Author Topic: February patch preview, input appreciated  (Read 29762 times)

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Offline Leshma

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Re: February patch preview, input appreciated
« Reply #210 on: February 03, 2015, 12:38:19 pm »
0
What would Kremsies and other trolls do if you nerf throwing? And Gravoth calls my build a troll build, complete opposite of all those AGI whores on crack buzzing around...

Offline Gravoth_iii

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Re: February patch preview, input appreciated
« Reply #211 on: February 03, 2015, 02:19:13 pm »
0
What would Kremsies and other trolls do if you nerf throwing? And Gravoth calls my build a troll build, complete opposite of all those AGI whores on crack buzzing around...

I dont even mind the throwing, atleast it's more fun to play when krems are actually playing the game and not afk'ing in spawn. So if theres something for them to play, it should stay. It's annoying like any other ranged build, but its not op.
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Offline Richyy

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Re: February patch preview, input appreciated
« Reply #212 on: February 03, 2015, 07:25:50 pm »
+2
Its already tuseday (i think, i dont remember exactly the names in english :oops:), WHY U NO UPDATE

Offline Leshma

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Re: February patch preview, input appreciated
« Reply #213 on: February 03, 2015, 07:28:39 pm »
+1
February 2015 is the new December 2010

Offline Richyy

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Re: February patch preview, input appreciated
« Reply #214 on: February 03, 2015, 07:47:22 pm »
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February 2015 is the new December 2010
Lets not give some ideas, i saw some armors i must own

Offline San

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Re: February patch preview, input appreciated
« Reply #215 on: February 03, 2015, 09:17:28 pm »
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Finished with the changes set so far. Many are a little different than what's shown in the OP.

I tried to make it so that only 1 crossbow is loaded if you spawn with more than 1. For some reason, I couldn't get it to work right and now only your *second crossbow is loaded while the others aren't (even the one you're equipped with upon spawning). At least it kind of works.

Offline Finse

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Re: February patch preview, input appreciated
« Reply #216 on: February 03, 2015, 10:31:22 pm »
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Any specific date set for the patch yet?

Offline San

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Re: February patch preview, input appreciated
« Reply #217 on: February 03, 2015, 10:36:36 pm »
+3
There's a ton of new items that needs to be added. That'll take a few days.

Offline Finse

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Re: February patch preview, input appreciated
« Reply #218 on: February 03, 2015, 10:39:53 pm »
+1
Will there be added any new pics to the website


Sorry if i ask much....

Offline San

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Re: February patch preview, input appreciated
« Reply #219 on: February 03, 2015, 11:25:29 pm »
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Yes, the item team is keeping track of them. Revival items seem set.

Offline Falka

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Re: February patch preview, input appreciated
« Reply #220 on: February 04, 2015, 12:19:35 am »
+4
Any specific date set for the patch yet?

Yes, december 2010, as always. A chain is only as stronk as its weakest link. And dev team is only as fast as its laziest member....  :wink:
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Re: February patch preview, input appreciated
« Reply #221 on: February 04, 2015, 07:26:58 am »
0
Finished with the changes set so far. Many are a little different than what's shown in the OP.

I tried to make it so that only 1 crossbow is loaded if you spawn with more than 1. For some reason, I couldn't get it to work right and now only your *second crossbow is loaded while the others aren't (even the one you're equipped with upon spawning). At least it kind of works.

I am glad that people are still pumping out updates for CRPG, but is this really an issue that needs to be patched? I can't remember a single time that some dude dominated by having multiple crossbows loaded at spawn. Even when the regular crossbow was 1 slot.
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Offline San

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Re: February patch preview, input appreciated
« Reply #222 on: February 04, 2015, 07:40:06 am »
+2
All crossbows are gonna be made 1 slot with steel bolts changing to 2 slot. Xbows didn't really *need the change, but it's still easier to manage the ammo and there's less upkeep.

Offline AwesomeHail

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Re: February patch preview, input appreciated
« Reply #223 on: February 04, 2015, 07:44:20 am »
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I still dont fully understand, why are ammo (bolts and arrows) changed to two slots, and bows/xbow +/- 1 slot?
because of balance issues?

-Its not that I am playing archer or crossbowman anymore, I'm just interested :mrgreen:
Your binary primitive low capacity of thinking is not relevant.

Offline San

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Re: February patch preview, input appreciated
« Reply #224 on: February 04, 2015, 08:29:22 am »
+9
Xbows had no growth from the patch and it's fun to change things up sometimes. I think I'll update OP with the newer stats.

Edit: Additions, not going to be too specific with stats since they're still being fine tuned

----
Only 1 xbow loaded upon spawn. If you spawn with more than 1, only the second xbow will have a bolt.
----
Greater focus on performance for autobalance. Extra rewards for winning and getting valour on a x5. Better players are worth more score if you kill them for round 1.
----
Siege: Winning gives a +2 multiplier. Battle: Extra rewards based on score and level. Minor gameplay adjustments.
----
Increased dtv rewards by 2x.
----

Other gameplay changes:

-Melee speed bonus: 2->1.8
-Ranged speed bonus: 1->1.4



Armor
-All armor gains +1 armor unloomed.

Cloth:
+1: 1 armor, 90% weight
+2: 2 armor, 90% weight
+3: 3 armor, 85% weight

Medium:
+1: 2 armor
+2: 3 armor
+3: 4 armor (same as before)

Plate:
+1: 3 armor, 102% weight
+2: 5 armor, 104% weight
+3: 7 armor, 107% weight

Gloves:
-No armor change except for +1 armor to leather gloves
-gloves get their own loom bonuses with adjusted scaling

Difficulty:

Body armor: weight * 0.9 for the end
Head: weight * 5 for the upper end
Hands: weight * 11 for the upper end
Legs: weight * 5 for the upper end

All of these are approximations

Mauls: +2-4 difficulty
Great Lance: 22 difficulty
Jousting Lance: 18 difficulty



Bows/Crossbows:
-All Bows/Crossbows made 1 slot
-Tatar Arrows, Bodkins, and Steel Bolts made 2 slots
-Ammo increase for arrows, decrease for bolts (ex. Steel Bolts made 2 slot, but only +2 ammo)
-Adjusted Arrows, Barbed Arrows, and Bolts to balance hybrids
-Bow missile speed scales up again instead of scaling down, 38 to 42 missile speed
-Small damage increase for weaker bows
-Accuracy increase for bows. Better increase for Arbalest, worse increase for Heavy Crossbow
-(possible)Damage Buffs for first 3 crossbows, speed buffs for first two, slight speed nerf for Crossbow.



Many weapons experienced miscellaneous changes.

-Buffs given to weaker weapons and 1-2 difficulty increase for a few others. Nothing too exciting in that regard. Most of the excitement for melee will come from new weapons and armor.
« Last Edit: February 04, 2015, 08:54:51 am by San »