This thread.
Okay, probably the last final post on this matter by me, cba to deal with all the bullshit here.
You say agi builds with plate are too strong, alright, let's take it as a given. Now what you propose is to restrict agi builds from using heavy armour instead of fixing the actual problem, saying that would increase the variety of armours and builds.
But if AGI builds benefit too much from more armour, they would just again use the heaviest they can, will it be Kuyaks or something else, the variety would stay the same.
How on earth, instead of fixing the problem, you think just doing "This is too strong, you can't use it from now" is better? I call it bullshit. If plated agi builds are OP, nerf them. Don't restrict. Don't forget that STR builds are not restricted from using light armor either. A 21-21 build with light armor is what you'd call an OP agi freak with crazy damage.
But actually, I don't think they are OP. However, I do believe the speed bonus should be reduced in general (which naturally would nerf cav and agi characters more than others.
Im actually wearing light armor with my main and sometimes, i use full plate, what i noticed is no big speed effect on my movements, im like 10 or 20% slower, for 5x survivability.
Are you talking about the
running speed or your
acceleration? Most people here seem to confuse these 2 things. Armor doesn't affect your running speed too much (especially the so-called "sprint" speed), but it does significantly affect your maneuverability which is (and not the running speed) the main advantage athletics give you.