cRPG

cRPG => General Discussion => Topic started by: rustyspoon on July 20, 2011, 06:00:14 pm

Title: Why do we even need upkeep anymore?
Post by: rustyspoon on July 20, 2011, 06:00:14 pm
I've been thinking about this a lot. Now that Strategus is out, why do we need upkeep?

Why can't Strategus be for the serious playing and plain old CRPG be just for fun again?

With these last few patches the game has become less and less fun. You have to worry about upkeep so you can't use your cool stuff all the time. The xp bonus has been nerfed to shit, so it takes forever to level. Those are the kinds of things that help make the game fun, but now it's just a painful grind.

Also with our current system, you are punished for losing instead of rewarded for playing. Every time you lose, you will probably lose a chunk of money. Not to mention that you'll be leveling at a fraction of the level of the speed you would be at if you won. It's kind of an unfair system that puts you at the mercy of autobalance. Especially since banner balance puts most of a clan on one team. I know when there's a lot of us on (ATS) we can roll a server for hours. I know other clans do the same exact thing. I just feel that the old system of money and xp for kills was overall more rewarding and more fun. With that system, just by playing you got rewarded. Even if you lost you still made a good amount of money and xp.

Now back to upkeep. Some people say that we need it so there aren't as many tincans and horses. Honestly, who gives a shit? Too many tincans? Bring a pierce or blunt weapon. Too many horses, get some awareness and a big, pointy stick. Plate isn't that great anymore anyway, especially with the dramatically reduced chance of glancing. Also, it would stop the devs from using upkeep as a lazy way to balance certain items. (*cough*XBOWS*cough*)

If we gained xp fast again, it would make leveling more enjoyable AND it would make it easier to make alts/play different builds, etc. Some people though will complain that people will get too many heirlooms this way. Again, who gives a shit? If Goretooth had 10,000 heirlooms it doesn't make the game less fun for me. It's not like someone having more heirlooms than me makes mine worse. You can only have so many heirlooms anyway, so what's the difference?

All-in-all, I think this game has lost a lot of the fun factor over the patches and I'd like to see it return. We have Strategus for the super-serious stuff anyway.

tl;dr Since Strategus is back, we have that for serious play. Let's remove upkeep and give back the xp bonus to make the regular game more fun again.
Title: Re: Why do we even need upkeep anymore?
Post by: serpus on July 20, 2011, 06:23:29 pm
u must be a new player because

in the early days of the mod ( w no upkeeping) u had people wearing black plate full all the day

and everyone riding plated chargers

VERY UNFRIENDLY FOR NEW PERSONS

so... bad idea.
Title: Re: Why do we even need upkeep anymore?
Post by: Miley on July 20, 2011, 06:23:58 pm
I don't think it's not fun for me, but I agree with some of what you're saying. I don't think levelling is slow, but maybe that's because I'm used to being gen. 1 and halfway to level 34 now o.0 I agree with what you're saying about upkeep. I think it is a lazy way to balance items. It's not going to stop people from using plate every round (ex: Tydeus). People will just have to grind for some money, and they can use plate every round for a certain amount of time, so it won't stop people from complaining that much. By old system of gaining EXP and gold, do you mean from long ago when you had to get close to the fighting to get gold and EXP depending on what level the player dying was? And I agree with what you say about heirlooms. Just because the gens. were nerfed, and it's harder to get them is not going to stop people from getting them in the long run. I do think that people like Kesh who could retire in like 3 hours would be at a big advantage in the marketplace though.
Title: Re: Why do we even need upkeep anymore?
Post by: Tzar on July 20, 2011, 06:28:38 pm
I can agree on the upkeep part if people wanna slow themself down wearing plate now useless thx to new armor values and get couched by a formula 1 courser lancer on their plated chargers let em.

But all the others changes from over the time is nice and should stay.

On another note i have no clue why they raised upkeep in the latest patch since it worked just fine before.  :?
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Title: Re: Why do we even need upkeep anymore?
Post by: Gash on July 20, 2011, 06:49:39 pm
CRPG has had its ups and downs with decisions and released patches. Most of it never really influenced the main cool part of this game: character customization.

However there are two decisions that really screwed up both this aspect of my characters;  Slot use and the higher upkeep.  Slot restriction I can somewhat manage with, but the upkeep is just lame now.

I quote you chadz, ''I always thought it was fun if everyone could create his own char, using his own items''   -  I though so too, that's why I started playing this game.

Except that now I cannot use my own items either because of the slot restriction or because I cannot upkeep mid-tier items due to the cost.

I have both a hoplite build and a Horse Archer build. 

9 months ago I was wearing lamellar armor and riding a cataphract. I understand this needed a nerf. I was comfortable with the upkeep system the way it was for the last few months... but now its just ridiculous. Before the patch; my Horse archer using a steppe horse (which gets one-shotted by crossbows), medium armor, equipped with a masterwork Horn bow and 2 stacks of bodkin arrows used to take anywhere from 3 arrows to kill cloth wearers, up to 6 (for chainmail-users) - and plate-users I didn't even bother since my arrows just tickled them. Yet, I could sustain the repair bill. Never made any gold but never really lost any either.

However, with the new upkeep costs, If I want to remain on horseback I have to drop down to regular arrows and steppe armor.  Now it requires an additional 1 - 3 extra arrows for a kill, while myself and my horse still get 1-shotted by crossbows, or a sword poke for that matter.

In the end; my character isn't really customized. He's forced to look like the upkeep system is telling him to look like cause he can't sustain the repair cost of anything else.

Yet, there are still multiple tin cans out there wielding 2 handed weapons and dominating the field.  I don't play a horse archer to dominate the field - I play it cause I like the play-style and horse archer culture. But at the rate which I'm losing gold (I went from 24k  5 days ago to 3k tonight) I won't be enjoying it for much longer.
Title: Re: Why do we even need upkeep anymore?
Post by: Miley on July 20, 2011, 06:56:13 pm
+ to you Gash.

As I said in the "Ups and Downs of this Patch" thread that chadz made, I agree that this mod has lost A LOT of its ability to let players customize their characters. (Ex: The addition of slots just destroyed the ability to be a hybrid with a War Bow, Long Bow, Heavy Crossbow, and Sniper Crossbow and a two-hander or polearm.) It's like there are a few set builds for every class, and no one is unique anymore.

I'd rather have upkeep over the stupid slots though.
Title: Re: Why do we even need upkeep anymore?
Post by: Gheritarish le Loki on July 20, 2011, 06:56:37 pm
I disagree, upkeep is not only here to punish player or to prevent plate all the time, for me it adds a manage dimension of your equip.
You must choose your equip wisely, depends on the situation, you must manage your gold.
I´m pretty sure that even with upkeep it´s easier to new player, before january patch when you were a peasant you stood as a peasant a long time as you can´t even afford to buy good gear. Also it seems to me that it was harder to level up.

xp gain, it´s good as it is, i mean it´s pretty fast to lvl to 30, it´s hard to go 31 but nobody force you to retire and you play with an achieve build since 30.
If you make it easier then there will be a lost of interest, easy thing become boring faster...
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 20, 2011, 07:03:14 pm
I do believe that there does need to be some kind of balancer, for right now playing strat gives no gold nor xp for your character, and you need gold to buy items to get higher multipliers (to a point, admit it a stick is harder to use then a proper weapon) and you need XP to level your character to play strat properly. Because of this I support the idea of an upkeep system.

However, I think that upkeep does need to be lessened significantly.
Pre-patch it was fine in my opinion. The average user was not a tin can so what exactly was the problem?

Right now new players are dressed in rags and stay that way for a disturbing amount of time. I do not understand why we want so many similar looking characters now that a great deal of combnations are no longer practical due to the new upkeep system. I can sort of understand making arrows more expensive and such so that there is more "variety" in archers as before they pretty much all used bodkins and that was boring (now I am seeing real variety in appreciable numbers), but for melee everyone is quickly shifting towards using the same boring low-end gear after the latest patch... I am not too happy about that.
Title: Re: Why do we even need upkeep anymore?
Post by: Miley on July 20, 2011, 07:08:56 pm
I do believe that there does need to be some kind of balancer, for right now playing strat gives no gold nor xp for your character, and you need gold to buy items to get higher multipliers (to a point, admit it a stick is harder to use then a proper weapon) and you need XP to level your character to play strat properly. Because of this I support the idea of an upkeep system.

However, I think that upkeep does need to be lessened significantly.
Pre-patch it was fine in my opinion. The average user was not a tin can so what exactly was the problem?

Right now new players are dressed in rags and stay that way for a disturbing amount of time. I do not understand why we want so many similar looking characters now that a great deal of combnations are no longer practical due to the new upkeep system. I can sort of understand making arrows more expensive and such so that there is more "variety" in archers as before they pretty much all used bodkins and that was boring (now I am seeing real variety in appreciable numbers), but for melee everyone is quickly shifting towards using the same boring low-end gear after the latest patch... I am not too happy about that.

I don't think so, I think there was a lot of variety in arrows pre-patch too. Kesh used normal Arrows, people used Bodkins, Rayna and some others used Khergit, Qaki used Barbed. I think it's impossible to be a hybrid with archery now, and even some crossbows, because of the dumb slot system. This mod lacks diversity now.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 20, 2011, 07:12:28 pm
I don't think so, I think there was a lot of variety in arrows pre-patch too. Kesh used normal Arrows, people used Bodkins, Rayna and some others used Khergit, Qaki used Barbed. I think it's impossible to be a hybrid with archery now, and even some crossbows, because of the dumb slot system. This mod lacks diversity now.

Bah, Kesh only used regular arrows once Kesh became a hybrid! Most people questioned me endlessly when I announced that I used standards instead of bodkins on the forums, including Kesh!  :mrgreen:

But yes I get your point, but in my eyes there is more of a variety now then before (though perhaps that will end as Standards are starting to become the new Bodkins, so to speak) though certainly that is argueable.

I do agree that diversity is starting to look a little sad then before, especially with the poor horses and armour.
Title: Re: Why do we even need upkeep anymore?
Post by: rustyspoon on July 20, 2011, 07:20:27 pm
I disagree, upkeep is not only here to punish player or to prevent plate all the time, for me it adds a manage dimension of your equip.
You must choose your equip wisely, depends on the situation, you must manage your gold.
I´m pretty sure that even with upkeep it´s easier to new player, before january patch when you were a peasant you stood as a peasant a long time as you can´t even afford to buy good gear. Also it seems to me that it was harder to level up.

xp gain, it´s good as it is, i mean it´s pretty fast to lvl to 30, it´s hard to go 31 but nobody force you to retire and you play with an achieve build since 30.
If you make it easier then there will be a lost of interest, easy thing become boring faster...

There's a lot of people who don't need to manage their gold. I have a dumptruck full of gold. I could wear plate all day every day if I wanted to and there are a lot more people that can also. I also thought this was a game about hitting people with swords, not Medieval Accountant.

There is one big difference between our current version and the pre-January version and you have to think of this from a new player's perspective. Pre-January you'll die a lot and get gold kind of slowly. But, when you buy an item, you have it and can always use it to it's full ability. It won't wear down or break. With the current version, you save up your money and buy that cool new whatever you wanted. But then, oh shit, you have to pay upkeep on it that you can't afford and you eventually can't use it anymore. As an experienced player, you know what items are worth it and how and when to spend your money. New players, not so much.

I also think that XP gain is WAY too slow. Nowadays it's a grind. With the old xp bonus, the benefit of being a high gen was the ability to try out new builds relatively quickly. There was a lot more "play" involved than there is now. With the current system, if you respec to try out a new build you then have to level it back up to 30 to REALLY try the build out. That takes a stupid amount of time.

Since a lot of people think upkeep is "SOOOO AWESOME" I came up with another idea for it awhile ago. A sliding scale of upkeep. To do this, all upkeep costs would be dropped dramatically. However, the higher "tier" of equipment you use would increase the chance of breakage. If you do the math right, upkeep for high-end items would be about the same, but dramatically less for low and mid-tier gear. It's much friendlier to newer players and then everyone can have their precious upkeep.

I still think that upkeep doesn't do much other than lessen the amount of fun. People say they don't want to go back to the horrible days of everyone and their mother on a plated charger wearing black plate, but as everyone who knows who played back then...it wasn't like that at all. Also, the nerfs to things like heavy armor and cav would make a situation like that not bad at all anyway.

A lot of people play this for Strategus anyway. So, why can't we make the regular game more fun as we level up our characters for Strategus?
Title: Re: Why do we even need upkeep anymore?
Post by: Magikarp on July 20, 2011, 07:23:04 pm
I don't think so, I think there was a lot of variety in arrows pre-patch too. Kesh used normal Arrows, people used Bodkins, Rayna and some others used Khergit, Qaki used Barbed. I think it's impossible to be a hybrid with archery now, and even some crossbows, because of the dumb slot system. This mod lacks diversity now.
Impossible to be a hybrid? I disagree completely. Well, you can't be that super overaccurate archer anymore, 2hitting people, with a Danish on your back ready to own people. Yes, you can't be as good in melee anymore as other pure melees. But when you take a strong bow, you can still be that hybrid.

The whole point of the devs with the slot system and weaponpoint requirements was to make hybrids less overpowered. And they have done a fenomenal job.

A classic c-rpg would be cool though, without the nerfs, without upkeep etc.
Title: Re: Why do we even need upkeep anymore?
Post by: Mihai_qc on July 20, 2011, 07:24:59 pm
~ Deleted ~
Title: Re: Why do we even need upkeep anymore?
Post by: IceManX on July 20, 2011, 07:34:23 pm
Good idea.

I am also for removing the upkeep.

Upkeep punishs every player that plays. But some get hurt more than others.

We have people running around in plate and using plated horses. Only problem is this are the rich people that can use them.
Normal players cant afford that gear, so only the old and hardcore players can use those items. Increase the upkeep even more? Not a good solution, we still have players running around in rags and using wodden sticks... Without upkeep we have more balance because new players can use their best gear and try to fight back. At the moment they can just die..

Remove the upkeep plz and everybody can use what he wants and can have fun.
This is persistent MP of M&B Warband! Where you can lvl and equip gear...
I dont like Native MP... the gear drops everytime...
Thats why I like MMORPGs, you keep your gear stuff, chars and so on.
CRPG is like a MMORPG
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 20, 2011, 07:39:44 pm
Why was upkeep even raised this patch? Seems a bit of a silly decision. I know you're items supposedly break less. But you still come out paying significantly more.

However, the silliest part was making arrows more breakable. They break every damn round if you're carry 3 stacks. Bodkins have a repair of 800, that's already at least 800 lost every round.

Upkeep should definitely be lowered compared to pre-patch, not raised.

Either that or make all the ridiculously rich people who had dump truck loads of money from pre-upkeep, lose a huge proportion of their gold. Seems a bit silly to add upkeep, but let those players keep all the gold they grinded before upkeep was introduced.
Title: Re: Why do we even need upkeep anymore?
Post by: Miley on July 20, 2011, 07:40:12 pm
Impossible to be a hybrid? I disagree completely. Well, you can't be that super overaccurate archer anymore, 2hitting people, with a Danish on your back ready to own people. Yes, you can't be as good in melee anymore as other pure melees. But when you take a strong bow, you can still be that hybrid.

The whole point of the devs with the slot system and weaponpoint requirements was to make hybrids less overpowered. And they have done a fenomenal job.

A classic c-rpg would be cool though, without the nerfs, without upkeep etc.

Try using a War Bow or a Long Bow with a polearm or two-hander. FAIL.
Title: Re: Why do we even need upkeep anymore?
Post by: Tzar on July 20, 2011, 07:41:49 pm
Upkeep in its current form performs alot like what it was created to prevent in the first place.

While we the old players can have our set of loomed items we can now sell our loom points and run around in plate while new players are stuck with none loomed gear and peasent rags.

I really dont get it why he increased upkeep again since it worked just fine pre patch.

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Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on July 20, 2011, 07:42:24 pm
+1 You are completely right Rusty.


u must be a new player because

in the early days of the mod ( w no upkeeping) u had people wearing black plate full all the day

and everyone riding plated chargers

VERY UNFRIENDLY FOR NEW PERSONS

so... bad idea.


Fairly sure he's been playing longer than you. And no, it was not everyone who was wearing plate armor, everyone wore WHAT THEY LIKED.
Title: Re: Why do we even need upkeep anymore?
Post by: Miley on July 20, 2011, 07:42:52 pm
Hybrids were not OP. Hybrid archers could definitely not be as accurate as pure archers.

+1 You are completely right Rusty.


Fairly sure he's been playing longer than you. And no, it was not everyone who was wearing plate armor, every wore WHAT THEY LIKED.

I have a lot of money, so I could wear plate every round. But I don't like plate, that's why I don't use it much.
Title: Re: Why do we even need upkeep anymore?
Post by: jspook on July 20, 2011, 07:49:39 pm
We dont need to remove upkeep.

Upkeep is a very good balancing system,that from jan till this latest patch, has worked with just a few minor flaws

I will agree that this last patch has DEVASTATED the players income.  I, myself, have been stuck at 65k for the last 3 weeks wearing only 28k in gear.  Despite all claims to the contrary, without an x5 multi you will lose money just about every time you play, and sometimes even then if the gods of random chance are against you.

Several posts have speculated about this being in order to nerf specific items that were being abused.  ie: too many plate, ponys, crossbows
If that is the case, then the balancing factor should have been simple:
increase or double the initial cost of (you guessed it) plate, ponys and crossbows.
This serves to highten several things.  It immediately makes owning these items more prohibitive for new players.  It also DOUBLES the upkeep costs for millionairs instantly, creating a better gold sink and draining those accounts.  and it would effectively keep the lowered costs for all of the mid tier equipment stable for the rest of the people who need to earn money.

As it stands now, the only other solution I can see that would make a difference was one stated by Tydeus in this thread (http://forum.c-rpg.net/index.php/topic,9782.msg142228.html#msg142228).  And that would be an insurance system.  this would make it very easy to be a normal player to use his gear and still make it prohibitive (yet not impossible) to upkeep plate.
I suggest a thourough read of the article, it makes a lot more sense than the current system.
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on July 20, 2011, 07:51:03 pm
Doubling the plate cost would make it totally worthless.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 20, 2011, 07:55:25 pm
Doubling the plate cost would make it totally worthless.

Cause upkeep doesn't already make it worthless for a huge proportion of players already :rolleyes:
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on July 20, 2011, 08:01:02 pm
True dat, even more worthless then?
Title: Re: Why do we even need upkeep anymore?
Post by: Magikarp on July 20, 2011, 08:05:58 pm
Try using a War Bow or a Long Bow with a polearm or two-hander. FAIL.
Ah ignorance at it's highest level. Ever tried using a Horn Bow or Tatar Bow with a polearm or two-hander? WIN.
Title: Re: Why do we even need upkeep anymore?
Post by: jspook on July 20, 2011, 08:41:18 pm
Doubling the plate cost would make it totally worthless.

I respectfully disagree.  The cost of the MOST expensive plate is 34,239
the cost of the Plated Charger is 65,602

totally worthless??  I think not, considering that I still see plenty of plated chargers roaming around on the NA servers at almost exactly double the cost of the most expensive plate.  Especially since the chance to break is directly decreased by your proficiency level now.
Even if you tripled the cost of plate, people would still wear it.  In most cases, the benefits outweigh the cost.  Tanking is so much easier now with the increased soak values, and it will continue to be used.  high cost or no.
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on July 20, 2011, 08:44:58 pm
The horse is a lot more useful than the plate, increased mobility, the ability to deal unblockable, if low, damage, the fact that the horse soaks up some damage, all of this without reducing your wpf and slowing you down.
Title: Re: Why do we even need upkeep anymore?
Post by: Digglez on July 20, 2011, 08:51:55 pm
technically you can already play without upkeep on deathmatch servers.

I would be willing to try no upkeep if penalties for weight were increased DRASTICALLY.  Currently guys in plate can run just as fast as AGI builds in light/medium armor.  All weapons especially 2h/pole need their weights increased as well.

Also need positional sound for armors, so guys in plate make noise and just dont sneak up beside you to 1shot you
Title: Re: Why do we even need upkeep anymore?
Post by: Miley on July 20, 2011, 08:54:57 pm
Ah ignorance at it's highest level. Ever tried using a Horn Bow or Tatar Bow with a polearm or two-hander? WIN.

Yep. WIN.

Why don't you actually read what I said in the previous posts?
Title: Re: Why do we even need upkeep anymore?
Post by: Nasturtium on July 20, 2011, 08:58:03 pm
I enjoy the changes, It is great that this game is constantly evolving, it keeps things fresh and entertaining. It would worry me more if the game had never changed and was still the same as it was a year ago. I think most of what people complain about is not really a negative change in game mechanics, its more that they have been playing crpg so long that they mistake a game losing its novelty over time with bad development.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 20, 2011, 09:15:19 pm
I enjoy the changes, It is great that this game is constantly evolving, it keeps things fresh and entertaining. It would worry me more if the game had never changed and was still the same as it was a year ago. I think most of what people complain about is not really a negative change in game mechanics, its more that they have been playing crpg so long that they mistake a game losing its novelty over time with bad development.

Not all change is good change. It's not necessarily evolving, could be devolving

The upkeep system has been around for a long time now. I remember what it was like before upkeep. I wouldn't suggest removing upkeep completely, but it needs to be lowered a lot.
Title: Re: Why do we even need upkeep anymore?
Post by: Heroin on July 21, 2011, 02:38:36 am
I still see plenty of plated chargers roaming around on the NA servers

Really? What NA servers do you play on? Because I rarely EVER see plated chargers these days. I saw a naked person on a plated charger yesterday, and that was the first plated charger I've seen on the NA battle servers in at least a month.
Title: Re: Why do we even need upkeep anymore?
Post by: KaMiKaZe_JoE on July 21, 2011, 03:06:35 am
Interesting thread.

Somebody suggested armor price be increased. If you do that, I will not be able to afford plate armor. I will not be able to buy it, nor will I be able to afford its upkeep. The same goes for many players who haven't been here for fucking forever, and thus do not have large quantities of gold. I am very dissapointed when, after buying some sexy plate armor and a cataphract, I cannot use them, because using them requires much grinding. Grinding which is hard to do as a cavalry player, whereby our FUCKING HORSES ARE BEING BALANCED BY GOLD INSTEAD OF THEIR FUCKING STATS--

Anyway,

I think the "problem" lies in utilizing upkeep as a means of balancing heavy armor with light(er) armor. Currently heavy armor is very expensive, and light armor is cheap. The heavy armor is in every way superior to the light one. Thus, if a player wishes to do better, he will want to purchase heavy armor, not light armor.

Armor does not reflect a player's choice in playing styles, but rather his or her desire to not die quickly. Instead of balancing armor with upkeep, which is unfair to newer players who don't grind constantly, might not armor be balanced as things should normally be balanced: with its stats? Light armor people go fast, heavy armor people go slow. Maybe add wpf penalties.

Ah fuck it ima go play now.
Title: Re: Why do we even need upkeep anymore?
Post by: Classical on July 21, 2011, 03:09:04 am
Really? What NA servers do you play on? Because I rarely EVER see plated chargers these days. I saw a naked person on a plated charger yesterday, and that was the first plated charger I've seen on the NA battle servers in at least a month.

The official ones, heh.

Without upkeep, you unleash the Iron Hooves apocalypse and you'll be begging for upkeep to come back.
Title: Re: Why do we even need upkeep anymore?
Post by: Kalam on July 21, 2011, 03:21:54 am
I've seen plenty of heavy horses and constant plate users, and I know it's a result of the marketplace and the saving everyone did in the last few months.

Still, I'm not sure what the issues with the upkeep system are. Granted, I've never played a character that's had issues with it (I've played every class except thrower, but I've never used plate regularly) but...as someone mentioned, I think it's part of the balancing issue.

When chadz mentioned builds in the past, he always seemed to favour balanced builds. I think upkeep is designed to encourage that, and for that, it should stay.
Title: Re: Why do we even need upkeep anymore?
Post by: rustyspoon on July 21, 2011, 05:40:21 am
A lot of people are saying that we need upkeep for "balance". In my opinion, balancing on gold is the WORST way to balance.

Currently we have a situation where there are a lot of people who are running around with a shit-ton of gold. For these people, they can use whatever equipment they want whenever they want. So, the artificial balance system does not apply to them.

Now if every player simply sold their heirloom point upon retiring, they would have enough gold to completely ignore this "balancing" system also. When you are relying on a system of balance that can be overcome by just an investment of time, it's a bad idea.

Other people say that we need upkeep so we won't be overrun by plate users and plated chargers. We didn't even have that problem before upkeep and even if it was to occur, it's easily solved.

If you have a problem with horses, get some awareness and a sharp, pointy stick. If you have a problem with heavy armor, get a piercing or blunt weapon. As most of us know anyway, heavy armor isn't all that great. Generally I only wear it when I'm being funny, 'cause it slows you down soooo much. I'd like you to tell someone like Beeper that you need armor to be effective.

If a lot of these items were balanced better, the devs wouldn't have to crutch on upkeep anyway. Really the point I keep trying to get at, is this game is supposed to be fun. With every patch we keep getting more and more restrictions on how we can play. It seems that fun isn't the priority any more. Since we have Strategus for our serious playing, why can't we just have a version that's plain old fun?
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on July 21, 2011, 06:35:54 am
I'd like you to tell someone like Beeper that you need armor to be effective.

I must say, she needs a helmet, been slashing that pretty face of hers quite often recently :P
Title: Re: Why do we even need upkeep anymore?
Post by: Trikipum on July 21, 2011, 06:39:07 am
Actually, if they want customization back, they should lower drastically all the prices for helmets, boots and gloves. Its just stupid having gloves that are as costly full body armors. They really need to check the stuff's prices and be coherent....
Title: Re: Why do we even need upkeep anymore?
Post by: Beans on July 21, 2011, 06:46:12 am
Actually, if they want customization back, they should lower drastically all the prices for helmets, boots and gloves. Its just stupid having gloves that are as costly full body armors. They really need to check the stuff's prices and be coherent....

Gloves give a huge advantage in body armor for minimal weight, that is why they are expensive.
Title: Re: Why do we even need upkeep anymore?
Post by: chadz on July 21, 2011, 07:18:36 am
Upkeep was increased because there is now a way to influence it with personal skill, thus resulting in a higher multiplicator for better players.

Also, we wanted to see lower priced equipment in general.

Good players adapt, weak players lobby.  :wink:

edit:
A lot of people are saying that we need upkeep for "balance". In my opinion, balancing on gold is the WORST way to balance.
Gold is one of many variables in items. Many items are better than what they cost, but the overall stats are weaker. Which is interesting.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 21, 2011, 07:20:41 am
Upkeep was increased because there is now a way to influence it with personal skill, thus resulting in a higher multiplicator for better players.

Also, we wanted to see lower priced equipment in general.

Good players adapt, weak players lobby.  :wink:

I call shinanigans, otherwise there is no way that I would be regularly getting that message that effects my multiplier!
Title: Re: Why do we even need upkeep anymore?
Post by: Classical on July 21, 2011, 07:27:48 am
weak players lobby.  :wink:

I get it, you're saying he's bad at the game and to deal with it, nice, wink.
Title: Re: Why do we even need upkeep anymore?
Post by: Beans on July 21, 2011, 07:53:21 am
Balancing on gold is a cool idea, except for that some people can ignore it completely.
Title: Re: Why do we even need upkeep anymore?
Post by: Vibe on July 21, 2011, 08:33:36 am
No upkeep and have everyone running in black armor, no thanks.
Title: Re: Why do we even need upkeep anymore?
Post by: Trikipum on July 21, 2011, 08:37:49 am
Upkeep was increased because there is now a way to influence it with personal skill, thus resulting in a higher multiplicator for better players.

Also, we wanted to see lower priced equipment in general.

Good players adapt, weak players lobby.  :wink:

edit:Gold is one of many variables in items. Many items are better than what they cost, but the overall stats are weaker. Which is interesting.
You surely will see the average player using lower priced equipment. But then the players who have tons of money arent affected by this "balance" so the system is a big fail and only new players or poor players (like me) get penalized. I cant earn money with 26k of gear. I only ear money if im at least x4 which happens not very frequently these days since the server likes to switch me for some reason. Lost 30k using those 26k of gear and a horse 1 of 10 rounds...New players wont stay with this system for a long time. It actually discorages them to keep playing, coz they already know that even if they get that stuff those richs guys are using... they wont be able to use it...
Title: Re: Why do we even need upkeep anymore?
Post by: Trikipum on July 21, 2011, 08:47:28 am
No upkeep and have everyone running in black armor, no thanks.
I dont know where you get that "everyone running in black armor". I remember the old days of crpg and not everyone was wearing "black armor". Indeed there were more ppl wearing light/medium than anything... You guys have a great imagination. And anyway, after the wpf penalty the black armor wasnt that good. Much worse when they nerfed the wpf. I actually prefer some guys using black armor than anything else, since that makes them soo slow. In the old days of crpg, you would want that guy with 250 wpf wearing a black armor. I have a milanesse plate armor since the begining and never used it that much... most ppl just wear what looks good and gives an overall good protection/speed. That is not posible now with the upkeep, you are stuck to "key" items, going higher is just not logic.. and that sucks.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 21, 2011, 09:08:08 am
Upkeep was increased because there is now a way to influence it with personal skill, thus resulting in a higher multiplicator for better players.

Also, we wanted to see lower priced equipment in general.

Good players adapt, weak players lobby.  :wink:

edit:Gold is one of many variables in items. Many items are better than what they cost, but the overall stats are weaker. Which is interesting.

chadz...the system is a fail if everyone who was here pre-upkeep has loads of gold. The market place also takes away from it.

Considering the amount of people who are complaining about upkeep I.E. EVERYONE in servers, there is something wrong with it. Try and admit this rather than come up with some bull crap answer. You're system of personal skill affecting it obviously doesn't work. Either that or release full details of it so we can see exactly how it does work. I know wpf is supposed to effect it, but it hardly does. I have max wpf in my bow and that still costs a shit ton.

Simply put, there was no need to raise upkeep. It was at a good level before and no one had any complaints with it as far as I could see from the forums. Now practically everyone you speak to is moaning about it. There was no need to fix it when there was nothing wrong in the first place. Revert everything upkeep related back to how it was pre-patch and people will be happy. That means costs of items, break ability chance, upkeep costs ect.
Title: Re: Why do we even need upkeep anymore?
Post by: awesomeasaurus on July 21, 2011, 09:11:18 am
"Armor does not reflect a player's choice in playing styles, but rather his or her desire to not die quickly. Instead of balancing armor with upkeep, which is unfair to newer players who don't grind constantly, might not armor be balanced as things should normally be balanced: with its stats? Light armor people go fast, heavy armor people go slow. Maybe add wpf penalties."

I also agree with Diggles.



I made a post in the Game Balance Discussion which was promptly ignored but the premise was that upkeep/cost shouldn't be a main balancing factor for currently expensive items (ie black armor/heavy horses) but instead balance these items by drawbacks of their use suck as lowered WPF or run speed. Sacrificing offensive capabilities for defensive ones.

Also, I find that this upkeep system may favor play styles that do not require heavy armor or expensive weapons due to the costs associated. A lean archer will glean low upkeep costs if they do not carry around 3 bodkins and only wear light armor while a polearm/2h/shielder may not have the luxury of decreasing their equipment usage to promote their income.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 21, 2011, 09:15:03 am
Also, I find that this upkeep system may favor play styles that do not require heavy armor or expensive weapons due to the costs associated. A lean archer will glean low upkeep costs if they do not carry around 3 bodkins and only wear light armor while a polearm/2h/shielder may not have the luxury of decreasing their equipment usage to promote their income.

Except all the arrows except normal arrows have high prices. With the breakability, a ton of archers have switched to using straight arrows now. Which struggle to do any damage to armour sometimes. Honestly, I think we are all in the same boat at the moment. Upkeep cost is ridiculous for everyone and many people are complaining about losing tons of gold on only average equipment. That was only meant to happen on the best equipment.
Title: Re: Why do we even need upkeep anymore?
Post by: chadz on July 21, 2011, 09:17:56 am
That was only meant to happen on the best equipment.

Why do people keep repeating that? Where do you have that from?
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 21, 2011, 09:19:17 am
Why do people keep repeating that? Where do you have that from?

So you actually want people to constantly be running around in only the very lightest gear?

Should probably change your description of crpg then to exclude the note about customisable characters and equipment selection.
Title: Re: Why do we even need upkeep anymore?
Post by: Riddaren on July 21, 2011, 09:26:53 am
I think the upkeep was good pre patch but now it is even better tbh.
It adds more diversity, challange and fun. It wouldn't be much fun for a low damaging archer with only tincans to shot at, would it?
Now there is an opponent to fight for everyone.

For most classes it is not possible to play with the most expensive equipment every round.
You need to choose different armour and weapons depending on your multiplier... it is not hard at all.
You can also just save up by playing as a peasant for some hours... or by by making good trades at the market.
Later on you can wear your most expensive equipment every round.

Playing as a peasant is pretty fun if you ask me. You have to play smarter to be successful which makes it more challenging.
And you can always pick up good weapons and later just drop them to avoid upkeep.
Title: Re: Why do we even need upkeep anymore?
Post by: Ming on July 21, 2011, 10:15:17 am
I use 29k equipments atm. (Including a medium heavy body armor + Mail Gautlets) I can manage the upkeep just fine. Sometimes when its a 5-6 rounds of x1 i lose money abit but overall i can still manage to earn a very small profit.
Title: Re: Why do we even need upkeep anymore?
Post by: Mustikki on July 21, 2011, 11:36:18 am
Sell 1 heirloom, use your black armor untill you retire again to sell another heirloom. profit.

and stop crying.
Title: Re: Why do we even need upkeep anymore?
Post by: Mithus on July 21, 2011, 11:38:35 am
this upkeep can be very unfair to new players, with autobalance putting clan players together, sometimes I keep x1 for 1 or even 2 hours, ocasionally get a x2, but with that you cannot use any armor and you are forced to use a weapon with no more than 4k gold cost.
Title: Re: Why do we even need upkeep anymore?
Post by: Ming on July 21, 2011, 12:12:17 pm
this upkeep can be very unfair to new players, with autobalance putting clan players together, sometimes I keep x1 for 1 or even 2 hours, ocasionally get a x2, but with that you cannot use any armor and you are forced to use a weapon with no more than 4k gold cost.

sometime even when there r only 10 shogunates on the sever, we still wont get all team balanced into 1 team.
Its really confusing, seems that although they put 60% of the clan members in 1 team there are still a few clan members left out.
Title: Re: Why do we even need upkeep anymore?
Post by: Hotpokka on July 21, 2011, 12:14:34 pm
It adds more diversity
Half the team runs around naked, the other half wear light to medium armour and one guy is in plated as he has hundreds of thousands saved up.
Upkeep should be eliminated (except for horses as it makes sense, though it should still be far lower) and speed penalties should be raised.
Title: Re: Why do we even need upkeep anymore?
Post by: sedericus on July 21, 2011, 12:17:07 pm
I've just started playng c-rpg again and ive not managed to get above 2-3k so i can't even afford to buy better gear. also reduce the price of repairing damn arrows! 354g x2 every other round is soul destroying.
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on July 21, 2011, 12:23:46 pm
Hay for horses!

I'm all for upkeep removal. What I would like to see is link between regular c-rpg and strategus where you would have to own some land with grass on top of it, to be able to gather hay. Also, who ever saw some lowlife bandit having armored horse, that's for knights. And to be knight you have to be lord, to be lord means you have your own land. Same goes for metal armors and weapons (blacksmithy required), rags and leather for commoners.

In order to be archer you'll have to be part of some bandit crew which owns a Bandit Den in forest/mountain or to be part of militia (stationed in castle). Same for xbowmy old friends.

Throwers - commeners throwing only stone and cheap axes, ninjas and militia everything else.

We need feudalism in this mod, seriously!
Title: Re: Why do we even need upkeep anymore?
Post by: Wookimonsta on July 21, 2011, 12:30:29 pm
hmm, i dunno, i like the general idea of upkeep. It does feel a little high, but its manageable. What would be cool if a person overall wealth played into repair costs. This means that players with 1 mil gold pay more for repairs than people with 10k gold. A sort of tax on the rich if you will.
Title: Re: Why do we even need upkeep anymore?
Post by: Hotpokka on July 21, 2011, 12:37:55 pm
hmm, i dunno, i like the general idea of upkeep. It does feel a little high, but its manageable. What would be cool if a person overall wealth played into repair costs. This means that players with 1 mil gold pay more for repairs than people with 10k gold. A sort of tax on the rich if you will.
Wouldn't that just make wealth useless?
And it's unfair to punish someone because they have played longer and have been more fiscally responsible, this is coming from someone with 10k saved up too.
Title: Re: Why do we even need upkeep anymore?
Post by: Laufknoten on July 21, 2011, 03:26:01 pm
Half the team runs around naked, the other half wear light to medium armour and one guy is in plated as he has hundreds of thousands saved up.
Upkeep should be eliminated (except for horses as it makes sense, though it should still be far lower) and speed penalties should be raised.
I just wanted to post like exactly the same post. Thanks dude. 
Title: Re: Why do we even need upkeep anymore?
Post by: rustyspoon on July 21, 2011, 03:44:43 pm
Upkeep was increased because there is now a way to influence it with personal skill, thus resulting in a higher multiplicator for better players.

Also, we wanted to see lower priced equipment in general.

Good players adapt, weak players lobby.  :wink:

Oh shit. I see we've been wrong this WHOLE TIME.

Sorry new players, you can't use good equipment yet because you're not good enough.

Oh and archers who can't use the better arrows, stop being terrible.

Sorry cav, you guys just plain suck.

Oh and all you people crying when a clan comes on and rolls the server for a couple hours? Sorry, they're just that much better than you.

Thankfully I have so much gold I don't have to worry about upkeep because I'm SOOO AWESOME.

Don't worry though, there is hope. All you have to do is retire and sell your heirloom point. That makes you SOOOO AWESOME that you don't need to worry about upkeep again.

Glad we finally figured this out.

Title: Re: Why do we even need upkeep anymore?
Post by: ToxicKilla on July 21, 2011, 03:48:43 pm
Upkeep is far too high. It was kind of annoying pre-patch but atleast I could earn money, now though, I can't. Not even when on foot with medium-light gear. -_-
Title: Re: Why do we even need upkeep anymore?
Post by: KaMiKaZe_JoE on July 21, 2011, 03:55:26 pm
We must buff cavalry.

It is the only way!
Title: Re: Why do we even need upkeep anymore?
Post by: Swaggart on July 21, 2011, 04:44:38 pm
Good players adapt, weak players lobby.  :wink:

Except of course, vets with piles of gold aren't affected by this. New players that can't afford decent armor get shafted. The personal skill argument would hold water if it were a balanced playing field. Simply put, its not.
Title: Re: Why do we even need upkeep anymore?
Post by: Armpit_Sweat on July 21, 2011, 04:48:34 pm
This thread is ready :)

(click to show/hide)

Title: Re: Why do we even need upkeep anymore?
Post by: Riddaren on July 21, 2011, 04:56:35 pm
Except of course, vets with piles of gold aren't affected by this. New players that can't afford decent armor get shafted. The personal skill argument would hold water if it were a balanced playing field. Simply put, its not.

Veteran players with alot of gold are just as much affected by the high upkeep as new players...
Just play as a peasant for some hours if you are new to the game and you will have 10-20k gold.
In the long run you can wear your 30-40k equipment every round without losing money.

It doesn't require much understanding of economy to earn money in this game...
Title: Re: Why do we even need upkeep anymore?
Post by: Anti on July 21, 2011, 05:01:11 pm
Oh shit. I see we've been wrong this WHOLE TIME.

Sorry new players, you can't use good equipment yet because you're not good enough.

Oh and archers who can't use the better arrows, stop being terrible.

Sorry cav, you guys just plain suck.

Oh and all you people crying when a clan comes on and rolls the server for a couple hours? Sorry, they're just that much better than you.

Thankfully I have so much gold I don't have to worry about upkeep because I'm SOOO AWESOME.

Don't worry though, there is hope. All you have to do is retire and sell your heirloom point. That makes you SOOOO AWESOME that you don't need to worry about upkeep again.

Glad we finally figured this out.


Honestly, if anything all of your arguments favor abolishing Banner Balance, which is the worst gameplay mechanic I've ever seen implemented into a multiplayer game.

"Hey lets stack against all the pubs; most of whom are just new players getting used to the game. We're not being complete assholes at all when we do this."

Literally no other game allows you to pull that shit. Quite the contrary actually...I've seen entire clans banned from servers for doing so on other games because of it.

Don't get me wrong, I think Upkeep is kinda lame but I appreciate its purpose in this game. However I think the perpetual poverty most newbies suffer from is a direct result of clans stacking on pubs to grind gold and xp.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 21, 2011, 05:07:06 pm

Honestly, if anything all of your arguments favor abolishing Banner Balance, which is the worst gameplay mechanic I've ever seen implemented into a multiplayer game.

"Hey lets stack against all the pubs; most of whom are just new players getting used to the game. We're not being complete assholes at all when we do this."

Literally no other game allows you to pull that shit. Quite the contrary actually...I've seen entire clans banned from servers for doing so on other games because of it.

No other game is as built for clans as c-RPG.

c-RPG is designed around Strategus first and foremost, that does seem to be the focal point of the whole thing. Individual people are near useless in Strat and the bulk of Strat mechanics are designed around clans.

If you want to wander around randomly then go play another game, or tough it out in c-RPG. I have absolutely no sympathy for clanless people if they have been playing for longer then a month, or those who specifically avoid clans.

If you don't want to be part of a clan then you need to accept that you are going to have a harder time then most. I also want to point out that with the amount of clans in c-RPG, usually there are several clans hitting a server at once, so it is not one clan against plebs, but more often then not several clans on each side and a few randoms scattered on each team.
Title: Re: Why do we even need upkeep anymore?
Post by: Anti on July 21, 2011, 05:18:24 pm
Mmm I'm inclined to disagree. More often than Not I'll see the biggers active clans such as ATS, DL, LLJK or Acre making up most if not all of one team. And that team usually wins unless everyone is just dicking around. Also, Aside from Generating gold for your strat character, I fail to see how crpg is designed around strat. If anything Strat seems to be an afterthought, added much later in crpg's life.

Anyways, you guys are talking about upkeep being the problem and I'm telling you that the true problem here is Banner Balance, which essentially screws over anyone who doesn't want to compete in strat.
Title: Re: Why do we even need upkeep anymore?
Post by: Swaggart on July 21, 2011, 05:34:03 pm
Veteran players with alot of gold are just as much affected by the high upkeep as new players...
Just play as a peasant for some hours if you are new to the game and you will have 10-20k gold.
In the long run you can wear your 30-40k equipment every round without losing money.

It doesn't require much understanding of economy to earn money in this game...

I have figured it out. I hover around 150k with around 30-40k of gear. I'd have more by now if I didn't spend so much gold on different outfits  :D

I've figured it out, but I see a lot of new people struggling to get gold, whereas you'll pretty much always have certain players running around in the heaviest of gear simply because the cost does not affect their massive gold buffer.

What I'm trying to say is that upkeep does not hurt veterans nearly as much as it hurts new players. Player skill only goes so far if the guy with the MW greatsword and full plate can one or two shot you while (especially with how lame cut damage has become) it takes 5-6 proper hits to take him down.
Title: Re: Why do we even need upkeep anymore?
Post by: CoWorm on July 21, 2011, 05:34:35 pm
Except of course, vets with piles of gold aren't affected by this. New players that can't afford decent armor get shafted. The personal skill argument would hold water if it were a balanced playing field. Simply put, its not.

Yeah it's a real shame all that gold won't be drained out of the economy some way.. Oh, wait.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 21, 2011, 05:44:25 pm
Yeah it's a real shame all that gold won't be drained out of the economy some way.. Oh, wait.

Especially with people burning c-RPG gold for strat gold and troops...

Now excuse me while I start selling troops or strat gold for c-RPG gold... 1000 per head? count me in! I just gotta figure out where in the map would be best for me to settle...
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 21, 2011, 05:49:09 pm
Again...upkeep definitely doesn't need to be removed. But lower it a lot. Revert everything back to what it was pre-patch and I think people would be happy. Compared to pre-patch, earning money now is a case of taking peasant gear and grinding the servers for a good few hours. Which is plain dumb.

And to chadz again:

There are those of us who do just suck. We will never be good, maybe we don't have the time to put in enough hours, or whatever. But the system you have described would punish the players who just naturally suck, and those who are new. If you punish such people, then there is something wrong.
Title: Re: Why do we even need upkeep anymore?
Post by: Beans on July 21, 2011, 07:06:37 pm
No other game is as built for clans as c-RPG.

c-RPG is designed around Strategus first and foremost, that does seem to be the focal point of the whole thing. Individual people are near useless in Strat and the bulk of Strat mechanics are designed around clans.

If you want to wander around randomly then go play another game, or tough it out in c-RPG. I have absolutely no sympathy for clanless people if they have been playing for longer then a month, or those who specifically avoid clans.

If you don't want to be part of a clan then you need to accept that you are going to have a harder time then most. I also want to point out that with the amount of clans in c-RPG, usually there are several clans hitting a server at once, so it is not one clan against plebs, but more often then not several clans on each side and a few randoms scattered on each team.
BB should rotate on for a map, off for a map.

Everyone wants to play with their friends if they are in a clan so you can work together and win. Well, that is exactly what people not in clans also want, just they have less tools to work together to win. I mean the goal of the game is to win, so you can't just expect people to suck it up and get thumped on over and over.

Honestly sometimes the BB can really really fuck up depending on the number of players and the percent that are in clans.
Title: Re: Why do we even need upkeep anymore?
Post by: Allers on July 21, 2011, 07:07:43 pm
Serious playing for strat??? YOU DONT EVEN PLAY STRATEGUS YOU JUST GIVE A GUY A COMMAND AND WAIT FOR HOURS

All you new people who havent played strat before think its like a whole new game and its going to be so fun but its not

The only thing fun is doing battles and thats it
Title: Re: Why do we even need upkeep anymore?
Post by: Heroin on July 21, 2011, 08:07:46 pm
Upkeep was increased because there is now a way to influence it with personal skill, thus resulting in a higher multiplicator for better players.

When the method for "influencing" the multiplier is a secret, not released to the public, that is not skill. That is luck. I have had this happen several times now, and still don't definitively know what "skill" is required to make it happen. I have also went on rampages during rounds, killing 10 people in a round and being the last one left before dying, and NOT got this. ::shrugs:: Definitely seems like luck > skill.


EDIT: P.S. To those saying that this system "punishes" new players for not being good, that is ridiculous. There is NOTHING wrong with rewarding skilled players, and that reward does NOT equal "punishment" for less skillful players. Saying it is would be the equivalent to saying that awarding the medal of honor to a soldier who saved the lives of an entire platoon is a punishment for said platoon. Awards/Rewards are not punishments.
Title: Re: Why do we even need upkeep anymore?
Post by: rustyspoon on July 21, 2011, 08:38:38 pm
EDIT: P.S. To those saying that this system "punishes" new players for not being good, that is ridiculous. There is NOTHING wrong with rewarding skilled players, and that reward does NOT equal "punishment" for less skillful players. Saying it is would be the equivalent to saying that awarding the medal of honor to a soldier who saved the lives of an entire platoon is a punishment for said platoon. Awards/Rewards are not punishments.

I also feel that skilled players should be rewarded. However, I think the current system punishes skilled and unskilled players alike.

Let's say there are two teams. 1 is heavily unmatched. You are an awesome player and autobalance knows this and puts you on the losing team. Now let's say that every round you have at least a 5-1 kpd. You're a skilled player and are doing pretty well. However, your team still loses because the rest of the team isn't that great. So, you're stuck at x1 for the rest of the map. Do you feel rewarded?

I've gotten the valor thing many times and it does help to mitigate the above problem. The problem is, it seems more random than skill based. I've killed 12 people in a round and not gotten and killed 1 guy and got it. Maybe it's not working as intended?
Title: Re: Why do we even need upkeep anymore?
Post by: Heroin on July 21, 2011, 08:47:21 pm
I've gotten the valor thing many times and it does help to mitigate the above problem. The problem is, it seems more random than skill based. I've killed 12 people in a round and not gotten and killed 1 guy and got it.

This was one of the points of my above post. I would agree with chadz in that it is an acceptable way to mitigate higher upkeep, IF the system were known to the public, and did NOT include a random element.

Random chance does not = skill. The exception to this would be if it were similar to a kill based system with a 10% "chance" per kill of getting it. This would mean that, through skill, it would be possible to guarantee getting it in any round in which you got 10 kills. However, chadz has already stated that he is opposed to any such system due to it promoting KSing.

It seems pretty terrible to raise the upkeep costs by a LOT, for which everyone knows the mechanics, then use some super secret method of keeping multi's to mitigate that new cost, for which NO ONE knows the mechanics.

EDIT: Also, it isn't possible for us to give chadz any constructive feedback on the system without knowing how the system works.
Title: Re: Why do we even need upkeep anymore?
Post by: Andropov on July 21, 2011, 10:24:03 pm
+1, complete agreeing.
Title: Re: Why do we even need upkeep anymore?
Post by: Andropov on July 21, 2011, 10:32:22 pm
Get rid of upkeep, and make plate users run slower and have WPF penalties; make it a playstyle, not the best playstyle which is available to the select few with millions from loom selling. Balancing on gold is nonsensical.
Title: Re: Why do we even need upkeep anymore?
Post by: Andropov on July 21, 2011, 10:38:14 pm
I think the upkeep was good pre patch but now it is even better tbh.
It adds more diversity, challange and fun. It wouldn't be much fun for a low damaging archer with only tincans to shot at, would it?
Now there is an opponent to fight for everyone.

For most classes it is not possible to play with the most expensive equipment every round.
You need to choose different armour and weapons depending on your multiplier... it is not hard at all.
You can also just save up by playing as a peasant for some hours... or by by making good trades at the market.
Later on you can wear your most expensive equipment every round.

Playing as a peasant is pretty fun if you ask me. You have to play smarter to be successful which makes it more challenging.
And you can always pick up good weapons and later just drop them to avoid upkeep.

As if there is not enough grind already. Playing a peasant isn't fun. What's fun is being able to wear your own equipment and play your own style of the game, not being forced into a few specific roles. If someone wants to play a slow moving, slow hitting but indestructible tank, you should be able to. If you want to be super fast ranger like Legolas or something, you should be able to as well. 
Title: Re: Why do we even need upkeep anymore?
Post by: seddrik on July 22, 2011, 03:34:41 am
The worst thing in the game is that uber speed boost.  Forget all the hard (torturous) grinding and skill allocation effort... suddenly someone walks up and swings so fast you cant see it.... not from skill, but just turbo uber speed.  Trash that garabage.  We have enough gear and lvl diff without something like that...


Upkeep... eh.  I prefer none like it used to be.  Yeah some ppl walked round in tin can all day... so what?  Its a sword game.  If you have upkeep tho, dont make it so burdensome that you cant wear even mid gear without just flat out losing money unless ur peasant and winning multis.

I played back when levels were unlimited and ppl were 40 somethinsg for having put in time and effort.  And ppl had tin cans with no upkeep.  Was it tough to start out vs that?  Sure, but I thot "Hey I can get there too...."  and now?  I dont even bother with that tin can (upkeep is murder) and play horse? not even gonna touch that.....  Yeah upkeep system dumbed down the game and made it *easier* for newbies.   And diminished the level of fun and aspiration in the game.

Leveling is much more of a grind now.  Less and less I play alts... and HATE regenning...

I just run peasant and decent weapon.  I'm already getting bored with it.  Kinda sad.  Nothing to aspire to now.  As previous poster said

Quote
As if there is not enough grind already. Playing a peasant isn't fun. What's fun is being able to wear your own equipment and play your own style of the game, not being forced into a few specific roles. If someone wants to play a slow moving, slow hitting but indestructible tank, you should be able to. If you want to be super fast ranger like Legolas or something, you should be able to as well. 

Title: Re: Why do we even need upkeep anymore?
Post by: HarunYahya on July 22, 2011, 04:09:19 am
Grinding takes forever.
Upkeeps are so fucking high.
There is no differenent reward for a guy topping the scoreboard and a retard playing with -5kills 21 deaths.
Im sure there will be cRPG bot soon just like other stupid grindfest MMOs.
Weird thing is , this game is not a mmo,it should be fun to play but no ! Now you have to leech on servers with shitty gear and try to make some money and get experience maybe in 1 or 2 weeks you'll reach good levels to enjoy the game and if you are lucky you could save some money to buy some equipment.
I really cannot understand why dev team turns this game into a boring grindfest.The only thing keeps this community alive is the old buggy  strategus and of course chadz's rumours about new strategus (Maybe he'll release it in a year.)

About the tincan stuff:
It is better to have tincans rather than naked katana spammers.Cuz our beloved dev team fcked armours soak ratios and now tincans are just a vulnerable slow targets to kill.New soak ratios and upkeep system force people to get shitty armours and spammable cheap weapons which also fucks this game up imo.I hope they'll stop playing with game's mechanics to find out new stuff next update.We are not labrats turn this game into an enjoyable game soon please.
Title: Re: Why do we even need upkeep anymore?
Post by: Riddaren on July 22, 2011, 04:46:21 am
I think you are exaggerating. The upkeep is there for several reasons and most people would hate it to be removed.
You are not forced to play as a peasant. You can wear 30-40k of equipment every round without losing money in the long run.
Title: Re: Why do we even need upkeep anymore?
Post by: CtrlAltDe1337 on July 22, 2011, 04:59:54 am
The game since upkeep has been 100x better than before.  Used to everyone was a tincan, now we actually see other viable builds.
Title: Re: Why do we even need upkeep anymore?
Post by: Patricia on July 22, 2011, 05:19:49 am
Uh, what games are you guys playing that you can't upkeep shit anymore in light armor?

I think you guys may be playing another game similarly called CRPG.
Title: Re: Why do we even need upkeep anymore?
Post by: SixThumbs on July 22, 2011, 05:55:16 am
I'm an averagely skilled player and the upkeep is slightly more taxing but it really hasn't effected me too much in terms of wearing what I want, but then again I played a gen with the old system and already bought most of the things I need and tend to run around in lighter/average gear anyway so I can sort of see how it would hurt those just beginning.

I really don't enjoy less ticks though as leveling up has just become more of a pain.
Title: Re: Why do we even need upkeep anymore?
Post by: Mihai_qc on July 22, 2011, 06:15:48 am
The game since upkeep has been 100x better than before.  Used to everyone was a tincan, now we actually see other viable builds.

I expected no less such lies from an NA Admin.

There is a reason why pierce weapons exist.
Title: Re: Why do we even need upkeep anymore?
Post by: Trikipum on July 22, 2011, 08:16:35 am
Funny part is: Most of those guys lying about the old crpg and everyone being a tincan  are those peasants who had a hard time to earn their own "tincans" when they were noobs and money was actually hard to get. Now that they have grinded the shit of the game for a year they have no problems with this new upkeep system that just doesnt affect them after their amazing grinding. This game is full of hypocresy. There were tincans, and they were so easy to kill with just few exceptions. Even after my long CRPG break, when there was not upkeep and no level limit, i didnt have any troubles killing tincans, and that was me being level 35, and those guys 45+.. and i had ping 130.. so what is the deal?. After the patch that put the wpf penalty, plate armors werent a great option, not anymore. After the added the wpf nerf, the plate armor was actually one of the worst  options since a person with light armor could outspam you and you could do NOTHING. The upkeep system wasnt put there to keep the plate armor population under control since it already was. You can keep lying about how everyone was using black armor and bla bla bla... And you may fool new players about that. But everyone who was there Know what the truth was. And the truth was that most plate armor players were so easy to kill it was sad. They were just too slow that even with my shitty ping 130 and my 5 PS i could kill anyone level 45 using his uber plate armor....
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 22, 2011, 08:18:42 am
Those who cannot remember the past are condemned to repeat it.  ~ George Santayana
Title: Re: Why do we even need upkeep anymore?
Post by: chadz on July 22, 2011, 08:37:57 am
We are not labrats...

Yes you are? Beta, anyone?

As a general reply:
Not sure why I'm even repeating that, but there were two options.

- total wipes in frequent intervals,
- upkeep

If you don't see the necessity for either of those, please stay the fuck away from game design.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 22, 2011, 08:39:52 am
Yes you are? Beta, anyone?

I thought Beta was some kind of cool Fraternity we were all part of... like Beta Omicron Theta  :oops:
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 22, 2011, 09:26:04 am
Yes you are? Beta, anyone?

As a general reply:
Not sure why I'm even repeating that, but there were two options.

- total wipes in frequent intervals,
- upkeep

If you don't see the necessity for either of those, please stay the fuck away from game design.

How about you balance everything properly? Not use a monetary system to do it for you. One where you have to sell heirloom points to get enough gold to actually do anything with even slightly better gear.

Also it doesn't seem like a lot of consideration was given to the fact that a lot of battles run less than 3 mins. That means for the majority of the time, even when you have a x5, you only get 2 ticks of the timer. It would work if all 5 mins ran every single time. But they don't. It's often over before it hits the 4min tick. Meaning upkeep vs average time maintained of multipliers needs to be balanced better.
Title: Re: Why do we even need upkeep anymore?
Post by: Hydris on July 22, 2011, 09:38:40 am
This is from the perspective of a noob i got the game during the steam sale.
I fail to see a problem with the upkeep costs so far. My 2 hander can wear up to transitional without too much problem haven't bought anything higher. I prefer to run with light leather though saves money for my random weapon buying and I seem to do better in the lighter armor.
I will admit I stopped playing my archer because the upkeep was annoying always having arrows break. Just having the second best set and a horn bow was eating into my gold gain and i seemed to barely gain cash at all until i downgraded a little.
Title: Re: Why do we even need upkeep anymore?
Post by: Cyclopsided on July 22, 2011, 09:57:36 am
Upkeep was increased because there is now a way to influence it with personal skill, thus resulting in a higher multiplicator for better players.

Also, we wanted to see lower priced equipment in general.

Good players adapt, weak players lobby.  :wink:

edit:Gold is one of many variables in items. Many items are better than what they cost, but the overall stats are weaker. Which is interesting.
Just checking, is this why my gear is very rarely breaking on Cephalopopsicle_PGI? Am I doing something right on my strength Pikeman? I was running in full Gothic plate and it still wouldn't break on me for 2 maps (although, I don't like plate so I took it back off). I gained ~30k in <2 hours while in medium armor.
Can you please list what mechanic is influenced by personal skill? How? Is it My K/D? Large assist number? Damage output vs Damage taken?

I fully understand the reason upkeep exists, I prefer it to the wipes. It encourages players to use the full spectrum of gear and not just top end stuff, so we can balance everything.
Title: Re: Why do we even need upkeep anymore?
Post by: BlameMeForTheNoise on July 22, 2011, 10:37:24 am
Can you please list what mechanic is influenced by personal skill? How? Is it My K/D? Large assist number? Damage output vs Damage taken?

I think chadz means his new chadztext which gets you plus 1 Multiplyer. And people believe it kicks in after a killstreak of some sort or being one of the last ones alive.
My opinion though to that is, that if this is meant as some kind of counterweight for the higher upkeep it does a poor job. I consider myself a good enough player (my K/D is 2,38). I often have scores like 18/4 (or in similar proportions) and am one of the last ones alive. Still i dont get this new "chadztext" nearly enough to counterbalance the high upkeep.

But i guess it has all its up- and its downsides.



Downside: Not the upkeep but rather some prices are too high in my humble opinion. Which results in higher upkeep: With Kuyak and Danish i loose money.

Upside: more diversity as in: Instead of everyone using high-tier weapons/ high-tier armor you see more mid/low-tier gear.
e.g. Instead of danish i use a mid-tier weapon with my kuyak and i make money again. Very slowly, but a constant plus.
(basically i traded all my high-tier-looms for mid-tier-looms since it seems to be more worth it at the end of the day)

Its really a fine act of balance and no easy task. I think with a bit more transparency (intentions and so on) people might cry less and maybe (just maybe) try to understand some of the decisions more.
Title: Re: Why do we even need upkeep anymore?
Post by: Dezilagel on July 22, 2011, 11:23:07 am
Oh but cmon...

47 k is the upkeep breaking point for the average player...

If you can't be remotely successful using that amount of gear, then you probably just suck.

Having a few ultra-rich tincans really doesn't bother me. (In-fact, I think it's good since every round of them using plate they become less ultra-rich)

You jelly? They grinded a fuckload for that plate, so you just gotta do the same.

Want to beat them? Get in melee (woo, scaaaaaary, I know) with an armor-piercing weapon... (The spiked mace is a great anti-armor weapon, archers stop wasting your arrows on the plate users and put some points into ps!)

And if you get your ass kicked by them still, stop blaming it on the gear and focus your time on honing your skills instead of whining on the forums.

This is a game of skills, and improving those should be your goal instead of drooling over shiny gear... Otherwise it's gonna get boring VERY fast.

I fully agree with chadz on this one.

EDIT: Also, if you feel "at the mercy of BB" (cmon...), just go to a smaller server. Make your team.
Title: Re: Why do we even need upkeep anymore?
Post by: Phazey on July 22, 2011, 11:25:56 am
Man i can't believe the amount of whine in this thread. What a bunch of sissyboys blaming everything but themselves.  :rolleyes:

Come on guys, it's easy to earn money in cRPG. It's also very simple: win.

If you can't be arsed to try and organize your team, get some teamplay out of the game and make a serious effort, then you don't deserve to walk around in top-end gear all the time! Now get over it already.

The upkeep is NOT too high, in fact, it's still too low as i'm running around with my horse, two shields, heralic mail, elite scimitar and my moneypile is still growing steadily.

And this nonesense about upkeep hurting new players is also complete poppycock. I've tutored several new players recently and you earn so much money so fast that within weeks of starting crpg, money ceases to be an issue. Just use your heads when selecting gear. Don't wear what you can't afford. Come on guys, it's not that hard.
Title: Re: Why do we even need upkeep anymore?
Post by: Kenouse on July 22, 2011, 01:11:03 pm
If plated charger is the biggest problem - use the old riding skill requirements...
You rarely saw more then 2 plated charger each day, in pre january patch - and for the black armors, get blunt/pierce weapons..
Title: Re: Why do we even need upkeep anymore?
Post by: Gheritarish le Loki on July 22, 2011, 02:09:14 pm
Something i don´t understand about you and your whines guys, is once you have bought all the equip you want, why do you want to gain more money? What do you want to do with that gold?
Gold only option is upkeep, do you grind for what?
Don´t tell me to buy looms, lomms are not needed, can be win by xp, and are expensive, so if you want to grind 300k gold you better retire it would be faster...

Stop the whines and play dammit!!
Title: Re: Why do we even need upkeep anymore?
Post by: Lordark on July 22, 2011, 05:08:02 pm
if you are strapped for cash sell an hierloom for 200k ish and you will have a steady income to fall back on. When you start a round at x1 go easy with good gear then when you  are on a roll strap on the good gear.  Upkeep keeps the game fresh IMO. Also if your clan mates are hurting throw them a bone! Thats what friends are for!
Title: Re: Why do we even need upkeep anymore?
Post by: Xtrah on July 22, 2011, 05:18:51 pm
Upkeep on plate/costy items. Free on mail/leather/cheap shit.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 22, 2011, 05:44:36 pm
if you are strapped for cash sell an hierloom for 200k ish and you will have a steady income to fall back on. When you start a round at x1 go easy with good gear then when you  are on a roll strap on the good gear.  Upkeep keeps the game fresh IMO. Also if your clan mates are hurting throw them a bone! Thats what friends are for!

Heirloom points go for 400k to 450k now.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 22, 2011, 05:45:17 pm
Man i can't believe the amount of whine in this thread. What a bunch of sissyboys blaming everything but themselves.  :rolleyes:

Come on guys, it's easy to earn money in cRPG. It's also very simple: win.

If you can't be arsed to try and organize your team, get some teamplay out of the game and make a serious effort, then you don't deserve to walk around in top-end gear all the time! Now get over it already.

The upkeep is NOT too high, in fact, it's still too low as i'm running around with my horse, two shields, heralic mail, elite scimitar and my moneypile is still growing steadily.

And this nonesense about upkeep hurting new players is also complete poppycock. I've tutored several new players recently and you earn so much money so fast that within weeks of starting crpg, money ceases to be an issue. Just use your heads when selecting gear. Don't wear what you can't afford. Come on guys, it's not that hard.

It is to high for a number of things. Primarily arrows and horses that I've noticed. The breakability of arrows means people very very rarely use anything other than normal arrows now. And those can often struggle to cause damage to your heraldic armour and that's with my MW Hornbow. Horses/lancers got nerfed, yet the upkeep increased. Which makes 0 sense.

I used to go around on a courser, steppe armour, nomad boots, MW hornbow and 3 sets of bodkins. The one major thing I noticed is that if I switch to plain arrows, I make money. If I switch to anything above that, I lose it.

I just think the upkeep system is currently poorly balanced for a lot of items. I can't comment on a lot of the melee stuff but I know it's bad for horses and arrows especially. It needs A LOT of adjusting to make it work sensibly.

if you are strapped for cash sell an hierloom for 200k ish and you will have a steady income to fall back on. When you start a round at x1 go easy with good gear then when you  are on a roll strap on the good gear.  Upkeep keeps the game fresh IMO. Also if your clan mates are hurting throw them a bone! Thats what friends are for!

But that's the point...grinding for an heirloom point, just to sell it to maintain upkeep means upkeep is obviously too high and defeats the point of heirlooms in the first place. That's only a true advantage to those who have everything heirloomed already. Those who don't won't get the chance to heirloom anything if they need to do this.
Title: Re: Why do we even need upkeep anymore?
Post by: Entaro on July 22, 2011, 06:12:36 pm
I think we're missing the point - that is the game (ideally) revolves around the multiplier.  Winning rounds rewards multiplier, thereby allowing you more income to use more expensive gear.

I appreciate some of these upkeep debates, but when I log into cRPG, I already see a lot of people using fairly heavy armors and weaponry.  If the upkeep was reduced or diminished, we would only see more and more people wearing higher tier gear most of the time, which isn't good and would just further create a divide between old and new school playerbase.
Title: Re: Why do we even need upkeep anymore?
Post by: Trikipum on July 22, 2011, 06:14:25 pm
Yes its very easy to earn money... with the banner balance and all... or what about exploiting crpg money?... or wait wait...
You guys dont see that the upkeep just makes some classes a much worse choice. 2handers and polearmers are cheap classes by nature and they will shine even with a 5k weapon. A shielder needs at least around 10k just for his set of weapons and then he wont have the best of best but some mediocre stuff. Actually 90% 1handers are redundant since there is no use for them. Cheap 1handers are just too bad to use them. Also short 1handers are bugged to hell. Shield arent that great... you can destroy most of them with just 2 hits with the right weapon/stats....and those guys saying 48k is the sweet point for equipment.. you dont play the same game or you are too stupid to take in account the heirlooms....Now please cry about the horses and how they should make them more expensive since they are soooo powerfull that i kill them like candy using my cheap 1hander sword.... An uber cavalry player has no chance against any skilled 2 hander in a 1vs1...tell me how that makes sense. the cav may have some chances if he is using at least a destrier (that is, your horse will be able to sustain 2 stabs instead of 1).. but them again, the costs vs the perfomance just makes it retarded to use (sure its ok if you got like 2 millions in crpg money). Every month that passes, every buch of lamers complainting about the classes etc etc makes it clear what is the "class".....best character damage/cost/advantages wise is actually a 24/15 2 hander.... that is the obvious choice. Cheap, can one hit almost anyone even using a cheap sword, Can take tons of damage using a 10k armor and actually will earn money  using decent stuff. Same for polearms. Rest classes are just ilogical and will make you feel like a homeless. Funny thing is that we got more 2handers and polearms than ever even when most ppl are using chainmail or just rags. Where are the shields everyone used in the age of chainmails? Holy shit guys, you only call for realism when its in your interests. And no, im not biased since i play all classes but HA and never gave a shit about what stuff other ppl was using, how powerfull their classes were or any related shit... Salute.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 22, 2011, 06:15:14 pm
I appreciate some of these upkeep debates, but when I log into cRPG, I already see a lot of people using fairly heavy armors and weaponry.  If the upkeep was reduced or diminished, we would only see more and more people wearing higher tier gear most of the time, which isn't good and would just further create a divide between old and new school playerbase.

Well my argument isn't to remove it. Just that many items are poorly balanced in it and need a lot more consideration. I'm not saying reduce it, or increase it, but take a second look at a lot of the costs, breakability and upkeep of items.
Title: Re: Why do we even need upkeep anymore?
Post by: Entaro on July 22, 2011, 06:20:11 pm
Well my argument isn't to remove it. Just that many items are poorly balanced in it and need a lot more consideration. I'm not saying reduce it, or increase it, but take a second look at a lot of the costs, breakability and upkeep of items.

Well I agree with you there, and with the poster after me, talking about the discrepancy with builds & equipment.  It isn't hard to see that a 2H build is easily the most cost effective in the game right now, giving pretty great power at a bargain price.  Once you start adding in secondary weapons; spears, shields, arrows, horses, etc... it becomes entirely uneconomical, we're agreed on that.

Title: Re: Why do we even need upkeep anymore?
Post by: Trikipum on July 22, 2011, 06:24:43 pm
I think we're missing the point - that is the game (ideally) revolves around the multiplier.  Winning rounds rewards multiplier, thereby allowing you more income to use more expensive gear.

I appreciate some of these upkeep debates, but when I log into cRPG, I already see a lot of people using fairly heavy armors and weaponry.  If the upkeep was reduced or diminished, we would only see more and more people wearing higher tier gear most of the time, which isn't good and would just further create a divide between old and new school playerbase.
Wait wait, eat some glucose for your brain, read the post again, think about the game again, your logic etc etc and come back....
If any, the upkeep makes a bigger gap between new players and old players.
Let me tell you some things. First, im one of those "old players" you talk about. Just to clarify my point.
Second, let me tell you that only noobs and very bad players are afraid of guys wearing plate armor. Oh fuck man, i wasnt even afraid of them when there weerent limits and i was level 35 and those guys were 45 ....In the old crpg days plate armor was a problem yes. You actually had no wpf limit, no wpf penalty nothing, plate was just advantages. But that is not the case anymore, now, a plate user has a great wpf and speed run penaly that makes him .....lets say "not that good". So yes, in the old crpg, a guy wit 250 wpf and black armor was a problem, surely. But nowadays, the plate armor its just bad, the Wpf we got these days wont go over 170 in most cases (most ppl will stay at 150 or so) so the penalty you get for plate armor doesnt compensate.
Third. think before you talk, since most "old players" actually have tons of money and will have even more money when strategus is finally released so they actually arent affected by the upkeep.. while those new players will have to eat it or sell a heirloom...Understand why your logic is completly flawed?....
Title: Re: Why do we even need upkeep anymore?
Post by: FoopLoop on July 22, 2011, 06:39:46 pm
I just don't understand why game balance is dictated around gold, just remove it and balance around items and stats why introduce stupid systems to deal with balance when you already have stats on items, just make a linear scale between weight(speed and wpf negative) and armour, i know its not ideal but almost anything would be better then the current lets have gold and markets effect a team deathmatch game.
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on July 22, 2011, 06:39:53 pm
the upkeep solution was first a bias for the ranged nerf AND the fact that 9 months ago, a lot of people complained about the fact that was boring to see 80% plate dressed players and a good amount of plated chargers everywhere.

so, the point in nerfing the weapons and introducing upkeep, was to force people to not run in transitional all day and not to use only NCS/GLA/german/danish/elegant poleaxe/cataphract/charger 24 hours a day. giving more value instead to those unused mid-tier weapons.

i have no real economic losses with a medium tier armor set, a sword of war and a mallet. unlucky days i lose 2k in 2hours, lucky days i earn 20-30k in 3hours.

people that took gens to farm lordly milanese plates, destriers, elegant poleaxes or flamberges, could exchange them in the market for a same heirloom level but cheaper weapons... example, you can use a Long War Axe instead of the Great Long Axe. you can use a Greatsword instead a German Greatsword... you can use a byrnia instead a coat of plates or transitional...

personally i have a masterwork sword of war, powerful mallet, lordly studded leather over mail, reinforced scale gauntlets. this is mid-high tier gear and i feel good with it.
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on July 22, 2011, 06:41:56 pm
Well I agree with you there, and with the poster after me, talking about the discrepancy with builds & equipment.  It isn't hard to see that a 2H build is easily the most cost effective in the game right now, giving pretty great power at a bargain price.  Once you start adding in secondary weapons; spears, shields, arrows, horses, etc... it becomes entirely uneconomical, we're agreed on that.

not so true. you must choose between higher tier armor and only one weapon, or medium tier armor, a primary weapon and a backup weapon.
Title: Re: Why do we even need upkeep anymore?
Post by: Entaro on July 22, 2011, 06:45:30 pm
Well I didn't really go into that part of it, but I do agree with you, just not on the solution so no need to be a dick.  The fact is that the upkeep system is solid (I agree costs need to be changed on different items for different builds to make it more uniform)  What isn't solid, is that there are people that are not beholden to the system because of their inheritance.  Axe their wealth, not the whole system.  Don't agree with you about the plate, but not going to argue with a boss of your likes.

See the flaw in your logic?  Throwing out the only money sink will make the poor richer, but it just makes the rich that much richer and doesn't change much of anything.  Fix don't nix..

Quote
not so true. you must choose between higher tier armor and only one weapon, or medium tier armor, a primary weapon and a backup weapon.

I think it's still true if you take a step back and look at it in relation to other classes.  2H Infantry is the most cost effective build.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 22, 2011, 11:40:48 pm
Well I didn't really go into that part of it, but I do agree with you, just not on the solution so no need to be a dick.  The fact is that the upkeep system is solid (I agree costs need to be changed on different items for different builds to make it more uniform)  What isn't solid, is that there are people that are not beholden to the system because of their inheritance.  Axe their wealth, not the whole system.  Don't agree with you about the plate, but not going to argue with a boss of your likes.

See the flaw in your logic?  Throwing out the only money sink will make the poor richer, but it just makes the rich that much richer and doesn't change much of anything.  Fix don't nix..

I think it's still true if you take a step back and look at it in relation to other classes.  2H Infantry is the most cost effective build.

Mmm inheritance tax. The thing that crippled the great estates of England.

I don't think it's fair to rid old players of all their money. They did earn it back in the day. However, I think the problem does lie in the current upkeep.
Title: Re: Why do we even need upkeep anymore?
Post by: hippy_with_a_scimi on July 23, 2011, 12:10:13 am
the problem with people always in full plate armor is most of them are in a clan , which banner balance reward them with easy multi , due to teamspeak witchcraft  and good players in general in their crutch armor , its very easy to stay in full plate all the time with 5x  by milking the banner balance ,

                                                         its funny how its NEVER discussed but in the end its the worst balance possible
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on July 23, 2011, 03:21:48 am
the problem with people always in full plate armor is most of them are in a clan , which banner balance reward them with easy multi , due to teamspeak witchcraft  and good players in general in their crutch armor , its very easy to stay in full plate all the time with 5x  by milking the banner balance ,

                                                         its funny how its NEVER discussed but in the end its the worst balance possible

i made a thread about banner balance but seems leechers feels good to just put up the banner needed and enjoy the farm.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 23, 2011, 03:45:31 am
i made a thread about banner balance but seems leechers feels good to just put up the banner needed and enjoy the farm.

Shame on me for wanting to be on the same team as my friends  :rolleyes:
Title: Re: Why do we even need upkeep anymore?
Post by: BranStark on July 23, 2011, 04:52:38 am
Shame on me for wanting to be on the same team as my friends  :rolleyes:

Rolling with your clan map after map after map isn't exactly fair for people who aren't in clans.

Just sayin'
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 23, 2011, 05:33:32 am
Rolling with your clan map after map after map isn't exactly fair for people who aren't in clans.

Just sayin'

*Looks at strat*
*Looks at Bannerpack*
*Looks at bannerbalance being the norm for Official Servers*
*Looks at how often Clans are discussed even on irc or the devs themselves*

Um...

Oh well, that sucks... Join a clan, or go Balbaroth/Carebear style and kick ass by yourself.

I am not in a clan, I do not have a clan tag nor do I use a popular banner (I use the Yellow Bear) and despite being swapped from team to team... I still seem to be doing OK in the long run. I don't see the problem to be perfectly honest.
Title: Re: Why do we even need upkeep anymore?
Post by: IceManX on July 23, 2011, 01:24:06 pm
Wait wait, eat some glucose for your brain, read the post again, think about the game again, your logic etc etc and come back....
If any, the upkeep makes a bigger gap between new players and old players.
Let me tell you some things. First, im one of those "old players" you talk about. Just to clarify my point.
Second, let me tell you that only noobs and very bad players are afraid of guys wearing plate armor. Oh fuck man, i wasnt even afraid of them when there weerent limits and i was level 35 and those guys were 45 ....In the old crpg days plate armor was a problem yes. You actually had no wpf limit, no wpf penalty nothing, plate was just advantages. But that is not the case anymore, now, a plate user has a great wpf and speed run penaly that makes him .....lets say "not that good". So yes, in the old crpg, a guy wit 250 wpf and black armor was a problem, surely. But nowadays, the plate armor its just bad, the Wpf we got these days wont go over 170 in most cases (most ppl will stay at 150 or so) so the penalty you get for plate armor doesnt compensate.
Third. think before you talk, since most "old players" actually have tons of money and will have even more money when strategus is finally released so they actually arent affected by the upkeep.. while those new players will have to eat it or sell a heirloom...Understand why your logic is completly flawed?....


This is an interesting post and I must totally agree with you!

Old days nearly everyone was using Plate Armor, with all the Stuff (2h/Pole, double Xbow and so on). Huge amount of WPF.

Now we have a slot system, the combination of too many weapons is disabled. There is a cap at lvl 34, and imagine how long it takes to get there. Lvl 31 to lvl 32 takes as long as you lvl up from lvl 1 to lvl 31 and so on.
Even a player with lvl 34 could be killed by someone that is lvl 25-30.
Old days it was nearly impossible to kill one of the highlvl (35+) without a mass of players. I remember when some Blackplate guy was jumping into the enemies and killing 10 or more players.

The Upkeep system would have fit better to the old crpg version
, to keep high lvl players more weak, and that they cant use everything everytime, they had their bonus of the lvl.

But since January crpg got a totally new look. Nearly everything was changed, from gear and stats, to the new xp/gold system, lvl cap, slot system and so on. It is so different from the old crpg.

And thats why I think we dont need an upkeep system. It doesnt fit to the "new" CRPG. Even when it was developed for the new version in January.

Upkeep is only punishing, above all the new players. It pushes the need to win even more, but after getting the x1 for a long time, u need to play in rags...
There are only 2 Teams, and 1 team must lose! That means ~50% of the players cant even win.

I hope the upkeep will be removed, that would be the best.
Or perhaps only lose 1 Multiplier when you lose instead of falling instantly back to x1.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 23, 2011, 01:34:16 pm
Made a new topic on the difference of upkeep between classes and balancing upkeep on effectiveness on the battlefield:
http://forum.c-rpg.net/index.php/topic,11408.0.html
Title: Re: Why do we even need upkeep anymore?
Post by: Mala on July 23, 2011, 01:40:17 pm
Even if you are the unluckiest person on earth lost every round, then you still can wear stuff around 24k (that is an high tier 2hand/polearm/1hand+good shield with average medium armour).
Title: Re: Why do we even need upkeep anymore?
Post by: rustyspoon on July 23, 2011, 02:59:08 pm
Reposting this from another post:

Upkeep in and of itself is not a problem.

My character with the cheapest gear runs around in 13k worth of gear.

My most expensive character runs around in 37k worth of gear.

Both are easily sustainable with upkeep even if I DIDN'T have a dump truck full of money. A lot of people complain about upkeep because they say they can't afford their equipment. That I think is bullshit. Other people complain about it because veteran players have so much money that they don't have to worry about upkeep. Don't you think that they should have some type of reward for playing a lot longer than you? Also, you can easily get a ton of money by retiring once and selling your heirloom point.

The big problem with upkeep is that it makes certain builds not viable, which really hurts the fun factor. I think this could be solved by re-balancing certain items in the game, making slight changes to the upkeep system and adding additional gold sinks.

When I say "slight changes to upkeep", I'd like the really high-tier stuff to cost more and the mid-tier and lower to cost less in upkeep. For this to work though, I think the new chadztext would need a logical, skill-based way of achieving it. Right not it seems totally random which does not support the idea that it is "skill-based". I've killed 12 people in a round and not gotten it and killed 1 guy and got it. Doesn't seem to make sense.

When I say "additional gold sinks" I'd like to see a new respec where you don't lose xp, but you lose a shit-ton of gold. Say 100k or so.

Item balancing in general needs to be adjusted. I'm not even an archer and I think the changes to archer upkeep are bullshit. I think the powerful arrows could be more regulated by making changes to their ammo size and damage. Now don't jump down my throat for suggesting this, this is just an example. What if Bodkin arrows saw a damage increase, but their ammo was lowered significantly? Say they did like 12 pierce but you only get 5 of them. That would require you to keep a different type of arrow with you, but you have some really good ones for when you come up again a hard target. The other arrows would be adjusted to cover the gaps. Again, just an example. Horses too need a fix. There REALLY needs to be a heavy horse that costs less than the Destrier. It hurts a lot of cav builds (especially 1h and 2h cav) that the cheapest horse that can take any amount of hits is the Destrier. Horse balance seems totally out of whack since the fastest and most maneuverable ones are the cheapest. I think their needs to be a heavy inexpensive one. To balance it out, just make it slow and give it bad maneuver. Again, just to give players more choices and add some diversity.

All-in-all my goals are really only to help add some more fun back into this mod that I dig so much.
Title: Re: Why do we even need upkeep anymore?
Post by: Lorden on July 23, 2011, 03:17:34 pm
From what I understand, and I'd like to start by stating I did not read 9 pages of posts, repair costs have been raised to reduce inflation. The same way any national economy works. chadz probably looks at the market, sees what the average prices from looms are and adjusts so it does not get to insane. This is sound logic, as it stops long term players from making 500k+ for a loom point, and keeps looms accessible with a week's worth of regular playtime.

I do agree that some item costs need to be rebalanced. Destriers are too expensive -- on native they are a 50/50 choice for cav users depending on playstyle: More hits or more speed.  I believe that choice should be similar in cRPG.

Now, I've never played archer but here is what I've heard. Arrow costs have raised drastically in the last few patches. This is good, as most archer units wear light armor, and tend to stack 3 stacks of arrows on their build. Therefore, their total cost should approach that of a tincan. If you don't want to be paying tincan prices, diversify. Go for 1 stack of arrows and a sidearm, and pick up arrows on the ground as you go. If you want the liberty of having enough arrows without needing to scrounge, be prepared to pay for it.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 23, 2011, 04:19:13 pm
Now, I've never played archer but here is what I've heard. Arrow costs have raised drastically in the last few patches. This is good, as most archer units wear light armor, and tend to stack 3 stacks of arrows on their build. Therefore, their total cost should approach that of a tincan. If you don't want to be paying tincan prices, diversify. Go for 1 stack of arrows and a sidearm, and pick up arrows on the ground as you go. If you want the liberty of having enough arrows without needing to scrounge, be prepared to pay for it.

If that were the case then bow accuracy should be dramatically increased. Otherwise you lose those 15 arrows in the first 1min and a half of the game. Arrows are not the same as heavy heavy armour.
Title: Re: Why do we even need upkeep anymore?
Post by: Prosed on July 23, 2011, 04:34:32 pm
There's a lot of people who don't need to manage their gold. I have a dumptruck full of gold. I could wear plate all day every day if I wanted to and there are a lot more people that can also. I also thought this was a game about hitting people with swords, not Medieval Accountant.

There is one big difference between our current version and the pre-January version and you have to think of this from a new player's perspective. Pre-January you'll die a lot and get gold kind of slowly. But, when you buy an item, you have it and can always use it to it's full ability. It won't wear down or break. With the current version, you save up your money and buy that cool new whatever you wanted. But then, oh shit, you have to pay upkeep on it that you can't afford and you eventually can't use it anymore. As an experienced player, you know what items are worth it and how and when to spend your money. New players, not so much.

I also think that XP gain is WAY too slow. Nowadays it's a grind. With the old xp bonus, the benefit of being a high gen was the ability to try out new builds relatively quickly. There was a lot more "play" involved than there is now. With the current system, if you respec to try out a new build you then have to level it back up to 30 to REALLY try the build out. That takes a stupid amount of time.

Since a lot of people think upkeep is "SOOOO AWESOME" I came up with another idea for it awhile ago. A sliding scale of upkeep. To do this, all upkeep costs would be dropped dramatically. However, the higher "tier" of equipment you use would increase the chance of breakage. If you do the math right, upkeep for high-end items would be about the same, but dramatically less for low and mid-tier gear. It's much friendlier to newer players and then everyone can have their precious upkeep.

I still think that upkeep doesn't do much other than lessen the amount of fun. People say they don't want to go back to the horrible days of everyone and their mother on a plated charger wearing black plate, but as everyone who knows who played back then...it wasn't like that at all. Also, the nerfs to things like heavy armor and cav would make a situation like that not bad at all anyway.

A lot of people play this for Strategus anyway. So, why can't we make the regular game more fun as we level up our characters for Strategus?

I think this is part of the reason skip the fun is introduced? Now you can try out a build to decide if you want it on your main.
Title: Re: Why do we even need upkeep anymore?
Post by: Blondin on July 23, 2011, 05:25:27 pm
Can ppl just stop to whine?

Stop being selfish, try to think in a general view, for interest of everybody. Seriously there is too much thread like this one, and there are all the same : USELESS.

do you realy believe that your endless thread will make chadz change is mind?

Title: Re: Why do we even need upkeep anymore?
Post by: DrKronic on July 23, 2011, 05:28:08 pm
we totally need upkeep, and it should be raised to combat insolence

also upkeep percentage for high level characters using "cheap" gear should be raised

maybe also some kind of cap on gold gain if u are naked/armed with no weapon and high level(like say above 20)
Title: Re: Why do we even need upkeep anymore?
Post by: amsoly on July 23, 2011, 05:29:47 pm
From what I understand, and I'd like to start by stating I did not read 9 pages of posts, repair costs have been raised to reduce inflation. The same way any national economy works. chadz probably looks at the market, sees what the average prices from looms are and adjusts so it does not get to insane. This is sound logic, as it stops long term players from making 500k+ for a loom point, and keeps looms accessible with a week's worth of regular playtime.

I do agree that some item costs need to be rebalanced. Destriers are too expensive -- on native they are a 50/50 choice for cav users depending on playstyle: More hits or more speed.  I believe that choice should be similar in cRPG.

Now, I've never played archer but here is what I've heard. Arrow costs have raised drastically in the last few patches. This is good, as most archer units wear light armor, and tend to stack 3 stacks of arrows on their build. Therefore, their total cost should approach that of a tincan. If you don't want to be paying tincan prices, diversify. Go for 1 stack of arrows and a sidearm, and pick up arrows on the ground as you go. If you want the liberty of having enough arrows without needing to scrounge, be prepared to pay for it.

How you feel that an archer with 3 stacks of arrows should approach the cost of a player wearing 24k gold cost plate armor?  I'm not seeing the logic between a lightly armed/armored archer and a tincan.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 23, 2011, 05:43:22 pm
Can ppl just stop to whine?

Stop being selfish, try to think in a general view, for interest of everybody. Seriously there is too much thread like this one, and there are all the same : USELESS.

do you realy believe that your endless thread will make chadz change is mind?

If there are a lot of threads...it kinda means something :lol:
Title: Re: Why do we even need upkeep anymore?
Post by: Akubag on July 23, 2011, 08:08:17 pm
Well i will not play this mod until the upkeep is removed. Not just because i don't like the system, but because i can't play my characters, i would need to wear much worse items to be able to play and i don't want to do that. I thought the meaning of the mod was that you could design your own character out of hundreds of armors and weapons, but now i can only access the bottom half because the rest is too expensive and just breaks. And im not gonna run around as a peasant with a pitchfork for 12 hours just so i can play my knight for 2 hours... That's shitty game design.

Some people say that with the old system, everyone ran around in plate armor. This is not true. Although a lot of people did have plate, there was still many using mid tier armors, since plate has a huge disadvantage, you move much slower. And even in plate, a hammer to the head will in most cases kill you instantly. I don't really see the problem, why should people not be able to use the expensive items? The drawbacks are there, slower movespeed, higher riding requirement, horse moves slower, not to mention the initial cost requires a lot of grind just to get them in the first place.

I think the upkeep should be scrapped entirely, that's my opinion.
Title: Re: Why do we even need upkeep anymore?
Post by: Andropov on July 23, 2011, 08:27:08 pm
Yeah, I've stopped playing as well. The game simply isn't fun anymore.
Title: Re: Why do we even need upkeep anymore?
Post by: Andropov on July 23, 2011, 09:19:50 pm
From what I understand, and I'd like to start by stating I did not read 9 pages of posts, repair costs have been raised to reduce inflation. The same way any national economy works. chadz probably looks at the market, sees what the average prices from looms are and adjusts so it does not get to insane. This is sound logic, as it stops long term players from making 500k+ for a loom point, and keeps looms accessible with a week's worth of regular playtime.

I do agree that some item costs need to be rebalanced. Destriers are too expensive -- on native they are a 50/50 choice for cav users depending on playstyle: More hits or more speed.  I believe that choice should be similar in cRPG.

Now, I've never played archer but here is what I've heard. Arrow costs have raised drastically in the last few patches. This is good, as most archer units wear light armor, and tend to stack 3 stacks of arrows on their build. Therefore, their total cost should approach that of a tincan. If you don't want to be paying tincan prices, diversify. Go for 1 stack of arrows and a sidearm, and pick up arrows on the ground as you go. If you want the liberty of having enough arrows without needing to scrounge, be prepared to pay for it.

But what if I don't want to play with a sidearm? What if I want to be a pure archer? Why is the game arbitrarily pigeonholing me into a role that I don't want to be in? This is atrocious game design.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 23, 2011, 09:21:14 pm
But what if I don't want to play with a sidearm? What if I want to be a pure archer? Why is the game arbitrarily pigeonholing me into a role that I don't want to be in? This is atrocious game design.

Don't use bodkins?
Most games make it very difficult to get the "best" items...
Title: Re: Why do we even need upkeep anymore?
Post by: Sylver on July 23, 2011, 11:19:44 pm
Sorry devs, but upkeep is too harsh atm.  Needs to be 1/3 less and no upkeep on arrows or bolts (they are consumables!  Just make us buy new ones when we run out at a realistic price point?).  As a new player it's already a challenge (but fun) to save up and get better gear over time.  But after the new patch, the upkeep is soooo harsh that I turn upkeep off and run around with the cheapest but still broken gear every fight just to be able to save any money at all.  So not only am I a noob trying to learn, level and gear up, but I'm also doing it with substandard and broken gear.  I get it, try and tax (upkeep) players with good gear and large piggy banks, but hey dev team, you're shitting all over your new players with this system in a really bad way.  So please consider my comments above.

Also, missile damage in C-RPG is ridiculously low.  Two direct hits on someone in light-med armour should be lights out.  Longbows (designed to penetrate plate armour) should be able to 2-shot plate.  Instead, gotta put 4-6 solid shots into any armour target with bows to bring the enemy down.  I do archery in real life and lemme tell you, my Hungarian riding bow will penetrate chain.  A longbow would come out the other side...  You could offset the amount of damage increase to make the bows more realistic by limiting the number of arrows carried by type and also by their cost.  If each arrow cost (for example) 20 gold, then they would be more careful about shooting, and could carry only so many of them and they could still deal a realistic amount of damage.  So please consider removing upkeep for arrows, and simply make a quiver cost X gold for each type.  I think this is a simple solution to all the arrow-related problems!

Finally, the two-hand sword is complete bullshit.  A real two-hander is a massive, heavy weapon that swings SLOWLY!  I've seen them and they are heavy and slow... I've seen enough posts in the forums to know that the community knows it's an issue - so please fix it.  Whatever your personal biases aside, we all know it's wrong and overpowered.

There' my two-cents worth... There's lots to love in C-RPG.  I'll be playing it for a long time for certain as it's a wonderful piece of work.  Please try and include what I discussed, I think it will make your community much happier and cause lots more people to discover and enjoy the Mod. :)
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 24, 2011, 01:08:21 am
(click to show/hide)

I think the upkeep on arrows is to 'replace' lost and broken arrows. It would be a pain in the arse if you had to do that yourself every round. But yes it is still very harsh atm.

As for the heavy 2h, there's an interesting discussion in the historical forum about this at the moment, some people seem to agree that 2h aren't as heavy as you would imagine:
http://forum.c-rpg.net/index.php/topic,5873.0.html
Title: Re: Why do we even need upkeep anymore?
Post by: Tzar on July 24, 2011, 01:55:20 am
Sylvester its a game and balance aint focused around realism also do you get an automatic crosshair infront of you in real life when shooting your bow?
Title: Re: Why do we even need upkeep anymore?
Post by: Sylver on July 24, 2011, 04:28:34 am
The crosshairs are really not useful, I lead my targets and usually hit them without the crosshairs anyways... kinda found that off topic and kinda lame.  :rolleyes:

As for the arrow upkeep, yeah, I suppose that mechanism could stand in for buying arrows, but I'm more for realism in my games I suppose.

The two handers *are* heavy...  but I know that there are specific ones that are fine edged and move faster than most, but still, I feel most people who play would agree.

Thanks for the comments tho  :)
Title: Re: Why do we even need upkeep anymore?
Post by: Gorath on July 24, 2011, 06:19:13 am
you're shitting all over your new players with this system in a really bad way
Agree with this

Longbows (designed to penetrate plate armour)
They weren't and they also fail(ed) to penetrate plate armor at anything beyond point blank range and were slowed down and blunted enough to be stopped by the padded armor underneath plate.  Do more research if you're going to try and cite realism.
 
I do archery in real life and lemme tell you, my Hungarian riding bow will penetrate chain.  A longbow would come out the other side... 
I do as well as bow hunting is my obsession.  Chain yes because there's damn holes in the metal rings.  lol  2-4 shots to kill someone in mail armor seems a good game balance considering the nature of shooting a gun at someone with a knife.  Remember the operative word:  GAME balance.

Finally, the two-hand sword is complete bullshit.  A real two-hander is a massive, heavy weapon that swings SLOWLY! 
False.  You are a victim of popular fantasy culture brainwashing.  It's ok, it's a common epidemic.
"A 15th century two-handed Federschwert (practice sword) of 51.5 inches in length now at the Swiss National Landesmuseum weighs in at only 3.12lbs (1.415kg). Another warsword there of 48 inches in length weighs 4.63lbs (2.10kg), and an acutely tapered one of a length of 46.7 inches weighs in at only 3.018lbs (1.369kg). By comparison, a single-hand sword of 38-inches in the same collection weighed 3.28lbs (1.495kg)."

http://www.thehaca.com/essays/2HGS.html

In general swords and all manner of melee weaponry are portrayed poorly as heavy and unwieldy.  People wouldn't have used them if they were.
"Medieval swords in general were well-made, light, agile fighting weapons equally capable of delivering dismembering cuts or cleaving deep cavities into the body. They were far from the clumsy, heavy things they're often portrayed as in popular media and far, far more than a mere "club with edges." As another source on arms affirmed: "the sword was, in fact, surprisingly light·.the average weight of swords from the 10th to the 15th centuries was 1.3 kg, while in the 16th century it was 0.9 kg.Even the heavier bastard swords which were used only by second-grade fighting men did not exceed 1.6 kg, while the horse swords known as 'hand-and-a-half' swords weighed 1.8 kg on average.When due allowances are made, these surprisingly low figures also hold good for the enormous two-hand sword, which was traditionally only wielded by 'true Hercules.' Yet it seldom weighed more than 3 kg." (Funcken, Arms, Part 3, p. 26). "

http://www.thehaca.com/essays/weights.htm

"Two-handed sword
(Germany) Fifteenth C.
Length: 1375 mm (54.21 inches)
Blade: 920 mm (36.2 inches)
Weight: 1600 gr (3.5 lbs)

Two-handed sword
(Germany) 1475-1525
Length: 1382 mm (54.40 inches)
Blade: 1055 mm (41.53 inches)
Weight: 1550 gr (3.41 lbs)
(Photo on left)

Two-handed sword
(Germany ) end of Fifteenth C.
Length: 1473 mm (58 inches)
Blade: 1066 mm (41.97 inches)
Weight: 2720 gr (5.99 lbs)

Ceremonial Two-handed sword
(Munich) 1575
Length: 1643 mm (64.69 inches)
Blade: 964 mm (37.95 inches)
Weight: 3500 gr (7.72 lbs)

Ceremonial Two-handed sword
(Germany) end of Sixteenth C.
Length: 1817 mm (71.53 inches)
Blade: 1240 mm (48.81 inches)
Weight: 3970 gr (8.75 lbs)

Ceremonial Two-handed sword
(Germany) end of Sixteenth C.
Length: 1893 mm (74.52 inches)
Blade: 1313 mm (51.69 inches)
Weight: 4830 gr (10.64 lbs)

Ceremonial Two-handed sword
(Germany) end of Sixteenth C.
Length: 1422 mm (55.98 inches)
Blade 1029 mm (40.51 inches)
Weight: 2700 gr (5.95 lbs)
(Photo on left)

Ceremonial Two-handed sword
(Germany) c. 1600
Length: 1275 mm (50.19 inches)
Blade: 1000 mm (39.37 inches)
Weight: 2330 gr (5.1 lbs)

One-and -a-half-handed sword
(Germany) c. 1475-1525
Length: 1153 mm (45.39 inches)
Blade: 932 mm (36.69 inches)
Weight: 1320 gr (2.91 lbs)

Two-handed sword
(Germany) c. 1500
Length: 1340 mm (52.75 inches)
Blade: 955 mm (37.6 inches)
Weight: 1390 gr (3.06 lbs)"

http://ejmas.com/jwma/articles/2004/jwmaart_shore_1004.htm

Anyways it is always nice hearing from newer players so thank you for that.  And I really do agree that the upkeep/nature of the mod nowadays is pretty lame to new players without 1000000000 gold and 2000 heirlooms/generations.
Title: Re: Why do we even need upkeep anymore?
Post by: Ackwire on July 24, 2011, 06:38:01 am
I am a new player.  First Generation and all that.   Been playing for about three weeks now and as a new player I can tell you the upkeep system is balls.   I have a lowly 22k in gear at the moment and I still cannot keep my gear repaired.   If the items are supposed to break infrequently, I cant tell.  Some matches I will have my entire suit of armor break along with a weapon.

I can tell you as a noob, its frustrating to not be able to wear mid tear armor and make cash.  And yes, I suck.  I am comfortable with the fact that I am learning.  So no breaking news there as to why Im constantly in rags.   My single point is that it is very disheartening to have to wear rags and get one shot by folks in plate simply because random breaks in the armor.   What really gives me the red ass is it seems that there is no minimum game time before breaks occur.  So if you play early AM on a server with 12-14 people and the match ends quickly, you just get extorted out of your money because the matches arent long enough. 

I get the upkeep bit and why its "needed" to keep people out of high end armor all the time, but when you cant use mid/low end armor and weps without having to revert to rags for an hour or two something is off.  I don't claim to have the answers or a fix.  But I do know this the current system is not new player friendly at all.   My $0.02
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on July 24, 2011, 06:45:31 am
Oh Gorath why do you bother, I quit trying to explain IRL weapons and armor to that bunch of wankers :(
Title: Re: Why do we even need upkeep anymore?
Post by: Cyclopsided on July 24, 2011, 06:56:03 am
Oh Gorath why do you bother, I quit trying to explain IRL weapons and armor to that bunch of wankers :(
"What, you mean swords were light and armor was not crippling?!!?" - Average person
lol

Anyways, Again, I played tonight and practically printed money. This was probably due to me generating a x5 for 80% of my time played. Upkeep hasn't touched me, so I'm going to start wearing full plate more. I'll be borrowing a certain somebodies lordly for a bit hopefully.;)
Yeah, tonight after buying some Sarranid elite armor + plate mittens and while wearing it I made my money back.
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on July 24, 2011, 07:08:07 am
Oh dear sweet mother of god, I want to duel you in heavy armor matey!
Title: Re: Why do we even need upkeep anymore?
Post by: Sylver on July 24, 2011, 10:12:39 am
Gorath,

Thanks for the excellent read.  I found it very interesting! However, it's great that you have all this detailed info, but what I guess am trying to say (and more specifically) is that compared to 1H swords (I'm thinking rapiers, longswords and sabres) 2H weaps do weigh more and are slower.  When I see the speed ratings of the weapons in C-RPG, I'm finding it hard to believe that they are as fast or faster than the 1H ones.  Even in the article you provided, it says:

"These parrierhaken or "parrying hooks" act almost as a secondary guard for the ricasso to catch and bind other weapons or prevent them from sliding down into the hands. They make up for the weapon's slowness on the defence and can allow another blade to be momentarily trapped or bound up." 

So it states that they are indeed slower than others... I have had the pleasure of having handled some of these weapons in Germany, (some of which were almost as long as I am tall) and alot of the more common militia-grade weaps were not nearly as exquisite as the ones that were in that article.  Also having fenced while in Europe as well, I can say that a longsword or rapier is lighter and faster than a 2H.  There's simply no denying that.  And that is the problem people are arguing about in CRPG - that the 2Hs are as fast or faster than 1H ones and that combined with their reach and increased damage makes them comparatively OP.

I won't profess to know more about this subject than you, so I'll simply state my perception of 1H vs 2H weaps.   I'll gladly discuss further since I find it so interesting.

Thanks for agreeing with me on the upkeep... it's a real pain when your gear breaks every single battle now and that costs alot of gold, which we noobs simply haven't aquired yet... so we'll just do our best and die more.   :( *sigh*
Title: Re: Why do we even need upkeep anymore?
Post by: Sylver on July 24, 2011, 10:18:23 am
Oh Gorath why do you bother, I quit trying to explain IRL weapons and armor to that bunch of wankers :(

Bob, given this is my first post, I find this encouraging... do you call everyone in the forums a wanker?  I do appreciate Gorath explaining and citing references.  It's also alot more polite.  :)

Don't worry though.  No hard feelings.  :wink:
Title: Re: Why do we even need upkeep anymore?
Post by: Kafein on July 24, 2011, 10:43:08 am
I still think that upkeep doesn't do much other than lessen the amount of fun. People say they don't want to go back to the horrible days of everyone and their mother on a plated charger wearing black plate, but as everyone who knows who played back then...it wasn't like that at all. Also, the nerfs to things like heavy armor and cav would make a situation like that not bad at all anyway.

Finally someone else saying that. I'm relieved  :)

I think the reason why like everyone is subject to this collective illusion that black armor and plated chargers where rampant pre-january is because a big part of pre-january players quit the game. Nearly no one is objective on this because if you still are here now, you either joined after this patch, and be taught that tincan days were absolutely horrible or you like the upkeep and you keep on telling everyone "everybody was wearing plate back then" all day long, without any fact backing this up.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 24, 2011, 10:58:03 am
Finally someone else saying that. I'm relieved  :)

I think the reason why like everyone is subject to this collective illusion that black armor and plated chargers where rampant pre-january is because a big part of pre-january players quit the game. Nearly no one is objective on this because if you still are here now, you either joined after this patch, and be taught that tincan days were absolutely horrible or you like the upkeep and you keep on telling everyone "everybody was wearing plate back then" all day long, without any fact backing this up.

I joined somewhere in October I think it was, and even I know it wasn't that bad. There were players like The Finn ect who had black armour and plated charger, but the vast majority didn't and there really weren't that many plate users. Sure there were more than now, but not that many. I started out as a poorly armoured archer, had my ass owned all over the place. BUT, it felt like you were getting somewhere, levelling and gaining gold for the new equipment. Now I think for a lot of new players there's no real aim or target. chadz was supposed to make it easier for new players, he only succeeded in making it far less fun and a lot harder.

Upkeep probably made sense prejanuary patch to an extent, but after all the patches to balance shit loads of things like archery ect, I don't think it's needed to the scale it is now.
Title: Re: Why do we even need upkeep anymore?
Post by: Kifli on July 24, 2011, 12:00:56 pm
Sorry devs, but upkeep is too harsh atm.  Needs to be 1/3 less and no upkeep on arrows or bolts (they are consumables!  Just make us buy new ones when we run out at a realistic price point?).  As a new player it's already a challenge (but fun) to save up and get better gear over time.  But after the new patch, the upkeep is soooo harsh that I turn upkeep off and run around with the cheapest but still broken gear every fight just to be able to save any money at all.  So not only am I a noob trying to learn, level and gear up, but I'm also doing it with substandard and broken gear.  I get it, try and tax (upkeep) players with good gear and large piggy banks, but hey dev team, you're shitting all over your new players with this system in a really bad way.  So please consider my comments above.

Also, missile damage in C-RPG is ridiculously low.  Two direct hits on someone in light-med armour should be lights out.  Longbows (designed to penetrate plate armour) should be able to 2-shot plate.  Instead, gotta put 4-6 solid shots into any armour target with bows to bring the enemy down.  I do archery in real life and lemme tell you, my Hungarian riding bow will penetrate chain.  A longbow would come out the other side...  You could offset the amount of damage increase to make the bows more realistic by limiting the number of arrows carried by type and also by their cost.  If each arrow cost (for example) 20 gold, then they would be more careful about shooting, and could carry only so many of them and they could still deal a realistic amount of damage.  So please consider removing upkeep for arrows, and simply make a quiver cost X gold for each type.  I think this is a simple solution to all the arrow-related problems!

Finally, the two-hand sword is complete bullshit.  A real two-hander is a massive, heavy weapon that swings SLOWLY!  I've seen them and they are heavy and slow... I've seen enough posts in the forums to know that the community knows it's an issue - so please fix it.  Whatever your personal biases aside, we all know it's wrong and overpowered.

There' my two-cents worth... There's lots to love in C-RPG.  I'll be playing it for a long time for certain as it's a wonderful piece of work.  Please try and include what I discussed, I think it will make your community much happier and cause lots more people to discover and enjoy the Mod. :)

I see you are new here so I ll explay in the old days wheen here is no unkeep and a lvl 44 black plate can take down 10 peple just looking at them there are real archers doing 1 shoots across the map whit they long bows , BUT . for some reazon archery get uber mega ultra nerf x2 and now is useles . So I recomend you to get a strong bow and spam as hell .
Title: Re: Why do we even need upkeep anymore?
Post by: Sylver on July 24, 2011, 12:42:43 pm
I see you are new here so I ll explay in the old days wheen here is no unkeep and a lvl 44 black plate can take down 10 peple just looking at them there are real archers doing 1 shoots across the map whit they long bows , BUT . for some reazon archery get uber mega ultra nerf x2 and now is useles . So I recomend you to get a strong bow and spam as hell .

It must have been pretty bad from what Im seeing on the forums...  so things are at least much better.  Yeah, I started as an archer and am hating it - almost to 30 now so I can retire and choose something better. :(  Strong bow is helping alot - thanks! :)

Im seeing crossbow and throwing to be much better than archery, so I'll try that next Gen.

I do like the idea of upkeep, just think it's a bit too much ... maybe a little less will be just right?  And yeah, a level 44 - I like that there's kinda a cap right now and the idea of being able to retire and get an heirloom is sheer genius!  It's a novel solution to the end-game gear problem. :)
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 24, 2011, 12:56:51 pm
It really wasn't that bad :shock:
Title: Re: Why do we even need upkeep anymore?
Post by: Gorath on July 24, 2011, 12:59:19 pm
It really wasn't that bad :shock:

No, it really was pretty terrible.  However the way it was handled got fumbled.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 24, 2011, 01:01:47 pm
No, it really was pretty terrible.  However the way it was handled got fumbled.

I don't know, I never had trouble as a new player back then. Now if I start a new character I dread it. Thank god for skip the fun.
Title: Re: Why do we even need upkeep anymore?
Post by: Kenouse on July 24, 2011, 01:03:29 pm
The only reason it was that "bad" as ppl call it, were because of the stacking of WPF... it was pretty normal to be lvl 42+ back in pre-january patch
Title: Re: Why do we even need upkeep anymore?
Post by: Blondin on July 24, 2011, 01:04:52 pm
Nothing change between now and january patch:
I remember ppl where whining before january, and they whine now.
Title: Re: Why do we even need upkeep anymore?
Post by: Gorath on July 24, 2011, 01:06:56 pm
The only reason it was that "bad" as ppl call it, were because of the stacking of WPF... it was pretty normal to be lvl 42+ back in pre-january patch

Yes, but even without wpf stacking abuse from retirement, eventually we would have hit level 50-60-70 etc and gotten to the same problem, only with:
ATH -12
WM - 12
PS - 12
IF - 12
PD/PT -12

etc.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 24, 2011, 01:13:30 pm
But now all of that has changed. So remove upkeep...or reduce it drastically.
Title: Re: Why do we even need upkeep anymore?
Post by: EyeBeat on July 24, 2011, 01:19:43 pm
The problem before was that WPF stacked on retirement.  So people like Balbaroth/Hippy with a scimi would hit you before the actual animation hit you.

Now if someone REALLY has a lot of time on their hands(kesh) we could probably see this happen again soon though it would not be as wide spread as before hence it take longer for chadz to correct it.

I will say this though.  This game is a ton better than it used to be when there was WPF stacking.  My god...
Title: Re: Why do we even need upkeep anymore?
Post by: Cain on July 24, 2011, 02:34:15 pm
How much equipment are people actually using, my equip cost 48,586, I still made 40k in the last few days.
Title: Re: Why do we even need upkeep anymore?
Post by: Kafein on July 24, 2011, 02:48:56 pm
Imo now armor and horses (expect tank horses because no one uses them thus it's hard to tell) would be balanced even without upkeep. We are limited in levels so heavily armored people are slow. Before January, we had helicopter tincans because those guys were level 40 and had like 300 wpf. Now with wpf bonus removed and level cap, armor choice is a matter of tradeoff, even without any upkeep.

Upkeep was overkill and didn't adressed any issue by itself. Level cap and retirement massive nerf (heirlooms nerf, wpf bonus removed, xp bonus lowered...) were enough to make all types of armor attractive. Changes on riding skill requirement where weird and fucked things up as nearly every cav can ride a PC without gimping themselves now. If horse requirements and agi per riding skill were returned to prepatch values, we could safely remove upkeep altogether as a PC build would mean 30 agility again.
Title: Re: Why do we even need upkeep anymore?
Post by: Lech on July 24, 2011, 02:54:10 pm
Imo now armor and horses (expect tank horses because no one uses them thus it's hard to tell) would be balanced even without upkeep. We are limited in levels so heavily armored people are slow. Before January, we had helicopter tincans because those guys were level 40 and had like 300 wpf. Now with wpf bonus removed and level cap, armor choice is a matter of tradeoff, even without any upkeep.

Upkeep was overkill and didn't adressed any issue by itself. Level cap and retirement massive nerf (heirlooms nerf, wpf bonus removed, xp bonus lowered...) were enough to make all types of armor attractive. Changes on riding skill requirement where weird and fucked things up as nearly every cav can ride a PC without gimping themselves now. If horse requirements and agi per riding skill were returned to prepatch values, we could safely remove upkeep altogether as a PC build would mean 30 agility again.

Did you fought against cav heavy team with infantry team ? i guess not. It's hard. Did you fought against tin cans on plated chargers as infantry ? I guess no, and that will happen if there will be no upkeep.
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on July 24, 2011, 03:16:46 pm
Bob, given this is my first post, I find this encouraging... do you call everyone in the forums a wanker?  I do appreciate Gorath explaining and citing references.  It's also alot more polite.  :)

Don't worry though.  No hard feelings.  :wink:

I explained many times how armor works, or so I think, maybe it was on another forums and that thread that got me raging like there was no tomorrow about the Safavid armor or w/e

A 2 hander will actually be faster than a 1 hander thanks the to way the weapon is held.


It must have been pretty bad from what Im seeing on the forums...  so things are at least much better.  Yeah, I started as an archer and am hating it - almost to 30 now so I can retire and choose something better. :(  Strong bow is helping alot - thanks! :)

It wasnt really, discussed it with my friend who I introduced to cRPG a year ago, there was more heavy armor but it wasnt an endless wave of shinning (or not so shinning) plate armor that would mow down everyone.



And yes some people here fully deserve to be called wankers, even worst in some case.
Title: Re: Why do we even need upkeep anymore?
Post by: Dezilagel on July 24, 2011, 03:30:40 pm
Good players adapt, weak players lobby.  :wink:

Man i can't believe the amount of whine in this thread. What a bunch of sissyboys blaming everything but themselves.  :rolleyes:

Come on guys, it's easy to earn money in cRPG. It's also very simple: win.

If you can't be arsed to try and organize your team, get some teamplay out of the game and make a serious effort, then you don't deserve to walk around in top-end gear all the time! Now get over it already.

The upkeep is NOT too high, in fact, it's still too low as i'm running around with my horse, two shields, heralic mail, elite scimitar and my moneypile is still growing steadily.

And this nonesense about upkeep hurting new players is also complete poppycock. I've tutored several new players recently and you earn so much money so fast that within weeks of starting crpg, money ceases to be an issue. Just use your heads when selecting gear. Don't wear what you can't afford. Come on guys, it's not that hard.

2 best posts in this thread.

Title: Re: Why do we even need upkeep anymore?
Post by: chadz on July 24, 2011, 04:23:52 pm

It wasnt really, discussed it with my friend who I introduced to cRPG a year ago, there was more heavy armor but it wasnt an endless wave of shinning (or not so shinning) plate armor that would mow down everyone.

Of course not everyone was having heavy armor. Not yet. But every day some people got to the "endgame" stage. More and more people were leaving the game because it was just boring the shit out of most people. Grind grind grind, buy armor, grind grind grind, buy weapon, etc etc. To be a tincan it didn't matter if you were good or had skills or wit or whatever. You just had to play for 1000 hours. Woah, great goal there, really.

I can assure you, without upkeep, cRPG would have been dead by now. Running around as an unstoppable tincan sounds like fun. Until you are forced to do it to keep up with the others.


Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on July 24, 2011, 06:27:25 pm
The problem before was that WPF stacked on retirement.  So people like Balbaroth/Hippy with a scimi would hit you before the actual animation hit you.

Now if someone REALLY has a lot of time on their hands(kesh) we could probably see this happen again soon though it would not be as wide spread as before hence it take longer for chadz to correct it.

I will say this though.  This game is a ton better than it used to be when there was WPF stacking.  My god...

yeah but we need a higher level cap and lower wpf cost to raise fighting speed. actually native fighting speed is 1.5 times faster.
Title: Re: Why do we even need upkeep anymore?
Post by: Lichen on July 24, 2011, 07:12:05 pm
Changes on riding skill requirement where weird and fucked things up as nearly every cav can ride a PC without gimping themselves now. If horse requirements and agi per riding skill were returned to prepatch values, we could safely remove upkeep altogether as a PC build would mean 30 agility again.
I think players are still pretty gimped once they get enough riding skill for the plated charger. They can only get a max 6 or 7 PS or IF (one 6 the other 7 according to the character planner and that's with skill conversions). Or if they put points in other things like athletics or weaponmaster that's even less for IF or PS.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 24, 2011, 07:21:29 pm
Of course not everyone was having heavy armor. Not yet. But every day some people got to the "endgame" stage. More and more people were leaving the game because it was just boring the shit out of most people. Grind grind grind, buy armor, grind grind grind, buy weapon, etc etc. To be a tincan it didn't matter if you were good or had skills or wit or whatever. You just had to play for 1000 hours. Woah, great goal there, really.

I can assure you, without upkeep, cRPG would have been dead by now. Running around as an unstoppable tincan sounds like fun. Until you are forced to do it to keep up with the others.

Eh...this has changed how? Now to buy stuff you just have to grind in weaker gear even harder than before. People now just sell loom points on the market to make enough gold to use tin can armour. Either that or they run around in peasant gear. Upkeep hasn't changed a damn thing. The reason people came or stayed was because the other changes balanced it a lot more. Upkeep is nothing to do with that.

Hell in my opinion the only reason loads more people aren't raging at the moment is because you releasing strategus has kept a lot of people interested. If it wasn't for that then you'd probably have 10x more complaining on your hands.

Not everyone was Tincan in those days, and not everybody wanted to be. There where A LOT of people who were high enough levels, had enough money, but enjoyed running around in medium quality gear. The problem was that the people in heavy armour were invincible as there were few penalties and the armour bonus was a lot. Now the trade off is far less and there's smaller reason to go heavy armour as it isn't instant win any more. Again, upkeep has nothing to do with any of this. You introduced upkeep at the same time as introducing a hell of a lot of other balancing. Now with even more patches after wards, upkeep is becoming redundant as a balancing tool now that the classes are becoming more even and the top tier expensive gear isn't as good as it was.

I'm not saying remove upkeep, it's a good idea. But reduce it drastically. Your reasons for introducing it were to balance. The classes are balanced largely in other ways now. Sure they still need some tweaking, but otherwise they are converging a lot more now. By all means keep upkeep, it adds an interesting aspect, but reduce it by a lot.

Crpg isn't going to get any bigger now, unless strategus picks up the slack, because new players get so screwed over atm. As does a lot of people.
Title: Re: Why do we even need upkeep anymore?
Post by: Lech on July 24, 2011, 08:01:34 pm
Eh...this has changed how? Now to buy stuff you just have to grind in weaker gear even harder than before. People now just sell loom points on the market to make enough gold to use tin can armour. Either that or they run around in peasant gear. Upkeep hasn't changed a damn thing. The reason people came or stayed was because the other changes balanced it a lot more. Upkeep is nothing to do with that.

Hell in my opinion the only reason loads more people aren't raging at the moment is because you releasing strategus has kept a lot of people interested. If it wasn't for that then you'd probably have 10x more complaining on your hands.

Not everyone was Tincan in those days, and not everybody wanted to be. There where A LOT of people who were high enough levels, had enough money, but enjoyed running around in medium quality gear. The problem was that the people in heavy armour were invincible as there were few penalties and the armour bonus was a lot. Now the trade off is far less and there's smaller reason to go heavy armour as it isn't instant win any more. Again, upkeep has nothing to do with any of this. You introduced upkeep at the same time as introducing a hell of a lot of other balancing. Now with even more patches after wards, upkeep is becoming redundant as a balancing tool now that the classes are becoming more even and the top tier expensive gear isn't as good as it was.

I'm not saying remove upkeep, it's a good idea. But reduce it drastically. Your reasons for introducing it were to balance. The classes are balanced largely in other ways now. Sure they still need some tweaking, but otherwise they are converging a lot more now. By all means keep upkeep, it adds an interesting aspect, but reduce it by a lot.

Crpg isn't going to get any bigger now, unless strategus picks up the slack, because new players get so screwed over atm. As does a lot of people.

Wrong, i would not play without upkeep.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 24, 2011, 08:06:57 pm
Wrong, i would not play without upkeep.

THis for me. I think upkeep is a good idea if you make money when in light gear, nearly no money in medium, and lose money in heavy. This way the "best" items are more rare and special.

Even in Native, you have to "grind" wins in order for your money budget to increase so you can use the better gear. When compared to Native, making a knight in c-RPG is substantially easier.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 24, 2011, 08:32:43 pm
THis for me. I think upkeep is a good idea if you make money when in light gear, nearly no money in medium, and lose money in heavy. This way the "best" items are more rare and special.

Even in Native, you have to "grind" wins in order for your money budget to increase so you can use the better gear. When compared to Native, making a knight in c-RPG is substantially easier.

Yes but chadz said upkeep was to take away grind. It seems to me that you simply have to grind more now than you ever did before upkeep.

I just think we don't have much variation now, people wear very similar things all the time. It's quite boring.
Title: Re: Why do we even need upkeep anymore?
Post by: Gorath on July 24, 2011, 08:36:24 pm
Yes but chadz said upkeep was to take away grind. It seems to me that you simply have to grind more now.

Because you do.  Make no mistake, even though chadz has said he wants to lessen the grind, cRPG started as a grinder and if anything has become more and more grindy over time UNLESS during the magical bitching hour you exploited the first phase of retirement and stacked up a billion heirlooms and gold.

cRPG is french for "Grind-till-you-die-then-upkeep-passes-on-to-your-children"
Title: Re: Why do we even need upkeep anymore?
Post by: Lech on July 24, 2011, 08:53:18 pm
Yes but chadz said upkeep was to take away grind. It seems to me that you simply have to grind more now than you ever did before upkeep.

I just think we don't have much variation now, people wear very similar things all the time. It's quite boring.

similar? i see from padded armor to plate armor, not to mention great weapon diversity as people wear different armor so there is no ultimate weapon and all weapon classes are viable.
Title: Re: Why do we even need upkeep anymore?
Post by: IceManX on July 24, 2011, 09:38:20 pm
Wrong, i would not play without upkeep.

Then you must be one of the old players that have Millions of Gold!
Otherwise you dont think enough about the upkeep.

At the moment its alot of more peasant vs. heavy gear fighting.
Before january the people could play in the armor the would, now they have to play in the armor they are allowed to...
An Elite player will kill everybody from rags to plate... but with plate you have perhaps a better chance even if u just damage him, then your teammates can kill him easier.
But what to do against elite player now? He kills everybody in 1 Hit, because you dont have the gear to match up with him.

I agree that the upkeep would have fit better to pre-january. It was sometimes crazy. Huge amount of WPF and those crazy endtier weapons.
There was no limitation in the old days, just murder around. But now we have a limitation lvl cap 34-35, no WPF from retire, weapons, armors and horses were nerfed and balanced and so on.
But now upkeep is just making a time sink... play (grind) hours to play an hour for real...

If upkeep would be removed, no tincan can murder around like in the old days. The weapons got balanced, same with the lvl cap (there are no such crazy builds like before, lvl 35-45, huge amount of wpf, HP and so on!)
Even today we have some tincan, they have gold and can use their armor, it helps them, but doesnt make them invulnerable like prejanuary.
But normal players cant use their armors/weapons today, because of the crazy upkeep - it keeps them away to be helped by their gear and so they are just poor victims!


similar? i see from padded armor to plate armor, not to mention great weapon diversity as people wear different armor so there is no ultimate weapon and all weapon classes are viable.
Sure, they were padded armor because they have no gold - or they are archers - or have an agi built and want to be fast - or just for the style!

And as you say, people use also different weapons. Thats not because there is upkeep, weapons were balanced and are more even.
If the upkeep would be removed, most people will still use different weapons, because there are no uber weapons anymore (like the old long espada esvalona, 95% of 1h players used it pre january - nowadays its the most expensive weapon and only a little percentage use it, for the most the stats dont fit).


--------
What about you chadz and your def-team if you just try it out.
Make a little test. Perhaps for around 2-4 weeks. And take a look what happens to the game, if there are more tincans around...
What people think about the removing of upkeep.

I swear you, people would like it. Espacialy the new/middle ones will like it like the heaven!
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on July 24, 2011, 09:56:58 pm
Double the upkeep. Too many tincans!
Title: Re: Why do we even need upkeep anymore?
Post by: Lichen on July 24, 2011, 10:30:30 pm
Since so many players seem to hate plate wearers and other high tier stuff how about increase the prices on all the high tier armor and weaps and thus the upkeep would increase as well. At the same time keep the prices the same for mid and low tier stuff and also lower those items break chances a significant amount (maybe 3 or 4 times less likely to break). Everybody happy? Probably not but it's the best I can think of.
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on July 24, 2011, 10:32:15 pm
Grind grind grind, buy armor, grind grind grind, buy weapon, etc etc. To be a tincan it didn't matter if you were good or had skills or wit or whatever. You just had to play for 1000 hours. Woah, great goal there, really.

well now is:

grind grind grind retire armor grind grind grind retire armor grind grind grind retire armor grind grind grind retire weapon grind grind grind retire weapon grind grind grind retire weapon grind grind grind retire secondary weapon grind grind grind retire secondary weapon grind grind grind retire secondary weapon grind grind grind retire gauntlets grind grind grind retire gauntlets grind grind grind retire gauntlets.

as who grinded plate to keep up with tincans, now grind to keep up with +3 gear.

so instead grinding 1000 hours, became grinding 100.000 hours.

no matter what will the trolls say. chadz stated a fact as i did.
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on July 24, 2011, 10:42:05 pm
Since so many players seem to hate plate wearers and other high tier stuff how about increase the prices on all the high tier armor and weaps and thus the upkeep would increase as well. At the same time keep the prices the same for mid and low tier stuff and also lower those items break chances a significant amount (maybe 3 or 4 times less likely to break). Everybody happy? Probably not but it's the best I can think of.

we still need heavy tanks. and heavy tanks will still get surrounded and killed while medium/light tanks with decent athletics, will not get surrounded and live. heavy tanks just trade invaluable running speed and profiency for passive absorption.

i could run in plate for a long time with my actual bank. so really a lot of people could do. but i really don't feel comfortable fighting with that massive plate weight. i don't see many people in plate and not because people can't afford it. simply because there is people that like to walk slow but sustain more hits and people that enjoy to fight on the flanks and enjoy a better speed for footwork stuff.

edit:

and oh.. we see a lot of 1h blunt and pierce, 2h blunt, polearms pierce around.. so heavy armor is not that big advantage.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 24, 2011, 10:49:19 pm
It really isn't much of an advantage...hence why upkeep should either be lowered a lot, or removed. It's redundant now that a lot of balancing has occurred since jan.
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on July 24, 2011, 11:10:21 pm
we still need heavy tanks. and heavy tanks will still get surrounded and killed while medium/light tanks with decent athletics, will not get surrounded and live. heavy tanks just trade invaluable running speed and profiency for passive absorption.

i could run in plate for a long time with my actual bank. so really a lot of people could do. but i really don't feel comfortable fighting with that massive plate weight. i don't see many people in plate and not because people can't afford it. simply because there is people that like to walk slow but sustain more hits and people that enjoy to fight on the flanks and enjoy a better speed for footwork stuff.

edit:

and oh.. we see a lot of 1h blunt and pierce, 2h blunt, polearms pierce around.. so heavy armor is not that big advantage.

Currently, since there are so many town maps rolling on EU1 success formula is:

wear plate + swing poleaxe = profit

Shielders should have the upper hand in close quarters. Guess what, they don't. Also cut damage is crap against plate.

You think I'm wrong? Look around yourself, everyone is either stabbing with long spear or swinging with poleaxe. Some 1H, some 2H and those unavoidable morons who think they are playing medieval CS (they should be taken out of equation since they will play medieval CS no matter what happens). Also on marketplace everyone is exchanging for poleaxes.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 24, 2011, 11:20:37 pm
Currently, since there are so many town maps rolling on EU1 success formula is:

wear plate + swing poleaxe = profit

Shielders should have the upper hand in close quarters. Guess what, they don't. Also cut damage is crap against plate.

You think I'm wrong? Look around yourself, everyone is either stabbing with long spear or swinging with poleaxe. Some 1H, some 2H and those unavoidable morons who think they are playing medieval CS (they should be taken out of equation since they will play medieval CS no matter what happens). Also on marketplace everyone is exchanging for poleaxes.

Playing EU1 tonight...must have only seen a couple of poleaxes :?
Title: Re: Why do we even need upkeep anymore?
Post by: Lichen on July 25, 2011, 12:16:32 am
we still need heavy tanks. and heavy tanks will still get surrounded and killed while medium/light tanks with decent athletics, will not get surrounded and live. heavy tanks just trade invaluable running speed and profiency for passive absorption.

i could run in plate for a long time with my actual bank. so really a lot of people could do. but i really don't feel comfortable fighting with that massive plate weight. i don't see many people in plate and not because people can't afford it. simply because there is people that like to walk slow but sustain more hits and people that enjoy to fight on the flanks and enjoy a better speed for footwork stuff.

edit:

and oh.. we see a lot of 1h blunt and pierce, 2h blunt, polearms pierce around.. so heavy armor is not that big advantage.
I agree with you. Some players have trouble either playing well...choosing a characters stats intelligently and or using the correct weapon(s) for the job. Also many of them don't fully understand the tradeoffs of things and automatically think more expensive = auto win mode with no downsides. Blunt and/or pierce weaps are available in 1h, 2h, pole, crossbow, longbow and throwing. I guess that's still not enough for some though. There should be some sort of noob training or something. Like any gen 1 character has to play and complete a training course first before they can play multiplayer.
Title: Re: Why do we even need upkeep anymore?
Post by: IceManX on July 25, 2011, 12:25:08 am
I agree with you. Some players have trouble either playing well...choosing a characters stats intelligently and or using the correct weapon(s) for the job. Also many of them don't fully understand the tradeoffs of things and automatically think more expensive = auto win mode with no downsides. Blunt and/or pierce weaps are available in 1h, 2h, pole, crossbow, longbow and throwing. I guess that's still not enough for some though. There should be some sort of noob training or something. Like any gen 1 character has to play and complete a training course first before they can play multiplayer.

Sorry but everything you write and wrote is real bullshit and far away from realism...
How would you like to manage it? First gen is only allowed to play on duel server? Till they get enough kills... to play on normal servers then?

There is perhaps a training, called Factions. Players can join one and then be trained by good people.

And its not that correct, the highest price doesnt mean the best handling. There are people around that kill full tincans with staffs... pre january was is impossible to do that. the weapons got a good balance now.

Your suggestions dont make any sense!


Just for the information, pre january you could play crpg in SP. The Equip, weapons and builds could be used there...
this was removed, I dont know why.
Title: Re: Why do we even need upkeep anymore?
Post by: Lichen on July 25, 2011, 12:35:14 am
Sorry but everything you write and wrote is real bullshit and far away from realism...
How would you like to manage it? First gen is only allowed to play on duel server? Till they get enough kills... to play on normal servers then?

There is perhaps a training, called Factions. Players can join one and then be trained by good people.


Your suggestions dont make any sense!


Just for the information, pre january you could play crpg in SP. The Equip, weapons and builds could be used there...
this was removed, I dont know why.
Eh all I'm saying is some way to help noobs. It gets old hearing the same dumb complaints over and over.
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on July 25, 2011, 12:35:24 am
Currently, since there are so many town maps rolling on EU1 success formula is:

wear plate + swing poleaxe = profit

Shielders should have the upper hand in close quarters. Guess what, they don't. Also cut damage is crap against plate.

You think I'm wrong? Look around yourself, everyone is either stabbing with long spear or swinging with poleaxe. Some 1H, some 2H and those unavoidable morons who think they are playing medieval CS (they should be taken out of equation since they will play medieval CS no matter what happens). Also on marketplace everyone is exchanging for poleaxes.

you talk about a weapon balance issue rather than a armor balance issue. about the case you speak... about six months ago among 2h/polearm builds there was 60% 2handed and 40% polearms. now we have 20% 2handed players versus 80% polearms players. about plate, there are more and more 1h warhammers and steel picks around.
Title: Re: Why do we even need upkeep anymore?
Post by: Dezilagel on July 25, 2011, 01:38:44 am
well now is:

grind grind grind retire armor grind grind grind retire armor grind grind grind retire armor grind grind grind retire weapon grind grind grind retire weapon grind grind grind retire weapon grind grind grind retire secondary weapon grind grind grind retire secondary weapon grind grind grind retire secondary weapon grind grind grind retire gauntlets grind grind grind retire gauntlets grind grind grind retire gauntlets.

as who grinded plate to keep up with tincans, now grind to keep up with +3 gear.

so instead grinding 1000 hours, became grinding 100.000 hours.

no matter what will the trolls say. chadz stated a fact as i did.

Oh cmon, the very slight advantage that heirlooms offer can be easily offset with a little skill (melee atleast!).

As a fairly new player myself (retired once), I've never felt at a serious disadvantage vs. ppl with fully lommed gear - they kick my ass in that gear, they would probably do it anyways.

And even so, if you play to grind for gear, you're doing it wrong.

you talk about a weapon balance issue rather than a armor balance issue. about the case you speak... about six months ago among 2h/polearm builds there was 60% 2handed and 40% polearms. now we have 20% 2handed players versus 80% polearms players. about plate, there are more and more 1h warhammers and steel picks around.


...and this is complete bs, look at the official usage statistics and you'll see (hint: There are way more 2h than both pole and shield among pure melee, with pure pole being the rarest)
Title: Re: Why do we even need upkeep anymore?
Post by: IceManX on July 25, 2011, 02:45:27 am
I just thought about it

Now an important thing what chadz and his team forgot:

They forgot Heirlooms in the upkeep system... thats all...
Lordly Transitional Armor costs the same like the one everyone buys
Masterwork Scimitar costs the same like everyone buys.
And so on.

Here is the problem! There isnt any need to raise the upkeep from 5% to 7% like in the last patch.
Just calculate the "more cost" of items into the upkeep. That was just forgotten!

When someone uses an heirloom, he is paying the same price as one guy that uses the normal item. Is that fair?! An old player has the advantge of more gold, more skills and so on... but he pays the same price for it...

And thats what everyone is talking about, everyone running in plate. only old players use their lordly gear. decrease the upkeep to 5% of the itemprice and make heirlooms more expensive.

Thats it!

lower upkeep to the old 5% and make heirlooms to pay more, like the item value!
Thats keeps people away from using their best gear everytime...
dont punish new players with the upkeep system what it is nowadays. let players pay for their heirlooms.



(one thing, i am waiting for posts that dont like the idea, they are people mostly with many heirlooms and gold. they can afford the upkeep what its today. but they dont wanna pay more:)
Title: Re: Why do we even need upkeep anymore?
Post by: PieParadox on July 25, 2011, 03:56:16 am
Upkeep is sooner or later going to have to be fixed. As stated already, there are many players that don't pay attention to upkeep. In half a year, there will be more and more veterans to this game and upkeep will be gimped, unless some sort of dynamic upkeep is instated (or some other kind of solution). You can't just continue to increase the upkeep costs, as newer players will be shafted.

As rustyspoon said, upkeep is only a weak balancing act, and eventually, with the current system, it will collapse...

How long does it take to retire 4 times? About a dedicated month? Thats 4 looms * 450k which is 1.8 million gold. And don't get started on people who can already retire in like 3 days with their xp boosts.

And whoever said that fighting tin cans isn't all too intimidating, I agree. Sure, I may not be able to solo Goretooth or Tydeus with peasant armour, but plate wearers are penalized enough that they aren't invincible - the new anti-glancing system also helps "balance" plate. There are other people who don't even THINK about plate and do amazing (I'm lookin at you balbaroth and cyranule!)


This is coming from a guy with 1 heirloom (masterwork)... I hate grinding so am now going for level 32.
Title: Re: Why do we even need upkeep anymore?
Post by: Ackwire on July 25, 2011, 05:17:10 am
Could all this be sorted if perhaps you got added gold along with the extra XP each time you retired?   That would reward the longevity of a player.   Those that play and cycle thru a few times would have most of the pain mitigated for their time and effort with regards to mid tier armor and weps. 

Still keeps it expensive but some point you would be at least profitable in the 25k range while keeping the sink for those that come out in an all plate on plate pony set.  Despite what some people say, the current system still bleeds coin for me with 23k in gear.

Title: Re: Why do we even need upkeep anymore?
Post by: Mala on July 25, 2011, 06:05:16 am
Well then, and what is your current gear?
Title: Re: Why do we even need upkeep anymore?
Post by: Baggy on July 25, 2011, 07:07:02 am
Could all this be sorted if perhaps you got added gold along with the extra XP each time you retired?   That would reward the longevity of a player.   Those that play and cycle thru a few times would have most of the pain mitigated for their time and effort with regards to mid tier armor and weps. 

Still keeps it expensive but some point you would be at least profitable in the 25k range while keeping the sink for those that come out in an all plate on plate pony set.  Despite what some people say, the current system still bleeds coin for me with 23k in gear.


Bullshit, an average player can break even with 46k worth of gear if they have a sufficiant buffer for the bad days.I usually keep it around 30-35k to make a steady 8-10k a day and if u sell ur looms u can just ignore ipkeep tbh.
Title: Re: Why do we even need upkeep anymore?
Post by: Cyclopsided on July 25, 2011, 07:17:59 am
I play with an upkeep buffer of 25k. I act like 25000 gold = 0 gold. I net gold like crazy though with medium armor, I need to start wearing plate more.
Title: Re: Why do we even need upkeep anymore?
Post by: Baggy on July 25, 2011, 07:30:28 am
I play with an upkeep buffer of 25k. I act like 25000 gold = 0 gold. I net gold like crazy though with medium armor, I need to start wearing plate more.
What would u classify as medium armour, the Heraldic Mails?
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 25, 2011, 07:38:09 am
What would u classify as medium armour, the Heraldic Mails?

36-44 armour. Anything higher is heavy or plate.
Title: Re: Why do we even need upkeep anymore?
Post by: Baggy on July 25, 2011, 07:42:22 am
36-44 armour. Anything higher is heavy or plate.
Oh lol then my char wearing 57 body armour total aint medium...
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 25, 2011, 07:47:26 am
Oh lol then my char wearing 57 body armour total aint medium...

Not counting gauntlets. But yes, 57 armour absorbs quite a bit of punishment.
Title: Re: Why do we even need upkeep anymore?
Post by: Cyclopsided on July 25, 2011, 08:02:01 am
57 body armor is "heavy" it is not however plate. Most of the people I know can always upkeep heavy, but only 5 or so I know upkeep full plate 90%+ of the time.
I think I can upkeep high heavy armor 24/7.
Title: Re: Why do we even need upkeep anymore?
Post by: Lordark on July 25, 2011, 08:46:17 am
The marketplace is your friend to make some good loot for your crpg character. Research the marketplace see whats hot and put a good price. Ive played for 1 year and only had like 40 k saved up which started to go down after new upkeep system (was never very good). Noticed I DID have a few hierlooms saved up; sold those for a tidy profit. Now Im not worrying about cash. New player can do this as well!
Title: Re: Why do we even need upkeep anymore?
Post by: chadz on July 25, 2011, 08:51:24 am
Eh...this has changed how?

The choice changed. Before, there was one option: grind. Now, there are many options. If grinding is your game, you can still do it. I, for one, don't have to grind to be competitive or have fun. I don't have to play a minimum amount of hours per day/week to be able to kill the heroes. This is why it was introduced, this is why it's here to stay.
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 25, 2011, 09:10:46 am
The choice changed. Before, there was one option: grind. Now, there are many options. If grinding is your game, you can still do it. I, for one, don't have to grind to be competitive or have fun. I don't have to play a minimum amount of hours per day/week to be able to kill the heroes. This is why it was introduced, this is why it's here to stay.

So even though something isn't liked by a lot of people, and the ones supporting it largely support it simply because you can make money through the marketplace, selling heirloom points ect, it's still going to stay? Seems a little counter productive. Ignore your community to just do whatever the hell you want.

And the choice hasn't changed. You're delusional if you think that. Crpg is a grinder, will always probably be a grinder. If you start out as a new player, what do you have to do to get even a slight amount of gold? Play in peasant gear and grind it out before you can even buy your first sword. Upkeep simply prolongs the grinding process. It's all very well for those who have every bit of shiny equipment bought, but there are plenty that don't. And many that don't have 30K-35K to fall back on.

Why do you think people who start alts often use skip the fun? Largely to skip the unnecessary grind needed to get enough gold to buy anything, and to get the instant xp to avoid that grind aspect.

Just reduce upkeep at least, then you can still have you're little pet that you obviously love so much, but you'd make a lot of people happier and enjoy this more.
Title: Re: Why do we even need upkeep anymore?
Post by: chadz on July 25, 2011, 10:38:49 am
First of all, I don't care if people think it's a grinding game or not. For me, it isn't. If everyone except me plays to grind, I'm still happy with it, because I'm not bothered with it. I can play and have fun. It's a sandbox game, you can do whatever you like and is possible within the rules. We define the rules.

The majority is fine with the upkeep. It is, as always, a loud minority that tries to lobby.

I know you are upset, because you cannot afford the best equipment possible anymore. Or at least not all of the time. But I have to tell you, that was never intended. It is a bug, if you will.

People got so used to wearing the most expensive stuff all the time. It was our fault for not dealing with this earlier, because this is not how we want to see our game go. While we are not that much into reality in detail, we want to preserve a "global realism". And as many people have stated, wars and skirmishes weren't fought by platers, it was fought by poor people. Before the latest patch, I was wearing everything. I had high end armor, even gauntlets, an occasional horse, a big ass polearm and a secondary polearm that was faster. And I was still earning money.

This was not intended. I'd say it's different now (it isn't really because the upkeep increase was like 5 to 10% from the previous cost), but our idea is that you have to make a choice. Go for armor strength or for weapon strenght. Not both. If you want both, pay for it.

So, we know many of the choices are not popular. I understand it. But you have to understand we are not here to please the community first and foremost. We don't get paid, the reason we're doing is is because we want to create a game WE want to play.

So I will tell you how we decide what stays and what goes:
Would the feature/balance change make the game better if there was a wipe tomorrow. If all players would just start tomorrow and haven't played the game before. Would you, if you would have never heard of the mod, the game, be like "what, your average gear is now only (x) gold? This game would be much better if it were (x*1.1) gold!". I doubt it. (Don't answer, it's a rhetorical question)

That's what we think when doing changes. Not if it pisses off the current community. Of course this often does not work with how the game currently works. People got used to what they can wear, and they are defending this. It's understandable, really. But not what we thrive for.

This is a beta. Of a mod. People forget that because the community is pretty big, and that's cool, really. But just trying to halt developement because you got settled with the old rules is not going to help anyone. This isn't a promotional beta, it's a REAL beta. This means things changes. If you can't adapt and wait for us to screen the results to see if the changes are good for the game or not, this game won't make you happy. Because this definately wasn't the last change.

Also, we are currently considering removing upkeep for players < Gen1Level25.

Tl;dr:
give us some time to valuate how it works out.
Title: Re: Why do we even need upkeep anymore?
Post by: Magikarp on July 25, 2011, 10:50:07 am
The almighty chadz has spoken!

I still think some items repair for way too much gold, but you'll hopefully find out some more during your evaluation.
Title: Re: Why do we even need upkeep anymore?
Post by: Dezilagel on July 25, 2011, 11:17:04 am
So even though something isn't liked by a lot of people, and the ones supporting it largely support it simply because you can make money through the marketplace, selling heirloom points ect, it's still going to stay? Seems a little counter productive. Ignore your community to just do whatever the hell you want.

And the choice hasn't changed. You're delusional if you think that. Crpg is a grinder, will always probably be a grinder. If you start out as a new player, what do you have to do to get even a slight amount of gold? Play in peasant gear and grind it out before you can even buy your first sword. Upkeep simply prolongs the grinding process. It's all very well for those who have every bit of shiny equipment bought, but there are plenty that don't. And many that don't have 30K-35K to fall back on.

Why do you think people who start alts often use skip the fun? Largely to skip the unnecessary grind needed to get enough gold to buy anything, and to get the instant xp to avoid that grind aspect.

Just reduce upkeep at least, then you can still have you're little pet that you obviously love so much, but you'd make a lot of people happier and enjoy this more.

Wow...

You sure go a long way to lobby for your 3x bodkins and jetpony  :rolleyes:

As a new player myself, money just ceased to be an issue roughly a week or so after I started playing. And unless you are a clueless idiot, managing your gold should not be a problem.

Character customization in all it's glory, but managing your gold is as much part of the game as anything else. The game gives you certain limitations, gold is one of them. Deal with it.

Besides, if there weren't inequalities in the economical status of the players, the battlefield would be a lot less diverse. Having one or two guys on the opposing team with full plate and the heaviest weapons doesn't really affect you that much, but if the entire playerbase was given access to the heaviest weapons/armor constantly... Figure it out for yourself.

Also, if there is anything this game gives you it's options. If you don't want to grind, you really don't have to at all. You can just stf, use a reasonable amount of gear and that's it. No "grind" at all (because I wouldn't call the period of leveling up from 1-mid 20's a grind, being a peasant is also part of the game imo.)

If you really can't enjoy the game without constantly having access to your three stacks of +3 bodkins and supercharged horsie, then that is, tbh, your problem and not mine. Here once again you have several options, if you want your high-end gear so bad, you can grind for it. Or sell your looms. Or you can just lower your equipment cost. Or you can make an effort to organize your team/get better at the game and win more for higher multi's. ...Point being, you have a bunch of options aside from your hopeless struggle here on the forums.



(click to show/hide)
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on July 25, 2011, 02:26:33 pm
(click to show/hide)

Finally a decent answer! That was what I was working for.

But wanting 3x bodkins and a courser for an HA isn't gunning for the best gear, I use steppe armour for god's sake :P But yes there are issues with certain things like arrow upkeep and other aspects that are just to high. But I agree that the vast majority is good.

I enjoy the game, I love the game and I would have stopped playing Warband long ago if it wasn't for crpg. I have never said I don't love it, just that certain aspects can take away some of the fun. But if upkeep eventually gets fully balanced properly then I'm happy. I appreciate the work you and the devs put into this mod. It has created something great and something enjoyable for a lot of people. Just due to the beta nature it can cause a bit of raging sometimes. But thank you for writing a proper reply!

(click to show/hide)

I go a long way to lobby for those things because they are kinda critical for HA. You do know arrows can't even damage alot of the medium-heavy armour and don't even register damage right?  :rolleyes: Bodkins are kinda necessary in order to do any real damage to some of the heavier players. And upper tier horses, not heavies, are necessary to survive all the missles that fly around (the lower tiers just don't). So yes, it is kinda important to lobby for those things if not having them screws your class up a bit.

As I have said 100000 times, and made other threads about, upkeep is generally a good thing, it's just to high for certain items. I mostly wrote extreme views in this thread simply to get a decent answer out of someone because I don't like seeing change with no one explaining why they made those changes, especially for something as major as this. But I made the thread about upkeep between classes as a more balanced view, or an attempt at that. So now I have that explanation from chadz, I'm happy.

You wrote all that for no reason?  :shock: Evidently it is your problem if you feel the need to write about it :rolleyes:

This thread could probably be locked now that chadz has written a final answer.
Title: Re: Why do we even need upkeep anymore?
Post by: Blondin on July 25, 2011, 02:48:00 pm
Don't lock the thread or ppl will create new topics about how upkeep is so high...
You could even stick chadz's answer, because it's'clear and ppl should understand the inner interest of upkeep.
I'm one to say that without upkeep/ slot rules/lvl cap the mod would have been boring and i would have quit.

Title: Re: Why do we even need upkeep anymore?
Post by: rustyspoon on July 25, 2011, 03:29:10 pm
Also, we are currently considering removing upkeep for players < Gen1Level25.

This would be great. New players are lost enough as it is and this would help them try stuff out before getting punched in the nuts by upkeep.

Still, I'd like to see upkeep raised for high-tier stuff and lowered for mid-low tier stuff.
Title: Re: Why do we even need upkeep anymore?
Post by: Baggy on July 25, 2011, 05:04:47 pm
The choice changed. Before, there was one option: grind. Now, there are many options. If grinding is your game, you can still do it. I, for one, don't have to grind to be competitive or have fun. I don't have to play a minimum amount of hours per day/week to be able to kill the heroes. This is why it was introduced, this is why it's here to stay.
Yes you do, everybody needs practice to get good.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 25, 2011, 05:22:32 pm
Yes you do, everybody needs practice to get good.

Practicing is not grinding though, as it involves more then watching a wee little bar slowly increase for the sake of increasing.
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on July 25, 2011, 06:24:55 pm
Practicing is not grinding though, as it involves more then watching a wee little bar slowly increase for the sake of increasing.

but grinding 6 gens reward you with 20% more armor on a medium armor set (body and gauntlets).

example:
- studded leather over mail + scale gauntlets = 51 body armor
- lordly studded leather over mail + lordly scale gauntlets = 65 armor

means that having medium armor with his medium weight with armor factor of a plate set, really make the difference.

if you still think people grind to watch a wee little bar slowly increase for the sake of increasing...  :rolleyes:
Title: Re: Why do we even need upkeep anymore?
Post by: Baggy on July 25, 2011, 06:28:39 pm
but grinding 6 gens reward you with 20% more armor on a medium armor set (body and gauntlets).

example:
- studded leather over mail + scale gauntlets = 51 body armor
- lordly studded leather over mail + lordly scale gauntlets = 65 armor

means that having medium armor with his medium weight with armor factor of a plate set, really make the difference.

if you still think people grind to watch a wee little bar slowly increase for the sake of increasing...  :rolleyes:
Some ppl do they're called Koreans.
Title: Re: Why do we even need upkeep anymore?
Post by: Dezilagel on July 25, 2011, 06:32:33 pm
but grinding 6 gens reward you with 20% more armor on a medium armor set (body and gauntlets).

example:
- studded leather over mail + scale gauntlets = 51 body armor
- lordly studded leather over mail + lordly scale gauntlets = 65 armor

means that having medium armor with his medium weight with armor factor of a plate set, really make the difference.

if you still think people grind to watch a wee little bar slowly increase for the sake of increasing...  :rolleyes:

Let the grinders grind, I dun give a fuk.

Can still easily be overcome with a little skill.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 25, 2011, 06:39:16 pm
but grinding 6 gens reward you with 20% more armor on a medium armor set (body and gauntlets).

example:
- studded leather over mail + scale gauntlets = 51 body armor
- lordly studded leather over mail + lordly scale gauntlets = 65 armor

means that having medium armor with his medium weight with armor factor of a plate set, really make the difference.

if you still think people grind to watch a wee little bar slowly increase for the sake of increasing...  :rolleyes:

That is just for the sake of reaching a magic number to get a magic item though, so yeah that is grinding and watching the wee little bar increase just for the sake of it and eventually your magic item... Still grinding, unless you are also practicing or actually having fun, not "I gotta get to level 31 four more tims to get my Lordly Helm!" If the item gives you joy and so does the trip there, then you are playing, but if the item gives you joy but you do not enjoy the journey, then you are grinding and just playing for the sake of watching your little bar increase until you get your shiny toy.
Title: Re: Why do we even need upkeep anymore?
Post by: Baggy on July 25, 2011, 06:41:00 pm
That is just for the sake of reaching a magic number to get a magic item though, so yeah that is grinding and watching the wee little bar increase just for the sake of it and eventually your magic item... Still grinding, unless you are also practicing or actually having fun, not "I gotta get to level 31 four more tims to get my Lordly Helm!" If the item gives you joy and so does the trip there, then you are playing, but if the item gives you joy but you do not enjoy the journey, then you are grinding and just playing for the sake of watching your little bar increase until you get your shiny toy.
But i like deh shineehh  :|
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on July 25, 2011, 06:53:13 pm
That is just for the sake of reaching a magic number to get a magic item though, so yeah that is grinding and watching the wee little bar increase just for the sake of it and eventually your magic item... Still grinding, unless you are also practicing or actually having fun, not "I gotta get to level 31 four more tims to get my Lordly Helm!" If the item gives you joy and so does the trip there, then you are playing, but if the item gives you joy but you do not enjoy the journey, then you are grinding and just playing for the sake of watching your little bar increase until you get your shiny toy.

obviously you do that while trying new builds. but you just retire when you get 31 to fine tune your gear and to have some added value in trading items. there are really few players that stop retiring just to stay at level 31 or hit 32 some day.

anyway running with same armor rating of a stock armor but with a lot lesser weight is not so bad... especially on no-shield melee builds that rely their mistakes on ironflesh and armor.

i don't even know why i'm trying to debating this with you.

well sorry i don't have time to feed the other 2 trolls about korean grinding and skill matters.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on July 25, 2011, 06:55:46 pm
I think you are missing my point, in all honesty... I am not saying "trying to get heirlooms" is grinding or bad... just playing the game for the sake of heirlooms and not enjoying it at low levels below 30 without your heirloomed toys is grinding.
Title: Re: Why do we even need upkeep anymore?
Post by: Applejack on July 26, 2011, 01:05:46 am
I would be fine with everything if every time I join a server I didn't get auto balanced to the losing team, while the other team is stacked by clan members and then spend about half an hour getting **** on from a great height stuck in peasant gear and with a x1 multiplier.

When you guys refer to a "banner" system do you mean it assigns clan members to the same team? And then the game punishes the losing team? Because if so that is doo-lally bananas stupid.
Title: Re: Why do we even need upkeep anymore?
Post by: Ackwire on July 26, 2011, 01:41:16 am
Bullshit, an average player can break even with 46k worth of gear if they have a sufficiant buffer for the bad days.I usually keep it around 30-35k to make a steady 8-10k a day and if u sell ur looms u can just ignore ipkeep tbh.

Well as I am a first generation player I have no looms to sell, and honestly I would like to keep mine and better my gear.  But I can assure you I steady lose money and I am using 27.090 cost.

Current gear is :

Khergit Guard Helmet, Heraldic Mail, leather gloves, rus cavalry boots, a broad one handed axe, a brown kite shield and a red tassle spear.     And I promise you, No bullshit, I lose money.  Perhaps its my build but there is very little info on what effects upkeep and how often stuff breaks as far as I can tell.   Again I am a new player and this is my first rodeo with Mount & Blade.  Like so many others I am learning as I go.  But I will admit is frustrating to have to change out of my gear and into my one shotable armor.  If thats a game design so be it.. but its a poor on imho.

Title: Re: Why do we even need upkeep anymore?
Post by: rustyspoon on July 26, 2011, 02:08:13 am
Well as I am a first generation player I have no looms to sell, and honestly I would like to keep mine and better my gear.  But I can assure you I steady lose money and I am using 27.090 cost.

Current gear is :

Khergit Guard Helmet, Heraldic Mail, leather gloves, rus cavalry boots, a broad one handed axe, a brown kite shield and a red tassle spear.     And I promise you, No bullshit, I lose money.  Perhaps its my build but there is very little info on what effects upkeep and how often stuff breaks as far as I can tell.   Again I am a new player and this is my first rodeo with Mount & Blade.  Like so many others I am learning as I go.  But I will admit is frustrating to have to change out of my gear and into my one shotable armor.  If thats a game design so be it.. but its a poor on imho.

As you're using both a 1-hander and a polearm, I would question what your WPF is in each. If you have low WPF in a weapon, your chance of breakage is MUCH higher than normal. With only 27k worth of gear you should be making money.
Title: Re: Why do we even need upkeep anymore?
Post by: Sylver on July 26, 2011, 02:43:43 am
As you're using both a 1-hander and a polearm, I would question what your WPF is in each. If you have low WPF in a weapon, your chance of breakage is MUCH higher than normal. With only 27k worth of gear you should be making money.

Rustyspoon,

That's good to know - cuz lots of us new players are  running around with similar gear.  I had the same setup, just with a bow instead.  So it seems until you get to level 25, you are stuck with low WPF and so you have your gear breaking constantly because you have low WPF.  I was level 20 before I realized I should have put a decent amount of my points into WM, so that I would have more WPF.  grrr... I learned, but for the longest time, just like this guy, I had no cash.  Literally, the only way to make any money at all was to turn off upkeep and run around with broken gear.  I know there are lots more like us. 

I really think that upkeep should be on a sliding scale according to either cost of gear or gen level.  What about that idea?
Title: Re: Why do we even need upkeep anymore?
Post by: Baggy on July 26, 2011, 02:48:07 am
As you're using both a 1-hander and a polearm, I would question what your WPF is in each. If you have low WPF in a weapon, your chance of breakage is MUCH higher than normal. With only 27k worth of gear you should be making money.
You have solved the Rubix cube, this may be the cause of all the newbs with fucked up builds money problems.
Title: Re: Why do we even need upkeep anymore?
Post by: Armpit_Sweat on July 26, 2011, 03:03:20 am
Damn, this thread keeps growing :)

visitors can't see pics , please register or login
Title: Re: Why do we even need upkeep anymore?
Post by: Ackwire on July 26, 2011, 03:06:18 am
As you're using both a 1-hander and a polearm, I would question what your WPF is in each. If you have low WPF in a weapon, your chance of breakage is MUCH higher than normal. With only 27k worth of gear you should be making money.

I have 141 wpf in 1 hander and 1 in everything else save throwing where I put the leftovers.  Just realized that the spear was better for unhorsing cavalry than the throwing weps so started using that.   I can just stop using the spear on no cav heavy maps I suppose.

Does anything mitigate armor breakage?   It seems my armor likes to break alot and together.  Either Im repairing something small or everything so it feels. 

And I played tonight with that set up for several hours and Ive made 1850ish gold it looks like.   Will start trying it without the spear and see if that helps any with the sink.
Title: Re: Why do we even need upkeep anymore?
Post by: Kuhparnicuhs on July 26, 2011, 03:30:49 am
Just so I'm following here, for or against upkeep nerf/removal?
Title: Re: Why do we even need upkeep anymore?
Post by: Mala on July 26, 2011, 03:34:19 am
You have solved the Rubix cube, this may be the cause of all the newbs with fucked up builds money problems.

Naa, they should gain quite fast enough wpp.
And even low wpf should not be a problem, since the equipment is not that expensive.
Title: Re: Why do we even need upkeep anymore?
Post by: Baggy on July 26, 2011, 03:50:46 am
Naa, they should gain quite fast enough wpp.
And even low wpf should not be a problem, since the equipment is not that expensive.
Well idn then i make like 50k each time i retire as i make loads with peasnt gear on.
Title: Re: Why do we even need upkeep anymore?
Post by: CoWorm on July 26, 2011, 06:37:09 am
I really think that upkeep should be on a sliding scale according to either cost of gear or gen level.  What about that idea?

The idea from chadz post earlier would probably solve some new player issues with upkeep.

Also, we are currently considering removing upkeep for players < Gen1Level25.

I have 141 wpf in 1 hander and 1 in everything else save throwing where I put the leftovers.  Just realized that the spear was better for unhorsing cavalry than the throwing weps so started using that.   I can just stop using the spear on no cav heavy maps I suppose.

According to research done by Mala and other in this thread http://forum.c-rpg.net/index.php/topic,10854.0.html (http://forum.c-rpg.net/index.php/topic,10854.0.html) weapons with 1 wpf has around 11% chance of breaking every tick compared to 2,5% chance for a 140 wpf weapon. So drop the spear and see how that works out for you. I'm using more or less the exact same value gear as you usually and I am making quite abit of money.
Title: Re: Why do we even need upkeep anymore?
Post by: Reas on July 26, 2011, 07:40:01 pm
They really need to change the XP nerf... Getting from 30 to 31 is to slow.. Its not even fun anymore..
Title: Re: Why do we even need upkeep anymore?
Post by: Andropov on July 28, 2011, 10:26:00 pm
Doubling XP and money gain and keeping everything else the same would solve everything.
Title: Re: Why do we even need upkeep anymore?
Post by: Inporylem on July 28, 2011, 10:27:51 pm
At least they should give us free hats.

But yeh i have been selling my looms one by one only because im cav. I have extremely cheap gear on all the time, but all i need to fuck up my golds is the damn destrier breaking every round. I guess that is what they wanted, but not really sure how thats going to solve anything just makes shitloads of pissed people because they cant play the build they would want to. Gladly i have my few looms to sell but what about the ppl that doesnt?
Title: Re: Why do we even need upkeep anymore?
Post by: Sylver on August 03, 2011, 02:13:08 am
Any news on the upkeep getting fixed soon?  Maybe 1/2 to 1/3 less than before?
Title: Re: Why do we even need upkeep anymore?
Post by: Gorath on August 03, 2011, 05:49:22 am
According to research done by Mala and other in this thread http://forum.c-rpg.net/index.php/topic,10854.0.html (http://forum.c-rpg.net/index.php/topic,10854.0.html) weapons with 1 wpf has around 11% chance of breaking every tick compared to 2,5% chance for a 140 wpf weapon. So drop the spear and see how that works out for you. I'm using more or less the exact same value gear as you usually and I am making quite abit of money.

Wait, so the chance for breaking is based around the "average" of having 140wpf?!  WTF.  Isn't that pretty much 6 wm all devoted to a single weapon?  Sheesh.  And I thought I was pretty invested as a hybrid by making sure to grab enough agi/wm to have 120 in a pair of weapons.

Getting from 30 to 31 is to slow.. Its not even fun anymore..

Agreed with this part.  Not so sure about the retirement xp as the way to go about it, but rather a general reduction in xp required to hit 31 instead?  I mean, it's great for those people with a dozen heirlooms that have no use for retirement any more who are just levelling to 35 now (I believe one of my clanmates is 33 and 80 mil from 34 currently) but for those of us that don't have that heirloom/gold stockpile it's just a constant drag that goes on and on and on and on.
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on August 03, 2011, 11:22:13 am
Wait, so the chance for breaking is based around the "average" of having 140wpf?!  WTF.  Isn't that pretty much 6 wm all devoted to a single weapon?  Sheesh.  And I thought I was pretty invested as a hybrid by making sure to grab enough agi/wm to have 120 in a pair of weapons.

well for 120wpf i think is around 4-4.5%.

but was needed to get rid of 1wpf crossbow spammers, archers with a bastard langer messer with 1wpf...

but breaking chance by character level is the best solution so far for newcomers.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on August 03, 2011, 04:42:33 pm
4WM at level 30 dedicated will give 139wpf, so I don't think the base goal of 140 is too bad.
Title: Re: Why do we even need upkeep anymore?
Post by: Lichen on August 03, 2011, 06:21:45 pm
I would like to see upkeep chances affected by different things than just round time and luck. Maybe have it so the more kills a player has the more his chances of his weapon breaking. Also have it so if a player is killed his chances of his armor breaking are increased compared with a player who survives the round. So if you have pretty good gear but don't get any (or many) kills and you are still alive your chances of paying upkeep would be reduced by a lot. Just some ideas.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on August 03, 2011, 06:23:32 pm
I would like to see upkeep chances affected by more than just round time and pure luck (chance). Maybe have it so the more kills a player has the more his chances of his weapon breaking. Also have it so if a player is killed his chances of his armor breaking are increased compared with a player who survives the round. So if you have pretty good gear but don't get any (or many) kills and you are still alive your chances of paying upkeep would be reduced by a lot. Just some ideas.

While that would make sense and be realistic, I don't think it would add much to the fun factor for being penalized for being ganked or killing people.
Title: Re: Why do we even need upkeep anymore?
Post by: Baggy on August 03, 2011, 06:28:05 pm
I would like to see upkeep chances affected by different things than just round time and luck. Maybe have it so the more kills a player has the more his chances of his weapon breaking. Also have it so if a player is killed his chances of his armor breaking are increased compared with a player who survives the round. So if you have pretty good gear but don't get any (or many) kills and you are still alive your chances of paying upkeep would be reduced by a lot. Just some ideas.
So penalise the people that win the round for you?
Title: Re: Why do we even need upkeep anymore?
Post by: Lichen on August 03, 2011, 06:36:00 pm
So penalise the people that win the round for you?
How about just have it so if there is no increased chance of breakage for better players BUT there is a reduced chance of breakage for those who don't get many (or any) kills. That would help with the 'omg I just payed upkeep on all this crap which I didn't even use' comments.
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on August 03, 2011, 09:07:18 pm
I would like to see upkeep chances affected by different things than just round time and luck. Maybe have it so the more kills a player has the more his chances of his weapon breaking. Also have it so if a player is killed his chances of his armor breaking are increased compared with a player who survives the round. So if you have pretty good gear but don't get any (or many) kills and you are still alive your chances of paying upkeep would be reduced by a lot. Just some ideas.

the idea is good.. but i bet would require too much time to script it.
Title: Re: Why do we even need upkeep anymore?
Post by: Lordark on August 04, 2011, 12:31:14 am
Crpg has a online Feudal system


Join a clan, befriend a lord. Serve him and his Kingdom and be rewarded(ask for handouts sometiem). QQ on the forums and be scolded!


PS.

Join a clan get in strat have even MORE fun! Be a part of SOMETHING intead of a little FORUM TROLOLOLOL!  :wink:
Title: Re: Why do we even need upkeep anymore?
Post by: Kafein on August 04, 2011, 12:36:12 am
Crpg has a online Feudal system


Join a clan, befriend a lord. Serve him and his Kingdom and be rewarded(ask for handouts sometiem). QQ on the forums and be scolded!


PS.

Join a clan get in strat have even MORE fun! Be a part of SOMETHING intead of a little FORUM TROLOLOLOL!  :wink:


Forum is for... you know, people like... http://www.youtube.com/watch?v=GS_1bzaj2fw  :lol:
Title: Re: Why do we even need upkeep anymore?
Post by: Gorath on August 04, 2011, 08:17:26 am
Crpg has a online Feudal system
First problem


Join a clan, befriend a lord.
Second problem

Serve him
Biggest problem
 :wink:
Title: Re: Why do we even need upkeep anymore?
Post by: Heroin on August 05, 2011, 04:46:03 am
Gorath, didn't you become a lord start a clan, and enslave peasants recruit people?

Just sayin...

 :P
Title: Re: Why do we even need upkeep anymore?
Post by: Gorath on August 05, 2011, 07:12:36 am
Gorath, didn't you become a lord start a clan, and enslave peasants recruit people?

Just sayin...

 :P

And even if you wanted to bring some kind of derp RP into it, my clan had no lords nor peasants.  It was a barbarian grouping together with other barbarians to rape and pillage.  No feudal system there.   :P
Title: Re: Why do we even need upkeep anymore?
Post by: DrKronic on August 05, 2011, 07:16:28 am
Gorath, didn't you become a lord start a clan, and enslave peasants recruit people?

Just sayin...

 :P

there was no lordship to our clan, we are/were a ragtag group of barbarians/mercenaries, more akin to the "Expendables" than any feudal system where we actually had loyalty to some overlord, instead a group of crazed bastards would be more fitting
Title: Re: Why do we even need upkeep anymore?
Post by: Gorath on August 05, 2011, 07:48:03 am
there was no lordship to our clan, we are/were a ragtag group of barbarians/mercenaries, more akin to the "Expendables" than any feudal system where we actually had loyalty to some overlord, instead a group of crazed bastards would be more fitting

Exactly
Title: Re: Why do we even need upkeep anymore?
Post by: Heroin on August 05, 2011, 08:27:13 am
Exactly

semantics  8-)
Title: Re: Why do we even need upkeep anymore?
Post by: BlackMilk on August 05, 2011, 08:30:31 am
They really need to change the XP nerf... Getting from 30 to 31 is to slow.. Its not even fun anymore..
So true, but seriously : who the hell needs to retire, now that you can easily respec whenever you want to and the retirementboni became ridicolous
Title: Re: Why do we even need upkeep anymore?
Post by: Gorath on August 05, 2011, 08:32:41 am
semantics  8-)

Not really.

1)  I never ordered anyone around
2)  By proxy, noone ever "served" me (serviced maybe, but a little prison sex now and then is good for morale all around)
3)  I had no title, nor did anyone else beyond "recruit" and "member".  Socialism/equality all around.
Title: Re: Why do we even need upkeep anymore?
Post by: DrKronic on August 05, 2011, 09:00:04 am
Not really.

1)  I never ordered anyone around
2)  By proxy, noone ever "served" me (serviced maybe, but a little prison sex now and then is good for morale all around)
3)  I had no title, nor did anyone else beyond "recruit" and "member".  Socialism/equality all around.

this was also true, after he left we have actually become even more ruled by the overall mercenary company, instead of leadership being alloted to one individual, its really a nice change from so many clans which are ruled by an individual or an oligarchy
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 09, 2011, 04:06:26 pm
rage bump

i grinded hours and hours on my alt to have some fun playing with plated charger and good armour.

had 16k for upkeep 20mins ago.

lost a few rounds

now i have 776gold.

pathetic the way upkeep is worked out, and plated charger is 4.5k to repair...i mean seriously.
Title: Re: Why do we even need upkeep anymore?
Post by: Fkpuz on September 09, 2011, 04:15:23 pm
Upkeep is the best thing that has happened to cRPG
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 09, 2011, 04:17:54 pm
Upkeep is the best thing that has happened to cRPG

yes, but at a lower cost with lower chance, not the current rate.

also don't come here and talk about best thing that ever happend when you've only played crpg since april so it would seem, you have no place here.
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on September 09, 2011, 04:48:15 pm
I still say plated charger needs to be removed or nerfed down to shit, because there will always be people without shame, trying to benefit from their unfair advantage.

Fair play ftw! Don't use my old friend items!
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 09, 2011, 04:59:16 pm
I still say plated charger needs to be removed or nerfed down to shit, because there will always be people without shame, trying to benefit from their unfair advantage.

Fair play ftw! Don't use my old friend items!

Nerf it??? LOL

Obviously you never tried it.  Or you are a low armour guy and the bumps hurt, i mean cmon people. Stop saying "NERF my COUNTER!!"

Plated charger is 4.5k to upkeep, so you get a few rounds max, and any good light cav can 1 hit it with couched lance. 

Fair play ftw! Don't use my old friend items!

There are no my old friend items, just unblanced and OP items, like xbow.
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on September 09, 2011, 05:03:57 pm
Plated charger is like a tank, and every medium skilled player with a heavy lance can kill shitloads of enemies with this tool, because it simply never dies. Ask Finn about it.

And my old friend items = OP items.
Title: Re: Why do we even need upkeep anymore?
Post by: Leesin on September 09, 2011, 05:15:04 pm
yes, but at a lower cost with lower chance, not the current rate.

also don't come here and talk about best thing that ever happend when you've only played crpg since april so it would seem, you have no place here.

I've played cRPG since it was first ever released to public ( obviously had breaks, but have played every build and seen all changes ) and it is most definitely one of the best additions. It was boring as hell when three quarters of the players on the battlefield were all in some kind of huge plate all using the same weapon, lol.

16k is absolutely nothing in terms of gold, which is what the guy is complaining about and when you want to use plated charger with good armour it's not a surprise it went quickly, that's how it should be, there are people who have gold into the hundreds of thousands and into the millions, they are the sort of players that are able to use that stuff for a while.

If people want to use the very best of everything for more than 20 minutes, then they are going to have to dedicate some time to earning the gold to sustain it. You don't need the top equipment to have fun.
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 09, 2011, 05:25:46 pm
rage bump

i grinded hours and hours on my alt to have some fun playing with plated charger and good armour.

pathetic the way upkeep is worked out, and plated charger is 4.5k to repair...i mean seriously.
...there are people who have gold into the hundreds of thousands and into the millions, they are the sort of players that are able to use that stuff for a while.

If people want to use the very best of everything for more than 20 minutes, then they are going to have to dedicate some time to earning the gold to sustain it. You don't need the top equipment to have fun.
yeh yeh broski i know, my main has millions, but i said...

alt

Wanted to try it, seems unfair you have to spend so long doing something for so little reward.
Title: Re: Why do we even need upkeep anymore?
Post by: Gurnisson on September 09, 2011, 05:29:22 pm
There are no my old friend items, just unblanced and OP items, like xbow.

Stop saying "NERF my COUNTER!!" 
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 09, 2011, 05:54:53 pm


xbow isn't my counter xD pole is

cos i'm cav derp
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 09, 2011, 06:09:42 pm
Plated charger is like a tank, and every medium skilled player with a heavy lance can kill shitloads of enemies with this tool, because it simply never dies. Ask Finn about it.

And my old friend items = OP items.

well...it is a plated charger, to be fair, arrows and swords etc would bounce off of the plate irl.  Fuck Finn, he quit cos of the upkeep and that was when it was a fraction of what it is now, which were actually pretty fair repair costs.

and trust me, the plated charger, it's easy to take out using light cav, do it all the time on mah main.

(click to show/hide)
(click to show/hide)
Title: Re: Why do we even need upkeep anymore?
Post by: Dezilagel on September 09, 2011, 06:10:15 pm
xbow isn't my counter xD pole is

cos i'm cav derp

No, I'm your counter :p

On a more serious note, I would like to see a less luck-dependant upkeep system. Especially when you wear the more expensive items you need to have quite a buffer to compensate for bad dicerolls. This hurts the new players, and I atleast don't find it "exciting" to wait and see how much upkeep I have to pay this particular round.

The level of upkeep I'm fine with tho, using a plated lolcher + massive armor + massive wep SHOULD drain your wallet pretty damn quick.







Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 09, 2011, 06:12:16 pm
On a more serious note, I would like to see a less luck-dependant upkeep system. Especially when you wear the more expensive items you need to have quite a buffer to compensate for bad dicerolls. This hurts the new players, and I atleast don't find it "exciting" to wait and see how much upkeep I have to pay this particular round.

good points, no troll for once...i'm impressed

No, I'm your counter :p

in which day-dream did you have these thoughts?
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on September 09, 2011, 06:59:13 pm
Well, actually we can reduce the discussion to this:

The reason why you want to use the plated charger is exactly the same reason why other people (e.g. the developers, me,...) don't want you to use it.

You can name this reason whatever you want, the sentence above will stay valid.

And just on a friendly note: don't come up with realism, because this never works in an argument.

Oh an btw., just to mention it: I don't think this game has counters, at least balance is not based on them. So in my opinion it's not good to divide classes into counters if discussing balancing matters. If you don't agree with it feel free to open up a new topic and inform me about it  :mrgreen:
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 09, 2011, 07:07:11 pm
(click to show/hide)

you're a good joker
Title: Re: Why do we even need upkeep anymore?
Post by: Fkpuz on September 09, 2011, 08:04:36 pm
yes, but at a lower cost with lower chance, not the current rate.

also don't come here and talk about best thing that ever happend when you've only played crpg since april so it would seem, you have no place here.

I've played it since you could retire once a week and only got exp for being near people who died.  I played it when everyone was running around in full plate armor and armored horses at generation 10+ keeping 10% of their wpf each time they retired. 

It was the most alienating thing for new players but I stuck with it.  However, of my 10 friends who tried it, nobody else stuck with it.  This speaks volumes to the state that cRPG was in.

Upkeep is the best thing that has ever happened to cRPG, sorry you can't use your plated charger in full tin can armor 24/7 anymore.  I grieve for your loss.
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 09, 2011, 08:11:17 pm
Upkeep is the best thing that has ever happened to cRPG, sorry you can't use your plated charger in full tin can armor 24/7 anymore.  I grieve for your loss.

there is no loss, for fucks sake, can't you people read! if i wanted to i can buy a plated charger on my main and play him full tincan everyday for weeks on end.

it was an idea, to use, on an alt, and it's fail cos on an alt you can't really have all the gens and gold behind you.  Man you're dumb.  Re-read what i wrote before bringing sarcasm here.
Title: Re: Why do we even need upkeep anymore?
Post by: Fkpuz on September 09, 2011, 08:17:49 pm
Perhaps make money cross character then, except for skip the fun characters.  Because reduced upkeep on alts (or no upkeep) would still recreate an annoying metagame.

edit: hey wait a sec you're not even the op, now I don't feel bad for reading your qq whinefests before responding to you.
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 09, 2011, 08:19:35 pm
Perhaps make money cross character then, except for skip the fun characters.  Because reduced upkeep on alts (or no upkeep) would still recreate an annoying metagame.

good point and i sort of agree, no upkeep would be fail...but at least lower it a fraction, that's all i'm really raging about.
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on September 09, 2011, 09:43:17 pm
I played it when everyone was running around in full plate armor and armored horses at generation 10+ keeping 10% of their wpf each time they retired. 

You are a fucking retard and a liar, there was never a spam of plate armor, sure there was more people but not everyone.
Title: Re: Why do we even need upkeep anymore?
Post by: Lichen on September 09, 2011, 10:25:29 pm
Plated charger is like a tank, and every medium skilled player with a heavy lance can kill shitloads of enemies with this tool, because it simply never dies. Ask Finn about it.
Hmmm I guess those hits to the head with an iron staff downing them are my imagination. I think people exaggerate about the usefulness of plated horses (and players). I get killed WAY WAY more often from fast and 'weak' horses than the slow lumbering ones. They take a lot of damage...so what. That's not 'OP' considering their downsides.
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on September 09, 2011, 10:46:58 pm
I played it when everyone was running around in full plate armor and armored horses...
everyone in full plate? false. everyone used the best weight/armor ratio needed for personal likings. i never used heavier armor than coat of plates. and the most popular armor was the transitional.

... generation 10+ keeping 10% of their wpf each time they retired.

again, false. WPF retain was 5% + 5% every gen. so, gen2 5%, gen3 10%, gen4 15%, gen5 20% and so on.
Title: Re: Why do we even need upkeep anymore?
Post by: Shadowren on September 09, 2011, 11:02:58 pm
My personal opinion is that having the upkeep system is useless. Idk about any one else but if i wanted to, i could wear black armor for a few months (7) and also the upkeep is unfriendly to newer players.

The exp system needs to be improved a little the grind is slow and painfully, it doesn't need to been super amazing exp or anything just a small improvement would be nice.  :D

And i also remember the old CRPG those my friend where simpler times, but yet i think those where the best times.
Title: Re: Why do we even need upkeep anymore?
Post by: Tzar on September 09, 2011, 11:15:49 pm
True all the upkeep does is preventing new players to get decent gear all vets have shitload of gold by now.

I remmeber seeing the same 2 players on fully armor and plated charger for 2 months in a row and still going....  :rolleyes:

Atleast they are useless but it still just goes to show that the upkeep system only effects new players  :lol:
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on September 09, 2011, 11:17:02 pm
Gen 1 characters that are less then Level 26 don't pay upkeep, they fixed that problem. Most veteran players don't have oodles of cash that they can wear black plate for 7 months solid.
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 09, 2011, 11:18:02 pm
everyone in full plate? false. everyone used the best weight/armor ratio needed for personal likings. i never used heavier armor than coat of plates. and the most popular armor was the transitional.

again, false. WPF retain was 5% + 5% every gen. so, gen2 5%, gen3 10%, gen4 15%, gen5 20% and so on.

yes...it's why i assumed he only started playing when he registered at forums (april 2011), cos, let's face it...he talks a lot of bull.
Title: Re: Why do we even need upkeep anymore?
Post by: Tzar on September 09, 2011, 11:25:04 pm
Gen 1 characters that are less then Level 26 don't pay upkeep, they fixed that problem. Most veteran players don't have oodles of cash that they can wear black plate for 7 months solid.

gettin to lvl 27 aint gonna make you filthy rich even if not paying upkeep.

Dont forgot the new player also have to buy gear take that an all hes left with is a snack....

PS: this forum needs an Ignore poster ability Your comments are mostly just gibberish since you most be trying to get your post count into the guinness world record book...
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on September 09, 2011, 11:28:26 pm
gettin to lvl 27 aint gonna make you filthy rich even if not paying upkeep.

Dont forgot the new player also have to buy gear take that an all hes left with is a snack....

PS: this forum needs an Ignore poster ability Your comments are mostly just gibberish since you most be trying to get your post count in the guinness world record book...

1-26 gives over 60K ( and is not even a quarter of what it takes to get to level 31 to retire), keep respecing every time you hit it and bam, you are golden again. You would be surprised what cav builds you can do with that infinite money. One of the Fallen trolls around in full plate and a plated charger and does disgustingly well with it. Once he finally stops respecing he is going to have more money then he knows what to do with.


The forum does have an ignore poster ability. I take it you never really looked at the tab that is called "profile?" The instructions even used to be in my signature, ask any of the ex-Bandits and they will tell you how  :lol:

PS: You said "decent gear" not "The Best Gear." Last I checked 60K+ is enough to get decent gear considering the average loadout is about 30-40K, and that sure as hell leaves you with enough to afford good upkeep.
Title: Re: Why do we even need upkeep anymore?
Post by: Shadowren on September 09, 2011, 11:28:43 pm
gettin to lvl 27 aint gonna make you filthy rich even if not paying upkeep.

Dont forgot the new player also have to buy gear take that an all hes left with is a snack....



I agree with that post 100%
Title: Re: Why do we even need upkeep anymore?
Post by: Tzar on September 09, 2011, 11:38:50 pm
Thx tears most usefull comment i ever gotten from you.

Welcome to my ignore list.  :wink:
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on September 09, 2011, 11:43:40 pm
Thx tears most usefull comment i ever gotten from you.

Welcome to my ignore list.  :wink:

About damn time...

Now wait until he finds out that I make up more then 1 out of every 51 posts on this forum, and that he will still be able to see my posts every time someone quotes me (like they usually do)  :lol: :mrgreen: :lol: :mrgreen: :lol:
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 09, 2011, 11:53:35 pm
About damn time...

Now wait until he finds out that I make up more then 1 out of every 51 posts on this forum, and that he will still be able to see my posts every time someone quotes me (like they usually do)  :lol: :mrgreen: :lol: :mrgreen: :lol:

trololo

quoted
Title: Re: Why do we even need upkeep anymore?
Post by: Frederick on September 09, 2011, 11:55:24 pm
If you do the math.... the average multiplier for a player is going to be somewhere around 1.9375, which amounts to an average of 97 gold per minute. This can vary between players, but assuming that on average a player does not radically effect the probability of winning or losing, 1.9375x is the average multiplier. This doesn't include the valor bonus.

[You can figure this out by realizing that multiplied over many games, 1x occurs 1/2 of the time, 2x occurs 1/4 of the time, 3x occurs 1/8th of the time, and 4x and 5x both occur 1/16th of the time. Take those multipliers and divide them out, you get 1.9375, or 31/16]

If we do some fuzzy math and assume that every piece of equipment a player owns has the same probability of needing to be repaired, you can figure out the most expensive [in terms of gold] equipment a player could own [theoretically] by multiplying 97 gold per minute by [[100/4]x[100/7]] which is simply the inverse of the percentage likelyhood that at any minute something needs to be repaired, and the percentage of the cost.

That equals 34,643 gold.

Like i said... this is all fuzzy math, and remember that averages can at best only tell us about the outcomes for groups, not individuals.


Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 09, 2011, 11:56:54 pm
If you do the math.... the average multiplier for a player is going to be somewhere around 1.9375, which amounts to an average of 97 gold per minute. This can vary between players, but assuming that on average a player does not radically effect the probability of winning or losing, 1.9375x is the average multiplier. This doesn't include the valor bonus.

[You can figure this out by realizing that multiplied over many games, 1x occurs 1/2 of the time, 2x occurs 1/4 of the time, 3x occurs 1/8th of the time, and 4x and 5x both occur 1/16th of the time. Take those multipliers and divide them out, you get 1.9375, or 31/16]

If we do some fuzzy math and assume that every piece of equipment a player owns has the same probability of needing to be repaired, you can figure out the most expensive [in terms of gold] equipment a player could own [theoretically] by multiplying 97 gold per minute by [[100/4]x[100/7]] which is simply the inverse of the percentage likelyhood that at any minute something needs to be repaired, and the percentage of the cost.

That equals 34,643 gold.

Like i said... this is all fuzzy math, and remember that averages can at best only tell us about the outcomes for groups, not individuals.

tl:dr
Title: Re: Why do we even need upkeep anymore?
Post by: Torp on September 10, 2011, 12:00:14 am
nvm
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on September 10, 2011, 12:05:00 am
Good ambitious try

At an average of X2 modifier it has been found that you can support about 47K of crap, as opposed to pre-major patch that was 50K.

So for every multiplier, it is supposedly 23.5K
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on September 10, 2011, 12:19:31 am
How about a system which doesn't have any upkeep at all, but you have to invest skill points to exceed a certain value of equipment? This way we have all dice rolls removed, your performance ingame will be more predictable, and in theory you can run around with whatever equipment you want, AS LONG as you want. New players won't suffer so much from this system, and characters of same levels will have about the same power. Which is also better for auto"balance" calculations. Because players who decide to go without expensive equipment are rewarded with better skills and vice versa. Which means that you can ride around with your plated charger as long as you want, but because of a few spent skill points to increase your budget you will be crap once dismounted. Sounds fair to me.
Title: Re: Why do we even need upkeep anymore?
Post by: Frederick on September 10, 2011, 12:23:01 am
At an average of X2 modifier it has been found that you can support about 47K of crap, as opposed to pre-major patch that was 50K.

So for every multiplier, it is supposedly 23.5K

Hm... Where did i go wrong?
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on September 10, 2011, 12:27:37 am
How about a system which doesn't have any upkeep at all, but you have to invest skill points to exceed a certain value of equipment? This way we have all dice rolls removed, your performance ingame will be more predictable, and in theory you can run around with whatever equipment you want, AS LONG as you want. New players won't suffer so much from this system, and characters of same levels will have about the same power. Which is also better for auto"balance" calculations. Because players who decide to go without expensive equipment are rewarded with better skills and vice versa. Which means that you can ride around with your plated charger as long as you want, but because of a few spent skill points to increase your budget you will be crap once dismounted. Sounds fair to me.

Implying price = better gear.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on September 10, 2011, 12:28:18 am
Hm... Where did i go wrong?

I dunno, you may have been right and the other people were wrong.
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on September 10, 2011, 01:23:45 am
Implying price = better gear.

What do you mean? (I am no native speaker)
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on September 10, 2011, 01:48:24 am
Joker is back, damn...
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on September 10, 2011, 02:04:00 am
What do you mean? (I am no native speaker)

Basically saying plate armor is not worth lower your character stats to wear.
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on September 10, 2011, 02:12:15 am
Joker is back, damn...

Yeah, sorry, you will have to bear my bossy postings again, unless you put me on your ignore list.  :?

Basically saying plate armor is not worth lower your character stats to wear.

Everyone needs to decide this for himself. In the end you can balance everything by changing the value anyway.
Title: Re: Why do we even need upkeep anymore?
Post by: Kophka on September 10, 2011, 03:08:23 am
I know it's fun to play a game that has no limitations on anything, but upkeep was introduced due to mob rule honestly.

Most of the people begged for some way to get rid of the "all plate/all day on an armored horse" thing that was a constant. Before that, everyone dressed the same, there was no variety in the game at all. It's sad to say, but the min/maxers brought it on themselves, and it worked great for awhile.

A little time had gone by, and people started finding ways around the limitation, so a new way to bring some variety and common sense into the game was made. This was the loved/hated slots patch. Min/maxers screamed bloody murder, and some innocent hybrids got hurt as well, but it's still pretty playable. Pocket pikes are a thing of the past, archers can't carry a huge melee weapon and be effective archers, and Cavalry can't lance you, switch to sword, then lance you again.

It didn't address the issue with the upkeep workarounds, so we are back to "all plate/all day" though armored horses are lot less common. So I wouldn't be surprised if another upkeep increase is incoming in the future, since min/maxers are going to be min/maxers, and nobody likes them.

In my opinion, (not that it's worth a crap :) ) it extends the longevity of this game that there are limitations to what you can do. Slots makes people plan their load-out instead of the best of everything, and upkeep keeps endgame gear semi-rare (or at least, it's supposed to).
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on September 10, 2011, 03:23:39 am
You know, my suggestion with the skills for value doesn't exclude two-slot-items or unsheathable weapons.

My idea is more or less the same like shortly after the upkeep patch was released, the topic is to be found here (http://forum.c-rpg.net/index.php/topic,442.msg4459.html#msg4459). If you mind you can read through it. Some parts are surely outdated, but most of it should still be valid, nonetheless.

Balancing would be accomplished by tweaking the ingame item values. (Which is not the same like the buying price - read my topic  :P ).


Especially that part with min/maxing you were speaking about would be taken care of with my suggestion, as you will (hopefully) see on the diagrams.
Title: Re: Why do we even need upkeep anymore?
Post by: Kafein on September 10, 2011, 03:51:53 am
I know it's fun to play a game that has no limitations on anything, but upkeep was introduced due to mob rule honestly.

Most of the people begged for some way to get rid of the "all plate/all day on an armored horse" thing that was a constant. Before that, everyone dressed the same, there was no variety in the game at all. It's sad to say, but the min/maxers brought it on themselves, and it worked great for awhile.

A little time had gone by, and people started finding ways around the limitation, so a new way to bring some variety and common sense into the game was made. This was the loved/hated slots patch. Min/maxers screamed bloody murder, and some innocent hybrids got hurt as well, but it's still pretty playable. Pocket pikes are a thing of the past, archers can't carry a huge melee weapon and be effective archers, and Cavalry can't lance you, switch to sword, then lance you again.

It didn't address the issue with the upkeep workarounds, so we are back to "all plate/all day" though armored horses are lot less common. So I wouldn't be surprised if another upkeep increase is incoming in the future, since min/maxers are going to be min/maxers, and nobody likes them.

In my opinion, (not that it's worth a crap :) ) it extends the longevity of this game that there are limitations to what you can do. Slots makes people plan their load-out instead of the best of everything, and upkeep keeps endgame gear semi-rare (or at least, it's supposed to).

Upkeep doesn't increase the longevity of the game. If you ask me it's more like the opposite. Before, you had to have patience to get that new piece of equipment you wanted. Now you can get everything very fast, but you are soft capped at 47,5k (afaik that's the break even value with 50% win rate). Going over that is temporary. Before, the game remained undiscovered for people because each piece of equipment took hours or days to buy, and thus it was indeed longer than now. Now when you reach the gear you want to use roughly around 45k or less, that's it, you "finished" the game, it's pretty much like Native after that.
Title: Re: Why do we even need upkeep anymore?
Post by: chadz on September 10, 2011, 12:50:42 pm
How about a system which doesn't have any upkeep at all, but you have to invest skill points to exceed a certain value of equipment? This way we have all dice rolls removed, your performance ingame will be more predictable, and in theory you can run around with whatever equipment you want, AS LONG as you want.

When you put it like that, it doesn't sound so horrible. Might consider it if we ever decide to completely change the game again :P

Upkeep doesn't increase the longevity of the game. If you ask me it's more like the opposite.

Wrong. cRPG was dying before the upkeep patch. We lost like 10 to 50 players per day. People lost interest in the senseless grind, new players left right away. That big patch has caused a boost in players, and kept the playerbase at a constant level since that day, more or less, with a bit of an longterm increase.

I has numbers to proof!
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on September 10, 2011, 01:44:21 pm
I would be honoured if you brought up the time to have a short glance at my topic  :D


Regarding the long term motivation:

Can't you implement a big long quest story in Strat somehow, with items as rewards? You know, epic swords and shit. (WITHOUT magic attributes, of course). The collector's urge is a big motivation. Ask Blizzard  :mrgreen:
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on September 10, 2011, 01:57:19 pm
When you put it like that, it doesn't sound so horrible. Might consider it if we ever decide to completely change the game again :P

oh no please... upkeep is fine. skill based equip will just screw the game. and once the builds are completed, we just go back like in 2010...
Title: Re: Why do we even need upkeep anymore?
Post by: Arrowblood on September 10, 2011, 03:04:51 pm
i want upkeepless days.
Title: Re: Why do we even need upkeep anymore?
Post by: Gorath on September 10, 2011, 03:20:27 pm
Implying price = better gear.

Oh Bob.  You are so silly.   :wink:
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 10, 2011, 03:27:49 pm
i want upkeepless days.

epic idea.

Back when the devs were nice, dunno if you all remember, but there was like "double xp on siege" weeks and shit.  Little things go a long way.  Upkeepless Tuesdays ftw.
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on September 10, 2011, 04:12:36 pm
epic idea.

Back when the devs were nice, dunno if you all remember, but there was like "double xp on siege" weeks and shit.  Little things go a long way.  Upkeepless Tuesdays ftw.

but a lot of players will just play on tuesday to farm gold (and that day, new players will just see lots and lots of lolly tincans) the servers will be overpopulated, (with all the network lag problems).

nekkid battles were fun... i don't think upkeepless battles will bring the same fun.
Title: Re: Why do we even need upkeep anymore?
Post by: Frederick on September 10, 2011, 06:13:43 pm
Why not just establish a system where a player's strength attribute limits the maximum weight that all of his equipment combined can sustain. Such that, for example, a player with a strength level of 18 might theoretically be able to wear any piece armor he wanted, but he could by no means wear every piece of armor he wanted.

For a player to run around in fully plated armor carrying a large weapon or a sword and shield, that might require a strength of 30 [or more, this would need to be balanced and calibrated by the devs, but i find 30 to be a nice round number], which even at level 35 only gives them an agility of level 10 [for simplicity i'm ignoring skill-attribute conversion], which limits any agility-based skill to 3 at a maximum. Notice immediately that a player wanting to go full-armor could not simultaneously ride on a fully-armored horse.

If such a player wanted to specialize in polearm combat, he would be capped at 138. Whereas a player at level 35 who stopped at strength level 20 would have an agility of 20, and might have to limit himself to medium or medium-heavy armor, but would also have cavalry options that the previous player did not, likewise his wpf would give him a combat speed bonus.

Most players who had reached a maximum level would not choose to max-out on armor simply because of how difficult hitting other players would be with their slow movement speeds [high weight with low agility] and their slow attack speeds [low WM]

Players who want to use a heavy-armor and heavy-horse [warhorse, cataphract, or plated charger] combo will probably not be able to do it unless they find a particular armor combination, they might have to forgo a helmet or use a very light helmet, they might also/alternatively use lighter leg armor. Either of these would make them vulnerable to perceptive players who would see that their tin-can has a weakness and would exploit it.

An interesting alternative to this is to have a system whereby players with heavier armor [in weight terms] without the necessary strength would [due to being less able to support the weight of their armor] be 1. more likely to be knocked down by certain weapons 2. take longer to get up after being knocked down

If the devs coded this properly, most people very likely would not gravitate towards the heaviest armor, horses, and weapons, due to the opportunity costs being too great. All of which could be done without the accountancy of the upkeep system.

So what would the role of Heirlooms be in such a system? I envision heirlooms being equipment that imposes less of a weight penalty on the player [for the heaviest of armors] and-or being MORE EFFECTIVE for the same weight as a regular piece of equivalent equipment [for the less-heavy eqipment]. [and thus serving the same function] In other words, if a lordly set of medium-heavy armor has roughly the same defense capabilities as a regular set of standard heavy armor, and a lordly set of heavy-armor [i'm thinking plate armor] might have slightly more defense, but more importantly, lower weight.

One possible role for upkeep in such a system would be the penalty players have to pay over a period of time if they want their heirloom equipment to have those bonuses. [such upkeep would probably be greater than it is presently, since most players would not be using a full set of heirloom equipment]

If they do not maintain upkeep on the heirlooms, said heirlooms will not 'break' but will revert back to an inert state where their stats are equal to those of their regular counterparts. [an unfixed heirloom sword might be called a 'chipped masterwork sword' in order to differentiate it from a regular sword] This is similar to the principle of many RPGs where players must pay someone or something money in order to have their special weapons 'enchanted'

Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on September 10, 2011, 06:16:24 pm
So basically you want one more reason why Players should take strength, and ... not give another reason to take AGI as a balance?
Title: Re: Why do we even need upkeep anymore?
Post by: Torp on September 10, 2011, 06:25:03 pm
but a lot of players will just play on tuesday to farm gold (and that day, new players will just see lots and lots of lolly tincans) the servers will be overpopulated, (with all the network lag problems).

nekkid battles were fun... i don't think upkeepless battles will bring the same fun.

if they made a no upkeep day, tehre shouldnt be any gold gain
Title: Re: Why do we even need upkeep anymore?
Post by: Formless on September 10, 2011, 06:31:43 pm
When you put it like that, it doesn't sound so horrible. Might consider it if we ever decide to completely change the game again :P

Wrong. cRPG was dying before the upkeep patch. We lost like 10 to 50 players per day. People lost interest in the senseless grind, new players left right away. That big patch has caused a boost in players, and kept the playerbase at a constant level since that day, more or less, with a bit of an longterm increase.

I has numbers to proof!

chadz is right and I remember CRPG the way it was before the major patch, crpg was dying, there were fewer and fewer players playing.  Most people that started soon got frustrated and left.  The big patch did save the game and the discount price on vanilla warband helped.  But while the patch did save the game it also drove some of the old players out (they got frustrated that all their previous work was invalidated and they could no longer wear their hard earned gear all the time).


As a gaming community its in our best interest to expand our player base.  My suggestion is to make leveling up as pain free as possible.  I am one of those guys that constantly creates new characters and there is nothing more painful then grinding to level 30.  I can just imagine some newcomer getting repeatedly mowed down by a high level character over and over again for hours at an end and only seeing a slow progression in performance in exchange. How frustrating.  Make the leveling up from level 20 to 30 the same as leveling up from 20 to 21.  It would give a nice progression without all the rage. 

If want to control the amount of heirlooms simply keep the leveling from 30 to 31 the way it is now.

Like I mentioned before, its in our best interest to keep growing our player base and the best way I can think of doing that is reducing the leveling grind.  The upkeep system I think is fine.   


Title: Re: Why do we even need upkeep anymore?
Post by: Frederick on September 10, 2011, 07:54:43 pm
So basically you want one more reason why Players should take strength, and ... not give another reason to take AGI as a balance?

Now that you mention it, my post could possibly come off as that. Maybe it is simply my personal bias that I view agility as being more important for higher level players than maxing out strength. Players without an adequate agility run slower, attack slower, and also lack the ability to use bows and thrown weapons with any degree of accuracy.

But the idea of making strength more important relative to agility didn't really cross my mind when I wrote this. My thinking was, to create an opportunity cost 'curve' that sufficiently penalizes the use of the heaviest armor by virtue of having to sacrifice movement and attack speed [and horse riding abilities]. Most players would not consider using the heaviest armor worth this penalty.

 
Title: Re: Why do we even need upkeep anymore?
Post by: Allers on September 10, 2011, 07:55:24 pm
I SAY REVERT BACK TO THE TIMES WHERE YOU HAD TO WORK TO LEVEL UP AND GAIN MONEY
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on September 10, 2011, 08:00:22 pm
I SAY REVERT BACK TO THE TIMES WHERE YOU HAD TO WORK TO LEVEL UP AND GAIN MONEY

I SAY HELL NAW
Title: Re: Why do we even need upkeep anymore?
Post by: DrKronic on September 10, 2011, 08:05:22 pm
only whiners hate upkeep, I have no problem wearing anything, if u can't win enough to wear good gear, you're the problem

it gives money value to have it decrease this way, I like upkeep it actually makes "sense"
Title: Re: Why do we even need upkeep anymore?
Post by: Memento_Mori on September 10, 2011, 08:07:01 pm
Only reason I came back to C-rpg was because of the upkeep patch, screw fighting armies of tin cans in your pajamas with a sword made of aluminum.


(now I'm not the only one in low tier equip ! :D)
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on September 10, 2011, 08:08:10 pm
if u can't win enough to wear good gear, you're the problem


Strange... chadz says the same thing....
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on September 10, 2011, 08:14:11 pm
so many plated chargers these days thanks to no upkeep for first 25 lvls of 1st gen players. nubs trampling nubs, feeling powerful. that was a terrible idea.

you want to make it so that everyone not just nubs can use plated chargers.

HELL NO!
Title: Re: Why do we even need upkeep anymore?
Post by: DrKronic on September 10, 2011, 08:17:33 pm
Strange... chadz says the same thing....

great minds think alike
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 10, 2011, 08:19:38 pm
Only reason I came back to C-rpg was because of the upkeep patch, screw fighting armies of tin cans in your pajamas with a sword made of aluminum.


(now I'm not the only one in low tier equip ! :D)

don't know whodafak you are, but you must be NA to come out with such an inaccurate statement about Eu cRPG like that.
Title: Re: Why do we even need upkeep anymore?
Post by: Memento_Mori on September 10, 2011, 08:42:52 pm
don't know whodafak you are, but you must be NA to come out with such an inaccurate statement about Eu cRPG like that.

Do not know who the hell you are, but you must be EU because of the condescending tone. (I'm so good at making assumptions)


I like how you assume even though it's not written anywhere in my post that I was making a statement about EU-Crpg, please, stop using your superior EU logic to read my mind, I don't want my head to explode.

but yea sure, think whatever you like and I'll do the same because that's how these sort of things work.

(click to show/hide)



Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 10, 2011, 08:47:43 pm
(click to show/hide)

you lol'd, i lol'd, we both lol'd, but i lol'd louder and harder (cos i'm a condescending English toff).

oh and this clip, which is of NA, kinda destroys your tincan day-mares you've been having...cos, there ain't actually that many derp

http://www.youtube.com/watch?v=jKEz7_1YhFU
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on September 11, 2011, 10:35:28 am
so many plated chargers these days thanks to no upkeep for first 25 lvls of 1st gen players. nubs trampling nubs, feeling powerful. that was a terrible idea.

you want to make it so that everyone not just nubs can use plated chargers.

HELL NO!

omg.. can't you deal with level 25 gen1 plated charger riders?
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on September 11, 2011, 12:23:59 pm
omg.. can't you deal with level 25 gen1 plated charger riders?

Yes I can but it takes some time. But I didn't say that because I can't deal with them, there are 2nd or 3rd gen people who are still noobish who have issues. Anyway, that was stupid move and plated chargers are lame gear. I always voted for them to be removed from the game, along with black armor and such ugly items we have in this mod.
Title: Re: Why do we even need upkeep anymore?
Post by: Dezilagel on September 11, 2011, 02:20:28 pm
I think the lv 25 tincans are hilariously funny, not too many of them and they add to the diversity of the battlefield.

I don't see a problem here.
Title: Re: Why do we even need upkeep anymore?
Post by: Fartface on September 12, 2011, 08:22:55 am
well you say thats annoying.
how bout an champion plated charger with an steel shield and an MW arabian cav sword.
hmm what seems worse,considering every gen 2 player had the ability to sell him loompoint and walk with charger all the time.
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on September 12, 2011, 10:57:19 am
well you say thats annoying.
how bout an champion plated charger with an steel shield and an MW arabian cav sword.
hmm what seems worse,considering every gen 2 player had the ability to sell him loompoint and walk with charger all the time.

a gen1 level 25 main character can't have +3 plated charger +3 arabian cav sword.

we were talking about under level 26 gen1 plated charger riders without upkeep.
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on September 12, 2011, 12:31:39 pm
Back in the days, as you surely remember, players like those were cannon fodder. Right now it takes some time to kill them not because they are skilled (which they are not, at all) but because they have 80 armor overall...

Why should some noob get such privilege when most of us, when we started playing this mod had to go throught that painful rite of initiation being peasant?
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on September 12, 2011, 01:15:22 pm
Back in the days, as you surely remember, players like those were cannon fodder. Right now it takes some time to kill them not because they are skilled (which they are not, at all) but because they have 80 armor overall...

Why should some noob get such privilege when most of us, when we started playing this mod had to go throught that painful rite of initiation being peasant?

uhm... we old players have by far more privileges... (10+ gen, from 300k gold to several millions...)

i really never had big issues being a peasant... because that time cRPG was a new game for me... i just enjoyed even dying soon and watch heroes showing off their skill, learning game mechanics, improving builds and personal skills...

i wouldn't be a peasant again... must be terribily boring to grind with no gear now that i somewhat know the game and "that" new game feel is gone.
Title: Re: Why do we even need upkeep anymore?
Post by: FRANK_THE_TANK on September 12, 2011, 01:35:19 pm
On high turn over servers *cough* the Australian one. You just piss gold, I mean literally it comes out your wang. Its just painful. Sheild + Nordic Champions Sword + Rus Armour = Bankrupt in 5 rounds. Often we play with 20 people or less and rounds can turn over in less than 60 seconds on some of the smaller maps we play, when you only get 2 or 3 ticks and then get hit for 2 or 3 k, it just doesn't work out and there is no managing it.

The only people that stay in plate armour are the ones that are selling looms, but when that runs out we are only going to have peasants and at that point Old_Peasant_2 will be king of the hill.
Title: Re: Why do we even need upkeep anymore?
Post by: Kafein on September 12, 2011, 01:55:40 pm
a gen1 level 25 main character can't have +3 plated charger +3 arabian cav sword.

we were talking about under level 26 gen1 plated charger riders without upkeep.

heh, some people have 2+ game keys, can have a normal main and a lvl25 full plate + PC derp with heirloomed stuff because they transfer the stuff between their mains.


And now that I mention it I'm serious thinking about doing it x)
Title: Re: Why do we even need upkeep anymore?
Post by: Overdriven on September 12, 2011, 01:57:23 pm
Back in the days, as you surely remember, players like those were cannon fodder. Right now it takes some time to kill them not because they are skilled (which they are not, at all) but because they have 80 armor overall...

Why should some noob get such privilege when most of us, when we started playing this mod had to go throught that painful rite of initiation being peasant?

Have you even fired up an alt and played till level 25? Chances are if one has managed to get a plated charger, they will have no other equipment, or at least very little.

I will say that by level 20 most will have a full equipment set, but it will still be medium and nothing amazing. If they save up for plate, they sure as hell won't have a decent weapon.
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 12, 2011, 02:00:09 pm
Back in the days, as you surely remember, players like those were cannon fodder. Right now it takes some time to kill them not because they are skilled (which they are not, at all) but because they have 80 armor overall...

Why should some noob get such privilege when most of us, when we started playing this mod had to go throught that painful rite of initiation being peasant?

Let a "noob" have all that, cos by now, all of us who have been playing much longer should quite easily be able to take down a noob no matter what gear set he is using.
Title: Re: Why do we even need upkeep anymore?
Post by: Acera on September 14, 2011, 02:18:38 am
Hi, so you guys are all talking about what it's like as a new player. I'm a new player. I started playing a few days ago and had literally just got some decent (and not even tincan) gear with a danish great sword and then I hit level 26 and I can't use any of it. I played for about 20 minutes at x3 multiplyer and lost about 2000 of my 16000 gold. The real problem, is that with the current way of gaining money there is a limit on how much you can make no matter how well you do so it's impossible to out weigh the upkeep. With the old system you could gain money if you did well and then you would be able to outweigh the cost of tin-canning.

You say it gives the game more variation. It doesn't. It makes it so that everyone has to wear trash armor and there's no point in the equipment system whatsoever.

 I don't want to wear leather, I want to be a knight. Why put in the plate and then make it un-usable? Learn to balance items around their stats and not just take the easy way out.

Make the plate armor/plated charger/etc much more expensive and remove upkeep. Otherwise - to me personally - this mod is broken.

(Oh and the guy above me is right, even when I do wear the good armor I still get mowed because I'm not as good as the vets)
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 14, 2011, 02:23:09 am
(click to show/hide)

You Sir, just got your first +1  :wink:
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on September 14, 2011, 02:41:39 am
Hi, so you guys are all talking about what it's like as a new player. I'm a new player. I started playing a few days ago and had literally just got some decent (and not even tincan) gear with a danish great sword and then I hit level 26 and I can't use any of it. I played for about 20 minutes at x3 multiplyer and lost about 2000 of my 16000 gold. The real problem, is that with the current way of gaining money there is a limit on how much you can make no matter how well you do so it's impossible to out weigh the upkeep. With the old system you could gain money if you did well and then you would be able to outweigh the cost of tin-canning.

You say it gives the game more variation. It doesn't. It makes it so that everyone has to wear trash armor and there's no point in the equipment system whatsoever.

 I don't want to wear leather, I want to be a knight. Why put in the plate and then make it un-usable? Learn to balance items around their stats and not just take the easy way out.

Make the plate armor/plated charger/etc much more expensive and remove upkeep. Otherwise - to me personally - this mod is broken.

(Oh and the guy above me is right, even when I do wear the good armor I still get mowed because I'm not as good as the vets)

Good post, but I have a few issues.
First off, The Devs want to lower the amount of heavy armour for various reasons, plate is supposed to be difficult to keep because it is among the best protection. I also want to point out that the "pro" players should mow down lesser skilled players, as this is a skill based mod.
If everyone could be a plate knight then the fights would take longer, new people would crutch on armour and improve fighting skills less, and fights would move away from the more medieval look we have now and towards a weird battlefield where most melee players are tin cans, rendering the lesser armours rather pointless.

+1 for the feedback though.
Title: Re: Why do we even need upkeep anymore?
Post by: Acera on September 14, 2011, 02:48:53 am
The only reason the lesser armors would be pointless is because the tin can armor isn't balanced. If the weight costs actually made a big difference then there would be a perfectly good reason to not be a tin can. For example, currently you need 16 str to wear the heavy plate. You need 18 str to carry a long bow. This means that a plate melee can if they want be basically as fast if not faster than a pure archer with a long bow wearing light armor.

The simple balance would be to make it heavier and therefore slower. Tin can doesn't make you invincible. Earlier some guy from a clan killed me with a club. /shame
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on September 14, 2011, 02:51:53 am
Its already slowing you down, it reduce your wpf as well.
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 14, 2011, 02:52:30 am
Earlier some guy from a clan killed me with a club. /shame

Welcome to cRPG
Title: Re: Why do we even need upkeep anymore?
Post by: Acera on September 14, 2011, 03:00:49 am
I know it already does that, but if it's still an issue just make it worse. Also, I understand what you mean about a medieval battlefield where only a few were knightly and the rest were peasants - but is it fair that only the people that played before upkeep and have millions of gold in the bank get to use the good armor?

I'm perfectly fine with literally gaining almost no money while I'm using my plate, and then if I do want to save some have to take it off and use leather. But not being able to use it at all or until ive spent hours playing without it doesn't seem fun to me - and after all isn't that the point of playing a game?
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 14, 2011, 03:04:54 am
I know it already does that, but if it's still an issue just make it worse. Also, I understand what you mean about a medieval battlefield where only a few were knightly and the rest were peasants - but is it fair that only the people that played before upkeep and have millions of gold in the bank get to use the good armor?

I'm perfectly fine with literally gaining almost no money while I'm using my plate, and then if I do want to save some have to take it off and use leather. But not being able to use it at all or until ive spent hours playing without it doesn't seem fun to me - and after all isn't that the point of playing a game?

Yes, it is, but people will just keep referring back to the same sob story of "pre-january cRPG where people went all day in full tincan bla bla bla QQ  :cry:". We (read devs) need to find a balance, cos both ends of the spectrum are fail. 
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on September 14, 2011, 03:11:34 am
There wasnt any ''everyone was in plate back then'' there's in fact more plater now than before, I personally don't mind, but whiners will whine.
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 14, 2011, 03:13:37 am
There wasnt any ''everyone was in plate back then'' there's in fact more plater now than before, I personally don't mind, but whiners will whine.

Again, it's a geographical argument, I play Eu and yes, lots of guys did run around in plate pre-Jan.  Your p.o.v. is NA, i'm sure it's different.
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on September 14, 2011, 03:19:18 am
PRe jan there wasnt NA servers, remember?
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 14, 2011, 03:22:41 am
PRe jan there wasnt NA servers, remember?

Didn't even look xD

Just played Eu since June 2010, never took notice, my bad.

Good old favourites tab.
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on September 14, 2011, 03:23:56 am
Make the plate armor/plated charger/etc much more expensive and remove upkeep. Otherwise - to me personally - this mod is broken.

I think there is the mistake in your thoughts.

You know, balancing comes from balance. And balance always exists between two things.

What you are suggesting is a balance between you and the game, like in single player. You invest time and effort, and get rewarded by better equipment. For you personally this is nice, of course.

But you always have to balance out not only you and the game (the game = your gaming experience), but also you and your fellow players.

Let me just make an exeggarated example about what I mean.

Imagine you were a nerd without any real life, playing all the time. And imagine there would be an item, called the "Holy Hand Grenade of Antiochia". Once thrown, all enemies on the map die. This item costs 10.000.000 gold. So you would need to farm... I don't know how long. But after months ingame, you would finally get the item!

To you this seems fair. You worked hard for it, now you shall recieve your reward. Being fair is to be understood like being balanced in our case. It has the equal meaning.

But now imagine how all your opponents would feel like. Would they think it's fair they spawn and a second later they die (like white, bloodthirsty rabbits) because you throw the holy hand grenade? They would think it's unfair, which - as we stated - means it would be unbalanced. And yes, sure it is. Your opponents do not care about how long you had to grind for this item, because as soon as it's on the battlefield (and with your suggestion it would never leave it, too!) they have the problem with you and your item, and it doesn't matter if you got this item by grinding a year, hacking, winning a contest or giving head to chadz, there is a shift in power and thus in balance, no matter what enabled you to cause it.

The thing I want to tell you: you can't balance the game by things you basically have unlimited access to. Because gold (and experience) are basing on time, and - at least concerning the matter of balancing cRPG - you got infinite time, as it's only you who is limiting it. So there is actually no balancing at all.

But before you try to defend yourself: in my opinion upkeep is a bad way to balance things, too. You made the perfectly right sentence that items are to be balanced over their stats. Balancing their "availability" (by price, upkeep, drop chance or whatever) doesn't work. Because availability is always only a matter of time.

And yes, before some Einstein comes and says that RPGs are meant to have those time based differences in player power: of course! It's always a matter of personal (= the developer's) taste. I currently play Global Agenda, a SciFi 3rd-person-shooter-hybrid between Team Fortress 2 and World of Warcraft. You get loot by visiting instances in groups with different classes, gaining experience points, crafting items and so on, but you shoot yourself, there is no tab-targetting. Levels go from 1 to 50.

In GA a player with level 10 and good aiming has quite a chance against a player with lvl 50. The best epic rifle does only 3% more base damage + 12% additional damage, which is 15,36% more damage overall. So with better aiming you still got a chance against a lvl 50.

Now try to fight a lvl 50 WoW character with a lvl 10 character.  :wink:

And in our case the developers have decided in the pre-upkeep era, that the time based differences between plate and new players are too big. So they lowered them. Which is basically okay, in my opinion. I just don't agree to both the developer's and your suggestion.
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on September 14, 2011, 03:27:24 am
OMG I quoted instead of editing. Please delete  :oops:  :lol:
Title: Re: Why do we even need upkeep anymore?
Post by: Acera on September 14, 2011, 03:30:17 am
Yeah later I said it needs to be actually balanced. As well as just monetarily.  But also I got to tin can armor in a couple of days playing a lot. That's silly since in order for the game to last a long time from a players perspective it should take more time than that.

Anyway yeh you didn't seem to catch my later posts about balancing the plate around it's speed when compared with that of light armor.
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on September 14, 2011, 03:43:52 am
Yes, but only because it needed time to type my wall of text.  :mrgreen:
Title: Re: Why do we even need upkeep anymore?
Post by: Acera on September 14, 2011, 03:47:09 am
Then you sir, are forgiven! :)
Title: Re: Why do we even need upkeep anymore?
Post by: DrKronic on September 14, 2011, 04:06:10 am
Incorrectly believes all old players have a million Gold

I'm Gen 16(well more like 20+ but quite a few nerfs to high end characters reduced me quite a bit, hard to remember what "GEN" I really would be), I'm also habitually broke ingame(with good reason, you'll see)

You're actually incorrect about thinking all old players are just sitting on some giant pile of gold,  I play in progressively better gear on my way to x5

(i.e. plate, well for me I prefer Elite on the high end but hell its like 1300 upkeep so I'd say thats expensive)

Because the extra gold u earn balances the repair costs on higher multi, and if u win less repair chance so it goes together

anyways, I never keep a large amount of gold on hand as if I earn 200K+ I'm buying someones family jewel

ATM this generation I'm up to 100k(from nearly 0k when I retired last time, I'm about 1.5 million xp from retirement)

 because I play to make money, means on x1 I wear light mail(9.5 weight body armor but top "tier" boots/gloves/helm as those are relatively low upkeep

*but very worthwhile in adding overall armor*

for instance wearing black plate boots/lamellar gauntlets/veiled helm(+8 hand/+40 boots/+47 helm) with a 10 weight byrnie(+37/+6)

all those items are basically in the 200-400 gold range repair zone

 u end up in relatively high value armor for low upkeep, but as u win I find its easiest to change the chest piece I'm using with whatever multi is going on atm

If u play the "upkeep" game correctly u make money and wear the best items ingame when appropriate, this makes more sense than everyone wearing black plate

As u win earn the right to make money in that heavier armor,  honestly the mechanism of repair works quite well imo

ALSO @ WHOMEVER STARTED THIS ONE-----> WHAT IS THIS "LIE iDEA" IN THE THREAD ABOUT AN ARMY OF "LV 25 GEN 1 ALL MAGIC ITEMS CHARACTERS" CONQUERING THE GAME WORLD, COME ON NOOBS THAT IS NONEXISTANT

Seriously, did farmer nate present that theory originally or what........

Title: Re: Why do we even need upkeep anymore?
Post by: Acera on September 14, 2011, 04:47:29 am
That's just the impression I got from other people's posts. Regardless of viability it's still a lazy way to balance something.
Title: Re: Why do we even need upkeep anymore?
Post by: Miranda on September 14, 2011, 05:29:44 am
Some very good replies!

I must say that in the beginning of the new upkeep system i was not amused by it one bit and posted a few times about it.
After taking a short break from M&B Warband C-rpg i came back with a different mindset (and a respec to cav/inf hybride). I must say the upkeep makes better sense for me now.

Maybe it was because when the new upkeep had gone live i just had bought some new shining armor and i was very disappointed that i couldnt use it (all the time).

Now i just use mid/low tier armor and weapons and im having fun AND making money. When i think: "alright lets have some fun and use my shining armor and or Charger for a few rounds", i can without it being a problem financial-wise.

It took me a little while and reading some posts that makes sense to me, like the ones above, i can finally say that i get it.  :D

Just sharing my experience.  :wink:

Title: Re: Why do we even need upkeep anymore?
Post by: BlackMilk on September 14, 2011, 07:31:20 am
There wasnt any ''everyone was in plate back then'' there's in fact more plater now than before, I personally don't mind, but whiners will whine.
But there is a "everybody would be in plate now if the system was still the same"
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on September 14, 2011, 09:03:14 am
there's in fact more plater now than before, I personally don't mind, but whiners will whine.
Title: Re: Why do we even need upkeep anymore?
Post by: Acera on September 14, 2011, 05:29:13 pm
So I took what people have been saying into account and decided to play with cloth robes, a hood, the first gloves and leather boots. Along with my danish greatsword. Still losing money. FML
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on September 14, 2011, 05:30:50 pm
So I took what people have been saying into account and decided to play with cloth robes, a hood, the first gloves and leather boots. Along with my danish greatsword. Still losing money. FML

Whine as much as you want, upkeep stays :)
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 14, 2011, 05:37:37 pm
Whine as much as you want, upkeep stays :)

Ofc, why would upkeep matter to you when you aim to sell things for ridiculous gold?  8-)

Leshma    Lordly Rus Scale Armor       1800000

Some poor people are poor (literally)
Title: Re: Why do we even need upkeep anymore?
Post by: Acera on September 14, 2011, 06:05:04 pm
I'm not trying to whine I'm adding my experiences to a topic that wasn't made by me. It isn't just me either, my buddy started at the same time as me and feels the exact same way.
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on September 14, 2011, 06:05:57 pm
Ofc, why would upkeep matter to you when you aim to sell things for ridiculous gold?  8-)

Leshma    Lordly Rus Scale Armor       1800000

Some poor people are poor (literally)

If it bothers you so much I'll take it off. It's not for sale anyways :wink:
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on September 14, 2011, 06:13:24 pm
Why we still need upkeep:


As a general reply:
Not sure why I'm even repeating that, but there were two options.

- total wipes in frequent intervals,
- upkeep

If you don't see the necessity for either of those, please stay the fuck away from game design.
cRPG was dying before the upkeep patch. We lost like 10 to 50 players per day. People lost interest in the senseless grind, new players left right away. That big patch has caused a boost in players, and kept the playerbase at a constant level since that day, more or less, with a bit of an longterm increase.

I has numbers to proof!

/Thread
Title: Re: Why do we even need upkeep anymore?
Post by: Acera on September 14, 2011, 06:29:12 pm
I just don't see how I can even play if I lose money when basically only using my weapon. The total for the rest of my gear was 4 upkeep.
Title: Re: Why do we even need upkeep anymore?
Post by: Miranda on September 14, 2011, 06:33:15 pm
I just don't see how I can even play if I lose money when basically only using my weapon. The total for the rest of my gear was 4 upkeep.

Are you still using that Danish Greatsword of bankruptcy?

Title: Re: Why do we even need upkeep anymore?
Post by: Acera on September 14, 2011, 06:34:11 pm
I guess I should use a club until I have 1000000 gold

Edit: direct quotation from tears' newbie guide, "If you are trying to earn money for something, try and keep your gear at about 18K to 30K in total cost. I find that keeping my gear between 10K to 20K allows me to remain competitive yet make a lot of money."

Mine's 17.4k and I lose more than I gain.
Title: Re: Why do we even need upkeep anymore?
Post by: Miranda on September 14, 2011, 06:38:24 pm
I guess I should use a club until I have 1000000 gold
I would advice to take a bit better armor and a lesser weapon like... for example (what i use when i want to make gold)

- Norman Helmet
- Light Kuyak
- Mail Mittens
- Mail Chausses
- Iron Staff (im a polearm player, i switch back and forth with Great Long Axe depending on the multi)

Total equipment: 15,092 gold.

That way im up on gold for around 160.000 gold

Mine's 17.4k and I lose more than I gain.

Yeah again, thats because of the Danish Greatsword of bankruptcy. I belive one tick of repair will cost you around 900 gold. So again take a bit of better armor and keep the DGS in the bank for better financial times.
Title: Re: Why do we even need upkeep anymore?
Post by: Acera on September 14, 2011, 06:50:34 pm
OK I'll take your advice. The problem I have is that right now I'm not as good as everyone else and my skills aren't as high. So a lot of things one shot me when I'm not wearing plate. And It's hard to compete with the people that can afford to run around in high tier armor and weapons.

It's hard to get better at a game when you can't afford to make a single mistake when fighting someone.
Title: Re: Why do we even need upkeep anymore?
Post by: Miranda on September 14, 2011, 06:54:00 pm
OK I'll take your advice. The problem I have is that right now I'm not as good as everyone else and my skills aren't as high. So a lot of things one shot me when I'm not wearing plate. And It's hard to compete with the people that can afford to run around in high tier armor and weapons.

It's hard to get better at a game when you can't afford to make a single mistake when fighting someone.
Mate belive me, im nowhere near the top players but with this setup i can still bash some heads in.

Just try and try again and watch the pro's and try to learn from them by observing them.
I wish you goodluck and have fun! Cya on the battlefields!
Title: Re: Why do we even need upkeep anymore?
Post by: Acera on September 14, 2011, 06:57:01 pm
Thanks and +1 for your helpful input :)
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on September 14, 2011, 06:58:37 pm
OK I'll take your advice. The problem I have is that right now I'm not as good as everyone else and my skills aren't as high. So a lot of things one shot me when I'm not wearing plate. And It's hard to compete with the people that can afford to run around in high tier armor and weapons.

It's hard to get better at a game when you can't afford to make a single mistake when fighting someone.

Firs thing first, stay away from the battle in first 3 or 4 minutes, do not rush multiple enemies, look for people with low lvl gear and so on. You can make mistakes if you avoid multiple enemies and pro players.
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on September 14, 2011, 07:01:09 pm
In my experience, playing DTV will cause you to lose money no matter what you do, and siege will not generate as high of multipliers as battle does, are you playing a lot of either of those modes?

Also this
Firs thing first, stay away from the battle in first 3 or 4 minutes, do not rush multiple enemies, look for people with low lvl gear and so on. You can make mistakes if you avoid multiple enemies and pro players.
Finding a friendly person to help you out in the duel server will also be a very rewarding experience though extremely frstrating at first.
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on September 14, 2011, 07:06:20 pm
Also thisFinding a friendly person to help you out in the duel server will also be a very rewarding experience though extremely frstrating at first.

Meh. These days EU1 isn't about skill it's about survival. When everyone has ranged weapon dueling skills aren't that important.
Title: Re: Why do we even need upkeep anymore?
Post by: polkafranzi on September 14, 2011, 07:06:35 pm
If it bothers you so much I'll take it off. It's not for sale anyways :wink:

love u
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on September 14, 2011, 07:18:46 pm
Acera... I am also curious, the more wpf you have in a weapon the less chance of it breaking, so 1wpf will regularly break while 140 will only break occasionally. What wpf do you have in 2 hander?
Title: Re: Why do we even need upkeep anymore?
Post by: Leesin on September 14, 2011, 08:22:54 pm
My tip, don't learn to use equipment as a crutch, instead, use equipment to enhance your skills.

Yesterday when I had retired my main, I was playing on NA server, I killed some guy who attacked me, he had weaker head armour, I was level 2 with a one handed wooden sword. But because he didn't know how to block or to dodge and I had to hit him about 10 times in the head, then he died, without hitting me once because he sucked.

 Then I remember when I was at level 8, I had the cheap nomad sabre thing with 2 power strike, still in shitty armour, came up against some guy in full plate who had some axe, guess what, I was owning the shit out of him because he couldn't block, he didn't hit me once and I hit him for damage about 8 times or more, until he finally tried to run away and his team mate shot me.

Lesson? equipment and stats do not mean anything if you have no skill, if you can fight well at a disadvantage, i.e cheaper/weaker equipment, then you can fight even better when you do get decent equipment.
Title: Re: Why do we even need upkeep anymore?
Post by: ThePoopy on September 14, 2011, 08:47:19 pm
i earn money with full plate except when its xbow feast (all the time atm)
Title: Re: Why do we even need upkeep anymore?
Post by: Acera on September 14, 2011, 10:47:24 pm
Acera... I am also curious, the more wpf you have in a weapon the less chance of it breaking, so 1wpf will regularly break while 140 will only break occasionally. What wpf do you have in 2 hander?

I have about 110 in it right now, I made a few mistakes on the way up which I guess isn't unusual for a first character. After the advice I've been given I've ditched the danish greatsword for now and am using a long iron mace with tourney armor and a mail helm. So far I've made a decent amount of money over a few hours.

I'll admit to just being disappointed when I realized I wasn't going to be able to use my plate/big 2h very often.

Edit: The main reason I want to use it so much is for looks, I don't really care for having an advantage since this mod is a skill based game regardless of gear.
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on September 14, 2011, 10:56:20 pm
110 wpf means a lot of paying for upkeep :wink:

I'll tell u a secret, I start every round with wooden sword, sometimes I play with it till the end but sometimes I pick someones MW Danish or German. I'm satisfied with my results, especially when I'm concentrated on game which I'm not in last few days...
Title: Re: Why do we even need upkeep anymore?
Post by: Acera on September 14, 2011, 11:00:54 pm
110 wpf means a lot of paying for upkeep :wink:

I'll tell u a secret, I start every round with wooden sword, sometimes I play with it till the end but sometimes I pick someones MW Danish or German. I'm satisfied with my results, especially when I'm concentrated on game which I'm not in last few days...

Yeh I'm trying to raise it, I'm not 31 yet and I misplaced a bunch of points in 1 handers then later decided not to use them.

I've started doing that too lol, picking up mw flamberges :D
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on September 14, 2011, 11:02:14 pm
OK I'll take your advice. The problem I have is that right now I'm not as good as everyone else and my skills aren't as high. So a lot of things one shot me when I'm not wearing plate. And It's hard to compete with the people that can afford to run around in high tier armor and weapons.

It's hard to get better at a game when you can't afford to make a single mistake when fighting someone.

once you try the longsword, you'll never go back.

Firs thing first, stay away from the battle in first 3 or 4 minutes, do not rush multiple enemies, look for people with low lvl gear and so on. You can make mistakes if you avoid multiple enemies and pro players.

yeah ok but staying away from battle for 3 or 4 minutes means another annoying delayer. the bigger part of the battle ends in 2 minutes.

Meh. These days EU1 isn't about skill it's about survival. When everyone has ranged weapon dueling skills aren't that important.

that's why the best long term investment for a 2hander are those 2 points in shield skill.

Lesson? equipment and stats do not mean anything if you have no skill, if you can fight well at a disadvantage, i.e cheaper/weaker equipment, then you can fight even better when you do get decent equipment.

as you say sir. If you stay away from the battle (not helping the team, delaying, etc..) sure you can dress with rags and seek loners around.

if you want to do some decent teamplay, you need to stick to your mates where you need to be. In my case, i need to advance with the rest of the infantry. i have a board shield for pre-charge purposes. the moment i put it away just before the brawl, be sure i'll get a bolt or 2 in the butt. with crap stuff i'll be dead in no time. with a lordly rus lamellar cuirass + lordly plate mittens (72 body armor) i can assure you i'll survive some ranged stuff, some teamwounds and take down a good amount of enemy infantry.

i'll not help my team being 2shot by 2 pinpoint arrows or sneaking improbable places... nor i need to stay away from battle to be the last jerk versus zillion enemies just to show off e-peen.

who is fairly new to this game, when dead should stick the camera on some good teamwork players and learn from them... i'm not one of them tho. i try to do my best when i really enjoy the game (balanced teams, reasonable mix of builds.. not the 90% crossbowmen we see usually). is not everytime possible but some rounds, cRPG could show maybe the best teamplay game ever.
Title: Re: Why do we even need upkeep anymore?
Post by: Leesin on September 15, 2011, 05:13:02 am

as you say sir. If you stay away from the battle (not helping the team, delaying, etc..) sure you can dress with rags and seek loners around.

if you want to do some decent teamplay, you need to stick to your mates where you need to be. In my case, i need to advance with the rest of the infantry. i have a board shield for pre-charge purposes. the moment i put it away just before the brawl, be sure i'll get a bolt or 2 in the butt. with crap stuff i'll be dead in no time. with a lordly rus lamellar cuirass + lordly plate mittens (72 body armor) i can assure you i'll survive some ranged stuff, some teamwounds and take down a good amount of enemy infantry.

i'll not help my team being 2shot by 2 pinpoint arrows or sneaking improbable places... nor i need to stay away from battle to be the last jerk versus zillion enemies just to show off e-peen.

who is fairly new to this game, when dead should stick the camera on some good teamwork players and learn from them... i'm not one of them tho. i try to do my best when i really enjoy the game (balanced teams, reasonable mix of builds.. not the 90% crossbowmen we see usually). is not everytime possible but some rounds, cRPG could show maybe the best teamplay game ever.

I don't think you understood what I wrote, because your reply has nothing to do with what I was talking about or infact the topic of this thread.
Title: Re: Why do we even need upkeep anymore?
Post by: Corrado_Decimo on September 15, 2011, 07:57:23 am
I don't think you understood what I wrote, because your reply has nothing to do with what I was talking about or infact the topic of this thread.

neither you.

i just simply stated that: if you wear rags and seek fair fights around, you'll not help your team. period.

if you want to cooperate, you will need (depending on your build) to go in the brawl. for that you need proper gear. stating that good gear is useless compared to skill is not true. you USE your gear paired with your SKILL to be able to play EFFICIENTLY. and yes sometimes you need to take the beating to protect a good archer or a stopped teammate cavalry. sacrifice to help the team is often required. that's where my 6 of 13 generations spent on boosting armor and gauntlets kicks in.
Title: Re: Why do we even need upkeep anymore?
Post by: Leesin on September 15, 2011, 12:02:04 pm
neither you.

i just simply stated that: if you wear rags and seek fair fights around, you'll not help your team. period.

if you want to cooperate, you will need (depending on your build) to go in the brawl. for that you need proper gear. stating that good gear is useless compared to skill is not true. you USE your gear paired with your SKILL to be able to play EFFICIENTLY. and yes sometimes you need to take the beating to protect a good archer or a stopped teammate cavalry. sacrifice to help the team is often required. that's where my 6 of 13 generations spent on boosting armor and gauntlets kicks in.

You quoted my post, thus what else am I to think other than your post was somehow suggesting that I was telling him to wear rags and seek fair fights, when I clearly wasn't. I was telling him to get good at the game before he worries about being able to upkeep massive plate armour and expensive weapons. An unskilled player in plate armour is just going to die the same as an unskilled player in any armour, that is my point. And yes, good equipment IS useless without skill, because you will die and kill nobody if you suck at the game still. Plus you are delusional if you think you need plate armour and a massive expensive weapon to do well for your team, it helps yes, but it is nothing without skill.
Title: Re: Why do we even need upkeep anymore?
Post by: bigb4486 on September 18, 2011, 04:14:45 am
I have a question and this thread seemed to be the only thing close enough to post in.

Just started playing again after a long break, my level 24 character went 3 days without getting a single upkeep (a lot, a lot of rounds. I made probably 18-20k without getting a single repair) and as soon as i used skip the fun on an alt, I started getting upkeep. Was I just ridiculously lucky or is there some kind of correlation?
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on September 18, 2011, 04:31:52 am
Any character level 26 or higher, or generation 2+ pays upkeep. Gen 1 characters level 25 or less don't now, recent-ish change to help new players since Upkeep was increased.
Title: Re: Why do we even need upkeep anymore?
Post by: Xandaroth on September 26, 2011, 07:24:31 am
Is the upkeep really altogether that terrible? I was reading up on this repair stuff, and so far what I've read is that at the end of each round in Battle mode, each equip slot has a 4% chance to cost 7% of the item's base cost in repairs.

Considering rounds on a filled 120 player Battle server take at least a few minutes (meaning you'll earn a bare minimum of 150g per round) is it actually possible to *lose* gold? 7% of, let's say, a 32K piece of armor or a horse would be pretty pricy, but each slot has a 4% chance to proc a repair cost, right? Maybe my math is off, but it just doesn't sound that scary to me. Especially considering if you and a few others on your team are wearing this ridiculous gear (and putting it to good use), chances should be good your team has a x5 multiplier anyway, meaning something more like 750g per round..

Correct me if I'm wrong, by the way. I'm new here and I might be. D:
Title: Re: Why do we even need upkeep anymore?
Post by: Tears of Destiny on September 26, 2011, 07:33:10 am
4 percent chance per tick, arrows break more often though, and weps are based on wpf, so 1 wpf is a little over 11% chance while 140 wpf is about 2.5% chance per tick.
Title: Re: Why do we even need upkeep anymore?
Post by: SigismunT on August 03, 2012, 11:57:04 am
Agree, that this is bullshit about upkeep. Atleast, make it lower or something since it makes repairing almost each 2-3 rounds mostly. ("I just repaired and ready to fight!" after 3 rounds "WTF ---___--- Do flambergs/armor really needs to be repaired after 1 fucking scratch? ---___---"). So imo it -must- be limited so balance will be growing up, not perma down. Otherwise it's becoming more and more about gold farming, which reminds me of silly WoW or D3. Btw, somebody said, that inbefore you had lots of people in armour, then I will tell you - nope.avi, there were max 3-5 men in black armour and about 10 in less plated armour. Devs really shouldn't ripping off virtual money like its real life, it doesn't even balance anything, since plates will be killed with xbow/bow, so why dont you add the huge upkeep for it too? Would be pretty much the same.
Title: Re: Why do we even need upkeep anymore?
Post by: Matey on August 03, 2012, 12:10:27 pm
find an older thread to bring back from the dead why dont you?
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on August 03, 2012, 12:33:57 pm
Oh this was useful necro.

Archery upkeep is truly insane, archers weren't making up stories.

Whole point of that was to limit numbers of archers but it seems that didn't work very well.

How about you change archery upkeep so it's not the same as riding a horse in plate armor?
Title: Re: Why do we even need upkeep anymore?
Post by: Vibe on August 03, 2012, 12:34:54 pm
/cast turn_undead
Title: Re: Why do we even need upkeep anymore?
Post by: Xeen on August 03, 2012, 03:11:40 pm
Make armor slow you down more(and other needed balancing) and do away with upkeep.  It is a vile system that has never done anything but harm new players and people who don't have enough free time.
Title: Re: Why do we even need upkeep anymore?
Post by: Muki on August 03, 2012, 03:24:07 pm
I do like the upkeep, stops people from using plate/Cav all the time.
Through making so wpf is more effect by the heavy armors would help a lot ;)
Title: Re: Why do we even need upkeep anymore?
Post by: Xeen on August 03, 2012, 11:04:17 pm
I do like the upkeep, stops people from using plate/Cav all the time.
Through making so wpf is more effect by the heavy armors would help a lot ;)

You were in Kutt and you think upkeep stops people from using whatever they want?  Again, it only fucks over new players and people without enough free time.
Title: Re: Why do we even need upkeep anymore?
Post by: Sarpton on August 04, 2012, 04:24:35 am
Well I have seen alot more chipped/broken weapons laying around.  Pretty surre these aren't from established players so it does seem to be hurting new players.
Title: Re: Why do we even need upkeep anymore?
Post by: ManOfWar on August 04, 2012, 05:16:48 am
Banner balance is usually unfair except when the Hoplites get balanced to one team  :lol:
Title: Re: Why do we even need upkeep anymore?
Post by: TugBoat on August 04, 2012, 05:28:06 am
Banner balance is usually unfair except when the Hoplites get balanced to one team  :lol:

Ouch
Title: Re: Why do we even need upkeep anymore?
Post by: Corsair831 on August 04, 2012, 05:28:32 am
I've been thinking about this a lot. Now that Strategus is out, why do we need upkeep?

Why can't Strategus be for the serious playing and plain old CRPG be just for fun again?

With these last few patches the game has become less and less fun. You have to worry about upkeep so you can't use your cool stuff all the time. The xp bonus has been nerfed to shit, so it takes forever to level. Those are the kinds of things that help make the game fun, but now it's just a painful grind.

Also with our current system, you are punished for losing instead of rewarded for playing. Every time you lose, you will probably lose a chunk of money. Not to mention that you'll be leveling at a fraction of the level of the speed you would be at if you won. It's kind of an unfair system that puts you at the mercy of autobalance. Especially since banner balance puts most of a clan on one team. I know when there's a lot of us on (ATS) we can roll a server for hours. I know other clans do the same exact thing. I just feel that the old system of money and xp for kills was overall more rewarding and more fun. With that system, just by playing you got rewarded. Even if you lost you still made a good amount of money and xp.

Now back to upkeep. Some people say that we need it so there aren't as many tincans and horses. Honestly, who gives a shit? Too many tincans? Bring a pierce or blunt weapon. Too many horses, get some awareness and a big, pointy stick. Plate isn't that great anymore anyway, especially with the dramatically reduced chance of glancing. Also, it would stop the devs from using upkeep as a lazy way to balance certain items. (*cough*XBOWS*cough*)

If we gained xp fast again, it would make leveling more enjoyable AND it would make it easier to make alts/play different builds, etc. Some people though will complain that people will get too many heirlooms this way. Again, who gives a shit? If Goretooth had 10,000 heirlooms it doesn't make the game less fun for me. It's not like someone having more heirlooms than me makes mine worse. You can only have so many heirlooms anyway, so what's the difference?

All-in-all, I think this game has lost a lot of the fun factor over the patches and I'd like to see it return. We have Strategus for the super-serious stuff anyway.

tl;dr Since Strategus is back, we have that for serious play. Let's remove upkeep and give back the xp bonus to make the regular game more fun again.

armour is overpowered, upkeep is the only nerf to it
Title: Re: Why do we even need upkeep anymore?
Post by: Zanze on August 04, 2012, 05:29:44 am
By removing upkeep you basically give everyone the green light to wear full milanese plate all day and use only the high end weapons.

Remind me again how this benefits new players?
Title: Re: Why do we even need upkeep anymore?
Post by: FRANK_THE_TANK on August 04, 2012, 05:34:25 am
I do like the upkeep, stops people from using plate/Cav all the time.
Through making so wpf is more effect by the heavy armors would help a lot ;)

Oh, poor naive Muki.

I ask you 1 question. What stops a Frank from playing in full plate 24/7. Style and style only.

I went for 45min with out getting hit for upkeep on my cata or Gothic plate, I got super lucky but I still dodged the golden bullet.
Title: Re: Why do we even need upkeep anymore?
Post by: Muki on August 04, 2012, 05:36:40 am
You were in Kutt and you think upkeep stops people from using whatever they want?  Again, it only fucks over new players and people without enough free time.

Not to hate, but i never'd used plate while in kutt :/

By removing upkeep you basically give everyone the green light to wear full milanese plate all day and use only the high end weapons.

Remind me again how this benefits new players?
^  Zan does have a good point
Title: Re: Why do we even need upkeep anymore?
Post by: FRANK_THE_TANK on August 04, 2012, 05:54:19 am
By removing upkeep you basically give everyone the green light to wear full milanese plate all day and use only the high end weapons.

Remind me again how this benefits new players?

Hey aren't you people Americans?

Have you never heard of trickle down?

Me in full plate scaring the peasants for life as I one shot them with a horse bump is inspirational. With out people like me in the... 85%??? I don't know, what ever. They would have no reason to ever doing anything but roll around in the mud, they just don't have the culture needed to grow by themselves, they need to be inspired and get trickled on.

-----

I had my new favorite moment in c-rpg the other day. I ran around a corner in full plate and there was a peasant with a long spear, I just ran at him with out blocking and his pock wiffed off the armour, I kept running he poked again and it wiffed so he threw the long spear on the ground and ran for it. Funniest moment ever.
Title: Re: Why do we even need upkeep anymore?
Post by: Sarpton on August 04, 2012, 06:46:59 am
Me in full plate scaring the peasants for life as I one shot them with a horse bump is inspirational. With out people like me in the... 85%??? I don't know, what ever. They would have no reason to ever doing anything but roll around in the mud, they just don't have the culture needed to grow by themselves, they need to be inspired and get trickled on.

found my new sig!  Thanks Frank!
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on August 04, 2012, 08:03:06 am
armour is overpowered, upkeep is the only nerf to it

Ah ah, fucking what?
Title: Re: Why do we even need upkeep anymore?
Post by: Bonze on August 04, 2012, 08:16:59 am


VERY UNFRIENDLY FOR NEW PERSONS


no new news ...since release ..
Title: Re: Why do we even need upkeep anymore?
Post by: TheAppleSauceMan on August 04, 2012, 08:30:43 am
By removing upkeep you basically give everyone the green light to wear full milanese plate all day and use only the high end weapons.

Remind me again how this benefits new players?

The thing is, upkeep hurts new players the most. All these veterans have enough cash to wear whatever the fuck they want whenever they want to for unending periods. And soon they'll just sell another loom point, they have no need to worry about repairs. Where new players are stuck with shit gear trying to just get through their first gen or two without quitting. At least without upkeep the playing field is evened and anyone can be a plate baddy.
Title: Re: Why do we even need upkeep anymore?
Post by: Xeen on August 04, 2012, 09:44:01 am
How you two can't comprehend why upkeep is bad for new players is so beyond me that I'm never reading or posting in this thread again.  AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Title: Re: Why do we even need upkeep anymore?
Post by: Muki on August 04, 2012, 09:48:37 am

Me in full plate scaring the peasants for life as I one shot them with a horse bump is inspirational. With out people like me in the... 85%??? I don't know, what ever. They would have no reason to ever doing anything but roll around in the mud, they just don't have the culture needed to grow by themselves, they need to be inspired and get trickled on.



Well Frank, it's time the new players try harder

Quote
"IF AT FIRST YOU DON'T SUCCEED, TRY, TRY AGAIN. Don't give up too easily; persistence pays off in the end. - From "Random House Dictionary of Popular Proverbs and Sayings" by Gregory Y. Titelman (Random House, New York, 1996, Page 154)
Title: Re: Why do we even need upkeep anymore?
Post by: Son Of Odin on August 04, 2012, 10:52:31 am
visitors can't see pics , please register or login

(click to show/hide)
Title: Re: Why do we even need upkeep anymore?
Post by: Muki on August 04, 2012, 11:14:18 am
visitors can't see pics , please register or login

(click to show/hide)

Hey he needs that gold for his flying carpet army ;)
Title: Re: Why do we even need upkeep anymore?
Post by: Son Of Odin on August 04, 2012, 11:28:31 am
Hey he needs that gold for his flying carpet army ;)
Yeah those carpets and staffs must cost a fortune to buy. Not to speak the upkeep costs :F.
Title: Re: Why do we even need upkeep anymore?
Post by: Bobthehero on August 04, 2012, 08:52:14 pm
Yeah those carpets and staffs must cost a fortune to buy. Not to speak the upkeep costs :F.

Not that expensive to maintain, considering that using ht carpet guarantees you a x5.
Title: Re: Why do we even need upkeep anymore?
Post by: EyeBeat on August 05, 2012, 01:43:33 am
I hope that chadz does something to increase upkeep or something totally revamp upkeep so people can't just sell heirloom points to fund high end gear because they can't be effective using mid/low end gear.

Clans like KUTT take this too far.  When it takes 10 hits to kill someone of lesser skill it just gives them that much more time to get someone to come from behind and hit you. Or you accidentally glance and get hit by an axe with 12 ps.

Xeen claims that the upkeep screws over new players.  However if a new player joins KUTT and get handed tons of plate and high end weapons it instantly makes them 10 times more effective and player skill has nothing to do with it.  So it helps new players in that regard.

CRPG is supposedly focused on player skill.  Yet horsebumps and newb plate/str crutchers take no skill and are way to effective for just plainly existing.
Title: Re: Why do we even need upkeep anymore?
Post by: Mosquito on August 05, 2012, 02:35:44 am
if you don't lose multi you shouldn't pay ANY upkeep, i know some will say it just ups the stakes but winning should be profitable (game doesn't let us loot the dead :twisted:)

i agree that a problem is being created by long standing players having so much cash that they can just shrug off upkeep and use whatever they like; this seems to defeat the object of upkeep. Stop the unrealistic mechanism of 'selling loompoints' problem solved and back to even playing field and no substantial barrier to entry for new players!. Long standing players already have a bonus to xp gain, thats enough.

When a new player asks the community what they should be heirlooming at first generation and the overwhelming advice is that 'they shouldn't but they should sell their loompoint' it should be pretty clear that something isn't working properly with the game's economy.
Title: Re: Why do we even need upkeep anymore?
Post by: Lichen on August 05, 2012, 06:26:05 am
The thing is, upkeep hurts new players the most. All these veterans have enough cash to wear whatever the fuck they want whenever they want to for unending periods. And soon they'll just sell another loom point, they have no need to worry about repairs. Where new players are stuck with shit gear trying to just get through their first gen or two without quitting. At least without upkeep the playing field is evened and anyone can be a plate baddy.
So no upkeep = everyone can now wear plate......ok...now everyone is wearing plate......hmmmm.....new forum topics appear such as 'wtf why is everyone in plate?..nerf it so no one but people who like to punish themselves will wear it'.....plate gets nerfed..no one uses it.....now everybody is in medium gear.....new forum topic....'why is everyone in medium gear?.....it's too good...nerf it'.....medium gear is nerfed and no one uses it.....now everybody wears rags......new forum topic...'why is everyone leeching in rags and super agile?'..nerf rags and athletics'.....rags and athletics are nerfed. 
Title: Re: Why do we even need upkeep anymore?
Post by: Kuyamzoleta on August 05, 2012, 08:01:28 am
So no upkeep = everyone can now wear plate......ok...now everyone is wearing plate......hmmmm.....new forum topics appear such as 'wtf why is everyone in plate?..nerf it so no one but people who like to punish themselves will wear it'.....plate gets nerfed..no one uses it.....now everybody is in medium gear.....new forum topic....'why is everyone in medium gear?.....it's too good...nerf it'.....medium gear is nerfed and no one uses it.....now everybody wears rags......new forum topic...'why is everyone leeching in rags and super agile?'..nerf rags and athletics'.....rags and athletics are nerfed.

I feel like we're all more into what we look like cosmetically rather than seeing who can shove their dick in the most mouths. however i'm okay with the latter if we choose as such in our collective
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on August 14, 2012, 02:56:19 am
By removing upkeep you basically give everyone the green light to wear full milanese plate all day and use only the high end weapons.

Remind me again how this benefits new players?

That's why you need a "hard" equipment cap, not a "soft" one like upkeep.

It needs to be balanced accordingly to the class the player is playing, as a "knight" will need a higher budget than an archer. But the only thing I could think of was balancing it with character stats, which means you need to invest skill points to raise your equipment cap, but that got denied by the community. So actually I don't know any other solution, but fact is with the market place the upkeep system has lost its only purpose: limiting worn equipment.
Title: Re: Why do we even need upkeep anymore?
Post by: Tzar on August 14, 2012, 03:09:49 am
I say remove heirlooms and the character creation an gold.

Just make it like Native.

Title: Re: Why do we even need upkeep anymore?
Post by: TurmoilTom on August 14, 2012, 04:43:44 am
I hope that chadz does something to increase upkeep or something totally revamp upkeep so people can't just sell heirloom points to fund high end gear because they can't be effective using mid/low end gear.

All upkeep serves to do in my eyes is prevent people from using what they want to use (i.e. discourage variety), like chadz-text. I'd prefer if higher tier horses, armors, and weapons were balanced properly as opposed to intended to result in bankruptcy just because a given person likes the style of it. Might as well remove all silver-metallic armors from the game if you're going to make it a pain to use them.

Clans like KUTT take this too far.  When it takes 10 hits to kill someone of lesser skill it just gives them that much more time to get someone to come from behind and hit you. Or you accidentally glance and get hit by an axe with 12 ps.

That's kind of the point. If we want our guys to move quickly we'd have them in lighter armor or use more athletics, but it's just not worth it given the small chokepoints that are common in most siege maps (which is what a lot of our members play exclusively). There are builds suited for different game-modes and a lot of us have specialized in siege builds. For example, one of the biggest problems with throwers is low ammunition, but we can utilize weapon racks near vital chokepoints in siege to replenish their ammo so they can rain hell down on the attackers. Another example is cavalry. Are cavalry supposed to be utilized in castle sieges? Probably, under given circumstances, but I think it's a given that they aren't intended to be a deciding factor in that given situation. Also, as far as I know, KUTT doesn't have many full strength builds. Sosarian is 36/3, but that's the only person I can think of off the top of my head. The rest of us are either balanced or slightly strength-leaned (I'm a 27/12 shielder, for example). Also, isn't Para the only one of us who is always wearing plate?

Xeen claims that the upkeep screws over new players.  However if a new player joins KUTT and get handed tons of plate and high end weapons it instantly makes them 10 times more effective and player skill has nothing to do with it.  So it helps new players in that regard.

The majority of new players don't end up joining KUTT. You're thinking of Hospitaller. Also, if you think plate makes someone 10 times better than they would be in light-medium armor you should get a blunt or pierce weapon. Might help.

CRPG is supposedly focused on player skill.  Yet horsebumps and newb plate/str crutchers take no skill and are way to effective for just plainly existing.

cRPG is not based on player skill. You're thinking of Native. How you design your character determines your ability in given situations as much, if not more than skill does and that's just how it is. The mod has been headed in this direction for a while now, can't be too hard to notice.
Title: Re: Why do we even need upkeep anymore?
Post by: kinngrimm on August 25, 2012, 01:42:26 am
Sad but true story, i got clan mates who sell their hard earned loom points to pay for their upkeep, and no they don't run around in max gear all the time.

Exchange upkeep with tickets and cooldown and usage points.

Dependent on item give them f.e. the ability to be used for 20 rounds then it can't be used for 5 rounds.
Also dependent on item, it needs usage points out of your usage point pool.
If that pool is used up, you can't use higher tear gear anymore.

That but would need several more outfits on every character and therefor more gold. Also a safe option for gear set 1-x would then be most welcome,
Anytime a part of your gear, reaches the cooldown, the servers switches to your next default gear, which may not be the same.




That way you can keep a balance to the items that'll be used without the need that players have to loose anything.

You can still reduce the gold income so people are only slowly buing stuff, but that is only a secondary balancing method in my mind.

The only good thing about upkeep is, that it makes people choose between lesser evils, less loss of gold or less good gear.
You may argue that that is part of the fun, still i believe it is more a matter of opinion and not logic as it is now.
Title: Re: Why do we even need upkeep anymore?
Post by: Tzar on August 25, 2012, 01:51:13 am
I honestly don't see what's the big problem with current upkeep atm besides screwing new players over who have a hard time earning a decent buffer for good or for worse days.

Kinngrimm i don't see the need to police what gear people can use or not.

The days of OP plate usage or plated chargers being a problem are long gone.

Atleast on the EU side if u ask me.



Title: Re: Why do we even need upkeep anymore?
Post by: rustyspoon on August 25, 2012, 02:03:29 am
If there was truly a God, he would have let this thread die long ago...
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on August 25, 2012, 02:16:47 am
Sad but true story, i got clan mates who sell their hard earned loom points to pay for their upkeep, and no they don't run around in max gear all the time.

Exchange upkeep with tickets and cooldown and usage points.

Dependent on item give them f.e. the ability to be used for 20 rounds then it can't be used for 5 rounds.
Also dependent on item, it needs usage points out of your usage point pool.
If that pool is used up, you can't use higher tear gear anymore.

That but would need several more outfits on every character and therefor more gold. Also a safe option for gear set 1-x would then be most welcome,
Anytime a part of your gear, reaches the cooldown, the servers switches to your next default gear, which may not be the same.




That way you can keep a balance to the items that'll be used without the need that players have to loose anything.

You can still reduce the gold income so people are only slowly buing stuff, but that is only a secondary balancing method in my mind.

The only good thing about upkeep is, that it makes people choose between lesser evils, less loss of gold or less good gear.
You may argue that that is part of the fun, still i believe it is more a matter of opinion and not logic as it is now.

This solution won't work well.

First of all, once your time with

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This would balance nothing, and just add an annoyance.

We do agree that upkeep needs to be replaced with something different, but this change needs to have an "active" effect on the player, not a "passive" one. Your suggestion (limited availability) would be a passive one for example. High upkeep, difficulties to acquire, limited ammunition or similar things are passive, because they have no active influence on the fight itself. Your opponent doesn't feel those limitations you have. A nice example would be the pocket-nuclear-bomb. Buying the item costs 100.000.000 (one hundred mil.) gold, upkeep is corresponding, you can use it once a week and you can only use it if you own at least five fiefs in strat. Still when it's thrown and kills every enemy on the map it is unbalanced. The enemies did nothing wrong, and yet they have to die, because a particular player has proven he has no real life. This is not how balance works.

You need a system where all players are equally effective, at least on the paper. They have to decide between different factors like mobility, protection, damage, flexibility and so on, but all those values added should always have the same result, never mind which combination you use. My idea for example was to need skills to use better equipment. That way, if someone appears in front of you, with full plate and a flamberge, you know you still have a chance, because his skills are worse than yours. This makes you FEEL the penalties he has to pay for his superior equipment, making this solution an "active" penalty effect. We need something like that.
Title: Re: Why do we even need upkeep anymore?
Post by: SMEGMAR on August 25, 2012, 03:32:30 am
Upkeep keeps 90% of the community from wearing plate / riding plated chargers 100% of the time.
Title: Re: Why do we even need upkeep anymore?
Post by: Kafein on August 25, 2012, 04:10:19 am
Upkeep keeps 90% of the community from wearing plate / riding plated chargers 100% of the time.

Ladies and gentlemen, a time traveler from 2010.
Title: Re: Why do we even need upkeep anymore?
Post by: Zandieer on August 25, 2012, 10:12:56 am
This solution won't work well.

First of all, once your time with

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This would balance nothing, and just add an annoyance.

We do agree that upkeep needs to be replaced with something different, but this change needs to have an "active" effect on the player, not a "passive" one. Your suggestion (limited availability) would be a passive one for example. High upkeep, difficulties to acquire, limited ammunition or similar things are passive, because they have no active influence on the fight itself. Your opponent doesn't feel those limitations you have. A nice example would be the pocket-nuclear-bomb. Buying the item costs 100.000.000 (one hundred mil.) gold, upkeep is corresponding, you can use it once a week and you can only use it if you own at least five fiefs in strat. Still when it's thrown and kills every enemy on the map it is unbalanced. The enemies did nothing wrong, and yet they have to die, because a particular player has proven he has no real life. This is not how balance works.

You need a system where all players are equally effective, at least on the paper. They have to decide between different factors like mobility, protection, damage, flexibility and so on, but all those values added should always have the same result, never mind which combination you use. My idea for example was to need skills to use better equipment. That way, if someone appears in front of you, with full plate and a flamberge, you know you still have a chance, because his skills are worse than yours. This makes you FEEL the penalties he has to pay for his superior equipment, making this solution an "active" penalty effect. We need something like that.

Nice job with the example armours :wink:
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on August 25, 2012, 10:24:13 am
Nice job with the example armours :wink:

Pure coincidence

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Title: Re: Why do we even need upkeep anymore?
Post by: kinngrimm on August 25, 2012, 01:55:34 pm
Don't get me wrong i am not absolutly against upkeep, as i find it really good that we are done with the all on plated charger all in plate armor times.

Joker, i think i wasn't complettly clear on the usage points

Say medium tear gear to high tear gear needs usage points. (perhaps the name can be better)
It would work like everyone has like 100 usage points.
For example:
A plated body armor would need 30
A light Kuyak would need 15
A mail Shirt would need 10

same with every other gear to a certain lowest limit.
everything below doesn't need usage points and also doesn't have the timers.

You can only buy limited gear all in all up to 100 usage points.
Then you create your sets,
When your good limited gear runs out of time you switch automaticly to either other limited gear if you have enough usage points invested into that
particular area of gear type or your  low level gear.

So basicly it is the same as now, that people switch between different gear, only that it is not done by gold restrictions which are often dependent if you get lucky with your team or the time you play regularly for a longer amount of time.

The timers won't reset if you don't play for a while, every round there is a tick added to the timer till the restriction kicks in and you need to use a different gear,
but as the server provides you with the basic layouts of your gear set, you don't have to configure it all over again ingame and loose time.


EDIT:
This would balance the players who have already huge amounts of cache and are mostly running around in heavy gear anyways and new players at the time they can afford it to buy a piece, will be able to use heavy gear regularly

EDIT2:
@Joker i just read partly about your suggestion about hardcaps, the usage points are more or less like that, and i am not against different maximum usage points dependent on what the player does invest his skill points into. That but must be done very carefully i believe as f.e. hybrids may try to gain the most usage points to increase their hardcap. To have a different skill as you suggested to invest into, would need a complete character reset, nothing impossible, but it would go against the philosophy that players should live with their choices they done while leveling.
Title: Re: Why do we even need upkeep anymore?
Post by: Gozer the Carpathian on August 25, 2012, 03:42:33 pm
So I'm Gen 1 and I've only been playing cRPG for about... oh say a month now.  (Sounds about right)

Yeah that's right, I don't play enough to get out of Gen 1 in a MONTH. 

Part of that is that I suck.  :)  (I'm honest)
I just hit 28 and with my German Poleaxe I'm finally feeling like I'm DOING something.  (YAY!)  That said at this point I'm lucky to keep 5k gold  (I'm currently at like 3K) in the bank thanks to upkeep.  I have two items that just waste my gold when upkeep hits them, and that's my Druz Lamellar armor and my German Poleaxe.  I understand you want to control the high end stuff but when I have to go over 10 ticks (at a X1 multiplier I'm normally stuck at) or 3+ rounds of defend the Virgin just to break EVEN on ONE of my two items that's just wrong. 

I'm just now viable dang it!  I don't have a mountain of gold or any loom points.  If I get in a bad streak (like last night. Ugh) I can easily lose 5K gold in a few rounds.  That's my NET loss BTW.  I can sort of get away with using lesser armor (I've got my Stepp Armor to fall back on) but without my weapon what am I even doing here?  I can swap down to my Scythe or maybe my pike or bamboo pole but then I'm just not effective.  Do you want me to just scavenge off the battlefield (Which I do for shields all the time)?  Be stuck as an ineffective plebe in leather? 

Sure, when things are going well (I've had my X5 streaks and woo!  Fun. :) ) the upkeep is totally okay, but speaking as a gen 1 player who does NOT get a lot of play time in (I work rotating shifts and I have a family thank you. :p )  if you get into anything BUT the good streak it's a struggle and just doesn't make the game fun to play.

Honestly I can load up my Napoleon Wars and not put up with being punished even more than losing.  I KNOW I suck but at least outside of cRPG I'm not PUNISHED for sucking.  :|
Title: Re: Why do we even need upkeep anymore?
Post by: Rebelyell on August 25, 2012, 03:49:07 pm
upkeep is still better than any of your ideas

try harder
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on August 25, 2012, 06:13:47 pm
Joker, i think i wasn't complettly clear on the usage points

Say medium tear gear to high tear gear needs usage points. (perhaps the name can be better)
It would work like everyone has like 100 usage points.
For example:
A plated body armor would need 30
A light Kuyak would need 15
A mail Shirt would need 10

same with every other gear to a certain lowest limit.
everything below doesn't need usage points and also doesn't have the timers.

Clear so far.

You can only buy limited gear all in all up to 100 usage points.

1. First unclear point. Do you mean buy limited gear for your inventory, or buy limited gear as equipment?

Then you create your sets,
When your good limited gear runs out of time you switch automaticly to either other limited gear if you have enough usage points invested into that
particular area of gear type or your  low level gear.

2. How to invest usage points in a particular gear type? How is it limited, what do you pay for it?

So basicly it is the same as now, that people switch between different gear, only that it is not done by gold restrictions which are often dependent if you get lucky with your team or the time you play regularly for a longer amount of time.

3. That's what I was talking about. Limiting the time you can use an item doesn't help balancing the effectivity of different characters. Having a minigun which you can use only once a week isn't balanced, because at that particular time when it is used the weapon would still be OP. When being shot to pieces by the minigun you have only little consolation in the fact that he won't be able to repeat that for a week.

The timers won't reset if you don't play for a while, every round there is a tick added to the timer till the restriction kicks in and you need to use a different gear,
but as the server provides you with the basic layouts of your gear set, you don't have to configure it all over again ingame and loose time.

I need to have the first points clarified to understand this one.

EDIT:
This would balance the players who have already huge amounts of cache and are mostly running around in heavy gear anyways and new players at the time they can afford it to buy a piece, will be able to use heavy gear regularly

See my red comments

@Joker i just read partly about your suggestion about hardcaps, the usage points are more or less like that, and i am not against different maximum usage points dependent on what the player does invest his skill points into. That but must be done very carefully i believe as f.e. hybrids may try to gain the most usage points to increase their hardcap. To have a different skill as you suggested to invest into, would need a complete character reset, nothing impossible, but it would go against the philosophy that players should live with their choices they done while leveling.

Well, I don't see a problem in hybrids trying to get a lot of usage("budget" in my version) points, as they would have to pay it with skills, which makes them even less effective than a pure build in both particular disciplines. That way they would also have to decide whether to go for the best equipment and less skills or better skills and cheap equipment, leading to more variety.

And I think such a fundamental change like implementing a budget system does very well justify a character reset. When they implemented upkeep there was a character reset, too. Anyway, I hate the attitude of the developers that the players have to live with their choices. Because their understanding of it is flawed. I think it is perfectly fine to have them live with their decisions, but letting them decide, then change things AFTERWARDS but still sticking to their "live with it"-attitude is a really dickish behaviour. It's like saying "Do you want ice cream A (vanilla), ice cream B (chocolate) or ice cream C (stracciatela), and when you say "I want ice cream B, please" they say "Ooops! Ice cream B is salmon now. But you have to live with your decision."

So for me the need for a character reset is absolutely no argument against a change. Next to the fact that they always claim it's still a beta, and in betas you lose your characters regularly.

Honestly I can load up my Napoleon Wars and not put up with being punished even more than losing.  I KNOW I suck but at least outside of cRPG I'm not PUNISHED for sucking.  :|

When upkeep got introduced this was one of my main reservations against that system.
Title: Re: Why do we even need upkeep anymore?
Post by: Zlisch_The_Butcher on August 25, 2012, 06:26:16 pm
upkeep is still better than any of your ideas

try harder
Balance the game so that every item is unique and useful in it's own way and that nothing is truly better than something else?
Title: Re: Why do we even need upkeep anymore?
Post by: Piok on August 25, 2012, 06:41:00 pm
I do not have any problem with upkeep especially now when you could transfer money from alt and sell heirlooms. In cheap gear you could easily make 20k within three hours.
So  make money grinding alt and profit.
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on August 25, 2012, 06:42:54 pm
Balance the game so that every item is unique and useful in it's own way and that nothing is truly better than something else?

You could do that, but it would take away the dimension of items of different quality, and limit item diversity. (As you often have only two or three values which can changed within an item category, e.g. armour weight and protection or damage, speed and range for melee weapons.)

I would prefer both: a mixture of having several items of the same value AND having different item "tiers" of different values. (With no clear lines between the tiers, which would be lame. No "Quality level 1 swords" and "Quality level 5 swords".)

I do not have any problem with upkeep especially now when you could transfer money from alt and sell heirlooms. In cheap gear you could easily make 20k within three hours.
So  make money grinding alt and profit.

That's actually the point against the upkeep system. No problems with upkeep => no problems with money => no item limitations => not desired effect.
Title: Re: Why do we even need upkeep anymore?
Post by: Piok on August 25, 2012, 07:08:38 pm
You could do that, but it would take away the dimension of items of different quality, and limit item diversity. (As you often have only two or three values which can changed within an item category, e.g. armour weight and protection or damage, speed and range for melee weapons.)

I would prefer both: a mixture of having several items of the same value AND having different item "tiers" of different values. (With no clear lines between the tiers, which would be lame. No "Quality level 1 swords" and "Quality level 5 swords".)

That's actually the point against the upkeep system. No problems with upkeep => no problems with money => no item limitations => not desired effect.
Yes on this forum I see constantly:

1.I am running around in rags and still losing money :cry:
2.Shit I want to be a Knight a knight in shiny armor and even shinier horse but upkeep is ruining me :evil: Buff plate ofc.
3.Damn bodkins they break all the time I swear that I lose more money then my alt with plated charger :wink:

So I think that people want to get rid of upkeep only to be without problem use best loomed gear 24/7
Title: Re: Why do we even need upkeep anymore?
Post by: Joker86 on August 25, 2012, 07:19:56 pm
So I think that people want to get rid of upkeep only to be without problem use best loomed gear 24/7

And I think that's okay. If they want, they should be allowed to do so. They are role playing medieval warriors, and they have bought their equipment, so I don't see any reason why they should not be able to use it as long as they want. It's theirs in the end, goddammit!

If they want to use the best loomed items they should be allowed to do so, but they should have to pay it with quite a bunch of skill points. So if you encounter a fully plated knight on his plated charger with his loomed heavy lance, you can be sure he will be either incredibly slow (most likely) or his strikes will be incredibly weak (less likely, as you need STR to use plate), because he can't have both, so everything stays fair. On the other hand, if you see some guy who is playing light infantry, watch out! He might be very fast and hit very hard!
Title: Re: Why do we even need upkeep anymore?
Post by: Lichen on August 25, 2012, 07:32:39 pm
too many poor players,everything's too expensive,decrease upkeep,too many rich players,everything's too cheap,increase upkeep, everything's overpowered/underpowered nerf/buff it
Title: Re: Why do we even need upkeep anymore?
Post by: Gozer the Carpathian on August 25, 2012, 09:34:13 pm
Yes on this forum I see constantly:

1.I am running around in rags and still losing money :cry:
2.Shit I want to be a Knight a knight in shiny armor and even shinier horse but upkeep is ruining me :evil: Buff plate ofc.
3.Damn bodkins they break all the time I swear that I lose more money then my alt with plated charger :wink:

So I think that people want to get rid of upkeep only to be without problem use best loomed gear 24/7

I don't care about Loomed gear as I'm not even done with Gen 1.  I can't AFFORD NORMAL gear that's my point.  Unless of course you're saying my German Pole Ax and Lamallar gear is too epic for regular use? 
Title: Re: Why do we even need upkeep anymore?
Post by: Gozer the Carpathian on August 25, 2012, 09:42:32 pm
I made around 10 k gold plus in 2 hours playing in equipment with total upkeep of 2.6 k (1.2 k only the armor).

If anything upkeep is to low ...

And I lost 5k G in 1 hour of game play with similar equipment upkeep.  (Literally last night.)  That's kind of my point the system as it is works fine if you're doing well. (I've had the pendulum swing the other way and made 5K the previous night) But if you're sucking bad (as I am wont to do) or hit a bad streak of teams, or what have you the system can bury you quickly.  :|
Title: Re: Why do we even need upkeep anymore?
Post by: Gozer the Carpathian on August 25, 2012, 10:24:14 pm
So just grind it out that's what you're saying?  I shouldn't need a 50K G reserve to play the game and have fun.  As I said before I can easily just go back to Napoleon DLC instead of this because I'm not being penalized for losing all the time. 

Do you want new players here or not? 

I've done the Korean grind-fest MMO's and honestly I don't need to do them in M&B.  I Don't spend weeks playing this game I come in now and then to have some fun with a sense of accomplishment that you don't get as much in vanilla or Napoleon.  That's what I'm enjoying about cRPG is that I'm growing and improving in tangible ways. 

Yet the current upkeep system penalizes folks like me who aren't "hardcore" or "Dedicated" enough to devote the hours/days/weeks/months to have 50K reserves and such. 

Seriously this IS a good mod, I enjoy it, but it's not an easy one to love when it punishes you to learn about it.  ESPECIALLY when there are other easy options to play that don't. 
Title: Re: Why do we even need upkeep anymore?
Post by: Gozer the Carpathian on August 25, 2012, 10:29:02 pm
Well, if you are not willed to go through some days of "gold-grind" to have enough gold for average-good euqipment this is the wrong place for you :\

Really?  So the point of the mod IS a grind am I right?  Because I'm level 28 now and I DO have my average-good equipment after said grinding.  So I'm supposed to do it again? 

Seriously if that IS the design statement that's fine I understand but I thought we were talking about updating/fixing/adjust it? 

Title: Re: Why do we even need upkeep anymore?
Post by: Lichen on August 25, 2012, 10:57:14 pm
I Don't spend weeks playing this game I come in now and then to have some fun with a sense of accomplishment that you don't get as much in vanilla or Napoleon.  That's what I'm enjoying about cRPG is that I'm growing and improving in tangible ways. 

Yet the current upkeep system penalizes folks like me who aren't "hardcore" or "Dedicated" enough to devote the hours/days/weeks/months to have 50K reserves and such. 
You don't want to put in the time yet want the benefits of those who did? Ok, devs give noobs 100,000 gold. They can only be bothered to play the game 'now and then' YET want the benefits that come from not playing it just now and then.
Title: Re: Why do we even need upkeep anymore?
Post by: Taser on August 25, 2012, 11:17:26 pm
Upkeep isn't that bad. It definitely doesn;t work well as a balancing act in the game since I have a lot of gold to fall back on on my main if I run into a bad streak of x1 and lose 10k gold or more. So I basically don't even care about how much gold I spend on upkeep when round ends. I don't even notice.

Whenever I make a new alt I might but I always go cheap since its a new alt that can't do anything anyway thus I earn a bunch of gold to buffer upkeep by the time I get gear. Then the not caring about upkeep continues.

People need to understand that before upkeep it was not all plate all the time. Were there people that abused the hell out of it? Lol yes. Lady gaga (who I saw on siege last night o.o) was definitely one of those people. Plated Charger with morningstar and all plate armor. Lol. Killed half the team every round especially on plain maps. Hilarious.

Anyway there needs to be a different system but I don't like the idea of usage points. I want to use the items I have rather than switch out outfits.

Not sure how to balance it though. If upkeep was removed, that wouldn't mean that everyone would go plate but it would mean that more people would carry more expensive weapons and armor. Not everyone would because there are people that like speed thus would have light armor but for a large portion of the population you're going to see an increase on armor.

Perhaps something like Joker's idea where someone in heavy armor is slower and light armor is faster. *shrug* Not necessarily true in real life but mobility would be different.
Title: Re: Why do we even need upkeep anymore?
Post by: Grumbs on August 25, 2012, 11:31:30 pm
You don't want to put in the time yet want the benefits of those who did? Ok, devs give noobs 100,000 gold. They can only be bothered to play the game 'now and then' YET want the benefits that come from not playing it just now and then.

Levelling/retiring/looms etc should only ever be a slight acknowledgement of your time spent playing, rather than some bonus that artificially boosts your killing/surviving potential. Thankfully the biggest hurdle anyone ever has in cRPG is learning how to play well. Get all the looms in the world and you will still mistime an attack, fail a block, not be aware of some cav or sneaky player, choose the wrong attack type, have bad footwork etc. Retiring/looms etc is more a distraction from the learning process than the main goal imo..you shouldn't just think of it as a grind but something that marks your progression as you enjoy the real meat of the game.

But looms and being lvl 30+ does help. Once you get a +3 weapon you will do a bit more damage, and having gloves/body armour for melee type probably helps survive some hits. Don't play if getting looms is your only goal though, aim to get better at the game and forget looms until you afford them

I see the guy wasn't really talking about looms but normal gear..well stay within 20-30k total gear and its hard to lose money over time. You just need a little reserve as was mentioned to cover bad luck. With your weapon you need some melee wpf over 100 to keep the repair chance lower
Title: Re: Why do we even need upkeep anymore?
Post by: HarunYahya on August 25, 2012, 11:53:45 pm
So just grind it out that's what you're saying?  I shouldn't need a 50K G reserve to play the game and have fun.  As I said before I can easily just go back to Napoleon DLC instead of this because I'm not being penalized for losing all the time. 

Do you want new players here or not? 

I've done the Korean grind-fest MMO's and honestly I don't need to do them in M&B.  I Don't spend weeks playing this game I come in now and then to have some fun with a sense of accomplishment that you don't get as much in vanilla or Napoleon.  That's what I'm enjoying about cRPG is that I'm growing and improving in tangible ways. 

Yet the current upkeep system penalizes folks like me who aren't "hardcore" or "Dedicated" enough to devote the hours/days/weeks/months to have 50K reserves and such. 

Seriously this IS a good mod, I enjoy it, but it's not an easy one to love when it punishes you to learn about it.  ESPECIALLY when there are other easy options to play that don't. 
This is bullshit QQ .
cRPG has persistant growth system , you start as a peasant and make your way to your dream knight or archer or whatever the fuck you want to play in this game.
This is not native you can't just log in and play with full equip and shit.
You have to throw stones , attack with cudgel , become a meatshield for xbowmen and such to raise steps in hyerarchic order of cRPG.

Do not cry because you can't have 50k as a newbie.
It is very fucking simple in 1 week you can retire , consider you play very casual and lets say 2 weeks.
You can play with mid-tier equips and make money easily but even if you fail at this or you really want to be a plated guy asap just retire and sell your heirloom point.
It's worth 400-500k you can afford any gear and any repair with that money for long enough.

We need upkeep because plate amrour and all other valuable shits are meant to be used by rich knights or landholders not for common peasants.It's not our problem that you don't have noble blood in your veins newbie.
Either put some effort in this game or gtfo no one needs you to play this game anyway.
Title: Re: Why do we even need upkeep anymore?
Post by: TurmoilTom on August 25, 2012, 11:57:01 pm
It is very fucking simple in 1 week you can retire , consider you play very casual and lets say 2 weeks.

Are we playing the same game? I feel like I play this game religiously and it takes at least a month for me to retire.
Title: Re: Why do we even need upkeep anymore?
Post by: Taser on August 26, 2012, 12:19:27 am
Are we playing the same game? I feel like I play this game religiously and it takes at least a month for me to retire.

Using the crpg calc pack, to retire at gen 1, it takes 74 hours and 6 minutes. (It does state that its only accurate to lvl 30 and the time I'm giving is based on an average of x2 multi).

That's 4446 minutes to retire at gen 1 with an average of x2 multi.

If you play 4 hours a day, it would take approximately 18.5 days to retire.

So for people that can roll a x5 constantly on siege/battle, this doesn't really apply especially since they're most likely multiple gens with extra xp per tick. However, getting a gen in a week seems very quick.
Title: Re: Why do we even need upkeep anymore?
Post by: Allers on August 26, 2012, 12:20:39 am
WHO SAYS WE EVER NEEDED UPKEEP
Title: Re: Why do we even need upkeep anymore?
Post by: Gozer the Carpathian on August 26, 2012, 12:39:04 am
Using the crpg calc pack, to retire at gen 1, it takes 74 hours and 6 minutes. (It does state that its only accurate to lvl 30 and the time I'm giving is based on an average of x2 multi).

That's 4446 minutes to retire at gen 1 with an average of x2 multi.

If you play 4 hours a day, it would take approximately 18.5 days to retire.

So for people that can roll a x5 constantly on siege/battle, this doesn't really apply especially since they're most likely multiple gens with extra xp per tick. However, getting a gen in a week seems very quick.

Add in goofing up and respecing half-way through and you can see how I have about a month and still Gen 1.  Nowhere Near a week thank you.

Say I'm QQing that's fine but you're not helping your case any.  I already admitted I'm a newb and that's the point isn't it?

I DID the work to get my gear I already said I did that grind.  I understood that grind and put in my time twice basically (because I screwed up my build the first time and found my real play style).  IF the game is designed to be a grind and require you to work 5 times longer or always be on and have a 5X multiplier or what have you that's fine.  I'm just pointing out that it does NOT do well to garner newer players.

It works fine for those who have been in the game forever.  Who have stash of cash or what not.  I have even said that the upkeep is just fine when I'm rolling well. 

What I have said is that when you're doing poorly it punishes you on top of you having done poorly in the first place.  That's a double punishment for no real reason for the NEW players. 

Am I asking to be rolling around in plate with a super armored horse?  No.  I've told you my modest set-up and obviously that must be too good for everyone to be rolling around in when doing poorly.  Again my point isn't that there should be NO upkeep, my point is there should be some way to adjust it so it's not so punishing when you're doing poorly. 

Finally if the mod WANTS to be a grindfest and hardcore only dedicated players that's fine.  I accept that.  But if you want to get newer players in here you might want to adjust the upkeep.  Because obviously the upkeep isn't keep YOU guys out of what you want, it's only effecting those of us who aren't "dedicated" or multi-generational which if that's the point so be it. 

Oh I have a 116 polearm WPF. 
Title: Re: Why do we even need upkeep anymore?
Post by: Gozer the Carpathian on August 26, 2012, 12:58:53 am
(click to show/hide)
(click to show/hide)
(click to show/hide)
And here's my current cash.  I have bought NOTHING since the German Poleaxe. 

(click to show/hide)
And here's all I have.  I keep most of this stuff as back-up for broken items or when I'm rolling in cheaper gear. 
Title: Re: Why do we even need upkeep anymore?
Post by: Lichen on August 26, 2012, 01:02:15 am
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And here's my current cash.  I have bought NOTHING since the German Poleaxe. 

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And here's all I have.  I keep most of this stuff as back-up for broken items or when I'm rolling in cheaper gear.
Using that gear with only 3600 gold left? Smart.
Title: Re: Why do we even need upkeep anymore?
Post by: Gozer the Carpathian on August 26, 2012, 01:10:11 am
Using that gear with only 3600 gold left? Smart.

I was at about 9k Gold when I started.  That's the point of this discussion. 

Again if the design is to force me to have 50K G reserve BEFORE I can regularly use this set-up then that's fine.  If there's a lower armor that'll let me maintain a good upkeep balance with that weapon then I'll switch to lower gear to get it.  Again that's fine but if I wasn't coming here as a new player I would not know that.  I'd just be screwed going "WTF MATE THIS MOD IS SHEET!" 

As I'm not, I'm trying to get this worked out and suggest that hey, maybe screwing over new players who just spent 60 some hours (as calculated earlier) earning the level and gear isn't always a good way to KEEP those players. 

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Well, with 2.8 k your equipment is quite expensive. I played in 2 - 2.6 k (depending on which weapon, armor always the same) the whole evening now and made around 30 k gold plus. Try a loadout with 2 k max (so just take a medium armor and a cheaper helmet) but keep your weapon.

Ah okay.  So heavier than my Stepp armor but definitely lighter than what I've got going here? Fair enough.  Thanks! 
Title: Re: Why do we even need upkeep anymore?
Post by: Gozer the Carpathian on August 26, 2012, 01:21:37 am
Yeah. Right now I lost about 3 k in a few maps, and switched to my medium loadtout (only 1.8 k). I´m ALWAYS make money with it even with x1 for some maps.

Ah fair enough.  That's what happened to me just last night.  :) 

Okay so I'll swap out my lighter armor.  Do you have a suggestion for a medium armor that'd go with my poleaxe?  I think the Stepp is too light for my mistake level. (I.e. I die too easy. :p)
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on August 26, 2012, 01:22:15 am
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And here's my current cash.  I have bought NOTHING since the German Poleaxe. 

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And here's all I have.  I keep most of this stuff as back-up for broken items or when I'm rolling in cheaper gear.

You're new and because of that you should use longest weapons that have good swing damage. Try using Glaive (cheaper than German Poleaxe) or Great Long Bardiche (more expensive but better for you) or just Long Bardiche which is a bargain at 7k gold.

I doubt you can utilize high thrust damage on German Poleaxe.

As for armor, that's a bit too expensive. You should retire twice and try to save at least 100k gold. With 100k and two loom points you should be able to find some +3 gloves, if you're lucky.

With +3 gloves you can use ligher and less expensive armor but have the same protection.

Btw. your setup has 54 body armor for the cost of 18.6k.

Using this:

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    +

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you'll have 50 body armor (4 less than your setup) for only 12k gold which is 33% less upkeep. Also both of those items won't break at the same time all the time.

If you want more armor you can use these gloves:

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which is still slightly bellow your setup in cost and only if both items break at the same time (which won't happen that often). You'll have just 1 armor point less (53 body armor) and looks way better imo.
Title: Re: Why do we even need upkeep anymore?
Post by: Lichen on August 26, 2012, 01:23:31 am
I was at about 9k Gold when I started.  That's the point of this discussion. 

Again if the design is to force me to have 50K G reserve BEFORE I can regularly use this set-up then that's fine.  If there's a lower armor that'll let me maintain a good upkeep balance with that weapon then I'll switch to lower gear to get it.  Again that's fine but if I wasn't coming here as a new player I would not know that.  I'd just be screwed going "WTF MATE THIS MOD IS SHEET!" 
Do people really just continue to use the same stuff and wonder why they are still broke?
Title: Re: Why do we even need upkeep anymore?
Post by: Gozer the Carpathian on August 26, 2012, 01:27:02 am
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Okay I'll run around with this until I retire then.  Maybe I'll even sell the Lamillar and work up to your suggestions Leshma.  Thanks for the tips! :)

This is what I swap to when I'm losing money anyway so hopefully with some tweaks I'll be fine. :)
Title: Re: Why do we even need upkeep anymore?
Post by: Gozer the Carpathian on August 26, 2012, 01:31:18 am
why take such a extreme light armor? It´s in no realtion what you use with your heavy armor. Just take something in the 38 - 42 body armor range (like mail shirt or light kuyak) and you still be fine with money. Steppe armor really is a peasant "armor", maybe some archers / HA use it for the looks/theme, but as infantry you don´t want to use that, way too light.

Well only using it until I get the money to buy what Leshma suggested.  Looking at selling my old armor to try and swap out quicker.  (I'm at work right now so just using the website. :) )
Title: Re: Why do we even need upkeep anymore?
Post by: TurmoilTom on August 26, 2012, 01:32:15 am
Upgrading to the Byrnie or Byrnia would be a good alternative to the cloth and leather armors. Not much more expensive, but considerably more armor. I personally wear Khergit Lamellar and carry a Longsword and Bamboo Spear and I rake in the gold.
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on August 26, 2012, 01:34:45 am
Use marketplace when selling items. Do not sell them to site directly because you'll lose a lot of money that way. Sell your items for 10-20% less than their store price.

Also you don't need boots with that much protection, unless you'll be using Sarranid Guard armor (best gold/armor value of all body pieces). For armor I recommended 500 gold boots are more than enough. You should invest in head armor or if you're having no issues on that part you can even go a little bit lower. Those hats with aventail go well with narfs brigandines (red/blue/green brigandine over mail).

Even with Zita Bascinet your gear will cost less than your current setup but it will give you better head protection. Use Long Bardiche (bad thrust damage, everything else great) and you'll be around 2k in upkeep while having better protection. You should be able to stay positive with 2k worth of upkeep.
Title: Re: Why do we even need upkeep anymore?
Post by: Lichen on August 26, 2012, 01:34:56 am
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Okay I'll run around with this until I retire then. 

This is what I swap to when I'm losing money anyway so hopefully with some tweaks I'll be fine. :)
Why don't you sell your german poleaxe and use the money to buy a hafted blade.
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on August 26, 2012, 01:46:32 am
Why don't you sell your german poleaxe and use the money to buy a hafted blade.

Long Bardiche is a lot better choice. Keep in mind that he's using regular weapons, not MW.

36 cut damage is quite low and hafted blade isn't really long. Yeah, he can spam it in theory but these days only true noobs can be spammed. Better use high damage but slower weapon.
Title: Re: Why do we even need upkeep anymore?
Post by: Grumbs on August 26, 2012, 01:48:54 am
Gozer let me give a few tips. I don't want a new player to leave just because he gets a bad impression or doesn't have all the info at his disposal.

Leshma has pretty decent advice btw (so check that if you didn't)

Elite Druzina is heavy for its modest armour unloomed. The thing about armour is its only ever 50-100% of its shown value when it comes to determining damage resistance. Theres a tonne of RNG applied (literally 50-100% of its armour), so take your armour with a pinch of salt. You want manoeuvrability, affordability and "good enough" protection. If you want to survive hits then get more HP, with str or IF, and have a decent enough armour rating

To me when it comes to unloomed armour, Sarranid Guard armour is pretty good when you want to max your armour. You got good body armour (46), decent weight and only costs 8500. When you want to go cheap then Byrni is pretty good for cost/armour

For gloves I would get some light loomed gloves asap. But for now scale/whisby/mail is fine. If you are counting the pennies then you don't want to waste money here, although they have some of the best armour/weight ratios compared to body armours.

For weapons German Poleaxe is a good alrounder, but you can specialise and do better in one role or another. Specialising allows you to get good at one type of attack or another, one role or another while costing less on repairs. You have a good stab, good swing, OK range and its shield breaker. For all that you got one of the most expensive polearms in the game, but 90% of the time you won't need all those bonuses. If you want to break shields, then get a cheaper shield breaker like long bardiche or long war axe etc. If you want to stab or stop horses then get an awlpike, bamboo spear (or one of the other spear types). If you want to swing then get glaive or long hafted blade, or military scythe. In most situations as a new player you won't justify the extra cost of using a poleaxe imo. Most of the polearms have their uses, and there are cheaper yet still decent alternatives to the expensive stuff. Just find a niche and play to your strengths during the round, and save money while learning the game
Title: Re: Why do we even need upkeep anymore?
Post by: Gozer the Carpathian on August 26, 2012, 01:53:32 am
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Okay this is the best I'm going to get (still have my German Poleaxe didn't have to sell it. :) ) here at work with no in game feedback. :)

Thanks for the feedback guys lets see how much better this works as I should be faster (as I'm lighter) and less maintenance with still that pole arm swinging action I'm used to. 
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on August 26, 2012, 01:58:57 am
That should work just fine.

But next time, don't be impatient. Make offers for regular items you want to sell and advertise them in this thread (http://forum.meleegaming.com/selltrade/(sales-promotions)-post-here-non-heirloomed-items-underpriced/).

Also, to show you that I know what I'm talking about when it comes to cRPG economy and to brag a little bit:

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:wink:

Edit:

Advice for level 30 build:

18/21 (8 converted skill points) 6 IF 6 PS 7 ATH 4 WM

or

18/21 (8 converted skill points) 6 IF 6 PS 7 ATH 4 Shield
Title: Re: Why do we even need upkeep anymore?
Post by: Gozer the Carpathian on August 26, 2012, 02:02:29 am
HOLY CRAP guys! 

Thanks for the great info gang.  Yeah if/when I sell the German Poleaxe I'll use that thread.  :)
Title: Re: Why do we even need upkeep anymore?
Post by: Arjay on August 26, 2012, 02:07:05 am
Upkeep is an unbalanced system in the fact that it only prevent NEW players from using good items since all the veterans have enough money that they can use whatever they want without any consequences.  Quite a broken mechanic just like half the other mechanics in this game.
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on August 26, 2012, 02:13:17 am
I wholeheartedly agree. Best would be to give new chars 50k which can't be transferred or turned into items then transferred. That way, new players will be able to buy anything they want for start and have a little gold on the side.

Upkeep should be changed so it's function of player performance (score based). If you use better items you perform better but get just enough gold to have your upkeep expenses covered. If you play in rags you shouldn't be able to earn too much gold, which is now the case.

That way gold will regain it's value and heirloom selling business to upkeep expensive gear will be dead because heirlooms will cost a lot less. This won't just benefit new players, but also players like me who played smart for over two years. Of course those who didn't care won't like it, it's perfectly normal.
Title: Re: Why do we even need upkeep anymore?
Post by: Lichen on August 26, 2012, 03:06:55 am
Upkeep is an unbalanced system in the fact that it only prevent NEW players from using good items since all the veterans have enough money that they can use whatever they want without any consequences. 
There are plenty of cheap 'good' items.
Title: Re: Why do we even need upkeep anymore?
Post by: Gozer the Carpathian on August 26, 2012, 04:08:56 am
Well that went poorly.  :(

Even with a 3X bonus for much of the time I ended up losing money with that rig.  Switched to my leather armor set-up to break even. :(

Though I only played for 20 mins will keep trying! :)
Title: Re: Why do we even need upkeep anymore?
Post by: Turkhammer on August 26, 2012, 05:21:32 am
Well that went poorly.  :(

Even with a 3X bonus for much of the time I ended up losing money with that rig.  Switched to my leather armor set-up to break even. :(

Though I only played for 20 mins will keep trying! :)

Quit on 1x or play naked.  Stay on 5x until bladder breaks or you die of thirst.  Much money.
Title: Re: Why do we even need upkeep anymore?
Post by: HarunYahya on August 26, 2012, 06:00:31 am
Are we playing the same game? I feel like I play this game religiously and it takes at least a month for me to retire.
Well i retired yesterday and now im level 26 but probably we are not playing the same game because i do play and participate Strategus actively aswell.
It helps a lot . I mean A LOT !
Title: Re: Why do we even need upkeep anymore?
Post by: Lichen on August 26, 2012, 06:59:52 am
Well that went poorly.  :(

Even with a 3X bonus for much of the time I ended up losing money with that rig.  Switched to my leather armor set-up to break even. :(
Since you split points in one handed AND polearm you are going to have a higher upkeep rate. That's really not smart to do if you are a new player just starting out and with little gold to cover the increased upkeep. Try using the voulge. It's cheap and if you wear lighter armor it should swing fast enough.
Title: Re: Why do we even need upkeep anymore?
Post by: Leshma on August 26, 2012, 04:37:30 pm
Well that went poorly.  :(

Even with a 3X bonus for much of the time I ended up losing money with that rig.  Switched to my leather armor set-up to break even. :(

Though I only played for 20 mins will keep trying! :)

These days I pay a lot less upkeep playing siege game mod.

If you want to earn money, DTV seems like a pretty good place for that. But only if there are experienced DTV players.

Also rageball is good mod for making money because you don't need heavy gear to be competitive.
Title: Re: Why do we even need upkeep anymore?
Post by: Gozer the Carpathian on August 26, 2012, 05:34:48 pm
These days I pay a lot less upkeep playing siege game mod.

If you want to earn money, DTV seems like a pretty good place for that. But only if there are experienced DTV players.

Also rageball is good mod for making money because you don't need heavy gear to be competitive.

I play mostly Siege and DTV.  I did better when I got some time in.  I think once I get up to about 5 to 7K worth of buffer I'll be better off.  :)
Title: Re: Why do we even need upkeep anymore?
Post by: Mlekce on August 26, 2012, 05:38:51 pm


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Somone,please, hack his account.  :twisted:
Title: Re: Why do we even need upkeep anymore?
Post by: kinngrimm on September 01, 2012, 05:39:44 pm
@joker

1. limited gear which needs usage points, having that bought doesn't imply you can use all of it at the same time, you may have just more of it as you bought items which use less of those usage points.

2. Everyone has the same pool of usage points, they are fixated, investing would be done by buying restricted gear which use up those usage points. like 70/100. Here 30 are still left you could either buy another high tear gear which uses f.e. 30 or 3 low tear which use up 10 each.

All these items which need usage points also get a counter depending on how much usage points they used up. The more the less time you can use them. That would have the effect that the developer could have an actual way to calculate ahead how much of different types of gear is used and may therefor concider this as an additional balancing tool to reduce certain types of gear on the battlefield dependent on how often not on if at all it is been used.
Title: Re: Why do we even need upkeep anymore?
Post by: Kirbyy on September 02, 2012, 07:49:53 am
Don't even get rid of repairs, just make it so we repair ONE THING AT A TIME! :p