Fasader, no reason to be so sarcastic and bash on throwers. Throwing now requires point investment that is comparable to archery and way more investment than crossbows (crossbows have higher accuracy than throwing at 0 wpf). Even though there is a high point investment, accuracy is never good and potential damage per spawn is abysmal. Hell, even a throwing lance as a dedicated thrower does less damage per shot than an arbalest with 0 point investment and you only get two lances total if you take a 0 slot melee weapon. Sure, you can argue that the arbalest takes a year to reload with 0 wpf, but with a dedicated crossbow build it reloads at a respectable speed. Not only that, but the light crossbow becomes a machine gun with high wpf and it still does similar damage to a dedicated thrower. Light crossbows will even out damage the most commonly and probably best potential damage per loadout throwing weapon, the heavy throwing axes.
Anyone who thinks that throwing doesn't need some sort of buff is completely nuts. I completely fail to see how giving a dedicated thrower similar potential damage per loadout to a crossbow user or archer makes them overpowered. The argument before was that throwing was too easy to obtain so that it could be sprinkled into melee builds and there was spam everywhere. This argument is complete bullshit because crossbows can still be used to great effect for really good damage and accuracy with 0 wpf. With the new wpf system that mimics the power draw penalty for not having sufficient wpf, the argument for nerfing throwing because of pure melee using it isn't valid.
The other traditional argument towards throwing is that it is too fast, therefore it would be unfair to give them more damage or ammo. The speed of throwing and deficiency in accuracy is what makes throwing different from crossbows and bows. It makes it very good for closing in on an enemy or chasing people down. If the speed must be nerfed and accuracy buffed (or left alone, whatever) for throwing to get the same potential damage as archers and crossbowmen, then so be it.
Assuming you completely neglect a melee weapon you can take 32 throwing daggers for pitifully low cut damage, 16 war darts for pitifully low pierce damage, 8 heavy throwing axes for good cut damage, 8 throwing spears for good pierce damage, or 2 throwing lances for amazing pierce damage. Compare this to the same situation with bows and crossbows where an archer can take 45 (neglecting heirlooms) arrows for good cut damage or 30 arrows for good pierce damage or really good cut damage and a crossbowman can take the same numbers respectively.
I have also heard rumors that throwing lances might be removed from the game because they do too much damage and can 1 shot people. This is another asinine argument because a throwing lance doesn't even do the same damage per shot as an arbalest. So if throwing lances get removed because they do too much damage per shot, then arbalest needs to be removed as well.
To anyone who doubts that throwing needs more ammo in their loadout, please take a second and try out a pure throwing build. You will quickly notice that you have barely enough ammo to kill 2-3 lightly armored players or MAYBE 1 armored player if you're lucky. Most of the time due to accuracy issues you only end up killing about 1 person per death with throwing weapons and get most of your kills from either your backup melee weapon or a scavenged weapon. Compare that to someone simply having 7 strength and 0 wpf in crossbows and the crossbow can easily get 3-5 kills with a single stack of bolts. This also only takes up 2 slots when compared to a thrower usually taking up all of theirs.
Edit:
TLDR version for the ADD people: Throwing needs more potential damage per loadout so that dedicated throwers can be on par with archers and crossbowmen for damage potential. If you think otherwise you should try to be a dedicated thrower in the current game.