Interesting thread.
Somebody suggested armor price be increased. If you do that, I will not be able to afford plate armor. I will not be able to buy it, nor will I be able to afford its upkeep. The same goes for many players who haven't been here for fucking forever, and thus do not have large quantities of gold. I am very dissapointed when, after buying some sexy plate armor and a cataphract, I cannot use them, because using them requires much grinding. Grinding which is hard to do as a cavalry player, whereby our FUCKING HORSES ARE BEING BALANCED BY GOLD INSTEAD OF THEIR FUCKING STATS--
Anyway,
I think the "problem" lies in utilizing upkeep as a means of balancing heavy armor with light(er) armor. Currently heavy armor is very expensive, and light armor is cheap. The heavy armor is in every way superior to the light one. Thus, if a player wishes to do better, he will want to purchase heavy armor, not light armor.
Armor does not reflect a player's choice in playing styles, but rather his or her desire to not die quickly. Instead of balancing armor with upkeep, which is unfair to newer players who don't grind constantly, might not armor be balanced as things should normally be balanced: with its stats? Light armor people go fast, heavy armor people go slow. Maybe add wpf penalties.
Ah fuck it ima go play now.