Author Topic: February patch preview, input appreciated  (Read 29647 times)

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Offline San

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February patch preview, input appreciated
« on: January 17, 2015, 01:32:59 am »
+36
Because patches may continue to be infrequent, it would be best to get it done without bugs or large negative surprises.


New Items

Check out new items at the workshop: http://forum.melee.org/suggestions-corner/alex%27s-daruvian%27s-and-rico%27s-item-workshop-give-us-feedback-and-join-us!/
Estimated number of new items: 15-20. There's a good chance of many more based on the activity levels for the next few weeks.


Gameplay changes

Rolls: Easier input, tighter window, distance and invincibility toned down
----
Minimum population for a multiplier reduced from 8 to 4
----
Better limb damage for ranged, cav, and melee. Removed minimum threshold of 6 on wpf penalty, now just STR/3 + Ironflesh
**Cav: 0 leg armor -> +50% bonus damage vs. horse's armor value. +30% damage to the neck area for melee and ranged and +30% damage to the head for melee
**Melee: Removed damage penalties against arms
**ranged: 90%->110% damage for frontal body shots, 90%->100% damage for back shots. 105%->120% for head shots (stacked with the built-in multipliers), -15% to the 55-80% range for limbs

----
Horse ranged damage cap removed. The 20% damage penalty is still there.
----
Horse ranged speed = 80% with ranged weapon equipped, 90% if sheathed or melee weapon equipped, 100% when dropping ranged weapons/using all ammo (may need to switch weapons to trigger). 0 ammo properly drops when using it all or switching/sheathing.
----
Horse ranged speed penalty removed for the Donkey.
----
Damage feature enabled with 'b' key.
----
added map: counter_strike
----
Wpf weight threshold changed to benefit low IF: max(6, Str/3 + IF) **And later on changed to just Str/3 + IF**
----
Only 1 xbow loaded upon spawn.
----
Greater focus on performance for autobalance. Extra rewards for winning and getting valour on a x5. Better players are worth more score if you kill them for round 1.
----
Siege: Winning gives a +2 multiplier. Battle: Extra rewards based on score and level. Minor gameplay adjustments.
----
Increased dtv rewards by 2x.
----

Other gameplay changes:

-Melee speed bonus: 2->1.8
-Ranged speed bonus: 1->1.4



Armor
-All armor gains +1 armor unloomed.

Cloth:
+1: 1 armor, 90% weight
+2: 2 armor, 90% weight
+3: 3 armor, 85% weight

Medium:
+1: 2 armor
+2: 3 armor
+3: 4 armor (same as before)

Plate:
+1: 3 armor, 102% weight
+2: 5 armor, 104% weight
+3: 7 armor, 107% weight

Gloves:
-No armor change except for +1 armor to leather gloves
-gloves get their own loom bonuses with adjusted scaling

Difficulty:

Body armor: weight * 0.9 for the end
Head: weight * 5 for the upper end
Hands: weight * 11 for the upper end
Legs: weight * 5 for the upper end

All of these are approximations

Mauls: +2-4 difficulty
Great Lance: 22 difficulty
Jousting Lance: 18 difficulty



Bows/Crossbows:
-Arrows, Barbed Arrows, Bolts made 0 slots
-Ammo increase for arrows, decreased for Bolts
-Adjusted Arrows, Barbed Arrows, and Bolts to balance hybrids
-Bow missile speed scales up again instead of scaling down, 38 to 42 missile speed
-Small damage increase for weaker bows
-Accuracy increase for bows. Better increase for Arbalest, worse increase for Heavy Crossbow
-(possible)Damage Buffs for first 3 crossbows, speed buffs for first two, slight speed nerf for Crossbow.



Many weapons experienced miscellaneous changes.

-Buffs given to weaker weapons and 1-2 difficulty increase for a few others. Nothing too exciting in that regard. Most of the excitement for melee will come from new weapons and armor.
-Some secondary modes were added or buffed
-Toned down the power level of 0 slot weapons, particularly stab damage.
« Last Edit: February 06, 2015, 04:31:42 pm by San »

Offline Algarn

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Re: February patch preview, input appreciated
« Reply #1 on: January 17, 2015, 01:59:00 am »
0
You're a fucking hero San.

About balance : bumpslash is fine the way it is atm; javelins are already weak, same for regular darts, nerfing their damage will result in porcupines.
Also, 20% damage for archery/crossbow is way too much considering the massive accuracy it got now, 10 % would be fine. Didn't read well, sorry. If you want to implement the 20% buff, just reduce accuracy by 1 to 3 to all bows, don't know about crossbow, but it would maybe need the same ammount to be removed. My few cents about the questions.

If it's not a bad joke, it's fantastic.

PS : I disagree with the classification of difficulty/weights.

Quote
Peasant: 3-6
Light: 12-17
Medium: 18-23
Heavy: 24-27
Elite: 28-30 (gothic plate with bevor, maybe some new plate items)

My humble try :

Peasant : 0-4.9          0-6    (0 to clothes and such, around 5 to the very first armors)
Light :     5-10.9        7-12  (7 for light armors like the Aketon, 12 for the last mails)
Medium : 11-14.9       13-17 (13 for things like the colored mail shirts, 17 for the likes of kuyaks/saracen guard armor)
Heavy :   15-19.9       18-20 (18 for the banded armor/brigandines, 20 for coats of plates)
Elite :      20+             21-24 (21 for Heraldic Brigandine, 22 for transitionals, slowly going to 24).

Hope it's decent balance-wise.

« Last Edit: January 17, 2015, 02:52:11 am by Algarn »

Offline Gravoth_iii

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Re: February patch preview, input appreciated
« Reply #2 on: January 17, 2015, 02:40:39 am »
+3
No need to buff cav, still the strongest class in the game i would say. Other than that everything seems agreeable.
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Re: February patch preview, input appreciated
« Reply #3 on: January 17, 2015, 04:53:21 am »
+4
No need to buff cav, still the strongest class in the game i would say. Other than that everything seems agreeable.


I agree. There is really no need to buff cav.

Someone please fix the lag.....
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Offline Rico

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Re: February patch preview, input appreciated
« Reply #4 on: January 17, 2015, 05:09:16 am »
+3
New Items

Check out new items at the workshop: http://forum.melee.org/suggestions-corner/alex%27s-daruvian%27s-and-rico%27s-item-workshop-give-us-feedback-and-join-us!/
San's UnderEstimated number of new items: 10-20. There's a good chance of many more based on the activity levels for the next few weeks.

FTFY

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Offline San

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Re: February patch preview, input appreciated
« Reply #5 on: January 17, 2015, 05:11:18 am »
+1
If there's a good chance that anything implemented now will take an incredibly long time to remove... Donkey Hood?

Gonna have to ask the item workshop. Donkey hood wasn't added through conventional means so I'm not too knowledgeable about it.

You're a fucking hero San.

About balance : bumpslash is fine the way it is atm; javelins are already weak, same for regular darts, nerfing their damage will result in porcupines.
Also, 20% damage for archery/crossbow is way too much considering the massive accuracy it got now, 10 % would be fine. Didn't read well, sorry. If you want to implement the 20% buff, just reduce accuracy by 1 to 3 to all bows, don't know about crossbow, but it would maybe need the same ammount to be removed. My few cents about the questions.

You're right about Darts. The +20% offsets the lower raw damage, and it's averaged against the lower arm/leg damage. The damage range of what you can achieve from 5 to 10 PD is too large to deal with raw damage values. Maximum leg and head armor will also increase if the loom change passes, decreasing damage even more if you hit those areas.

Quote
If it's not a bad joke, it's fantastic.

PS : I disagree with the classification of difficulty/weights.

My humble try :

Peasant : 0-4.9          0-6    (0 to clothes and such, around 5 to the very first armors)
Light :     5-10.9        7-12  (7 for light armors like the Aketon, 12 for the last mails)
Medium : 11-14.9       13-17 (13 for things like the colored mail shirts, 17 for the likes of kuyaks/saracen guard armor)
Heavy :   15-19.9       18-20 (18 for the banded armor/brigandines, 20 for coats of plates)
Elite :      20+             21-24 (21 for Heraldic Brigandine, 22 for transitionals, slowly going to 24).

Hope it's decent balance-wise.

To go into more detail, what I think of groupings:
Peasant= The armor that only gets +4 armor at +3
Light: ~7- low 13s
Medium: high 13s-18 weight
Heavy: 18 up to Transitional
Plate: Full plate armor
Elite: Gothic Plate with bevor, since it'll get like 15 head armor with those loom changes.

From what I quoted, it was an informal statement to get opinions about difficulty standards and not part of the proposal since it's not fleshed out.

No need to buff cav, still the strongest class in the game i would say. Other than that everything seems agreeable.

Damage is increased to the head for everyone. 0 leg armor made it annoying for cav to help teammates since a random teammate's slash could 1shot your plated charger. Not going to change bump slash, but I just didn't hear anything about it (maybe no news is good news in that case).

Offline Rico

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Re: February patch preview, input appreciated
« Reply #6 on: January 17, 2015, 05:37:39 am »
+2
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Offline WarLord

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Re: February patch preview, input appreciated
« Reply #7 on: January 17, 2015, 08:56:36 am »
+7
I be satisfied if Mercenary sword and french great sword would be not shown double ingame after that patch  :D

Offline Man of Steel

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Re: February patch preview, input appreciated
« Reply #8 on: January 17, 2015, 09:15:06 am »
+2
And maybe fix the weapons which are not shown ingame, some guys wasted their loomz for them
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Offline Austrian

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Re: February patch preview, input appreciated
« Reply #9 on: January 17, 2015, 09:29:48 am »
+4
Yeah, at least SOME kind of archery fix!!
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Offline Kasigi_Yabu

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Re: February patch preview, input appreciated
« Reply #10 on: January 17, 2015, 10:36:33 am »
+1

PS : I disagree with the classification of difficulty/weights.

My humble try :

Peasant : 0-4.9          0-6    (0 to clothes and such, around 5 to the very first armors)
Light :     5-10.9        7-12  (7 for light armors like the Aketon, 12 for the last mails)
Medium : 11-14.9       13-17 (13 for things like the colored mail shirts, 17 for the likes of kuyaks/saracen guard armor)
Heavy :   15-19.9       18-20 (18 for the banded armor/brigandines, 20 for coats of plates)
Elite :      20+             21-24 (21 for Heraldic Brigandine, 22 for transitionals, slowly going to 24).

Hope it's decent balance-wise.



I agree here, defiantly too high requirement for plate, 24 str for Gothic/Milanese is highest it should go
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Offline POOPHAMMER

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Re: February patch preview, input appreciated
« Reply #11 on: January 17, 2015, 11:42:24 am »
+5
:/ dont give throwing daggers a slot
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Offline Algarn

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Re: February patch preview, input appreciated
« Reply #12 on: January 17, 2015, 11:46:40 am »
+3
Just an idea : put protections against spawnkilling. I want to puke everytime I see a guy with a great lance killing someone not even 30 secs after the start, that's just lame.

Offline wayyyyyne

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Re: February patch preview, input appreciated
« Reply #13 on: January 17, 2015, 12:03:10 pm »
-1
Damage feature enabled with 'b' key.

This is the most exciting feature. If that's what I thinik it is, will it also display the speed bonus?

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Re: February patch preview, input appreciated
« Reply #14 on: January 17, 2015, 12:50:37 pm »
+2
Thanks a lot for fixing donkeys. This is much appreciated, honestly.

I see that textures aren't mentioned though. Blue Brigandine over Aketon appears completely white and requires a fix. Also a number of the newly added weapons have missing textures. As far as I remember, one was completely white and several were completely invisible. Any news on these too?

Also forgive me for being clueless but what does "B" key do?