Author Topic: Why do we even need upkeep anymore?  (Read 39629 times)

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Offline Laufknoten

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Re: Why do we even need upkeep anymore?
« Reply #60 on: July 21, 2011, 03:26:01 pm »
+1
Half the team runs around naked, the other half wear light to medium armour and one guy is in plated as he has hundreds of thousands saved up.
Upkeep should be eliminated (except for horses as it makes sense, though it should still be far lower) and speed penalties should be raised.
I just wanted to post like exactly the same post. Thanks dude. 
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Offline rustyspoon

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Re: Why do we even need upkeep anymore?
« Reply #61 on: July 21, 2011, 03:44:43 pm »
+1
Upkeep was increased because there is now a way to influence it with personal skill, thus resulting in a higher multiplicator for better players.

Also, we wanted to see lower priced equipment in general.

Good players adapt, weak players lobby.  :wink:

Oh shit. I see we've been wrong this WHOLE TIME.

Sorry new players, you can't use good equipment yet because you're not good enough.

Oh and archers who can't use the better arrows, stop being terrible.

Sorry cav, you guys just plain suck.

Oh and all you people crying when a clan comes on and rolls the server for a couple hours? Sorry, they're just that much better than you.

Thankfully I have so much gold I don't have to worry about upkeep because I'm SOOO AWESOME.

Don't worry though, there is hope. All you have to do is retire and sell your heirloom point. That makes you SOOOO AWESOME that you don't need to worry about upkeep again.

Glad we finally figured this out.

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Offline ToxicKilla

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Re: Why do we even need upkeep anymore?
« Reply #62 on: July 21, 2011, 03:48:43 pm »
+1
Upkeep is far too high. It was kind of annoying pre-patch but atleast I could earn money, now though, I can't. Not even when on foot with medium-light gear. -_-

Offline KaMiKaZe_JoE

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Re: Why do we even need upkeep anymore?
« Reply #63 on: July 21, 2011, 03:55:26 pm »
0
We must buff cavalry.

It is the only way!
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Offline Swaggart

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Re: Why do we even need upkeep anymore?
« Reply #64 on: July 21, 2011, 04:44:38 pm »
0
Good players adapt, weak players lobby.  :wink:

Except of course, vets with piles of gold aren't affected by this. New players that can't afford decent armor get shafted. The personal skill argument would hold water if it were a balanced playing field. Simply put, its not.

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Re: Why do we even need upkeep anymore?
« Reply #65 on: July 21, 2011, 04:48:34 pm »
+1
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Offline Riddaren

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Re: Why do we even need upkeep anymore?
« Reply #66 on: July 21, 2011, 04:56:35 pm »
+2
Except of course, vets with piles of gold aren't affected by this. New players that can't afford decent armor get shafted. The personal skill argument would hold water if it were a balanced playing field. Simply put, its not.

Veteran players with alot of gold are just as much affected by the high upkeep as new players...
Just play as a peasant for some hours if you are new to the game and you will have 10-20k gold.
In the long run you can wear your 30-40k equipment every round without losing money.

It doesn't require much understanding of economy to earn money in this game...

Offline Anti

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Re: Why do we even need upkeep anymore?
« Reply #67 on: July 21, 2011, 05:01:11 pm »
+1
Oh shit. I see we've been wrong this WHOLE TIME.

Sorry new players, you can't use good equipment yet because you're not good enough.

Oh and archers who can't use the better arrows, stop being terrible.

Sorry cav, you guys just plain suck.

Oh and all you people crying when a clan comes on and rolls the server for a couple hours? Sorry, they're just that much better than you.

Thankfully I have so much gold I don't have to worry about upkeep because I'm SOOO AWESOME.

Don't worry though, there is hope. All you have to do is retire and sell your heirloom point. That makes you SOOOO AWESOME that you don't need to worry about upkeep again.

Glad we finally figured this out.


Honestly, if anything all of your arguments favor abolishing Banner Balance, which is the worst gameplay mechanic I've ever seen implemented into a multiplayer game.

"Hey lets stack against all the pubs; most of whom are just new players getting used to the game. We're not being complete assholes at all when we do this."

Literally no other game allows you to pull that shit. Quite the contrary actually...I've seen entire clans banned from servers for doing so on other games because of it.

Don't get me wrong, I think Upkeep is kinda lame but I appreciate its purpose in this game. However I think the perpetual poverty most newbies suffer from is a direct result of clans stacking on pubs to grind gold and xp.

Offline Tears of Destiny

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Re: Why do we even need upkeep anymore?
« Reply #68 on: July 21, 2011, 05:07:06 pm »
+2

Honestly, if anything all of your arguments favor abolishing Banner Balance, which is the worst gameplay mechanic I've ever seen implemented into a multiplayer game.

"Hey lets stack against all the pubs; most of whom are just new players getting used to the game. We're not being complete assholes at all when we do this."

Literally no other game allows you to pull that shit. Quite the contrary actually...I've seen entire clans banned from servers for doing so on other games because of it.

No other game is as built for clans as c-RPG.

c-RPG is designed around Strategus first and foremost, that does seem to be the focal point of the whole thing. Individual people are near useless in Strat and the bulk of Strat mechanics are designed around clans.

If you want to wander around randomly then go play another game, or tough it out in c-RPG. I have absolutely no sympathy for clanless people if they have been playing for longer then a month, or those who specifically avoid clans.

If you don't want to be part of a clan then you need to accept that you are going to have a harder time then most. I also want to point out that with the amount of clans in c-RPG, usually there are several clans hitting a server at once, so it is not one clan against plebs, but more often then not several clans on each side and a few randoms scattered on each team.
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Offline Anti

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Re: Why do we even need upkeep anymore?
« Reply #69 on: July 21, 2011, 05:18:24 pm »
+1
Mmm I'm inclined to disagree. More often than Not I'll see the biggers active clans such as ATS, DL, LLJK or Acre making up most if not all of one team. And that team usually wins unless everyone is just dicking around. Also, Aside from Generating gold for your strat character, I fail to see how crpg is designed around strat. If anything Strat seems to be an afterthought, added much later in crpg's life.

Anyways, you guys are talking about upkeep being the problem and I'm telling you that the true problem here is Banner Balance, which essentially screws over anyone who doesn't want to compete in strat.
« Last Edit: July 21, 2011, 05:19:46 pm by Anti »

Offline Swaggart

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Re: Why do we even need upkeep anymore?
« Reply #70 on: July 21, 2011, 05:34:03 pm »
+1
Veteran players with alot of gold are just as much affected by the high upkeep as new players...
Just play as a peasant for some hours if you are new to the game and you will have 10-20k gold.
In the long run you can wear your 30-40k equipment every round without losing money.

It doesn't require much understanding of economy to earn money in this game...

I have figured it out. I hover around 150k with around 30-40k of gear. I'd have more by now if I didn't spend so much gold on different outfits  :D

I've figured it out, but I see a lot of new people struggling to get gold, whereas you'll pretty much always have certain players running around in the heaviest of gear simply because the cost does not affect their massive gold buffer.

What I'm trying to say is that upkeep does not hurt veterans nearly as much as it hurts new players. Player skill only goes so far if the guy with the MW greatsword and full plate can one or two shot you while (especially with how lame cut damage has become) it takes 5-6 proper hits to take him down.

Offline CoWorm

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Re: Why do we even need upkeep anymore?
« Reply #71 on: July 21, 2011, 05:34:35 pm »
+1
Except of course, vets with piles of gold aren't affected by this. New players that can't afford decent armor get shafted. The personal skill argument would hold water if it were a balanced playing field. Simply put, its not.

Yeah it's a real shame all that gold won't be drained out of the economy some way.. Oh, wait.

Offline Tears of Destiny

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Re: Why do we even need upkeep anymore?
« Reply #72 on: July 21, 2011, 05:44:25 pm »
+1
Yeah it's a real shame all that gold won't be drained out of the economy some way.. Oh, wait.

Especially with people burning c-RPG gold for strat gold and troops...

Now excuse me while I start selling troops or strat gold for c-RPG gold... 1000 per head? count me in! I just gotta figure out where in the map would be best for me to settle...
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Offline Overdriven

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Re: Why do we even need upkeep anymore?
« Reply #73 on: July 21, 2011, 05:49:09 pm »
+1
Again...upkeep definitely doesn't need to be removed. But lower it a lot. Revert everything back to what it was pre-patch and I think people would be happy. Compared to pre-patch, earning money now is a case of taking peasant gear and grinding the servers for a good few hours. Which is plain dumb.

And to chadz again:

There are those of us who do just suck. We will never be good, maybe we don't have the time to put in enough hours, or whatever. But the system you have described would punish the players who just naturally suck, and those who are new. If you punish such people, then there is something wrong.
« Last Edit: July 21, 2011, 06:08:03 pm by Overdriven »

Offline Beans

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Re: Why do we even need upkeep anymore?
« Reply #74 on: July 21, 2011, 07:06:37 pm »
+1
No other game is as built for clans as c-RPG.

c-RPG is designed around Strategus first and foremost, that does seem to be the focal point of the whole thing. Individual people are near useless in Strat and the bulk of Strat mechanics are designed around clans.

If you want to wander around randomly then go play another game, or tough it out in c-RPG. I have absolutely no sympathy for clanless people if they have been playing for longer then a month, or those who specifically avoid clans.

If you don't want to be part of a clan then you need to accept that you are going to have a harder time then most. I also want to point out that with the amount of clans in c-RPG, usually there are several clans hitting a server at once, so it is not one clan against plebs, but more often then not several clans on each side and a few randoms scattered on each team.
BB should rotate on for a map, off for a map.

Everyone wants to play with their friends if they are in a clan so you can work together and win. Well, that is exactly what people not in clans also want, just they have less tools to work together to win. I mean the goal of the game is to win, so you can't just expect people to suck it up and get thumped on over and over.

Honestly sometimes the BB can really really fuck up depending on the number of players and the percent that are in clans.
« Last Edit: July 21, 2011, 07:09:47 pm by Beans »