Does anyone feel that bows and crossbows are a bit too expensive for what they offer? Bjord was complaining that I survived 9 PD Longbow headshot and I think he has a point. If damage isn't going to scale with armors (by the looks of it won't), maybe you should make those weapons less expensive. Especially because difference in survivability between ranged and melee is about to become even greater, because everybody who's playing melee will pick lightest heavy armor, while ranged will stay with their light/medium armors.
Many item prices are reflecting roles those items had in the past, when they gave more bang for buck. For example, Military Cleaver is among mid tier one handed weapons and that weapon is arguably the best of its kind.
Damage is going to be increased by a percentage. It could be an extra 7 dmg vs light armor, 4 vs medium armor and 2 vs heavy armor. I think it's easier to balance melee to rely a bit more on strength since IF is arguably the most melee centric skill. IF, buffed 0-2 difficulty shields, etc are some countermeasures should ranged get buffed too much. At most, they'll be at prepatch strength anyways.
Item prices: laziness unless there is a large imbalance or multiple people pointing it out. Upkeep for 2 slot ammo is halved, so I am hesitant to decrease those just yet. 1h prices aren't very consistent since everything is awesome after 6k price. I guess the most expensive roles roughly represents versatility as well as potency. The most expensive are very long and have overall good stats. Weapons like the Long arming sword are out of place. Weaker clones such as the cheaper cavalry swords are also a bitncheap.