Gravoth is new GTX. Takes every suggestion personal and defends the default by insulting people with new ideas great !
When you grow up a lil, I hope you start countering ideas with your own ideas instead of posting bullshit you rager fanboy .
So what you are saying is that i shouldnt defend anything even if i consider it to be wrong? I should agree with everything without expressing my own opinion? I have stated my arguements multiple times already, but maybe you are just too blind to see them.
Also it doesnt seem like you are any better, telling me to grow up and calling me a rager fanboy (fanboy of what, where did this come from?.. wtf..). Go back to str crutching.
Well that's certainly not twisting my words.
To sum up really where i'm coming from, Heavy Gauntlets have been 18 Str the entire time i have played this mod, how many times in your entire crpg career have you felt the mod has been ruined by the fact 16 Str players cannot use them? How many times have you felt this has forced players to abandon their RP, and create identical builds and ruin your mod? I would wager it's somewhere between 0 and 1. If you can't use Heavy Gaunts, you just use something else and never think about it again, there isn't a crpg apocalypse of 'I cant use this item!? GRRRRRRRRRRR!!!! MUST QUIT!!'.
'Difficulty' is already a mechanic, if you think this kills variety then go back in time to when Mount and Blade was being developed and stop them there. My argument is that on the road from Warband to Crpg, the difficulty for weapons has been tweaked and balanced (that much is obvious), but the Armour requirements are identical to Warband, so there is a disparity in the logic between weapon difficulty and the armour difficulty. And internal balance of armour difficulty: Heavy Gaunts 18 Str, Milanese plate 16, Heavy Plate 15?
Yeah, its one thing if an item has been unavailable since the start, and another when an item gets a undeserved nerf so you suddenly cant use it anymore. No one would quit based on one item being unavailable from the start, but if you get your set nerfed and suddenly cant use it anymore with your favourite build then its a different story.
Difficulty is used very rarely for balance purposes, and rightfully so. It just isnt needed, the stats on the items is what balances them mainly. If you ask me, difficulty could be removed completely for armours. (Still needed for some weapons though)
This outcry about changing anything to do with armour seems strange based on the constant re-tweaking of weapons, i had always assumed that peoples builds were far more dependent on the weapons they could use than on obsessing over maxing armour, or crying that the top tier armours are no longer available to them when top tier gloves already arent, that's what i mean by internal consistency.
Gloves already provide a good variety to me, Plate mittens do the job well enough with good looks aswell. But again like ive said before, removing options that have no real reason to be removed is just something i cant grasp, whats the point if not for balance purposes?