Peasant: 3-6
Light: 12-17
Medium: 18-23
Heavy: 24-27
Elite: 28-30 (gothic plate with bevor, maybe some new plate items)
No need to buff cav, still the strongest class in the game i would say. Other than that everything seems agreeable.
New Items
Check out new items at the workshop: http://forum.melee.org/suggestions-corner/alex%27s-daruvian%27s-and-rico%27s-item-workshop-give-us-feedback-and-join-us!/
San's UnderEstimated number of new items: 10-20. There's a good chance of many more based on the activity levels for the next few weeks.
If there's a good chance that anything implemented now will take an incredibly long time to remove... Donkey Hood?
You're a fucking hero San.
About balance : bumpslash is fine the way it is atm; javelins are already weak, same for regular darts, nerfing their damage will result in porcupines.Also, 20% damage for archery/crossbow is way too much considering the massive accuracy it got now, 10 % would be fine.Didn't read well, sorry. If you want to implement the 20% buff, just reduce accuracy by 1 to 3 to all bows, don't know about crossbow, but it would maybe need the same ammount to be removed. My few cents about the questions.
If it's not a bad joke, it's fantastic.
PS : I disagree with the classification of difficulty/weights.
My humble try :
Peasant : 0-4.9 0-6 (0 to clothes and such, around 5 to the very first armors)
Light : 5-10.9 7-12 (7 for light armors like the Aketon, 12 for the last mails)
Medium : 11-14.9 13-17 (13 for things like the colored mail shirts, 17 for the likes of kuyaks/saracen guard armor)
Heavy : 15-19.9 18-20 (18 for the banded armor/brigandines, 20 for coats of plates)
Elite : 20+ 21-24 (21 for Heraldic Brigandine, 22 for transitionals, slowly going to 24).
Hope it's decent balance-wise.
No need to buff cav, still the strongest class in the game i would say. Other than that everything seems agreeable.
PS : I disagree with the classification of difficulty/weights.
My humble try :
Peasant : 0-4.9 0-6 (0 to clothes and such, around 5 to the very first armors)
Light : 5-10.9 7-12 (7 for light armors like the Aketon, 12 for the last mails)
Medium : 11-14.9 13-17 (13 for things like the colored mail shirts, 17 for the likes of kuyaks/saracen guard armor)
Heavy : 15-19.9 18-20 (18 for the banded armor/brigandines, 20 for coats of plates)
Elite : 20+ 21-24 (21 for Heraldic Brigandine, 22 for transitionals, slowly going to 24).
Hope it's decent balance-wise.
Damage feature enabled with 'b' key.
added map: counter_strike
Thanks a lot for fixing donkeys. This is much appreciated, honestly.
I see that textures aren't mentioned though. Blue Brigandine over Aketon appears completely white and requires a fix. Also a number of the newly added weapons have missing textures. As far as I remember, one was completely white and several were completely invisible. Any news on these too?
Also forgive me for being clueless but what does "B" key do?
Heavy gauntlet punching damage might become out of hand.
No need to buff cav, still the strongest class in the game i would say. Other than that everything seems agreeable.
- nerf athletics (especially extreme athletics)
:/ dont give throwing daggers a slot
This is the most exciting feature. If that's what I thinik it is, will it also display the speed bonus?
The people who do very well on EU1 and NA1 are still the people who wade into combat with heavy armour spamming hits from 2hand or a fast pole. Yes they're talented blockers, but they also can afford to take a ton of hits, i'm often amazed after i rambo and die like a boss that i'm spectating people at the top of the scoreboard and they can take 5+ solid hits and stay moving, that feels broken.
And we arent talking about Str-builds, these are invariably people with agi-orientated balanced builds who favour acrobatics and circlejerking to blocking although i'm sure they're perfectly capable blockers they just dont need to bother. Spectate Gallonigher on NA1 and GTX on EU1 to see how many fricking hits they can take whilst having a very very fast attack/feint and backpedal speed. Yes i know armour reduces movement speed, not enough.
I dont class 60+ body armour as medium armour, not in the slightest. And as i said, agi-oriented balanced build.
And i am basing this observation of the 'Tanking' potential of these players from witnessing them in gank-like situations and surviving many hits, not from observing a series of 1v1 duels. The simple fact is that they are very good players, they know how to attack fast and efficiently with their builds, but there's no way that footwork and attack speed should be compatible with that level of armour. You shouldnt be able to 'Tank', to that extent at least, with a dueling build.
The people who do very well on EU1 and NA1 are still the people who wade into combat with heavy armour spamming hits from 2hand or a fast pole. Yes they're talented blockers, but they also can afford to take a ton of hits, i'm often amazed after i rambo and die like a boss that i'm spectating people at the top of the scoreboard and they can take 5+ solid hits and stay moving, that feels broken.
And we arent talking about Str-builds, these are invariably people with agi-orientated balanced builds who favour acrobatics and circlejerking to blocking although i'm sure they're perfectly capable blockers they just dont need to bother. Spectate Gallonigher on NA1 and GTX on EU1 to see how many fricking hits they can take whilst having a very very fast attack/feint and backpedal speed. Yes i know armour reduces movement speed, not enough.
The people who do very well on EU1 and NA1 are still the people who wade into combat with heavy armour spamming hits from 2hand or a fast pole. Yes they're talented blockers, but they also can afford to take a ton of hits, i'm often amazed after i rambo and die like a boss that i'm spectating people at the top of the scoreboard and they can take 5+ solid hits and stay moving, that feels broken.
And we arent talking about Str-builds, these are invariably people with agi-orientated balanced builds who favour acrobatics and circlejerking to blocking although i'm sure they're perfectly capable blockers they just dont need to bother. Spectate Gallonigher on NA1 and GTX on EU1 to see how many fricking hits they can take whilst having a very very fast attack/feint and backpedal speed. Yes i know armour reduces movement speed, not enough.
After playing again this morning, ive reached the sad conclusion. As ridiculous as the lag and swing delays are...im just sick of playing in agi land.
And you fucking idiots can scream "adapt" till ur blue in the face...we arnt supposed to adapt, we arnt supposed to all jump on the next op thing, there are supposed to be lots of op game breaking mechanic abusing shit to exploit...and you say "adapt" wtf happened to this being an rpg? everyone picking what they want to play...not what tydeus wants us to play just to survive.
no patch will save this, too much damage has been done, if your in na, 90% of players have a high amount of agi. Diversity, -all this mod truly ever had-, is dead. Tydeus did soo much work to kill the mod, i highly doubt the damage can be undone in one patch.
Thing is, native is alive and well, and crpg was thriving the most when it was alot like native but with persistent lvling, the farther from native it gets the worse it gets.
CRPG should have stuck to its roots, a Warband mod that added a few features...and left the rest alone...you got in your heads you could build a superior version of Warband?
And ended up breaking the shit.
Right now, multiplayer wise...other than Vikings conquest, this is gotta be thee laggiest, wonkiest, least skill based version of Warband you could play, so what if you are all good at it...being good at a shit game does not make the game any less shit.
CRPG is all tricks, crutches, exploits, build and mechanic abusing.
IF crpg doesnt go back to its roots, i dont see it coming back at all. This patch shouldnt be about adding new problems...it should be about fixing the overwhelming amount of problems it currently has.
Fair enough, i've only been playing those servers again this last week and havent seen you or other str-characters topping there, but i dont remember seeing you there at all so we must be on at different times.
Then again, re-reading my quote, i was talking specifically about the people with visibly-high athletics surviving multiple hits in circumstances where they are not deliberately moving to negate damage. If you see someone moving like a Str-build or Str-oriented build in heavy heavy armour, it isnt surprising to see them able to tank, it *is* surprising to see other people receiving the same tankiness without sacrificing as much mobility.
*edit* here's where it sucks the most that patch-fixes are not something we can rely on, if they were then a controversial patch like this would be fine and we could all judge what we observe in servers afterwards, if it sucks it could be reverted by a patch-fix. Because we cant expect any patch-fix after this patch all we can do is muse on potential impacts these features may have, and we all play different amounts, at different times, on different servers, and look for different things from the game.
Server and time of day, sometimes you'll get unlucky. NA1 night before last was every infantryman's hell for a few maps due to a quirk in balance, all couch cav and ranged had been put on the same team... i still have nightmares.
Basically everyone is balance build, some are extreme strwhores and some are agi based.
Can't quote everything so:
- GTX has 24/24 build and ~65 body armor
- 60+ armor is considered as plate, because it offers great protection and you can force glances with proper footwork, which gives you free hits
- speed bonus is very important and should be changed in cRPG, values are tailored for Native where player acceleration is lot lower, in cRPG because of ability to reach insane speeds, speed bonus is VERY BROKEN (example, Xanor killing tincans in 4 blows with 3 PS and Katana)
- STR builds are in minority compared to AGI oriented builds these days, played both for about two weeks (15/30 and 30/15), STR is more fun now because it feels proper, native movement speed rocks
But... how? :shock: everyone has balance build and at the same time there are strength and agiwhores? how? :shock:
Majority can't be balance if they accelerate at the similar rate as my 10 ATH char wearing ~7 body armor and significantly faster than the 5 ATH char wearing the same armor, while average armor is around ~12 weight.
And your interpretation of my thought process when i nudge people was relevant?
Your suggestions get downvoted like crazy because they're retarded 2h hero bullshit, the only upvotes in your last thread were on the 2nd post where Panos rinsed the fuck out of your stupidly biased suggestion.
I'd say your post history is directly relevant if you're claiming to be more credible than me. Dont get me wrong, i'm not saying i'm credible, but you're an outright joke.
Now, do you have any more nuggets of wisdom to share or are you going to allow this thread to be about patch input again?
I am only on my phone and haven't read much yet. Plate armor will be less accessible, but heavier armor will have better body, head, and legs. The 18 weight armor would go up to 20 weight with slightly better stats than current 20 weight armor. Heavy helmets and legs would also get more armor for a small weight increase.
Doesn't have to be fully balanced, just not too aggravating to get killed and be fun to use. I just like being able to identify builds from gear and elite equipment that only a few people use. Gothic plate with bevor would be over 80 or so at everything.
I'm the one derailing this thread eh?
Who exactly came into this thread with off-topic beef they decided to try and settle here?
If you have nothing patch-related to say
You mentioned a vote or something, well this forum has a genius little feature called a 'Poll' that you can place on a thread of your own creation, i'm sure you can use that to try and prove whatever point it is that you came here looking to prove.
So far ill ive seen, is that this patch will fix nothing, and likely fuck up more things, all the problems...and you focus on armor weight? WHY? wtf does that matter? Those not wearing full plate will prob stay the same...and those wearing plate will...likely get fucked over. again.
So many armor choices...and so few reason to take the "best" armor available.
Though, when you look at items by their price shits ridiculous, some of thee cheapest weapons out there are twice as effective as the most expensive shit.
You got a LOT of problems to discuss here...why the fuck arnt we talking about fixing the current problems?
Does anyone here actually give a fuck if armor weight is tweaked?
"I just like being able to identify builds from gear and elite equipment that only a few people use."
Name me one fucking NA player, JUST ONE, that wears full plate 24\7, ie Gothic and up...just one fucking player that wears it 24\7.
elite equipment that only a few people use...fuck you mean a few? theres only me every other full plate pal of mine got sick of it.
im on EU alot too, i dont see any plate folks, certainly not gothic and up, and certainly not wearing 24\7.
Revert the lvls, Revert Tydeouche WPF' bullshit, fix the lag...those should be the things we should talk about.
change loom rates and armor weights? Leave it to crpg to get worse with every patch.
Hey my armor has plates in it!
I mean is this really balancing? It seems like someone's dumb pet project.
I am only on my phone and haven't read much yet. Plate armor will be less accessible, but heavier armor will have better body, head, and legs. The 18 weight armor would go up to 20 weight with slightly better stats than current 20 weight armor. Heavy helmets and legs would also get more armor for a small weight increase.
Doesn't have to be fully balanced, just not too aggravating to get killed and be fun to use. I just like being able to identify builds from gear and elite equipment that only a few people use. Gothic plate with bevor would be over 80 or so at everything.
I just came here to a) receive an answer to my question b) warn people about taking balance advice from you. There's no point I'm trying to prove and everything I've said so far that isn't a or b is just me calling you out on your bullshit.
You failed at 'a', and having a temper-tantrum clearly isnt getting you what you want. If you're so committed to 'b' and warning everyone against me lol please make your own thread, see what happens. But quit spamming off-topic, it's harming your precious credibility. Look at your little outburst on page 4, did it accomplish everything you ever dreamed it would? Not even the people who disagree with me are acknowledging your post, but keep it up.
Just mute em both.
@c)Its always hard to find good suggestions before a patch happens,instead moste people will tell you how they would have done it afterwards.
IMO,cRPG is fucked atm,do whatever,it can only get better.
you would think a project would improve patch by patch ya, thats...usually how it works.
I think the only way we are going to make it better, is first: realize that it is, beyond a doubt broken right now, and that we should focus on fixing the problems instead of making more \ new ones.
Say what you want about STR, we did not fuck up \ break the mod NEARLY as much as agi has, there is far too little diversity anymore, and the hit detection and wonky combat is worse than ive ever seen it.
Its just not as fun anymore. This is not a boredom thing, this is a frustration thing.
This will be the third time I'm telling you that ranged adds nothing to the game isn't what I said. Ballistas don't anything to the gameplay is what I said.
It's also the fifth or maybe sixth time you're bringing this up again completely out of the blue. It's bordering the autistic now, heskeytime.
Are you brown irl btw? You seem to be frustrated bringing this up when it has nothing to do with the thread. Again.
Also: I'm pretty sure I should feel more entitled to talk about balance than you do. I mean, if an election for master of balance were to be held between me and you, it certainly shouldn't be you to be elected.
Might be wrong, hopefully someone can confirm, but i thought current strat heroes did get a free respec every 7 days now or something? Since the October patch.my current one cannot only alts get 1 free respec per week(click to show/hide)
One can only hope that the armor changes can help the current status of crpg, but we all know it will only further aggravate things (as all recent patches have done), if anything. Make lighter armors even lighter? Great, now agi builds can zip around even faster. Weaken medium armors? Okay, not much change here... agi builds, str builds, and balanced builds will all simply have weaker medium tier armor now. Make heavier armors heavier? Now any agi build can run circles around a tincan with more ease than ever before. Maybe the beefier plate armor will let a tincan tank 1 more hit from an agi build, doesn't matter much when the heavier armor also slows down the tincan's swings so much that they can't get a single swing in.(click to show/hide)
c) constructive patch suggestions anyone?
Before raging/whine about it, just wait for it, and see what happens.
IMO,cRPG is fucked atm,do whatever,it can only get better.
even better solution - pick one of the following:
- coding (python, html, sql)
- warband module management
- 3d + uv
- texturing + normals
- scene editing
- marketing (casts/presentations/discussions/events)
learn it and contribute
we all started from zero
the least you'll get are new skills, recognition and contacts
Well, it wasn't meant to be offensive, it was adressed for the whinny ones like me to just wait before hating.
And I have no skill, but really no skill at all in anything going out of the basics with computers, that's why I have respect for all guys that spent time to learn how to code/model, etc :P
even better solution - pick one of the following:
- coding (python, html, sql)
the least you'll get are new skills, recognition and contacts
I'm not very articulate when it comes to balance threads but I'll throw an opinion at that.
I've ran mostly balanced and agi builds and this gen I decided to go strength. In my opinion, strength is actually way better and I have no problems with agi builds. I don't know, maybe HoC just isn't bad anymore.
Edit: What I'm saying is that I don't believe agi is inherently better and needs to be "balanced" I don't believe your performance is tied to your build.
(click to show/hide)
Make lighter armors even lighter? Great, now agi builds can zip around even faster. Weaken medium armors? Okay, not much change here... agi builds, str builds, and balanced builds will all simply have weaker medium tier armor now. Make heavier armors heavier? Now any agi build can run circles around a tincan with more ease than ever before.
Peasant : 0-4.9
Light : 5-10.9
Medium : 11-14.9
Heavy : 15-19.9
Elite : 20+
Hope it's decent balance-wise.
Bring back ranged speed bonus so throwers and archers can actually kill a suicide charing retard cavalry (used to be able to one-hit riders with jarids, now it takes three or more)
when is released planned? Like always soon?
Patch due = First week of february + SQL error + chadzian tomorrow - tryhards like item team making stress
Don't forget invisible and white items !
It has been said thousands of times by now that they would if <insert generic reason, preferably something with team work> and it never happened.
But I guess that the crpg-way of balancing: going in circles and never arriving anywhere.
-Increase slots of arrows and bolts to 2
-Increase ammo to 30-28-26-24 at +0 for arrows, 18 Bolts and 14 Steel Bolts at +0
-Decrease Bow and Crossbow slots by 1
-Increase bow damage by 1 if the limb damage thread fails
Weights:
Arrows 8: -> 5
Barbed Arrows: 8 -> 7
Bolts stay at 6 and increase its price by 2k
Increase weight of Tatars, Bodkins, and Steel Bolts by 2
The objective is to have manageable levels of ammo while removing grief tactics. Removes balancing for 3 quivers and reduces upkeep. Removing 3 quiver balance allows for light ammo variants.
Well, there's always Lange Messer and Mace :lol:
It won't change anything if you use the Horn bow, in fact, you'll have even more arrows than before (0+2+2 = 4), you can still play 2h archer with the horn bow, or play archer with a 2h weapon like langes messer/sickle/fighting axe, and the likes of it. Consider yourself even more buffed than others :wink:
Yeah, everything stays the same because he said every bow will take 1 slot less and in case of current 1 slot bows that means 0 slot. Last time you could mix big bow and big weapon was pre upkeep patch.
As for HA/HX/HT, I'll like damage limit to stay. Those classes will become too much of a hassle on small populated servers again. Better buff ranged weapons, that way buffing both foot and mounted archers. By buffing damage of mounted archers only, you'll only force foot archers to respec into mounted archers.
bullshit algarn :
horn or any bow u want = 1 slot
arrows = 2 slot
2h sword a real one like longsword = 2 slot
____________________________________
= 5
so no algarn even with horn i cant have a real 2h sword
this system is rly bad and will make than ppl will have 2 arba loaded on them ...
honestly i'm waiting answer and confirmation but if they realy want to add this new slot system i stop working on items and i stop crpg ...
We'll see if it gets abused or not, there's no need to scream about something that didn't even happenned yet :p
Minimum population for a multiplier reduced from 8 to 4
Minimum population for a multiplier reduced from 8 to 4Alas! Few more patches like this and you ll have to reduce it to 1.
Throwing Hammer (secondary mode): Knockdown added
ETA?
Not gonna respec my Police Officer into Throwing Hammers until I see the change log and patch is live :P
Because patches may continue to be infrequent, it would be best to get it done without bugs or large negative surprises.
New Items
Check out new items at the workshop: http://forum.melee.org/suggestions-corner/alex%27s-daruvian%27s-and-rico%27s-item-workshop-give-us-feedback-and-join-us!/
Estimated number of new items: 10-20. There's a good chance of many more based on the activity levels for the next few weeks.
Adjusted Items
Francisca
max ammo: 5 -> 6
thrust damage: 32 cut -> 33 cut
+500 gold
Throwing Daggers -> Franciscas are -2 ammo and +1 slots for +6 cut
Franciscass -> Throwing Axes are -2 ammo for +6 cut (but not as significant as going from throwing daggers to franciscas)
Darts
max ammo: 6 -> 7
thrust damage: 21 pierce -> 20 pierce
+300 gold
War Darts
thrust damage: 23 pierce -> 24 pierce
+1000 gold
Javelins
max ammo: 3 -> 5
thrust damage: 32 pierce -> 28 pierce
Throwing Hammer (secondary mode): Knockdown added
Gameplay changes
Rolls: Easier input, tighter window, distance and invincibility toned down
----
Minimum population for a multiplier reduced from 8 to 4
----
Better limb damage for ranged, cav, and melee. Removed minimum threshold of 6 on wpf penalty, now just STR/3 + Ironflesh
**Cav: 0 leg armor -> +50% bonus damage vs. horse's armor value. +30% damage to the neck area for melee and ranged and +30% damage to the head for melee
**Melee: Removed damage penalties against arms
**ranged: 90%->110% damage for frontal body shots, 90%->100% damage for back shots. 105%->120% for head shots (stacked with the built-in multipliers), -15% to the 55-80% range for limbs
----
Horse ranged damage cap removed. The 20% damage penalty is still there.
----
Horse ranged speed = 80% with ranged weapon equipped, 90% if sheathed or melee weapon equipped, 100% when dropping ranged weapons/using all ammo (may need to switch weapons to trigger). 0 ammo properly drops when using it all or switching/sheathing.
----
Horse ranged speed penalty removed for the Donkey.
----
Damage feature enabled with 'b' key.
----
added map: counter_strike
----
Wpf weight threshold changed to benefit low IF: max(6, Str/3 + IF) **And later on changed to just Str/3 + IF**
Pending changes (needs a few more votes to pass):
Armor looms and glove change(click to show/hide)
Archery/Xbow slot+ammo changes(click to show/hide)
Questions:
Thoughts on above changes, especially the pending ones?
Bump slash: 50%->75% damage? There hasn't been much input on bump slashes.
Horse ranged extra damage penalty: 20%->0-10%?
Xbow or Bow stat changes needed with the ~20% buff to final damage for head and body shots?
Any other equipment stats out of place?
Not really balance related, but some attention on this suggestion would be great:
DTV Rates (http://forum.melee.org/suggestions-corner/dtv-rates/)
Playing DTV sure is less stressful than PVP servers, but there is no reason for the experience gain to be as low as it is now. Some days ago, we had a really good team with ~20 players on Istinar (small map with a lot of action, i.e. fast rounds). Afina stopped the round time from start to finish; I calculated average multipliers. Even on really high waves such as Saracens, multiplier did not exceed x1.8.
Think about new players who aren't very familiar with combat mechanics yet. They join DTV to practice blocking and gather gold their first couple of generations to get a few masterworks and improve their skills. If they are discouraged by low experience rates even with high waves on good maps with strong teammates, they are likely to quit before even entering competitive play on PVP servers.
Edit: With the skill level continuously climbing up (veterans keep getting better), the psychological barriers to enter PVP keep rising. DTV as a haven for new players could compensate it a little and prepare them.
Edit2: Are all people who are editing DTV stuff currently MIA, or have we got anyone?
I think that's a good thing to ask the devs since I'm not sure where rewards are added. I'm not really sure how DTV is handled and I've only seen like Fips editing it. Same with different xp for battle and siege. I think battle should give extra exp based on your points vs level (high points, low level = more xp) and siege give +2 multiplier for every win and possibly disable valour for it since there isn't a good way for points to work on siege. Probably going to ask the devs about that if people think they're decent ideas.
I think that's a good thing to ask the devs
Please ask the devs
Horn bow is 0 slot, your shield is 2 slots, arrows will be 2 slots, and your short sword is 0 slot. You'll be fine, and will end up buffed, on damages, ammo, and weight (like almost all archers).
I think I found dtv rewards, but I know nothing of dtv. There seems to be rewards based on time, wave bonus, and some other stuff. I may have the power to make a small change, but this seems a bit complex to a dtv-noob. Can any dtv veterans chime in on how the xp system works and why it's not so great?you listed most of them:
I'd suggest you to max out shield skill, it's going to be a massive arrow shitstorm. Even I hate when there's too much shit flying so you can't even shoot.Police Officer M von Krems does not need a shield - he is wearing the badge of Law Enforcement!!1!eleven!2!!
I think that's a good thing to ask the devs since I'm not sure where rewards are added. I'm not really sure how DTV is handled and I've only seen like Fips editing it. Same with different xp for battle and siege. I think battle should give extra exp based on your points vs level (high points, low level = more xp) and siege give +2 multiplier for every win and possibly disable valour for it since there isn't a good way for points to work on siege. Probably going to ask the devs about that if people think they're decent ideas.you really should, all that balance was around lvl 30 chars for very long time now, same goes for New WPF system , it was balanced around lvl 30 chars too
Also about plate, heavy armor is likely to get better in general, so I think the difficulty needs to be raised above 15-16 at the very least.
I have two ideas for the next update:
1: Script the spawn entry point to add a radius who incapacitate the ennemy to make a couch lance (no more couch on spawn).
2: Make than when you put an Xbow on your back, she was instantly unloaded (it's stupid to have an Xbow loaded on back because there is nothing to maintain the bolt on it when she was verticaly)
I think I can increase a global multiplier. There is also a cap on how much XP you can gain from 1 round, so I can increase that a bit as well.
im gonna be the first to abuse of 2xbow on horseback i promess
2: Make that when you put an Xbow on your back, she was instantly unloaded (it's stupid to have an Xbow loaded on your back because there is nothing to maintain the bolt on it when she was verticaly)
Besides, I'm curious how much of a damage boost archery will end up with. Officer M is 30/12 with full IF in Fat Plate and never could tank more than 5-6 arrows, sometimes only 4. So yea, maybe that explains why I think it to be plain stupid to buff archery.
BoE mod had an interesting solution to this for multiplayer. Each item was not just 1, 2 or 3 slots, each item took a *specific* slot, such as 'Back', 'Left Hip', 'Right Hip'. This meant you could not have 2 weapons that used the back slot, or 2 on left hip slot etc. It prevented people from having more than 1 loaded musket or pistol at the same time.
would be nice to script something to foce you to wear only 1 xbow
same to force max 2 quiver instead play with slots since so long time in crpg ...
The only HA changes are the 15 damage cap removal
That is a huge change, isn't it?
Is there any change planned for Great lance (ab)users? Cav vs cav fights it has no counter. Yes, a Heavy Lance can outreach it, but as the damage is too low to kill the enemy horse even with full speed bonus, the result is your horse dead and the enemy nooblancer running away with full HP. It's also a guaranteed onehitter against pretty much any build and armor unless you get negative speed bonus. It has way too much killing power compared to the requirements and skill needed to use it and you often see average players topping the scoreboard with it. Lancing in general is a bit too strong as well which has lead to the death of 1H/2H cavalry.
Also is it possible to rethink the soak and reduce values so low damage hits would actually glance and not do 0.1% damage. For example a throwing knife will do nothing but scratch plate armor but will interrupt the attack and slow down movement. It's unrealistic, stupid and totally unnecessary.
Stop the ability to change weapons while nudging which causes half the attack animation to disappear. Highly abusable crap that most hoplites use when they switch to 1H weapon.
Stop daggers being used with shields. It just feels wrong to see these guys topping the scoreboard with such a troll build and it happens quite often. The speed of the 1H dagger stab is just too much for some of us to handle even when we see it coming.
I'd say the main problem is how strong shields are, it's very easy to get an invincible or near-invincible shield. When spam is the main playstyle in laggy servers, it was inevitable that lots of people would take up the auto-block device that will literally never break unless maybe you get lots and lots of strong hits with a +3 GLB or something.
*disclaimer to specify against people who will decide to misinterpret what i say, i'm saying the shield itself is too physically strong/durable, not that shielders are too strong. That shit needs to break eventually, core M&B mechanics and balance rely on the fact that shields break if you just hold the RMB.
Not much has really changed with cav in recent times, so to me it just seems like a simple metagame shift
If 15PS gave infinite damage, and 15 IF gave infinite hp, what would happen if i hit Butan?
Weren't EU players saying 1h/2h cav were the strongest? Not much has really changed with cav in recent times, so to me it just seems like a simple metagame shift. Great lance is easy to use, but it's not OP, since the stabbing lances generally have a more rewarding skill ceiling. I think it only needs a difficulty increase and/or made 3 slots so you can't abuse it with a super high riding build with no commitment. If you get couched by a great lance, it should deal considerable damage, so that part seems fine to me.
Unfortunately, the way damage works, if you make glancing easier, then you increase high end damage scaling. That means speed bonus, holds, etc. deal more damage. In other words, you make it even more like the current pierce stat.
Don't know how to do that. You can switch weapons right in the middle of your own attack, which is just as viable. A good hoplite is going to find a way to switch on you because of the way the game works.
Shields break quite easily ... strong shields eventually whittle down after multiple fights.
I was going to go through each weapon type, but it's too much work. +5 doesn't make much sense for spear-like weapons. I guess it'll be easier to just have +3 and then adjust from there if something is too high/low. Builds went from 18-18 at level 30 to 21-21 at 35, so +3 is safe. Increased levels and keeping the difficulty the same is the same as prepatch and decreasing difficulty by 3-6.
Seem reasonable? Weapons were too complex to single out. Do any weapons have unusually high/low difficulty that may be abused/unused for the patch?
And decreasing the difficulties then would change what? I still dont see how using.. say.. a warspear with 9 str would be so imbalanced. At 9 str, the damage would be at best 3 hitting (thats good speedbonus thrusts) any balance build. Is that overpowered? Or say using a greatsword with around 9 strength, would that even be usefull? would it be viable?
We were when it was true. Then 1H/2H bumpslash was basically made to do zero damage, 1H stab was buffed so it can pretty much onehit an incoming plated charger, while outreaching the riders rightswing, every polearm was given the ability to stop horses, everyone got more agi while cav maneuver was lowered and the horse's armor material was switched from steel to paper. All this adds up to a fact that now there's just a couple of 1H cav left and half of those use great lance most of the time. On the other hand lancers can avoid most of these cav nerfs by simply outreaching any 1H, most 2H and most polearms and not needing to rely on bumpstabs to deal damage. You might argue that 1H cav still has the higher potential damage, but couching seems to be a more useful tool for backstabbing.
I agree about stabbing lances having much more rewarding skill ceiling and personally I enjoy the challenge to kill an awlpiker, or 2H hero with a heavy lance immensely. However I find it a problem that the only thing I can do against a great lancer when playing with a stabby lance is to avoid him. I can outreach the great lance with ease and stab them in the face if they try to kill me instead of my horse, but if they go for my horse, it's going to die no matter what I do. When I play 2H/Polearm I can outreach and kill every other type of cavalry unless they outplay me. Against a great lancer I can either run away, chamber or die. Damage isn't the problem but the fact that it outreaches almost anything on the battlefield nowadays. If I bring anything longer than my Corseque to a 10v10 battle I'm going to get destroyed by the enemy infantry and even with that weapon you need to be careful with the timing not to get outreached by the GL.
Okay, thanks for the detailed explanation. The current system just seems annoying at times, especially when you try to use footwork to avoid a stab, get hit for 0.1% damage and your hit gets cancelled...I found a better description in the .ini
Are we talking about the same thing here? What I mean is when you nudge (not sure if you need a shield or not), switch to a 1H weapon and left swing for example, the only thing that you can see is the nudge and then immediately released onehand leftswing. It skips the ready animation or whatever you call it completely and while it's still possible to block, everyone knows how fast the left swing already is without half of the animation missing.
I guess this is where the opinions may differ. Imo on a server with 10 players on both sides (like yesterday prime time on EU1), a shield surviving multiple fights sounds like a problem. With 7 shield skill which seems pretty normal for a shielder, the heavier shields can take quite a few hits even with an axe. I've seen Mircea cel Batran's (best cav EU) shield take more than a minute of constant beating and he's in full plate so I don't think he can have more than 8 skillpoints.
Shields are not the only problem that scales a bit poorly with the server population dropping. Throwers who should be limited by their ammo are suddenly quite a lot more effective and most of the time about half of my deaths on EU1 nowadays are either directly by throwers or getting hit by melee after a dagger hits me. Just something that needs to be thought about more when balancing things out in the near future with the population getting even lower.
(click to show/hide)
(click to show/hide)
Great lances are meh. My personal method for dealing with them is to slow down when they're chasing me and match my speed with them. If they hit my horse or me, they don't deal much damage without the speed bonus. I then proceed to stab them afterwards. I'm convinced that the difficulty should be drastically raised, but I am also thinking of other additions such as 3 slots.
i don't see a point choosing archery over crossbowaccuracy
Cav maneuver is lower and athletics is higher, so shouldn't it be easier than before? When I said "meh," I meant that they were annoying to deal with and fix. I didn't explain that well in my post at all, lol. I'm more focused on cav vs. cav, and 19 difficulty is enough where other cav can reasonably deal with them vs. an optimized 11/3x great lancer build. I haven't played much because of Smash Bros. taking up gaming time lately, but I only recall bad cav using great lances or 1h cav that wanted a temporary boost. I don't really like low-skill playstyles like great lances, but I acknowledge that they have their place.
I leave pike and long spear stuff to experts like Gurnisson.
As I said earlier and some commented already, bringing a longspear or pike to a 10v10 battle is suicide. In big group fights they are still arguably overpowered, but even the best abusers can't fight with them 1on1 for long.
The armor values on NA are also considerably lower as is the average skill level, making it totally different meta compared to EU. I suggest the NA players go to EU servers to see how it works and vice versa. What time is the NA prime time if I want to join again when the better players are actually on?
Seen Teeth three times during last two months, Dieler twice (both times he was throwing stones or some shit), Chase just once and he was online for less than 10 minutes.
Do you have recent example?
I play on EU from time to time, sometime during their primetime, and what I've noticed is that yes, the average armor level is normally higher, however the average skill level is not. Now, before we start an EU vs. NA flame thread, here is the very simple reason why: the NA servers are populated by 80% veterans, and at most 20% noobs at this point. Only the die-hards still play regularly, as they have for years. In EU, since the server population is so much larger than NA, the average skill level seems to be slightly lower, simply because there are far more new players just trying crpg or warband out for the first time. That said, NA does seem to have more "no-name" players on at any given time than ever before, simply because most of the veterans have finally given up hope since last patch.
Its not like long spears or pikes have been nerfed recently, so nothing has really changed. Or well, more levels i guess, but im not sure that changes much. Im sure they would still perform just as well with those weapons, but the weapons are lacking now that playernumbers have gone down.
I did a bit of piking with my 12-39 main, was okay but damage is shit with that build. I might just respecc my stf to some decent piking build and give it a shot.
Each time ive ventured into NA theres been 2 or 3 people who knew how to block
You know ping is just a delay, right ? You can't exploit it in any way, it will not make you hit faster; sure, you can anticipate the time you'll have to hit, but you'll just hit as on a EU server, and you won't be able to block shit. Source : some hours on NA with 140 ping.
Everything changed with rejuvenation patch (or whatever its called). Even if pikes didn't change that doesn't mean they were affected. Only pikemen I saw since then was Makelele and he was doing it for a day (he usually fool around) and and that Kalmarin dude (can't remember the full nick) but he was online few times only. Crojo also use spears but not pike/longspear.
What is the real issue with couching on EU side? Matthaus or Riddaren who wears plate, have extreme agi riding build and coloured lance. He's skilled at cav and was creating a havoc whenever he was on. Even Fin admitted he can't chamber him successfully because of high speed and even when you do it, bump-couch is about to happen. After him, other players tried that build and it worked for them as well. It doesn't involve skill at all, anyone can do it and have awesome k/d and points and that is what is bothering people in the first place.
Even if pikes didn't change that doesn't mean they were affected. Only pikemen I saw since then was Makelele and he was doing it for a day (he usually fool around) and and that Kalmarin dude (can't remember the full nick)
There's a reason I haven't been playing piker for a while now and that's the low number of players on atm.
Since patch 0.4.0.0 was "The patch of destiny" and this patch will be changing the weight values of armor (and weapons?)...
can the next patch please be called
0.4.1.0 - The Patch of Density
Thanks, San!
DTV rewards doubled and max exp cap increased
That's awesome!i spoke to san and teeth about taking out some maps which kill the server population, and san is going to check for new ones to add
Any news on the map rotation for DTV too?
I stronagły suggest renaming this thread to march patch preview :wink:chadzian tomorrow!
Thanks, San!Yes! time to get my peasent gear out of the closet
DTV rewards doubled and max exp cap increased
On the topic of crossbows I think Arbalest needs a buff. It's pointless cos it takes the same number of hits to kill someone as the Heavy does which shoots a lot faster.
San please incorporate the Heirloom pack for the mod its amazing and alot of people like it and it has no flaws!
San please incorporate the Heirloom pack for the mod its amazing and alot of people like it and it has no flaws!
I think crpg's sole arbalest user will be very happy with this. I used to love that thing but.. everyone that used to use it just moved to heavy crossbow since there was no point to staying with it besides sentimentality.
San please incorporate the Heirloom pack for the mod its amazing and alot of people like it and it has no flaws!we'd have to make heirloom pack versions of all the new items first, and we simply don't have the capacities for that
On the topic of crossbows I think Arbalest needs a buff. It's pointless cos it takes the same number of hits to kill someone as the Heavy does which shoots a lot faster.
Nobody seems to have talked about it, so, I'll go for it.
What's with the projected balance of thrown weapons?(click to show/hide)
I'm all about realism, given some balance is possible. and balance is possible, but not this.
But seriously? Throwing daggers are totally unrealistic and ahistorical weapons that should be nerfed to death(1), i'm serious.
Darts (and war darts) are historical weapons, they are very different from those tiny projectiles you throw at dartboards. (search Plumbata)
Javelins will become a peashooter : lots of ammo, low damage (just what darts and war darts should be). Javs are fine as they are now.
(1)I'd lower ammo, or accuracy, and maybe 25-27c damage (not all three obviously)
For ranged in general, for a good nerf, accuracy and ammo should be reduced, not damage. That way the DPS is not reduced, but total theoretical damage is reduced.
What would Kremsies and other trolls do if you nerf throwing? And Gravoth calls my build a troll build, complete opposite of all those AGI whores on crack buzzing around...
February 2015 is the new December 2010Lets not give some ideas, i saw some armors i must own
Any specific date set for the patch yet?
Finished with the changes set so far. Many are a little different than what's shown in the OP.
I tried to make it so that only 1 crossbow is loaded if you spawn with more than 1. For some reason, I couldn't get it to work right and now only your *second crossbow is loaded while the others aren't (even the one you're equipped with upon spawning). At least it kind of works.
Minimum population for a multiplier reduced from 8 to 4
(click to show/hide)
Yes, the item team is keeping track of them. Revival items seem set.they absolutely are
Difficulty:
Body armor: weight * 0.9 for the end
Head: weight * 5 for the upper end
Hands: weight * 11 for the upper end
Legs: weight * 5 for the upper end
All of these are approximations
Mauls: +2-4 difficulty
Great Lance: 22 difficulty
Jousting Lance: 18 difficulty
I cant help but think that you are in charge of this patch San. Also, I just checked Tydeus last post - Nov 2014. Is Tydeus no longer involved in balancing or even crpg matters alltogether ?You can blame:
Rico, why do you delay the patch ? :(Do you want patch contents? :twisted:
Super smart uber skilled new update stuff
Does anyone feel that bows and crossbows are a bit too expensive for what they offer? Bjord was complaining that I survived 9 PD Longbow headshot and I think he has a point. If damage isn't going to scale with armors (by the looks of it won't), maybe you should make those weapons less expensive. Especially because difference in survivability between ranged and melee is about to become even greater, because everybody who's playing melee will pick lightest heavy armor, while ranged will stay with their light/medium armors.
Many item prices are reflecting roles those items had in the past, when they gave more bang for buck. For example, Military Cleaver is among mid tier one handed weapons and that weapon is arguably the best of its kind.
Damage is going to be increased by a percentage. It could be an extra 7 dmg vs light armor, 4 vs medium armor and 2 vs heavy armor. I think it's easier to balance melee to rely a bit more on strength since IF is arguably the most melee centric skill. IF, buffed 0-2 difficulty shields, etc are some countermeasures should ranged get buffed too much. At most, they'll be at prepatch strength anyways.
Item prices: laziness unless there is a large imbalance or multiple people pointing it out. Upkeep for 2 slot ammo is halved, so I am hesitant to decrease those just yet. 1h prices aren't very consistent since everything is awesome after 6k price. I guess the most expensive roles roughly represents versatility as well as potency. The most expensive are very long and have overall good stats. Weapons like the Long arming sword are out of place. Weaker clones such as the cheaper cavalry swords are also a bitncheap.
Soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo?
Soon™I approve
Longer wait = more features
You know, you can release several patches in a month, right ? It's not mandatory to have only 1 patch every 3 months.You know, it's mandatory that chadz doesn't waste his time for coding, implementing and uploading things several times a month while he is developing M:BG.
You know, you can release several patches in a month, right ? It's not mandatory to have only 1 patch every 3 months.
Proposed another 9 items today.You know,he might be talking about items?:S
You know, it's mandatory that chadz doesn't waste his time for coding, implementing and uploading things several times a month while he is developing M:BG.
You know,he might be talking about items?:S
Add items without code? Don't try this at home :lol:Its gonna be so hard to copy stuff from a spreadsheet that your team is filling.Could take an entire day to do so...
Its gonna be so hard to copy stuff from a spreadsheet that your team is filling.Could take an entire day to do so...It's so hard that after Senni and San edit the item spreadsheet, chadz and cmp need another 6-12 hours of coding, uploading, SQL errors, server downtime and whatnot. Result: Bows shooting greatswords, cavalry characters riding on helmets, missing textures, dropping light crossbows makes throwing axes appear... San puts a lot of thought into balance decisions, Senni is experienced at item coding from Nord Invasion, chadz is a stellar coder and cmp is the creator of WSE2. It should be obvious these people are experts, but yet there are issues. It's because the task at hand is hard, not because the people who work on it are bad. I bet you aren't even aware of the issues we currently encounter with the item limit soft-cap. Yes, such a thing exists, you can't add an unlimited number of items and expect the module to stay functional.
It's so hard that after Senni and San edit the item spreadsheet, chadz and cmp need another 6-12 hours of coding, uploading, SQL errors, server downtime and whatnot. Result: Bows shooting greatswords, cavalry characters riding on helmets, missing textures, dropping light crossbows makes throwing axes appear... San puts a lot of thought into balance decisions, Senni is experienced at item coding from Nord Invasion, chadz is a stellar coder and cmp is the creator of WSE2. It should be obvious these people are experts, but yet there are issues. It's because the task at hand is hard, not because the people who work on it are bad. I bet you aren't even aware of the issues we currently encounter with the item limit soft-cap. Yes, such a thing exists, you can't add an unlimited number of items and expect the module to stay functional.Im not complaining about you doing shitty work.I appreciate what you do.Why wouldnt I?
If you allocated half of the time you spend reading the forum, asking for new features, saying how easy everything is and complaining about our supposed incompetence to something productive, you could have already created something great. You keep complaining, but please see things the way they are: Close your eyes, and you see what you have done for the mod. Look at cRPG as it is now, with all its aspects and features, and you see what other people have done for the mod.
If you truly cared about this game, you would see opportunities where others see flaws. You would see potential colleagues where others see stupid devs, arrogant scene editors and an unorganized item team. In the end, you don't care, because you lack vision and capacities for teamwork.
Result: Bows shooting greatswords, cavalry characters riding on helmets, missing textures, dropping light crossbows makes throwing axes appear...
Im not complaining about you doing shitty work.I appreciate what you do.Why wouldnt I?
Im complaining about you behaving as if you were smarter than everyone else.Reading you last posts is quite sad if you read between the lines...
Edit:Pretty sure Full Invasion 2 has more items than cRPG.Might wanna try asking them how they got around that cap?
I doubt full invasion has more items, if even half.Dedicating your free time to a video game doesnt entitle you to be an asshat.
Also you complain about how they are behaving when they are the ones providing free updates and patches to a mod, even while having you post shit.
Reading you last posts is quite sad if you read between the lines...You are imagining things. I have a direct attitude and won't hide any messages in my posts.
Im complaining about you behaving as if you were smarter than everyone else.I am more informed about how cRPG is organized than most players. Should I pretend like I wasn't? I wouldn't be item advisor for long if I did that. Players who just consume this mod have no responsibility. I am not a only player, but also contributor, so I act accordingly. Sorry if me doing my job makes you feel inferior, it's not intended.
TBH,thats not too special compared to what we have now.Remarks like this piss me off. Zimke is in a whole other league than everyone in the cRPG item team, especially myself because most of my colleagues are better at texturing and normalmapping than me. Since I cannot reproduce what Zimke is doing, I have no right to criticize him. You cannot even reproduce the modest things the item team is doing, so I get legitimately angry about this blasphemy of yours.
Edit:Pretty sure Full Invasion 2 has more items than cRPG.Might wanna try asking them how they got around that cap?The head developer of FI2 is already in the cRPG item team. I appreciate your constructive suggestion, but it turns out I am again behaving as if I am smarter than you.
Members of the community would put a ton of time and effort into making new shit for the mod, and then they'd never get any feedback, or any contact with a dev, or have any of their hard work implemented.That's me and Tak founding the Item Workshop on August 29, 2014
Dedicating your free time to a video game doesnt entitle you to be an asshat.So according to your logic, not dedicating your free time to a video game does entitle you to be an asshat? :rolleyes:
So according to your logic, not dedicating your free time to a video game does entitle you to be an asshat? :rolleyes:I didnt say that.
I have not interest in going further off-topic than I already did.
I dunno what you're talking about... that sounds awesome.
As we all know, every item in crpg has 6 levels, from -2 to +3. What may not be as common knowledge is that each level of an item counts as an entirely different item... it has a different name and different stats, after all. So multiply all of crpg's items by 6, and that is how many items we truly have, as far as the game is concerned. Hence, we are already over the "soft cap."There is a total of 6553 lines in cRPG´s ItemKinds1.txt and the number at its beginning states that there are 6192 Items in it.
You're joking right? 'If even half'? Anyone else who's played full invasion 2 want to back that statement? I'm not criticising crpg's variety because it has plenty of variety for what it is, but full invasion 2 is full invasion 2.
is the 15/30 2h build (miaodao) still going to be viable after the patch?
At one point on an empty server I managed to 10shot him with stones. I think he's been buffed since them, but he is still weak as fuck.
Arrows and barbed 1 slot and buffed for hybrids, bolts also. I was dumb and realized you could take 0 slot bows and 2 stacks of 2 slot arrows. Limb damage changes ensure damage will be OK.
1h/shield/xbow..
Soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo?
No need to buff cav, still the strongest class in the game i would say. Other than that everything seems agreeable.
Maybe buff cav by removing the speed bonus arrow damage does to horses, since cav are supposed to be the counter to foot archers. if thats even possible.
I could be wrong, but didn't they already do this? MW arb+MW steel bolts cant even one hit a Sumpter charging at me head on when I shoot him in the head.
I could be wrong, but didn't they already do this? MW arb+MW steel bolts cant even one hit a Sumpter charging at me head on when I shoot him in the head.Try shooting the ass.My courser dies from 3 arrows to the ass.
Also for the sake of realism, can we make weapon stabs unblockable without a shield? It's kind of silly blocking a sword or spear stab to the face by holding your sword horizontally over your crown jewels.
So 2h can be even more sad then it is.... No
Also for the sake of realism, can we make weapon stabs unblockable without a shield? It's kind of silly blocking a sword or spear stab to the face by holding your sword horizontally over your crown jewels.
Add new dtv wave with heaviest gauntlets + 15 powerstrike. No other weapons. Dress them in the worst matching outfit you can think of.Ahaha I would love to see that wave. Give em 15 IF as well, and that's a challenge I'd love to have. Totally different from all the other glass cannons, would be a welcome change.
No clue how to edit dtv stuff. You sure you want to risk me screwing something up? :DIt's pretty broken already imo, at least if something got screwed up it could be interesting again.
Exp also needs a buff in this mode,it is low.Rewards are going to be buffed by x2! Hopefully dtv will become more populated as a result
Maybe buff cav by removing the speed bonus arrow damage does to horses, since cav are supposed to be the counter to foot archers. if thats even possible.
Keep Jews out of Calradia, imo.
daggers+shields+agi=bulshit
I added something called itp_penalty_with_shield to dagger weapons. I have no idea what it actually does in terms of % dmg/speed loss since so few items have the tag, so I hope it works properly.
Really? Is it actually needed? Daggers are annoying but they dont need to be nerfed. Again unecessary nerfs to make the mod lean more towards one style of play. It's fun to play dagger + shield but not so pleasant to be on the recieving end, allthough what generally happens is daggerbundle of sticks hits once or twice and then gets oneshot killed.
I mean come on now, i spawned late on round with a longspear, and i was getting charged in spawn by a one, he hit me like 6 times and then i oneshot him with one lucky hit. And this seems to be the majority of fights versus them.
Please dont nerf things on the basis that people think they are annoying, look at the actual stats and performance in game. They can do pretty ok, but they never really stand out over other builds. It's a ranged killer for fucksake, how can people not like that.
Dont fuck with dagger please, there are so few off us, why make us leave the class.... :( :(
I agree, and I've never found them to be a problem, you can usually ignore them, or kill them yourself, or they kill you like any other enemy. Especially because they all die in one hit. They don't require a nerf
Considering Dagger&Shield a class is already silly in itself.
Don't see much difference between dagger and shield and let's say, Scottish sword and shield. As for nerf, based on what San has written in here, AGI chars will feel the damage nerf regardless of weapon. Hopefully that will translate into the game properly so the days of 9/36 katana and 12/33 miaodao spammers are finally over.super short weapon with high agi that can outrun out play anyone with footwork that always use best attack that is just superfast with often shield that is almost impossible to destroy
shield that is almost impossible to destroy
Shield skill is also boring. I'd rather tone down the % reduction and give it a secondary effect like a small armor boost from improved defensive skills or better shield bashes (although it would be rather gimmicky).can we have like 3 tiers of shields?
I used to think shield skill using strength would be OP, but I think intelligent use of nudges can counter full strength shielders. It would still be close to OP, but not quite there imo.
Then you haven't seen Bumbo_Tones etc, prof daggersticks
super short weapon with high agi that can outrun out play anyone with footwork that always use best attack that is just superfast with often shield that is almost impossible to destroy
In my opinion short weapons are not always worse than long, length of the weapon depends on the role that weapon will play and often short weapon are faster that lon one.
So we have superfast character with great defense and really strong atack, class that cost you nothing to upkeep and is super annoying to fight against.
I agree with Gravoth that you should not kill that class but make them harder to play or whatever.
takeaway pierce swings from daggers and force them to use attack directions instead of one stab direction.
I rather see daggers as optional attack like nuge than main weapon but that is just all my opinion.
I had an electrical fire at my home a week and a half ago, but I was able to move my PC to the hotel recently so I could continue adding stuff. I added ~50% of the new items yesterday. The item team is also working on optimization. I'm slow at it, but I'd like the next patch to come out ASAP.
launch this patch dammit! Monthly patchs can keep this shit alive.
Builds are viable, yes. But it sucks when you see a total douche who can't do shit with any other build until he respec to 15/30 Miaodao bullshit build. Half of players on EU servers have high ping (50 and higher) and fighting against them leads to phasing through bodies, shields, blocks etc. Just spam, spam and spam and pray that crappy servers will grant you hits.
yeah why does light armor get even less loom bonus? it should be more :|
adding protection through a generation is easier with light armor than heavy armor
Increase loom bonuses for peasant shit, im getting rekt.
How is that any different from a ranged player sucking at melee so he keeps only playing ranged builds etc? Some players are just better at certain builds. Most players i see on eu are around 30-50 ping and that is more than enough to fight anything, blaming ping is a bad excuse if you are below 100. ArtemRUS seems to be doing well with his 160 ping and he's not complaining.
How is that any different from a ranged player sucking at melee so he keeps only playing ranged builds etc? Some players are just better at certain builds. Most players i see on eu are around 30-50 ping and that is more than enough to fight anything, blaming ping is a bad excuse if you are below 100. ArtemRUS seems to be doing well with his 160 ping and he's not complaining.well
well
not really 70+ ping is just bad, and i know what i am talking about way to good
Do you though, do you really?yep
plz go back to your roots, i dont want a "better version of warband". i want warband with persistent lvling, and a online campaign. you fucks cant make a better warband, you can make warband more fun by adding strat and lvling.
Funnily enough, and I cant think why this might be, this is an opinion only held by some players who play cRPG all day instead of Native.
Stranger still, if you were to go and ask any player who played Native all day which had the better gameplay, they'd say Native.
I certainly cannot explain this phenomenon
Its almost as if each person has different preferences on what they find fun in a game or something.Hell no!
Funnily enough, and I cant think why this might be, this is an opinion only held by some players who play cRPG all day instead of Native.
Stranger still, if you were to go and ask any player who played Native all day which had the better gameplay, they'd say Native.
I certainly cannot explain this phenomenon
PS: Eastern Horse still has the broken model, ever since it was added and reported multiple times.
First I've heard, what's wrong with it?
I wish I had a horse like this.
I've played more native than cRPG too, and i prefer the core native mechanics and balance. You're not wrong when you say it's crisp and responsive, that's what i like about it. The fact i still play cRPG from time to time is because i miss the extra customization of gear when i go back to native, and also nudge, combat may be crisp and responsive, and it may be more stable and more balanced, but there's less trolling potential in native when there's no nudge.
Also i still dream of the day when cRPG will see a return to donkey hood. With the lack of success of the M:BG kickstarter i was deprived of a chance to make it my custom armour of choice...
One of the LODs seems to be bugged and sometimes a part of the armor becomes infinite. This screenshot is from 2013 when I among others first reported it:(click to show/hide)
By the way, do you guys have any changes planned for team balance? If not, I suggest you do. It is beyond annoying. Needless to say clanstacks tend to be strong. But what I have observed so far is even more disturbing. The game insistently balances, say, the overall top 5-6 players to the same team frequently. This happens regardles of whether those people are of the same clan or not. Mostly they also join a clanstack and it all becomes a no go for the other team. Seriously, "balance" sounds a lot like "no balance" most of the time.
I know clanstacking is a controversial issue. So I'll leave that aside. But can't you guys at least create an algorithm that distributes top performers evenly?
I changed the player "worth" formula to be more accurate and influential players give out more points/peasants less when you damage them. As far as how the autobalance actually distributes players, I haven't looked into that but quite frankly I'm just scared to touch any of that, lol.
As far as how the autobalance actually distributes players, I haven't looked into that but quite frankly I'm just scared to touch any of that, lol.
Is the player worth formula taken into account in the balancing code, or does changing the player worth simply make people get more points for damaging certain players?
Before, level was given a much heavier weight with a small influence from kd. Your worth also decreases if your team loses. After the patch, players would be given values based on their level, kd, and the score:death ratio with better weights. These values are used in autobalance to distribute players. I performed a small test with several others and it seemed to match well enough.what is my PRIZE!!!!!!
With player worth based more on score, score needs to be less about how many peasants you can hunt.
Chances are that it'll still be bad if autobalance distribution isn't so great, though.
It's there, but it will be a pain to test it. Kicking/banning is easier.
Silly question: What do you think of making some 2h usable on horseback with the polearm swing animation even if it looks off? :P
It's there, but it will be a pain to test it. Kicking/banning is easier.I like the Idea but it should not be abel for every 2h weapon, for example for the normal Great Sword and the normal Maul
Silly question: What do you think of making some 2h usable on horseback with the polearm swing animation even if it looks off? :P 2h that can't be used with shield receive a ~25% raw damage reduction anyways.
Doesn't native have it so that sideswings from a maul on horseback do crushthrough?Realistically it would make sense... but then probably any blunt weapon from horseback at speed would be crushthrough :D
Realistically it would make sense... but then probably any blunt weapon from horseback at speed would be crushthrough :D
For some reason, my test server no longer shows up on the crpg list.
Oh, then it just doesn't appear on that list for me then. That's good to know.
It's there, but it will be a pain to test it. Kicking/banning is easier.2h cav best cav!
Silly question: What do you think of making some 2h usable on horseback with the polearm swing animation even if it looks off? :P 2h that can't be used with shield receive a ~25% raw damage reduction anyways.
Taking the long hafted blade horseback animation and applying it to more weapons. It won't be very strong, but it'll look cool. 1 hand floats in the air for some of the ~120 length 2h and that looks off, though.go for it
I really don't like the idea of buffing heavy armors. Against low dmg weapons they're already very resisting. WIth 8 PS, 170 wpf and 33 cut dmg (mw italian sword) it takes ages to get down str builds in transitional and heavier armors. Don't think plate armors need additional protection.
Having trouble contacting chadz. Rico is a lot better at that than I am.
Cloth:
+1: 1 armor, 90% weight
+2: 2 armor, 90% weight
+3: 3 armor, 85% weight
Medium:
+1: 2 armor
+2: 3 armor
+3: 4 armor (same as before)
Plate:
+1: 3 armor, 102% weight
+2: 5 armor, 104% weight
+3: 7 armor, 107% weight
Loomed gloves have -0.3 weight
Archery still seems really underpowered to me.
I'm rolling 21 / 21 with 7 PD and 170 wpf.
Bow and Bodkins on average to 15-20 damage to armoured opponents, Tatar and tatar do 18-20ish on peasants. Headshots do about 100 damage lol. Such a difference. My raw power is usually 48-52ish.
I haven't played a thrower but, I got 2/3 my health blown away by a shuriken to the chest while my arrow limply flew into the samurai.
I'll try and do some tests later but, just wondering if this is the sort of damage you were expecting San.
The only thing you will get with that comment, is downvotes of haters. Archery is of course underpowered but melee classes (even shielders) QQ after any patch who buff archery. So If there is too many archers OverPowered.. They'll 'probably all quit or worst.. BECOME SHIELDER :shock: :shock: :shock:
Do you have anything against archers becoming shielder because they think it's a decent class ?
well one archer can destroy my 3 h. board shield
so yea I call that bulshit too
Nice ;))