Author Topic: February patch preview, input appreciated  (Read 29694 times)

0 Members and 2 Guests are viewing this topic.

Offline Mr.K.

  • Earl
  • ******
  • Renown: 474
  • Infamy: 64
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Kalmar Union
Re: February patch preview, input appreciated
« Reply #90 on: January 21, 2015, 06:13:42 pm »
+6
Buffing cavalry is fine, they are fairly weak at the moment, BUT

Nerf Great Lance. It's lame, overpowered, overused and requires no pole wpf to be used effectively. Maybe reduce horse maneuverability while couching if that's possible.
Bring back ranged speed bonus so throwers and archers can actually kill a suicide charing retard cavalry (used to be able to one-hit riders with jarids, now it takes three or more)
Slightly buff archers in general and give them more incentives to shoot at cavalry (moar points)
Triple the bonus against cavalry for pikes and long spears. Full speed charge on a pike should kill a horse or at least take most of it's HP.

And change the map rotation on EU1 to actually allow cav to play more than half the maps... Cavalry counters archers, archers counter cavalry. Maps where both are threatened by each other (open maps with some cover) will work the best for all classes. Well protected archers would have a good chance to kill off either cavalry or infantry. Archery should not be about climbing (almost) unreachable roofs or hiding on mountain sides, but teamwork. Trust me, there are some of us that would protect archers if it was actually necessary and worth it.

Offline HappyPhantom

  • Earl
  • ******
  • Renown: 440
  • Infamy: 74
  • cRPG Player
  • Pew pew, your face!
    • View Profile
  • Faction: Dracul, Always Take the Shot.
  • Game nicks: HappyPhantom, Marys of the Sea, Ancient of Mu Mu.
Re: February patch preview, input appreciated
« Reply #91 on: January 21, 2015, 07:24:40 pm »
0
Bring back ranged speed bonus so throwers and archers can actually kill a suicide charing retard cavalry (used to be able to one-hit riders with jarids, now it takes three or more)

Yeeesssssssssssss.

Please keep armour in the 6-9 weight range have no weight increase. This is typically the heaviest an archer will use (Aketon, Mail shirt with fur, Byrnie, Lamellar) - it it would suck if ranged had to carry more weight on MW armour.
« Last Edit: January 21, 2015, 07:28:31 pm by HappyPhantom »
"Darklands" - The greatest game you never played: now on Steam http://store.steampowered.com/app/327930 | http://www.darklands.net/index.shtml
visitors can't see pics , please register or login

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: February patch preview, input appreciated
« Reply #92 on: January 22, 2015, 09:36:42 am »
-1
Archers will never consequently shoot cavalry, the precious k/d...

It has been said thousands of times by now that they would if <insert generic reason, preferably something with team work> and it never happened.
But I guess that the crpg-way of balancing: going in circles and never arriving anywhere.
When west germany annexed east germany, nobody moved a finger too.

Offline Rico

  • King
  • **********
  • Renown: 1021
  • Infamy: 158
  • cRPG Player
    • View Profile
  • Game nicks: Rico, Mila
Re: February patch preview, input appreciated
« Reply #93 on: January 22, 2015, 11:05:28 am »
+2
when is released planned? Like always soon?

Patch due = First week of february + SQL error + chadzian tomorrow - tryhards like item team making stress
Streaming cRPG, Supreme Commander and Age of Empires II on YouTube: https://www.youtube.com/c/HeavenTV

Offline matt2507

  • King
  • **********
  • Renown: 1013
  • Infamy: 168
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • It is when making anything that we become anyone.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Raylin The_Village_Idiot Mohamed_Ali
Re: February patch preview, input appreciated
« Reply #94 on: January 22, 2015, 01:42:03 pm »
+8
Patch due = First week of february + SQL error + chadzian tomorrow - tryhards like item team making stress

Don't forget invisible and white items !
visitors can't see pics , please register or login


No donkeys were harmed in the making of this gif.

Offline Senni__Ti

  • Earl
  • ******
  • Renown: 472
  • Infamy: 23
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
  • (╯°□°)╯︵ ┻━┻
    • View Profile
  • Game nicks: Senni_Ti
  • IRC nick: Senni
Re: February patch preview, input appreciated
« Reply #95 on: January 22, 2015, 04:43:17 pm »
+4
Don't forget invisible and white items !

I have no idea what you are talking about  :D

Offline BlindGuy

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 583
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
  • De oppresso liber et plus ultra.
    • View Profile
Re: February patch preview, input appreciated
« Reply #96 on: January 22, 2015, 06:59:48 pm »
+3
Ahh, another band-aid stuck on the shin of the soon to be deseased cancer victim, well played. What a joke.
I don't know enough

visitors can't see pics , please register or login

Offline Mr.K.

  • Earl
  • ******
  • Renown: 474
  • Infamy: 64
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Kalmar Union
Re: February patch preview, input appreciated
« Reply #97 on: January 22, 2015, 08:00:22 pm »
0
It has been said thousands of times by now that they would if <insert generic reason, preferably something with team work> and it never happened.
But I guess that the crpg-way of balancing: going in circles and never arriving anywhere.

Happens in every other game where (inter-class) teamwork is actually required to win so I don't see why it wouldn't work here. We just need to change the requirements of winning from melee centric to more tactical - kinda like Strategus battles used to work when both sides still had players to choose from.

Right now however the only valid tactic on EU1 is to form a melee mob and run over the other melee mob in a circle - usually clockwise, but on rare occasions counter-clockwise. If an archer stays back to shoot, he'll be lapped by the enemy mob after the first lap. Usually after two laps the race ends and the winner is decided by a random flag spawn. Only thing that changes this gameplay is if there are roofs and hills for archers to camp. Then the infantry will keep on mobbing each other while archers pewpew from 200m away hoping for random headshots. So actually nothing really changes at all...

Some maps that give enough space for cavalry to move around will slightly alter the gameplay, but that's quite rare and relies mostly on 2H and Pole heroes not watching their back while they mindlessly charge the enemy. Yes the current EU1 gameplay can be fun at times, but it doesn't hold up for very long. If the gameplay was more varied, people would still play this game for years I'm sure as there's a lot more to learn.

Offline Prinz_Karl

  • Earl
  • ******
  • Renown: 383
  • Infamy: 112
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: HRE
  • Game nicks: Fridericus_II
Re: February patch preview, input appreciated
« Reply #98 on: January 22, 2015, 09:21:36 pm »
-2
Why even fix HA? There was only like 5 guys playing it, because everyone else wasn't such a dick to play it. Why care for these 5 guys? They did enough damage to the mod anyway.

Offline Mr.K.

  • Earl
  • ******
  • Renown: 474
  • Infamy: 64
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Kalmar Union
Re: February patch preview, input appreciated
« Reply #99 on: January 22, 2015, 10:44:58 pm »
+3
In a balanced world HA would counter cavalry, but be pretty crap against everything else. We actually had a couple of good HAs last Strategus to do just that and it was pretty good having them around. Then they were buffed multiple times in a row, both directly or indirectly which resulted in the whole class becoming ridiculously overpowered. If balanced properly they would serve a purpose, but the devs really need to think this in a more rock/paper/scissors  way than trying to find a perfect balance between all classes.

As long as every class can kill something, but not everything the players will balance it out. Right now melee does everything and even within melee classes there's nowhere near enough variety.

Offline Blackbow

  • Duke
  • *******
  • Renown: 560
  • Infamy: 282
  • cRPG Player
    • View Profile
  • Faction: Murcs
Re: February patch preview, input appreciated
« Reply #100 on: January 22, 2015, 10:47:18 pm »
0
-Increase slots of arrows and bolts to 2
-Increase ammo to 30-28-26-24 at +0 for arrows, 18 Bolts and 14 Steel Bolts at +0
-Decrease Bow and Crossbow slots by 1
-Increase bow damage by 1 if the limb damage thread fails

Weights:
Arrows 8: -> 5
Barbed Arrows: 8 -> 7
Bolts stay at 6 and increase its price by 2k
Increase weight of Tatars, Bodkins, and Steel Bolts by 2

The objective is to have manageable levels of ammo while removing grief tactics. Removes balancing for 3 quivers and reduces upkeep. Removing 3 quiver balance allows for light ammo variants.


everything look ok for me and sound like a good patch but about the new slot system on archery
it's fucking 2h archers no?
how can i have my 2h + plus a quiver of 2 slot + my bow ?
no more choice than to be 1h archer ?
no way to be pole or 2h ?

seriously plz dont fuck 2h archers !!

also crosbow 1slot mean ppl with 2 arbalest loaded on him +1h 0 slot and probably an op fucking horse

this slot system for ranged is bad idea i think

edit: btw there is no nudge with secondary mode of heavy greatsword

edit 2: you should increase by 3 all the weapons requierement and some weapons by 6 ....like miaodao just need 12 str cmon ...
since last patch we start to see some crazy agi build having acces to best high rank weapons  18/30 flamberge for the example
« Last Edit: January 22, 2015, 11:07:05 pm by blackbow »
visitors can't see pics , please register or login

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: February patch preview, input appreciated
« Reply #101 on: January 22, 2015, 10:55:37 pm »
0
Well, there's always Lange Messer and Mace  :lol:

Offline Blackbow

  • Duke
  • *******
  • Renown: 560
  • Infamy: 282
  • cRPG Player
    • View Profile
  • Faction: Murcs
Re: February patch preview, input appreciated
« Reply #102 on: January 22, 2015, 11:02:20 pm »
+1
Well, there's always Lange Messer and Mace  :lol:

well u can lick my chocolate balls =)

visitors can't see pics , please register or login

Offline Algarn

  • King
  • **********
  • Renown: 1230
  • Infamy: 268
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Algarn, Jorick
Re: February patch preview, input appreciated
« Reply #103 on: January 22, 2015, 11:11:35 pm »
+1
It won't change anything if you use the Horn bow, in fact, you'll have even more arrows than before (0+2+2 = 4), you can still play 2h archer with the horn bow, or play archer with a 2h weapon like langes messer/sickle/fighting axe, and the likes of it. Consider yourself even more buffed than others  :wink:

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1803
  • Infamy: 1862
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: February patch preview, input appreciated
« Reply #104 on: January 22, 2015, 11:45:26 pm »
+3
Yeah, everything stays the same because he said every bow will take 1 slot less and in case of current 1 slot bows that means 0 slot. Last time you could mix big bow and big weapon was pre upkeep patch.

As for HA/HX/HT, I'll like damage limit to stay. Those classes will become too much of a hassle on small populated servers again. Better buff ranged weapons, that way buffing both foot and mounted archers. By buffing damage of mounted archers only, you'll only force foot archers to respec into mounted archers.