cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: SpeedyBanana on June 07, 2011, 01:46:40 am

Title: Throwing... could you possibly make it any more useless?
Post by: SpeedyBanana on June 07, 2011, 01:46:40 am
As if throwing wasn't difficult already... now you only get half the ammo. Who in their right mind though this needed a nerf?

I used the "Skip to 30" option today and made 4 throwing characters to try to different specs. Throwing is by far the worst thing I've tried in cRPG. I'm glad I didn't make a character the old fashion way as I would have be really pissed if I spent all the time necessary to get to 30 only to realize how useless throwing is.

I can't be the only one who thinks so as I haven't seen a single other player that was speced in throwing today or... as far as I can remember recently.

I mean honestly... who would ever put 6 points in power throw just so they can throw ONE LANCE that takes TWO F***ING SLOTS!!!!!

There's no point in even doing a detailed analysis as throwing is so clearly broken anyone who tries playing a thrower with the recent changes will end up deleting their character in less than an hour.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Peasant_Woman on June 07, 2011, 01:51:51 am
Rumor is it's getting buffed next patch.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Hyroshi on June 07, 2011, 02:01:10 am
Rumor is it's getting buffed next patch.

I hope so, I miss facing throwers. :)
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Kelugarn on June 07, 2011, 03:31:01 am
I agree, throwers added some diversity to the mid-range game, and now that they're gone we've seen an explosion in the number of crossbowmen running amok. Personally I prefer throwers because they're a blast to try and fight in a large meele and they give a nice solid counter to kiting bowmen.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Sumofallwars on June 07, 2011, 04:12:35 am
lol throwing works just fine for me. I go with two lances and no amour. People think im just some noob. that changes quickly after i 1-shot them and steal their stuff. Throwing lances do alot of dmg with their poke. and if they back off i can almost kill any one including people in black amour.


it sucks u don't get much but that's half the fun!
But  it would not be so bad if u could pick them up after killing some1.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Homey_D_Clown on June 07, 2011, 04:20:18 am
as a 2h/thrower hybrid  for 6 gens, yeah its pretty much useless now, 4 axes wont kill someone that's not a a peasant or has already been beaten to near death : (    it still works well against cav when they're riding at you though. give some more ammo is my main complaint, I'm still accurate : )   and I miss my large bag of balanced heavy throwing axes.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: AlbaTiger on June 07, 2011, 04:45:59 am
The thing is Homey it was the hybrid throwers that often caused a lot of the complaints.

Now I'll admit I think hybrid thrower should be an option, just not as powerful as it used to be.

However the changes brought in to stop hybrid throwers being so effective totally crippled dedicated throwers, which seems to be many peoples biggest issue with the changes that were made.

I wouldn't mind if the fixes to the current state of things gave hybrids a little bit back but really it is the dedicated throwers that need the most help, and they need that help without making hybrids very powerful again.

It's a difficult balancing act.
 :?
Title: Re: Throwing... could you possibly make it any more useless?
Post by: San on June 07, 2011, 05:05:21 am
I believe that implementing even a few things that were discussed in the balance topic would help in many ways. The only option is to be patient and wait for the next update.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: jspook on June 07, 2011, 05:07:19 am
I hated all the incoming missiles.

But I think the dedicated throwers got boned.  and not the good kind where they got a glass of scotch.
I do not think I have seen anything except war darts in quite some time.  and those are laughable.

hybrid throwers needed to be toned down a bit, but cutting the ammo in half, AND adding all of those requirement pretty much killed an entire class
Title: Re: Throwing... could you possibly make it any more useless?
Post by: DrTaco on June 07, 2011, 05:08:01 am
I find my heirloomed stones to be very effective.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Pdogg5954 on June 07, 2011, 05:22:00 am
Don't you dare tempt chadz!!
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on June 08, 2011, 11:45:56 am
I wish it was more then rumour. I'm not sure if I've had any influence on the devs decisions on how to rebalance throwing at all. It would be nice if they came to discuss it, since it's the hot topic right now and apparently everyone agrees throwing needs some careful ommph.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: victis honor on June 08, 2011, 05:24:36 pm
the ammo&slot nerf woud have been enoug there whas no need to screw whit wpf and all that, personally still think some devs have some serious rage targeted at throwers :mrgreen:..
Title: Re: Throwing... could you possibly make it any more useless?
Post by: dontgothere on June 09, 2011, 12:14:59 am
Nerfing hybrid throwers made sense because it was making "classic" melee engagements complicated, but the changes were crippling to pure throwers.  This PT-requires-WPF thing is just not the right solution; either that or the ammo-slots have to go.

My build has 12 PT, 107 wpf in throwing, and 1-hit kills with throwing lances are very absurdly rare, especially since they're even harder to aim than before.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on June 09, 2011, 01:15:09 am
Oh also, yes they can make throwing more useless. I can think of one thing, maybe two, that they didn't nerf.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: KaMiKaZe_JoE on June 09, 2011, 02:36:42 am
I agree throwers got fisted, when they should only have been fingered, in the anus.

I remember raging at throwers, for being able to kill my horsies in one or two hits, and clamoring for a nerf. I think, however, that the issue was not so much with the throwers (though I think they did do way too much damage, but entirely lacked any sort of accuracy, and often resorted to run-and-gunning with throwing axes. hense my rage at random HS's). Rather, it was--and still is--with low horse HP, but high maneuver/speed.

I very much would like to see throwing get buffed a bit. Needs moar standing-still accuracy (worse moving accuracy, though), slightly lower damage, and more ammo per stack. The current wpf requirements and PT shit is not liked by me. Why doth it not like the other weapons? PT is a requirement for higher-tier thrown weapons, and also increases damage, whereas wpf increases accuracy and rate of fire.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Chaos on June 09, 2011, 05:16:32 am
I agree throwers got fisted, when they should only have been fingered, in the anus.

I remember raging at throwers, for being able to kill my horsies in one or two hits, and clamoring for a nerf. I think, however, that the issue was not so much with the throwers (though I think they did do way too much damage, but entirely lacked any sort of accuracy, and often resorted to run-and-gunning with throwing axes. hense my rage at random HS's). Rather, it was--and still is--with low horse HP, but high maneuver/speed.

I very much would like to see throwing get buffed a bit. Needs moar standing-still accuracy (worse moving accuracy, though), slightly lower damage, and more ammo per stack. The current wpf requirements and PT shit is not liked by me. Why doth it not like the other weapons? PT is a requirement for higher-tier thrown weapons, and also increases damage, whereas wpf increases accuracy and rate of fire.

+1
I agree with basically everything you said and the way you said it. I'll ignore the part about horses.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Fasader on June 09, 2011, 02:25:12 pm
The answer is "Yes, we could."
But it's getting buffed next item patch because it was evidently overnerfed.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gnjus on June 09, 2011, 06:24:15 pm
Watching Coin & Pebbles throw i wouldn't say throwing is over-nerfed. Learn to play and stop crying, noobs.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Lichen on June 09, 2011, 07:35:43 pm
Watching Coin & Pebbles throw i wouldn't say throwing is over-nerfed. Learn to play and stop crying, noobs.
That's pretty much my attitude no matter what type of character I play. I have an agility thrower and a strength thrower. I do well with both. Balance is necessary to make the playing field as 'level' as possible but at that point it's up to the players to decide how to 'win' with individual skill & tactics. It shouldn't be easy for any 1 type of character. Skill should be the deciding factor. As I talked about in the main throwing thread throwing is pretty ok with me. Maybe some things here or there could be buffed slightly but it needs to be done VERY CAREFULLY because the best players will be even more deadly and I'm not sure what the threshold is for whining to re-commence. And I can't stand whining.

I don't want to play and everytime some crybaby is whining about being killed. There has been much less whining since the last patch and I'd like for it to stay that way.

One possible suggestion I have is make throwing lances 3 slots with 4 ammo. That way you get 2 more lance than now possible + an extra slot for whatever other throwing (or other) weap you want. Or just each lance takes 1 slot (4 max). Though in siege I can guarantee I'm going to get a lot of kills with 4 of them + my strength thrower....and then the whining..... But 4 max would be fine with me.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Native_ATS on June 09, 2011, 10:39:58 pm
The answer is "Yes, we could."
But it's getting buffed next item patch because it was evidently overnerfed.
evidently you dont know what your doing
but it seems that your learning
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Fasader on June 10, 2011, 09:04:25 am
You're right, I should give all throwing weapons +10 ammo, +50 damage and +100 accuracy just so you could finally kill people.
Oh and of course, they will have explosive ammo, something like Al_Adin's staff.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 10, 2011, 10:46:23 am
   Fasader, no reason to be so sarcastic and bash on throwers. Throwing now requires point investment that is comparable to archery and way more investment than crossbows (crossbows have higher accuracy than throwing at 0 wpf). Even though there is a high point investment, accuracy is never good and potential damage per spawn is abysmal. Hell, even a throwing lance as a dedicated thrower does less damage per shot than an arbalest with 0 point investment and you only get two lances total if you take a 0 slot melee weapon. Sure, you can argue that the arbalest takes a year to reload with 0 wpf, but with a dedicated crossbow build it reloads at a respectable speed. Not only that, but the light crossbow becomes a machine gun with high wpf and it still does similar damage to a dedicated thrower. Light crossbows will even out damage the most commonly and probably best potential damage per loadout throwing weapon, the heavy throwing axes.

   Anyone who thinks that throwing doesn't need some sort of buff is completely nuts. I completely fail to see how giving a dedicated thrower similar potential damage per loadout to a crossbow user or archer makes them overpowered. The argument before was that throwing was too easy to obtain so that it could be sprinkled into melee builds and there was spam everywhere. This argument is complete bullshit because crossbows can still be used to great effect for really good damage and accuracy with 0 wpf. With the new wpf system that mimics the power draw penalty for not having sufficient wpf, the argument for nerfing throwing because of pure melee using it isn't valid.

   The other traditional argument towards throwing is that it is too fast, therefore it would be unfair to give them more damage or ammo. The speed of throwing and deficiency in accuracy is what makes throwing different from crossbows and bows. It makes it very good for closing in on an enemy or chasing people down. If the speed must be nerfed and accuracy buffed (or left alone, whatever) for throwing to get the same potential damage as archers and crossbowmen, then so be it.

   Assuming you completely neglect a melee weapon you can take 32 throwing daggers for pitifully low cut damage, 16 war darts for pitifully low pierce damage, 8 heavy throwing axes for good cut damage, 8 throwing spears for good pierce damage, or 2 throwing lances for amazing pierce damage. Compare this to the same situation with bows and crossbows where an archer can take 45 (neglecting heirlooms) arrows for good cut damage or 30 arrows for good pierce damage or really good cut damage and a crossbowman can take the same numbers respectively.

   I have also heard rumors that throwing lances might be removed from the game because they do too much damage and can 1 shot people. This is another asinine argument because a throwing lance doesn't even do the same damage per shot as an arbalest. So if throwing lances get removed because they do too much damage per shot, then arbalest needs to be removed as well.

   To anyone who doubts that throwing needs more ammo in their loadout, please take a second and try out a pure throwing build. You will quickly notice that you have barely enough ammo to kill 2-3 lightly armored players or MAYBE 1 armored player if you're lucky. Most of the time due to accuracy issues you only end up killing about 1 person per death with throwing weapons and get most of your kills from either your backup melee weapon or a scavenged weapon. Compare that to someone simply having 7 strength and 0 wpf in crossbows and the crossbow can easily get 3-5 kills with a single stack of bolts. This also only takes up 2 slots when compared to a thrower usually taking up all of theirs.




Edit:

TLDR version for the ADD people: Throwing needs more potential damage per loadout so that dedicated throwers can be on par with archers and crossbowmen for damage potential. If you think otherwise you should try to be a dedicated thrower in the current game.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Mala on June 10, 2011, 01:44:20 pm
... Not only that, but the light crossbow becomes a machine gun with high wpf and it still does similar damage to a dedicated thrower. Light crossbows will even out damage the most commonly and probably best potential damage per loadout throwing weapon, the heavy throwing axes.

...

Hmm, depending on my wpf i have needed from 5.5 to 6 seconds to fire a bolt and reload the next one, not that fast.
At the same time there is no reloading with throwing weapons.

Anyway, i think the main issue is the pure throwing option.
Hybrids are fine in my opinion, well except for the 2 slot javalins, jarids etc.
Just hurl your stuff at the enemies and wound them before you enter the melee zone.

Fulltime throwers are another story, they get no real profit out of thier high investment. But maybe they are just gimped build ideas like pure agi characters.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Adamar on June 10, 2011, 01:49:24 pm
I dont know what this is all about. Im an archer and throwers keep headshooting me and spamming me with knives or shuriken. Perhaps people here dont know that throwing, like archery gets nerfed with the more armor you wear. If the devs decide to change that, I would have it too for my class.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 10, 2011, 01:59:14 pm
Hmm, depending on my wpf i have needed from 5.5 to 6 seconds to fire a bolt and reload the next one, not that fast.
At the same time there is no reloading with throwing weapons.

Anyway, i think the main issue is the pure throwing option.
Hybrids are fine in my opinion, well except for the 2 slot javalins, jarids etc.
Just hurl your stuff at the enemies and wound them before you enter the melee zone.

Fulltime throwers are another story, they get no real profit out of thier high investment. But maybe they are just gimped build ideas like pure agi characters.

Were you wearing armor? Crossbow wpf is affected by armor now. When I was trying them out I was wearing < 8 weight of armor.

I dont know what this is all about. Im a thrower and archers keep headshooting me and spamming me with arrows from farther away than I can hit. Perhaps people here dont know that archery, unlike throwing has enough ammo to kill 10+ people, and is accurate at much farther ranges, and fires nearly as fast, and does nearly as much damage.

Fixed.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Templar_Ratigan on June 10, 2011, 04:28:21 pm
Watching Coin & Pebbles throw i wouldn't say throwing is over-nerfed. Learn to play and stop crying, noobs.

You are kidding right? Ccoin is a hybrid and pebble is one of the worst players ive ever seen, ive never seen him with a positive score and he often tk's his own team. Wouldnt mind if was good at stoning people but....... :rolleyes:
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 10, 2011, 05:23:31 pm
The level of whine between Native and Jacob has reached critical mass.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 10, 2011, 05:34:02 pm
The level of whine between Native and Jacob has reached critical mass.

I am simply giving my less biased views on the situation. I say less biased because I have tried pretty much every build there is, but I'm still a little biased because pure throwing is one of my favorites (or used to be at least). It seems to me that you need to drop the crossbow and actually try out throwing before bashing people that think it is broken.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 10, 2011, 05:39:02 pm
I am simply giving my less biased views on the situation. I say less biased because I have tried pretty much every build there is, but I'm still a little biased because pure throwing is one of the easiest playstyle's ever imo.  Perhaps you should try playing a build which requires skill before bashing other people on the forums.  Even archery would be a skill-based improvement.

*I can throw that sentance right back at you and it's just as true*
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tears of Destiny on June 10, 2011, 05:45:17 pm
I am simply giving my less biased views on the situation. I say less biased because I have tried pretty much every build there is, but I'm still a little biased because pure throwing is one of the easiest playstyle's ever imo.  Perhaps you should try playing a build which requires skill before bashing other people on the forums.  Even archery would be a skill-based improvement.

*I can throw that sentance right back at you and it's just as true*

Amusingly as of last night I saw him playing a lowbie archer using a long bow on NA 80 man Siege.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 10, 2011, 06:01:09 pm
Amusingly as of last night I saw him playing a lowbie archer using a long bow on NA 80 man Siege.

Yarr, I was playing a mid-high level polearm user before that. I fail to see why throwing requires less skill than archery or crossbow. It has less accuracy, the same damage (less vs. crossbow), and if you miss you're more screwed because you're most likely really close to the target. It used to be that you could fall back on your shield if you missed but you can't afford to give up the slot for a shield now.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Lichen on June 10, 2011, 08:23:20 pm
the light crossbow becomes a machine gun with high wpf and it still does similar damage to a dedicated thrower.
What about if you have high powerthrow?

Anyone who thinks that throwing doesn't need some sort of buff is completely nuts. I completely fail to see how giving a dedicated thrower similar potential damage per loadout to a crossbow user or archer makes them overpowered.
I think the devs should run some number calculations (if they haven't already) and tally up theoretical total damage potential of a pure strength thrower and crossbowman and archer. But that's not the whole equation because each style has different advantages and drawbacks which affect balance too.

Assuming you completely neglect a melee weapon you can take 32 throwing daggers for pitifully low cut damage, 16 war darts for pitifully low pierce damage, 8 heavy throwing axes for good cut damage, 8 throwing spears for good pierce damage, or 2 throwing lances for amazing pierce damage. Compare this to the same situation with bows and crossbows where an archer can take 45 (neglecting heirlooms) arrows for good cut damage or 30 arrows for good pierce damage or really good cut damage and a crossbowman can take the same numbers respectively.
So let's say throwers were given 45 francescas.....30 javelins etc. That would be ridiculously overpowered. Throwers would dominate (half or more) of the other team. It would be ridiculous.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on June 11, 2011, 06:04:31 am
Why is anyone still arguing about this? There was even a public poll that over 1000 players voted on, and even with most people casting biased votes, the most agreed upon option overall was that throwing was made terrible and that it should be made good again.

I honestly don't understand everyone's attitudes. This isn't some dick waving sub forum, it's for legitimate discussion about game balance.

SpeedyBanana, there is already a regular thread for throwing balance discussion, as well as another thread almost Identical to this one. Starting threads like these just makes us look like whiners and doesn't help any. If you really want to get the proper changes to throwing made, this is the worst thing you can do.

Fasader, common man. I don't know you, but please tell me you're better then that. Sure Native called you out, but you're supposed to be on the dev team. There's a lot of players here who would really like to see someone higher up discussing this seriously. The outright negative sarcasm gives your entire team a bad image. Arguably not a big deal since this is just an unofficial mod, but I imagine that chadz wants to keep people playing, and donating, so professionalism really couldn't hurt once in a while.

Overall, there is very little faith in the game balancing team. Everyone I speak with makes jokes about cRPGs patches. Things like "the devs just throw darts at a board to decide what to nerf" or "Whatever two handers whine about the most". There's dozens more. I'd like to imagine those jokes are unfounded but I've been trying for weeks to get any dev to come discuss the throwing problem seriously, and I've all but given up. There may not be many players who know what they're talking about, but some actual civil discussion could go a long way. No muscle flexing. No dick waving. Discussion.

Can we give that a shot?  :(
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 11, 2011, 07:04:09 am
Why is anyone still arguing about this? There was even a public poll that over 1000 players voted on, and even with most people casting biased votes, the most agreed upon option overall was that throwing was made terrible and that it should be made good again.

I honestly don't understand everyone's attitudes. This isn't some dick waving sub forum, it's for legitimate discussion about game balance.

SpeedyBanana, there is already a regular thread for throwing balance discussion, as well as another thread almost Identical to this one. Starting threads like these just makes us look like whiners and doesn't help any. If you really want to get the proper changes to throwing made, this is the worst thing you can do.

Fasader, common man. I don't know you, but please tell me you're better then that. Sure Native called you out, but you're supposed to be on the dev team. There's a lot of players here who would really like to see someone higher up discussing this seriously. The outright negative sarcasm gives your entire team a bad image. Arguably not a big deal since this is just an unofficial mod, but I imagine that chadz wants to keep people playing, and donating, so professionalism really couldn't hurt once in a while.

Overall, there is very little faith in the game balancing team. Everyone I speak with makes jokes about cRPGs patches. Things like "the devs just throw darts at a board to decide what to nerf" or "Whatever two handers whine about the most". There's dozens more. I'd like to imagine those jokes are unfounded but I've been trying for weeks to get any dev to come discuss the throwing problem seriously, and I've all but given up. There may not be many players who know what they're talking about, but some actual civil discussion could go a long way. No muscle flexing. No dick waving. Discussion.

Can we give that a shot?  :(

I have tried, but it just ends up with people who are completely biased and don't want to talk about the issues and just want to call anyone who doesn't agree with them or play their spec a whiner. It is pointless. It is akin to a Republican and a Democrat trying to convince one another to switch parties. I have given reasonable arguments for why throwers should get more ammo, but for some reason people still see throwing as something that requires no skill or point investment, which is completely false. Everything in this game requires skill, archery, crossbow, melee, cavalry, and yes, throwing. You have to get very very close to be semi accurate with throwing and if you miss, you're probably gonna take a flamberge or bec to the face and die. You can't really take a shield very easily as a thrower anymore due to slot restrictions unless you want to have 2-6 ammo to throw at people when half of your spec is for throwing. This means that archers and crossbowmen are much more deadly than they used to be as a thrower.

Again, I would love to have a discussion about the problems and I have already stated my issues and concerns on the matter, but it seems like it is completely pointless. Comments from Fasader here and in IRC make me question why this forum even exists.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Danath on June 11, 2011, 08:23:20 am
CBF reading the whole thread but I'm a half 1h half thrower build. (100wpp in 1H, 100wpp in throwing)

And my char is now, for lack of a better word, disabled.

I had 3 heavy throwing axe slots each with 4 axes = 12 throwing axes.

Now I can only hold 6 throwing axes (3 slots x 2).

Everytime I try to put on decent armor I get the throwing prof too low message making my damage weak and aim awful.

Almost pointless this char now. It's like an ogre type of char "I have str but i cant run (stats went to Power THrow) or even throw properly and I can only use short-range 1h weapons - herpa derpa"... my char now fails nicely (this is my alt char)

And I can't just "undo my stats" and stop him being a thrower. grr.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gnjus on June 11, 2011, 08:29:31 am
You are kidding right? Ccoin is a hybrid and pebble is one of the worst players ive ever seen, ive never seen him with a positive score and he often tk's his own team. Wouldnt mind if was good at stoning people but....... :rolleyes:

Well yeah, if having 153 wpf in throwing is a hybrid then I'm probably kidding. Also, Coin was probably just lucky with all those throwing axes each time i spectated him or saw him killing someone down in the casualties report, he headshots and 1-shots so many people with nothing but luck & experience in throwing.
As for Pebble - he doesn't suck at all actually, the only reason he gets bad scores is because he doesn't really play too serious, often wonders alone in his blue shirt and pants with no melee weapon equipped and spams rocks. If he took a little more serious approach he'd surely be up there with Coin but he prefers being useless and having fun, nothing wrong with that.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Danath on June 11, 2011, 08:30:44 am
One last thing: throwing has definitely been dumbed down a wee bit too much if it wasn't clear from above.

Sure it crippled my half thrower class in two ways, far less stuff to throw, and annoying WPP too low messages (further making it useless if I wear armor).

Middle ground solution: Add more items to throw again, keep the WPP message. That will let throwers be throwers (even the half-ones like me) and stop them having uber armor. Middleground Win for everyone.

I dont want CRPG to become another "lets all be one class" because of endless whinges who should not be allowed an opinion otherwise we might as well go diablo style (warrior / mage / archer) no customization, the end. HA overpowered, 2h overpowered, polearm overpowered, cav overpowered, throwers overpowered EVERYTHING IS OVER POWERED THAT IS NOT AN EXACT DUPLICATE OF MY OWN CLASS *WHINGE!*

I just hope the admins and people with the real decision making power keep a strong head about the hoardes of dumbshits in online gaming in general (and hence in crpg too) and understand their opinions are nothing other than momentary whinging until the next thing to complain about comes along.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Camaris on June 11, 2011, 02:35:42 pm
In my opinion throwing should just use throwing wpf when used in melee.
Then adjust their melee damage that all of them are worse then same weapons in 1h/2h/pole.

You get the ability to fight with your throwing weapons with good wpf and are able to throw them with no need to points in other groups.
You should still need powerstrike.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on June 11, 2011, 07:14:48 pm
In my opinion throwing should just use throwing wpf when used in melee.
Then adjust their melee damage that all of them are worse then same weapons in 1h/2h/pole.

You get the ability to fight with your throwing weapons with good wpf and are able to throw them with no need to points in other groups.
You should still need powerstrike.

Not all of the throwing weapons have alternative modes and the ones that do are god awful in melee. I hit someone I was on teamspeak with at range and they closed the gap to melee. I somehow blocked and hit them 5 or 6 times before they one hit killed me. Apparently I did about 1/16th damage to them total...welp.

The overall problem is that the forced wpf per point of powerthrow has ruined high level throwing. The amount of point investment it takes to get up to 9-10 powerthrow literally leaves you unable to wear armor, and without enough points for anything else. The gains you get from wpf are also next to worthless. Even at 130+ wpf throwing weapons fly slow and are childsplay to dodge, and are still incredibly inaccurate. Shots fly wild half the time and it's hard to even hit someone standing still.

To balance throwing, we don't need +40 to stacks and exploding ammo. We just need a tiny ammo increase, we need the super restrictive wpf limiter to be removed, and we need wpf to actually make a noticeable difference to gameplay. After that there's a lot of things you can do to limit it. Make shields decrease throwing accuracy, raise the powerthrow requirement for some weapons, make the bigger ones like the throwing lance unsheathe-able maybe. It doesn't matter too much really. Those three things I listed if fixed will make throwing viable again. 

There's a joke going around. The best way to dodge a thrower is to stand still. If you move from side to side, they'll hit you when their shot flies wild.

There is too much truth to that sadly.  :(
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Native_ATS on June 13, 2011, 12:56:48 am
You're right, I should give all throwing weapons +10 ammo, +50 damage and +100 accuracy just so you could finally kill people.
Oh and of course, they will have explosive ammo, something like Al_Adin's staff.
No, just try to do your job. sad that you have to joke about over buffing it, when you already showed you dont know what your doing by over nerffing it. If i didnt know better i would say your a bad dev
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 13, 2011, 01:15:15 am
No, just try to do your job. sad that you have to joke about over buffing it, when you already showed you dont know what your doing by over nerffing it. If i didnt know better i would say your a bad dev

+1, but you might incur the banhammer.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 13, 2011, 01:43:28 am
Native and Jacob, with their vagina's combined they are CAPTAIN bundle of sticks!  *Insert theme music here*

But seriously, you two really do just sound like a pair of butt-hurt toddlers at this point.  The level of whine in this thread is insane.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on June 13, 2011, 01:46:52 am
Native and Jacob, with their vagina's combined they are CAPTAIN bundle of sticks!  *Insert theme music here*

But seriously, you two really do just sound like a pair of butt-hurt toddlers at this point.  The level of whine in this thread is insane.

did one of your kids hijack your computer? I'm having a hard time picturing a 30 year old writing something as immature at this.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 13, 2011, 01:49:39 am
did one of your kids hijack your computer? I'm having a hard time picturing a 30 year old writing something as immature at this.

Yes indeed.  I am but a poor child banging away at the keys.  Why, are you cruising the net for a date?
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on June 13, 2011, 02:03:33 am
Yes indeed.  I am but a poor child banging away at the keys.  Why, are you cruising the net for a date?

 :wink: you know it!
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tears of Destiny on June 13, 2011, 02:04:49 am
Yes indeed.  I am but a poor child banging away at the keys.  Why, are you cruising the net for a date?

IT IS A TRAP FROM THE FBI DO NOT RESPOND! He is really a team of Special Agents...
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on June 13, 2011, 02:05:29 am
IT IS A TRAP FROM THE FBI DO NOT RESPOND! He is really a team of Special Agents...

OH NO! NOT AGAIN!
Title: Re: Throwing... could you possibly make it any more useless?
Post by: dontgothere on June 13, 2011, 02:11:28 am
I just wanna say that there's no reason to get ticked-off at the devs or anything - I'm sure everyone's doing their best and you can't expect everything to go right the first time.  :)  I would like to thank them for even reading this thread and participating!  :)    This thread's probably gone on long enough and the next patch is so near, that I bet there's no point to my posting - but I just wanted to say a few things to close on.

The WPF-nerf halves my PT.  If that weren't the case there'd be a lot less to worry about.  :P

Gorath, when was the last time you played a full throwing build?  I'm just curious because the last time I know of was before I started Artie, and the patches have changed a lot about throwing since then.  Back when I started Artie, full throwing was like having a really really short-range gun - now it just feels like stunted archery.  I can see the point that hybrid throwers were too overpowered compared to full melee builds, but the changes are really bad for a 39/42 STR build because it makes a ton of wasted points for existing characters.  There's nothing I can do but start over.  :P

Also, consider the throwing lance.  With a requirement of 7 PT, there's just no way most builds get to use it unless they're seriously invested in throwing.  But the thing takes 2 slots for just one, requires so much wpf invested now, and does only as much damage as an upper-mid Xbow - it's all pointless.  What is it any good for anymore?  It used to be the reason a full-throwing build worked because you could keep one in one slot, in reserve, and know that if the enemy closed to melee distance, you had a way to kill in one hit if you aimed just right.  I think it should remain relatively hard to aim, but with all the other nerfs, that tool is gone for full-throwers and at melee range we're helpless.  That would be fine - if things weren't so bad at throwing-range now, too.

The settings for some of these throwing weapons are so strange, too.  Jarids aren't enough of an improvement over throwing spears to justify the loss of one in a pack, and throwing spears are so near to throwing lances in effective damage that there's no reason to take a throwing lance instead of throwing spears.  It just seems like a mess.

Throwing was getting to be way too much in earlier versions though, I agree - it used to be that there was no reason NOT to hybrid throwing if you were melee.  Seems like an over-nerf and it shouldn't be a bother to just cut the wpf-nerfing, tweak some weapon stats and make everything pretty nearly balanced.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Danath on June 13, 2011, 05:00:30 am
It's been uber nerfed.

Hoardes of bitching noobs need to be lemming'd off a cliff and only the smarter ones able to provide an opinion as it's clear the hoardes affected the decision process of the dev's to make a bad choice here (the over-nerf of throwing)

When I see a thrower now I'm practically rambo'ing to him with twice as much confidence until they realize throwing sucks and change their slots next round lol.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: AlbaTiger on June 13, 2011, 09:45:10 am
Which is fine...

...unless they know how to block well enough to wait for backup to save them.

Generally speaking though I always used skirmish tactics on my thrower and still do. Going for people that are aiming for others, running for it if someone goes for me or sticking close to melee players who can cover me and finish off targets I wound.

Of course the running part is currently a lot trickier what with needing all the power throw you can get to try and counter the nerfs a little, which leaves you with less athletics.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Templar_Ratigan on June 13, 2011, 10:24:40 am
^So in other words you are a vulture, picking off the unobservant and dying? Hey thats not a bad idea, shame every other style of play can do the same.  :lol:



Well yeah, if having 153 wpf in throwing is a hybrid then I'm probably kidding. Also, Coin was probably just lucky with all those throwing axes each time i spectated him or saw him killing someone down in the casualties report, he headshots and 1-shots so many people with nothing but luck & experience in throwing.
As for Pebble - he doesn't suck at all actually, the only reason he gets bad scores is because he doesn't really play too serious, often wonders alone in his blue shirt and pants with no melee weapon equipped and spams rocks. If he took a little more serious approach he'd surely be up there with Coin but he prefers being useless and having fun, nothing wrong with that.

Having 153 throwing wpf doesnt make him a pure thrower, it's the weapons you use not the stats you have that make you what you are, he used to use just heavy axes, but these days ive seen him a few times spawning with a melee weapon. At least when it comes to throwing, other things are more debatable. Also heavy throwing axes are piss easy to use.

As for pebble it's going to be a lets agree to disagree stance, the man is just an awful waste of space on a team or in the game, I hate seeing him play, he's just fucking poor, all he does is annoy people. He's like a gorath with throwing, except he trolls in game.

Face it gnjus you would like all throwers to be pebble, just irritating, easily killed, wastes of space. But you are a shielder you shouldnt even have problems with throwing.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: dontgothere on June 13, 2011, 01:15:27 pm
Oh yeah - and could we get Throwing Lances to be a 2-slot item, with an ammo of 2 instead of 1?  Back when you could heirloom it up to 2, having just 1 in a stack was fine because at least you knew in the future that you had another coming.

But now that its damage has been nerfed down to the point that even fully-loomed it's still barely better than the middle xbow, I think that 4 war spears, 3 jarids and two throwing lances just makes sense.  One throwing lance just isn't worth anything anymore...
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on June 13, 2011, 03:50:25 pm
Oh yeah - and could we get Throwing Lances to be a 2-slot item, with an ammo of 2 instead of 1?  Back when you could heirloom it up to 3, having just 2 in a stack was fine because at least you knew in the future that you had another coming.


fixed this for you. And for the record, throwing lances did more damage than crossbows because they beenfit from PT
Title: Re: Throwing... could you possibly make it any more useless?
Post by: AlbaTiger on June 14, 2011, 01:09:59 am
^So in other words you are a vulture, picking off the unobservant and dying? Hey thats not a bad idea, shame every other style of play can do the same.  :lol:

Well either I pick them off, or I am the one who makes them dying and leaves them for the other vultures to finish.
 :mrgreen:
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 14, 2011, 04:36:32 am
fixed this for you. And for the record, throwing lances did more damage than crossbows because they beenfit from PT

It takes 9+ PT (closer to 10 iirc) to equal an arbalest with steel bolts. That's 27 str, 9 points in PT, and 9*14+ points in wpf (+ because of armor reduction). So someone who spends nearly all of their points on throwing and wears basically no armor can throw a grand total of two lances that do the same damage as someone who sacrificed 0 points, still has room for a 1 slot melee weapon with 12 shots or has a 0 slot melee weapon with 24 shots. If someone chooses to do so, they can also put a lot of wpf into crossbows to make them more accurate than anything else in the game and reload at a very respectable rate.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 14, 2011, 04:39:25 am
I think another core problem is that if you give throwers 20+ ammo for throwing axes and 15+ for jarids/spears and 5+ lances, they might be too effective in the smaller battle servers. In a siege server though, they are severely underpowered due to the low ammo count. If possible, it would be nice to be able to restock in a siege without dying and facing a long timer on defense (offense is fine, you can just die and get right back into the battle). Or perhaps a larger stockpile of ammo on siege servers. As it stands, most throwers get the vast majority of their kills with a melee weapon, even with a dedicated throwing build.

Lastly, I know that the devs like to keep and spit out kill stats. Before the huge nerf throwing weapons accounted for something like 1% of all kills for a week on one of the servers. I'd bet it's barely, if even, .1% now.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Native_ATS on June 14, 2011, 05:51:51 am
i just want throwing lances ammo to be uped to 2, or maybe 3 for 3 slots
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on June 14, 2011, 07:04:00 am
It takes 9+ PT (closer to 10 iirc) to equal an arbalest with steel bolts. That's 27 str, 9 points in PT, and 9*14+ points in wpf (+ because of armor reduction). So someone who spends nearly all of their points on throwing and wears basically no armor can throw a grand total of two lances that do the same damage as someone who sacrificed 0 points, still has room for a 1 slot melee weapon with 12 shots or has a 0 slot melee weapon with 24 shots. If someone chooses to do so, they can also put a lot of wpf into crossbows to make them more accurate than anything else in the game and reload at a very respectable rate.

Power throw is currently at 10% damage increase per level. Throwing lances deal 56p when thrown. Steel bolts+ Arbalest deal 87 damage right off the bat. This means that the arbalest deals 55% more damage than throwing lances before skills are factored in. Once you factor in wpf, and PT requirement, throwing lances deal more damage on equip than the arbalest.

I agree 100% that its bullshit that a weapon as strong as the Arbalest can be used with no weapon investment, and that the overall accuracy of xbows is ridiculously high. I also agree that crossbows as a whole are much more overpowered than throwing ever was... But throwing lances do deal more damage than an arbalest.This is coming from someone who uses a crossbow hybrid and one of those lame-ass shot gunners with 0 wpf in xbow. Yes. I'm THAT GUY. Commence tomato slinging now.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gnjus on June 14, 2011, 08:49:17 am
Having 153 throwing wpf doesnt make him a pure thrower, it's the weapons you use not the stats you have that make you what you are, he used to use just heavy axes, but these days ive seen him a few times spawning with a melee weapon. At least when it comes to throwing, other things are more debatable. Also heavy throwing axes are piss easy to use.

As for pebble it's going to be a lets agree to disagree stance, the man is just an awful waste of space on a team or in the game, I hate seeing him play, he's just fucking poor, all he does is annoy people. He's like a gorath with throwing, except he trolls in game.

Face it gnjus you would like all throwers to be pebble, just irritating, easily killed, wastes of space. But you are a shielder you shouldnt even have problems with throwing.

If having a 153 wpf in throwing and (most of the time) spawning with nothing but throwing axes doesn't make him a pure thrower then i really cant think of anything that could ever make him one.

Again: yes, Pebbles us useless but only because he chooses to be, if he played a bit more serious he'd be far from useless but that is his own freedom of choice, correct ? The thing he plays like that doesn't make all the dedicated throwers with a bit more serious approach THAT bad, its just him and his trolling approach. If he actually cared he would easily be the good old Pebbles we all know.
Last but not the least: the bolded part - I don't know why you imply that i would like something or not, its not about me, we are talking about throwing here. Pebbles is useless cause he wants to be but all people who are whining and crying about throwing here are useless cause they just plain suck and they cant do anything about it so they want throwing buffed as it was.
Throwing atm is much more realistic and balanced then ever before. Go check Vikingr, there you get 2 axes or 2 javelins, you don't get to carry 12 axes/spears/javelins/darts/whatever, with a secondary mod so you can kick some additional asses with your last weapon. That's how it should be, throwing weapons were mostly secondary, used as line & shield breakers. Throwers were never a one-man-armies like in cRPG before the last patch.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 14, 2011, 09:35:59 am
If having a 153 wpf in throwing and (most of the time) spawning with nothing but throwing axes doesn't make him a pure thrower then i really cant think of anything that could ever make him one.

Again: yes, Pebbles us useless but only because he chooses to be, if he played a bit more serious he'd be far from useless but that is his own freedom of choice, correct ? The thing he plays like that doesn't make all the dedicated throwers with a bit more serious approach THAT bad, its just him and his trolling approach. If he actually cared he would easily be the good old Pebbles we all know.
Last but not the least: the bolded part - I don't know why you imply that i would like something or not, its not about me, we are talking about throwing here. Pebbles is useless cause he wants to be but all people who are whining and crying about throwing here are useless cause they just plain suck and they cant do anything about it so they want throwing buffed as it was.
Throwing atm is much more realistic and balanced then ever before. Go check Vikingr, there you get 2 axes or 2 javelins, you don't get to carry 12 axes/spears/javelins/darts/whatever, with a secondary mod so you can kick some additional asses with your last weapon. That's how it should be, throwing weapons were mostly secondary, used as line & shield breakers. Throwers were never a one-man-armies like in cRPG before the last patch.

The real life argument really has to stop. It is completely retarded and has no place when talking about game balance. If someone spends half or more of their points on a weapon they should get more ammo than 4-8. Think about that for a second. Imagine if arrows and bolts came in stacks of 5. There would be a huge shitstorm. Now if you want to go the opposite way and give throwers less ammo for whatever reason then they either need to basically be guaranteed to kill anything they hit (I've seen destriers survive headshots from them and still be running around with a huge lance in their head) or they need to require 0 point investment like crossbows. The problem is that the patch took both approaches due to poor foresight from the developers. Something needs to be done when you spend half or more of your points on a weapon and you barely get enough to kill 2 people (less if they are armored).
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 14, 2011, 09:43:04 am
Power throw is currently at 10% damage increase per level. Throwing lances deal 56p when thrown. Steel bolts+ Arbalest deal 87 damage right off the bat. This means that the arbalest deals 55% more damage than throwing lances before skills are factored in. Once you factor in wpf, and PT requirement, throwing lances deal more damage on equip than the arbalest.

I agree 100% that its bullshit that a weapon as strong as the Arbalest can be used with no weapon investment, and that the overall accuracy of xbows is ridiculously high. I also agree that crossbows as a whole are much more overpowered than throwing ever was... But throwing lances do deal more damage than an arbalest.This is coming from someone who uses a crossbow hybrid and one of those lame-ass shot gunners with 0 wpf in xbow. Yes. I'm THAT GUY. Commence tomato slinging now.

Let's assume a reasonable build of PT7 and sufficient wpf to cover the requirements (somewhere around 100-110). This is a crapload of points to invest and wpf really doesn't add a ton of damage to the weapon if the calculation for melee is similar to throwing (roughly 100 wpf required just to get the full damage from the weapon). PT 7 = +70% damage. 56*1.7=95.2, which you're right, does more damage than the stock arbalest. But now let's look at heirlooms.

Lances: 60*1.7=102

Arbalest: 87+13=100

That's pretty damn close, also 95 and 87 aren't too far off to begin with. Consider the fact that the arbalest gets 10-15x more ammo per loadout and requires 0 point investment and it becomes blatantly obvious, unless you are a moron, that something is wrong with crossbows, throwing, or both. Why in the hell are people afraid of throwing lances doing a ton of damage when the arbalest does basically the EXACT same damage. If you see throwing lances coming at you, you can be sure that they have a very watered down build when it comes to melee, and if they throw 2 at you, they are completely unarmed except for a 0 slot hammer.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Templar_Ratigan on June 14, 2011, 12:50:11 pm
^That's fair enough Gnjus, although I have to say the part about throwers not being one man armies, neither is any other type of fighting style during the era, maybe there were strong warriors, but they all fought as part of a single army.

The point is, I wouldnt start applying real world logic and historical accuracies, to a computer game. Of course there has to be a certain relativity in terms of realism, but frankly this whole 'realistic and balanced' gibberish is what has spelled the death for many a game down the ages.

ps; minor point on pebble again is ive seen him loads of times with other weapons besides stones, still does terribly. As for not caring, you are kidding right? Ive never met a more whiny player: "oh boo hoo that should have killed....what the fuck I should have won that, that guy is cheating blah blah blah" he never shuts up in ts.  He cares alright oh yes, he cares more than 95% of the CRPG community, you just think he's easy going because you never see much of it in game.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on June 14, 2011, 10:47:31 pm
Let's assume a reasonable build of PT7 and sufficient wpf to cover the requirements (somewhere around 100-110). This is a crapload of points to invest and wpf really doesn't add a ton of damage to the weapon if the calculation for melee is similar to throwing (roughly 100 wpf required just to get the full damage from the weapon). PT 7 = +70% damage. 56*1.7=95.2, which you're right, does more damage than the stock arbalest. But now let's look at heirlooms.

Lances: 60*1.7=102

Arbalest: 87+13=100

That's pretty damn close, also 95 and 87 aren't too far off to begin with. Consider the fact that the arbalest gets 10-15x more ammo per loadout and requires 0 point investment and it becomes blatantly obvious, unless you are a moron, that something is wrong with crossbows, throwing, or both. Why in the hell are people afraid of throwing lances doing a ton of damage when the arbalest does basically the EXACT same damage. If you see throwing lances coming at you, you can be sure that they have a very watered down build when it comes to melee, and if they throw 2 at you, they are completely unarmed except for a 0 slot hammer.

your numbers are still off. You didn't factor in WPF

I buy your argument, but throwing lances still have higher point-blank damage than arbalests.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Fasader on June 14, 2011, 10:55:23 pm
You forgot 6 loom points and that the lances are getting removed.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 14, 2011, 11:25:46 pm
your numbers are still off. You didn't factor in WPF

I buy your argument, but throwing lances still have higher point-blank damage than arbalests.

I did factor in wpf.

You forgot 6 loom points and that the lances are getting removed.

Granted, for the same loom points it would be 95 instead of 100 due to losing the 3x loomed bolts. The ridiculous point requirement disparity is still there though.

As for your other point...You are going to remove the one and only option throwers had to defend themselves in melee (the throwing lance). Throwers can't use shields or real melee weapons due to slot limitations. Unless the plan is to triple the current ammo count for throwers, this isn't going to fix anything. What is the reasoning for removing throwing lances? If it is damage per shot then the arbalest needs to be removed as well. Zero point requirement crossbows doing ridiculous damage and having tons of ammo is completely fine, but someone having similar damage with extreme point requirements and a whopping two ammo is completely unbalanced. I have yet to see any logical reasoning from ANYONE as to why the throwing lances are OP vs. the arbalest.

Thank god I switched to cavalry, my faith in throwing ever being a reasonable spec again is completely gone.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on June 14, 2011, 11:35:23 pm
You forgot 6 loom points and that the lances are getting removed.

He didn't forget that second part. No one knows squat about what you're actually doing. You mentioned that possibility, in a tiny list of strictly item changes you posted weeks ago, saying it was open to modification. Am I to take it that it never actually was a matter of discussion, even though you posted in the game discussion forum? It would be very helpful to know what is going on. I've been calmly and intelligently discussing this for weeks, doing my best to make imformed and logical suggestions. I've shared my experience and even used my artistic talents to entertain and draw attention to the topic. Please don't tell me it was wasted effort, and you never actually considered player input or drew information from the active discussion. That would be incredible in the most negative sense possible.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Native_ATS on June 14, 2011, 11:52:32 pm
You forgot 6 loom points and that the lances are getting removed.
you could always just lower the throw damg, and up the melee for it like you guys have befor
i been testing the heirloomed lances i got and i do enjoy the upped stats for melee.
Anyways as it gose for throwing, it takes 2-3 lances to kill a guy at 8pt, and i cant get to 9pt due to the wpf cost
but at 7pt one can still have about 80 wpf in pol-arm and fight people off id need be.

Is the throwing lance fine? No
you can carry 2 lances into battle for the cost of 4 slots. Those 2 lances can kill 1 man, or MAYBE a pony
they cost a ton to fix and it is super sad when you hit a pony in the head with a lance and watch him ride away with 8k worth of you hard earned money  :lol:
A lvl 1 sheild will take your lance leaving you with nothing left. When you kill a man or if the lances hit something that can be damg your lances is gone.
Idk anyother weapon that is in so much need of wpf. If you dont have enough wpf you cant even pick up you weapon... but am glad thats there to stop broken builds.(not fair that its only throwers tho... i say share our pain with 2handers and all other classes)
I would be fine with this lances if i had 2 per stack...even if they didnt have so much throw power, but because you only get like 80wpf in melee they are pretty bad

Fasader, I'm sure if you would tell us what you dont like about throwing, or ask for ideas on how to rework it a lot of throwers would try to help.
I know there are like no thrower build devs so throwing might be seen in a diff light to you guys.


Side note, the only other weapon that got removed was LOC, and the LoonyToon AXE.
The LOC was wiped but i know the Toonaxe was remade into a new weapon. I had the toon axe and it went form a loomed toonaxe to a loomed swissblade
so i wounder what will happen to my heirloomed lances lol
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Fasader on June 15, 2011, 12:01:22 am
It would help if suggestions weren't "I want to have 16 ammo axes/javs/whatever".

I played a 10 PT lance thrower for a generation and it was kind of silly 1-2 shotting anything, Paul has some thrower too iirc. So, yes, devs have thrower builds.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Paul on June 15, 2011, 12:12:23 am
I got 2 thrower. One pure with 0 melee and a more "realistic" throwing/1h hybrid. Never brought myself to roll a mounted thrower, partly because of TW physics fail.

I recently played with the thrower hybrid using a layout "6 heavy throwing axes plus shield" and it felt fine. However, throwing gets buffed in the upcoming patch.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Native_ATS on June 15, 2011, 12:13:04 am
It would help if suggestions weren't "I want to have 16 ammo axes/javs/whatever".

I played a 10 PT lance thrower for a generation and it was kind of silly 1-2 shotting anything, Paul has some thrower too iirc. So, yes, devs have thrower builds.
i cant stop form people posting random thoughts, but there are a few of us that are trying to help.
10pt is a thing of the past and it was never a good idea.
1-2 shotting with the most str reg weapon seemed ok, but it has been fixxed. It is easyer to just use a 2 hander and swing 1-2 times then to throw the new throwing lances.
anyways the lances can kill people now in about 2-3 hits but you only get 2 so it seems a tad better. I tend to throw to kill cav but with 2 lances i cant do much cav killing lol
Maybe to fix the silly i would say maybe drop the throw damg to around 50p but let us have 2-3 per stack. That or bring back that 3x loomed gives you more lances  :D

i am not for the 1 shot kill weapons. i do like the slow and heavy handed game play stly. i ask that you guys try to find a diff way to fix this because the throwing lances is the only throwing weapon beside the throwing axe that can be used as a melee weapon.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Native_ATS on June 15, 2011, 12:20:36 am
oh also, throwing is already a point heavy classs.
you can be a bowmen and spend all you points into pd and be fine
same for 2 handers, you get ps and your good to go
xbows need nothing
1 handers need/should get sheild and ps
 throwers need pt and wm or they cant throw, PT=str  WM=agi
an avg build i do for throwing is 24str,12agi. 8ps,8pt,4WM,4Ride, 2sheild,2ath  (i dont even use sheild due to the low ammo of lances... and it takes 2 lances to kill, takes 3 for most people)
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tears of Destiny on June 15, 2011, 12:26:32 am
bowmen need wm too wtf...
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 15, 2011, 12:43:32 am
It would help if suggestions weren't "I want to have 16 ammo axes/javs/whatever".

I played a 10 PT lance thrower for a generation and it was kind of silly 1-2 shotting anything, Paul has some thrower too iirc. So, yes, devs have thrower builds.

Comments like this are why I personally feel that you are not qualified to be balancing the game. Bold statement, sure, and I'm sure that I will be punished for it, but I really don't think you should be touching game balance at all.

Firstly, 4 axes per slot would not be ridiculous. That would be enough to kill 2-3 horses, 4-5 peasants, OR 1-2 people in plate. That assumes that you hit on most of your throws, which doesn't easily happen. Compare that to an archer and that's still less potential damage. This also means that you have 0 slots for a shield or melee weapon.

Secondly, you cannot have a 10PT thrower in the current game unless you are higher than level 30, put literally all of your points into power throw and wm, and wear armor that doesn't cause a weight penalty. At level 30 you can have 10 PT and 4 WM with no other skillpoints and you still can only get 139 wpf in throwing (140 is required at 10PT). So, yes, if you use a level 32-35 build with 0 power strike, 0 ironflesh, 0 athletics, no armor, and all of your wpf into throwing, you can have a 10 PT thrower. Guess what? You kill at MOST, 2 people per round with your 2 OMGWTFBBQ throwing lances. That is, assuming you hit them (not likely with the reticule size of lances), assuming the target dies to 1 (again, not always the case), and assuming an archer or someone with a random crossbow doesn't 1 shot you due to not having any armor or a shield. Yes, god forbid someone who has an EXTREME build can get a 2:1 K/D ratio if the stars align during a solar eclipse.

Seriously fasader, please try a throwing build, you obviously haven't. I completely call bullshit on your PT10 thrower and/or you are using a level 32+ build, which is completely unrealistic as most players will be in the 27-31 range. Take a level 30 with a pure throwing build and if you can come out even just 1:1, I will be impressed. Archers, melee, and crossbowmen have the ammo and armor to easily go 3-4:1, a thrower, even if he hits every shot, can barely go 2:1. Compare that to a level NINE, let me say that again, a LEVEL NINE, character with an arbalest, and the guy with the arbalest can EASILY go 2:1 or more (I have done it personally).
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on June 15, 2011, 01:07:56 am
I did factor in wpf.


by Urist's numbers, wpf (for melee at least) will add around 15% more damage, which is significant. Xbows don't have this benefit... which is partially why you can use zero wpf in them and do well.


Title: Re: Throwing... could you possibly make it any more useless?
Post by: Paul on June 15, 2011, 01:12:03 am
It's not 14 wpf per point in PT anymore. A PT 10 thrower is perfectly possible at level 30. I have a level 25 pure thrower with 9 PT + 123 throwing wpf and I don't get the PT reduced message when I'm playing in light armor.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on June 15, 2011, 01:17:54 am
It would help if suggestions weren't "I want to have 16 ammo axes/javs/whatever"

Ok, here I am. I have never suggested anything to that regard, and I have been the most vocal player on this subject. I have explored every angle of the throwing situation to the best of my ability and only made suggestions I feel would be logical, balanced, and fair. Every step of the way I have been careful to avoid suggesting anything that would overpower throwing again. At any point I come across a suggestion that might even possibly lead to throwing having an unfair advantage, I have offered counter balance solutions, as well as offered it to general discussion. I have been making every effort to meet half way and present information clearly and intelligently. You aren't trying. The above quote states that loud and clear. You say it would help to recieve suggestions that aren't "add a million ammo"...? Great. That means I've been trying to help you in the exact form you want for weeks. My time and input has been free for the taking this whole time. Goright ahead and make use of it. It will, and has been, my absolute pleasure to assist you with this, as long as we see some balanced change.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 15, 2011, 01:27:35 am
It's not 14 wpf per point in PT anymore. A PT 10 thrower is perfectly possible at level 30. I have a level 25 pure thrower with 9 PT + 123 throwing wpf and I don't get the PT reduced message when I'm playing in light armor.

Could you please tell us what it is. It's completely impossible to know what builds are and aren't possible without knowing such things. 9*14 = 126, which is pretty close to 123. It may not be 14 per, but it seems like it is somewhere near that. So a PT10 thrower with 0 PS and 0 athletics at lvl 30 might BARELY be possible (apologies to fasader if that is the case), but my other points still stand. It still requires all of your points, requires no armor, no athletics, no shield, and no melee weapon. You pretty much turn into an archer, but only have enough ammo to kill 1-3 people tops whereas an archer can kill upwards of 8-10 per life.

If the objective is to make pure throwing viable, then ammo has to be made reasonable. 16 axes, if anything, isn't even enough for a pure thrower when compared to an archer. Potential damage needs to be similar for archers, throwers, and crossbowmen if a pure thrower is to be viable.

If the objective is to make throwing a secondary, then the wpf and PT requirements need to be severely cut, slots need to be a little forgiving, and/or crossbows need to be neutered like throwing was. There is absolutely NO reason to take throwing over a crossbow as a melee character because the crossbow does the same or more damage than throwing, has way more ammo, and requires zero point investment.

The days of a shielded and armored thrower are over. You can't use a shield, you can't wear armor, and you are neutered in melee if you are a thrower. Damage is perfectly fine, yes even throwing lances. Ammo just needs to be doubled or, more reasonably, tripled for most cases.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: okiN on June 15, 2011, 01:35:32 am
It's PT*10 now, AFAIK. It's definitely possible, and you can wear some armour as well.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Morgan_Freeman on June 15, 2011, 01:38:55 am
I only read up to the second page and a developer said they were implementing changes next patch

stop arguing nerds
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 15, 2011, 01:43:04 am
I only read up to the second page and a developer said they were implementing changes next patch

stop arguing nerds

Then you need to keep reading because the only change mentioned thus far is this one.

You forgot 6 loom points and that the lances are getting removed.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Native_ATS on June 15, 2011, 01:57:51 am
It's not 14 wpf per point in PT anymore. A PT 10 thrower is perfectly possible at level 30. I have a level 25 pure thrower with 9 PT + 123 throwing wpf and I don't get the PT reduced message when I'm playing in light armor.
the point is throwers have to do alot to throw at avg damg. I am 100% sure your throwing build is unplayable by most people, and you are useless in battle, strat,and in segie.
Idk know why you have to do so  much to throw, jump though hoops and bust your ass to throw, when in the end it would be easyer to just use the op xbow.
If xbow isnt skilled enough for you and you want to free better about using range then the bow is always a great pick.
bows can 2 shot people when you 100% bowmen
xbows can 2 shot you when you are 0% xbowmen lol
Throwing and killing with 2 lances is silly, but when an xbow dose it, while thats fine.
i would like for throwing to be evened out as much as anyone. I been throwing since this game came out and i seen it though. I still throw and it is super silly that i get 1-2 shot by silly weapons
flamberg all str builds
spiked mace of op (1slot 30b 100speed? and nockdown)
pick of the my old friends (30p 100speed 1slot)
And the way OP xbow

Some times i feel like if you guys can find anyway to make throwing seem ok, then it is fine to you. "Oh well i made a pure thrower and i got 123wpf and am almost naked and i can throw 2 lances and get like 1-2 kills max"
then am boned when strat comes out i wont be able to fight at all. No one buys throwing for start, not cost effective.
ugh i feel like alot of people are leaning to the extreme when they talk about builds and stuff. I am talking about avg builds

avg bow build
 at 27str and 12agi you get 9pd,4wm,4ath,4ride,2Ha
you can 2 shot people with the longbow but you get 40ammo

avg xbow build
24str 12agi
you can get 8ps,8if,4wm,4ath,4ride,1ha
you can 2 shot people but you get 30ammo

avg throwing build
24,12
8ps,8pt,2sheild,4ride,4ath
you can 2 shot people  with 2 lances... but you only get 2ammo
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Lichen on June 15, 2011, 02:25:27 am
I made a pure strength thrower and I definitely think throwers should have 1 shot kill capability if enough pt is invested plus using throwing lances. Though if lances are to be removed I guess that ability will be mostly gone except for weaker foes. A long fairly heavy spear/lance should be capable of one shotting. Melee can one hit so why not throwers? Throwers have limited chances too unlike melee. As far as the 'proficiency is too low' I really don't know what that affects exactly other than accuracy (damage too?). The accuracy penalty is fine with me but if it's also damage reduction too I don't agree with that.

Title: Re: Throwing... could you possibly make it any more useless?
Post by: Native_ATS on June 15, 2011, 03:21:15 am
soo if they do get removed are the people who heirloomed lances gonna get a diff weapon or just loomed point or what lol
i rather they dont get removed  :shock:
also i belive if you dont have enough wpf you dont get weried purple text, and your aim/damg is lowwered
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on June 15, 2011, 03:27:25 am
I made a pure strength thrower and I definitely think throwers should have 1 shot kill capability if enough pt is invested plus using throwing lances. Though if lances are to be removed I guess that ability will be mostly gone except for weaker foes. A long fairly heavy spear/lance should be capable of one shotting. Melee can one hit so why not throwers? Throwers have limited chances too unlike melee. As far as the 'proficiency is too low' I really don't know what that affects exactly other than accuracy (damage too?). The accuracy penalty is fine with me but if it's also damage reduction too I don't agree with that.

From what I understand, the message means that due to either not having enough wpf, or due to armor reducing it below a set minimum per level of PT, you are not getting the benefit of the amount of PT levels purchased. So yes, damage reduction because say you have 9 levels of PT and you get that message, it means you are operating with a PT lower then 9. Because we don't know the actual formula, there's no real way to know by how much it is being effected, how much armor you can wear, and how to build your character to avoid it.

I do agree when you say that there's no reason throwing shouldn't be able to one shot people too. Most builds at high level can anyway. Two handers and poles can sure as hell one shot most everyone at high levels, so I don't understand when people shout "You're just upset that you don't have your 1 hit kill easymode anymore", when they log on and one hit kill everything with their bec or maul or whatever the current flavour is.

The fact is, as a thrower, it's more important to do that high amount of damage in one hit, because most of the time if it fails to kill your target, you are pretty much dead. At high levels of melee you can fall back and let your armor take a hit, or manual block your way out if you don't kill when you need to. For throwers? Well, you're screwed lets face it. Maybe your teammates could save you if anyone actually knew what teamwork is, instead of just trying to be lone wolf death tanks.

It's PT*10 now, AFAIK. It's definitely possible, and you can wear some armour as well.

For sure this is untrue. I wouldn't have had to retire and rebuild my thrower if this were the case. Perhaps this is what it was at two patches ago before the overnerfing, but not now.

Also there are more builds to consider then just lance throwers. It seems wrong to remove throwings "best" (perhaps once) weapon after the avalanche of nerfs already heaped on, but lets not get so focused on them that it makes it sound like we want throwing balanced around lance tossing. Throwing needs many general improvements, not heavy stack increases. Making throwing more like archery and crossbowing isn't the solution. If you want comparable ammo, just get a bloody crossbow already, they're great. At most throwing only needs minor ammo increase. The real problems lie in the point investment vs effectiveness.

A str melee build for instance has no such restriction for getting powerstrike, making high strength melee fighters 1 hit kill machines with little drawback, and full option to split into other skills and wear as much armor as needed. That's fine. The higher level you get the more you should be able to diversify and be overall more effective. They can even go above PS 10 since the cap was raised somewhere around 15-16. More points = better is how it should be.

 Throwing has been assigned a limiting system which requires agi, even though unlike archery, it's related skills are all strength based. That's the major problem. The more you strive for high level throwing, the more you handicap your character, unlike every other build which gets better with more investment. That's the problem that needs to be fixed. Right now with throwing, More points =/= better. The more points you put in, the more you are fighting against tricky and unexplained limiting systems that do not follow the same mechanics as the rest of the game. That's what needs to change more then anything.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 15, 2011, 03:28:03 am
Not enough wpf = it reduces your actual PT skill, makes aiming harder, and makes you unable to pick up your misses (because your PT is too low I think). I think the formula is similar for how archer wpf/PD is reduced due to armor.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Casimir on June 15, 2011, 03:28:37 am
We all know shit is wrong when pebble pusher has to use axes or spears! I mean FFS guys fix this shit already!
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 15, 2011, 07:17:08 am

Firstly, 4 axes per slot would not be ridiculous.

It would be just as rediculous as sheathing a pike in your back pocket.  Or carrying a danish greatsword + great axe + morning star + barmace on your 2her.  Or a great lance + heavy lance + shield + 1her on your cav.

Carrying 16 throwing axes in your ass to smuggle them across the border huh?  Nope, can't see it.  It's just silly and stupid.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 15, 2011, 07:28:55 am
It would be just as rediculous as sheathing a pike in your back pocket.  Or carrying a danish greatsword + great axe + morning star + barmace on your 2her.  Or a great lance + heavy lance + shield + 1her on your cav.

Carrying 16 throwing axes in your ass to smuggle them across the border huh?  Nope, can't see it.  It's just silly and stupid.

I hate to break it to you, but even though video games are your life, it doesn't mean that they should be based entirely around realism. Even so:

A person surviving an extremely heavy weapon strike to the head? A person still able to use their arms or walk after being hit in the limbs with a giant club? A person surviving a lance thrust to their body from a cavalryman? A person able to run extremely fast and never tire while wearing a ton of heavy armor? A person able to have full SA with visor down on their helmet?

The dunce cap has been passed from fasader to you for the time being.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 15, 2011, 07:34:02 am
I hate to break it to you, but even though video games are your life, it doesn't mean that they should be based entirely around realism.
I hate to break it to you, but the game was already modified with the slot system and unsheathable tags in order to avoid this silliness that you propose because in this case, realism = good model for the game.

Throwing should apply just like all the melee weapons do.  I can't carry 4 2h'd weapons, sheath a pike or carry 3 scrubscarl shields + a bastard sword.  You can't carry 16 throwing axes.  Both ideas are silly and should be prevented like the devs have done already.


The dunce cap has, and will remain, firmly upon your own head.
 :rolleyes:
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 15, 2011, 07:41:03 am
I hate to break it to you, but the game was already modified with the slot system and unsheathable tags in order to avoid this silliness that you propose because in this case, realism = good model for the game.

Throwing should apply just like all the melee weapons do.  I can't carry 4 2h'd weapons, sheath a pike or carry 3 scrubscarl shields + a bastard sword.  You can't carry 16 throwing axes.  Both ideas are silly and should be prevented like the devs have done already.


The dunce cap has, and will remain, firmly upon your own head.
 :rolleyes:

Way to completely just repeat your previous argument which I refuted without any rebuttal whatsoever from yourself. Please get a GED and then come back and we can have an actual argument. If you are really so infatuated with realism then you need to reduce your FoV to 30, only be able to swing your bec a few times before getting tired, and you are only allowed to sprint short distances. Your black armor would also be completely useless against heavy weapons due to the blunt trauma inflicted on you. Archers should be able to carry nearly 60 arrows and a bow. Crossbowmen shouldn't be able to carry nearly 50 bolts. It would just look silly in real life to have that many quivers to carry all of those. If someone throws an axe at you, you have to cower in fear for a second or two, you aren't allowed to fight back, you have to flinch.

Stfu with realism and present some actual gameplay suggestions please.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 15, 2011, 08:18:39 am
You didn't refute shit you pleb.

Melee weapons have slots and unsheathable tags in order to prevent silly stupid scenarios such as I described.  You don't get your 16 axes for the same fucking reason, which has everything to do with keeping it in-line with what's in the mod currently.

Do you even play this game or just drool on yourself while facerolling over the keyboard?

*Indeed Jacob, everything that is similar to realism is terrible for the game.  There shouldn't be gravity, horses should fly, and everyone should breath fire every time they whistle.*
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Oberyn on June 15, 2011, 08:34:49 am
There shouldn't be gravity, horses should fly, and everyone should breath fire every time they whistle.*

+1. I'd totally play that. Fire Breathing Space Knights ftw.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 15, 2011, 08:51:39 am
+1. I'd totally play that. Fire Breathing Space Knights ftw.

He may not be able to form a coherent and intelligent argument, but damn he has some good ideas for video games. Space Unicorns vs. Space Dragons? Yes please.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 15, 2011, 08:56:40 am
Good to know that your only real argument always boils down to the internet equivalent of plugging your ears and screaming "LALALALALALALALALAL I CAN'T HEAR YOU LALALALALLALALALA"

I will now leave you to your bundle of sticksry.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 15, 2011, 09:52:21 am
Did some testing, it's 13 wpf per PT. It will also tell you if you have too much armor on (tested by putting a helmet on after having the minimum 13 per PT).
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tears of Destiny on June 15, 2011, 05:22:03 pm
Both of you shut up. Shoving beans in our ears is for off topic, not this thread.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: ArchonAlarion on June 15, 2011, 05:58:10 pm
Throwing is a supplementary weapon, mainly for 1h +shield builds. The ammo is low, the weapons have short distance, with a shitty to moderate damage amount. This is important for throwing weapons to keep their upkeep down, so they remain accessible as a supplementary weapon.

Most of the problems in this game boils down to difficulty requirements and wpf. If throwing was strength based difficulty-wise, more people would take throwing, as they should.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: AlbaTiger on June 15, 2011, 11:58:22 pm
Throwing is a supplementary weapon

Not if you are a dedicated thrower, but then every thread on the subject has mentioned that on numerous occasions.

You'll notice that the vast majority of those who had really vocal opposition to what happened were the dedicated throwers as those who did only have it as a back up didn't really care, the core of their character was still fine and on retirement they could just take anything spent on throwing to something else.

Now I don't think throwing should be unusable as a backup choice (certainly in my opinion it is nice to have more choice than just a spear as a cavalry deterrent) however it needs to be good enough for dedicated throwers to be playable while not being too powerful as a back up.

No one wants a return to the old hybrid throwers.

Of course there have been a lot of thoughts on how to manage this put forward in the various threads on the subject.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Siiem on June 16, 2011, 12:08:40 am
Dedicated throwers are still fucking scary if you ask me... "Pebble Pusher" anyone? He makes me flee these days when throwing is supposed to be nerfed beyond oblivion. The fact that someone would want a person like that buffed is beyond my comprehension.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on June 16, 2011, 12:33:17 am
I'm fine with throwing weapons being considered supplementary. I don't know if anyone actually wants that because the original complaints were that too many people were hucking things around. Whatever though. Throwing isn't supposed to be focused build, but it's the people who make it one anyway that shine. If you want lots of ammo, go crossbow or bow. At most throwing ammo is just a little too low to even be worth it as a supplementary weapon. They could use at least +1 to their stack sizes. Other then that I will quote myself since this is the real problem.

Quote from: Cheap_Shot
A str melee build for instance has no such restriction for getting powerstrike, making high strength melee fighters 1 hit kill machines with little drawback, and full option to split into other skills and wear as much armor as needed. That's fine. The higher level you get the more you should be able to diversify and be overall more effective. They can even go above PS 10 since the cap was raised somewhere around 15-16. More points = better is how it should be.

 Throwing has been assigned a limiting system which requires agi, even though unlike archery, it's related skills are all strength based. That's the major problem. The more you strive for high level throwing, the more you handicap your character, unlike every other build which gets better with more investment. That's the problem that needs to be fixed. Right now with throwing, More points =/= better. The more points you put in, the more you are fighting against tricky and unexplained limiting systems that do not follow the same mechanics as the rest of the game. That's what needs to change more then anything.

It would be nice if wpf had more of an impact on throwing accuracy. Stack size could use the smallest of increases. There is a bigger problem though. Throwing is strength based. An agility based limiting system does not work for it, like it does for archery. That is the biggest problem.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on June 16, 2011, 12:35:06 am
edit: double post
Title: Re: Throwing... could you possibly make it any more useless?
Post by: EponiCo on June 16, 2011, 01:03:00 am
It would be nice if wpf had more of an impact on throwing accuracy. Stack size could use the smallest of increases. There is a bigger problem though. Throwing is strength based. An agility based limiting system does not work for it, like it does for archery. That is the biggest problem.

Well, again, why is throwing str based? Because the warband engine (which was never programmed for customizable mp characters anyway) works that way?
I think the devs have more and more ability to change the engine and that's exactly one step in this direction. If you pick high wpf it does already add a lot more damage than it did before according to my tests, so it does pay off.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: ArchonAlarion on June 16, 2011, 03:40:06 pm
Oh, I fully support dedicated throwers; I think its funny, cool, and possibly useful in certain situations, or often useful if you are a pro. However, I don't believe that weapon function should be distorted to fit some arbitrary conception of a "class".

I wish that I could take some javelins or axes for my melee builds once in a while, but I'm unwilling to invest in powerthrow. if the difficulty was str based, I would occasionally find it cost-effective to use them. Whether their gold cost is fair right now, I cannot say, but I'd imagine they would be pretty cheap relatively.

Title: Re: Throwing... could you possibly make it any more useless?
Post by: Sphinxer on June 17, 2011, 08:10:12 am
Hybrid throwers were OP, and to fix it you had two choices :

1- Make wpf required to throw/pick up throwing weapons (less accurate now, and doesn't throw as far as before)

2- Make throwing weapons take 2 slots

3- Reduce stacks

Any of those 3 options would have been okay, but they have chosen the 3 of them ! War Darts became the only good thing to throw because it was 1 slot and was 7 per stacks, but now it's down to 4. It's pointless now to go thrower as if you use a weapon as back up (cause you can't just throw anymore), you're stuck having no wpf in that weapon and you're facing most of the time dedicted build with high wpf (so much faster than you)... In any case you're screwed :X

Give back bigger stacks or remove that wpf requirements please
Title: Re: Throwing... could you possibly make it any more useless?
Post by: EyeBeat on June 17, 2011, 03:06:00 pm
Throwing is OP.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on June 17, 2011, 05:10:46 pm
Throwing is OP.

What?! IT IS?!?! My god, we have to stop it before it can harm 2 handers!
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Lichen on June 17, 2011, 07:53:51 pm
Throwing is OP.

What?! IT IS?!?! My god, we have to stop it before it can harm 2 handers!
[sarcasm]I agree. 2 handers spend all this money on armor + weapons and then some scrubby peasant wearing rags lands a spear in their head! It's not 'FAIR'!  2h should be autowin against all ranged. I mean that's what swords were good at historically is blocking projectiles. [/sarcasm]
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 18, 2011, 03:58:09 am
[sarcasm]I agree. 2 handers spend all this money on armor + weapons and then some scrubby peasant wearing rags lands a spear in their head! It's not 'FAIR'!  2h should be autowin against all ranged. I mean that's what swords were good at historically is blocking projectiles. [/sarcasm]

Indeed they are/were.  L2Melee.  visitors can't see pics , please register or login
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Malaclypse on June 18, 2011, 06:35:00 am
Addressing the title of the thread, I have some suggestions:

-Reduce number of projectiles in a stack. 2 Throwing Axes should be reduced to 1.
-Add higher WPP requirements (120 to use daggers is a good start)
-Increase number of slots (Lances and spears = 4, Throwing Axes/Javelins/Jarids = 3, Throwing Stars/Knives = 2).
-Increase price- no throwing item should be under 10k.

This should all help to make throwing more useless. Thank you.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 18, 2011, 07:21:00 am
Addressing the title of the thread, I have some suggestions:

-Reduce number of projectiles in a stack. 2 Throwing Axes should be reduced to 1.
-Add higher WPP requirements (120 to use daggers is a good start)
-Increase number of slots (Lances and spears = 4, Throwing Axes/Javelins/Jarids = 3, Throwing Stars/Knives = 2).
-Increase price- no throwing item should be under 10k.

This should all help to make throwing more useless. Thank you.

^
This.  Well done mate.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Lichen on June 18, 2011, 07:41:03 pm
L2Melee. 
I know you are joking but I do actually know how to melee quite well. Believe it or not some of us can play something other than melee and enjoy the game in different ways by adding more variety. I'm tired of the endless whining about ranged. Do we hear endless whining about 2h/pole users cutting through foes like a scythe through wheat? I will say this: L2play/quit whining. Have any of you ever played any older games like the original unreal tournament for example? That game was ALL about SKILL and whiny noobs either got good or left. There was not this endless in game whining of 'Ohh thiz is OP remove/nerf crap' In fact I can't even remember ANY whining now that I think back. I guess nowdays many players prefer to take the EASY route and whine for eternity instead of to actually become skilled and adapt. Quit whining. L2adapt.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 18, 2011, 08:06:52 pm
Have any of you ever played any older games like the original unreal tournament for example?

Ironic that the entire point that's been made in the thread was that all of the ranged guys are trying to play an FPS rather than enjoy the ONLY melee combat game out, and then you use a FPS to make your point.   :mrgreen:

Which begs the question:  Why the fuck don't all the ranged go play a goddamned proper FPS rather than playing an FPS where half the people don't have a gun to shoot back.... owait, easy targets.

*Whoops, my bad.  Thought this was the "We're back at counterstrike medieval" thread.  lol*
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Kenji on June 18, 2011, 08:19:19 pm
Dedicated throwers are still fucking scary if you ask me... "Pebble Pusher" anyone? He makes me flee these days when throwing is supposed to be nerfed beyond oblivion. The fact that someone would want a person like that buffed is beyond my comprehension.
That rock thrower definitely caught my attention, I have no idea how many tincans got stoned to death by him, lol.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: AlbaTiger on June 19, 2011, 12:53:17 am
Thing is dedicated throwers need to know how to block because they have to get so close to the fighting.

Not to mention the potential to run out of ammo rediculously fast.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 19, 2011, 01:56:51 am
That rock thrower definitely caught my attention, I have no idea how many tincans got stoned to death by him, lol.

11 blunt, even with 10 PT, doesn't do enough damage to hurt tincans unless it's a headshot. In which case it does like 2-3 damage tops.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 19, 2011, 01:59:30 am
Ironic that the entire point that's been made in the thread was that all of the ranged guys are trying to play an FPS rather than enjoy the ONLY melee combat game out, and then you use a FPS to make your point.   :mrgreen:

Which begs the question:  Why the fuck don't all the ranged go play a goddamned proper FPS rather than playing an FPS where half the people don't have a gun to shoot back.... owait, easy targets.

*Whoops, my bad.  Thought this was the "We're back at counterstrike medieval" thread.  lol*


Why would someone who is so biased towards their spec (melee) want to completely remove all forms of ranged combat of which he cannot participate in? This is a new and exciting argument that I have never seen before in my entire life. It's like if a guy can't hit a curve ball, he wants to get it banned from MLB, amazing. I'm surprised this type of argument has never been made before.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 19, 2011, 02:06:23 am

Why would someone who is so biased towards their spec (melee) want to completely remove all forms of ranged combat of which he cannot participate in? This is a new and exciting argument that I have never seen before in my entire life. It's like if a guy can't hit a curve ball, he wants to get it banned from MLB, amazing. I'm surprised this type of argument has never been made before.

Go play Quake/CS/MoH/CoD/Halo/UT/TF2/etc etc etc etc ffs then?  No?
Oh yeah, because there everyone can shoot back at you instead of being helpless as they try to cross the field hiding behind a shield or running zig zags with a melee weapon.

Btw, that's the most fail analogy I've ever heard from a non-lljk member.  Though it's expected from them and excusable.  In this case it's just shameful.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Dezilagel on June 19, 2011, 02:28:10 am
I agree throwing was overnerfed, BUT let's not forget what dedicated throwing is like:

They're the HA of the ground, dedicated kiters who have the potential (see: buff) of great cav defence/great damage (javelins), or great amounts of ammo/accuracy (knives/stones). My opinion (as I play dedicated pole) may be biased, but a server full of those... (countered by friendly archers mind you) Not so much fun.

IMO (sorry Cheap_Shot), throwing and xbows need to switch roles abit. I would like to see throwing being a cheap, easy to use, very low ammo backup weapon for infantry who wants abit of effective cav defence/extra dmg on 2h or poles/ranged shieldbreaking/chance of lucky HS. (While giving xbows some more restrictions, but that's another thread)

Chasing/shooting running throwers all day does not sound like fun gameplay tbh.

I'm not saying throwing should not be buffed... Idd it got hit too hard by the nerfbat, I just feel like the community should think twice before deciding that dedicated throwing should be fotm^^



Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 19, 2011, 02:31:45 am
Go play Quake/CS/MoH/CoD/Halo/UT/TF2/etc etc etc etc ffs then?  No?
Oh yeah, because there everyone can shoot back at you instead of being helpless as they try to cross the field hiding behind a shield or running zig zags with a melee weapon.

Btw, that's the most fail analogy I've ever heard from a non-lljk member.  Though it's expected from them and excusable.  In this case it's just shameful.

Because there are soooooooo many open fields on the NA maps......
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 19, 2011, 02:34:08 am
I agree throwing was overnerfed, BUT let's not forget what dedicated throwing is like:

They're the HA of the ground, dedicated kiters who have the potential (see: buff) of great cav defence/great damage (javelins), or great amounts of ammo/accuracy (knives/stones). My oppinion (as I play dedicated pole) may be biased, but a server full of those... (countered by friendly archers mind you) Not so much fun.

IMO (sorry Cheap_Shot), throwing and xbows need to switch roles abit. I would like to see throwing being a cheap, easy to use, very low ammo backup weapon for infantry who wants abit of effective cav defence/extra dmg on 2h or poles/ranged shieldbreaking/chance of lucky HS. (While giving xbows some more restrictions, but that's another thread)

Chasing/shooting running throwers does not sound like fun gameplay tbh.

I'm not saying throwing should not be buffed... Idd it got hit too hard by the nerfbat, I just feel like the community should think twice before deciding that dedicated throwing should be fotm^^

Throwing doesn't have great cav defense. Throwing will only kill the lower tier horses in 1 shot and that's only if you hit them in the head. If you miss or it doesn't kill the horse in 1 shot, you die, period. If you don't polearm stab the horse and stop it, you're most likely going to be in trouble. I would say that crossbows have much much better cav defense because they can fire from much farther away and then pull out their melee weapon to block/stab while a thrower has to wait until the horse is nearly on top of him.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Dezilagel on June 19, 2011, 02:44:20 am
(click to show/hide)

Sigh... Why do I even bother posting this?

They're the HA of the ground, dedicated kiters who have the potential (see: buff) of great cav defence/great damage (javelins),

Also:

Try pressing "x", it's cool.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Butan on June 19, 2011, 03:08:12 am
Try pressing "x", it's cool.


Dont forget Alt.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on June 19, 2011, 05:18:11 am
Btw, that's the most fail analogy I've ever heard from a non-lljk member.  Though it's expected from them and excusable.  In this case it's just shameful.

That's kind of out of nowhere. Way to lash out at an entire group, and randomly. At least when you slander homosexuals, you manage to tie it into whatever you're saying.

I agree throwing was overnerfed, BUT let's not forget what dedicated throwing is like:

They're the HA of the ground, dedicated kiters who have the potential (see: buff) of great cav defence/great damage (javelins), or great amounts of ammo/accuracy (knives/stones). My oppinion (as I play dedicated pole) may be biased, but a server full of those... (countered by friendly archers mind you) Not so much fun.

What? What are you talking about? Are you sure you're describing the same game that we're all playing? Dedicated kiters? HA of the ground? I...don't even....
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 19, 2011, 06:19:52 am
That's kind of out of nowhere. Way to lash out at an entire group, and randomly. At least when you slander homosexuals, you manage to tie it into whatever you're saying.

A Goon whining about being picked on is as sad as a criminal whining about being spit on.   :rolleyes:
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Templar_Ratigan on June 19, 2011, 11:28:04 am
11 blunt, even with 10 PT, doesn't do enough damage to hurt tincans unless it's a headshot. In which case it does like 2-3 damage tops.

He recently announced he just reached masterwork stones, that is 15 blunt  :shock:.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 19, 2011, 12:29:12 pm
He recently announced he just reached masterwork stones, that is 15 blunt  :shock:.

Ah, well in that case it's like 1-5 damage per hit, or slightly over double that to the head.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Lichen on June 19, 2011, 06:39:15 pm
Ironic that the entire point that's been made in the thread was that all of the ranged guys are trying to play an FPS rather than enjoy the ONLY melee combat game out, and then you use a FPS to make your point.   :mrgreen:

Which begs the question:  Why the fuck don't all the ranged go play a goddamned proper FPS rather than playing an FPS where half the people don't have a gun to shoot back.... owait, easy targets.

*Whoops, my bad.  Thought this was the "We're back at counterstrike medieval" thread.  lol*
It has little to do with ranged weapons or not. The point is that in that game all weapons were pretty much deadly when used skillfully. AS should be in THIS game/mod. However the melee lobbyists want everything else to conform AROUND them rather than have everything be viable.

Go play Quake/CS/MoH/CoD/Halo/UT/TF2/etc etc etc etc ffs then?  No?
Oh yeah, because there everyone can shoot back at you instead of being helpless as they try to cross the field hiding behind a shield or running zig zags with a melee weapon.
'Helpless'? lol Do you wear good armor with some IF? Guess who's helpless once they miss their target with their limited ammo? Throwers. That's the 'game' They miss they usually die.

Here; want instructions on how to deal with throwers since it seems they are so unbearably difficult to handle and tear inducing? If you are being attacked by one sidestep until the thrower runs out of ammo or chooses another target. After he's out of ammo he's pretty much dead anyway. Oh yeah also if you have heavier armor + high IF you can pretty much ignore most throwers throwing knives, darts etc and maybe even more powerful weaps (haven't tested to be sure). Also simply stay out of effective range whenever possible (is someone forcing you to close in on throwers?) and let your own ranged or shielders deal with them (there's an idea!). If you have to go up a ladder (as in siege) accept that you might get killed by throwing weaps, arrows, bolts and oh yeah MELEE too. 
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 20, 2011, 12:01:57 am
It has little to do with ranged weapons or not. The point is that in that game all weapons were pretty much deadly when used skillfully. AS should be in THIS game/mod. However the melee lobbyists want everything else to conform AROUND them rather than have everything be viable.
'Helpless'? lol Do you wear good armor with some IF? Guess who's helpless once they miss their target with their limited ammo? Throwers. That's the 'game' They miss they usually die.

Here; want instructions on how to deal with throwers since it seems they are so unbearably difficult to handle and tear inducing? If you are being attacked by one sidestep until the thrower runs out of ammo or chooses another target. After he's out of ammo he's pretty much dead anyway. Oh yeah also if you have heavier armor + high IF you can pretty much ignore most throwers throwing knives, darts etc and maybe even more powerful weaps (haven't tested to be sure). Also simply stay out of effective range whenever possible (is someone forcing you to close in on throwers?) and let your own ranged or shielders deal with them (there's an idea!). If you have to go up a ladder (as in siege) accept that you might get killed by throwing weaps, arrows, bolts and oh yeah MELEE too.

The irony is that gorath wears decent armor and has a shield. He really has no reason to complain about throwers.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 20, 2011, 12:15:21 am
The irony is that gorath wears decent armor and has a shield. He really has no reason to complain about throwers.

The larger irony is that I've said before that it's not about effectiveness vs ranged players, but a general disdain of the bundle of sticksry of it's nature.

Again:  I can play a game of football just fine.
I can play a game of football while some bundle of sticks is flicking pennies at me and yelling "LALALLALALKDJLKJSDKGJLKSDJGKLDSJGLKSJGDLKDJ" at the top of his lungs too.  Just because I can still accomplish my goal doesn't mean I don't dislike that fuckwit and want to bitchslap his dumb ass at the same time.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 20, 2011, 02:03:32 am
The larger irony is that I've said before that it's not about effectiveness vs ranged players, but a general disdain of the bundle of sticksry of it's nature.

Again:  I can play a game of football just fine.
I can play a game of football while some bundle of sticks is flicking pennies at me and yelling "LALALLALALKDJLKJSDKGJLKSDJGKLDSJGLKSJGDLKDJ" at the top of his lungs too.  Just because I can still accomplish my goal doesn't mean I don't dislike that fuckwit and want to bitchslap his dumb ass at the same time.

You sound like a whiny baby that is mad that everyone else doesn't want to play his way.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 20, 2011, 02:13:27 am
You sound like a whiny baby that is mad that everyone else doesn't want to play his way.

And you sound like the annoying twat from down the street that ruined everyone's game of swords by cowering in a tree and throwing rocks at people, wondering why everyone called him a bundle of sticks.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Malaclypse on June 20, 2011, 02:17:16 am
Yeah, cRPG, and Mount and Blade in general, isn't this football you speak of, Gorath. People have been complaining about ranged since day one vanilla, and it's still here, and it's not about to go anywhere. Mount and Blade wasn't created as a melee only experience.

 Luckily, for those who want a melee only experience to really challenge their skills, we have duel servers. And for NA, TunaTown weekends! Everybody wins.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on June 20, 2011, 02:23:56 am
You sound like a whiny baby that is mad that everyone else doesn't want to play his way.

Seconded. Whiny baby, trying to make his statements seem more valid by adding in slurs. You have a shield and good armor? No excuse. Stop whining about ranged and play better, or stay in tuna town where you don't have to worry about anything complicated like tactics, or teamwork, or thinking.

Lichen, you've described how easy it is to counter throwing, but you can go a step easier. Shield skill 4+ and any amount of athletics. Thats...pretty much a thrower kill button. Tested it out on duel. Took every single one of my throwing spears to take out a steel shield at powerthrow 9, and forget about hitting the head or feet behind that thing with throwing accuacy. Do I shout "NERF SHIELDS, REMOVE SHIELDS, WHAT DO THOSE bundle of sticksS HAVE TO HIDE?" like you do about ranged? Naw, I just learn to avoid them and play the game better. You should try it out.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: dontgothere on June 24, 2011, 12:49:21 pm
For those who still don't get it, here's the issue in a nutshell:

  Dedicated throwing and high-tier throwing weapons have been nerfed out of usefulness.  They just don't work outside of very small engagements - like 8v8 matches.  Our DPS potential is limited by the low-tier weapons, which we can carry many times more of than the high-tier throwing weapons.  We used to be able to scavenge reliably from the battlefield, or at least to get in enough kills before we ran-out of weapons that we did our fair share for the team - but now we have no options like that.  We can't even loom-up the quantity of our throwing weapons like we used to.  Previously, masterwork lances were 2 in a pack and took 1 slot - so at Gen4, you could have 8, with no melee or shield.  That was perfectly fair but it sounds like it will never be possible again.

  All it would take to make everyone happy is to keep everything as it is now, but raise the PT requirement of the high tier weapons while either increasing their ammo count or lowering their item slot occupancy.  Low-requirement weapons for hybrids and beginners, and high-requirement weapons for dedicated and mature builds - just like how it is for every other kind of weapon in the game.
'cept us, cuz we're hated simply for doing the XTREME, risky version of what archers and xbows do.


It's unfortunate that we can't have a more respectful and sober exchange on this subject.  Even if the proposals in the thread don't sound so hot to some people, there's no cause to disrespect the fundamental complaints.

I think that the devs should be commended for addressing the overuse of throwing weapons in the previous patch - and the PT*14 WFP requirement is actually a fair number if you poke around in the character calculator.   That's what many throwers have been saying and it's a shame that doesn't get us some recognition, as opposed to the typical whiners who won't compromise.  What causes the 14*PT WPF requirement to get so many complaints is that dedicated throwers put everything into PT in order to do the kind of damage that makes us useful, since we have so few shots and such crap range/accuracy.

The changes made by the devs have actually been pretty effective at getting people to melee more and throw less, which is a plus.   There were merely a few oversights made in correcting hybrid throwers that have made things too rough on dedicated throwers, and all it takes is a few simple tweaks to make everything fair.  :)  So why all the insults and arguing?  If it keeps up, though, I think a mod needs to stop the trolling with a warning to Gorath.  He's an experienced player though and it would be awesome if he could just act grown-up about this.


Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on June 24, 2011, 06:08:40 pm
14 was much too high dontgothere. It actually encouraged hybrids because a pure thrower was no longer obtainable. I personally think 12-13 wpf per pt would be more fair.

What wasn't done fairly was refusing to allow people to redesign their character after the patch. While many people, myself included, had designed their characters to be effective during the January patch, the may patch came around and absolutely destroyed many throwers because of the wpf requirement. Much of the mob-anger towards the dev team could have easily been avoided if they allowed players to respec their now-broken characters to something that worked with the current patch.

Additionally, they overnerfed throwing again.
they implemented 2 changes to throwers
1) Throwing stack size reduced
2) Most throwing weapons now took up 2 slots

Either one of these by themselves would have been fine, but both of them was nearly the final nail in the coffin. The last useable throwing weapon, war darts, was nerfed into oblivion a few days later, but cutting its stack size nearly in half.


I disagree with your moral assumption that getting more players to use melee is a plus. In fact, I think that makes the variety of characters in cRPG very homogenous, which is a very bad thing. Additionally, throwers had a role they needed to fulfill: risky short-ranged unit that was one of the best classes to take out horses. Throwing gets removed, and to no surprise at all, see a MASSIVE influx of cavalry players.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: San on June 24, 2011, 07:31:00 pm
Going up against a thrower is by far the easiest thing in this game. You only need to strafe side to side for a few seconds if you really feel like dodging. You can still run at them anyways since they'll probably miss, and they can't stall very long due to their crappy ammo numbers.

Throwing imo needs a huge buff because otherwise they're a waste of space.

This is my current point of view after having a thrower as my first generation, then switching to a more viable pure build over the next few generations.

I think PT*10-11 is already high enough. The limit shouldn't really be a crippling effect, but should just discourage blatant overuse.

If you're trying to get 10 PT, it leaves little wpf to hybridize without making many sacrifices.

Increasing difficulty, and rebuffing the damage/ammo would be nice.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Spawny on June 24, 2011, 08:16:52 pm
Dealy throwing combination:

3 Throwers with the following build:

30/9
7 IF, 10 PT, 3 Ath and 3 WM.
Just under 140 wpf in throwing

Weapon of choice:
Throwing rocks.

Works against archers and melee alike. Too bad it takes about 5 hits to kill an archer in a leather jerkin and A LOT of hits to kill anyone in mail armour.
Also one disadvantage: You need to keep hitting your target to stun him every time and chip away his hp until he drops. 1 missed throw could mean the death of all of the throwers.

Pro:
Upkeep isn't that bad, since you need to wear less than 7 kg in weight from armour and rocks aren't that expensive  :lol:
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Penitent on June 24, 2011, 08:28:52 pm
Throwing for hybrid users is terrible right now.  Damage is fine though.

To balance...

Increase ammo slightly (3 throwing axes instead of 2, 4 war darts instead of 3, ect).

OR

Increase accuracy a bit.  Take 100 wpf in throwing and just TRY to hit anyone with a war dart that isn't at point-blank range, standing still.  It's impossible without a lot of luck.  Even at only 10 ft away, it is very, very hard to get those things to stick.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on June 24, 2011, 08:55:43 pm
Dealy throwing combination:

3 Throwers with the following build:

30/9
7 IF, 10 PT, 3 Ath and 3 WM.
Just under 140 wpf in throwing

Weapon of choice:
Throwing rocks.

Works against archers and melee alike. Too bad it takes about 5 hits to kill an archer in a leather jerkin and A LOT of hits to kill anyone in mail armour.
Also one disadvantage: You need to keep hitting your target to stun him every time and chip away his hp until he drops. 1 missed throw could mean the death of all of the throwers.

Pro:
Upkeep isn't that bad, since you need to wear less than 7 kg in weight from armour and rocks aren't that expensive  :lol:

according to Paul, a member of the game unbalancing team, rocks are "too effective"  :lol:
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Paul on June 24, 2011, 09:40:00 pm
 :lol:  :lol:  :lol:

I think I'll just take the same stance on posting in/reading this forum section as the rest of the balancing team.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Native_ATS on June 24, 2011, 10:24:04 pm
:lol:  :lol:  :lol:

I think I'll just take the same stance on posting in/reading this forum section as the rest of the balancing team.
The way you said that dosent sound good at all, as if the dev dont care about the people who play the game.
i know/hope you guys do and only you are giving up lol because who ever nerffed throwing to shit, yet was so willing to buff the xbow must have been drunk
i also hope you were joking when you said a 10pt rock thrower was good. It is funny and it can kill but it is not a good build at all. You die to sheilds,range,2handers and ponys
you are better off pumping IF/PS 10 and killing with a staff or 0slot hammer...dagger
I also seen alot of xbow pony riders lol i belive his name "is this is gayness" and he has like 9ride lol
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 24, 2011, 10:47:15 pm
:lol:  :lol:  :lol:

I think I'll just take the same stance on posting in/reading this forum section as the rest of the balancing team.

That seems to be working out really well. Good thing I'm not playing crpg as much anymore or I might be more angry. You were my only hope for the balancing team, but it seems like fasatard has rubbed off on you. I don't know how this balancing team was formed/elected/chosen, but except for the slot system, they have only made the game worse. I was already banned from IRC for voicing my opinions on how poor the balancing team is at doing their jobs (specifically fasaderp) and if voicing my opinion here does the same, so be it.

Here are some more confidence inspiring comments from the balancing team:

(click to show/hide)
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on June 24, 2011, 11:04:40 pm
(click to show/hide)

That really explains a lot.


assuming its not photoshoped.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Native_ATS on June 24, 2011, 11:27:38 pm
shik seems to be an ok dev, but paul is a troll who shows at times not to be able to do his job. Even other dev say rocks suck yet paul trolls the people on forms saying they are good. wasting our time and his own when he could be helping the game grow. I do admit, that pual helps on the forms alot. He talks to people and post what he knows about how the game runs. but am starting to feel fasaway dosnt nothing good at all. He is a grow man acting like a kid to get laughs. The best pick for someone to help fix a game? To troll pubs and laugh while just braking the game more then helping it. Cant wait for battlefield 3 to hit stores  :mrgreen:
poor jacob ban for talking about how to help the game... watch out tho i know balton was ban forever.
( i know we cant see all that happend but if this is real, it is sad to see a man with power pick on some one with out it. Well done Fasaway, you are a dick
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gurnisson on June 24, 2011, 11:33:51 pm
poor jacob ban for talking about how to help the game...

I would also put all my trust in one screenshot from the banned person. :lol:

I'm not familiar with the story of the ban, but I would take that one with a pinch of salt. Having said that, throwing will get buffed according to cmp. Wait in excitement, guys.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Native_ATS on June 24, 2011, 11:39:23 pm
I would also put all my trust in one screenshot from the banned person. :lol:

I'm not familiar with the story of the ban, but I would take that one with a pinch of salt. Having said that, throwing will get buffed according to cmp. Wait in excitement, guys.
i know what you mean but is it ok for some one with power to be a dick? when am admining on the severs, i have to act grown. i cant abuse my power because then Not only am i a dick but i make the rest of the admins look bad.
Idk how it works on IRC or w/e but i know that we cant do dumb shit like that.
anyways i am not looking in excitement because the lance is being removed but i belive you when u say throwing will be upped a bit.
also how will it work if you heirloomed your throwing lance? havent got an answer about it yet -.-
thank you Gurnisson for the good news anyways  :D
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gnjus on June 25, 2011, 01:15:17 am
That seems to be working out really well. Good thing I'm not playing crpg as much anymore or I might be more angry. You were my only hope for the balancing team, but it seems like fasatard has rubbed off on you. I don't know how this balancing team was formed/elected/chosen, but except for the slot system, they have only made the game worse. I was already banned from IRC for voicing my opinions on how poor the balancing team is at doing their jobs (specifically fasaderp) and if voicing my opinion here does the same, so be it.

Here are some more confidence inspiring comments from the balancing team:

(click to show/hide)

I wholeheartedly  agree with this comment and propose immediate sacking of the current "balancing" team (Fasader, Shik, Urist) and installing a new one, made of renown and respected names like: Team_Jacob, Tears of Destiny and Tzar. Can someone add a poll on this ? 
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Dezilagel on June 25, 2011, 01:37:00 am
I wholeheartedly  agree with this comment and propose immediate sacking of the current "balancing" team (Fasader, Shik, Urist) and installing a new one, made of renown and respected names like: Team_Jacob, Tears of Destiny and Tzar. Can someone add a poll on this ?

Don't bother, I'll make three threads
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tears of Destiny on June 25, 2011, 02:03:22 am
I wholeheartedly  agree with this comment and propose immediate sacking of the current "balancing" team (Fasader, Shik, Urist) and installing a new one, made of renown and respected names like: Team_Jacob, Tears of Destiny and Tzar. Can someone add a poll on this ?

Hmm, while I have proven that I can babble bullshit with the best of them, I don't think you want me balancing. Need to replace my name with someone equally, ah, renown, and eh, respected (can hardly keep a straight face there) but is worse at item balancing then me. I have yet to make a trollish thread about any sort of item balance, perhaps this is a sign that I need to start.... all of my threads in suggestions were met with open arms, damnit....

Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 25, 2011, 09:07:52 am
I wholeheartedly  agree with this comment and propose immediate sacking of the current "balancing" team (Fasader, Shik, Urist) and installing a new one, made of renown and respected names like: Team_Jacob, Tears of Destiny and Tzar. Can someone add a poll on this ?

Sweet, then we can all finally play CoD...  owait   :evil:
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gnjus on June 25, 2011, 10:32:16 am
Btw has anyone noticed the initials of the current "balancing" team ? S(hik), F(asader), U(rist). All they need is a T to form the STFU team. Any of the 3 recommended guys will do.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 25, 2011, 10:40:11 am
Btw has anyone noticed the initials of the current "balancing" team ? S(hit), F(assaderp), U(rine). All they need is a T to form the STFU team. Any of the 3 recommended guys will do.

Fixed.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tears of Destiny on June 25, 2011, 04:59:22 pm
Sweet, then we can all finally play CoD...  owait   :evil:

Eh, if put in charge I would actually give a nerf to some aspects of range, but that is just me. Crossbows still bug the hell out of me for how easy they are to use.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 25, 2011, 05:08:56 pm
Eh, if put in charge I would actually give a nerf to some aspects of range, but that is just me. Crossbows still bug the hell out of me for how easy they are to use.

I would nerf the bajeezus out of 0 wpf crossbows, but give a slight reload time buff to high wpf crossbow users.

I would make the warbow pierce again because the slot system already balances it out. An archer could take 3 stacks of arrows and a strong or 2 stacks and a warbow. The longbow would still do more damage and have a faster projectile, but the warbow would be like it used to be.

I would double, possibly triple, the amount of throwing ammo for most throwing weapons (mainly the high end ones).

I would reduce the wpf requirement of throwing to somewhere around 10 (whatever it takes for someone in decent armor with 6 PT to only need 75-80 wpf in throwing and to make PT 8-9 with medium armor possible again)

I would reduce the turning ability on all horses slightly to counteract champion horses being able to turn on a dime.

I would make most shields 0 slot items except for the huscarl and steel, which would be 1 slot items.

The iron staff would get a slight speed and damage buff.

Other than that, I would just do a few minor tweaks on certain weapons to get more flavor in the game (hello Danish, Bec, and Steel Pick).
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tears of Destiny on June 25, 2011, 05:13:32 pm
I would nerf the bajeezus out of 0 wpf crossbows, but give a slight reload time buff to high wpf crossbow users.

I would make the warbow pierce again because the slot system already balances it out. An archer could take 3 stacks of arrows and a strong or 2 stacks and a warbow. The longbow would still do more damage and have a faster projectile, but the warbow would be like it used to be.

I would double, possibly triple, the amount of throwing ammo for most throwing weapons (mainly the high end ones).

I would reduce the wpf requirement of throwing to somewhere around 10 (whatever it takes for someone in decent armor with 6 PT to only need 75-80 wpf in throwing and to make PT 8-9 with medium armor possible again)

I would reduce the turning ability on all horses slightly to counteract champion horses being able to turn on a dime.

I would make most shields 0 slot items except for the huscarl and steel, which would be 1 slot items.

The iron staff would get a slight speed and damage buff.

Other than that, I would just do a few minor tweaks on certain weapons to get more flavor in the game (hello Danish, Bec, and Steel Pick).

Well fuck...

Gnjus, this guy has me completely beat.... I don't think I can compete...  :shock:
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Dezilagel on June 25, 2011, 06:50:57 pm
I would nerf the bajeezus out of 0 wpf crossbows, but give a slight reload time buff to high wpf crossbow users.

Agreed, IF xbow heirlooms are also nerfed, mw arbalest + mw steel bolts are just "WTF"

I would make the warbow pierce again because the slot system already balances it out. An archer could take 3 stacks of arrows and a strong or 2 stacks and a warbow. The longbow would still do more damage and have a faster projectile, but the warbow would be like it used to be.

I see no reason, maybe a slight buff for the warbow can be justified, but this is not the way.

I would double, possibly triple, the amount of throwing ammo for most throwing weapons (mainly the high end ones).

No way! Throwing was overnerfed I agree, but tripple ammo stacks? O.o Do you wanna get kited to no end by ppl with 24 frippin' throwing spears?

I would reduce the wpf requirement of throwing to somewhere around 10 (whatever it takes for someone in decent armor with 6 PT to only need 75-80 wpf in throwing and to make PT 8-9 with medium armor possible again)

Yeah because pt 9 hybrids brutalizing anyone without a shield is balanced... That is the state of native now, everyone carries either op throwing or a op bow. Ever tried dedicated 2h there? Hell I tell you.

I would reduce the turning ability on all horses slightly to counteract champion horses being able to turn on a dime.

Agreed, much needed.

I would make most shields 0 slot items except for the huscarl and steel, which would be 1 slot items.

What, why? Do you wanna make throwing op and to "balance" that make everyone a shielder?

The iron staff would get a slight speed and damage buff.

Err... Why? It is already a top-teir duelling pole.

Other than that, I would just do a few minor tweaks on certain weapons to get more flavor in the game (hello Danish, Bec, and Steel Pick).

Danish is fine, othr 2h need a slight buff. Bec is overrated imo, it is super-short, easy to block (even though fast) and a much-needed tincan opener. Steel Pick might be considered a little bit too much, but the real issue with onehanders are the uber-broken schims. Srsly, I'm standing in the duel server as I'm writing this, and 25% of the ppl in here are shielders, and they're all using curved weapons. Fix please!
[/quote]
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on June 25, 2011, 11:14:17 pm
Agreed, IF xbow heirlooms are also nerfed, mw arbalest + mw steel bolts are just "WTF"

I see no reason, maybe a slight buff for the warbow can be justified, but this is not the way.

No way! Throwing was overnerfed I agree, but tripple ammo stacks? O.o Do you wanna get kited to no end by ppl with 24 frippin' throwing spears?

Yeah because pt 9 hybrids brutalizing anyone without a shield is balanced... That is the state of native now, everyone carries either op throwing or a op bow. Ever tried dedicated 2h there? Hell I tell you.

Agreed, much needed.

What, why? Do you wanna make throwing op and to "balance" that make everyone a shielder?

Err... Why? It is already a top-teir duelling pole.

Danish is fine, othr 2h need a slight buff. Bec is overrated imo, it is super-short, easy to block (even though fast) and a much-needed tincan opener. Steel Pick might be considered a little bit too much, but the real issue with onehanders are the uber-broken schims. Srsly, I'm standing in the duel server as I'm writing this, and 25% of the ppl in here are shielders, and they're all using curved weapons. Fix please!

I was going to type all this, and then I realized that dezilagel cover it all.

I don't agree with your point about the iron staff being the #1 duel weapon. In fact, I hardly ever see it on the field on a duel. A slight damage buff wouldn't be unwarranted.

Also, scimitars aren't "uber" broken, but their reach is. You need to give yourself an extra foot of space from a scimitar's reach in order to be sure the invisi-reach doesn't get you. I would probably reduce its reach by around 5-6 to compensate for the curve of the blade. Some testing would be needed to ensure the swing matches the model.

Alternatively, a new straighter mesh could be made for the sword. A more Talwarish looking sword might work with Warband's funky (and often broken) hit detection system.



In case you are unfamiliar with the Talwar, here is wikipedia's article on the sword. http://en.wikipedia.org/wiki/Talwar
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 25, 2011, 11:59:46 pm
Agreed, IF xbow heirlooms are also nerfed, mw arbalest + mw steel bolts are just "WTF"

Yarr

I see no reason, maybe a slight buff for the warbow can be justified, but this is not the way.

Because pretty much everyone uses the shortbow because the longbow just sucks.


No way! Throwing was overnerfed I agree, but tripple ammo stacks? O.o Do you wanna get kited to no end by ppl with 24 frippin' throwing spears?

I said double or triple. Throwing lances would be triple to bring them up to 6 instead of 2. I'd probably give around 12 Jarids and 18 throwing spears.

Yeah because pt 9 hybrids brutalizing anyone without a shield is balanced... That is the state of native now, everyone carries either op throwing or a op bow. Ever tried dedicated 2h there? Hell I tell you.

You can't hybrid with PT 9, even if the wpf requirement is drastically lowered. If the wpf requirement is lowered, you MIGHT be able to hybrid if you wear 7 weight or less armor. In which case, there's no reason to complain, because they would get destroyed in one hit or by archers. My intention is to make it so someone can go PT8-9 with medium armor and all wpf in throwing, PT5-7 hybrid with medium to heavy armor, and PT7-8 hybrid with light armor. I'd have to crunch the numbers, but I don't think 10 wpf per PT sounds unreasonable.


Agreed, much needed.

Yarr.

What, why? Do you wanna make throwing op and to "balance" that make everyone a shielder?

This is mainly so that cavalry can use a shield again without sacrificing a slot, throwers can use shields again, and if infantry want to use shields again, they can without sacrificing their pikes/whatever else.

Err... Why? It is already a top-teir duelling pole.

Because it is too slow for how much damage it does. You might as well use a long hafted spiked mace. One of the biggest reasons to use the iron staff was that it was a fast blunt weapon that knocked down decently. It doesn't do enough damage right now IMO. When you have axes that do 40+ cut and are nearly as fast as the iron staff, there is no reason to use the iron staff. Basically, I want to see more diversity, not just long war axe and bec spam.


Danish is fine, othr 2h need a slight buff. Bec is overrated imo, it is super-short, easy to block (even though fast) and a much-needed tincan opener. Steel Pick might be considered a little bit too much, but the real issue with onehanders are the uber-broken schims. Srsly, I'm standing in the duel server as I'm writing this, and 25% of the ppl in here are shielders, and they're all using curved weapons. Fix please!

I wouldn't say 2h needs a buff. They already have range advantage over polearms, which seems silly to me. That reminds me, I'd also remove polearm stun. Shields would be fine if there were more throwers around to break them.

I was kinda just making crap up on the spot, but that's how I feel about the current state of game balance. 2h/pole tincans without a shield should be penalized for not having one. Currently all they have to fear is crossbows because shortbow archers are cut damage. That's why you see so many without shields running around spamming everything. Giving archers a decent pierce weapon again and bringing throwers back into the game might cut down on the amount of 2h/pole users mindlessly rushing into battle and expecting to win due to their armor. Don't get me wrong, I don't want to make 2h/pole without a shield unviable, but I would like to see them actually have to use tactics because they sacrificed having a shield for having more points in PS/IF/Whatever instead of hurr durr, I have heavy armor so I can just run straight at people and ignore ranged.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: FRANK_THE_TANK on June 26, 2011, 01:13:09 am
I was playing a dedicated spear chucker and its fun but a complete dick because of the slot issue. I took a hammer along because it doesn't fill a slot point but its basically a massive arse dick around if you don't use ninja stars. The lances are awesome but only having 2 is a pain. The worst thing with them isn't missing... its hitting someone and them not dieing, such a pain. If only you could pull them out of the dead bodies then it would get fun charging over to you pray to confirm the kill and run like hell.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Warcat on June 26, 2011, 10:51:55 am
Lances could be fixed if they had the old amount of damage and were able to pull them out of dead bodies. As for the rest of throwing, they did their usual fix to a problem by using a shotgun for a BB guns job.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gurnisson on June 26, 2011, 10:54:59 am
Buff iron staff and triple throwing stacks? Is this a joke? Iron staff is already very strong. Look at long spiked club instead.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: dontgothere on June 26, 2011, 02:43:49 pm
Seawied - hi!  :)

It was not a "moral" thing about it being good that there is more melee now, but I just remember that back when I first started playing CRPG (when long maul was called boulder-on-a-stick and the XP system was according to how many people died near you) the throwing spam was a bit out of hand - and I think it's good that it's not that way any more.  I agree with you that the nerfing has gone too far though, obviously.  :)  (The PT*14 wpf requirement really sucked for me because my build is 13 PT - my character is crippled until I start over, and he's barely level 30.  Sigh.)

Maybe you're right and 10*PT is better - I think it's definitely worth a try for one patch, just to see.  :)

I don't think my ideas are better than the others in this thread, but unfortunately despite all the views we have to work with, it looks like we haven't a hope of resolving this because of communication issues with the balancing team.

I really don't get why we can't just have a normal discussion?  Why does the balancing team have to insult us?  Why can't we just deal with numbers, facts, etc?  I would really like to hear what the balancing team has to say if they could just make a reasonable case and propose some compromises.  That's the way to fix this and it really should be part of their job...

I don't think it's going to be very constructive to try to get the balance team in trouble, if you guys are serious when you talk about that...  There are problems with the mod, and they could be handled better - but just like how throwers wish the devs would communicate more with us, I'm sure the devs would like to see people bashing them less.  It's not going to make them feel like posting here if people are getting angry at them.   :?  And making fun of their initials is pretty immature.

cant we all just get along :(


Gorath - I've been playing CRPG with you for a long time and I think you've got a good understanding of the mod's settings, but I'm just not sure what the point you're making is because of all the arguing going on.  Could you sum-up what the problem you see with the suggestions here is?  I'm sure that people could understand your side of the argument if it were made clearer.  :)  If you don't mind me asking you a specific question, could you please explain what it is about throwing that's more frustrating to you than archery?
I always thought that the purpose of high-tier throwing weapons and dedicated (or at least heavy) throwers was to counter the high-armor, high-IF, low-agi tincans, who would be slow and vulnerable.  Do you think that's not how it should work?

Just trying to understand all sides here.   8-)

p.s. love your signature picture
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 27, 2011, 05:08:04 am
Gorath - I've been playing CRPG with you for a long time and I think you've got a good understanding of the mod's settings, but I'm just not sure what the point you're making is because of all the arguing going on.  Could you sum-up what the problem you see with the suggestions here is?  I'm sure that people could understand your side of the argument if it were made clearer.  :)  If you don't mind me asking you a specific question, could you please explain what it is about throwing that's more frustrating to you than archery?
I always thought that the purpose of high-tier throwing weapons and dedicated (or at least heavy) throwers was to counter the high-armor, high-IF, low-agi tincans, who would be slow and vulnerable.  Do you think that's not how it should work?

Just trying to understand all sides here.   8-)

p.s. love your signature picture

It's really simple.

Most kiteable ranged weapons:  Thrown
Most versatile ranged weapons:  Thrown  (shield breaking, high pierce damage, spammable, etc)
Most capable of surviving melee:  Thrown.  Pressing x to instantly start blocking is much faster than switching TO a melee weapon from your bow/xbow

The only thing I disagree with as far as the suggestions is the increase in ammo or decrease in slots.  Purely because if the game is being balanced around logic in that I can't carry a 2her, pike, shield and great maul because it doesn't make sense then throwers shouldn't get to carry 12 throwing axes, or 8 throwing lances, etc because it doesn't make sense.  Regardless of what the internet says, your butthole is NOT a bag of holding.  Now the thrown weapons that have quivers and shit, I'm cool with those.  They make sense (darts, wardarts, javelins) or smaller weapons (shuriken, daggers).  Those all make sense to a point about their ammo.

The wpf requirement is lame, I agree.  I hate those kind of artificial restrictions.  You should be able to use anything badly (1wpf).  Them having high damage?  Ok, sure, I guess so.  I still think ANY ranged weapon 1-2 shotting anyone in med armor or higher with anything other than a HEAD shot is bad gameplay, but meh.

Basically that's it.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 27, 2011, 08:37:20 am
It's really simple.

Most kiteable ranged weapons:  Archery (throwing requires too much str to have high athletics)
Most versatile ranged weapons:  Crossbow  (shield piercing, high pierce damage, high ammo, no wpf requirement, extremely accurate with wpf, etc)
Most capable of surviving melee:  Crossbow  (actually has melee wpf and high PS)


Fixed.

I'm totally fine with "realistic" ammo counts if you give me infinite stones to throw, let me throw any weapon I can pick up on the ground, let me take my weapons out of dead bodies, and let me carry 50+ shurikens in a bag and still carry a melee weapon and a shield. Hey, it's realistic. I could easily carry 50+ shurikens in a bag, a sheathed sword, a shield, and still be able to use them all fairly easily. Oh and headshots should ignore armor because people usually didn't fight with visors down and if they did, they would suffer a huge SA reduction, which isn't modeled in game. I would also like for shields, other than the wooden/leather ones, to not be able to be held up for the entire round. There should be a stamina bar for how far you can run, how long you can hold your shield up, and how many times you can swing. Heavier armor, shields, and weapons, cause your stamina bar to be smaller or deplete faster.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 27, 2011, 08:53:24 am
And here is exactly the problem dontgothere

Fixed.

Archery has a longer reload animation which doesn't allow it to do a simple jump backwards and fire like throwing when someone is in melee range.  It also, except for shotgunning randomly, requires you to stop for a second to get a proper reticule.  Throwing is done on the run all the time, no stopping required ever.  Also, throwers can kite/run just as fast as longbow PD archers.  You can also do the thrower equivalent of the strongbow archer build and have more athletics.

Your anti-xbow hate and bias just isn't worth the time to respond to beyond this anymore.

Keep up your lobbying though.

pleb pleb blah blah blah ignoring logic and splooging out drivel

You're forgetting the entire point I made:
WITHIN THE GAME ITSELF ALREADY THERE IS SLOT BALANCE BASED ON LOGIC.  NO SHEATHING PIKES, NO CARRYING 4 2h'd SWORDS, ETC ETC.  THROWING MUST FOLLOW THE SAME LOGIC WHICH MEANS NO HIDING 8 LANCES UP YOUR ASS.

This has nothing to do with a "realism" argument at this point and is simply about how the game itself works currently.  Throwing should not get a special pass to avoid the slot/ammo logic.  Meaning logical ammo counts.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gnjus on June 27, 2011, 09:03:24 am
THROWING MUST FOLLOW THE SAME LOGIC WHICH MEANS NO HIDING 8 LANCES UP YOUR ASS.

But maybe the thrower is a my old friendgy so he actually COULD hide quite a few...."lances" up his arse ? That's what they usually do and, as we all know: practice makes perfect.  :wink:
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on June 27, 2011, 09:47:00 am
I obviously didn't read the post and didn't address any of the points made. I am a dumbass who doesn't know how to have a logical argument. My IQ is half my age, may God have mercy on my soul.

Fixed.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 27, 2011, 09:51:13 am
I addressed them all.  You're STILL just plugging your ears and screaming "I CAN'T HEAR YOU!!! NANANANANANANANA" and calling it an argument.  DIAF, I'm done with your idiocy.  When you're done being a paste eater then let me know.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: dontgothere on June 28, 2011, 06:30:41 pm
Hi Gorath!  :)  Thanks for writing back!

Yeah, I see your points - and basically I agree.  The only thing I'm not quite sure about is when you say that throwing is especially kiteable - I find I have better luck kiting as an archer than as a thrower, because when I move at all my accuracy turns to shit and all meleers can catch-up to me and backstab me if I turn to run, but I do have only 1 Athletics and 1 WM so maybe it's just my build.  I would agree with the idea of balancing throwing by having it be more kiteable than the alternative ranged builds, though, while being lower in DPS potential.  That keeps us in the middle of the action, instead of back on the sidelines like the archers.

Anyway, I'm going to respec Artie and try a more balanced throwing build, since it's impossible to weigh-in intelligently on the changes if my only experience is with my current build.

I've been playing with some of the lower-tier throwing weapons recently, and I think they're a lot more versatile than it seemed at first -- just like you and the devs were saying.  It just requires a total rethink of how we throwers engage enemies - and it's just hard to figure what role we have in relation to archers, who have farther range, more ammo, and generally do greater damage with each shot.

I withdraw my objections until I do more playtesting.   :D

Thanks Gorath, sorry about all the bashing going on in here!  :P
Title: Re: Throwing... could you possibly make it any more useless?
Post by: dontgothere on June 28, 2011, 10:52:51 pm
Sorry to bump when my post was last, but after spending today playing Artie on both battle and siege, I think I can offer some suggestions!

First of all - I had no idea there was a respec function now, lol.  :P  Respeccing Artie to match the new system makes for a sea change; he's fun to play again now!  It has required some significant modifications to how I outfit and play him, but the new system DOES work.

I can't be a solo guy so much anymore.  I can't get the same kind of K:D I did before.  I have to assist and kite instead of kill.  I simply can't have a build with 14 PT - I have to settle for a little less.  That's fine by me - it works out pretty well in most situations.

I think that Gorath is right about it being a bad idea to add more much more ammo - at least for the high-tier weapons.  Instead of giving throwers more ammo, I think the trick is to help them use what ammo they have more effectively.  I still think that the Jarids/Spears/Javs area is messy and maybe once they've been more greatly differentiated a lot of problems will be resolved.  I also think that damage is about right across the board, now that I'm not suffering such a big penalty.

As for Gorath's comments about kiting, I can confirm that he's pretty much correct - although it's very, very close.  I think that logically kiting SHOULD be the thrower's "pro" against the other "cons" and his advantage over the other ranged builds.  I think that hybrid throwers are spot-on in terms of kiting potential, but that dedicated throwers need just a little more to keep us competitive.

I know nobody asked me, but I have a few suggestions for small changes that I think everyone would be cool with.  :)

1.  PLEASE don't nerf throwing rocks in terms of damage or quantity without giving us something to replace them.  If the devs think that they're "too effective" I would have to disagree - to me they seem just perfect right now, being really only useful to full-throwing builds - but if they HAVE to be toned-down in some way, then please limit that to their projectile speed.  I rarely kill with throwing rocks unless I'm close-enough to headshot peasants, but I do make a lot of assists with them.  They just feel "right" at this level and if you change them then I think the whole throwing roster needs a reorganization to patch the hole that would leave.  These things are invaluable because, unlike the low-damage cutting weapons, they don't just harmlessly bounce off of armor to no effect.  Rocks are supposed to be a nuisance and that they're doing that just great.  When I get kills with them, it's only because I got very very lucky.

2.  The 13*PT=WPFReq system is about right.  I don't think it should be made any higher, but I don't think it HAS to go lower - although naturally I'd welcome it if there are other nerfs in the works.  I say leave this how it is, but...

3. a) Buff the wind-up speed of throwing weapons in general (slightly!)  This way, without increasing our ammo (which, as Gorath has said, could get silly and make for lots of spam) we can at least still output the kind of DPS to keep us on the same level with other assist-oriented roles.  The buff doesn't need to be very big at all, and naturally would be greater for some weapons than others.  Seems like a sensible compromise on the issue of ammo; if we're throwing quicker, it's almost as good as throwing more in total.

and/or

3. b) Decrease the impact of running on the aim reticule by a greater amount, not as a "base" feature but ONLY as a result of WPF and/or of having a higher PT than required for the weapon equipped.  I think this is something that dedicated throwers should have, but not hybrids, again as a way to just slightly increase our longevity/usefulness in the average match.  Again, the change needs only to be a slight percentage - mathematically significant but not necessarily noticable.

4. Less overlap of functionality for throwing weapons.  I can understand why a lot of melee weapons are basically the same, because people will want different "looks" with similar properties; it's a vanity thing.  But we throwers don't care that much about how our weapons look on us - that's why we get rid of them, right?  :)  There are so many axes, so many shurikens, and the jav/jarid/spear cluster -- and it just seems like a lot of opportunities are going to waste because of the redundant items.

As you can see, the basic thrust of these small changes is just to let throwers stay alive a little longer, help their teammates a little more, and to get more use out of the limited quantity of ammunition they do have.

Respeccing made all the difference in the world in terms of how I perceive the balancing changes in the last patch.  I still think there's some tweaking that could be done, but now it's a lot clearer what the devs are trying to do.  I only hope that they keep dedicated throwers in mind when they're trying to keep the hybrids balanced.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Dezilagel on June 28, 2011, 11:45:21 pm
(click to show/hide)

Why is this guys' awesomebar not way larger?  :shock:

A clear +1!
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Shik on June 29, 2011, 12:05:15 am
As far as accuracy while moving goes, I'm afraid that is unchangeable as of now. As far as the redundant items go, unfortunately we cannot do much about that either. The rock nerf idea surely, was a joke by Urist, not meant to be taken seriously. I like your idea about the windup speed, it certainly could be raised on some of the weapons.

A little recap on what the current plan is: the wpf per PT penalty is being lowered, the accuracy of weapons will be increased, and all weapons will become 1 slot, and some 1 slot weapons will have their ammo increased by a bit.

Anyways, after playing an agility based throwing type character for a bit, my main observations are mostly that the weapons are a good bit too inaccurate, especially when moving. Damage is also rather bad, but the upside is that I am in fact able to kite and evade my enemies decently. The other day I did also see a thrower character named 'veteran' top the scoreboards for a round or two. The ideal current way to play a thrower at the moment based on my experiences is to assist someone in a fight by chucking something into a distracted foe, so I think the best way to bolster this is to give throwing weapons more precision at close ranges.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on June 29, 2011, 12:40:42 am
A little recap on what the current plan is: the wpf per PT penalty is being lowered, the accuracy of weapons will be increased, and all weapons will become 1 slot, and some 1 slot weapons will have their ammo increased by a bit.

This sounds like it would resolve many of the issues the overnerf provided.

However, I would like to see some of the throwing weapons remain 2 slots, but have the ammo increased.


For instance, if the plan was to lower throwing spears to 1 slot with 4 ammo, a better solution would be to keep them 2 slots and have 8 ammo. The overall value per slot would remain the same, but higher tier throwing weapons would become more difficult to use with regular gear setup. This would force throwers to make some sacrifices when going a throwing build.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 29, 2011, 06:51:22 am
Thanks for listening to my points dontgothere as well as your commentary from your own playtesting.  I probably shouldn't have gotten involved in that back and forth bash-fest for so many pages now, but I'm glad that you at least took a moment to understand where I was coming from.  Much appreciated man, and excellent write-up on your experiences and suggestions for throwing.  I'd back your suggestions fully as they seem quite fair and reasonable.  Well done.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: H3ADSH0T on June 29, 2011, 08:26:51 am
Also make throwing spears about 40 units longer. kthx
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on June 29, 2011, 08:33:32 am
Also make throwing spears about 40 units longer. kthx

That would be a throwing lance?
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Camaris on June 29, 2011, 09:53:35 am
As far as accuracy while moving goes, I'm afraid that is unchangeable as of now. As far as the redundant items go, unfortunately we cannot do much about that either. The rock nerf idea surely, was a joke by Urist, not meant to be taken seriously. I like your idea about the windup speed, it certainly could be raised on some of the weapons.

A little recap on what the current plan is: the wpf per PT penalty is being lowered, the accuracy of weapons will be increased, and all weapons will become 1 slot, and some 1 slot weapons will have their ammo increased by a bit.

Anyways, after playing an agility based throwing type character for a bit, my main observations are mostly that the weapons are a good bit too inaccurate, especially when moving. Damage is also rather bad, but the upside is that I am in fact able to kite and evade my enemies decently. The other day I did also see a thrower character named 'veteran' top the scoreboards for a round or two. The ideal current way to play a thrower at the moment based on my experiences is to assist someone in a fight by chucking something into a distracted foe, so I think the best way to bolster this is to give throwing weapons more precision at close ranges.

I think your changes will make some throwing-guys happy.
But perhaps you could make the penalty for shield/throwers stay the same.
I totally hate huscarl/throwers and if they are back with great accuracy+backpadelling i have to cry.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: MouthnHoof on June 29, 2011, 11:29:13 am
All the cries about nerfed throweres made me roll one. I went moderately-high PD/PS (7-8) with 1H as the melee option and no/minimal shield. Still leveling him up.

My intermediate observation is that he is not bad at all, but requires a different concept of the profession: a thrower is a skirmisher, not a full ranged fighter. This means that he WILL get into melee sooner or later and will do it WILLINGLY. The current wpf requirement per PT is a reasonable balance. It means that when you go 6+ in PT the wpf sink starts to be felt in your melee wpf budget - it is a good thing that prevents just any melee guy to go high PT and dedicated throwers pay for the increased range potential with lowered melee potential (not just transfering a few points from IF to PD to fill it). It means that going full out insane PT will rob you of most of your melee ability (still high PS, but really wpf starved) - again good for the balance.

One question: what exactly is the penalty when your throwing wpf is not high enough? I get the red text message, but does does it mean in practice?

Suggestion: Implement the wpf limitation through the c-rpg.net web interface (& ingame character screen): i.e. do not allow to "+" raise the PT when throwing wpf is insufficient. This will solve all the confusion around this issue and prevent silly mistakes. It will also prevent from not having "enough" wpf because I wear some piece of armor that carries wpf penalties.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on June 29, 2011, 11:43:45 am
Mouthnhoof,

In the current patch, you need 14 wpf per point in power throw, after armor encumbrance reduction, in order to have enough wpf. If you do not have enough wpf after encumbrance, your power throw is reduced. For instance

Billy_the_thrower has 100 wpf in throwing after encumbrance  and 10 power throw. Because his wpf is insufficient, he is reduced to 7 power throw. In order to use 10 power throw, he has to have a minimum of 140 wpf in throwing.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Paul on June 29, 2011, 11:45:46 am
Nope, 13 wpf / PT.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: MouthnHoof on June 29, 2011, 12:08:06 pm
In the current patch, you need 14 wpf per point in power throw, after armor encumbrance reduction, in order to have enough wpf. If you do not have enough wpf after encumbrance, your power throw is reduced. For instance
Nope, 13 wpf / PT.
Ahh, I see, so it means that armor will effectively lower both wpf AND PT to match it.
The problem is that the whole thing is so unclear. You see, even the required wpf/PT is not really clear and the wpf penaly that I suffer from armor is not easily available either. Hence my suggestion to simply block the increase of PT at the character screen instead of making it a dynamic and confusing system. This also brings up the issue of the armor wpf penaly - it would be nice to see it in the character equipment screen: where it shows the weight and upkeep and slots values to the default gear, it should also show the wpf penalies.

I'll post these in the suggestions board.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Templar_Ratigan on June 30, 2011, 12:28:56 am
*EDIT*

What a load of rubbish.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: AlbaTiger on June 30, 2011, 02:23:40 am
I think we should just remove throwing, then over time the problem will go away and very few will give a shit, this whole rigmaroll is giving me a migraine.

Good idea, lets do the same for crossbows, horse archers, crushthrough, tincans, twohanders, heirlooms, generations, levels and anything else which can might possibly have ever been complained about.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Native_ATS on June 30, 2011, 03:09:23 am
 :cry: no answer to my question about heirloomed throwing lances...
did anyone ells heirloom throwing lances... or anything that can be thrown?
Title: Re: Throwing... could you possibly make it any more useless?
Post by: IG_Saint on June 30, 2011, 03:46:47 am
Won't 1 slot throwing weapons make throwing hybrids too effective?

    Strength: 18
    Agility: 18
    Hit points: 65

    Converted: 2
    Ironflesh: 6
    Power Strike: 6
    Athletics: 6
    Power Throw: 6
    Weapon Master: 5

    melee: 123
    Throwing: 100

Bit of armour, a greatsword or poleaxe and 8 throwing spears. That seems like a character capable of taking on anyone in melee and being dangerous at short-medium range. And what about throwers with shields? A steel shield and 16 throwing spears? Seems a bit much. I'd say that at least the top tier of throwing weapons need to be 2 slots, maybe with a slight ammo increase. 2 slots for the beter items is also more consistent with the other weapon types and their slot usage.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Paul on June 30, 2011, 09:53:40 am
Throwing lance isn't removed. It might get a new model, that's all.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Vammo75 on June 30, 2011, 10:23:27 am
I'm with Saint here. With single slot and increased ammo hybrid throwers will be OP. It was hybrids that were the problem in the first place, not dedicated throwers.

Why not lower base damage across the board and instead increase the effect of PT on damage. You can only have 4 ath with 9 PT; 3 ath with 10 PT at Lv30 so this would stop power throwers kiting.

With the wpt-limiter, hybrids will have less throwing damage than dedicated throwers as they will need to assign skill points to their primary weapon and weapon master and attribute points to agility: instead of to PT and strength.

I also think that the higher throwing weapons, axes upwards, should be sold as single slot with one or two ammo and as 3-slot items with say 12 ammo.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Dezilagel on June 30, 2011, 11:14:16 am
Some copypasta from another thread:

And about throwing melee tendencies... You have to remember that anyone who carries a ranged weapon will always hesitate to go into melee against someone who doesn't, unless that person is choosing to ignore their advantage (which is rare), this will always stay true. Also, if two people are carrying roughly equally powerful ranged arsenals, and roughly equal defenses (shields) there's little sense in switching to melee for any of them. (As you will be disadvantaged in melee from the damage of the other persons' ranged weaponry, or you might just not get to melee at all).

This is why I'm abit worried about the upcoming throwing buff. I do have faith in the balance team that they will try to balance it as good as possible, but if throwing is returned to a level of effectiveness where everyone not dedicated ranged or cav is carrying a couple of stacks (which was the case pre-patch, and those spears/lances/whatever hurt ALOT), we are going to se a HUGE decline in the amount of melee battles actually happening on the battlefields. And a large increase in shielders, since those are going to be the guys that actually get to the melee brawl.

And how does agi vs str fit into this? from my pov this is going to be a huge str buff since PT is what any thrower wants to stack, while hp/armor is your main defence. Not to mention that str is already very powerful. shielders might want to stack abit more agi due to shield hp/coverage, but that is already the case.

Basically:

1. Throwing does not promote melee in any way, thus the "but throwing buff will fix melee vs cav balance!!!" stands moot to me.

2. Regarding 1. will the throwing buff not just lead too everyone chucking things at eachother instead of meleeing? (which was the case pre-patch) Unless you are serverely disadvantaged (i.e another much more powerful ranged is your opponent) there is little reason not to use a ranged weapon when given the opportunity.

3. Str vs Agi balance? Most of my friends who still play dedicated 2h/pole are now 36 str tankmonsters with heavy armor, mostly due to all the flying shit and lancers around.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Templar_Ratigan on June 30, 2011, 11:27:35 am
Good idea, lets do the same for crossbows, horse archers, crushthrough, tincans, twohanders, heirlooms, generations, levels and anything else which can might possibly have ever been complained about.

*EDIT*

Sorry about this tiger.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 02, 2011, 10:10:11 pm
Jesus christ. I go away for one week and you all shit all over and get the devs to hate throwing even more by literally calling them out.
If you have a problem with those on the development team, which my be warranted, and may not, this is not the place to voice them. By voicing your criticism of them here you are hurting the case for throwing significantly. Paul was very helpful and spoke to me about the state of throwing and the issues restricting some changes and the reasons behind others. They are planning to give a lot back to throwing, much more then I honestly expected to get, and the only things these threads should be used for, is to discuss the effects certain changes would have and what would be best to balance things.

Unless there is a better solution, the wpf requirement per PT level is required due to the way regular M&B works. If it weren't there, then throwing wpf would be out of control. While I agree that it is not a good limiting system for throwing for a lot of reasons, it is needed, and I have no credible suggestions on what to replace it with. Our only hope is to have it lowered from 13 (which it is at currently) to a lower number, 11 would be great but even 12 would be a glass of water in the desert. 

As for stack size and whatnot, they are taking care of it, and generously. Hopefully they are still taking care of it and this thread hasn't changed their minds.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Templar_Ratigan on July 03, 2011, 10:49:31 pm
Wait who was shitting on the development team, I smell a porno.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Native_ATS on July 04, 2011, 12:02:29 am
Throwing lance isn't removed. It might get a new model, that's all.
if this is true i will master work mine  :mrgreen:
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Templar_Ratigan on July 04, 2011, 11:27:34 am
Hah yeah, the double sided lance is an ugly piece of work at the best of times.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 04, 2011, 04:36:12 pm
Hah yeah, the double sided lance is an ugly piece of work at the best of times.

Oh, it has it's charm. Like a hooker with a heart of gold.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Sumofallwars on July 04, 2011, 08:50:57 pm
single slot for low lvl throwing weapons is fine.
But for throwing spears throwing lances and jards they should be 2 slot.
They can do some nasty dmg and take down cav quickly having more ammo would make them great for throwing builds and the 2 slots won't be a problem. but 2 slots for a hybrid build will cause lot's of problems if they want more ammo And that's balanced.

id like to see an ammo/ acc increase but let's not get crazy here.(also improve the melee stats for the throwing lance so i can be more epic plz)

Just my 2 cents as a dedicated thrower.


Title: Re: Throwing... could you possibly make it any more useless?
Post by: Timotheusthereal on July 04, 2011, 10:46:08 pm
Throwing needs get buffed... nuff said
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Camaris on July 05, 2011, 12:34:37 am
Wouldnt it be possible to make Hybrid and Pure-Thrower stuff?
Hybrid 1-2 Slots very low Ammo perhaps lower damage.
Pure Builds 3-4 Slots but lots of Ammo?

You wouldnt have to add new items for everything just divide them into things a pure-char would choose and things a hybrid could.
=> Problems with Hybrids solved => pure builds are stronger.

Pure Stuff could also have high requirements while the hybrid stuff could be settled low.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 05, 2011, 09:15:10 pm
single slot for low lvl throwing weapons is fine.
But for throwing spears throwing lances and jards they should be 2 slot.
They can do some nasty dmg and take down cav quickly having more ammo would make them great for throwing builds and the 2 slots won't be a problem. but 2 slots for a hybrid build will cause lot's of problems if they want more ammo And that's balanced.

id like to see an ammo/ acc increase but let's not get crazy here.(also improve the melee stats for the throwing lance so i can be more epic plz)

Just my 2 cents as a dedicated thrower.

This makes a good bit of sense, as long as the ammo counts are overall balanced. I think part of the problem though is that the 2 slot weapons in stacks are causing a few nasty bugs that as far as I know, no one knows how to fix.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Templar_Ratigan on July 06, 2011, 11:59:03 pm
If they increased say, throwing spears from 8 to even just 12, it would make all the difference to me.

This would mean putting 6 per slot of course.

And war darts and darts NEED to go back up to 28, I slightly saw the reason behind it, mostly the shielders who like to throw them, but still.....I miss my 28.

Although frankly as ive said in the past, the sheer level of whine about throwing was so greatly exaggerated compared to the actual imbalance, if any, that it posed.

Even now people complain if I hit them with my masterwork stones while they are wearing peasant gear. "IT DID WHAT?!!! HOW MUCH RAGHGH"
But let's ignore that a club at the same PS as I have PT would kill them in two swings as opposed to my four stones, yeah let's focus on disbelief and the DAMAGE that it did.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Sumofallwars on July 07, 2011, 05:19:38 am
Oh i just thought of something. The double sided lance is the exact copy of the melee mode for throwing lances except that you can crouch with it.

Any way to add a third mode? Cause that would make it the Swiss army knife of pointy sticks
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on July 07, 2011, 06:43:59 am
But let's ignore that a club at the same PS as I have PT would kill them in two swings as opposed to my four stones, yeah let's focus on disbelief and the DAMAGE that it did.

That club can be blocked, chambered, and backpedal'd/outreached.  The stones can't.  Remember WHY ranged weaponry is bitched about when it does damage comparable to melee.  It can't be blocked (except by being a shielder), can't be chambered (at all, sadly because that would be fucking epic) and can't be outreached (because it's ranged, derp herp I know).
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on July 07, 2011, 06:46:28 am
That rock can be blocked, dodged, and taken cover from, just like the club.  Remember WHY melee weaponry is bitched about when it does damage superior to ranged.  It can't be blocked (except by a melee weapon or shield), can't be chambered (because that's nearly impossible in CRPG) and can't be run out of ammo (because it's melee, derp herp I know). Melee is also the only weapon in the game with unlimited killing potential, unlike throwing's 3-4 TOPS, and crossbow's/bow's 10 or so.

Fixed.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Templar_Ratigan on July 07, 2011, 05:01:41 pm
That club can be blocked, chambered, and backpedal'd/outreached.  The stones can't.  Remember WHY ranged weaponry is bitched about when it does damage comparable to melee.  It can't be blocked (except by being a shielder), can't be chambered (at all, sadly because that would be fucking epic) and can't be outreached (because it's ranged, derp herp I know).
I almost.....almost replied with an actual argument to this, then I read the name of who posted and chuckled instead.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tears of Destiny on July 07, 2011, 05:33:04 pm
If we have reached the point where we are bitching about Stones, then you all should just lock the thread.

This is pathetic. Stones, really? Not Throwing Axes, not Throwing Lances, not even War Darts... But Stones...

This topic has deviated from the original post by a significant amount, and I highly recommend that you get back on it and stop complaining about Stones that take an extremely specialized build with a high level of player dedication and patience to become even halfway effective...
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Lichen on July 07, 2011, 07:26:35 pm
That club can be blocked, chambered, and backpedal'd/outreached.  The stones can't.  Remember WHY ranged weaponry is bitched about when it does damage comparable to melee.  It can't be blocked (except by being a shielder), can't be chambered (at all, sadly because that would be fucking epic) and can't be outreached (because it's ranged, derp herp I know).
Is this supposed to be a medieval period WAR simulator or is this game an 'honorable duel simulator'?

If we have reached the point where we are bitching about Stones, then you all should just lock the thread.

This is pathetic. Stones, really? Not Throwing Axes, not Throwing Lances, not even War Darts... But Stones...
Seriously. This mod has the greatest concentration of whiny cry babies I've ever seen.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tears of Destiny on July 07, 2011, 08:04:05 pm
Is this supposed to be a medieval period WAR simulator or is this game an 'honorable duel simulator'?

Quoted for truth. There is currently the ENG server that forbids "dishonorable" things such as HA and such for the EU folks, and for the NA folks you can go to TunaTown if you want melee madness. I highly recommend the Duel Servers for anyone who also wants honorable "fair" fights.

Until then, I will continue making "specialist" builds that are weak against certain classes and completely dominate other classes in "unfair" fashions.

Cold Hard Facts:
Range is not going to be removed from cRPG.
Due to the modular build mechanics of cRPG, it is impossible to make everything "balanced" and some builds will simply have a noticable advantage against other builds.
This is not Native where everyone has the same stats and potential.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Templar_Ratigan on July 07, 2011, 10:47:17 pm
Quoted for truth. There is currently the ENG server that forbids "dishonorable" things such as HA and such for the EU folks, and for the NA folks you can go to TunaTown if you want melee madness. I highly recommend the Duel Servers for anyone who also wants honorable "fair" fights.

Until then, I will continue making "specialist" builds that are weak against certain classes and completely dominate other classes in "unfair" fashions.

Cold Hard Facts:
Range is not going to be removed from cRPG.
Due to the modular build mechanics of cRPG, it is impossible to make everything "balanced" and some builds will simply have a noticable advantage against other builds.
This is not Native where everyone has the same stats and potential.

Quoted for more truth than the world has to give.  :lol:

ps: Incidentally, I did mention that I am Pebble_Pusher right? Despite the posts from the bloke/lass using my account for a while as I neglected the forum, the one who enjoyed lambasting me and posting about dead cats.  :?
Title: Re: Throwing... could you possibly make it any more useless?
Post by: EponiCo on July 08, 2011, 12:45:14 am
Is this supposed to be a medieval period WAR simulator or is this game an 'honorable duel simulator'?
Seriously. This mod has the greatest concentration of whiny cry babies I've ever seen.

Well, the current state is a much better simulation of medieval throwing than the previous system of pure throwers stuffing 20 axes down their pants.  :lol:
It has nothing to do with honorable duels, but imo melee has the right to be more powerful than ranged.
Simply because yes, you have to get close, get through his blocks and block yourself. Even if you can't run away as ranged, you can hide behind teammates or in hard to reach spots. And threaten fairly many targets without moving from your spot.
That said, I don't care if it does more damage than a sword if it is limited otherwise but if a pure archer (a more or less sensible class) has to take a support role than you can't come with "but melee does so much damage too" etc when you want to play a made up thing like pure thrower. Simply accept it if you play this class you are not as effective as standard builds.
Not that I'm against a buff, but let's keep it weaker than melee.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on July 08, 2011, 02:55:19 am
Well, the current state is a much better simulation of medieval throwing than the previous system of pure throwers stuffing 20 axes down their pants.  :lol:
It has nothing to do with honorable duels, but imo melee has the right to be more powerful than ranged.
Simply because yes, you have to get close, get through his blocks and block yourself. Even if you can't run away as ranged, you can hide behind teammates or in hard to reach spots. And threaten fairly many targets without moving from your spot.
That said, I don't care if it does more damage than a sword if it is limited otherwise but if a pure archer (a more or less sensible class) has to take a support role than you can't come with "but melee does so much damage too" etc when you want to play a made up thing like pure thrower. Simply accept it if you play this class you are not as effective as standard builds.
Not that I'm against a buff, but let's keep it weaker than melee.

Until I can pull my throwing axes and spears out of your retarded melee spam face, I better damn well get 20+ of them to throw. Otherwise melee weapons should be given the same damage potential restrictions, after 10 swings, you have to find a new sword.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: EponiCo on July 08, 2011, 03:25:40 am
What, you are talking about realism? And then you pull 17 out of hammerspace spam them out without ever hitting or actually stopping to pick one up while backpeddling and manage to kill him with the 18th one.
I'm talking about game balance, when I say ranged should be less powerful then melee.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on July 08, 2011, 07:32:09 am
mindless babble

Nothing about your post is true because of one simple fact:  Ranged is NEVER within melee range to even worry about any of melee's damage unless they get trapped within a forcefield.  Melee on the other hand, unless hiding in a sealed stone chamber, is always within ranged's ability to deal damage.  Fact.

Let me know when chadz implements targettable forcefields to trap ranged within so they can't run.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on July 08, 2011, 08:11:39 am
What, you are talking about realism? And then you pull 17 out of hammerspace spam them out without ever hitting or actually stopping to pick one up while backpeddling and manage to kill him with the 18th one.
I'm talking about game balance, when I say ranged should be less powerful then melee.

No, it shouldn't. There are more than enough easy ways to force ranged into melee range, so melee shouldn't be more powerful just because it is melee.

I am a retard without a GED.

I'm sorry to hear that.

I wish people who think ranged is OP would simply play with the Ninja clan for a week or two. You learn very quickly that it is extremely easy to close the distance on ranged without armor or a shield (especially on NA maps). Bad players like Gorath will always complain about range because they die once or twice to an archer/crossbow/throwing weapon in a game. Players like this are the plague of the current video game industry and are why games these days are way too damn easy. Instead of figuring out WHY THEY FAILED, they blame the game and demand the game be changed instead of their skill. I bet people like you would've written letters to Tecmo bitching about how monsters have knockback in Ninja Gaiden. We then would have a shitty game that is way too easy that nobody would remember instead of the challenging game that we remember these days.

In short, you have down syndrome and I think it's rubbing off on the item balancing team.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on July 09, 2011, 08:10:38 am
Bad players like ....

You perhaps?  Funny how any time we've ever played on the same server you congregate with the sub-level-20's at the bottom of the scoreboard while I congregate around the top.  I have my counter vs ranged:  A fucking shield.  Forced into building my character as a hybrid shielder because of the ez-mode nature of ranged and the amount of projectile spam infesting the game.  Play like a ninja?  Sure, if I want to spend the first 2 minutes of every round going to the far sides of the map in order to sneak around and get a backstab on some random archer once the battles are nearly over.  More power to them if they like spending the majority of their gametime running to the edges of the map and hiding behind hills in exaggerated flanking maneuvers.  /shrug

I have an archer, I have a thrower and yes I have an x-bow spammer.  Ranged is far far easier than melee as a general rule.  Who hasn't been playing FPS's for the past decade?  It's second nature to point and click.  Learning the weapon arcs takes maybe a day tops, and that's only if you never used grenade launchers in standard FPS's.

All of this is beside the point though as you once again completely ignored the truth of my last statement in order to rabblerabble on and insult the devs yet again.  Ironic seeing as they're actually contributing something to the gamer community while you have contributed..... oh yeah, not a goddamn thing.  You just leech off of other peoples work and bitch about shit constantly because they don't do exactly what you want them to.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Fartface on July 09, 2011, 02:38:38 pm
alright im a thrower shielder 1h.
the build works fine for me.
but its just weird how u only got 4 throwin spears.
throwers are the only thing to realy counter them archers ,but due the big nerfs on them i usualy only take out 1-2 archer with 4 spears at 5 pt( i need the 21 agi to keep up with them while throwin)
so let look at it now.
an archer is just as fast as me.
it deals more damage with his long bow than me with my spears.
he is way more accurate.
so just look at this.
please chadz give throwin the buff it needs,even only instead of 4 spears give me 6 or 8.
make it usefull again.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Team_Jacob on July 10, 2011, 06:36:21 pm
My IQ is half my age.

Again, my condolences.

To counter ranged a melee has to spend 3-4 points in shields and give up 1-2 slots. To counter melee a ranged has to spend 4-6 points in PS and 75-125 wpf and also give up 1-2 slots. For ranged to counter melee, there is a much higher price than for melee to counter ranged. Not to mention that using LoS to counter ranged is free.

I constantly beat you on my 2h/tincan alt. You really aren't good at all. I don't use a shield on my 2h/tincan because it's simply not needed. Cover + the fact that arrows do so little damage to me means all I have to worry about is xbows. Against xbows it's pretty easy to counter. If some HA wants to spend all day riding around trying to get LoS on me, so be it. He will get kicked for delaying because people always side with melee users in that regard.

Ranged will never get on top of the scoreboard unless there are a ton of peasants in game. Crossbows don't shoot fast enough to get kills comparable to cav or tincans and bows don't do enough damage to armor to get kills fast enough to compare. Again, you are a retard and have no clue what you're talking about when you say ranged is easier than melee. When ranged is consistently able to be on top of the scoreboard (like waaaaay back when warbows were popular) then you might have a justified argument for ranged being overpowered. It's a shame that the item balancing team is as dumb if not dumber than you and I am glad I have three accounts to play with because at least I can play my tincan (who is about to get buffed like crazy) and my lancer cav (who has always been good).
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Keshian on July 10, 2011, 07:14:51 pm
As far as accuracy while moving goes, I'm afraid that is unchangeable as of now. As far as the redundant items go, unfortunately we cannot do much about that either. The rock nerf idea surely, was a joke by Urist, not meant to be taken seriously. I like your idea about the windup speed, it certainly could be raised on some of the weapons.

A little recap on what the current plan is: the wpf per PT penalty is being lowered, the accuracy of weapons will be increased, and all weapons will become 1 slot, and some 1 slot weapons will have their ammo increased by a bit.

Anyways, after playing an agility based throwing type character for a bit, my main observations are mostly that the weapons are a good bit too inaccurate, especially when moving. Damage is also rather bad, but the upside is that I am in fact able to kite and evade my enemies decently. The other day I did also see a thrower character named 'veteran' top the scoreboards for a round or two. The ideal current way to play a thrower at the moment based on my experiences is to assist someone in a fight by chucking something into a distracted foe, so I think the best way to bolster this is to give throwing weapons more precision at close ranges.

Does that mean longbows and warbows and arbalests will be one slot weapons as well, since giant 6 foot throwing lances will be one slot?

Also, with the new wpf requirements, most throwers I see are pretty accurate already with 70% or more hit percentage in many cases, because clsoe range and quick draw/release of wepaon makes for easy hitting.  DOn't really need a buff other than more ammo at this point.  They still do a crazy amount fo damage and have a really high draw speed.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on July 10, 2011, 07:56:16 pm
I constantly have never beat you on my 2h/tincan alt any character.

Indeed sir.  That's because your level of suck is astronomical.  Whismical fantasy lands are silly, you should try sticking to reality like everyone else. 

I got muted because I'm a retard who only insults people and devs while spewing complete nonsense.
Yeah, well it was bound to happen.

BTW:  Ranged counter to melee?  1 wpf in any melee weapon, 0 skill points anywhere.  OMG this wooden stick manual blocks any and every weapon without ANY investment whatsoever.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tears of Destiny on July 10, 2011, 08:53:01 pm
Damn Jacob how in the hell did you get muted to 100%?!

I troll and troll, and I have never even recieved a 1% warning for it, only a small one for spam and another for accidentally posting in the wrong forum, yeesh...

Who's wheaties did you pee in?
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Bromagi on July 10, 2011, 08:55:07 pm
This sounds like a challenge to chadz .. I bet they could make it worse 8-)
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 11, 2011, 02:58:37 am
Awww jeah, throwin buff.

Also damn Gorath, you're taking forever to quit the game. Or did you just rage quit cRPG and are sticking around the forums? Whatever you're doing hurry it up.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on July 11, 2011, 03:23:39 am
Also damn Gorath, you're taking forever to quit the game. Or did you just rage quit cRPG and are sticking around the forums? Whatever you're doing hurry it up.

Funny coming from a member of the clan that promoted and laughed at deleting my characters (and Goretooth's, and other players better than you all).  I stick around the forums because I like some of the people here and want to see how much warband is being destroyed by fucktards (read:  goons) and CS players (read:  range spam)

I moved on to a proper FPS since we're all just playing ranged spam anyways.  Might as well go 100% and get back to nades and guns so everyone is on the same page since rather than watch the only FPMelee game available get ravaged and raped by ranged fuckwits.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Sumofallwars on July 11, 2011, 03:37:03 am
ohhhh great i finally  get to level 30 with my 18/18 6pt build and then they up the req for throwing lances.

That wasn't in any freaking suggestion in this entire thread.







I havn't played yet but i think they over buffed, only cause everything is now 1 slot!

That was the problem to start with, It made throwing hybrids too easy.

U had a good thing going with the 2 slots system all they need was a bit more acc and a tad more ammo.

well in a week well see what has happen....
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Lichen on July 11, 2011, 04:04:16 am

I havn't played yet but i think they over buffed, only cause everything is now 1 slot!

That was the problem to start with, It made throwing hybrids too easy.

U had a good thing going with the 2 slots system all they need was a bit more acc and a tad more ammo.

well in a week well see what has happen....
The only thing I thought could use more ammo was the lances really. Now people will whine about OP throwing again....

Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seabhac on July 11, 2011, 04:11:18 am
Um the NA siege server is pretty much 90% throw/shield spec now.  :lol:
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on July 11, 2011, 04:11:28 am
I havn't played yet but i think they over buffed, only cause everything is now 1 slot!

That was the problem to start with, It made throwing hybrids too easy.

U had a good thing going with the 2 slots system all they need was a bit more acc and a tad more ammo.

well in a week well see what has happen....

I was hoping for a 2 slot system too. The amount of ammo is fine, but the flexibility behind it isn't =/

Um the NA siege server is pretty much 90% throw/shield spec now.  :lol:

all the throwers who had their builds destroyed by the rage-nerf last patch are back.


...plus throwing hammers are FUCKING AWESOME!!!!!
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Sumofallwars on July 11, 2011, 04:18:04 am
im loving the acc buff. geting 4 kills with 4 lances almost every round.

Also lances cost waaaay too much for the amount of em i need

From now on i call this patch the Range buff Nerf horse and 2-h patch
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seabhac on July 11, 2011, 04:19:15 am
Yes yes they are, I'm glad throwers are back. Although agree with the opinions about the slot changes being un-needed for players to consider those weapons useful. I am new to crpg but was always a happy thrower in native.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: San on July 11, 2011, 06:33:11 am
I think throwing is in a nice spot right now. People are using throwing to test out the new items and the way it was changed.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 11, 2011, 08:40:27 am
Yeah don't get worked up. Throwing got a mysterious buff without any details about the changes, and a new weapon so of course everyones jumping on it. People trying to figure out what changed, and New Toy Syndrome. I don't think the wpf thing got touched but there are some great changes to everything else and I'm very content with the patch. I'm glad there were devs in here taking my suggestions seriously. In particular, heirlooming throwing weapons is worthwhile again!

I've been playing on an alt for a week or so now with a different build and I'm about 10x more deadly. Now that I have a reasonable amount of ammo I'll actually be able to compete.

Funny coming from a member of the clan that promoted and laughed at deleting my characters (and Goretooth's, and other players better than you all).  I stick around the forums because I like some of the people here and want to see how much warband is being destroyed by fucktards (read:  goons) and CS players (read:  range spam)

I moved on to a proper FPS since we're all just playing ranged spam anyways.  Might as well go 100% and get back to nades and guns so everyone is on the same page since rather than watch the only FPMelee game available get ravaged and raped by ranged fuckwits.

Very funny indeed. Enjoy your FPS friend!
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on July 11, 2011, 05:30:44 pm
Very funny indeed. Enjoy your FPS friend!

I will.  Enjoy your goon bundle of sticksry and may you get multiple cancers.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Berserkadin on July 11, 2011, 10:22:19 pm
Says a whole lot about the NA community when people who behave like that are admins, lol
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tears of Destiny on July 11, 2011, 10:38:20 pm
Says a whole lot about the NA community when people who behave like that are admins, lol

Gorath is not an Admin.
I am confuzzled...
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Lord_Panos on July 11, 2011, 10:39:41 pm
W0w gorath...did ur daddy ass fucked u again?
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Berserkadin on July 11, 2011, 10:46:30 pm
Gorath is not an Admin.
I am confuzzled...
Says he is a NA cRPG Admin, NA Web Admin?
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tears of Destiny on July 11, 2011, 10:50:46 pm
Says he is a NA cRPG Admin, NA Web Admin?

Oh... never seen him admin :/

Must have missed that.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Keshian on July 11, 2011, 11:53:23 pm
Oh... never seen him admin :/

Must have missed that.

Hes one of the admins of the coolest NA server - Melee-Only Tunatown!!!!!!!!
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on July 12, 2011, 06:46:56 am
Says a whole lot about the NA community when people who behave like that are admins, lol

Meh, I used to give a damn about acting somewhat respectful until the goons started fucking the community up beyond simply trololo'ing.  Mass banning people via abusing access to the admin panel, then mass deleting the characters/accounts of players was pretty much the last straw.  So fuck it, and fuck them.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 12, 2011, 06:43:26 pm
What the hell happened to throwing in the hotfix? After patching it seems like throwing damage has been savagely reduced. People I'd normally be able to kill with PT 6 and three skilled throws are now taking 6-8. Someone who said they were around level 24 threw on some plate armor and was walking around with three heirloomed throwing spears stuck in them. I had the roughest night of cRPG of my life. My K:D went from being top of the scoreboard or near to dead bottom because I couldn't finish anyone off. The ammo increase is useless because it now seems to take more then twice as much to kill people. What happened. Was it that gravity calculation that was effecting arrows that was reduced?

(click to show/hide)

/\ Got someone to grab a screen cap of this. /\ 8 throwing axes stuck in this black plated gentleman. 5 in the front, 3 in the junk. I didn't miss once. They proceeded to take a 9th and then kill me in one hit as I tried to run away. Later in the same round, my throwing axe lodged into an unarmored archers head. There was no question that it should have been a headshot, it just didn't kill them. They couldn't see what they were shooting anymore because of the axe handle sticking down in front of their face. Was there some kind of unmentioned nerf to throwing in the hotfix to deal with the flood of people trying out it's new toy? Or did damage get borked accidentally as a side effect of damage calculation changes?

Meh, I used to give a damn about acting somewhat respectful until the goons started fucking the community up beyond simply trololo'ing.  Mass banning people via abusing access to the admin panel, then mass deleting the characters/accounts of players was pretty much the last straw.  So fuck it, and fuck them.

See guys? Gorath wasn't an obnoxious idiot before that business two or three weeks ago, not at all. Before that he was always the paragon of a perfect gentlemen. IT WAS SUCH A RADICAL CHANGE I WAS SHOCKED! He went from kissing ladies hands, and helping the elderly cross the street to disrespecting authority and having an attitude. GOD DAMN GOONS FOR MAKING HIM LIKE THIS! God damn them to hell what have they doonnneeee!

edit: It's kinda funny actually. One LLJK member goes rogue and "hacks" un-passworded accounts, then gets banned, and people like Gorath shout about how the entire clan is hackers and criminals. Meanwhile chadz officially said that an actual entire clan took part in account hackings, the whole clan, and no one remembers what they were called or has even mentioned them.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: AlbaTiger on July 12, 2011, 07:09:56 pm
I didn't get to try throwing before the hot fix.
 :?

On the up side Mounted Thrower is playable again now.
 :D
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 12, 2011, 07:23:55 pm
I didn't get to try throwing before the hot fix.
 :?

On the up side Mounted Thrower is playable again now.
 :D

That is nice to hear, I noticed that as well. Seems kinda pointless though if you don't get the speed bonus for riding the horse and throwing, but I guess it's kinda like an expensive form of higher athletics. Also probably fun.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Beans on July 12, 2011, 07:58:57 pm
With the increase in repair costs I feel like the change to 1 slot is only a marginal improvement and that throwing weapons should probably have another 1 per stack except throwing lances maybe. And maybe some damage increase too.

I'm not even a thrower but they are a joke now after the hotfixes.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on July 12, 2011, 08:03:49 pm
I disagree. They feel viable again.

The change was a good fix.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tears of Destiny on July 12, 2011, 08:05:35 pm
With the increase in repair costs I feel like the change to 1 slot is only a marginal improvement and that throwing weapons should probably have another 1 per stack except throwing lances maybe. And maybe some damage increase too.

I'm not even a thrower but they are a joke now after the hotfixes.
:rolleyes:
I disagree. They feel viable again.

The change was a good fix.
<3
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 12, 2011, 08:18:19 pm
I want to like the changes, but they are setting up throwing to be a sidearm for hybrids, except you cant hybrid with them. Any armor reduces the wpf, every level of power throw reduces the wpf. The damage for throwing HAS to be good otherwise there's no point in being a thrower. This and the archery nerf, I have no idea why everyone isn't a crossbower/pole hybrid.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 12, 2011, 08:38:13 pm
Ah I see. It wasn't throwing damage that was nerfed, it was just a change in the way damage was handled. Now people who wear armor are invincible and range proof pretty much.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Ujin on July 12, 2011, 08:43:17 pm
I like the new throwing so far. Even though i hate it  every time my head catches some random crap, of course.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 12, 2011, 08:48:46 pm
Throwing is fine again. But now armor is overpowered so it doesn't matter. It's always something :(
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Paul on July 12, 2011, 09:33:03 pm
Well, thanks to the extra_penetration flags we can effectively create 2 soak/reduce parameter sets. That's what we done, we gave all bows and crossbows those flags, making them more or less behave like it was prepatch against armor while melee and throwing uses the new parameters(less soak/more reduce). One reason for that was to let tincans keep their soak protection against weak bows.(I know, archery dead. We have an eye on it. Crossbows got their nerf too. Ask Dave, mention precision.)

The decision to let throwing behave like melee instead of the other ranged was a last minute one, but I think it was right. One grief throwing caused in earlier patches was the occational (body) one shotting done even against heavy armor with throwing lances. This more rare now. It could be rather frustrating because of the rather high agility of throwing in close combat along with the accuracy buff.

A pseudo, made up on the spot justification could be that crossbows and bows shoot projectiles with rather high speed and thus high kinetic energy(1/2*m*v^2) concentrated on a small area(tip) while having a comperatively low weight and thus impulse(m*v). So if strong enough they should perform well at overcoming armor(lower reduce). However the low weight/impulse leads also to the fact that an arrow that is not strong enough to penetrate doesn't bother the target much(high soak). Thrown weapons on the other hand are rather slow in the air but have a high weight(high impulse). So even a throwing weapon that does not manage to penetrate the armor has a better chance of causing a bruise or putting the target at least off balance(less soak). In return penetrating the armor is not as easy(higher reduce).

Of course this argumentation is full of holes(role of weight in armor penetration) and does not very well explain why throwing stars and daggers should bounce less now(180 wpf grief STF throwers getting rolled as you read this) but I like the outcome that the strongly accu-buffed high end throwing weapons are not that good at overcoming heavy armor as before. Personally I'd give a seperate soak/reduce/friction parameter set to every weapon but we are very limited with Warband. At least without WSE.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: AlbaTiger on July 12, 2011, 10:40:04 pm
That is nice to hear, I noticed that as well. Seems kinda pointless though if you don't get the speed bonus for riding the horse and throwing, but I guess it's kinda like an expensive form of higher athletics. Also probably fun.

Yeah Javalry was always always a horse hunting build, and though it would be nice if there was a speed bonus I don't think I'm often throwing in the direction my horse is going anyway.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 13, 2011, 02:13:37 am
It's not the reasoning since you guys mean well and put thought into it I think, it's the results that's the problem.

(click to show/hide)

I currently am doing 158 throwing, 6 powerthrow. There are 8 axes in that person. A ninth one followed, before I was chopped down in two hits. I literally can't beat plate wearers, which isn't a problem with skill since every one of those axes hit, it's a problem with balance. That dude should have been dead, and he agreed and took that screen shot himself. I've been trying to cope and go for lower PT builds instead of 10 PT since that's what you guys want, and I love a more balanced throwing build, having equal athletics and PT is great and much more fun, but now it's just an exercise in frustration as I watch all my increased ammo go into one or two armored people. I can't kill anyone but peasants and even then it sometimes takes two. :(
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cyclopsided on July 13, 2011, 02:30:21 am
That is just throwing axes. Jarids/throwing spears drop plate guys to dead really efficiently.

Throwing axe are cut, they are awesome at downing horses and medium and under armor...
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Rumblood on July 13, 2011, 02:43:46 am
That is just throwing axes. Jarids/throwing spears drop plate guys to dead really efficiently.

Throwing axe are cut, they are awesome at downing horses and medium and under armor...

Pretty asanine statement to make looking at a guy with 9 axes sticking out of him....
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cyclopsided on July 13, 2011, 02:47:53 am
Pretty asanine statement to make looking at a guy with 9 axes sticking out of him....
What? I made a valid statement about damage type in reference to the armor being used. Guaranteed dead with 4 throwing spears/jarids.

What is pictured is Full heaviest armor in the game on a heavy strength build, with probably heirloomed armor. Hitting it with cut damage which specifically doesn't do much to that compared to pierce or blunt. I've always said strength builds and armor are OP, but I'm not getting into that. Armor got a nice reworking recently and I'm glad for it. less glances :D

Look, my point is that has nothing to do with throwing. That is a different issue.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Rumblood on July 13, 2011, 03:00:53 am
I don't care how you "cut" it. 9 axes in any armor should be dead, period.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 13, 2011, 06:32:40 am
I don't care how you "cut" it. 9 axes in any armor should be dead, period.

Yeah, there's no reason to be "blunt" about this, 9 axes not killing someone gives me a "piercing" headache.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on July 13, 2011, 09:03:04 am
working as intended
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Paul on July 13, 2011, 09:53:34 am
Just imagine that those axes bounced off the armor(which would happen in reality, I'm sure) and use a piercing throwing weapon when targeting tincans.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Vibe on July 13, 2011, 09:55:08 am
Throwing hammers man, that's all I'll say. Freaking 2 shots horses.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Spawny on July 13, 2011, 10:29:04 am
I played around with my heavy wardarts and people dropped like flies.

The most hits I needed was 3 against a guy in transitional. Most likely, all of them were allready hurt before I took a shot at them... Best thing though, I actually hit where I was aiming in short range distances.

Anyway, does anyone know the new wpf requirement for PT (if it was changed)?

And why are my wardarts only marginally more accurate than higher tier throwing weapons?...
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Osiris on July 13, 2011, 12:12:46 pm
with 8 PT I was able to drop anyone in 3 or so axes last night :P and if i meet a tin can i pull out the good ole throwing lance :P
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 14, 2011, 01:28:26 am
Just imagine that those axes bounced off the armor(which would happen in reality, I'm sure) and use a piercing throwing weapon when targeting tincans.

Are you kidding me?  :? Just pretend that hitting a guy 9 times with a heavy axe at 6 powerthrow shouldn't kill him? Or pretend that armor isn't extremely overpowered now?

Just pretend that the nine axes I planted into that guy before he killed me "bounced off" instead of killing him. Ridiculous.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 14, 2011, 03:33:13 am
visitors can't see pics , please register or login


visitors can't see pics , please register or login


Very dumb.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Peasant_Woman on July 14, 2011, 03:37:06 am
Are you kidding me?  :? Just pretend that hitting a guy 9 times with a heavy axe at 6 powerthrow shouldn't kill him? Or pretend that armor isn't extremely overpowered now?

Just pretend that the nine axes I planted into that guy before he killed me "bounced off" instead of killing him. Ridiculous.
It is ridiculous.

Maybe instead it should take that tincan 9 swings to kill you, and he can imagine that the negative speed bonus from wearing a small car for armor made them all bounces. Maybe we could tickle, cajole and persuade the game mechanics into producing a situation that is both believable and fair to both the thrower and the tincan.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on July 14, 2011, 05:05:57 am
It is ridiculous.

Maybe instead it should take that tincan 9 swings to kill you, and he can imagine that the negative speed bonus from wearing a small car for armor made them all bounces. Maybe we could tickle, cajole and persuade the game mechanics into producing a situation that is both believable and fair to both the thrower and the tincan.

Sounds like we already have the bolded/underlined part.  Plate armor weighed less than what modern combat infantry carry around, and it is/was more evenly distributed as well.  It hindered mobility extremely little. 

Also your throwing axe, unless thrown at 100+ mph by some super-roided baseball pitcher (and probably even then), would MAYBE dent the plate armor at BEST.  Want to hurt a plater?  Use a piercing weapon, and even then it's barely believable that a throwing spear would hurt someone in plate armor considering that plate deflected fucking arrows which are flying at much higher speeds and with greater concentrated force than any thrown weapon is.   :rolleyes:
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Slantedfloors on July 14, 2011, 05:20:16 am
Sounds like we already have the bolded/underlined part.  Plate armor weighed less than what modern combat infantry carry around, and it is/was more evenly distributed as well.  It hindered mobility extremely little. 

Also your throwing axe, unless thrown at 100+ mph by some super-roided baseball pitcher (and probably even then), would MAYBE dent the plate armor at BEST.  Want to hurt a plater?  Use a piercing weapon, and even then it's barely believable that a throwing spear would hurt someone in plate armor considering that plate deflected fucking arrows which are flying at much higher speeds and with greater concentrated force than any thrown weapon is.   :rolleyes:
I agree. Sticking to historicity, in a game where equipment separated both by vast distances and centuries of time (and degrees of fictionalization), is clearly more important than having a good game balance.

To continue the theme of historical accuracy I believe all characters should be afflicted with rickets, and you should randomly die of one of the many rampant diseases of the period. There is no respawning, and you never get to play with that character again.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on July 14, 2011, 08:59:10 am
To continue the theme of historical accuracy I believe all characters should be afflicted with rickets

100% of the human race had rickets?
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 14, 2011, 09:15:51 am
Hurp derp, historically no one wore samurai armor while using giant english two handed swords. Historically, people wearing plate armor didn't jump and spin a few times in the air before helicopter killing someone. Historically people wearing heavy armor would tire quickly from exertion. Historically no one could switch between long awkward weapons easily while moving, and they couldn't store those weapons in some kind of invisible compartment in their asses. Historically all our characters should be deseased, dieing of plagues and illnesses, and every cut should become infected and be amputated with non sterile tools leading to death. Hell, historically no one ever "respawned" after dieing. Historically, life wasn't a video game, and historically, someone with nine axes stuck in them wouldn't be running around swinging. They'd be history.

Historically, History arguments in video games are a pathetic last ditch attempt to say "I'm right" and feel smug. Back in the present, the changes to damage are not balanced, and have just made cut weapons useless, and armor very overpowered. Remember we are actually talking about a video game and not real life. I know some of you have trouble making the distinction, but our main concern should be overall balance, and not realism. Right now the only weapons that can kill people who aren't already next to death are the heaviest, most expensive, and slowest, and the only way to make them do damage is to take lots of powerthrow. Which is what the devs have been trying hard to prevent. This new damage system needs to be taken back to the drawing board. The changes are effecting a lot more then just throwing. If at any point money can overwhelm skill, then a problem is arising.

But all those points are redundant. Show that screen shot or comic to anyone, and they will laugh and say "that's ridiculous".
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Paul on July 14, 2011, 11:17:53 am
Ok, enough bullshitting. You have had you fun.

6 PS, 158 wpf (lets say 140 with armor), 18 str, heavy throwing axes(44c)
Bodyshot(no headshot like in the picture) against 70 armor(which is a decent tincan imo):
Average damage prepatch: 16
Average damage postpatch: 13

You have had your fucking decent buff with strongly increased accuracy for good throwing weapons and a nice slot nerf / ammo count buff. It shares the indirect damage nerf against high end armor melee got.
Deal with it.  :)->8-)  Look for another target to throw cutting weapons at. And in another threads people complain that devs dont care about tincans. My opinion is that investing in the most expensive armors should result in decent protection from at least cutting ranged.

I usually use an italian sword(30c) with 6 PS and 18 str. Against the said 70 armor tincan I'd do 5 avr damage, so it would take about 20 hits for a kill. I usually go for another target instead in a group fight.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Spawny on July 14, 2011, 11:41:30 am
I have no trouble taking down armoured people with wardarts :)

They're slow, so they don't dodge very well and I usually end up taking them out with 5-6 hits if they had full health.

Use those throwing axes on other targets or just bring a single throwing lance.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 14, 2011, 04:43:22 pm
I've had my "fucking" fun? Well briefly, for about half a day during the patching and hotfixing. But overall no I haven't. That's why I'm here. I am not enjoying myself because I feel the game is not balanced. Many people agree right now, especially archers I'll bet. Everyone on battle whips out their plate and are impossible for me to kill. I'd ignore them but most of them can catch up to me, and chasing down and killing throwers while ignoring all other targets is apparently a sport :(. They don't even have to bother dodging me because they can just close the gap and cleave me in two. Only pierce weapons matter anymore. Such a large gap between cut and pierce weapons has opened up. There's no real point in using anything cut because a good pierce weapon will take you down while you're running around swatting. I'd just carry jarids or spears but they're slow and just cost too damn much. I don't think the current price on them is worth it, considering you have to carry them multiple times. The repair costs rack up like you wouldn't believe. Wearing no armor I still lose money. At least with melee cut weapons, your wpf isn't reduced by power strike, and you can block with enough speed to be effective.

The point is, with a melee cut weapon, you can continue to swat at the plate person if you are unable to ignore them. You wont run out of melee weapon. With throwing or archery cut weapons, if the armor is good enough and heirloomed, it's like a ranged black hole. They run off with all your ammo.

Again, you can go ahead and swear at me, but things just aren't balanced. Realism doesn't work for balancing video games. It was a lot more fun when all kinds of creative builds were viable. It's just my personal opinion that the cut damage change, while I totally understand the concept behind it, just isn't perfect. Saying "Go find other less armored people to kill, you cant kill these people" or "pretend they are bouncing off" sounds bad and unbalanced. There are a lot of suggestions I could make. Perhaps increase the stacks further on the cut throwing weapons and reduce the cost of the cut bows to compensate for the change would be the easiest off the top of my head. It takes a lot of effort and skill to land multiple blows, so more ammo instead of damage would lend itself better to skilled players rather then lucky, which is what annoys people. Honestly I feel worse for the archers. I've been walking around in cheap armor shrugging off arrows that would have killed me pre patch.

You never have to take my suggestions, but take my honest criticism, or just keep swearing at me and being defensive, whatever you prefer. I've said a lot of good things about you and defended you in this very thread when people lashed out at you, and now you're just lashing out at me.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Gorath on July 14, 2011, 05:40:35 pm
Hurp derp, Historically people wearing heavy armor would tire quickly from exertion.

Firstly, no they didn't.  Heat exhaustion maybe, but you can wear plate armor and be active in it for quite a long time when trained.

I've had my "fucking" fun? Well briefly, for about half a day during the patching and hotfixing. But overall no I haven't. That's why I'm here. I am not enjoying myself

Good.  GTFO then and go ruin some other game with the rest of your goon companions already.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Paul on July 14, 2011, 06:06:23 pm
Throwing is fine. I play 2 throwers, one hybrid, one dedicated and it's a shitload of fun with both. I'm sick of this "lobbyists gonna lobby, no matter what".
/stopsreadingthread
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tears of Destiny on July 14, 2011, 07:03:38 pm
Throwing is fine. I play 2 throwers, one hybrid, one dedicated and it's a shitload of fun with both. I'm sick of this "lobbyists gonna lobby, no matter what".
/stopsreadingthread

It took you this long to get "sick" of lobbying?

Dear god, do you even read any of the other threads in Balance or Suggestion boards?! The majority are "lobbying" like you suggested!

Welcome to c-RPG Paul, welcome to c-RPG...
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Slantedfloors on July 14, 2011, 07:06:01 pm
100% of the human race had rickets?
As long as we're aiming for the same level of accuracy as a Samurai with Klappvisier wielding a club fashioned out of a rock lashed to a stick, then yes. Every single human being was afflicted with debilitating rickets. It was truly a horrible time.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Keshian on July 14, 2011, 07:38:56 pm
Throwing is fine. I play 2 throwers, one hybrid, one dedicated and it's a shitload of fun with both. I'm sick of this "lobbyists gonna lobby, no matter what".
/stopsreadingthread

Wait.... didn't you lobby for a massive nerf of archery based on "realism" isntead of game balance??  You've played thrower, how about trying to play an archer after you completely destroyed the class, would love to see any screenshots of you doing anything decent with it outside of defense on siege.  Certainly wouldn't be having "shitloads of fun".
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tears of Destiny on July 14, 2011, 07:43:09 pm
Wait.... didn't you lobby for a massive nerf of archery based on "realism" isntead of game balance??  You've played thrower, how about trying to play an archer after you completely destroyed the class, would love to see any screenshots of you doing anything decent with it outside of defense on siege.  Certainly wouldn't be having "shitloads of fun".

Hey how dare you bring that up! Archery nerf was to "increase fun levels" after all! I bet it is at least a shit-load and a half of fun! Metric shitloads even...

He is likely just butthurt that his hard work did not go over as well as he thought.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Lichen on July 14, 2011, 08:22:35 pm
Also your throwing axe, unless thrown at 100+ mph by some super-roided baseball pitcher (and probably even then), would MAYBE dent the plate armor at BEST.  Want to hurt a plater?  Use a piercing weapon, and even then it's barely believable that a throwing spear would hurt someone in plate armor considering that plate deflected fucking arrows which are flying at much higher speeds and with greater concentrated force than any thrown weapon is.   :rolleyes:
I agree with this.

Look for another target to throw cutting weapons at. And in another threads people complain that devs dont care about tincans. My opinion is that investing in the most expensive armors should result in decent protection from at least cutting ranged.

I usually use an italian sword(30c) with 6 PS and 18 str. Against the said 70 armor tincan I'd do 5 avr damage, so it would take about 20 hits for a kill. I usually go for another target instead in a group fight.
I agree.

Everyone on battle whips out their plate and are impossible for me to kill. I'd ignore them but most of them can catch up to me, and chasing down and killing throwers while ignoring all other targets is apparently a sport :(. They don't even have to bother dodging me because they can just close the gap and cleave me in two. Only pierce weapons matter anymore. Such a large gap between cut and pierce weapons has opened up. There's no real point in using anything cut because a good pierce weapon will take you down while you're running around swatting. I'd just carry jarids or spears but they're slow and just cost too damn much. I don't think the current price on them is worth it, considering you have to carry them multiple times. The repair costs rack up like you wouldn't believe. Wearing no armor I still lose money. At least with melee cut weapons, your wpf isn't reduced by power strike, and you can block with enough speed to be effective.
Come on man. You have to give a little. Don't say you CAN'T carry jarids or spears because of (whatever reason(s)) If you WANT to counter armor then you NEED pierce weaps downsides and all. You can't have it all. Cut is still good I think BUT mainly use them on low armor foes. I still need to test throwing weaps effectiveness against non bots to see what the damage is like and if it's reasonable though. But assuming it is then throwers just need to use the proper 'tool' for the job. Which I think adds depth to the game instead of having say throwing axes able to down any and everybody no matter what they are wearing.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Armois on July 14, 2011, 08:46:06 pm
I think what Cheap Shot is going for isn't that he -can't- use jarids or throwing spears just that the repair costs are absurd to the point that naked with just your weapons you'll lose cash without a x5.

I mean hell, thats how my longbow and arrows are right now.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Berserkadin on July 14, 2011, 08:49:03 pm
Well, there seem to be lots of tards that think Realism > Balance, so lets fucking add some new stuff.

-You need to buy food, cook it and it eat in game, if you dont want to cook it yourselves, you can hire a chef or something, but it will take the same time as it would IRL, otherwise it wouldnt be realistic. If you dont eat, your stats gets lowered, and eventuelly, your character will starw to death.
-You need water, sometimes you will need to take a break from the fighting and bring out that bottle of water, but you need to find clean wather, OTHERWISE...
-Diseases, you can get it from bad water, bad food, wounds or just totally randomly. Lowers stats, some diseases leads to death, some to permanent injuries, like blindness. If your character gets really ill you should not be able to play with him until he's well again.
- You will need to take breaks to take a crap
- You must keep your character happy, otherwise his/her moral wont be as high and he/she will fight worse
- Sleep, of course your character needs to sleep, 7 hours a day would be enought. You will have to find somewhere to sleep before you log out. The character can have sleeping problems.
- Mental Illness, your character can of course be traumatized by all the violence and death and horror that war brings. Maybe he gets som Post-Traumatic Stress and goes shitscared when you do battle and starts running away, or you just get a psychosic and start seeing and hearing stuff that arent there. Your char might get deppressed, wich will lower stats.
-Death, if your character dies in battle, its gone. You aint fucking Jesus
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 14, 2011, 10:21:37 pm
I think what Cheap Shot is going for isn't that he -can't- use jarids or throwing spears just that the repair costs are absurd to the point that naked with just your weapons you'll lose cash without a x5.

I mean hell, thats how my longbow and arrows are right now.

Yes. I -can- use jarids or spears, but I really don't want to -have- to. You should be able to kill people with a weapon, that's what they're for. If the lower tier throwing weapons can only kill some players, then why have or use them? If devs don't want people to have high powerthrow, then why make the high tier throwing weapons near mandatory? Everything is just too conflicting. I just wan't one style to be viable instead of both in a pile trying to fit together like two halves of different puzzles.

I have no idea how you can balance a video game based on realism. I don't think you really can.

You aint fucking Jesus

Yeah, Jesus fucker is a very different video game.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Lichen on July 14, 2011, 11:19:17 pm
Well, there seem to be lots of tards that think Realism > Balance, so lets fucking add some new stuff.

-You need to buy food, cook it and it eat in game, if you dont want to cook it yourselves, you can hire a chef or something, but it will take the same time as it would IRL, otherwise it wouldnt be realistic. If you dont eat, your stats gets lowered, and eventuelly, your character will starw to death.
-You need water, sometimes you will need to take a break from the fighting and bring out that bottle of water, but you need to find clean wather, OTHERWISE...
-Diseases, you can get it from bad water, bad food, wounds or just totally randomly. Lowers stats, some diseases leads to death, some to permanent injuries, like blindness. If your character gets really ill you should not be able to play with him until he's well again.
- You will need to take breaks to take a crap
- You must keep your character happy, otherwise his/her moral wont be as high and he/she will fight worse
- Sleep, of course your character needs to sleep, 7 hours a day would be enought. You will have to find somewhere to sleep before you log out. The character can have sleeping problems.
- Mental Illness, your character can of course be traumatized by all the violence and death and horror that war brings. Maybe he gets som Post-Traumatic Stress and goes shitscared when you do battle and starts running away, or you just get a psychosic and start seeing and hearing stuff that arent there. Your char might get deppressed, wich will lower stats.
-Death, if your character dies in battle, its gone. You aint fucking Jesus
That's a ridiculous argument. A game isn't about simulating every aspect of RL, just certain ones within the framework of the game and what many players still find 'fun'. Not everyone finds the same things 'fun' though and that's the problem. Some want major disregard for realism so everybody and everything can 'win' no matter what while others prefer more realism and having to think more tactically and not be able to defeat every foe you come up against (that's where other teamates come in). It's preference is all.

Yes. I -can- use jarids or spears, but I really don't want to -have- to. You should be able to kill people with a weapon, that's what they're for. If the lower tier throwing weapons can only kill some players, then why have or use them?
So you want to be able to kill any one with anything? Should ninja stars be able to take down plated chargers and plate wearing players? Should the short bow be able to defeat them as well? Should melee be able to own everything using a wooden stick (cause those high tier weapons are just too expensive?) Why have different weaps and damage types then? Just have 1 melee 1 throwing and 1 bow and they all do generic 'damage' that everybody can play 'tic tac toe' with.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Armois on July 14, 2011, 11:52:50 pm
Should melee be able to own everything using a wooden stick (cause those high tier weapons are just too expensive?) Why have different weaps and damage types then? Just have 1 melee 1 throwing and 1 bow and they all do generic 'damage' that everybody can play 'tic tac toe' with.

Melee can at least damage people- and that wooden stick, assuming it does blunt damage, is going to do a slight bit more than many cut weapons above its paygrade.  Should all melee need a weapon at least as powerful as a bec to do damage to anyone in armor better than Sarranid padded?
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 15, 2011, 12:43:33 am
So you want to be able to kill any one with anything? Should ninja stars be able to take down plated chargers and plate wearing players? Should the short bow be able to defeat them as well? Should melee be able to own everything using a wooden stick (cause those high tier weapons are just too expensive?) Why have different weaps and damage types then? Just have 1 melee 1 throwing and 1 bow and they all do generic 'damage' that everybody can play 'tic tac toe' with.

Yes. Obviously it should take a hell of a lot of throwing stars unless you get headshots, and the like, but yes it should be "possible". My gripe with axes is that while it is "possible" to kill people in armor, the amount it requires is not a reasonable number for the amount of them you get, the cost of them, and what is invested. I look at that picture of the guy in the black plate, and I say "That should have been enough". If I'm the last person alive on my team and a black plate dude comes at me, should I stop and say "I'm sorry team, I can't fight this person. My axes are supposed to bounce off him." ? It's silly is all.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Lichen on July 15, 2011, 01:32:36 am
Yes. Obviously it should take a hell of a lot of throwing stars unless you get headshots, and the like, but yes it should be "possible". My gripe with axes is that while it is "possible" to kill people in armor, the amount it requires is not a reasonable number for the amount of them you get, the cost of them, and what is invested.
That's why you use pierce weapons. That's what they are for. That's why there are different types of damage in the game. Axes are good for soft targets.

I look at that picture of the guy in the black plate, and I say "That should have been enough". If I'm the last person alive on my team and a black plate dude comes at me, should I stop and say "I'm sorry team, I can't fight this person. My axes are supposed to bounce off him." ? It's silly is all.
Your axes weren't very effective against heavy armor. I think that's how it SHOULD be. The weapons exist to counter heavy armor. I just tried my thrower and using lances, spears and jarids I was taking down heavy armored guys. One in milanese plate too. Pick the right weapon for the task.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Rumblood on July 15, 2011, 01:45:19 am
If we are supposed to be switching between cut and pierce based upon targets armor, then drop the slot requirement on the long bow to 1 so that we can actually carry a cut and a piercing option as an archer  :idea:
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Lichen on July 15, 2011, 01:53:42 am
If we are supposed to be switching between cut and pierce based upon targets armor, then drop the slot requirement on the long bow to 1 so that we can actually carry a cut and a piercing option as an archer  :idea:
Longbow already has pierce damage. The other 1 slot bows you can carry a 2h mace (1 slot) or 1 hand pierce or blunt. The other bows which are 2 slot and cut damage they are more powerful than the 1 slots so that's the trade off I guess. Or you could always use the cheapest arrows so you get more ammo and free up a slot for melee weap.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Rumblood on July 15, 2011, 04:53:54 am
Longbow already has pierce damage. The other 1 slot bows you can carry a 2h mace (1 slot) or 1 hand pierce or blunt. The other bows which are 2 slot and cut damage they are more powerful than the 1 slots so that's the trade off I guess. Or you could always use the cheapest arrows so you get more ammo and free up a slot for melee weap.

You have no idea what you are talking about, yet felt the need to post anyhow  :rolleyes:

Longbows are 2 slot. Use any other bow and it is either 2 slot (so no arrows and no melee weapon, ie WEAPONLESS), or 1 slot so that you can only take one quiver and NO melee weapon.

If we are supposed to be switching out to the proper weapon type, the dev's need to make it possible to do so.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Berserkadin on July 15, 2011, 11:13:49 am
That's a ridiculous argument. A game isn't about simulating every aspect of RL, just certain ones within the framework of the game and what many players still find 'fun'. Not everyone finds the same things 'fun' though and that's the problem. Some want major disregard for realism so everybody and everything can 'win' no matter what while others prefer more realism and having to think more tactically and not be able to defeat every foe you come up against (that's where other teamates come in). It's preference is all.
 So you want to be able to kill any one with anything? Should ninja stars be able to take down plated chargers and plate wearing players? Should the short bow be able to defeat them as well? Should melee be able to own everything using a wooden stick (cause those high tier weapons are just too expensive?) Why have different weaps and damage types then? Just have 1 melee 1 throwing and 1 bow and they all do generic 'damage' that everybody can play 'tic tac toe' with.

You didnt notice the sarcasm?  :rolleyes:
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Lichen on July 15, 2011, 07:36:21 pm
You have no idea what you are talking about, yet felt the need to post anyhow  :rolleyes:

Longbows are 2 slot. Use any other bow and it is either 2 slot (so no arrows and no melee weapon, ie WEAPONLESS), or 1 slot so that you can only take one quiver and NO melee weapon.

If we are supposed to be switching out to the proper weapon type, the dev's need to make it possible to do so.
I know long bow is 2 slots. I should have said 'the other bows which are 1 slot'. Maybe I didn't communicate as good as I could have. Also unless things have changed drastically all other bows (except yumi I think its' called and warbow) are 1 slots. So yes you can bring a pierce or blunt melee with you. 2h mace is 1 slot (check it). Also 1h weaps are 1 slot (unless they changed since patch). 1 slot bow+1 slot per arrow stack (2 stacks) + 1 slot melee weap . Of course you probably want to put in points in 1h or 2h and have some ps to use it well but the capability is there to use.  Basically there are options to hybridize an archer so when melee time comes you have a fighting chance. The alternative is to get as much PD as you can and hit em hard before they get to you.

I have a 12pd archer which I will test to see how effective or not it is now (even with the wpf penalty). I don't even have any heirloomed bows or arrows either.


You didnt notice the sarcasm?  :rolleyes:
Of course I did but I was arguing against the notion that realism in a game is always a 'bad' thing.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Sumofallwars on July 18, 2011, 10:10:34 am
did something happen to throwing?

i can't 2-shot  tin cans anymore.

WTF they are fucking expensive i only get 4 of em and they can't 2-shot people in decent armor?


7 pt with heavy throwing lances and 127 wpf ( not much weight)

i can't have any armor if i carry all 4 and still want to make gold.

Btw i like the new look of em.
If i use an pesent outfit i can almost blend in and get some funny shots when people  realize im not some weakling.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on July 18, 2011, 10:35:17 am
The reason you can't 2 shot tin cans is probably because of the damage value change. I personally don't recommend using the throwing lances with a mere 7 PT. In my opinion, if you are going to use such a limited amount of ammo, you need much more PT to make those shots count.

I don't shy away from criticizing the game balance team, and I'm one of the last people you could accuse of brown-nosing chadz, but I think they did a pretty good job of putting throwing in the right place.

My only question is: why the hell did you nerf rocks?
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Spawny on July 18, 2011, 08:44:54 pm
The reason you can't 2 shot tin cans is probably because of the damage value change. I personally don't recommend using the throwing lances with a mere 7 PT. In my opinion, if you are going to use such a limited amount of ammo, you need much more PT to make those shots count.

I don't shy away from criticizing the game balance team, and I'm one of the last people you could accuse of brown-nosing chadz, but I think they did a pretty good job of putting throwing in the right place.

My only question is: why the hell did you nerf rocks?

Wait... Rocks were nerfed again?
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on July 18, 2011, 09:00:20 pm
11b now instead of 12b  :cry:
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Fasader on July 18, 2011, 09:42:01 pm
stones were 11b all the time, they have 12b in melee mode.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Paul on July 18, 2011, 09:44:06 pm
Aww, don't spoil their hysteria.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Fasader on July 18, 2011, 10:16:33 pm
too late :(
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Seawied on July 19, 2011, 12:05:48 am
stones were 11b all the time, they have 12b in melee mode.

My mistake  :oops:

They did lose 1 point of missle speed, but all throwing did.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Vibe on July 19, 2011, 09:53:59 am
Nerfing stones, HOW DARE YOU
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Sumofallwars on July 20, 2011, 04:48:43 pm
the reason i use 7 pt is so i can have some decent WPF and athletics. so when i have thrown all my lances i just
A pick up a weapon from a dude i killed
B run away and pick up a weapon on the ground.
lvl 29
strength   21   
Agility   14   
Weapon proficiency
Available points: 0
One Handed   1
Two Handed   1   
Polearm   75   
Archery   1   
Crossbow   1   
Throwing   123   
Skills
Available points: 1
Iron Flesh   5   
Power Strike   7   
Shield   0   
Athletics   4   
Riding   0   
Horse Archery   0   
Power Draw   0   
Power Throw   7   
Weapon Master   4   

Heavy Throwing Lance
missile speed: 17
weapon length: 120
weight: 1.5
accuracy: 151
difficulty: 7
speed rating: 80
missile speed: 17
weapon length: 120
max ammo: 1
thrust damage: 58 pierce
slots: 1
Bonus against Shield
Secondary Mode

So i can't have more than 7 with the 21-15 build I've got going.
But These things are P dmg they are suppose to go thro and mess up their tender human squishy parts. It's a freaking 4 ft long spear i just chucked, that's not going to bounce.These things are ment to take down the big targets, that's what i use em for. I let my team mates take care of the small  fry while i kill as many tin cans/cav as i can.

also why does it take more than 3 throwing lances to kill a fucking Huscarl's Round Shield?
I get why for the steel shield but common my lances have a bonus against shields as well. I can only carry 4.

oh-well perhaps every one not a thrower think's they are bal.

The bal is better than before but not perfect.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Warcat on July 20, 2011, 05:35:00 pm
I thought Throwing Lances were fine before the big throwing nerf, super inaccurate, slow, but at least they often 1 hit most players (Not always though, I survived a hit from one while in my sturdy robe.)
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 21, 2011, 07:52:30 am
I know the devs are pretty much ignoring us now but I think the main problem with throwing is that there is too much that conflicts. Half the things in place are there trying to force us to only use throwing in hybrid builds. The other half is punishing us for hybriding. It doesn't make any sense. If the devs don't want us to have powerthrow 9 or 10 then they should make it easier to hybrid. Wearing armor reduces wpf quite a bit. The recent change to damage made the midrange throwing weapons near useless against anyone with armor. The lowered stacks, while a good thing, mean we are now carrying twice the weight and getting hit with twice the repair cost for the better throwing weapons.

It's just not balanced, in the sense that there is too much conflicting when trying to plan a build. If I could make two suggestions, I'd say lower throwing weapon cost and weight a little bit to even out the slot reduction, and then take a look at weight effecting throwing wpf. The higher tier throwing weapons are just too heavy to carry 4 times, and way too expensive considering that we HAVE to use them in order to kill anyone with plate. It doesn't seem appropriate that weight should effect throwing as much as it does to archery, especially when it doesn't really effect x-bowers.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Beans on July 21, 2011, 08:09:28 am
For the higher end throwing weapons I've just started playing with auto-repair turned off. This way, when my throwing spears or above break I only get 1/3 of the repair bill. It's serious a life saver moneywise.

I'm not sure how the game actually updates the repairs in regard to in game stats though. I could repair manually on the website right after something breaks, and obviously I have to use the -1 version of that weapon that round. But then next round it is repaired, at least on the site, but in game still displays the broken one. So I just stop bothering repairing mid map and just do it at the last round before a map change.

Otherwise the repair costs are just too fucking nuts.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 21, 2011, 08:21:12 am
For the higher end throwing weapons I've just started playing with auto-repair turned off. This way, when my throwing spears or above break I only get 1/3 of the repair bill. It's serious a life saver moneywise.

I'm not sure how the game actually updates the repairs in regard to in game stats though. I could repair manually on the website right after something breaks, and obviously I have to use the -1 version of that weapon that round. But then next round it is repaired, at least on the site, but in game still displays the broken one. So I just stop bothering repairing mid map and just do it at the last round before a map change.

Otherwise the repair costs are just too fucking nuts.

People keep saying this works, I donno. I turned it off and it seemed to cause more problems then it solved. I had it off but my spears still broke twice in the same round, and then when I turned it back on it stopped working for a while even after restarting. Maybe it was just a fluke or something I don't know. Seems more trouble then it's worth.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Wookimonsta on July 21, 2011, 01:53:31 pm
If the lower tier throwing weapons can only kill some players, then why have or use them?
Because they are cheaper and you get more of them?
Its a tradeoff, cheap and more = less damage and no piercing
More damage and piercing = expensive and less

The most expensive weapon is not necessarily the best one. Pick the right tools for the right jobs.
Someone with a cheap bow will be good fighting other archers, but not good fighting plate. Someone with a heavy bow will be better against plate, but has a disadvantage against other archers.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Cheap_Shot on July 21, 2011, 03:18:15 pm
Because they are cheaper and you get more of them?
Its a tradeoff, cheap and more = less damage and no piercing
More damage and piercing = expensive and less

The most expensive weapon is not necessarily the best one. Pick the right tools for the right jobs.
Someone with a cheap bow will be good fighting other archers, but not good fighting plate. Someone with a heavy bow will be better against plate, but has a disadvantage against other archers.

You don't really get more of them. With the exception of spears which have +1 per stack, throwing axes have the same amount per stack as jarids and javs. Lances you only get 1 per slot. They are cheaper though yeah.
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Tzar on July 22, 2011, 10:39:06 am
I prefer to use the war darts i allways had but with the current missile speed of throwing even war darts are useless since they move by the speed of a snail...

Even and afk player can dogde a war dart.

You have to litteretly stand 2 meters away from your target to have a chance to reach players with your war darts....
Title: Re: Throwing... could you possibly make it any more useless?
Post by: Brutal on July 25, 2011, 06:25:11 pm
I know the devs are pretty much ignoring us now but I think the main problem with throwing is that there is too much that conflicts. Half the things in place are there trying to force us to only use throwing in hybrid builds. The other half is punishing us for hybriding. It doesn't make any sense.

That's exactly it !!!
was planning on a 24/12 build but with 7PT and 127wpf in throwing, I'm already forced to wear no helmet or i don' t have enough wpf.
I'm wearing sarranid guard armor, wisby guntlet and splinted leather grieve over mail, it's only medium armor and i can't afford to wear an helmet that weight 1.3 .

So you can't have a build that is ok in melee with throwing as backup because you need to invest a lot of wpf in throwing. You can't be good as a pure thrower neither with no or very low melee wpf
because if you go higher than 7 PT you need to wear light armor and at 9PT you need to be nacked  :| .

You have to settle for being mediocre at melee and have low PT or have no wpf in melee but still be only mediocre at throwing with 7PT or 8PT with light armor.