Poll

 Do you think that the STRENGTH requirement for Medium/Heavy tier armours, should be increased?

Yes
No

Author Topic: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!  (Read 27414 times)

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Offline Gravoth_iii

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I think making heavy armor better, making it linked with ironflesh for difficulty and removing the bonus HP from ironflesh could work balance-wise, but it would hurt variety.

It sounds like an interesting idea, but also not really needed. Except maybe to buff IF, but i already find IF to be a very strong skill. A lot of work for something that doesnt really need much changing.

Could be interesting to see something like this in M:BG though if they would make armours have more factors than just weight and armour such as some sort of glance rate i guess. So there would be the choice of an armour with the same armour rating but less glance rating, and then one with more glance rate but at the cost of skill investment. Glance rate being pretty silly but just an example.
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Offline Gravoth_iii

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You have a problem understanding what you read.

Read underlined parts again
"Gravoth is new GTX. Takes every suggestion personal and defends the default by insulting people with new ideas :lol: great !
When you grow up a lil, I hope you start countering ideas with your own ideas instead of posting bullshit you rager fanboy ."

If you still think those mean that u shouldnt defend anything even if u consider it to be wrong. u should agree with everything without expressing your own opinion? I guess you need more time ...

 fanboy
A passionate fan of various elements of geek culture (e.g. sci-fi, comics, Star Wars, video games, anime, hobbits, Magic: the Gathering, etc.), but who lets his passion override social graces.

Im not even a STR crutcher, I don't want this change because It'll grant me any benefit,it'll actually fuck my build up (21-21). Just want this addition because current system is bullshit but you are so blinded by your love to cRPG (That's where you being a fanboy kicks in) you don't value any suggestion that's gonna change your beloved mod and as a result you react harshly and irrational.

Well ok then call me a fanboy, but i'd rather not accept changes that would turn the mod into shit. I dont think this is irrational. Its not being blinded, its just that i love crpg the way it is and the radical change you suggest is just insane, completely insane.
« Last Edit: May 14, 2014, 04:35:48 pm by Gravoth_iii »
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Offline Gravoth_iii

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I do not think that heavy armour needs to be made more effective, like you said it is not objectively 'better' but suits a certain playstyle. One that i personally find to be a little too easy. I rarely use it due to upkeep however (factors like difficulty and upkeep should not be used to balance OP items, but i do find they dictate the choices i make more than they are often given credit for).

Increasing the difficulty on it makes it more of a specialised playstyle where certain requirements must be met, same as heavy weapons or throwing lances.

No, it limits the amount of builds that can use it for no balance purpose. Heavy weapons Great maul got a high str req because with an agi build it would be crazy good, out maneuvering and possible crushthrough also the blunt damage which doesnt need much PS to be really strong. So its high req because of balance. Throwing lances have high req because its a really strong throwing weapon, no matter the PT so potentially OP if it was lower req. Also balance purpose.

It doesnt become a specialised playstyle, str builds are still the main heavy armour users. It just removes the choice from the small amount of agiwhores, with no real reason.
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Offline Gravoth_iii

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If i were the type to care about K/D, with my level now if i didnt given looms away on every minor whim i have, i could be 18/27 with 79 body armour, 9 athletics and over 170 wpf. Game=broken.

So no IF, no shield? you would get shot to pieces, and that armour would be decent but not that much health to make full use of it, damage will be decent i suppose but the movement speed wont be as amazing as if you went with a medium armour. You could tank some more hits i suppose, but if you are half decent player you could avoid those by using footwork which you get on lighter armour.

Then imagine a 27/18 build, 9PS, 6athl, 6wm and 5IF, thats beyond 70hp. Now strap plate on it. Give bardiche a go, fighting a medium armored guy? head hit will probably oneshot, regular hit still a good 70%. Sure you are pretty fat, but you can tank quite a bit with all that hp, you can just trade hits and probably beat everyone down. Might aswell just spam, 3 or 4 hits is nothing compared to what happens to them if they glance.
« Last Edit: May 14, 2014, 09:56:53 pm by Gravoth_iii »
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Offline Gravoth_iii

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Well i mean glancing and that stuff is just what plate does, its the same if you are using a str build. Plate leads to effortless valours, you get what you pay for. But its not like it makes you an immortal super warrior just because you combine it with agi, it just does what plate does. You can do the same with a reversed build just in a different way.

I dont know if you have even tried using plate as an agiwhore, but the movement speed you lose is pretty huge. I'm at around 25weight now 72BA 16/27, i move at about the same speed as a balance build. I can tank 3-5 good hits, i deal decent damage, 3 or 4 hits with GLA to kill medium armor. I can sometimes escape situations where a str build couldnt, but i also cant destroy people with 1 hit as a str build could. Im a slightly tankier balance build with less damage.
« Last Edit: May 14, 2014, 11:03:41 pm by Gravoth_iii »
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Offline Gurnisson

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I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Gravoth_iii

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My build isnt based around plate, the 16th str point was for Glaive, GLA and poleaxe. I have a lordly plate set, but i dont really use it unless i make a str character.
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Offline Macropus

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I think we can end this discussion with mentioning that Heskeytime thinks 7 athletics is an agi build.

Offline Macropus

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I'm not against the armour difficulty raising by the way (although I do think it's pointless), I'm against the anti-agi lobbying.  :D Ok, let's start being constructive.

It's pretty simple, actually. Any OP thing becomes overused. If you consider AGI + plate combo overpowered, could you please name a few players that do so well with such setup that it convinced you to think it is in fact too strong?

Offline Strudog

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A massive +1. too easy for Agi whores to run around in high teir armour, there are nearly no advantages to being a STR whore anymore.

Plus speed bonus needs to be reduced
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Offline Gravoth_iii

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A massive +1. too easy for Agi whores to run around in high teir armour, there are nearly no advantages to being a STR whore anymore.

Plus speed bonus needs to be reduced

Too easy? what do you mean, plate is easy mode thats what you pay for. Being too easy, i mean its easy but its not THAT easy, and easy is still not a reason to nerf. STR is also easy mode. STR whores have massive damage advantages (reliable damage atleast, speed bonus is good but if you are backpeddaling or fighting in a clump having higher PS is way more efficient).
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Offline Kalp

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bump
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Death_Dealer

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i thnk speed penalty should be more effective im against all requirements. you just need to suck at something you didnt put skills on.

Offline Butan

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i thnk speed penalty should be more effective im against all requirements. you just need to suck at something you didnt put skills on.


Thats a school of thought I eagerly support for their next game.

In cRPG, as long as there is reqs, it should be thoroughly scaled in relation to item power. Bigger STR for bigger armors.

Offline Kalp

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 :rolleyes:
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.