Author Topic: February patch preview, input appreciated  (Read 29744 times)

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Offline F i n

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Re: February patch preview, input appreciated
« Reply #375 on: February 20, 2015, 01:16:56 am »
+4
God damn give us a melee only server!

Or remove archery.

Or limit the ammount of Archers / Team - as in almost every shooter there's limits to being sniper.

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Offline Lichen

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Re: February patch preview, input appreciated
« Reply #376 on: February 20, 2015, 01:52:51 am »
0
edit..nevermind
« Last Edit: February 20, 2015, 01:57:01 am by Lichen »

Offline Jona

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Re: February patch preview, input appreciated
« Reply #377 on: February 20, 2015, 06:21:19 am »
0
Can anything be done to make polls less obtrusive? I would recommend making them at least half the size if they are still gonna appear in the bottom of the screen, but preferably shrink them and throw them up top or something. Heck, we honestly don't need any sort of heads up other than the red chat in the log. More often than not a poll is either a rage/troll poll, and we don't need our game interrupted for that. If someone actually deserves the kick/ban, then the people in the server will expect a poll to be coming and will easily notice the bright red text show up on the kill/chat log.
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Offline San

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Re: February patch preview, input appreciated
« Reply #378 on: February 20, 2015, 06:34:23 am »
+1
It's there, but it will be a pain to test it. Kicking/banning is easier.

Silly question: What do you think of making some 2h usable on horseback with the polearm swing animation even if it looks off? :P 2h that can't be used with shield receive a ~25% raw damage reduction anyways.
« Last Edit: February 20, 2015, 06:38:47 am by San »

Offline Novamere

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Re: February patch preview, input appreciated
« Reply #379 on: February 20, 2015, 06:39:28 am »
+1
It's there, but it will be a pain to test it. Kicking/banning is easier.

Silly question: What do you think of making some 2h usable on horseback with the polearm swing animation even if it looks off? :P

Fix the fucking hafted blade on horse back first jesus christ! Ive played this mod since like beta and that shit still gets me everytime i see it. If 2Hs looked like that on horseback this game would be more ridiculous then it is now and thats hard.

Offline Man of Steel

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Re: February patch preview, input appreciated
« Reply #380 on: February 20, 2015, 06:53:02 am »
0
It's there, but it will be a pain to test it. Kicking/banning is easier.

Silly question: What do you think of making some 2h usable on horseback with the polearm swing animation even if it looks off? :P 2h that can't be used with shield receive a ~25% raw damage reduction anyways.
I like the Idea but it should not be abel for every 2h weapon, for example for the normal Great Sword and the normal Maul
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Offline AwesomeHail

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Re: February patch preview, input appreciated
« Reply #381 on: February 20, 2015, 11:24:48 am »
0
What?! NOT MAUL CAV?

it may look stupid and will be ineffective but boy it would be fun
and feel epic

and do some damage

yes
Your binary primitive low capacity of thinking is not relevant.

Offline Molly

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Re: February patch preview, input appreciated
« Reply #382 on: February 20, 2015, 11:35:03 am »
+1
Doesn't native have it so that sideswings from a maul on horseback do crushthrough?
Realistically it would make sense... but then probably any blunt weapon from horseback at speed would be crushthrough :D
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Offline Grumbs

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Re: February patch preview, input appreciated
« Reply #383 on: February 20, 2015, 11:42:09 am »
+1
Before the patch goes live is it possible to have a large patch test somewhere? Would suck to get this patch and have issues that can't be patched again for months
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Offline Leshma

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Re: February patch preview, input appreciated
« Reply #384 on: February 20, 2015, 02:04:26 pm »
-1
Realistically it would make sense... but then probably any blunt weapon from horseback at speed would be crushthrough :D

Glorious times of Morningstar with crushtrough. Dede used to rock it when I started playing the mod and was quite good with it.

Offline San

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Re: February patch preview, input appreciated
« Reply #385 on: February 20, 2015, 02:25:40 pm »
+2
Maybe for later, but it did look hilarious when I tried with a greatsword. One of the hands don't properly rest on the pommel, but the animation isn't that great for polearms either. A few more polearms may become swingable on horseback though.

@Grumbs

For some reason, my test server no longer shows up on the crpg list. I am worried about autobalance, old knockdown roll tweaks, lag, and new items.

Offline Novamere

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Re: February patch preview, input appreciated
« Reply #386 on: February 20, 2015, 04:50:46 pm »
0
For some reason, my test server no longer shows up on the crpg list.

I saw your test server up yesterday or 2 days ago.

Offline San

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Re: February patch preview, input appreciated
« Reply #387 on: February 20, 2015, 05:03:40 pm »
+1
Oh, then it just doesn't appear on that list for me then. That's good to know.

Offline Novamere

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Re: February patch preview, input appreciated
« Reply #388 on: February 20, 2015, 05:12:09 pm »
+1
Oh, then it just doesn't appear on that list for me then. That's good to know.

Maybe it has something to do with it not being Official!
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Offline Rebelyell

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Re: February patch preview, input appreciated
« Reply #389 on: February 20, 2015, 09:05:56 pm »
0
It's there, but it will be a pain to test it. Kicking/banning is easier.

Silly question: What do you think of making some 2h usable on horseback with the polearm swing animation even if it looks off? :P 2h that can't be used with shield receive a ~25% raw damage reduction anyways.
2h cav best cav!
But what do you mean by pole animation?
You talk about that horible swings of polarms or stabs only?
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