 12, 2014, 12:28:31 pm
Grumbs i already need 8 riding for using heavy horses. Don´t you think it´s enough restrictions already? Because most of the cav players already switched to light cav with lance or heavy lance. where you deal actually more damage then with the greatlance. Because on most of the maps you can´t couch it because you don´t have enough space. how is that balance. You force players already to play it like your own personal matters. How can this be fun for people who are like to play cav?
When you always are forced to do things like someone else forced you to do. How can this keep the fun for everyone? And i can´t take the heavy horses all the time because the upkeep is eating me up as well. maybe like 10 rounds but after that i use some cheaper horses and equipment. And you can´t play cav on every map on eu_1 because a lot of maps favoring more infantry more then cav. So where exactly is your point? Its just the fact that you don´t  take a warspear with you to stop horses. Or maybe your are a 2 hander charge mindless in a bunch of enemys without waiting for your teammates. And the poor archers and crossbow man get rapped because you are not protecting them. That´s seems for me the case.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Simon_Templar on August 12, 2014, 12:31:54 pm
I can see this every day on Eu_1 the poor archer being left behind and getting killed by cav then. But its because of the assholes who are just charge like mindless. Don´t want accept that ranged are a part of this game as well. And would need to be protected by them.

Eu_1 is for me the place where you can learn how to play the game. On open battle field and should not favor melees only. Because they re already have the advantage by taking spears and pikes with them.  :wink:

And what is really awkward as well. Is why you think the siege (eu_2) server is so empty? In compensation to eu_1 because the 2 handers have the upper hand on Eu_2 and it is boring for any other class there. Because of they re greatmauls and mallets. where a newby who plays actually with 2 handed swords is in the disadvantage already. And then there comes some people with steelpike spaming you as well and you don´t have loomed armor. And you die really quickly. Really frustrating for new players if you ask me.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Grumbs on August 12, 2014, 01:06:34 pm
Cav is OP, easy and forgiving (even dehorsed you become a melee player). Making it less OP won't suddenly mean no one plays cav. Same with ranged. Ranged is OP and people will still play it if its balanced

I spend far too much time defending ranged as it is. Its unfair to suggest a whole class's role is to stand still while other people play. Why don't I just play ranged as well in that case? I don't join a game server to watch other people play, and i'm not there to account for other people's lack of awareness.

Your comments about siege don't seem very accurate to me. Yesterday I had to join siege because battle was nearly empty (20-30 players) while we had over 100 on siege. Same the day before
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Gurnisson on August 12, 2014, 04:48:17 pm
You only need 7 riding now
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on August 12, 2014, 05:38:39 pm
Simon_Templar, we really appreciate that you managed to put all your thoughts into single post.

I never ever read his posts tbh
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Macropus on August 12, 2014, 06:24:10 pm
Neither do I
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Simon_Templar on August 12, 2014, 06:48:10 pm
Because there where Conquest runing.  :wink: ( This why you wear at siege)

Of course you don´t have to protect the ranged all the time. only if you want win then you actually do it.  :wink:

How can you kill horse archers?  this way just asking?
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Kafein on August 12, 2014, 06:53:23 pm
Your English is broken to the point I wouldn't understand that even if I wanted to. I don't blame you, it's probably not your native language afterall.
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Grumbs on August 12, 2014, 06:55:21 pm
Conquest only came on because people asked Fips for it while playing regular siege. The hundred players were there on regular siege, not conquest. After the first conquest map the server cleared out a bit. x1 for 30 mins isn't much fun, especially when you're on the team thats winning :D
Title: Re: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!
Post by: Simon_Templar on August 12, 2014, 07:19:34 pm
i am not talking about conquest. My point is the normal game mode. Siege. And not the helms deep bullshit where you defend 8 flags or more. Over a kilometer square mile. And not be able to defend all with like 100 players on the server.  :wink:

4 flags would be enough. Or they should put the maps in when actually like 160 - 200 players playing on the server.

And also there should be smaller conquest maps as well. Where you only need to capture 2 - 4 flags. Depending on the map layout.

So what you think. How a castle should be defended is totally nonsense. Because as defender you would try to make it happen that you could fight at small chokepoint. And not fight over so wide maps. Where a intelligent person would ask his self. What has this to do with a siege. When you can´t defend shit. Because it is to big and you don´t have enough soldiers to defend it. Because you have to defend 5 or 6 different places. Over the whole map.