Just wanted to add something in the discussion :
I really hate wannabees horse archer who just puts points in riding skill to get the horse they want. Then, you just have to ride a bit to evade arrows, halt to shoot with NO penalty, and move again. It gives all the advantage of a foot archer with 5 PD (put riding skills instead of athletics), and yet you can really choose your opponent, and be AS deadly as a 5 PD foot archer (who also needs 6 arrows to kill a medium armored guy).
I also see more of those clearly abuser around (even MonkeyArcher, a decent foot archer, seems to be doing that now, with another of his WARPIGS friends).
Seriously, this is just plain nonsense.
Even by balancing horses (less maneuver, more hp), this kind of irritating playstyle will stay untouched.
"But when you ride you have a big malus" seems to only "work" when you actually move. If, i say if, this could be modified so that you get this big malus AS SOON as you're on the horse, it will really help a lot.
So basically :
-balance horse (nerf maneuver (speed too ?)/buff hp (armor too ?) )
-add a 5 PD bow for foot archers (or add a message to tell them to go 6 PD if they want to stay on foot)
-Make the ranged malus apply when you're on a horse, and not when the horse is moving (or at least make a different malus apply, wich is totally deleted with 4 HA for example)
And then, probably, things will change a bit. Real dedicated and good HAs will still be usefull, fake ones will die easily, and good archers can still compete with good HA)
PS : Notice i didn't say nothing about the bumpshot from HA, wich is, imo, really a skill, and not a "break the balance" factor. Having an horse gives you an advantage. Balancing it doesn't mean removing that advantage, but making it a normal one, and not an overwhelming advantage.
@Overdriven : Still waiting for your reply in Keshian's horse balance, you had said you'll post there after the battles, and i'm sure you've noticed how cav played a very important role in it. ;) Even against organized infantry.