Tydeus: Removed an obsolete wpf mechanic for ranged types. Reimbursing through items.Didn't quite get it.
Yes please, nerf the polearm stabs, but leave the lolstabs untouched. :lol:
Maybe since it hasn't seen a buff since the mod started really.
It is the slowest, shortest range, and lowest damage melee build.
Didn't quite get it.
I assume wpf has less effect on accuracy now, and therefore items' accuracy stats was increased?
IIRC, Tydeus or another balancer said that the archer WPF change would nerf archers with over 8WM, and the rest would have relatively the same accuracy.That's great, archery was too wpf-dependant.
I guess the same applies to throwing.
We're discussing this change in IRC and if I understood Tydeus correctly:
HA, HX and HT were too accurate before due to something with armor weight penalty not applying correctly. Now it does... That's why the reticule is bigger. For everyone I guess.
Short and incomplete answer from a dummy! 8-)
cut stabs are shit, and blunt stabs bounce most of the time :|
Buff polearms + range \0/I like how bitches come so quickly to complain about the changes without even knowing what the patch was about. :lol:
That was indeed needed.(click to show/hide)
Lol, the amount of non-shielders will go up and so will the amount of range as well and with all this, the amount of tears about range on forum will also go up.
I was right after all. They are out-phasing shields. They want it to be a duel-game where 100 shitlords running around on battlefield looking for 1vs1, no range, no cav, no shielders... Only shitlords :lol:
IIRC, Tydeus or another balancer said that the archer WPF change would nerf archers with over 8WM, and the rest would have relatively the same accuracy.All ranged. Crossbows are the least affected by this with the exception of HX, but HX weren't deemed as deserving a reimbursement, which is why they weren't reimbursed. This obsolete mechanic that was removed came after the wpf per pd/pt penalties, and modified the penalized wpf amounts by a power of 1.1. Meaning that you were essentially bypassing all wpf penalties.
I guess the same applies to throwing.
That still doesnt make it a nerf if they actually increased the damage. The stabs arent useless either, most people never expect them.
It counts as a nerf because pierce damage is better against armourNo it counts as a buff because cut damage is better against low armour.
lel irc channel right now... Horse archers, archers and HX joining to cry a river of bloody tears :lol:
Sweet dreams are made of this
lel irc channel right now... Horse archers, archers and HX joining to cry a river of bloody tears :lol:
Sweet dreams are made of this
wut? :shock: just played my archer, couldnt really feel difference
MibbitUser1734 is Kulin (hybrid HX)Edit : this is pretty hilarious :)(click to show/hide)
tldr: my pun was useless and I don't play melee with my lancer/foot melee hybrid.
MibbitUser1734 is Kulin (hybrid HX)
3:55 PM <MibbitUser1734> i could block you indefinitely if i wanted
3:55 PM <MibbitUser1734> it is that easy
...
3:55 PM <MibbitUser1734> i will block you with a tiny hammer for 10 minutes
3:55 PM <MibbitUser1734> great fucking game
3:55 PM <Son_Of_Odin> nope
3:55 PM <MibbitUser1734> yep
3:55 PM <Son_Of_Odin> it's gotten faster
3:55 PM <MibbitUser1734> not for me
3:56 PM <MibbitUser1734> you can block forever if you want
3:56 PM <MibbitUser1734> it only favors qooray ((heavy feinters)) type of guys
Heretics ! NO ONE is allowed to change stats on MY Bloody Poleaxe !Indeed, it wasn't meant as a nerf. Because the poleaxes are hard to land with their thrusts, and that they're also the most expensive poles, we chose to rebalance them around their axe head.
Heretics ! Burn all of you !
About my poleaxe stab : The damages could be extremely violent from time to time yes. But making a stab with the poleaxe is way more difficult than the 1h stab for example.
We often bounce and then get hit by an enemy swing (while being stun) :)
Just wondering if this affect Xbow accuracy in any way?
Just wondering if this affect Xbow accuracy in any way?It would depend on your build and how much armor you wore, but mostly no, unless you're HX.
how about you go ahead and try it?(click to show/hide)
*Hugs Sniger*
*Meow* :3
you say he is wrong??? :shock:
what i focused at was more the 3:55 PM <Son_Of_Odin> it's gotten faster
Plastic-Polearms 2014Ā®
as a shielder, you need to go utterly agility-whore in order to be able to outspam (as you should and are suppose to) polearms. and polearms dueling for ages against 2h swords? wtf :lol:
thats exactly the problem. anyone can become "outspammers" simply by changing build. weapon of choice or class is no matter. that is fucked up and will only breed agi whore lords with high damage plastic weapons.
I just simply don't agree with your rock, paper scissors- balance suggestions.Indeed. RPS sure offers a lot in the way of dynamic gameplay. :rolleyes:
I just simply don't agree with your rock, paper scissors- balance suggestions.
RPS sure offers a lot in the way of dynamic gameplay. :rolleyes:
now i completely understand the state of things.I am heavily doubting... heavily!
I am heavily doubting... heavily!
lols actually i dont give a flying fuck anymore, what an abusive unbalanced unfair shit mod... and you want more people to see this shit? not good for MBG lol i reckon that will also be a polearm game full of tincans running around the battlefield looking for 1vs1. few have the brains and capacity to do well in cluster fights. fucking noobs. :lol:
IIRC, Tydeus or another balancer said that the archer WPF change would nerf archers with over 8WM, and the rest would have relatively the same accuracy.Thanks for nerfing my build then.
I guess the same applies to throwing.
Post patch for archers - if anyone is interested. Great patch imo though.
30/12 =(click to show/hide)
18/21 =(click to show/hide)
So there is no difference except damage output for those builds?The time the reticle stays in that position is the same too?
So there is no difference except damage output for those builds?Open both in two separate tabs and swap back and forth between the two, you'll see the difference. One thing to keep in mind though, is that the 10PD build has more conversions, and is therefore going to have a better damage:accuracy ratio. Or another way to put it is, it's a bad comparison. The two builds spend differing amounts of skill points on their builds. Normally when you compare a 30/12 build to a 6PD build, it's to an 18/24 build.
Open both in two separate tabs and swap back and forth between the two, you'll see the difference. One thing to keep in mind though, is that the 10PD build has more conversions, and is therefore going to have a better damage:accuracy ratio. Or another way to put it is, it's a bad comparison. The two builds spend differing amounts of skill points on their builds. Normally when you compare a 30/12 build to a 6PD build, it's to an 18/24 build.
@Sniger,
Most players I know choose manual blocking because they find it's something fun and unique and a mainstay of the MB series, not to get good score (which most would get with shields anyway). From a personal perspective, if anything it is the manual blocking I'm addicted to in this game.
In Native we were all forced to play with shields in battle mode, but despite liking shields everyone really wanted to manual block and thus had to resort to duel servers to experience this major aspect of the combat system. Fortunately cRPG made it possible to manual block in battle mode, by making ranged less dominating, and this has always been one of the things that drew players to cRPG.
Well, as an archer with 18/24 build, i'm not even able to hold my aim for 0.5 sec.
18/24 is still viable, (sorry for epeen - but i got valour 3 rounds on one map on my stf @ 18/21)
woohoo i love a good nerf.... not tryed it out yet tho...but im prolly not going to be affect since i base my aiming on Luck and random movments of mouse.You deserve that, Hate it more :D
hardcap... i dont belive in hardcaps !(click to show/hide)
have a good one with the rest of the "dynamic" duel lords then :lol:
this is why i DO NOT WANT TO MANUAL BLOCK, NOT EVEN TRY TO LEARN IT:(click to show/hide)
you have NO anti-cheat. yet you are all MANUAL BLOCK IZ ZE BEZT.
shit.
woohoo i love a good nerf.... not tryed it out yet tho...but im prolly not going to be affect since i base my aiming on Luck and random movments of mouse.
hardcap... i dont belive in hardcaps !(click to show/hide)
have a good one with the rest of the "dynamic" duel lords then :lol:
this is why i DO NOT WANT TO MANUAL BLOCK, NOT EVEN TRY TO LEARN IT:(click to show/hide)
you have NO anti-cheat. yet you are all MANUAL BLOCK IZ ZE BEZT.
shit.
Theres no point in playing
Four IF but zero PD?He's an xbowman, not archer.
anyway i want to say to all str build abuser like quincy and all gay russians archers :
told u the str build was broken ....
I just wanted to tell, that because of this patch, accuracy of Foot-xbows seems down by some amount. I am saddened by this D:
I'm a bit confused to what mechanic causes this if it was only meant for archers and Ranged-cav? :o
If this can be confirmed, can u perhaps add 1 accuracy to all xbows to even it out?
can help :twisted:
I just wanted to tell, that because of this patch, accuracy of Foot-xbows seems down by some amount. I am saddened by this D:
I'm a bit confused to what mechanic causes this if it was only meant for archers and Ranged-cav? :o
(since we can hold our shot, we can compare more easily)
If this can be confirmed, can u perhaps add 1 accuracy to all xbows to even it out?
If it's just my imagination, then nevermind this post.
He's an xbowman, not archer.
I just wanted to tell, that because of this patch, accuracy of Foot-xbows seems down by some amount. I am saddened by this D:
I'm a bit confused to what mechanic causes this if it was only meant for archers and Ranged-cav? :o
(since we can hold our shot, we can compare more easily)
If this can be confirmed, can u perhaps add 1 accuracy to all xbows to even it out?
If it's just my imagination, then nevermind this post.
have a good one with the rest of the "dynamic" duel lords then :lol:Autoblock is negligible to competent blockers. What kills them is not failing to block a single attack, but dying to multiple attacks from different directions at the same time.
this is why i DO NOT WANT TO MANUAL BLOCK, NOT EVEN TRY TO LEARN IT:(click to show/hide)
you have NO anti-cheat. yet you are all MANUAL BLOCK IZ ZE BEZT.
shit.
My archer build at 18/24 is well and truly fucked, more so for those with 18/27.
My archer build at 18/24 is well and truly fucked, more so for those with 18/27. Hopefully something will change or a respec given to us archers, I'll wait a week then respec again from lvl 31, good fun.
it's not the first time than the broken str build appear on archers ...
increasing the accuracy will change nothing on bows if you have already a lot of wpf ...
about the polearm wtf is this juge buff they was already broken and op as fuck with the wpf patch
[16:25] <Tydeus> so we have to start over -somewhat- on ranged item stats
if need help about balancing ranged pm me =)
instead of taking some gay associable ranged as item balancer ... =p
anyway i want to say to all str build abuser like quincy and all gay russians archers :
told u the str build was broken ....
Ive driven the same car for 3 years. Today i took it to the mechanic. I told him the car have issues breaking. He gave it another engine and up'ed horsepower.
What exactly was this outdated mechanic?
Ouch, witchcraft.
I've got an almost-34 archer with 10 PD and currently 5 WM. Used to be an ok-ish build... well, at least it does some major damage. The crosshair would stay steady for a second or two. Now I can't even release an arrow (MW longbow) before it starts widening again - build is pretty much broken. Don't make me want my money back!
I've got an almost-34 archer with 10 PD and currently 5 WM. Used to be anok-ishOP build... well, at least it does some major damage. The crosshair would stay steady for a second or two. Now I can't even release an arrow (MW longbow) before it starts widening again - build is pretty much broken. Don't make me want my money back!
I've got an almost-34 archer with 10 PD and currently 5 WM. Used to be an ok-ish build... well, at least it does some major damage. The crosshair would stay steady for a second or two. Now I can't even release an arrow (MW longbow) before it starts widening again - build is pretty much broken. Don't make me want my money back!Sounds like finally skill has been added to archery.
waaaaaaaaaaaaaaaaaaaaaaaaaaa
waaaaaaaaaaaaaaaaaaaaaaaaaa
waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
To be honest 10PS is ridiculous and shouldt have been working at any point.PD
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You were playing with a broken build or a bug, you should have never been that accurate in the first place. It is only just that it would be fixed.
Ranged tears are so delicious, makes a change from the normal melee tears
To be honest 10 PD is ridiculous and shouldt have been working at any point.
There you go.
what trick? pinpoint accuracy? :lol:Getting a chance to immediately release a fricking arrow BEFORE the crosshair has spread across half the screen, that trick :rolleyes:
Can people with <=5 PD/high WM confirm if they have much worse accuracy than before?
Old PD penalty from 1-13 PD:
12.5000 25.7500 38.6250 50.9375 62.4063 72.6094 80.9141 86.3711 87.5566 82.3350 67.5024 38.2537 0
Current penalty now:
0 0 4.5396 17.6785 30.5160 42.9466 54.8278 65.9676 76.1063 84.8934 91.8561 96.3558 97.5303
Most bows received an accuracy boost of 2, which is around 26 extra wpf from what I know. As long as you're not wearing too much armor, it confuses my how the wpf is getting shafted so much for some players. I think it'd be good to get back to a comfortable accuracy level without making any specific build too OP.
Asked about respecs, and it seems unlikely unless it's all or nothing.
@Sniger
TLs were too underpowered at 4 ammo. 46 dmg x 4 -> 35 damage x 6 offered bettter practical use. It'll also take another full set of +3 throwing daggers to match the full damage potential of HTAs and half of another stack for jarids.
Can people with <=5 PD/high WM confirm if they have much worse accuracy than before?
Old PD penalty from 1-13 PD:
12.5000 25.7500 38.6250 50.9375 62.4063 72.6094 80.9141 86.3711 87.5566 82.3350 67.5024 38.2537 0
Current penalty now:
0 0 4.5396 17.6785 30.5160 42.9466 54.8278 65.9676 76.1063 84.8934 91.8561 96.3558 97.5303
Most bows received an accuracy boost of 2, which is around 26 extra wpf from what I know. As long as you're not wearing too much armor, it confuses my how the wpf is getting shafted so much for some players. I think it'd be good to get back to a comfortable accuracy level without making any specific build too OP.
Asked about respecs, and it seems unlikely unless it's all or nothing.
@Sniger
TLs were too underpowered at 4 ammo. 46 dmg x 4 -> 35 damage x 6 offered bettter practical use. It'll also take another full set of +3 throwing daggers to match the full damage potential of HTAs and half of another stack for jarids.
Yikes!
Looking through the code, the formula for PD seems to be wpf= wpf - (14*PD - max((1.35^PD)-35,0))
That is much worse than wpf= wpf - (max(14*PD -(1.35^PD)-35,0))
Going to try to get that fixed!
Yikes!
Looking through the code, the formula for PD seems to be wpf= wpf - (14*PD - max((1.35^PD)-35,0))
That is much worse than wpf= wpf - (max(14*PD -(1.35^PD)-35,0))
Going to try to get that fixed!
Approximately +41 wpf.
Can people with <=5 PD/high WM confirm if they have much worse accuracy than before?
Old PD penalty from 1-13 PD:
12.5000 25.7500 38.6250 50.9375 62.4063 72.6094 80.9141 86.3711 87.5566 82.3350 67.5024 38.2537 0
Current penalty now:
0 0 4.5396 17.6785 30.5160 42.9466 54.8278 65.9676 76.1063 84.8934 91.8561 96.3558 97.5303
Most bows received an accuracy boost of 2, which is around 26 extra wpf from what I know. As long as you're not wearing too much armor, it confuses my how the wpf is getting shafted so much for some players. I think it'd be good to get back to a comfortable accuracy level without making any specific build too OP.
Asked about respecs, and it seems unlikely unless it's all or nothing.
@Sniger
TLs were too underpowered at 4 ammo. 46 dmg x 4 -> 35 damage x 6 offered bettter practical use. It'll also take another full set of +3 throwing daggers to match the full damage potential of HTAs and half of another stack for jarids.
Will this improve accuracy? Also when will it be fixed? 5v5 tournament is currently going on and i don't want to be useless.
Sounds like finally skill has been added to archery.
you always have been useless mister #99 archer =p
I'd consider -3 damage on stab and +3 on swings as a buff, a great one.
I worked with Tydeus to rebalance the polearms that received stat changes here. Tydeus would never have even looked at the poleaxes if I hadn't convinced him that they needed some attention.
You to blame for axes currently being redunk huh?
Sure. Tell me what you think is overpowered and I'll explain the reasoning behind it and give comparisons.
Can people with <=5 PD/high WM confirm if they have much worse accuracy than before?
Old PD penalty from 1-13 PD:
12.5000 25.7500 38.6250 50.9375 62.4063 72.6094 80.9141 86.3711 87.5566 82.3350 67.5024 38.2537 0
Current penalty now:
0 0 4.5396 17.6785 30.5160 42.9466 54.8278 65.9676 76.1063 84.8934 91.8561 96.3558 97.5303
Most bows received an accuracy boost of 2, which is around 26 extra wpf from what I know. As long as you're not wearing too much armor, it confuses my how the wpf is getting shafted so much for some players. I think it'd be good to get back to a comfortable accuracy level without making any specific build too OP.
Asked about respecs, and it seems unlikely unless it's all or nothing.
@Sniger
TLs were too underpowered at 4 ammo. 46 dmg x 4 -> 35 damage x 6 offered bettter practical use. It'll also take another full set of +3 throwing daggers to match the full damage potential of HTAs and half of another stack for jarids.
just a pico bit :)
edit: actually im dying to know what you said to convince Tydeus :P
the weapons is low tier polearms so why should it have high tier turn rate? or am i completely off grid now :D
i guess if all polearms were alike, balancing would be easier. then people would only pick weapons based on look and not the stats (OP/not OP)
Rhaelys, well now that you asked I got a few questions and suggestions you might want to think over and push:
1) Usually one speed and one cut damage have been seen as equal for all weapon classes and that's exactly how LWA and GLA were balanced. Now one of them was buffed for no apparent reason. Why?
2) Long Awlpike vs the new ones (Corseque etc): They are the same length and stats are perfectly balanced at +0. However at +3 for some reason Longlawlpike gets +2 swing and the others get +3, making them OP in comparison. Also the strength requirement for the new ones is lower.
3) Partisan migh need a buff, even though the +3 bonus is pretty good.
4) LHB stab should be cut looking at the model. It's the same shape as long voulge.
The poleaxe-class weapon was supposed to be an all-around weapon that could address multiple battle functions, such as rearing horses, breaking shields, switching to alt modes against different types of armor and opponents. Unfortunately, their stats weren't balanced specifically because it was thought that they had "everything." The poleaxes are now internally balanced against each other and against polearms.
sounds like a swizz knife to me
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(click to show/hide)
ArrowOfLife
Go back a page or two guy. They are going to do a hotfix because it was coded wrong, so you will be fine soon enough.
Will this improve accuracy? Also when will it be fixed? 5v5 tournament is currently going on and i don't want to be useless.
Fixed this for you.
that remains to be seen. The fudged up formula made things go over the edge, but an overall nerf was intended and will most likely remain. Let's see if we get back so some level of fun or not.
all other classes are fun for all participants
I'm bad at melee.fixed that for you
ArrowOfLife
Can people with <=5 PD/high WM confirm if they have much worse accuracy than before?
Old PD penalty from 1-13 PD:
12.5000 25.7500 38.6250 50.9375 62.4063 72.6094 80.9141 86.3711 87.5566 82.3350 67.5024 38.2537 0
Current penalty now:
0 0 4.5396 17.6785 30.5160 42.9466 54.8278 65.9676 76.1063 84.8934 91.8561 96.3558 97.5303
Most bows received an accuracy boost of 2, which is around 26 extra wpf from what I know. As long as you're not wearing too much armor, it confuses my how the wpf is getting shafted so much for some players. I think it'd be good to get back to a comfortable accuracy level without making any specific build too OP.
Asked about respecs, and it seems unlikely unless it's all or nothing.
I could quit playing forever and there would be no downsides for anyone, infact rejoicing because the community improved by my absence...
It's another bug that's set to be fixed next patch. Hopefully that's the last of them, since the code is like a maze. Tydeus is looking at which bows need additional accuracy increases as well. I expected that the ones most hurt by the change outside of HA/armored archers to notice a loss of like 10 wpf with most other builds unchanged, but this messed a lot of things up. It might take until the weekend before we can see the fix, since the devs are so busy with recent updates.
@NTWa
The accuracy increase from PD is only slightly lower than the wpf penalty from PD at the upper end of PD values, so PD values with the same wpf will experience quite similar accuracies. The problem is that the (1.35^PD) and -35 were supposed to give back wpf, but is being reverted to 0. An 18-24 with 184wpf should have 141wpf, but instead has 100, assuming there are no other odd errors out there. If PD didn't increase accuracy, we probably wouldn't need all of these weird functions :(
Jtob stop posting then deleting we all saw your whine.
An 18-24 with 184wpf should have 141wpf, but instead has 100
please don't buff my build! :(
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u mirin?
I don't really believe the long axe needed a buff. It's god speed right now, and now it has the capability of a decent thrust? So you can spam all day with it, and even thrust without having to worry about glancing.
Wow, this patch has f**ked archers royally lol. :-)
In light of this patch I'm leaving cRPG - many will say "yay" I'm sure - but I loved playing with all of you! (that sounds so wrong!) :) (although I haven't played for a while as I was in South Africa for 2 weeks (Great White shark documentary - Shark Week in August I'll be on TV lelz) and Egypt for another 2 weeks (chilling with gf)).
Cool story bro.Apply flaming katana debuff to torches? Allow wooden sticks to be lit by fires?
Buff wooden sticks and torches!!!
It's another bug that's set to be fixed next patch. Hopefully that's the last of them, since the code is like a maze. Tydeus is looking at which bows need additional accuracy increases as well. I expected that the ones most hurt by the change outside of HA/armored archers to notice a loss of like 10 wpf with most other builds unchanged, but this messed a lot of things up. It might take until the weekend before we can see the fix, since the devs are so busy with recent updates.Sorry I did not express a clear question.
@NTWa
The accuracy increase from PD is only slightly lower than the wpf penalty from PD at the upper end of PD values, so PD values with the same wpf will experience quite similar accuracies. The problem is that the (1.35^PD) and -35 were supposed to give back wpf, but is being reverted to 0. An 18-24 with 184wpf should have 141wpf, but instead has 100, assuming there are no other odd errors out there. If PD didn't increase accuracy, we probably wouldn't need all of these weird functions :(
My problem is:
penalty = - Math.round((Math.max(14 * ps - Math.pow(1.5,ps), 0)) * 10) / 10
wpf - (max(14*PD -(1.35^PD)-35,0))
My PD. Bow's difficulty. Bow's difficulty +4.
Which one is the red word?
My question is:I have no idea what this 14*PS stuff is about. It's no formula I'm familiar with.
penalty = - Math.round((Math.max(14 * ps - Math.pow(1.5,ps), 0)) * 10) / 10
wpf - (max(14*PD -(1.35^PD)-35,0))
My PD. Bow's difficulty. Bow's difficulty +4.
Which one is the red word?
I feel it is Bow's difficult in Warband and CRPG, is that right?
But I'm PT6 and I need a new armor set. I'd like to know what have changed exactly.
@Tovi: It's still PT*11. I would've definitely liked having no penalty at PT 1 and 2, but a more lenient curve I was told was too skewed towards strength throwers.
24 cut, wow, such stab. Thats like 14 pierce.
Same with the other "buffs". I'm not really seeing it. Polestab still worst stab.
Apply flaming katana debuff to torches? Allow wooden sticks to be lit by fires?
Torches should do extra damage vs shields and siege equipment.
It's another bug that's set to be fixed next patch. Hopefully that's the last of them, since the code is like a maze.
Just posting it here, with my set, and my build, I can't have enough wpf anymore.(click to show/hide)
Flaming arrows don't work. The velocity of the shot will ensure that that fire won't be burning when the arrow hits. It's a Hollywood-ism :p
Just posting it here, with my set, and my build, I can't have enough wpf anymore.Look, a broken build was fixed!(click to show/hide)
Next step, clearing all this curved blade bundle of sticksry from our crpg realm. Freakin' Miaodao/Dadao plague.Spammitar... get rid of it...
Devs, a guy with 9 PS, 9 PD, more HP than some melee builds, decent armour with only 129 WPF (less than any of my melee wpf) claims he isn't accurate enough. Please fix
I don't see the issue with this. This kind of build shouldn't work or have no viability at all.
I think going a bit slower doesn't offset 9 PS while being ranged + that HP (more than me with 5 IF :D). Oh and that damage with a longbow and 9 PD
I can't play c-rpg ATM, what kind of nerf my 18/27 char gets?
Funny thing, we see what is it on EU 1 with one archer : a huge, huge plate and cav fest.
Servers are the same as usual (including ranged spam). Just forums contain some whine
Steevee, i hope that they fixed the bug in the code when you come back but now it would be unplayable for you.Because of a bug we are getting 40/50 WPF less then he should, so with your build i would guess you get an effective wpf of 150~ now you have 100~. longbow is unusable atm.Are devs at least trying to fix that? ;P
Sounds like EU doesn't have any good polearms. You basically can't play melee cav in NA if relit or bonsai are online.
I'm not even sure, you DID grow up in the first place.
This is a game and game can only be fun when you can be a child while playing it sometimes. otherwise i suggest you shut up. And help chadz make his melee gaming finished.
So much to the fact whom is the child. And need to grow up. i would like to beat you for your dumb trolling commends all the time. Fuck up the mod even more that nobody wants to play it. thats right. :wink:
Because playing as an archer is fucking boring. Give them melee abilities. And nerf the damage what they make on plated guys. With the distance damage model what was made by a guy from a nativ mod. He make a damageing system. Where ranged lose projectile energy while the Arrow or bolt lose the energy while traveling over long distances. And then you could give them melee abilities as well. And game would be balanced again. because to shoot a bow you need to be a stronk person. :D
... When everybody can take a insane amount of wpf already. like in the following build. For example. 18/27 with like level 33 what gives you 9 weaponmaster and 6 powerdraw. What let you shoot your bow unbelievable accurate already. And you can draw your bow insanly fast already. so this buff is totally nonsense again. People simply donĀ“t know how to make they re builds effective. And also Archer becomes really boring after some time...
my archer seems to be broken, 24/21
still waiting a fix to play crpg again thx
all archers are broken, pussy bows with high wpf are still playable, but on average we have 50 or more WPF less than we actually have. Hotfix getting colder and colder...
Playing troll cav and troll thrower in the meantime, so that they do not get too happy about it... ;-)
They actually got hit the hardest.
All range with 8 or more WM has suffered more. Don't remember where Tydeus said that, so can't quote it.
I was taking pride in my 15/27 special support/anti-range/anti-light cav archer. And... f.
One patch nerfing ranged and the whole forum is full of endless QQ....whats the problem?Other Classes got nerfed too in ealier patches...
One patch nerfing ranged and the whole forum is full of endless QQ....whats the problem?Other Classes got nerfed too in ealier patches...
Typical melee retard, can't even read.
If you read the comments you should know that the problem isn't the nerf but the mistake in the code, we are getting 40/50 wpf less then we should.
Typical melee retard, can't even read.
Do I even have to tell you that that was just pathetic?
Yikes!
Looking through the code, the formula for PD seems to be wpf= wpf - (14*PD - max((1.35^PD)-35,0))
That is much worse than wpf= wpf - (max(14*PD -(1.35^PD)-35,0))
Going to try to get that fixed!
If its a bug,why isnt it fixed already?Doesnt look like its that important....
Preemptive damage control :)
Fun fact, that one file with scripts is 17627 lines of code!
San said that the code to fix it had like 17000 lines of code or something, takes a lot of work to fix it. This has been in the code a long time but because this patch kinda made this part relevant it suddenly revealed the fact that there was a mistake.
Thats the entire scripts file.It contains every single scriot in the game.(And I doubt they removed the Singleplayer-relevant scripts.)No, just the scripts for that one file, and that's also only for the module system. There is still much on both the client and server that falls outside the realm of the module system (Most of the Hardcoded stuff.)
The errors have seemingly been fixed, just need a patch to implement it.
Yeah, playing an archer class relying on sheer luck only is terrible.
Let's you feel a glimpse of what being on the wrong side of the arrow is likei think all archers knows that feeling, because we are often hunting each other ^^
Let's you feel a glimpse of what being on the wrong side of the arrow is like
skill shots
Still, I'd rather be wounded/killed by skill shots (which actually to succeed have to take into account simple stuff like projectile speed, target distance, target mobility, target possible movement routes, precipitation, maximum accuracy point, small release window, etc) than pure sheer luck as it is now.
Melee abilities? We already have them, 0 slot weapons are quite OP IMO. Just you need to make good build.
DMG against plated? that's why almost all ppl are using bodkins.
You need to be stronk? 18 or 21 str are more than quite big part of c-rpg population have.
18/27 on lvl 33 and even turtle can easily catch you, cav will rape your ass. Other sige why an archer shooting whole his life and sacreficed all his skills to archery shouldn't be accurate? Any weapon becomes "part of you" while using it long enought.
Archer bpring after some time? Make retirement, respec or switch to other char...
So a acher can actually take away 50 percent hp of my plated charger with 1 hand stab.
I stopped reading there.well he can
You don't half talk shit Simon.
You not jtobiasm. :wink: But some merc archers did it with me.
Yeah and also donĀ“t forget the idiotic horse speed now. I am unbelievable fast with 8 riding. And plated charger. But it ruins the gameplay with great lance and this horse. You are to fast with this kind of speed. It is crazy that i am saying that but it is like this. i would like it if he would have less speed. So the last nerf of heavy horses was bullshit. And buffing the speed was a move of somebody who has no experience in riding a horse efficient.
If you're dodging after they've released the arrow then you've timed it wrong.
I can strafe arrows from the huge majority of archers, with my OP 0athletics. And that is even when i'm directly charging them to kill in melee. The best archers get me most of the time, but tricky and well timed dodging can still conquer these when i get it right.
I think you might have this outlook if you've already convinced yourself dodging is pointless and no longer bother (the same way you dont use a shield cos they're apparently worthless, and you went armourless to 'protest' about how armour doesnt work either), then of course ranged would appear appallingly unbalanced because by not wearing armour, shield, or dodging you are serving them your hide on a plate. The only unforgivable thing in my mind regarding ranged are the infantry who actually protect them! They deserve to be crucified. Ranged on it's own is easily dispatched, for every time they hold an arrow then shoot you point-blank, there's a time when you get amongst them and make great slaughter, but of course the shit memory is the one that sticks with you.
Beating ranged is all about predicting what they'll do, rather than reacting to an attack after it's already begun (like melee).
What, really? Melee is a lot about predicting what your opponents do.
Well, it's more to do with your opponent swings you block, not you blocking then he swings.
My point is that even the best player in the world is going to be extremely inefficient if trying to counter ranged with anything that isn't ranged. Very frequently, how good you are won't matter and you will die. If you are trying to actively kill ranged, no matter what kind of melee equipment you are using, you are playing this wrong, as simple as that. The best way to counter ranged is to avoid them ingame and get them nerfed as much as possible, of course.
For the it is all the fault of the weaponmaster system. PS based system was a lot better. insane wpf makes a kindergarten slashing game out of this. And everybody who see it different is a small child because everything in warband had his scene how it was. To create a feeling of realism. i didn't like the last 5 or 6 patches. it is getting worth with every patch what they did in the last one and a half year. And then you have also small little cunts like fips or this fin guy when you can remember. who tells me i should grow up. Pfff he was playing with throwing axes all the time because he could not play. Because it is for his self-assurance so important. I am playing for the fun and because i like the game. but this people are little nerds and can not deal with the situation. Of an realistic Medieval environment.Took you of my ignore list just to minus this crap.
Can we aspect the patch for this weekend?rly admins
That probably explains why i seem to have such relatively little trouble vs ranged, because i'm not a good player. Very frequently how bad i am wont matter and they'll die. Unless they get out a tiny sickle then they can troll me all day due to my attack speed, which i dont even mind cos it looks ridiculous. Clearly only bad players are capable of killing ranged, at least we're good for something. All irony aside, it seems like we just have very different playstyles which benefit us in different areas, ranged isnt luck - i wish it was cos sniping with bows is daft, but as long as bows are stupidly accurate you get to play mind games with them which suits me fine.
...I can kill the average melee player...
Mine just updated to 3.4.0.0 yet no announcement for 3.4.0.0? What's new?
Mine just updated to 3.4.0.0 yet no announcement for 3.4.0.0? What's new?a whole new whine thread, who will cry who will laugh?:)
We definately need new armor and weapons, especially armor between 30-36 and 40-45 protection.
Valour removed, did I save the mod?(click to show/hide)
Is archery repaired?
Is archery repaired?
Yeah, happens every couple of rounds. Just like any other item you equip. :wink:
Is archery repaired?
With the current state of archery and other nerf/buff policies I have decided that selling grapes and pumpkins is far more fun and profitable.(click to show/hide)
Are they... are the grapes... are they sour grapes? :wink:
Are they... are the grapes... are they sour grapes? :wink:
With the current state of archery and other nerf/buff policies I have decided that selling grapes and pumpkins is far more fun and profitable.(click to show/hide)
I don't understand what all this fuss is about archery. I have a dedicated archer and I am noticing nothing strange or gamebreaking.
Did I miss something or what's going on?
The archery buff is a good one. (I am not ranged). they now have a better chance vs Cav which makes it more balanced.
the cRPG rage cycle is always on.
INF with no shield> QQ ranged
INF with shield> QQ Cav
Ranged> QQ Cav
Cav> QQ Ranged
The archery buff is a good one. (I am not ranged). they now have a better chance vs Cav which makes it more balanced.
the cRPG rage cycle is always on.
INF with no shield> QQ ranged
INF with shield> QQ Cav
Ranged> QQ Cav
Cav> QQ Ranged
The archery buff is a good one. (I am not ranged). they now have a better chance vs Cav which makes it more balanced.You also forgot Hoplite> QQ INF
the cRPG rage cycle is always on.
INF with no shield> QQ ranged
INF with shield> QQ Cav
Ranged> QQ Cav
Cav> QQ Ranged
I feel like a broken record.Maybe you should get a free respec, but you also should have noticed the broken build you had.
Can somebody make a real, logical, argument for having no free re-specs after a major change in class mechanics? All I have ever seen on this forum is, "because I hate them, feel the pain bitches."
This patch it is about Archers, and though I understand you are fixing a few major WPF bugs and re-adjusting weapons to match old performance, I still do not see why you don't give re-specs.
The currency here is Time, and it is a comparative economy. There is no scarcity, so all value is derived from the use of your Time (looms, ultra-levels), compared against your opponents. And note that Value is only somewhat based on Time anyway: Numbers of Looms on a lvl 34 2her means nothing against a merely competent level 28 HX.
Under normal circumstances, if you decide you want to change your class, you must spend your Time and suffer some loss of value against a dedicated player who did not. But when a patch makes mechanic changes, bug fixes or not, some players will experience a loss of Value/Time while un-changed players don't. And if the classes that got changed are given a re-spec, that doesn't lower the Value of the un-changed classes. It doesn't take your Time away, and it doesn't make his more valuable. It is re-adjusting his for the change in gameplay.
I'm not quite sure what "item reimbursement" means (the monetary amount for a Bow? lol), and partial re-specs are not enough for everybody who plays the class. There are, and should be SO MANY different ways to play CRPG. If you want to be some bizzarro Archer/Thrower, go be thy bliss.
I guess what I am saying is: why does it matter to you if archers get a re-spec? Why does it matter to the Game Devs? The Time people invest in classes is just not worth anything to anybody beyond the Loom Market. Unless you're an asshole who doesn't want every player to be as competitive. At that point: go beat up on bots.
-24 compared to 15/27, +25.9 compared to 21/24, and of course +14 compared to 18/24.thx for fast respond :)
As far as pure accuracy goes, the difference is actually quite small, but the other factors from wpf make a large difference when comparing the builds.
A rough calculation says 18/24s got at least a 6-10% damage increase vs +3 destriers depending on their armor layout with the patch, not counting leg/headshots, but increased accuracy seems like a far more likely explanation, unless someone messed with/accidentally rolled back soak/reduction/speed bonus.What periods in time are you comparing, exactly? Post 3.3.9.1 to now should be a decrease, as it would have less wpf.
Haven't noticed anything weird with the damage on NA though.
I noticed that my horse was taking more damage sometimes, but it might just be a few more strength or long bow archers on at that time.Pretty sure this is the case. Whenever I play I try to mentally take note of what items I see on the battlefield. Since we've been doing a lot with bows lately, I've been particularly focused on those. When the first patch came out, I noticed a drop in the number of long and rus bows. When the fixed system was implemented, not only did long bows and rus bows resurface, it seemed like 1 slot bows were being used less frequently as well.
the cRPG rage cycle is always on.
INF with no shield> QQ ranged
INF with shield> QQ Cav
Ranged> QQ Cav
Cav> QQ Ranged
You forgot one
Ranged cav = visitors can't see pics , please register or login
Ah that makes sense.I see. I was just trying to ensure that no one was saying they started doing more now, than prior to this series of changes.
I was just saying that archers do a bit more damage now than they did with the bugged WPF from the alteration.
A gain of 40 wpf is around 7-8% more "real average damage" per hit with 6 pd, 184 base wpf, horn bow.
I played a bit with my main and archery looks quite good, I'm able to shoot acurate and dmg looks fine for me.
I thought I answered that for you in the thread you created?
...I was right after all... They want it to be a duel-game where 100 shitlords running around on battlefield looking for 1vs1...