I mentioned it before, get the formular for movement penalties fixed in a way that, the more weight someone carries around, the slower he becomes from his movement. By that agi builds may still be able to carry higher tear armors, but they would have to live with the shortcomings , that their
movement speed slows down like fuck. Perhaps also the
intertia ratio, so that higher weight doesnt let you get away too quickly from a spot. Those are the primary adavantages of high ath, forget about the weapon speed
(which i would make more dependable on weapon length), the movement is key.
For me, who considers light kuyak a heavy armour (imo light: 0-20, medium 21-40, heavy 41-51, plate 52+), kinngrimm is an agi build with heavy armour. (also any modification would probably screw him over since it would bring the kuyak to over 12 str.
I would be all up for this change.
do it anyways if it would then balance out armor crutchers as you think i would be one
When you are throwing around numbers, medium could end at 45
and the first armor to be named inname "Plate" would be "Heraldic Tabard over Mail and Plate".
Also Medium Armor in your sense with minimum 20, can include overall gear with less then 10kilos, therefor no WPF penalty, that i think should but be only doable with light armors, so only making it about armor value would be insuficient from my pov.
@Tydeus
I agree on the need for rescaling also keeping in mind that we got a lot of new stuff included since the last major rescale. In that sense i agree also with the OP, that the highest tear armors, would need additional strength requirement
(independently from my suggestion to rework the movement speed penalties with more weight influences)The other thing sounds like a new mechanic with not to be forseen other implications when included and possibly lots of other things which needed to be reworked for it. I'd say, keep it simple.