Poll

 Do you think that the STRENGTH requirement for Medium/Heavy tier armours, should be increased?

Yes
No

Author Topic: Increase the difficulty requirement on Medium/Heavy tier armours. POLL ADDED!  (Read 27099 times)

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Offline Panos_

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I`ve adressed the matter in the past, but looks like it got buried.

Since agility builds got buffed, a LOT, it would be only fair to increase the strenght requirments of medium/heavy armours.

For example, a player with a 15/27 build, can run around dressed in plate armour, but still being fast and agile at the same time.

What I suggest is this.


Armours from 12kg up to 16kg, should get a +2 Strenght requirement

Armours from 16.1kg up to 21kg, should get a +3 Strenght requirement
And

Armours from 21.1kg up to 27.8 (last armour)kg, should get a +7 Strength requirement.


Discuss.
« Last Edit: February 17, 2014, 11:46:18 pm by Panos_the_Bear »
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Offline Grumbs

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #1 on: February 17, 2014, 01:10:56 am »
+7
Heavy armours are still junk, don't see why they need more messing with. The movement penalty is not worth like +10 armour

If anything reduce the weight but make them affect agi a bit more, so they are good with str but without making them too good with high agi
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Offline Ronin

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #2 on: February 17, 2014, 01:12:52 am »
+2
Heavy armours are still junk, don't see why they need more messing with. The movement penalty is not worth like +10 armour
They are not junk at all. They give massive protection from missiles, at least from arrows.

As for the suggestion, I think +5 STR instead of +7 STR requirement for the last might be a better idea. You overdid it, methinks.
« Last Edit: February 17, 2014, 01:19:47 am by Ronin »
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Offline Grumbs

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #3 on: February 17, 2014, 01:13:36 am »
+3
Not really from my experience. Still better to move fast to dodge and reach targets faster, plus movement is more important in melee than being able to take another hit imo
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Offline Ronin

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #4 on: February 17, 2014, 01:19:39 am »
+2
Not really from my experience. Still better to move fast to dodge and reach targets faster, plus movement is more important in melee than being able to take another hit imo
Then your experience is not showing the truth. I don't know what armor you consider as heavy, but I'm shooting a plate crutcher in the chest for 8-10 times and he still doesn't even lose half the hp. Remember, plate is not only used by infantry. Besides, do you even know butan?

21 Requirement for wearing it, instead of 16 doesn't seem like a bad change all together.
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Offline Grumbs

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #5 on: February 17, 2014, 01:25:52 am »
+2
A lot of the time high str guys take heavy armour because they are slow regardless. What you notice is really their very high HP (100+ with guys like Butan). They will tank hits nearly as well with 10 less armour
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Offline Panos_

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #6 on: February 17, 2014, 01:30:51 am »
+12
What you fail to see my dear grumbs, is that STR whores are gone, 99% of the players are playing with either an agility based build or a balanced build.

At the moment, everything favours agility based builds, with almost no penalties. I find it annoying that an agility whore can also tank at the same time, needing 5-6 hits to put him down, just because he wears plate armour.
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Offline Tydeus

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #7 on: February 17, 2014, 02:16:07 pm »
+7
One year ago I suggested this only to have people laugh because "armor isn't worth it for agi builds". To be honest, I think armor needs rescaled, but there are other things we can do that don't involve that. For example, we can create more imodbits types that would allow us to create armor "tiers" (ex. cloth, light, heavy, plate) for every armor slot (body armor, gloves, boots, helms) and customize the heirloom stats specifically for these tiers. So light/cloth armors can lose weight at the cost of reduced additional armor, heavy/plate can gain more armor (and possibly reduced upkeep) at the cost of increased weight. Of course, it's possible to do both, but by doing the heirloom thing, you would naturally see lower armor values on agi players.


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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #8 on: February 17, 2014, 03:54:55 pm »
+1
I agree Panos. Poll!

@Tydeus - would there be a noticeable difference btw the med and heavy armor? at the moment I survive 5~6 swings with plate on with reduced mobility and WPF, and I can take 5 swings with my Brig over Aketon at minimal reduced mobility and less WPF reduction. The max benefit I see is being able to survive archers longer, which is fine, but I would think plate wouldn't be paper thin against someone dragging a dinner knife across it's surface.

Offline Macropus

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #9 on: February 17, 2014, 04:15:38 pm »
+1
Is it only me who still thinks agi builds in heavy armour are useless?  :|
Can anybody name a few players doing well with agi build and heavy armour?

Offline Rico

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #10 on: February 17, 2014, 04:34:33 pm »
+1
Agi builds who wear heavy armor are the greatest idiocy of m&b
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Offline Butan

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #11 on: February 17, 2014, 04:46:56 pm »
+17
Cant agree more  :D

And thats not because I want to be the only one to wear gothic plate, but the fact is that the MOST CUMBERSOME ARMOR OF CRPG needing only 16 str to wear is not normal.

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95% of the players at lvl 30+ have at least 18 strength, thus can don the best armor in the game. Why not just removing the difficulty system then?  :P

I think the difficulty should be scaled on the average lvl 30 builds, and not just to let people "try it" very progressively, which is good for player's freedom to test everything (even if they fuck their build up :P), but its not a noob game anymore right?



For the same reason that the Great Maul had its difficulty requirement increased to 20,

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We should scale everything up so that the "heavy armors" and the "heavy weapons" requires more strength to wield.



Bonus argument :

- on battle/siege server : plate players/groups with balanced/agi builds are OP if used right, the upkeep only forbid the poor to use it, not the skilled!

- on strategus battles : plate armies are boring at end-game, if the armors needed more strenght to wield, the strategus leaders would be FORCED to keep a large place for light-medium armors even if everyone's rich as cresus, and the metagame would be much more balanced, fun, and fluid without item pricing changes!

Offline Moncho

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #12 on: February 17, 2014, 04:52:08 pm »
+2
For me, who considers kuyak a heavy armour (imo light: 0-20, medium 21-40, heavy 41-51, plate 52+), kinngrimm is an agi build with heavy armour. (also any modification would probably screw him over since it would bring the kuyak to over 12 str.
I would be all up for this change.

Offline Butan

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #13 on: February 17, 2014, 04:57:06 pm »
+2
double post  :D


Armours from 12kg up to 16kg, should get a +2 Strenght requirement

Armours from 16.1kg up to 21kg, should get a +3 Strenght requirement
And

Armours from 21.1kg up to 27.8 (last armour)kg, should get a +7 Strength requirement.

I think increasing the weight like that would be bad. It requires way more careful planning.


Would be best to just say : Gothic Plate with Bevor = 20 difficulty.
And scale every weight up according to that "most difficult" item.

Since the Great Maul difficulty increase to 20, it would go hand in hand with this.

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Re: Increase the difficulty requirement on Medium/Heavy tier armours.
« Reply #14 on: February 17, 2014, 04:59:21 pm »
+2
nm
« Last Edit: February 17, 2014, 05:03:03 pm by Torben »
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