Author Topic: February patch preview, input appreciated  (Read 29454 times)

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Offline Rebelyell

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Re: February patch preview, input appreciated
« Reply #405 on: February 24, 2015, 03:51:51 am »
+1
someone better explain me how you see that 2h stab usable/ balanced against other animations

worse dmg and worse animation

i dont see that work in curent shape

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Offline ArysOakheart

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Re: February patch preview, input appreciated
« Reply #406 on: February 24, 2015, 09:57:53 am »
+1
We need to incorporate drunk people. I guarantee we are a large portion of the community, and we need more booze applicable entries.
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Offline Jona

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Re: February patch preview, input appreciated
« Reply #407 on: February 24, 2015, 11:01:50 am »
+2
Quote
Cloth:
+1: 1 armor, 90% weight
+2: 2 armor, 90% weight
+3: 3 armor, 85% weight

Medium:
+1: 2 armor
+2: 3 armor
+3: 4 armor (same as before)

Plate:
+1: 3 armor, 102% weight
+2: 5 armor, 104% weight
+3: 7 armor, 107% weight

So was it decided to not change armor weights based on loom levels for the patch? Or is that something still being voted on/implemented?

I ask this because:

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I noticed that while my lightweight body armors remained the same weight, my gloves didn't.
« Last Edit: February 24, 2015, 11:11:55 am by Jona »
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Offline San

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Re: February patch preview, input appreciated
« Reply #408 on: February 25, 2015, 03:48:52 am »
0
% weight reductions ended with borked results. 107% weight was just glitched and 90% weight added 90% weight instead of multiplying by 0.9. Loomed gloves have -0.3 weight so it's intended to be archer gloves. It's 0 weight in the same way Straw Hat is 0 weight.

Offline Jona

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Re: February patch preview, input appreciated
« Reply #409 on: February 25, 2015, 05:34:36 am »
0
Loomed gloves have -0.3 weight

Okay, gotcha.

Are all gloves supposed to have 0.3 less weight, or only the leather/strange ones?
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Offline Richyy

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Re: February patch preview, input appreciated
« Reply #410 on: February 25, 2015, 06:08:51 am »
+1
when will all the other bugs will be fixed?

Offline Azuma

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Re: February patch preview, input appreciated
« Reply #411 on: February 25, 2015, 07:50:31 am »
0
San, please take a look on my new topic and tell me what you think about it : http://forum.melee.org/suggestions-corner/new-idead-for-archery-(arrows)/msg1117824/#msg1117824

Thanks.  :)
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Offline HappyPhantom

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Re: February patch preview, input appreciated
« Reply #412 on: February 27, 2015, 05:32:04 am »
+1
Archery still seems really underpowered to me.

I'm rolling 21 / 21 with 7 PD and 170 wpf.

Bow and Bodkins on average to 15-20 damage to armoured opponents, Tatar and tatar do 18-20ish on peasants. Headshots do about 100 damage lol. Such a difference. My raw power is usually 48-52ish.

 I haven't played a thrower but, I got 2/3 my health blown away by a shuriken to the chest while my arrow limply flew into the samurai.

I'll try and do some tests later but, just wondering if this is the sort of damage you were expecting San.
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Offline gallonigher

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Re: February patch preview, input appreciated
« Reply #413 on: February 27, 2015, 05:35:48 am »
+1
When are you gonna fix the helmets?  We've been playing with floating helmets for 2 days now.

Offline Azuma

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Re: February patch preview, input appreciated
« Reply #414 on: February 27, 2015, 12:29:57 pm »
0
Archery still seems really underpowered to me.

I'm rolling 21 / 21 with 7 PD and 170 wpf.

Bow and Bodkins on average to 15-20 damage to armoured opponents, Tatar and tatar do 18-20ish on peasants. Headshots do about 100 damage lol. Such a difference. My raw power is usually 48-52ish.

 I haven't played a thrower but, I got 2/3 my health blown away by a shuriken to the chest while my arrow limply flew into the samurai.

I'll try and do some tests later but, just wondering if this is the sort of damage you were expecting San.

The only thing you will get with that comment, is downvotes of haters. Archery is of course underpowered but melee classes (even shielders) QQ after any patch who buff archery. So If there is too many archers OverPowered.. They'll 'probably all quit or worst.. BECOME SHIELDER  :shock: :shock: :shock:
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Offline Algarn

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Re: February patch preview, input appreciated
« Reply #415 on: February 28, 2015, 11:38:56 am »
0
The only thing you will get with that comment, is downvotes of haters. Archery is of course underpowered but melee classes (even shielders) QQ after any patch who buff archery. So If there is too many archers OverPowered.. They'll 'probably all quit or worst.. BECOME SHIELDER  :shock: :shock: :shock:

Do you have anything against archers becoming shielder because they think it's a decent class ?

Offline Azuma

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Re: February patch preview, input appreciated
« Reply #416 on: March 03, 2015, 03:47:04 pm »
0
Do you have anything against archers becoming shielder because they think it's a decent class ?

Yes because it is not ! :P


Shielder.. Right click and you are protected for 360° Y and X axes.

Proof :
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SO HARD ! BUFF !!
« Last Edit: March 03, 2015, 03:54:37 pm by HauteGame »
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Offline Leshma

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Re: February patch preview, input appreciated
« Reply #417 on: March 03, 2015, 03:50:51 pm »
+1
Depends on a shield. Only big round shields offer that kind of protection, rest can be bypassed easily. Sadly, round shields don't go well with my look so I'm forced to deal with inferior shields...

Offline Rebelyell

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Re: February patch preview, input appreciated
« Reply #418 on: March 03, 2015, 06:17:21 pm »
0
well one archer can destroy my 3 h. board shield
so yea I call that bulshit too
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Offline Jona

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Re: February patch preview, input appreciated
« Reply #419 on: March 04, 2015, 03:25:04 am »
0
Not sure if this was an intentional change or not, but the 2D/4D polearms now start in 2D mode as opposed to 4D. I can't speak for everyone, but it made much more sense to me to start with higher functionality (4D) and then use the alt mode to switch to the more situational weapon mode. It would be awesome if they could be changed back.
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