Author Topic: February patch preview, input appreciated  (Read 27959 times)

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Offline Dr_Device

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Re: February patch preview, input appreciated
« Reply #345 on: February 17, 2015, 08:50:29 am »
+1
plz go back to your roots, i dont want a "better version of warband". i want warband with persistent lvling, and a online campaign. you fucks cant make a better warband, you can make warband more fun by adding strat and lvling.

Native warband is literally retarded.

cRPG may have some stupid changes in it, but, generally speaking, cRPG in a huge step up from native in terms of gameplay.

Offline Tristan_of_Erzoth

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Re: February patch preview, input appreciated
« Reply #346 on: February 17, 2015, 11:28:56 am »
+5
Funnily enough, and I cant think why this might be, this is an opinion only held by some players who play cRPG all day instead of Native.

Stranger still, if you were to go and ask any player who played Native all day which had the better gameplay, they'd say Native.

I certainly cannot explain this phenomenon

Its almost as if each person has different preferences on what they find fun in a game or something.
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Offline Molly

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Re: February patch preview, input appreciated
« Reply #347 on: February 17, 2015, 11:46:54 am »
0
Its almost as if each person has different preferences on what they find fun in a game or something.
Hell no!
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Offline Mr.K.

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Re: February patch preview, input appreciated
« Reply #348 on: February 17, 2015, 08:41:54 pm »
0
Would it be possible to relook the internal balance of horses as well? Right now all the horses are quite weak which makes Arabian and Courser arguably the best choices for now. The medium horses like the warhorses can't take any more arrows anyway as the armor level is so low. Here's a comparison between a couple of horses:

Arabian Warhorse vs Barded Warhorse
+14 armor, -6 maneuver

Barded vs Large Warhorse
+5 armor, -3 maneuver, -1 speed

Large vs Cataphract
+9 armor, -1 maneuver

There are slight differences in HP between these as well, but nothing major so a direct comparison like that should be fine. For me it looks like the warhorses are terrible compared to the heavier ones like the Cataphract or Charger, while the light horses with high speed or high maneuver are a bit too strong compared to the medium horses. Mamluk again is terrible compared to the Cataphract. Otherwise the idea that there's two different type of horses, fast bump cav and agile melee cav is nice. The high bump damage can really help at times.

PS: Eastern Horse still has the broken model, ever since it was added and reported multiple times.

Offline San

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Re: February patch preview, input appreciated
« Reply #349 on: February 17, 2015, 09:31:07 pm »
0
HP is important. With +14 armor and +10 hp, the horse could survive a few more hits when they are receiving -10 damage. Something like 35dmg -> 25dmg, 4 hits to 6 hits with the increased health. That's why I think the Mamluk is still good compared to the cataphract.

1 riding is roughly +1-2 speed and maneuver. You're right though. I preferred the older stats and someone else altered those stats before. I adjusted a few stats so there's a smoother curve.

Offline Senni__Ti

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Re: February patch preview, input appreciated
« Reply #350 on: February 17, 2015, 10:07:23 pm »
0
Funnily enough, and I cant think why this might be, this is an opinion only held by some players who play cRPG all day instead of Native.

Stranger still, if you were to go and ask any player who played Native all day which had the better gameplay, they'd say Native.

I certainly cannot explain this phenomenon

Played more native than CRPG personally, I prefer CRPG.

Native is very crisp and responsive, but it lacks way too much in comparison.


PS: Eastern Horse still has the broken model, ever since it was added and reported multiple times.

First I've heard, what's wrong with it?

Offline San

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Re: February patch preview, input appreciated
« Reply #351 on: February 17, 2015, 10:24:02 pm »
+1
A part of the Eastern horse stretches infinitely.

Offline Jona

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Re: February patch preview, input appreciated
« Reply #352 on: February 17, 2015, 10:36:35 pm »
+4
Well, if crpg has made one clearly smart decision compared to native, it is that the great long axe (and all polearm axes used by the nords) do not have 2hand secondary modes. Like shit... what were the devs even thinking?
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Offline Mr.K.

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Re: February patch preview, input appreciated
« Reply #353 on: February 18, 2015, 11:22:59 am »
0
First I've heard, what's wrong with it?

One of the LODs seems to be bugged and sometimes a part of the armor becomes infinite. This screenshot is from 2013 when I among others first reported it: visitors can't see pics , please register or login

Offline Jack Avenger

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Re: February patch preview, input appreciated
« Reply #354 on: February 18, 2015, 02:08:42 pm »
0
I wish I had a horse like this.

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Offline NJ_Legion_Icedtea

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Re: February patch preview, input appreciated
« Reply #355 on: February 18, 2015, 03:38:34 pm »
0
I wish I had a horse like this.

I wish I had a horse like this
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Offline San

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Re: February patch preview, input appreciated
« Reply #356 on: February 18, 2015, 06:06:23 pm »
+2
Mostly everything is added. I will just be querying chadz for a patch while some fine tuning is made, such as fixing item glitches.

Offline the real god emperor

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Re: February patch preview, input appreciated
« Reply #357 on: February 18, 2015, 06:14:05 pm »
+2
I've played more native than cRPG too, and i prefer the core native mechanics and balance. You're not wrong when you say it's crisp and responsive, that's what i like about it. The fact i still play cRPG from time to time is because i miss the extra customization of gear when i go back to native, and also nudge, combat may be crisp and responsive, and it may be more stable and more balanced, but there's less trolling potential in native when there's no nudge.

Also i still dream of the day when cRPG will see a return to donkey hood. With the lack of success of the M:BG kickstarter i was deprived of a chance to make it my custom armour of choice...

I would prefer native as well. cRPG feels like armored turtles fighting compared to native.

Offline Lichen

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Re: February patch preview, input appreciated
« Reply #358 on: February 19, 2015, 03:23:35 am »
0
Add some new voice comms like:

'bye'
'good game'
'hmmm'
'I'm drunk'
'blarghh'

etc etc, they don't have to be historically accurate. I actually much preferred that 'joke' voice update...it was so funny.
« Last Edit: February 20, 2015, 01:40:15 am by Lichen »

Offline Lichen

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Re: February patch preview, input appreciated
« Reply #359 on: February 19, 2015, 03:31:57 am »
0
Add deployable ballistas! For battle and dtv. Why not. But make them more expensive than EVERYTHING else. Make them the most expensive thing in the game with huge possible repairs.