We already have similar ones in cRPG,so these arent "special" and i would like to see something that we dont have here already...
The item selection in M:BG is gonna be more narrow than in cRPG anyways, because Asian items are most likely not going to be included (cf. weeaboo armors, ninja stuff, Da Song mod items, -dao family). Not saying there will be less items overall, but nothing will stand out like a sore thumb. In cRPG, Tydeus is already careful about the 15th-16th century policy. Zimke is even more concerned about historical accuracy.
Zimke makes insanely high quality models, but don't expect him to reinvent the wheel. I am happy with items that are high resolution, rich in detail and overall well-made. Filtering out stuff which doesn't fit makes the playing experience more consistent. If you want to see something you haven't seen anywhere before, take a closer look at the 360-combat system, how the physical weapon does the blocking rather than a matching attack/block direction combination and the Stronghold mode.