Cant agree more
And thats not because I want to be the only one to wear gothic plate, but the fact is that the
MOST CUMBERSOME ARMOR OF CRPG needing only 16 str to wear is not normal.
visitors can't see pics , please
register or
login95% of the players at lvl 30+ have at least 18 strength, thus can don the best armor in the game. Why not just removing the difficulty system then?
I think the difficulty should be scaled on the average lvl 30 builds, and not just to let people "try it" very progressively, which is good for player's freedom to test everything (even if they fuck their build up
), but its not a noob game anymore right?
For the same reason that the Great Maul had its difficulty requirement increased to 20,
visitors can't see pics , please
register or
loginWe should scale everything up so that the "heavy armors" and the "heavy weapons" requires more strength to wield.
Bonus argument :
- on battle/siege server : plate players/groups with balanced/agi builds are OP if used right, the upkeep only forbid the poor to use it, not the skilled!
- on strategus battles : plate armies are boring at end-game, if the armors needed more strenght to wield, the strategus leaders would be
FORCED to keep a large place for light-medium armors even if everyone's rich as cresus, and the metagame would be much more balanced, fun, and fluid without item pricing changes!