Author Topic: February patch preview, input appreciated  (Read 29758 times)

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Offline Corwin

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Re: February patch preview, input appreciated
« Reply #225 on: February 04, 2015, 10:30:22 am »
+1
Minimum population for a multiplier reduced from 8 to 4

Sad.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Akavirius

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Re: February patch preview, input appreciated
« Reply #226 on: February 04, 2015, 12:10:40 pm »
0
About the bows and crossbows tweaks, it seems fine. I didn't fully understand the implications of the slot changes for ranged, i'll see when it goes live.

This means that [Tatar bow+Tatar arrows] will be 3 slots but [bow+barbed arrows] will be 2 slots (as opposed to 2 and 3 respectively now). This will force my Tatar HA to use a 0-slot weapon with her shield.

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Offline Algarn

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Re: February patch preview, input appreciated
« Reply #227 on: February 04, 2015, 12:15:16 pm »
+1
Wait, wasn't the old 1 slot bows meant to be 0 slot after that ?

Offline Leshma

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Re: February patch preview, input appreciated
« Reply #228 on: February 04, 2015, 01:25:43 pm »
+4
Does anyone feel that bows and crossbows are a bit too expensive for what they offer? Bjord was complaining that I survived 9 PD Longbow headshot and I think he has a point. If damage isn't going to scale with armors (by the looks of it won't), maybe you should make those weapons less expensive. Especially because difference in survivability between ranged and melee is about to become even greater, because everybody who's playing melee will pick lightest heavy armor, while ranged will stay with their light/medium armors.

Many item prices are reflecting roles those items had in the past, when they gave more bang for buck. For example, Military Cleaver is among mid tier one handed weapons and that weapon is arguably the best of its kind.

Offline Rico

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Re: February patch preview, input appreciated
« Reply #229 on: February 04, 2015, 03:06:30 pm »
0
Yes, the item team is keeping track of them. Revival items seem set.
they absolutely are

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Offline Inglorious

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Re: February patch preview, input appreciated
« Reply #230 on: February 04, 2015, 03:22:23 pm »
0
Plate wearing agi people will be losing only 3-5 armor. That's not a lot, but it's a single step down the right path.

I'll come back in a months when the update hits

Offline San

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Re: February patch preview, input appreciated
« Reply #231 on: February 04, 2015, 04:56:41 pm »
+1
Arrows and barbed 1 slot and buffed for hybrids, bolts also. I was dumb and realized you could take 0 slot bows and 2 stacks of 2 slot arrows. Limb damage changes ensure damage will be OK.
« Last Edit: February 04, 2015, 05:00:28 pm by San »

Offline Molly

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Re: February patch preview, input appreciated
« Reply #232 on: February 04, 2015, 05:32:05 pm »
+1
Still can't use my trusty normal Crossbow and a proper 2h weapon but instead my xbow becomes slower...

BOOOOOH!
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Offline Mr.K.

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Re: February patch preview, input appreciated
« Reply #233 on: February 04, 2015, 05:38:37 pm »
+2
Difficulty:

Body armor: weight * 0.9 for the end
Head: weight * 5 for the upper end
Hands: weight * 11 for the upper end
Legs: weight * 5 for the upper end

All of these are approximations

Mauls: +2-4 difficulty
Great Lance: 22 difficulty
Jousting Lance: 18 difficulty

All these sound well balanced and thought out. Will stop the heavy gauntlet minmaxing, limit great lance abuse without buffing strength builds too much. Might make the balanced str builds the new meta, but I don't see a problem with that. At least I can block those swings with vsync on :)

Less sure about the archery changes. I'm a terrible archer and I can top EU1 scoreboard at times and I've seen many rounds decided by ranged only. If the buffing is slight it should be fine, but please make sure you can adjust things quickly if archers, xbows and throwers are suddenly too strong as it can kill the mod quite quickly.

Offline XyNox

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Re: February patch preview, input appreciated
« Reply #234 on: February 04, 2015, 05:58:51 pm »
0
I cant help but think that you are in charge of this patch San. Also, I just checked Tydeus last post - Nov 2014. Is Tydeus no longer involved in balancing or even crpg matters alltogether ?
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Offline Algarn

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Re: February patch preview, input appreciated
« Reply #235 on: February 04, 2015, 06:22:27 pm »
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it speaks of itself : he wanted to stop playing the game I think. Can't blame him, he was the only on who took the job when no one else had balls to do it, and even if most of the changes he made were impopular, he still tried to do something.

Offline Rico

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Re: February patch preview, input appreciated
« Reply #236 on: February 04, 2015, 06:32:27 pm »
+3
I cant help but think that you are in charge of this patch San. Also, I just checked Tydeus last post - Nov 2014. Is Tydeus no longer involved in balancing or even crpg matters alltogether ?
You can blame:
  • Senni for breaking the items
  • San for fucking up balance
  • me for delaying the patch upload and still not adding your favorite horse dildo sword

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Offline Algarn

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Re: February patch preview, input appreciated
« Reply #237 on: February 04, 2015, 06:34:04 pm »
0
Rico, why do you delay the patch ? :(

Offline Rico

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Re: February patch preview, input appreciated
« Reply #238 on: February 04, 2015, 06:35:04 pm »
0
Rico, why do you delay the patch ? :(
Do you want patch contents? :twisted:
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Offline Algarn

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Re: February patch preview, input appreciated
« Reply #239 on: February 04, 2015, 06:36:17 pm »
+1
hm, we could have a deal I guess ...  :twisted: