cRPG

cRPG => Announcements => Topic started by: chadz on July 21, 2014, 12:47:30 pm

Title: 0.3.3.9.1
Post by: chadz on July 21, 2014, 12:47:30 pm
Urist: fix for MotF
Tydeus: Fix for male & female vc1_attack_attack
Tydeus: Fix for female quickmenu_help
Tydeus: Removed an obsolete wpf mechanic for ranged types. Reimbursing through items.


_______________________________________________________________________________________________________________________
| [0] Long Hafted Spiked Mace                        | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 20 blunt                       | 22 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Long War Axe                                   | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 16 blunt                       | 18 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Great Long Axe                                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 16 blunt                       | 18 blunt                      |
| swing damage                                       | 45 cut                         | 46 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Long Bow                                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 104                            | 106                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Long Axe                                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 20 cut                         | 24 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Long Hafted Knobbed Mace                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 21 blunt                       | 22 blunt                      |
| swing damage                                       | 29 blunt                       | 28 blunt                      |
| perks                                              | Unbalanced, Knockdown          | Knockdown                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Tatar Bow                                      | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 101                            | 102                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Studded Warclub                                | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 16 blunt                       | 20 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Long Spiked Club                               | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 20 blunt                       | 23 blunt                      |
| swing damage                                       | 26 pierce                      | 30 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Jarid (Primary)                                | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 133                            | 138                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Javelins (Primary)                             | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 125                            | 128                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Francisca (Primary)                            | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 126                            | 129                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Yumi                                           | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 103                            | 105                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Throwing Knives                                | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 112                            | 115                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Throwing Hammer (Primary)                      | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 126                            | 129                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Throwing Lance (Primary)                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 152                            | 158                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Nomad Bow                                      | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 101                            | 102                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] 6-Point Shuriken                               | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 114                            | 117                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] 4-Point Shuriken                               | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 114                            | 117                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Throwing Daggers                               | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 116                            | 119                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Throwing Axe (Primary)                         | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 137                            | 140                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Mace                                           | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| swing damage                                       | 28 blunt                       | 29 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Long Iron Mace                                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 92                             | 93                            |
| thrust damage                                      | 20 blunt                       | 22 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Stones (Primary)                               | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 99                             | 102                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Horn Bow                                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 101                            | 103                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Short Sword                                    | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| gold                                               | 1794                           | 540                           |
| speed rating                                       | 103                            | 100                           |
| thrust damage                                      | 26 pierce                      | 25 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Snowflake                                      | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 115                            | 118                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Throwing Spear (Primary)                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 132                            | 137                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Darts (Primary)                                | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 108                            | 111                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Elegant Poleaxe (Primary)                      | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 93                             | 94                            |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] War Axe                                        | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 19 cut                         | 25 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Poleaxe                                        | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 31 pierce                      | 28 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Poleaxe (Primary)                              | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 31 pierce                      | 28 pierce                     |
| swing damage                                       | 39 cut                         | 42 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Elegant Poleaxe                                | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 93                             | 94                            |
| swing damage                                       | 29 blunt                       | 28 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Beer Mug (Primary)                             | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 95                             | 98                            |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Rus Bow                                        | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 103                            | 105                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] German Poleaxe (Primary)                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 91                             | 92                            |
| thrust damage                                      | 29 pierce                      | 26 pierce                     |
| swing damage                                       | 42 cut                         | 43 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Bow                                            | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 99                             | 101                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] War Darts (Primary)                            | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 115                            | 118                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] Heavy Throwing Axe (Primary)                   | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 143                            | 147                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [0] German Poleaxe                                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 91                             | 92                            |
| thrust damage                                      | 29 pierce                      | 26 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Strong Nomad Bow                               | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 101                            | 102                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Strong Long Bow                                | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 104                            | 106                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Strong Tatar Bow                               | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 101                            | 102                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Strong Horn Bow                                | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 101                            | 103                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Strong Bow                                     | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 99                             | 101                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Tempered Short Sword                           | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| gold                                               | 2691                           | 810                           |
| speed rating                                       | 104                            | 101                           |
| thrust damage                                      | 27 pierce                      | 26 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Strong Yumi                                    | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 103                            | 105                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Strong Rus Bow                                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 103                            | 105                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Throwing Lance (Primary)                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 154                            | 160                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Great Long Axe                           | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 17 blunt                       | 19 blunt                      |
| swing damage                                       | 46 cut                         | 47 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Long War Axe                             | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 17 blunt                       | 19 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Long Hafted Knobbed Mace                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 22 blunt                       | 23 blunt                      |
| swing damage                                       | 30 blunt                       | 29 blunt                      |
| perks                                              | Unbalanced, Knockdown          | Knockdown                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Long Hafted Spiked Mace                  | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 21 blunt                       | 23 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Long Spiked Club                         | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 21 blunt                       | 24 blunt                      |
| swing damage                                       | 27 pierce                      | 31 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Long Axe                                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 21 cut                         | 25 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Javelins (Primary)                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 127                            | 130                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Elegant Poleaxe                          | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 94                             | 95                            |
| swing damage                                       | 30 blunt                       | 29 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Elegant Poleaxe (Primary)                | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 94                             | 95                            |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy German Poleaxe (Primary)                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 92                             | 93                            |
| thrust damage                                      | 30 pierce                      | 27 pierce                     |
| swing damage                                       | 43 cut                         | 44 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy German Poleaxe                           | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 92                             | 93                            |
| thrust damage                                      | 30 pierce                      | 27 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Jarid (Primary)                          | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 135                            | 140                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Poleaxe (Primary)                        | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 32 pierce                      | 29 pierce                     |
| swing damage                                       | 40 cut                         | 43 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Poleaxe                                  | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 32 pierce                      | 29 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy 6-Point Shuriken                         | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 116                            | 119                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy 4-Point Shuriken                         | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 116                            | 119                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Snowflake                                | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 117                            | 120                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy War Axe                                  | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 20 cut                         | 26 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy War Darts (Primary)                      | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 117                            | 120                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Throwing Spear (Primary)                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 134                            | 139                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Throwing Knives                          | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 114                            | 117                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Mace                                     | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| swing damage                                       | 29 blunt                       | 30 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Long Iron Mace                           | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 92                             | 93                            |
| thrust damage                                      | 21 blunt                       | 23 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Stones (Primary)                         | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 101                            | 104                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Throwing Daggers                         | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 118                            | 121                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Throwing Hammer (Primary)                | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 128                            | 131                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Darts (Primary)                          | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 110                            | 113                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Beer Mug (Primary)                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 97                             | 100                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Strong Heavy Throwing Axe (Primary)            | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 145                            | 149                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Strong Throwing Axe (Primary)                  | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 139                            | 142                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Strong Francisca (Primary)                     | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 128                            | 131                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [1] Heavy Studded Warclub                          | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 17 blunt                       | 21 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced Throwing Daggers                      | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 120                            | 123                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced Throwing Hammer (Primary)             | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 130                            | 133                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced Throwing Knives                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 116                            | 119                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced Short Sword                           | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| gold                                               | 3229                           | 972                           |
| speed rating                                       | 104                            | 101                           |
| thrust damage                                      | 28 pierce                      | 26 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced Javelins (Primary)                    | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 129                            | 132                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced Beer Mug (Primary)                    | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 99                             | 102                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced Darts (Primary)                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 112                            | 115                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced Jarid (Primary)                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 137                            | 142                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced Throwing Lance (Primary)              | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 156                            | 162                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced Stones (Primary)                      | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 103                            | 106                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced Throwing Spear (Primary)              | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 136                            | 141                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Fine Nomad Bow                                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 102                            | 103                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Fine Long Bow                                  | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 105                            | 107                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Fine Horn Bow                                  | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 102                            | 104                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Fine Rus Bow                                   | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 104                            | 106                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Fine Yumi                                      | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 104                            | 106                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Fine Tatar Bow                                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 102                            | 103                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Fine Bow                                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 100                            | 102                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced 4-Point Shuriken                      | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 118                            | 121                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced 6-Point Shuriken                      | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 118                            | 121                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced Snowflake                             | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 119                            | 122                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced War Darts (Primary)                   | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 119                            | 122                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful Mace                                  | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| swing damage                                       | 30 blunt                       | 31 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful War Axe                               | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 20 cut                         | 26 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful German Poleaxe (Primary)              | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 92                             | 93                            |
| thrust damage                                      | 31 pierce                      | 28 pierce                     |
| swing damage                                       | 44 cut                         | 45 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful German Poleaxe                        | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 92                             | 93                            |
| thrust damage                                      | 31 pierce                      | 28 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful Long Axe                              | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 21 cut                         | 25 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful Long War Axe                          | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 17 blunt                       | 19 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful Elegant Poleaxe                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 94                             | 95                            |
| swing damage                                       | 31 blunt                       | 30 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful Elegant Poleaxe (Primary)             | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 94                             | 95                            |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced Throwing Axe (Primary)                | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 141                            | 144                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced Francisca (Primary)                   | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 130                            | 133                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Balanced Heavy Throwing Axe (Primary)          | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 147                            | 151                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful Great Long Axe                        | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 17 blunt                       | 19 blunt                      |
| swing damage                                       | 47 cut                         | 48 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful Studded Warclub                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 17 blunt                       | 21 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful Long Iron Mace                        | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 92                             | 93                            |
| thrust damage                                      | 21 blunt                       | 24 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful Long Hafted Knobbed Mace              | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 23 blunt                       | 24 blunt                      |
| swing damage                                       | 31 blunt                       | 30 blunt                      |
| perks                                              | Unbalanced, Knockdown          | Knockdown                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful Poleaxe (Primary)                     | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 33 pierce                      | 30 pierce                     |
| swing damage                                       | 41 cut                         | 44 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful Poleaxe                               | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 33 pierce                      | 30 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful Long Hafted Spiked Mace               | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 21 blunt                       | 24 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [2] Powerful Long Spiked Club                      | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 21 blunt                       | 25 blunt                      |
| swing damage                                       | 28 pierce                      | 32 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Darts (Primary)                     | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 113                            | 116                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Javelins (Primary)                  | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 130                            | 133                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Bow                                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 100                            | 102                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Jarid (Primary)                     | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 138                            | 143                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Nomad Bow                           | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 102                            | 103                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Horn Bow                            | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 102                            | 104                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork War Darts (Primary)                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 120                            | 123                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Long Bow                            | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 105                            | 107                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Tatar Bow                           | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 102                            | 103                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Throwing Spear (Primary)            | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 137                            | 142                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Throwing Daggers                    | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 121                            | 124                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Stones (Primary)                    | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 104                            | 107                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Short Sword                         | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| gold                                               | 3947                           | 1188                          |
| speed rating                                       | 104                            | 101                           |
| thrust damage                                      | 29 pierce                      | 27 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Throwing Hammer (Primary)           | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 131                            | 134                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Throwing Knives                     | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 117                            | 120                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork 6-Point Shuriken                    | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 119                            | 122                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork 4-Point Shuriken                    | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 119                            | 122                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Throwing Lance (Primary)            | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 157                            | 163                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Snowflake                           | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 120                            | 123                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty Long Axe                                | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 22 cut                         | 26 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty Long Iron Mace                          | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 92                             | 93                            |
| thrust damage                                      | 22 blunt                       | 24 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty Poleaxe                                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 33 pierce                      | 30 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty Poleaxe (Primary)                       | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 33 pierce                      | 30 pierce                     |
| swing damage                                       | 42 cut                         | 45 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty Long Spiked Club                        | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 22 blunt                       | 26 blunt                      |
| swing damage                                       | 29 pierce                      | 33 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty Mace                                    | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| swing damage                                       | 31 blunt                       | 32 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty War Axe                                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 21 cut                         | 27 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Throwing Axe (Primary)              | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 142                            | 145                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Francisca (Primary)                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 131                            | 134                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Heavy Throwing Axe (Primary)        | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 148                            | 152                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty Long Hafted Spiked Mace                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 22 blunt                       | 24 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty Long Hafted Knobbed Mace                | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 23 blunt                       | 24 blunt                      |
| swing damage                                       | 32 blunt                       | 31 blunt                      |
| perks                                              | Unbalanced, Knockdown          | Knockdown                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty Elegant Poleaxe                         | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 94                             | 95                            |
| swing damage                                       | 31 blunt                       | 30 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty Elegant Poleaxe (Primary)               | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 94                             | 95                            |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty Studded Warclub                         | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 18 blunt                       | 22 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Yumi                                | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 104                            | 106                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty German Poleaxe (Primary)                | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 92                             | 93                            |
| thrust damage                                      | 31 pierce                      | 28 pierce                     |
| swing damage                                       | 45 cut                         | 46 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty German Poleaxe                          | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| speed rating                                       | 92                             | 93                            |
| thrust damage                                      | 31 pierce                      | 28 pierce                     |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty Great Long Axe                          | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 17 blunt                       | 20 blunt                      |
| swing damage                                       | 48 cut                         | 49 cut                        |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Mighty Long War Axe                            | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 17 blunt                       | 20 blunt                      |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Beer Mug (Primary)                  | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 100                            | 103                           |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
| [3] Masterwork Rus Bow                             | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| accuracy                                           | 104                            | 106                           |
|____________________________________________________|________________________________|_______________________________|
Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 12:49:28 pm
Buff polearms + range \0/

That was indeed needed.

(click to show/hide)

Lol, the amount of non-shielders will go up and so will the amount of range as well and with all this, the amount of tears about range on forum will also go up.

I was right after all. They are out-phasing shields. They want it to be a duel-game where 100 shitlords running around on battlefield looking for 1vs1, no range, no cav, no shielders... Only shitlords  :lol:
Title: Re: 0.3.3.9.1
Post by: Macropus on July 21, 2014, 12:57:42 pm
Tydeus: Removed an obsolete wpf mechanic for ranged types. Reimbursing through items.
Didn't quite get it.
I assume wpf has less effect on accuracy now, and therefore items' accuracy stats was increased?
Title: Re: 0.3.3.9.1
Post by: Panos_ on July 21, 2014, 12:58:46 pm
Yes please, nerf the polearm stabs, but leave the lolstabs untouched.  :lol:

Title: Re: 0.3.3.9.1
Post by: Mr.K. on July 21, 2014, 01:07:03 pm
Yes please, nerf the polearm stabs, but leave the lolstabs untouched.  :lol:

You do notice that they buffed almost all polearm stabs, right? :shock:
Title: Re: 0.3.3.9.1
Post by: Panos_ on July 21, 2014, 01:08:45 pm
cut stabs are shit, and blunt stabs bounce most of the time  :|
Title: Re: 0.3.3.9.1
Post by: Joseph Porta on July 21, 2014, 01:10:43 pm
Just a quick question: does this mean my 156wpf archer will actually get more effective?
Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 01:16:38 pm
Konrax on shield-class (Simplicity)

Maybe since it hasn't seen a buff since the mod started really.

It is the slowest, shortest range, and lowest damage melee build.
Title: Re: 0.3.3.9.1
Post by: Son Of Odin on July 21, 2014, 01:18:41 pm
Didn't quite get it.
I assume wpf has less effect on accuracy now, and therefore items' accuracy stats was increased?

Yes?
Title: Re: 0.3.3.9.1
Post by: Huscarlton_Banks on July 21, 2014, 01:27:36 pm
IIRC, Tydeus or another balancer said that the archer WPF change would nerf archers with over 8WM, and the rest would have relatively the same accuracy.

I guess the same applies to throwing.

Title: Re: 0.3.3.9.1
Post by: the real god emperor on July 21, 2014, 01:38:25 pm
Actually, it is a nice change on archers imo, now we will have only uber dedicated archers, not some shitlords running around.
Title: Re: 0.3.3.9.1
Post by: Macropus on July 21, 2014, 01:43:49 pm
IIRC, Tydeus or another balancer said that the archer WPF change would nerf archers with over 8WM, and the rest would have relatively the same accuracy.

I guess the same applies to throwing.
That's great, archery was too wpf-dependant.
Not sure about throwing, but anyway a great change.
Like the polearm stabs tweaking as well (Shut up Panos)
Title: Re: 0.3.3.9.1
Post by: Prinz_Karl on July 21, 2014, 01:52:19 pm
When will horsearchers be removed?
Title: Re: 0.3.3.9.1
Post by: FleetFox on July 21, 2014, 01:58:36 pm
Hi there, it says my Rus bow has had a buff of accuracy, but in game my reticule is much bigger, can I ask why this is?

My character has been severely nerfed, if this can't be sorted I would need a fre respec as now my build is rubbish...
Title: Re: 0.3.3.9.1
Post by: Molly on July 21, 2014, 02:00:42 pm
We're discussing this change in IRC and if I understood Tydeus correctly:

HA, HX and HT were too accurate before due to something with armor weight penalty not applying correctly. Now it does... That's why the reticule is bigger. For everyone I guess.

Short and incomplete answer from a dummy!  8-)
Title: Re: 0.3.3.9.1
Post by: Joseph Porta on July 21, 2014, 02:10:35 pm
We're discussing this change in IRC and if I understood Tydeus correctly:

HA, HX and HT were too accurate before due to something with armor weight penalty not applying correctly. Now it does... That's why the reticule is bigger. For everyone I guess.

Short and incomplete answer from a dummy!  8-)

Pras Molly  :!:
Title: Re: 0.3.3.9.1
Post by: Gravoth_iii on July 21, 2014, 02:12:47 pm
cut stabs are shit, and blunt stabs bounce most of the time  :|

That still doesnt make it a nerf if they actually increased the damage. The stabs arent useless either, most people never expect them.
Title: Re: 0.3.3.9.1
Post by: Macropus on July 21, 2014, 02:18:16 pm
Buff polearms + range \0/

That was indeed needed.

(click to show/hide)

Lol, the amount of non-shielders will go up and so will the amount of range as well and with all this, the amount of tears about range on forum will also go up.

I was right after all. They are out-phasing shields. They want it to be a duel-game where 100 shitlords running around on battlefield looking for 1vs1, no range, no cav, no shielders... Only shitlords  :lol:
I like how bitches come so quickly to complain about the changes without even knowing what the patch was about.  :lol:
Title: Re: 0.3.3.9.1
Post by: Tydeus on July 21, 2014, 02:28:38 pm
IIRC, Tydeus or another balancer said that the archer WPF change would nerf archers with over 8WM, and the rest would have relatively the same accuracy.

I guess the same applies to throwing.
All ranged. Crossbows are the least affected by this with the exception of HX, but HX weren't deemed as deserving a reimbursement, which is why they weren't reimbursed. This obsolete mechanic that was removed came after the wpf per pd/pt penalties, and modified the penalized wpf amounts by a power of 1.1. Meaning that you were essentially bypassing all wpf penalties.

We did change the WPF per PD penalty, we lowered it significantly. The new formula is final wpf = (wpf - max((14(PD) - (1.35^PD) - 35),0))

Also, we're not closing the chapter on ranged item reimbursements/rebalances, but you have to balance the class before you can begin with minor item tweaks to get things where they need to be. So that is what has to be looked at now.
Title: Re: 0.3.3.9.1
Post by: Macropus on July 21, 2014, 02:33:25 pm
Since Tydeus is lazy and doesn't post here.

[16:09] <Tydeus> not all archers were hit the same
[16:09] <Tydeus> the more agi focused you were
[16:09] <Tydeus> the more you were hit
[16:10] <Tydeus> 8wm is a bit lower wpf, yea
[16:10] <Tydeus> but like
[16:10] <Tydeus> 8/9/10 pd could be seen as getting a small buff from this
[16:10] <Tydeus> especially 9/10
[16:11] <Tydeus> should have also fixed 10 pd being more accurate than 9 pd
[16:11] <Tydeus> everything everyone knew about wpf
[16:11] <Tydeus> prior to this patch
[16:11] <Tydeus> is still true
[16:11] <Tydeus> the difference
[16:12] <Tydeus> is that this mechanic was hidden
[16:12] <Tydeus> no one in the community knew about it
[16:13] <Tydeus> macropus
[16:13] <Tydeus> we just removed an old mechanic
[16:13] <Tydeus> slightly lowered the wpf per pd penalty
[16:13] <Tydeus> I do not
[16:14] <Tydeus> should just make respecs more obtainable
[16:14] <Tydeus> lobby chadz/harald
[16:14] <Tydeus> do it more
[16:14] <Tydeus> and only in irc
[16:14] <Tydeus> 10 times a day
[16:14] <Tydeus> making a thread
[16:14] <Tydeus> isn't lobbying
[16:14] <Tydeus> sitting in irc
[16:14] <Tydeus> querying chadz
[16:14] <Tydeus> is lobbying
[16:14] <Tydeus> also mass pings
[16:14] <Tydeus> ping chadz 10 times dailey
[16:15] <Tydeus> with 50 other people
[16:15] <Tydeus> he'll do it simply to cease the flood of pings
[16:15] <Tydeus> you mean
[16:15] <Tydeus> a STF-Only tournament
[16:15] <Tydeus> ?
[16:15] <Tydeus> you can change your builds
[16:19] <Tydeus> about time then
[16:20] <Tydeus> imo
[16:20] <Tydeus> get more PD
[16:20] <Tydeus> it's nothing like that
[16:20] <Tydeus> because the change didn't affect builds equally
[16:21] <Tydeus> removing a exponent of 1.1 from the wpf calc
[16:21] <Tydeus> key word
[16:21] <Tydeus> being exponent
[16:21] <Tydeus> wpf^1.1
[16:22] <Tydeus> which means "hurry, I now no longer have to worry about ANY wpf penalties"
[16:22] <Tydeus> that would be an even larger nerf than what I just did, jtobiasm
[16:23] <Tydeus> yeah
[16:23] <Tydeus> it is
[16:23] <Tydeus> but if you only have like 3 wm
[16:23] <Tydeus> you still have a hell of a lot more than just 170 wpf
[16:23] <Tydeus> even 5 wm
[16:23] <Tydeus> err
[16:23] <Tydeus> 5 pd*
[16:23] <Tydeus> it would kill off those builds, essentially
[16:25] <Tydeus> atm no, but we're also not closing the book on the item reimbursements
[16:25] <Tydeus> you have to balance the builds before you can properly balance items
[16:25] <Tydeus> this was about balancing classes
[16:25] <Tydeus> so we have to start over -somewhat- on ranged item stats

UPD: oh wait...
Title: Re: 0.3.3.9.1
Post by: Panos_ on July 21, 2014, 02:39:09 pm
That still doesnt make it a nerf if they actually increased the damage. The stabs arent useless either, most people never expect them.

It counts as a nerf because pierce damage is better against armour, I`d take pierce over cut any day of the week.

I maybe wrong but I once read that 1 pierce equals to 3.5 cut damage, if that is correct then the poleaxe should receive at least +7 cut damage.

Title: Re: 0.3.3.9.1
Post by: Son Of Odin on July 21, 2014, 02:41:10 pm
lel irc channel right now... Horse archers, archers and HX joining to cry a river of bloody tears :lol:


Sweet dreams are made of this
Title: Re: 0.3.3.9.1
Post by: Macropus on July 21, 2014, 02:48:02 pm
It counts as a nerf because pierce damage is better against armour
No it counts as a buff because cut damage is better against low armour.

^
||

I like such arguments.
Title: Re: 0.3.3.9.1
Post by: vipere on July 21, 2014, 02:59:42 pm
lel irc channel right now... Horse archers, archers and HX joining to cry a river of bloody tears :lol:


Sweet dreams are made of this

!!!!! IM COMING RIGHT NOW TO SEE THIS
Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 03:00:29 pm
lel irc channel right now... Horse archers, archers and HX joining to cry a river of bloody tears :lol:


Sweet dreams are made of this

wut?  :shock: just played my archer, couldnt really feel difference
Title: Re: 0.3.3.9.1
Post by: FleetFox on July 21, 2014, 03:04:15 pm
wut?  :shock: just played my archer, couldnt really feel difference

What build are you?
Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 03:07:45 pm
currently 18-20

yeah, this one no agi whore. my main is 18-24 xbow havent tried that yet, but i dont really care how that is, its xbow... :p as for the archer and infantry, i believe in perfect balance. im going for 21-21

what seems to be the archer issue??

the patch rendered totally OP power-whore archer builds useless? OH NOES, LETS WHINE  :lol:

did you really think you would be able to go on like that forever?  :lol: obvious exploit  :lol:
Title: Re: 0.3.3.9.1
Post by: Son Of Odin on July 21, 2014, 03:31:17 pm
MibbitUser1734 is Kulin (hybrid HX)

(click to show/hide)

tldr: my pun was useless and I don't play melee with my lancer/foot melee hybrid.
Title: Re: 0.3.3.9.1
Post by: Prinz_Karl on July 21, 2014, 03:40:23 pm
He had to escape boring melee by changing class to HX hybrid and literally making the life of every melee player like hell? ...lol

I hope he GTXs this mod.
Title: Re: 0.3.3.9.1
Post by: Herezy92 on July 21, 2014, 03:41:30 pm
Heretics ! NO ONE is allowed to change stats on MY Bloody Poleaxe !
Heretics ! Burn all of you !


About my poleaxe stab : The damages could be extremely violent from time to time yes. But making a stab with the poleaxe is way more difficult than the 1h stab for example.
We often bounce and then get hit by an enemy swing (while being stun) :)
But whatever, i'll adapt. :)
MibbitUser1734 is Kulin (hybrid HX)

(click to show/hide)

tldr: my pun was useless and I don't play melee with my lancer/foot melee hybrid.
Edit : this is pretty hilarious :)
Title: Re: 0.3.3.9.1
Post by: Macropus on July 21, 2014, 03:46:30 pm
I'd consider -3 damage on stab and +3 on swings as a buff, a great one.
Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 03:50:36 pm
MibbitUser1734 is Kulin (hybrid HX)

3:55 PM <MibbitUser1734> i could block you indefinitely if i wanted
3:55 PM <MibbitUser1734> it is that easy
...
3:55 PM <MibbitUser1734> i will block you with a tiny hammer for 10 minutes
3:55 PM <MibbitUser1734> great fucking game
3:55 PM <Son_Of_Odin> nope
3:55 PM <MibbitUser1734> yep
3:55 PM <Son_Of_Odin> it's gotten faster
3:55 PM <MibbitUser1734> not for me
3:56 PM <MibbitUser1734> you can block forever if you want
3:56 PM <MibbitUser1734> it only favors qooray ((heavy feinters)) type of guys

you say he is wrong???  :shock:

what i focused at was more the 3:55 PM <Son_Of_Odin> it's gotten faster

Plastic-Polearms 2014®

as a shielder, you need to go utterly agility-whore in order to be able to outspam (as you should and are suppose to) polearms. and polearms dueling for ages against 2h swords? wtf  :lol:
Title: Re: 0.3.3.9.1
Post by: Tydeus on July 21, 2014, 03:53:50 pm
Heretics ! NO ONE is allowed to change stats on MY Bloody Poleaxe !
Heretics ! Burn all of you !


About my poleaxe stab : The damages could be extremely violent from time to time yes. But making a stab with the poleaxe is way more difficult than the 1h stab for example.
We often bounce and then get hit by an enemy swing (while being stun) :)
Indeed, it wasn't meant as a nerf. Because the poleaxes are hard to land with their thrusts, and that they're also the most expensive poles, we chose to rebalance them around their axe head.

Also, there were some comparisons that could be made to the poleaxes, that really showed how poorly balanced they were, at least when you realize that they are often quite difficult to land a thrust with.
Title: Re: 0.3.3.9.1
Post by: Macbeth3 on July 21, 2014, 03:54:48 pm
Just wondering if this affect Xbow accuracy in any way?
Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 03:56:10 pm
Just wondering if this affect Xbow accuracy in any way?

how about you go ahead and try it?

(click to show/hide)
Title: Re: 0.3.3.9.1
Post by: San on July 21, 2014, 03:56:15 pm
Shouldn't affect xbow, only HX.

5-6 PD/PT and above 170 wpf, you gained around 80+ extra wpf from an exponent multiplying your wpf. Agi-focused ranged often times went up to 250+ wpf after the PD, armor, and HA penalties (in-game, it maxes at your original wpf). Now, the penalties are working as intended, and the penalties themselves had to be reduced to account for the accuracies people are already used to.

The bug was so bad that agi throwers outdamaged strength throwers for instance (that was the first time I noticed something was odd). Unfortunately, there was no formula to make everyone happy, since 15/24, 18/24, etc. were the builds most affected. There will be better differences between builds, making archer vs archer fights more varied, hopefully.
Title: Re: 0.3.3.9.1
Post by: Tydeus on July 21, 2014, 03:58:37 pm
Just wondering if this affect Xbow accuracy in any way?
It would depend on your build and how much armor you wore, but mostly no, unless you're HX.
Title: Re: 0.3.3.9.1
Post by: Macbeth3 on July 21, 2014, 03:58:51 pm
how about you go ahead and try it?

(click to show/hide)

*Hugs Sniger*

*Meow* :3

I also feel like my reticule has become SLIGHTLY bigger, not by very much.

9,6 weight Body armor
1,6 helmet
0,8 boots
0,3 gloves

153 wpf in xbow
Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 03:59:34 pm
*Hugs Sniger*

*Meow* :3

go try lol, tell us how it is. you are high level :)

edit:
(click to show/hide)
Title: Re: 0.3.3.9.1
Post by: Joseph Porta on July 21, 2014, 03:59:49 pm
His sounds like one hell of a patch - cant wait to try out my archer characters
Title: Re: 0.3.3.9.1
Post by: Son Of Odin on July 21, 2014, 03:59:55 pm
you say he is wrong???  :shock:

what i focused at was more the 3:55 PM <Son_Of_Odin> it's gotten faster

Plastic-Polearms 2014®

as a shielder, you need to go utterly agility-whore in order to be able to outspam (as you should and are suppose to) polearms. and polearms dueling for ages against 2h swords? wtf  :lol:

What I meant was that all melee has gotten faster since I last played more. 1h is stronger than ever and easily outspams stuff. Ofc if you want to outspam something you need to agility whore. No matter what weapon.
Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 04:01:46 pm
thats exactly the problem. anyone can become "outspammers" simply by changing build. weapon of choice or class is no matter. that is fucked up and will only breed agi whore lords with high damage plastic weapons.


INCREASE POLEARM REQ.

AND PROLLY 2H AS WELL.
Title: Re: 0.3.3.9.1
Post by: Son Of Odin on July 21, 2014, 04:04:55 pm
thats exactly the problem. anyone can become "outspammers" simply by changing build. weapon of choice or class is no matter. that is fucked up and will only breed agi whore lords with high damage plastic weapons.

I just simply don't agree with your rock, paper scissors- balance suggestions.
Title: Re: 0.3.3.9.1
Post by: Tydeus on July 21, 2014, 04:06:09 pm
I just simply don't agree with your rock, paper scissors- balance suggestions.
Indeed. RPS sure offers a lot in the way of dynamic gameplay.  :rolleyes:
Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 04:09:11 pm
I just simply don't agree with your rock, paper scissors- balance suggestions.

that is because you want crpg to be like this

this must be your wet crpg dream?

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feel the boner? i bet you do
Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 04:10:41 pm
RPS sure offers a lot in the way of dynamic gameplay.  :rolleyes:

lol...

(click to show/hide)

now i completely understand the state of things.

 :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

cant argue with people like that, im out

 :lol:
Title: Re: 0.3.3.9.1
Post by: Molly on July 21, 2014, 04:14:17 pm
now i completely understand the state of things.
I am heavily doubting... heavily!
Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 04:14:41 pm
I am heavily doubting... heavily!

for example the sick amount of pole/2h lords  :lol:


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Title: Re: 0.3.3.9.1
Post by: Grumbs on July 21, 2014, 04:18:25 pm
1 handers are awesome. Even against cav the fast stab out ranges people..i'd rather use that stab than some polearm stabs. I have 138 wpf with 6PS and I don't have a problem with 1 handers and i'm not even that experienced with them. You see people doing well with them all the time even without a shield. With ranged as well they are very OP. Look at broad shortsword stats - thats a 0 slot weapon!
Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 04:26:38 pm
lols actually i dont give a flying fuck anymore, what an abusive unbalanced unfair shit mod... and you want more people to see this shit? not good for MBG lol i reckon that will also be a polearm game full of tincans running around the battlefield looking for 1vs1. few have the brains and capacity to do well in cluster fights. fucking noobs.  :lol:
Title: Re: 0.3.3.9.1
Post by: Panos_ on July 21, 2014, 04:29:58 pm
lols actually i dont give a flying fuck anymore, what an abusive unbalanced unfair shit mod... and you want more people to see this shit? not good for MBG lol i reckon that will also be a polearm game full of tincans running around the battlefield looking for 1vs1. few have the brains and capacity to do well in cluster fights. fucking noobs.  :lol:

you don`t give a flying fuck,yet every post you make is a whine post.    :lol:
Title: Re: 0.3.3.9.1
Post by: jtobiasm on July 21, 2014, 04:32:00 pm
Post patch for archers - if anyone is interested.  Great patch imo though.  Kappa
30/12 =
(click to show/hide)


18/21 =
(click to show/hide)
Title: Re: 0.3.3.9.1
Post by: Tydeus on July 21, 2014, 04:35:26 pm
Looks like there is another MotF bug still to fix. Feel free to speculate on what/why it's breaking, or provide information on when it happens.
Title: Re: 0.3.3.9.1
Post by: McKli_PL on July 21, 2014, 04:37:06 pm
Mighty Great Long Ax 49cut, cmon i love high tier polearms but but but wtf? what was the logic/decision to buffing cut i understand pierce nerf but adding even more cut and speed on polearms:/
Title: Re: 0.3.3.9.1
Post by: Austrian on July 21, 2014, 04:42:09 pm
IIRC, Tydeus or another balancer said that the archer WPF change would nerf archers with over 8WM, and the rest would have relatively the same accuracy.

I guess the same applies to throwing.
Thanks for nerfing my build then.
Title: Re: 0.3.3.9.1
Post by: Bronto on July 21, 2014, 04:43:39 pm
Post patch for archers - if anyone is interested.  Great patch imo though.
30/12 =
(click to show/hide)


18/21 =
(click to show/hide)

So there is no difference except damage output for those builds?
Title: Re: 0.3.3.9.1
Post by: Lord_Bernie_of_Voodoo on July 21, 2014, 04:50:50 pm
Buffing the long axe class and jarids.  :shock: I'll also miss that 33 pierce I had on my Poleaxe, but I guess I can't complain since 45 cut on the swing will probably bring poleaxe users more kills. I just feel that the high pierce damage made the poleaxe more unique
Title: Re: 0.3.3.9.1
Post by: Son Of Odin on July 21, 2014, 04:53:23 pm
As requested:

(click to show/hide)

(click to show/hide)
Title: Re: 0.3.3.9.1
Post by: Angantyr on July 21, 2014, 04:58:38 pm
@Sniger,
Most players I know choose manual blocking because they find it's something fun and unique and a mainstay of the MB series, not to get good score (which most would get with shields anyway). From a personal perspective, if anything it is the manual blocking I'm addicted to in this game.

In Native we were all forced to play with shields in battle mode, but despite liking shields everyone really wanted to manual block and thus had to resort to duel servers to experience this major aspect of the combat system. Fortunately cRPG made it possible to manual block in battle mode, by making ranged less dominating, and this has always been one of the things that drew players to cRPG.
Title: Re: 0.3.3.9.1
Post by: Moncho on July 21, 2014, 05:09:08 pm
So there is no difference except damage output for those builds?
The time the reticle stays in that position is the same too?
Title: Re: 0.3.3.9.1
Post by: Tydeus on July 21, 2014, 05:09:36 pm
So there is no difference except damage output for those builds?
Open both in two separate tabs and swap back and forth between the two, you'll see the difference. One thing to keep in mind though, is that the 10PD build has more conversions, and is therefore going to have a better damage:accuracy ratio. Or another way to put it is, it's a bad comparison. The two builds spend differing amounts of skill points on their builds. Normally when you compare a 30/12 build to a 6PD build, it's to an 18/24 build.
Title: Re: 0.3.3.9.1
Post by: Bronto on July 21, 2014, 05:12:56 pm
Open both in two separate tabs and swap back and forth between the two, you'll see the difference. One thing to keep in mind though, is that the 10PD build has more conversions, and is therefore going to have a better damage:accuracy ratio. Or another way to put it is, it's a bad comparison. The two builds spend differing amounts of skill points on their builds. Normally when you compare a 30/12 build to a 6PD build, it's to an 18/24 build.

Nerd please, in simple English. 30/12 is now best build or what? I'm 18/21 currently and I'll respec RIGHT NOW if that's the case.
Title: Re: 0.3.3.9.1
Post by: San on July 21, 2014, 05:14:29 pm
There are tradeoffs. The conversion thing was like comparing 21/21 to 18/21 for the most extreme example. Can't compare strength vs others when one has more attributes.
Title: Re: 0.3.3.9.1
Post by: jtobiasm on July 21, 2014, 05:24:30 pm
No, high agi archer are still the best in my opinion

@Bronto 
You're basically now choosing if you want more damage or better draw speed.
Title: Re: 0.3.3.9.1
Post by: Bronto on July 21, 2014, 05:27:07 pm
Nevermind, guy above me answered the question. Thanks jtobiasm, you're doing a great job.

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Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 05:32:45 pm
@Sniger,
Most players I know choose manual blocking because they find it's something fun and unique and a mainstay of the MB series, not to get good score (which most would get with shields anyway). From a personal perspective, if anything it is the manual blocking I'm addicted to in this game.

In Native we were all forced to play with shields in battle mode, but despite liking shields everyone really wanted to manual block and thus had to resort to duel servers to experience this major aspect of the combat system. Fortunately cRPG made it possible to manual block in battle mode, by making ranged less dominating, and this has always been one of the things that drew players to cRPG.

have a good one with the rest of the "dynamic" duel lords then :lol:

this is why i DO NOT WANT TO MANUAL BLOCK, NOT EVEN TRY TO LEARN IT:
(click to show/hide)

you have NO anti-cheat. yet you are all MANUAL BLOCK IZ ZE BEZT.

shit.
Title: Re: 0.3.3.9.1
Post by: DKNhz on July 21, 2014, 05:36:43 pm
Well, as an archer with 18/24 build, i'm not even able to hold my aim for 0.5 sec. and you call this a buff for 8+ wm? ppl spend shit loads of time to build their characters, and being effective, not to become an amputated lvl33 monkey. We should get a free respec, that's what i demand.
Title: Re: 0.3.3.9.1
Post by: jtobiasm on July 21, 2014, 05:36:59 pm
@bronto before he ninja edited ;DDD
To be honest, i'd just use your stf for a little bit and try them all.

Personally as an archer I prefer to have the ability to shoot more than do more damage. Of course each has there pros and cons, but the main reason i prefer high athletics is so i can re-position all the time.  Personal preference I guess.

Well, as an archer with 18/24 build, i'm not even able to hold my aim for 0.5 sec.

18/24 is still viable, (sorry for epeen - but i got valour 3 rounds on one map on my stf @ 18/21)
Title: Re: 0.3.3.9.1
Post by: DKNhz on July 21, 2014, 05:53:37 pm
18/24 is still viable, (sorry for epeen - but i got valour 3 rounds on one map on my stf @ 18/21)

and i got 11 kills on one map within 3 rounds. it doesn't change the fact. lucky shots, badly stacked enemy team etc. can cause that, but my crosshair/aim is still same, which is bullshit.
Title: Re: 0.3.3.9.1
Post by: Krax on July 21, 2014, 06:01:04 pm
woohoo i love a good nerf.... not tryed it out yet tho...but im prolly not going to be affect since i base my aiming on Luck and random movments of mouse.

hardcap... i dont belive in hardcaps !
(click to show/hide)
Title: Re: 0.3.3.9.1
Post by: Quentry on July 21, 2014, 06:18:17 pm
woohoo i love a good nerf.... not tryed it out yet tho...but im prolly not going to be affect since i base my aiming on Luck and random movments of mouse.

hardcap... i dont belive in hardcaps !
(click to show/hide)
You deserve that, Hate it more :D
Title: Re: 0.3.3.9.1
Post by: Nehvar on July 21, 2014, 06:21:51 pm
have a good one with the rest of the "dynamic" duel lords then :lol:

this is why i DO NOT WANT TO MANUAL BLOCK, NOT EVEN TRY TO LEARN IT:
(click to show/hide)

you have NO anti-cheat. yet you are all MANUAL BLOCK IZ ZE BEZT.

shit.

Except autoblocking is detectable since it's just forcibly enabling a function already in the game engine.  Aimbotting on the other hand...not so much.

woohoo i love a good nerf.... not tryed it out yet tho...but im prolly not going to be affect since i base my aiming on Luck and random movments of mouse.

hardcap... i dont belive in hardcaps !
(click to show/hide)

Four IF but zero PD?
Title: Re: 0.3.3.9.1
Post by: Grumbs on July 21, 2014, 06:28:32 pm
have a good one with the rest of the "dynamic" duel lords then :lol:

this is why i DO NOT WANT TO MANUAL BLOCK, NOT EVEN TRY TO LEARN IT:
(click to show/hide)

you have NO anti-cheat. yet you are all MANUAL BLOCK IZ ZE BEZT.

shit.

Theres no point in playing if you think so many people are hacking. If they have autoblock how do you know they don't have autofootwork, autobrain and auto feints? I hear some people use performance enhancing drugs too

Its not going to help much if you're still bad at everything else. And if you're good at the other stuff you're probably plenty good at blocking so why use an autoblock that can get detected anyway, and you can physically see it being used (look at autoblock ban thread). I don't know if I ever played against an autoblocker, but I suspect its not that much different than playing against a good blocker.
Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 06:37:48 pm
Theres no point in playing

u said it bra  :P
Title: Re: 0.3.3.9.1
Post by: Macropus on July 21, 2014, 07:06:31 pm
Four IF but zero PD?
He's an xbowman, not archer.
Title: Re: 0.3.3.9.1
Post by: Blackbow on July 21, 2014, 07:07:04 pm
it's not the first time than the broken str build appear on archers ...
increasing the accuracy will change nothing on bows if you have already a lot of wpf ...

about the polearm wtf is this juge buff they was already broken and op as fuck with the wpf patch

[16:25] <Tydeus> so we have to start over -somewhat- on ranged item stats
if need help about balancing ranged pm me =)
instead of taking some gay associable ranged as item balancer ... =p



anyway i want to say to all str build abuser like quincy and all gay russians archers :
told u the str build was broken ....

Title: Re: 0.3.3.9.1
Post by: Hiro on July 21, 2014, 07:11:38 pm
best patch ever
Title: Re: 0.3.3.9.1
Post by: bigsean on July 21, 2014, 07:13:23 pm
can a player get some new patch notes
Title: Re: 0.3.3.9.1
Post by: Panos_ on July 21, 2014, 07:21:07 pm
Something unrelated, but never off topic.

Don`t forget to post the patch logs on moddb.
Title: Re: 0.3.3.9.1
Post by: San on July 21, 2014, 07:21:16 pm
-ranged wpf bug that gave ranged much more wpf than intended was removed. Accuracies were adjusted and PD penalty lowered.
-short sword now a peasant weapon for strat
-poleaxe weapons more swing oriented + internal balance buffs. Made to be a better jack of all trades since the extra pierce wasn't seen as entirely utilized because of the short length of the stab
-Low tier 2h/polearm buff for long spiked mace, spiked club, and other blunt/pierce weapons. Long hafted knobbed mace made balanced with a slight damage adjustment
-Weapons with incredibly bad stabs had them buffed from never used to once in a blue moon
Title: Re: 0.3.3.9.1
Post by: MURDERTRON on July 21, 2014, 07:39:06 pm
Maybe the long spiked club can finally live up to it's nickname; baby bec.
Title: Re: 0.3.3.9.1
Post by: Macbeth3 on July 21, 2014, 08:10:22 pm
I just wanted to tell, that because of this patch, accuracy of Foot-xbows seems down by some amount. I am saddened by this D:
I'm a bit confused to what mechanic causes this if it was only meant for archers and Ranged-cav? :o
(since we can hold our shot, we can compare more easily)

If this can be confirmed, can u perhaps add 1 accuracy to all xbows to even it out?
If it's just my imagination, then nevermind this post.
Title: Re: 0.3.3.9.1
Post by: matt2507 on July 21, 2014, 08:12:02 pm
anyway i want to say to all str build abuser like quincy and all gay russians archers :
told u the str build was broken ....

I just wanted to tell, that because of this patch, accuracy of Foot-xbows seems down by some amount. I am saddened by this D:
I'm a bit confused to what mechanic causes this if it was only meant for archers and Ranged-cav? :o

If this can be confirmed, can u perhaps add 1 accuracy to all xbows to even it out?

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Title: Re: 0.3.3.9.1
Post by: Macbeth3 on July 21, 2014, 08:12:42 pm
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can help  :twisted:

I don't need lube. I'm trained in buttseks.
Title: Re: 0.3.3.9.1
Post by: Joseph Porta on July 21, 2014, 08:19:30 pm
Its nice that yall cant hold your bow forever, that is rediculous shit anyways
Title: Re: 0.3.3.9.1
Post by: Joseph Porta on July 21, 2014, 08:21:07 pm
I just wanted to tell, that because of this patch, accuracy of Foot-xbows seems down by some amount. I am saddened by this D:
I'm a bit confused to what mechanic causes this if it was only meant for archers and Ranged-cav? :o
(since we can hold our shot, we can compare more easily)

If this can be confirmed, can u perhaps add 1 accuracy to all xbows to even it out?
If it's just my imagination, then nevermind this post.

Try wearing lighter armor, if im correct armor weigt penalty are working as intended atm
Title: Re: 0.3.3.9.1
Post by: Nehvar on July 21, 2014, 08:21:42 pm
He's an xbowman, not archer.

Hah.  Noticed the four IF but not the WPF.  Thanks.
Title: Re: 0.3.3.9.1
Post by: San on July 21, 2014, 08:31:02 pm
I just wanted to tell, that because of this patch, accuracy of Foot-xbows seems down by some amount. I am saddened by this D:
I'm a bit confused to what mechanic causes this if it was only meant for archers and Ranged-cav? :o
(since we can hold our shot, we can compare more easily)

If this can be confirmed, can u perhaps add 1 accuracy to all xbows to even it out?
If it's just my imagination, then nevermind this post.


I'll bring it up.
Title: Re: 0.3.3.9.1
Post by: FleetFox on July 21, 2014, 08:34:03 pm
As a 18/24 archer, I would just like to clarify that it is exactly the same as a 18/21 build. If you are levelling a archer now please do not waste those 3 attribute points. My archer build at 18/24 is well and truly fucked, more so for those with 18/27. Hopefully something will change or a respec given to us archers, I'll wait a week then respec again from lvl 31, good fun.
Title: Re: 0.3.3.9.1
Post by: Angantyr on July 21, 2014, 08:41:35 pm
have a good one with the rest of the "dynamic" duel lords then :lol:

this is why i DO NOT WANT TO MANUAL BLOCK, NOT EVEN TRY TO LEARN IT:
(click to show/hide)

you have NO anti-cheat. yet you are all MANUAL BLOCK IZ ZE BEZT.

shit.
Autoblock is negligible to competent blockers. What kills them is not failing to block a single attack, but dying to multiple attacks from different directions at the same time.

Title: Re: 0.3.3.9.1
Post by: Hirlok on July 21, 2014, 08:42:48 pm
My archer build at 18/24 is well and truly fucked, more so for those with 18/27.

QFT
Title: Re: 0.3.3.9.1
Post by: DKNhz on July 21, 2014, 08:47:58 pm
My archer build at 18/24 is well and truly fucked, more so for those with 18/27. Hopefully something will change or a respec given to us archers, I'll wait a week then respec again from lvl 31, good fun.

That's what i say but no fucks were given. Spend shit loads of time on your hero, 1 update and ta-da you're nothing but a trash. What's my fault in this? want to keep it that way? cool, keep it. Just give us free respec.
Title: Re: 0.3.3.9.1
Post by: jtobiasm on July 21, 2014, 08:49:35 pm
I still find a big difference from 18/24 to 18/21. Even bigger than before the patch.
Title: Re: 0.3.3.9.1
Post by: Grumbs on July 21, 2014, 08:52:51 pm
I know theres been a lot of HA/HX hate lately, but xbows and archers are also OP. These changes don't really alter that
Title: Re: 0.3.3.9.1
Post by: BlindGuy on July 21, 2014, 09:29:28 pm
SO can we think back to when the shortswords were made 0-slots?

EVERY ONE OF THEM was buffed at that time, except the one just named Short Sword. Prior to that buff, it still wasn't the best one, and became the very worst post buffs.

But hey, I didn't mind, I had loomed it almost a year prior to those changes, when it was 1-slot, just for RP reasons. It looks ok, seems like something archers and the like would carry.

So, while it was already the worst, today you nerfed it the point where it really has no function whatsoever... Great, as usual, really great work Tydeus.

While Tydeus alone is probably not the cause for all the shitcunt descisions being made recently, he seems to be the catalyst for these fucking retarded changes.

Also I'm going to need a free respec on many of my characters, like my 6/30 francisca thrower: Previous to this change, I couldn't hurt serious armor at range, had to melee them down, but I WAS able to fight and kill archers from decent range, due to having 200 wpf in throwing. Now, my aim is bent... Thanks again Tydeus.

WHY you don't uninstall is beyond me Tydeus, but please, you really would make a lot of people very happy if you washed your hands and walked away from your mistakes.
Title: Re: 0.3.3.9.1
Post by: XyNox on July 21, 2014, 10:07:36 pm
it's not the first time than the broken str build appear on archers ...
increasing the accuracy will change nothing on bows if you have already a lot of wpf ...

about the polearm wtf is this juge buff they was already broken and op as fuck with the wpf patch

[16:25] <Tydeus> so we have to start over -somewhat- on ranged item stats
if need help about balancing ranged pm me =)
instead of taking some gay associable ranged as item balancer ... =p



anyway i want to say to all str build abuser like quincy and all gay russians archers :
told u the str build was broken ....


You do realize that this patch was just a general wpf nerf for archers ( and especially HA ) ? 6 PD builds lost about 39 wpf, where as 10 PD builds lost "only" 21 wpf and 9 PD builds 15 wpf. Hence the increase in bow accuracy stats, although the damage and drawspeed that comes with your wpf is gone of course. Str archers even profit most from this patch since the accuracy increase in bow stats is the same for all builds, yet high PD builds will be nerfed the least in terms of WPF.
Title: Re: 0.3.3.9.1
Post by: Bronto on July 21, 2014, 10:31:13 pm
So are Archers going to get a free respec or at least a partial one? I mean you gave it to cavalry and crossbows when you totally fucked their builds, I think it would be fitting to give it to archery too. Luckily I just hit 30 but I wasn't planning on retiring, now I'll have to respec to get a better build that I previously didn't think was going to be as effective.
Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 10:33:19 pm
Ive driven the same car for 3 years. Today i took it to the mechanic. I told him the car have issues breaking. He gave it another engine and up'ed horsepower.
Title: Re: 0.3.3.9.1
Post by: agile on July 21, 2014, 10:35:07 pm
FREE RESPEC!!!!!!!!!!
Title: Re: 0.3.3.9.1
Post by: En_Dotter on July 21, 2014, 11:31:23 pm
Ok, now give free respec or i cry and tell my mom.
Title: Re: 0.3.3.9.1
Post by: BlindGuy on July 21, 2014, 11:37:31 pm
Ive driven the same car for 3 years. Today i took it to the mechanic. I told him the car have issues breaking. He gave it another engine and up'ed horsepower.

Closer would be: My neighbor called the mechanic and told him MY car was having breaking issues, the mechanic came and removed my engine and thus fixed the problem, since I will no longer need the breaks.
Title: Re: 0.3.3.9.1
Post by: Sniger on July 21, 2014, 11:51:18 pm
works too  :lol:

Title: Re: 0.3.3.9.1
Post by: MURDERTRON on July 22, 2014, 12:02:52 am
Since the Iron Staff will be overshadowed by the Long Hafted Knobbed Mace, please just convert it to a Throwing Iron Staff.

Please, and thank you.
Title: Re: 0.3.3.9.1
Post by: San on July 22, 2014, 12:19:13 am
Iron staff is 3 speed faster. I thought that the long spiked club would be too good as well, until I saw that it doesn't receive +1 speed from looms. The weapon stun will be quite difficult to deal with, though.
Title: Re: 0.3.3.9.1
Post by: Little Lord Lollipop on July 22, 2014, 12:55:09 am
What exactly was this outdated mechanic?
Title: Re: 0.3.3.9.1
Post by: WITCHCRAFT on July 22, 2014, 01:04:13 am
>>buffing long axe

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Title: Re: 0.3.3.9.1
Post by: Bronto on July 22, 2014, 01:28:45 am
What exactly was this outdated mechanic?

From what I've gathered the outdated mechanic was butthurtmeleetears.dll. It was affecting all the melee by causing ranged to make them butthurt and cry boatloads of nerd tears on the forums. This has apparently been going on since the start of the mod, so it's good they finally caught it. Hopefully next they'll remove ohmyfuckinggodhowdidthatstabstillkillmewithzeroinertiaatitsfullextension.jpeg. that one will be a little harder to code around though.
Title: Re: 0.3.3.9.1
Post by: crit1cal on July 22, 2014, 02:57:06 am
WTF happened to archers  :?:
I feel like lvl 15 now  :shock: :shock: :shock:

ArrowOfLife here
Title: Re: 0.3.3.9.1
Post by: WITCHCRAFT on July 22, 2014, 03:49:46 am
My archer is 24/15. Eat shit agi-havers, my revenge is nigh.  :twisted:
Title: Re: 0.3.3.9.1
Post by: San on July 22, 2014, 05:04:46 am
Ouch, witchcraft.

Tydeus is continuing to test the bow accuracy, and some of the higher PD ones may still receive an additional accuracy boost.

About xbows on foot, the reduced accuracy is from the wpf penalty from armor working now. Those with lightish armor probably never received a penalty. At this current point in time, I don't think they'll be getting an accuracy improvement unless it's a big issue for those with light armor.

Also forgot to mention about +1 damage to the mace, ironic since I was the one that suggested it.
Title: Re: 0.3.3.9.1
Post by: War_Ferret on July 22, 2014, 06:27:30 am
I've got an almost-34 archer with 10 PD and currently 5 WM. Used to be an ok-ish build... well, at least it does some major damage. The crosshair would stay steady for a second or two. Now I can't even release an arrow (MW longbow) before it starts widening again - build is pretty much broken. Don't make me want my money back!
Title: Re: 0.3.3.9.1
Post by: WITCHCRAFT on July 22, 2014, 06:51:35 am
Ouch, witchcraft.

I haven't played that much on my archer, but the difference doesn't seem too big. Some of the shots I expect to miss will strike true. Draw speed with 5WM is a big deal. Dueling archers across the map is still miserable.
Title: Re: 0.3.3.9.1
Post by: Admerius on July 22, 2014, 08:38:58 am
I have a 6/30 archer with 205 wpf, the accuracy nerf is extreme for that build.

Pre-patch: could hold aim for about two seconds with pinpoint accuracy, now I'm having worse accuracy than a 30/12 build prepatch

Gear on archers so that you can see it has little to do with ewiight penalty:
Gear on 6/30= Nomad boots, Padded heraldic armor
Gear on 30/12= Skull cap, Leather Jerkin, Leather gloves, rus cav boots

Is high wpf(200+)/low pd(1-2) archers supposed to be hit this hard by this patch?


Currently @ work, unable to add screenshots.
Title: Re: 0.3.3.9.1
Post by: BlindGuy on July 22, 2014, 09:21:26 am
Have a 4PD archer with Bow. 12/27 was build, now gonna get rid of it, sucks that it was hit so hard, but I guess it was up, what with never oneshotting anyone even on the head, having to hit enemies 10 times to kill, was really OP.
Title: Re: 0.3.3.9.1
Post by: HappyPhantom on July 22, 2014, 09:44:01 am
Fok. No wonder I couldn't hit shit and had wonky arrows in strat today.

QQ.

~ 18/24 archer
Title: Re: 0.3.3.9.1
Post by: Soulreaver on July 22, 2014, 09:54:16 am
tydeus, nice try upvoting own disbalance
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Title: Re: 0.3.3.9.1
Post by: Strudog on July 22, 2014, 09:55:32 am
I've got an almost-34 archer with 10 PD and currently 5 WM. Used to be an ok-ish build... well, at least it does some major damage. The crosshair would stay steady for a second or two. Now I can't even release an arrow (MW longbow) before it starts widening again - build is pretty much broken. Don't make me want my money back!

You were playing with a broken build or a bug, you should have never been that accurate in the first place. It is only just that it would be fixed.

Ranged tears are so delicious, makes a change from the normal melee tears
Title: Re: 0.3.3.9.1
Post by: BlindGuy on July 22, 2014, 11:00:11 am
To be honest 10 PD is ridiculous and shouldt have been working at any point.
Title: Re: 0.3.3.9.1
Post by: Prinz_Karl on July 22, 2014, 11:04:31 am
I've got an almost-34 archer with 10 PD and currently 5 WM. Used to be an ok-ish OP build... well, at least it does some major damage. The crosshair would stay steady for a second or two. Now I can't even release an arrow (MW longbow) before it starts widening again - build is pretty much broken. Don't make me want my money back!

There you go.
Title: Re: 0.3.3.9.1
Post by: Molly on July 22, 2014, 11:05:36 am
I've got an almost-34 archer with 10 PD and currently 5 WM. Used to be an ok-ish build... well, at least it does some major damage. The crosshair would stay steady for a second or two. Now I can't even release an arrow (MW longbow) before it starts widening again - build is pretty much broken. Don't make me want my money back!
Sounds like finally skill has been added to archery.
Title: Re: 0.3.3.9.1
Post by: Noodlenrice on July 22, 2014, 11:19:02 am
Ranged tears are Noice
Title: Re: 0.3.3.9.1
Post by: Jeraz on July 22, 2014, 12:44:09 pm
My opinion:

-I'm only going to talk about the archery part and not other ranged cause i have no knowlage on that field-

I feel that they have overdone it, clear and simple.
I'm a lvl 34 archer with a 18/24 build (6ps), but i feel like i'm playing a lvl 25 alt.
The wpf nerf is just way to much. I use light armor (ragged outfit) so i shouldn't be affected by the armorwpfReductionFix so it has all to do with the nerf.
I have a couple things i notice that dramasticly changed:

1: My crossair is not even close to the (small) size it previsouly could get to.
I read this complaint a few times in this thread but i tought they where exaggerating but it's a lot worst then i expected. Like i stated previsously this is the main reason i feel like i'm playing a lvl 25 alt.
Last week i tryed out a 10PD build on my STF and i can tell you that that build feels exectly the same as my main in sense of aiming. this was pre-nerf offcourse but the fact that a lvl 34 agi archer feels the same (now) as a lvl 30 STR archer (pre-nerf) is just plain wrong.

2: I can't move even a little while aiming.
I understand this is normal  but i cant even sidestep a little, when i do that i instantly get the biggest crossair possible. I can see why it should be less accurate but now its just blind shooting when i move even a little.

3: The time of my crossair being at his smallest is to short.
I also understand this nerf but they overdone it again. The first 30min of playing i constantly shot to late because i couldn't (still can't) believe how short the timewindow is for accurate shooting.
A big problem for me i noticed with this is that if i decide to shoot a different target half way while aiming i cant, the second i turn to the other target my aim has already gone back to being a random shot, so i'm forced to stay on 1 target while aiming.
Also my timming has to be spot on, normaly i could shoot cav while they charged me, preventing them from stabbing/slashing me but of the 5 times i tryed hitting a charging cav, i only succeded once (pre patch i could it 90% of the time).


I do have to say that i understand the nerfs, the idea behind it is fine in my opinion but they just overdone it. To much WPF loss, To much penallty for moving.
Title: Re: 0.3.3.9.1
Post by: Panos_ on July 22, 2014, 12:53:20 pm
waaaaaaaaaaaaaaaaaaaaaaaaaaa
waaaaaaaaaaaaaaaaaaaaaaaaaa
waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

get rekt.
Title: Re: 0.3.3.9.1
Post by: Hirlok on July 22, 2014, 12:55:41 pm
To be honest 10 PDPS is ridiculous and shouldt have been working at any point.

Fixed this for you.

Besides: looks like high WPF builds have been hit hardest, no matter what PD (my 18/24 - going for 18/27 that used to be good - feels like an arrow-spraycan now). Draw speed and hold time have been fucked as well, not just overall accuracy.
What do we learn from this? While any melee build can uppppp their WPF until they swing faster than the eye can see, archers are supposed to be ineffective decorative elements of the battlefield.

P.S.: I think this is the first ever patch note to get a minus from me, incl. all previous archery nerfs. Not that anyone will care, but still.
Title: Re: 0.3.3.9.1
Post by: Perverz on July 22, 2014, 01:10:03 pm
tydeus  stop destroying mod!!!!!
Title: Re: 0.3.3.9.1
Post by: Mr.K. on July 22, 2014, 02:11:31 pm

All of the things you mentioned sound good to me. I don't currently have an archer alt so I can't test the new update with other than my horse archer which is still just fine with that 18/24 build you're using. As a horse archer I have even less wpf than you due to HA malus and still the accuracy seems okayish, even though it's worse than it was. I would say give it a week or so to see if it affects you that much or can you and the other archers adapt.

Horse archery is still too strong though.
Title: Re: 0.3.3.9.1
Post by: Bronto on July 22, 2014, 02:21:13 pm
And still no respec not even a partial one?

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Title: Re: 0.3.3.9.1
Post by: Sniger on July 22, 2014, 02:23:26 pm
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Title: Re: 0.3.3.9.1
Post by: Mendro on July 22, 2014, 02:45:35 pm
Thanks to trying to balance throwers with the problem of 5 PT build doing same damage as hight PT build. Sadly I think you made agi build too much useless now. I'm saying this cause even with 10 pt I need 3 jarids to kill a medium armor player / CAV (Not cause of this patch, it's since the throwing patch). So I can't imagine how painful this is now for 5-6 PT build.
I'm waiting feedbacks from agi thrower like fin.
Title: Re: 0.3.3.9.1
Post by: Sniger on July 22, 2014, 02:53:17 pm
throwing lance nerf was a real peach. prior to throwing lance nerf, i had great fun with it. it was a kinda of a gimped build because only 1 lance per slot. the fun and unique part of the throwing lance was the damage. but they nerfed it. they took away the unique part  :lol: i guess they didnt like the fact that players in peesant gear kill highlevels just by throwing lances into the huge clusters of enemy non-shielders.

yup, throwing is ruined and has been for a long time. because guys like mendro, fin and others (prolly) still do well is because they are highlevel and/or friends with devs, or simply not using throwing lances. throwing lance was a niche. it isnt anymore. not big difference between TL and HTA. there is a tiny difference, but throwing lance is just so bigger tier  :lol:

Title: Re: 0.3.3.9.1
Post by: War_Ferret on July 22, 2014, 03:40:37 pm
You were playing with a broken build or a bug, you should have never been that accurate in the first place. It is only just that it would be fixed.

Ranged tears are so delicious, makes a change from the normal melee tears
To be honest 10 PD is ridiculous and shouldt have been working at any point.
There you go.

Have you tried a 30/17 longbow build or how do you know it was OP? Trust me, it wasn't. I don't know of anyone else using that kind of build either, that's how OP it was... In archery duels it's way too slow and the damage isn't nearly as high as you would expect. One-shot kills on ppl with no armor is as good as it gets. Wouldn't be surprised if wpf actually does more for you damage-(and speed-)wise - fucked up system...
Anyway, 10 PD is the hard limit for yumi/rus/long bow and if there's no way to aim with it even for a split second, it shouldn't even be available, or come with a warning or something. The least you can expect now is a free respec on PD. Don't think 6WM at 34 will do the trick.
Title: Re: 0.3.3.9.1
Post by: Sniger on July 22, 2014, 03:58:20 pm
what trick? pinpoint accuracy?  :lol:
Title: Re: 0.3.3.9.1
Post by: San on July 22, 2014, 03:58:50 pm
Can people with <=5 PD/high WM confirm if they have much worse accuracy than before?

Old PD penalty from 1-13 PD:
12.5000   25.7500   38.6250   50.9375   62.4063   72.6094   80.9141   86.3711   87.5566   82.3350   67.5024   38.2537         0

Current penalty now:
 0         0    4.5396   17.6785   30.5160   42.9466   54.8278   65.9676   76.1063   84.8934   91.8561   96.3558   97.5303

Most bows received an accuracy boost of 2, which is around 26 extra wpf from what I know. As long as you're not wearing too much armor, it confuses my how the wpf is getting shafted so much for some players. I think it'd be good to get back to a comfortable accuracy level without making any specific build too OP.

Asked about respecs, and it seems unlikely unless it's all or nothing.

@Sniger
TLs were too underpowered at 4 ammo. 46 dmg x 4 -> 35 damage x 6 offered bettter practical use. It'll also take another full set of +3 throwing daggers to match the full damage potential of HTAs and half of another stack for jarids.
Title: Re: 0.3.3.9.1
Post by: Sniger on July 22, 2014, 04:00:04 pm
san i had i think 8 PT at the time (1 more than TL required) it was really good and effective and i felt that this was the proper build for throwing lance. finally i figured it out. but then NERF-HAMMER.

edit: underpowered you say  :lol: :lol: :lol:

i didnt feel underpowered at all. i do now with a TL. i feel its waste of points. before i could kill horses with TL. not anymore. now its just like any other throwing wep. also... 6 bloody lances?! how to carry all of them?! throwing lances is... throwing lances

http://www.camulod.com/node/37

this is not really the proper thread to discuss this anyway... sorry for sidetrack
Title: Re: 0.3.3.9.1
Post by: War_Ferret on July 22, 2014, 04:02:43 pm
what trick? pinpoint accuracy?  :lol:
Getting a chance to immediately release a fricking arrow BEFORE the crosshair has spread across half the screen, that trick  :rolleyes:
Title: Re: 0.3.3.9.1
Post by: Bronto on July 22, 2014, 04:12:52 pm
Can people with <=5 PD/high WM confirm if they have much worse accuracy than before?

Old PD penalty from 1-13 PD:
12.5000   25.7500   38.6250   50.9375   62.4063   72.6094   80.9141   86.3711   87.5566   82.3350   67.5024   38.2537         0

Current penalty now:
 0         0    4.5396   17.6785   30.5160   42.9466   54.8278   65.9676   76.1063   84.8934   91.8561   96.3558   97.5303

Most bows received an accuracy boost of 2, which is around 26 extra wpf from what I know. As long as you're not wearing too much armor, it confuses my how the wpf is getting shafted so much for some players. I think it'd be good to get back to a comfortable accuracy level without making any specific build too OP.

Asked about respecs, and it seems unlikely unless it's all or nothing.

@Sniger
TLs were too underpowered at 4 ammo. 46 dmg x 4 -> 35 damage x 6 offered bettter practical use. It'll also take another full set of +3 throwing daggers to match the full damage potential of HTAs and half of another stack for jarids.

I've got 6 PD and 170Wpf (i consider this fairly high) and yes it's worse. Much worse. I used to be able to gain a slight accuracy benefit from having a lot of wpf, now all it's really doing is improving my draw speed. I'm using a long bow, do you think I care about how quickly I can pull the string back? Now this is only my second day playing this new patch but I can't even find the sweat spot and then when I do hit anyone wearing armor greater than lamellar vest, am I even doing damage? I use a +2 Longbow and +0 tatars mostly. Wearing Heavy Aketon 6.6 weight, Kettle hat with padded coif 1.3 weight, leather gloves 0.1 weight, and green and purple hose 0.1 weight #swag.

You remember when archers could act as a counter to horses? Well you sure as fuck can't do that now. Rouncy takes 4 fucking arrows. GG.
Title: Re: 0.3.3.9.1
Post by: San on July 22, 2014, 04:21:07 pm
Yeah, from the time that the penetration was removed.

64p, 7PT, 170wpf, 55 armor: 51-62, avg 56: total 224
64p after penetration removed: 42-51, avg 46: total 184
51p now: 32-39, avg 35: total 210, +3 throwing daggers provide ~11 damage per hit

42p jarids are 27 * 12 = 324 total, HTAs 24 * 12 = 288

Hit the arms or legs and that damage is reduced further. End result? 2-3 lances to kill 1 person. The damage reduction in practice means that you'll kill your average melee in the same number of shots, but you have a lot more versatility.

@Bronto: I might try to ask Tydeus to increase some of the accuracy values more than what's being planned. Yeah, I'm also worried that armor <= 10 might be incurring a penalty, but that seems farfetched at this point.
Title: Re: 0.3.3.9.1
Post by: Bronto on July 22, 2014, 04:34:33 pm
The entire reason I went with this build was to be more accurate and still do decent damage, which is why I was grinding to 18/24. This patch comes out and we should've gotten free respecs out of it. It's bullshit that archers didn't, when every other class does, or at least a partial respec similar to what was done with cav. If I'd have known this was coming I would've gone for a higher damage output build rather than accuracy. It's irritating that I now have to lose a few days of grinding to respec into a build that I now want to go with.
Title: Re: 0.3.3.9.1
Post by: sJimmy on July 22, 2014, 04:42:27 pm
Can people with <=5 PD/high WM confirm if they have much worse accuracy than before?

Old PD penalty from 1-13 PD:
12.5000   25.7500   38.6250   50.9375   62.4063   72.6094   80.9141   86.3711   87.5566   82.3350   67.5024   38.2537         0

Current penalty now:
 0         0    4.5396   17.6785   30.5160   42.9466   54.8278   65.9676   76.1063   84.8934   91.8561   96.3558   97.5303

Most bows received an accuracy boost of 2, which is around 26 extra wpf from what I know. As long as you're not wearing too much armor, it confuses my how the wpf is getting shafted so much for some players. I think it'd be good to get back to a comfortable accuracy level without making any specific build too OP.

Asked about respecs, and it seems unlikely unless it's all or nothing.

@Sniger
TLs were too underpowered at 4 ammo. 46 dmg x 4 -> 35 damage x 6 offered bettter practical use. It'll also take another full set of +3 throwing daggers to match the full damage potential of HTAs and half of another stack for jarids.


Im lvl 32, and I’ve listed my build below. I use a MW Long Bow, MW Bodkins, Leather Boots, Leather Gloves, Tribal Warrior Outfit, and Norman Helmet. San, Tydeus with this recent patch, I feel a big difference in what has happened to archer in a big way. I can only hold down the reticle for barely a 1 second before it gets bigger, thus damning accuracy. Hell, I’m not the best archer on the block. But now I feel like I can’t hit anything with only being able to hold down for barley a second. I picked this build to be more accurate instead of someone just shooting arrows and spamming them like a high agi archer. I wanted to be able to take my time, and let lose. Now I have noticed that the drawing back of the bow is faster for some reason than it was before the patch. But am I supposed to be not being able to hold down reticle for barley a second and loss my accuracy for a lvl 32 build?

Level:32
Attribute points:0
Strength:21
Agility:21
Weapon points:2
One Handed:4
Two Handed:1
Polearm:1
Throwing:1
Crossbow:1
Archery:170
Skill points:0
Weapon Master:7
Athletics:7
Riding:0
Iron Flesh:2
Shield:0
Horse Archery:0
Power Strike:0
Power Draw:7
Power Throw:0
Title: Re: 0.3.3.9.1
Post by: Mr.K. on July 22, 2014, 04:50:57 pm
Quickly trying out 17/24 thrower with 150wpf in throwing. Accuracy seems much worse than before and damage is still shit with MW Jarids. More kills with a 2H sword I pick up than with throwing shit. Time to retire?
Title: Re: 0.3.3.9.1
Post by: San on July 22, 2014, 04:51:19 pm
Yikes!

Looking through the code, the formula for PD seems to be wpf= wpf - (14*PD - max((1.35^PD)-35,0))

That is much worse than wpf= wpf - (max(14*PD -(1.35^PD)-35,0))

Going to try to get that fixed!
Title: Re: 0.3.3.9.1
Post by: Hirlok on July 22, 2014, 04:57:28 pm
Yikes!

Looking through the code, the formula for PD seems to be wpf= wpf - (14*PD - max((1.35^PD)-35,0))

That is much worse than wpf= wpf - (max(14*PD -(1.35^PD)-35,0))

Going to try to get that fixed!

LOL - brackets can be a bitch. Thanks for looking into this, the effect seemed a little bit overdone even for the usual anti-archer attitude...
Title: Re: 0.3.3.9.1
Post by: Sniger on July 22, 2014, 04:57:58 pm
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Title: Re: 0.3.3.9.1
Post by: San on July 22, 2014, 05:22:36 pm
It's actually been there for all these years, probably just never had an effect because of the ^1.1
Title: Re: 0.3.3.9.1
Post by: jtobiasm on July 22, 2014, 05:25:37 pm
Yikes!

Looking through the code, the formula for PD seems to be wpf= wpf - (14*PD - max((1.35^PD)-35,0))

That is much worse than wpf= wpf - (max(14*PD -(1.35^PD)-35,0))

Going to try to get that fixed!

Will this improve accuracy? Also when will it be fixed? 5v5 tournament is currently going on and i don't want to be useless.
Title: Re: 0.3.3.9.1
Post by: San on July 22, 2014, 05:26:51 pm
Approximately +41 wpf.
Title: Re: 0.3.3.9.1
Post by: jtobiasm on July 22, 2014, 05:32:59 pm
Approximately +41 wpf.

Thanks for the quick reply!
Title: Re: 0.3.3.9.1
Post by: Nehvar on July 22, 2014, 05:38:26 pm
Can people with <=5 PD/high WM confirm if they have much worse accuracy than before?

Old PD penalty from 1-13 PD:
12.5000   25.7500   38.6250   50.9375   62.4063   72.6094   80.9141   86.3711   87.5566   82.3350   67.5024   38.2537         0

Current penalty now:
 0         0    4.5396   17.6785   30.5160   42.9466   54.8278   65.9676   76.1063   84.8934   91.8561   96.3558   97.5303

Most bows received an accuracy boost of 2, which is around 26 extra wpf from what I know. As long as you're not wearing too much armor, it confuses my how the wpf is getting shafted so much for some players. I think it'd be good to get back to a comfortable accuracy level without making any specific build too OP.

Asked about respecs, and it seems unlikely unless it's all or nothing.

@Sniger
TLs were too underpowered at 4 ammo. 46 dmg x 4 -> 35 damage x 6 offered bettter practical use. It'll also take another full set of +3 throwing daggers to match the full damage potential of HTAs and half of another stack for jarids.

I sometimes use a 12/24 nomad bow STF to shoot horses when they overrun NA1.  I can't tell you if the accuracy is noticeably worse because I don't play it very much but I can tell you that the reticle instantly begins to widen after hitting max, uh, tightness I guess.  I'm pretty sure that is different from before.  (Armor + legs + 4x hands + 2x head is under 10 if that's even still a thing.)
Title: Re: 0.3.3.9.1
Post by: Blackbow on July 22, 2014, 06:42:49 pm
so i have 18/24 build with 170 wpf
i feel a bit slower when i bent the bow but it's just a feeling
for the rest  i feel no difference with that build. look like still have same accuracy and damage...

and about the polearm buff/nerf ...
i dont get why a great long axe who is already fucking op have to get a buff ???
since wpf patch the polearm are completly broken ... too fast with instant or no animation ...

last time i saw a guy asking in chat ironically  where he could download the polearm animation... coz he was not able to see his own swing animation ... that made me laugh  lot =p

Will this improve accuracy? Also when will it be fixed? 5v5 tournament is currently going on and i don't want to be useless.

you always have been useless mister #99 archer =p
Title: Re: 0.3.3.9.1
Post by: Little Lord Lollipop on July 22, 2014, 06:59:04 pm
Sounds like finally skill has been added to archery.

With the way reticules are right now aiming doesn't take skill its just dumb luck. Thanks for looking into this San.
Title: Re: 0.3.3.9.1
Post by: jtobiasm on July 22, 2014, 07:02:18 pm
you always have been useless mister #99 archer =p

hehehe!

I'm a lot better since then =D
Title: Re: 0.3.3.9.1
Post by: Rhaelys on July 22, 2014, 07:59:52 pm
I'd consider -3 damage on stab and +3 on swings as a buff, a great one.

I worked with Tydeus to rebalance the polearms that received stat changes here. Tydeus would never have even looked at the poleaxes if I hadn't convinced him that they needed some attention.
Title: Re: 0.3.3.9.1
Post by: BlindGuy on July 22, 2014, 08:02:51 pm
I worked with Tydeus to rebalance the polearms that received stat changes here. Tydeus would never have even looked at the poleaxes if I hadn't convinced him that they needed some attention.

You to blame for axes currently being redunk huh?
Title: Re: 0.3.3.9.1
Post by: Rhaelys on July 22, 2014, 08:04:54 pm
You to blame for axes currently being redunk huh?

Sure. Tell me what you think is overpowered and I'll explain the reasoning behind it and give comparisons.
Title: Re: 0.3.3.9.1
Post by: BlindGuy on July 22, 2014, 08:06:47 pm
Sure. Tell me what you think is overpowered and I'll explain the reasoning behind it and give comparisons.

lol
Title: Re: 0.3.3.9.1
Post by: Rhaelys on July 22, 2014, 08:09:09 pm
Apparently Sniger is displeased with the polearm changes.
Title: Re: 0.3.3.9.1
Post by: Sniger on July 22, 2014, 08:13:30 pm
just a pico bit :)

edit: actually im dying to know what you said to convince Tydeus   :P
Title: Re: 0.3.3.9.1
Post by: agile on July 22, 2014, 08:15:18 pm
Can people with <=5 PD/high WM confirm if they have much worse accuracy than before?

Old PD penalty from 1-13 PD:
12.5000   25.7500   38.6250   50.9375   62.4063   72.6094   80.9141   86.3711   87.5566   82.3350   67.5024   38.2537         0

Current penalty now:
 0         0    4.5396   17.6785   30.5160   42.9466   54.8278   65.9676   76.1063   84.8934   91.8561   96.3558   97.5303

Most bows received an accuracy boost of 2, which is around 26 extra wpf from what I know. As long as you're not wearing too much armor, it confuses my how the wpf is getting shafted so much for some players. I think it'd be good to get back to a comfortable accuracy level without making any specific build too OP.

Asked about respecs, and it seems unlikely unless it's all or nothing.

@Sniger
TLs were too underpowered at 4 ammo. 46 dmg x 4 -> 35 damage x 6 offered bettter practical use. It'll also take another full set of +3 throwing daggers to match the full damage potential of HTAs and half of another stack for jarids.

15/27 198 wpf, noticeable inaccuracy.
Title: Re: 0.3.3.9.1
Post by: Rhaelys on July 22, 2014, 08:23:40 pm
just a pico bit :)

edit: actually im dying to know what you said to convince Tydeus   :P

Here's the gist of how the conversation started:

Me: Tydeus why is the poleaxe so bad?
Tydeus: What do you mean?
Me: The poleaxe has 6 less cut than the long bardiche and costs twice as much in return for a strong thrust that can't outstab good lance cav
Tydeus: Uh huh...
Me: The poleaxe thrust can be outstabbed by a longsword, let alone a greatsword
Tydeus: Uh huh...
Me: And because of its medium length thrust reach, it's awkward to use in close range situations
Tydeus: Uh huh...
Me: So you end up with a weapon with a really good stab that can only use it situationally such as rearing 1H/2H cav and stabbing at medium range and praying you don't glance. It's the cRPG thrust version of No Man's Land in tennis terminology
Tydeus: Let me try this thing out.

*5 minutes later*

Tydeus: Wow the turn rate nerf really hit this weapon hard. Because WSE2 we can't do anything animation wise so let's rebalance the poleaxe around its axe head instead of a hard-to-use poke



That prompted rebalancing of the other two poleaxes, and some other polearms that compared in a similar way to those affected.
Title: Re: 0.3.3.9.1
Post by: San on July 22, 2014, 08:25:16 pm
Thanks for being understanding, archers. Going to have to bug chadz to get a hotfix.
Title: Re: 0.3.3.9.1
Post by: Sniger on July 22, 2014, 08:25:38 pm
the weapons is low tier polearms so why should it have high tier turn rate? or am i completely off grid now :D

i guess if all polearms were alike, balancing would be easier. then people would only pick weapons based on look and not the stats (OP/not OP)
Title: Re: 0.3.3.9.1
Post by: Rhaelys on July 22, 2014, 08:27:59 pm
the weapons is low tier polearms so why should it have high tier turn rate? or am i completely off grid now :D

I'm afraid I don't follow

i guess if all polearms were alike, balancing would be easier. then people would only pick weapons based on look and not the stats (OP/not OP)

Polearms are fundamentally specialized weapons that are good at a certain battlefield function. Awlpokes? Good for anti-cav and melee support. Axes and bardiches? Good for breaking shields. LHBs/Glaives? Good for the polearm duelist/teamwounding.

The poleaxe-class weapon was supposed to be an all-around weapon that could address multiple battle functions, such as rearing horses, breaking shields, switching to alt modes against different types of armor and opponents. Unfortunately, their stats weren't balanced specifically because it was thought that they had "everything." The poleaxes are now internally balanced against each other and against polearms.
Title: Re: 0.3.3.9.1
Post by: Mr.K. on July 22, 2014, 08:28:20 pm
Rhaelys, well now that you asked I got a few questions and suggestions you might want to think over and push:

1) Usually one speed and one cut damage have been seen as equal for all weapon classes and that's exactly how LWA and GLA were balanced. Now one of them was buffed for no apparent reason. Why?
2) Long Awlpike vs the new ones (Corseque etc): They are the same length and stats are perfectly balanced at +0. However at +3 for some reason Longlawlpike gets +2 swing and the others get +3, making them OP in comparison. Also the strength requirement for the new ones is lower.
3) Partisan migh need a buff, even though the +3 bonus is pretty good.
4) LHB stab should be cut looking at the model. It's the same shape as long voulge.
Title: Re: 0.3.3.9.1
Post by: San on July 22, 2014, 08:38:08 pm
I can answer a few

2: looms are percentage-based. For example, estoc uses a loom setting that's +106% at +3. None of its damages are high enough to get +3 at masterwork. For 1hand swords, a value of 26 and above gives +3. It's annoying to work around it at times, since it makes small nerfs/buffs bigger if they're right at the threshold.
3: Woah, didn't even notice the +3 stats. It can probably live with +1 swing, but I think the current stats are also quite good.
4: Probably. Many stabs are kind of arbitrarily typed.
Title: Re: 0.3.3.9.1
Post by: Rhaelys on July 22, 2014, 08:40:57 pm
Rhaelys, well now that you asked I got a few questions and suggestions you might want to think over and push:

1) Usually one speed and one cut damage have been seen as equal for all weapon classes and that's exactly how LWA and GLA were balanced. Now one of them was buffed for no apparent reason. Why?
2) Long Awlpike vs the new ones (Corseque etc): They are the same length and stats are perfectly balanced at +0. However at +3 for some reason Longlawlpike gets +2 swing and the others get +3, making them OP in comparison. Also the strength requirement for the new ones is lower.
3) Partisan migh need a buff, even though the +3 bonus is pretty good.
4) LHB stab should be cut looking at the model. It's the same shape as long voulge.

1) 1 speed and 1 damage may be an equal trade at low differences, but at higher speed difference, an equal damage difference isn't as easy to compare because the higher speed differences put the weapons in different speed classes. The Long War Axe is still in a class speed of its own, so a damage buff to the Great Long Axe doesn't mean the Long War Axe is affected balance wise.

2) Let me start by saying I'm not an item balancer. I only suggested polearms I could see as needing attention to Tydeus. Why some items have better heirloom bonuses than others is beyond me. You should address those concerns to an item balancer.

3) Maybe. I know I don't see too many partisans around. It's a really odd weapon because it can't fill one of its primary roles (rearing cav)

4) Long Voulge was made cut thrust *because* it gained 4D swings, not because of its model. Tydeus feared that a 175 length monstrosity that could be swung around and also rear horses would be too powerful. And most of the time, it's more effective (and satisfying) to swing at a horse's legs anyway.

EDIT: What San said.
Title: Re: 0.3.3.9.1
Post by: Sniger on July 22, 2014, 08:42:16 pm
The poleaxe-class weapon was supposed to be an all-around weapon that could address multiple battle functions, such as rearing horses, breaking shields, switching to alt modes against different types of armor and opponents. Unfortunately, their stats weren't balanced specifically because it was thought that they had "everything." The poleaxes are now internally balanced against each other and against polearms.

sounds like a swizz knife to me (or leatherman for the pros :p)

but then again wtf do i know just disregard everything i say, its useless nonsens.
Title: Re: 0.3.3.9.1
Post by: Rhaelys on July 22, 2014, 08:44:05 pm
sounds like a swizz knife to me

And then consider the Long Bardiche, which fills the same two primary roles that the Poleaxe does (breaking shields, rearing horses) but does a better job at breaking shields and killing enemies for half the cost.
Title: Re: 0.3.3.9.1
Post by: Sniger on July 22, 2014, 08:46:52 pm
visitors can't see pics , please register or login


http://forum.melee.org/announcements/0-3-3-9-1/ - polearm buffs, range "fix"
http://forum.melee.org/announcements/0-3-3-9/ - updated voice commands
http://forum.melee.org/announcements/0-3-3-8/ - added price polearms as well as price 2handers. throwing lance nerf.
http://forum.melee.org/announcements/0-3-3-7/ - range nerf. 2h nerf. 1h right swing "fixed" (imo 1h nerf).
http://forum.melee.org/announcements/0-3-3-6/ - ! various changes across the board ! throwing lance nerf/buff (i say nerf, san say buff. i guess buff it is then -_-)
http://forum.melee.org/announcements/0-3-3-5/ - polearms buff. 2h buff. shield nerf. (taking HP from shield but lowering weight is a nerf. yes it is.)
http://forum.melee.org/announcements/0-3-3-4/ - throwing buff.
Title: Re: 0.3.3.9.1
Post by: crit1cal on July 22, 2014, 09:10:13 pm
I'm waiting a new patch for archers, it's so useless now. No fun to play crpg with that
I'm playing only archer, everyday.
The difference between pre-patch and post-patch is extrem, now all shots are random, my score is ridiculous every game.

I don't really understand why archers need a nerf, every shots required skill and anticipation to reach your target. Also archers have ridiculous defense and are weak against cav, shielder, and ninja melee, and other range so it is quite balance.

ArrowOfLife
Title: Re: 0.3.3.9.1
Post by: Bronto on July 22, 2014, 10:03:11 pm
(click to show/hide)

ArrowOfLife

Go back a page or two guy. They are going to do a hotfix because it was coded wrong, so you will be fine soon enough.
Title: Re: 0.3.3.9.1
Post by: Hirlok on July 22, 2014, 10:10:21 pm
Go back a page or two guy. They are going to do a hotfix because it was coded wrong, so you will be fine soon enough.

that remains to be seen. The fudged up formula made things go over the edge, but an overall nerf was intended and will most likely remain. Let's see if we get back so some level of fun or not.
Title: Re: 0.3.3.9.1
Post by: Spleen on July 22, 2014, 10:23:43 pm
Will this improve accuracy? Also when will it be fixed? 5v5 tournament is currently going on and i don't want to be useless.

Thank god for my playstyle, I havent been aiming properly ever since I started back in 2011...
Didnt really notice a change, I mean I played a lvl 30 stf, so I expect some randomness, even more compared to lvl 34.
Title: Re: 0.3.3.9.1
Post by: maat on July 22, 2014, 10:59:53 pm
At least infanterie crpg community have been pleased "nerf archers , nerfs archers, i took an arrows, nerf archers" , most of archers can now send stone  with 0 wpf to be as accurate as now =), lol my build lvl 34 =22/21 :6PS / 7PD / 7WM / 7 ATH = impossible to touch a single target on a wall at 10 meters, so before ,  most of archers were able to die just by one sword hit and needed to take a lot of crazy shoots to put down someone (depending levl / armor), now we just cannot get our target, i know that archers are not loved , but lol , now its ridiculus, just change class name "archers" by "meat"...

Maat , so fucked .....
Title: Re: 0.3.3.9.1
Post by: HappyPhantom on July 22, 2014, 11:02:35 pm
Fixed this for you.

LOL, that' is exactly what I thought when I read that comment.

Thanks San for looking into archer formula / nerf.
Title: Re: 0.3.3.9.1
Post by: Grumbs on July 22, 2014, 11:06:04 pm
that remains to be seen. The fudged up formula made things go over the edge, but an overall nerf was intended and will most likely remain. Let's see if we get back so some level of fun or not.

Fun for whom? Ranged is always scewed towards the shooter, whereas all other classes are fun for all participants
Title: Re: 0.3.3.9.1
Post by: HappyPhantom on July 22, 2014, 11:50:46 pm
all other classes are fun for all participants

LOLOLOL.
Title: Re: 0.3.3.9.1
Post by: Noodlenrice on July 23, 2014, 12:53:00 am
I'm bad at melee.

ArrowOfLife
fixed that for you
Title: Re: 0.3.3.9.1
Post by: Sniger on July 23, 2014, 01:06:40 am
how can one be bad at melee? swinging isnt exactly hard  :P fuck blocking, the best defence is an offence.
Title: Re: 0.3.3.9.1
Post by: NTWa on July 23, 2014, 12:12:08 pm
Can people with <=5 PD/high WM confirm if they have much worse accuracy than before?

Old PD penalty from 1-13 PD:
12.5000   25.7500   38.6250   50.9375   62.4063   72.6094   80.9141   86.3711   87.5566   82.3350   67.5024   38.2537         0

Current penalty now:
 0         0    4.5396   17.6785   30.5160   42.9466   54.8278   65.9676   76.1063   84.8934   91.8561   96.3558   97.5303

Most bows received an accuracy boost of 2, which is around 26 extra wpf from what I know. As long as you're not wearing too much armor, it confuses my how the wpf is getting shafted so much for some players. I think it'd be good to get back to a comfortable accuracy level without making any specific build too OP.

Asked about respecs, and it seems unlikely unless it's all or nothing.

San
Try these build at old formula
(1) 121WPF 2PD with Nomad Bow
(2) 121WPF 6PD with Nomad Bow
You can see (2) has a similar accuracy with 121WPF 10PF(long bow).
Please try it.
I do not think anywhere have BUG.


121WPF 5PD with Short Bow
121WPF 7PD with Tatar Bow
121WPF 8PD with Bow
...
Title: Re: 0.3.3.9.1
Post by: Nightmare798 on July 23, 2014, 01:31:13 pm
Wow another 2H/polearm buff. And long great axe buff? What the actual fuck?
Title: Re: 0.3.3.9.1
Post by: jtobiasm on July 23, 2014, 02:16:45 pm
Will the hotfix be today?
Title: Re: 0.3.3.9.1
Post by: BlindGuy on July 23, 2014, 04:13:13 pm
I could quit playing forever and there would be no downsides for anyone, infact rejoicing because the community improved by my absence...

Fixed, for free, your welcome.
Title: Re: 0.3.3.9.1
Post by: Spoony on July 23, 2014, 04:25:45 pm
Wow, this patch has f**ked archers royally lol.  :-)

In light of this patch I'm leaving cRPG - many will say "yay" I'm sure - but I loved playing with all of you! (that sounds so wrong!) :) (although I haven't played for a while as I was in South Africa for 2 weeks (Great White shark documentary - Shark Week in August I'll be on TV lelz) and Egypt for another 2 weeks (chilling with gf)).
Title: Re: 0.3.3.9.1
Post by: Molly on July 23, 2014, 04:29:13 pm
Honestly don't know what people talk about.
Today I made a STF archer. The last time I played archer it was pre-upkeep xp barn times. Archer was harder back then to level - you actually had to be close to the fighting. Anyway...

I easy hit targets half way across the map, I do kill people closer to round end, shooting into melee takes good timing but is not too hard to do... Archery is fine really :?

Slow running speed is annoying but I am still faster than STR oriented melee. Seriously, not trolling, I don't get the problem.

EDIT: maybe every archer should play 1 week a throwing STF and then come back to talk about accuracy and missile speed. :|
Title: Re: 0.3.3.9.1
Post by: Nebun on July 23, 2014, 04:41:50 pm
my build in archery got totally fucked like i have 60 wpf or something :)
its either bug or biggest nerf i've seen

so the more PD u have the more fucked u are?
Title: Re: 0.3.3.9.1
Post by: San on July 23, 2014, 05:50:33 pm
It's another bug that's set to be fixed next patch. Hopefully that's the last of them, since the code is like a maze. Tydeus is looking at which bows need additional accuracy increases as well. I expected that the ones most hurt by the change outside of HA/armored archers to notice a loss of like 10 wpf with most other builds unchanged, but this messed a lot of things up. It might take until the weekend before we can see the fix, since the devs are so busy with recent updates.

@NTWa
The accuracy increase from PD is only slightly lower than the wpf penalty from PD at the upper end of PD values, so PD values with the same wpf will experience quite similar accuracies. The problem is that the (1.35^PD) and -35 were supposed to give back wpf, but is being reverted to 0. An 18-24 with 184wpf should have 141wpf, but instead has 100, assuming there are no other odd errors out there. If PD didn't increase accuracy, we probably wouldn't need all of these weird functions :(
Title: Re: 0.3.3.9.1
Post by: BlindGuy on July 23, 2014, 05:58:57 pm
It's another bug that's set to be fixed next patch. Hopefully that's the last of them, since the code is like a maze. Tydeus is looking at which bows need additional accuracy increases as well. I expected that the ones most hurt by the change outside of HA/armored archers to notice a loss of like 10 wpf with most other builds unchanged, but this messed a lot of things up. It might take until the weekend before we can see the fix, since the devs are so busy with recent updates.

@NTWa
The accuracy increase from PD is only slightly lower than the wpf penalty from PD at the upper end of PD values, so PD values with the same wpf will experience quite similar accuracies. The problem is that the (1.35^PD) and -35 were supposed to give back wpf, but is being reverted to 0. An 18-24 with 184wpf should have 141wpf, but instead has 100, assuming there are no other odd errors out there. If PD didn't increase accuracy, we probably wouldn't need all of these weird functions :(

You could...just....you know....remove... archery.... altogether?

Jtob stop posting then deleting we all saw your whine.
Title: Re: 0.3.3.9.1
Post by: jtobiasm on July 23, 2014, 06:07:19 pm
Jtob stop posting then deleting we all saw your whine.

u mirin?
Title: Re: 0.3.3.9.1
Post by: Mr.K. on July 23, 2014, 06:37:52 pm
An 18-24 with 184wpf should have 141wpf, but instead has 100

Really? Is that before or after the 40wpf or so penalty I get from HA on skill on my horse archer? I still hit okay with it, please don't buff my build! :(
Title: Re: 0.3.3.9.1
Post by: Macropus on July 23, 2014, 06:40:45 pm
please don't buff my build! :(

visitors can't see pics , please register or login
Title: Re: 0.3.3.9.1
Post by: BlindGuy on July 23, 2014, 06:56:03 pm
visitors can't see pics , please register or login


I think you need this

(click to show/hide)

u mirin?


Well first I was fucking pissed cause the "Insert Quote" button wasn't working for shit, cause u deleted as I was spammin shit in this thread... but now yeah im mirin that you managed to read some san posts :D
Title: Re: 0.3.3.9.1
Post by: Dalfador on July 23, 2014, 07:11:53 pm
I don't really believe the long axe needed a buff. It's god speed right now, and now it has the capability of a decent thrust? So you can spam all day with it, and even thrust without having to worry about glancing.
Title: Re: 0.3.3.9.1
Post by: Grumbs on July 23, 2014, 07:20:05 pm
I don't really believe the long axe needed a buff. It's god speed right now, and now it has the capability of a decent thrust? So you can spam all day with it, and even thrust without having to worry about glancing.

24 cut, wow, such stab. Thats like 14 pierce.

Same with the other "buffs". I'm not really seeing it. Polestab still worst stab.
Title: Re: 0.3.3.9.1
Post by: Tojo on July 23, 2014, 07:25:48 pm
Wow, this patch has f**ked archers royally lol.  :-)

In light of this patch I'm leaving cRPG - many will say "yay" I'm sure - but I loved playing with all of you! (that sounds so wrong!) :) (although I haven't played for a while as I was in South Africa for 2 weeks (Great White shark documentary - Shark Week in August I'll be on TV lelz) and Egypt for another 2 weeks (chilling with gf)).

Cool story bro.

Buff wooden sticks and torches!!!
Title: Re: 0.3.3.9.1
Post by: Tydeus on July 23, 2014, 07:55:13 pm
Cool story bro.

Buff wooden sticks and torches!!!
Apply flaming katana debuff to torches? Allow wooden sticks to be lit by fires?
Title: Re: 0.3.3.9.1
Post by: NTWa on July 23, 2014, 08:03:26 pm
It's another bug that's set to be fixed next patch. Hopefully that's the last of them, since the code is like a maze. Tydeus is looking at which bows need additional accuracy increases as well. I expected that the ones most hurt by the change outside of HA/armored archers to notice a loss of like 10 wpf with most other builds unchanged, but this messed a lot of things up. It might take until the weekend before we can see the fix, since the devs are so busy with recent updates.

@NTWa
The accuracy increase from PD is only slightly lower than the wpf penalty from PD at the upper end of PD values, so PD values with the same wpf will experience quite similar accuracies. The problem is that the (1.35^PD) and -35 were supposed to give back wpf, but is being reverted to 0. An 18-24 with 184wpf should have 141wpf, but instead has 100, assuming there are no other odd errors out there. If PD didn't increase accuracy, we probably wouldn't need all of these weird functions :(
Sorry I did not express a clear question.

My question is:
penalty = - Math.round((Math.max(14 * ps - Math.pow(1.5,ps), 0)) * 10) / 10
wpf - (max(14*PD -(1.35^PD)-35,0))

My PD. Bow's difficulty. Bow's difficulty +4.
Which one is the red word?

I feel it is Bow's difficult in Warband and CRPG, is that right?
Title: Re: 0.3.3.9.1
Post by: Tovi on July 23, 2014, 08:11:19 pm
Now I exceed my weight. How is the new calculation for PT?
Title: Re: 0.3.3.9.1
Post by: San on July 23, 2014, 08:13:17 pm
HA has extra penalties I can't entirely see. What I do see is that HA has an extra wpf penalty that is reminiscent of the PD penalty. The actual accuracy/damage penalties probably lie elsewhere. My HT with 4HA deals 80% damage of what I would deal on foot, which is a little different from what we know from the game mechanics thread. There are a bunch of little additions like that scattered throughout the code.

26 cut is similar to 20 pierce surprisingly. I also think that 26 cut would receive a slightly better speed bonus since the raw damage for 20 pierce is so low. An utterly terrible option that is now simply bad isn't going to change much.

@NTWa

I apologize myself. I decided to respond a few hours later from when I read it and made an error somewhere.

Quote
My problem is:
penalty = - Math.round((Math.max(14 * ps - Math.pow(1.5,ps), 0)) * 10) / 10
wpf - (max(14*PD -(1.35^PD)-35,0))

My PD. Bow's difficulty. Bow's difficulty +4.
Which one is the red word?

That first formula looks like it's from the calc. The original programmer left it as "ps," but that is indeed power draw.

I think the most accurate rendition of the formula is (assuming the error with the max is fixed):

old: wpf - (max(14*PD -(1.5^min(PD,10)),0))
new: wpf - (max(14*PD -(1.35^min(PD,10))-35,0))

I don't think it's PD+4 of your bow's difficulty, but just maxes at 10 with the exponential.

@Tovi: It's still PT*11. I would've definitely liked having no penalty at PT 1 and 2, but a more lenient curve I was told was too skewed towards strength throwers.
Title: Re: 0.3.3.9.1
Post by: Tydeus on July 23, 2014, 08:23:32 pm
My question is:
penalty = - Math.round((Math.max(14 * ps - Math.pow(1.5,ps), 0)) * 10) / 10
wpf - (max(14*PD -(1.35^PD)-35,0))

My PD. Bow's difficulty. Bow's difficulty +4.
Which one is the red word?

I feel it is Bow's difficult in Warband and CRPG, is that right?
I have no idea what this 14*PS stuff is about. It's no formula I'm familiar with.
Your second formula is correct, or at least will be, for the wpf per PD penalty. It's the amount of skill points you have in PD, not the effective or bow difficulty+4, just the number of skill points you put into PD, regardless of the bow you have. Also, this isn't a native formula, it's unique to cRPG. It's there so that high PD builds aren't the only builds worth using, or so that people don't have to stick to the bow difficulty +4 PD amount, to be effective. It's not perfect, but there's certainly more diversity with it.
Title: Re: 0.3.3.9.1
Post by: Tovi on July 23, 2014, 08:29:33 pm

@Tovi: It's still PT*11. I would've definitely liked having no penalty at PT 1 and 2, but a more lenient curve I was told was too skewed towards strength throwers.
But I'm PT6 and I need a new armor set. I'd like to know what have changed exactly.
Title: Re: 0.3.3.9.1
Post by: San on July 23, 2014, 08:32:44 pm
PT penalty is still PT*11. Since it wasn't changed, many of the throwing weapons received larger accuracy increases than bows. Armor will noticeably influence your wpf more than before, so you might need to go lighter if you feel that difference is affecting you. Same for xbows.

The damage difference is more apparent between builds now. Before, agi throwers outdamaged strength throwers. Strength throwers should now deal more damage than agi throwers.
Title: Re: 0.3.3.9.1
Post by: Pawiu on July 23, 2014, 08:40:12 pm
WTF have you done to poleaxe
Title: Re: 0.3.3.9.1
Post by: Tovi on July 23, 2014, 08:45:06 pm
Well, with 100gr left on my helmet it's ok. It was a slight change  :D
Title: Re: 0.3.3.9.1
Post by: Dalfador on July 23, 2014, 09:00:49 pm
24 cut, wow, such stab. Thats like 14 pierce.

Same with the other "buffs". I'm not really seeing it. Polestab still worst stab.

The point is though, it didn't need a buff, I'm not trying to say the new stab is OP. but I see where you're coming from.
Title: Re: 0.3.3.9.1
Post by: Arthur_ on July 23, 2014, 09:15:57 pm
visitors can't see pics , please register or login
Title: Re: 0.3.3.9.1
Post by: NTWa on July 23, 2014, 10:23:15 pm
@San
I thought the first formula http://forum.melee.org/crpg-technical-problems/bugterrible-bugarcher-skill-bug/ (http://forum.melee.org/crpg-technical-problems/bugterrible-bugarcher-skill-bug/) was really from the game code. However, like the same effect?

@Tydeus
I thought the first formula http://forum.melee.org/crpg-technical-problems/bugterrible-bugarcher-skill-bug/ (http://forum.melee.org/crpg-technical-problems/bugterrible-bugarcher-skill-bug/) was really from the game code. However, like the same effect?

Maybe affect the accuracy of the somewhere I don't know.
I only know that when using an Nomad Bow, 121WPF 6PD would be more accurate(not bad accurate) to 121WPF 2PD(at 0.3.3.9.0). Short Bow has the same case at 121WPF PD and +4PD. Tatar Bow, Bow, Horn Bow same with the +4PD 121WPF. (0.3.3.9.0)
Perhaps you already know it, I just report it.
Title: Re: 0.3.3.9.1
Post by: San on July 23, 2014, 10:32:20 pm
Thanks for the report. That wasn't directly from the game code, but what we believed at the time, sorry about that. I was only given access to a small portion of the code a few days ago.

+1 PD gives better accuracy. The PD penalty is there to offset that. That makes it so that you have a good idea of your accuracy just from looking at your wpf and armor, with PD < 4 having an extra boost with a low penalty. If you have low PD, you can get higher wpf.
Title: Re: 0.3.3.9.1
Post by: MURDERTRON on July 24, 2014, 12:11:49 am
Apply flaming katana debuff to torches? Allow wooden sticks to be lit by fires?

Torches should do extra damage vs shields and siege equipment.
Title: Re: 0.3.3.9.1
Post by: Tojo on July 24, 2014, 12:16:28 am
Torches should do extra damage vs shields and siege equipment.

If 3 or more torches are placed at destructible gates, they should burn down after 30 seconds
Title: Re: 0.3.3.9.1
Post by: WITCHCRAFT on July 24, 2014, 12:24:07 am
It's another bug that's set to be fixed next patch. Hopefully that's the last of them, since the code is like a maze.

Come on San, you are smarter than this.
Title: Re: 0.3.3.9.1
Post by: San on July 24, 2014, 12:40:12 am
Preemptive damage control :)

Fun fact, that one file with scripts is 17627 lines of code!
Title: Re: 0.3.3.9.1
Post by: maat on July 24, 2014, 01:29:23 am
archers + a guy who hold torch = inaccurate flaming arrows ? =) with burning effect on light armors (less than 10 kilos) and shields xDDDD
Title: Re: 0.3.3.9.1
Post by: maat on July 24, 2014, 01:32:06 am
lol got 3 - for my previous message , infanterie so happy, that archers cant shoot a single target without using nomad bow xD
Title: Re: 0.3.3.9.1
Post by: rebbrown on July 24, 2014, 09:34:41 am
Flaming arrows don't work. The velocity of the shot will ensure that that fire won't be burning when the arrow hits. It's a Hollywood-ism :p
Title: Re: 0.3.3.9.1
Post by: Algarn on July 24, 2014, 10:04:47 am
Just posting it here, with my set, and my build, I can't have enough wpf anymore.

(click to show/hide)
Title: Re: 0.3.3.9.1
Post by: Robert on July 24, 2014, 10:28:05 am
Any news on Archer fix or reset?

Can I make a suggestion.

The last archery changes where they reduced the damage bows/arrows made to leg/body and increased the dmg to head worked very well we all thought.

Most people respect a good head shot and heavy armoured players liked the way arrows did no damage.

Maybe you could try this as a nerf not take away accuracy - less accuracy leads to more team kills/wounds = pissing more ppl off

@ Algarn LOLZ
Title: Re: 0.3.3.9.1
Post by: Grumbs on July 24, 2014, 10:57:36 am
Just posting it here, with my set, and my build, I can't have enough wpf anymore.

(click to show/hide)

Devs, a guy with 9 PS, 9 PD, more HP than some melee builds, decent armour with only 129 WPF (less than any of my melee wpf) claims he isn't accurate enough. Please fix
Title: Re: 0.3.3.9.1
Post by: Smoothrich on July 24, 2014, 11:20:07 am
Flaming arrows don't work. The velocity of the shot will ensure that that fire won't be burning when the arrow hits. It's a Hollywood-ism :p

Not really, the arrows, javelins, or random siege armaments were wrapped in cloths and dipped in tar, used to light ships, towns, encampments, w/e on fire. This was very common.

What is hollywood is every night battle featuring arrowheads being lit on fire and fired at infantry, for cinematography reasons, like why it is always raining in nighttime city scenes.
Title: Re: 0.3.3.9.1
Post by: Molly on July 24, 2014, 11:38:46 am
Just posting it here, with my set, and my build, I can't have enough wpf anymore.

(click to show/hide)
Look, a broken build was fixed!

Pras Tydeus!

I mean, seriously?
Title: Re: 0.3.3.9.1
Post by: karasu on July 24, 2014, 04:29:23 pm
Next step, clearing all this curved blade bundle of sticksry from our crpg realm. Freakin' Miaodao/Dadao plague.
Title: Re: 0.3.3.9.1
Post by: Molly on July 24, 2014, 04:44:22 pm
Next step, clearing all this curved blade bundle of sticksry from our crpg realm. Freakin' Miaodao/Dadao plague.
Spammitar... get rid of it...
Title: Re: 0.3.3.9.1
Post by: karasu on July 24, 2014, 04:55:14 pm
Any of those weapons that allow getting hit before the animation for high damage.
Title: Re: 0.3.3.9.1
Post by: Bronto on July 24, 2014, 05:20:56 pm
Devs, a guy with 9 PS, 9 PD, more HP than some melee builds, decent armour with only 129 WPF (less than any of my melee wpf) claims he isn't accurate enough. Please fix

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(click to show/hide)
Title: Re: 0.3.3.9.1
Post by: San on July 24, 2014, 05:25:23 pm
At 9PD, bugged version should take off 126wpf, might have to go naked/effective weight <=10 for a few days.
Title: Re: 0.3.3.9.1
Post by: Molly on July 24, 2014, 05:33:16 pm
I don't see the issue with this. This kind of build shouldn't work or have no viability at all.
Title: Re: 0.3.3.9.1
Post by: Mendro on July 24, 2014, 05:41:04 pm
I don't see the issue with this. This kind of build shouldn't work or have no viability at all.

Why ? More damage, less running speed.
Title: Re: 0.3.3.9.1
Post by: Grumbs on July 24, 2014, 07:04:13 pm
I think going a bit slower doesn't offset 9 PS while being ranged + that HP (more than me with 5 IF :D). Oh and that damage with a longbow and 9 PD
Title: Re: 0.3.3.9.1
Post by: Mendro on July 24, 2014, 08:03:21 pm
I don't know if 9 ps is really effective with 40 WPF.
Title: Re: 0.3.3.9.1
Post by: San on July 24, 2014, 09:02:49 pm
Turret build  :twisted::

    Level 36

    Strength: 30
    Agility: 21
    Hit points: 65

    Skills to attributes: 20

    Power Draw: 10
    Weapon Master: 7

    Archery: 170
Title: Re: 0.3.3.9.1
Post by: Algarn on July 24, 2014, 09:07:10 pm
I think going a bit slower doesn't offset 9 PS while being ranged + that HP (more than me with 5 IF :D). Oh and that damage with a longbow and 9 PD

Try it already. You can't do shit with 40 wpf and a short sword against agi whores. Also, if you want to fuck up my build, give me a respec already, don't want to fight while wearing underwear.
Title: Re: 0.3.3.9.1
Post by: San on July 24, 2014, 09:11:05 pm
a bug is taking off 14*PD without the reduction of the penalty. You'll get around 50wpf back. That armor probably takes quite a chunk, btw. Have to bug devs on irc to get any chance for more respecs.
Title: Re: 0.3.3.9.1
Post by: Thorvic on July 25, 2014, 12:13:06 am
I can't understand ppl who are actually crying about strength archers, those kind of builds are inaccurate, slow (as moving (low athletic) and as speed rating (low wpf)), and costs tons of money with repairing process (because of the lack of wpf), nerfing it would be retard.

You should cry about 1h cav or agi builds, these ones are really OP  :)
Title: Re: 0.3.3.9.1
Post by: agile on July 25, 2014, 06:48:10 am
FREE RESPECS
Title: Re: 0.3.3.9.1
Post by: Templar_Steevee on July 25, 2014, 07:50:56 am
I can't play c-rpg ATM, what kind of nerf my 18/27 char gets?
Title: Re: 0.3.3.9.1
Post by: Robert on July 25, 2014, 10:18:41 am
Its FUBAR

Extreme accuracy nerf

No accuracy = team hits and TKs.

There was a nerf last year, where the bow damage to body was lowered and head dmg increased = skillz needed to get a kill via head shots.

I don't want a RESPEC I want someone to take this seriously and work on a viable accuracy and dmg solution.

Title: Re: 0.3.3.9.1
Post by: jtobiasm on July 25, 2014, 11:13:13 am
Fuck me, stop moaning it's getting fixed.
Title: Re: 0.3.3.9.1
Post by: Algarn on July 25, 2014, 12:03:22 pm
Funny thing, we see what is it on EU 1 with one archer : a huge, huge plate and cav fest.
Title: Re: 0.3.3.9.1
Post by: Jeraz on July 25, 2014, 01:40:25 pm
I can't play c-rpg ATM, what kind of nerf my 18/27 char gets?

Steevee, i hope that they fixed the bug in the code when you come back but now it would be unplayable for you.Because of a bug we are getting 40/50 WPF less then he should, so with your build i would guess you get an effective wpf of 150~ now you have 100~. longbow is unusable atm.
Title: Re: 0.3.3.9.1
Post by: Grumbs on July 25, 2014, 01:42:36 pm
Funny thing, we see what is it on EU 1 with one archer : a huge, huge plate and cav fest.

Servers are the same as usual (including ranged spam). Just forums contain some whine
Title: Re: 0.3.3.9.1
Post by: jtobiasm on July 25, 2014, 01:56:21 pm
Servers are the same as usual (including ranged spam). Just forums contain some whine

You talk more shite than Xesta
Title: Re: 0.3.3.9.1
Post by: Grumbs on July 25, 2014, 02:39:25 pm
Archers are totally exaggerating. Ranged are still shooting people and getting high on scoreboard. Ranged were due some nerfs anyway
Title: Re: 0.3.3.9.1
Post by: Mr.K. on July 25, 2014, 02:42:43 pm
There's a lot more cav on the servers, but I don't think it's archery related though. I've still seen plenty of archers do well so the nerf doesn't actually seem to be gamebreaking. Gonna try a pure archer build now to see what it's like.
Title: Re: 0.3.3.9.1
Post by: the real god emperor on July 25, 2014, 03:02:54 pm
As a cavalry (now dedicated) , I am very careful against enemy ranged, I try to avoid them all the time. But nowadays only, literally the only archer I am seeing is Shokoshugi on EU1. And he can't shoot for shit, so as a cav, without any fear of ranged , I can easily backstab enemies and help my teammates.
And all the my old friends now started to become cavalry because it is easy due to low amount of archers.

But that's none of my business. *Drinks tea*

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Title: Re: 0.3.3.9.1
Post by: Templar_Steevee on July 26, 2014, 05:15:34 pm
Steevee, i hope that they fixed the bug in the code when you come back but now it would be unplayable for you.Because of a bug we are getting 40/50 WPF less then he should, so with your build i would guess you get an effective wpf of 150~ now you have 100~. longbow is unusable atm.
Are devs at least trying to fix that? ;P

Accuracy nerf is not so bad idea*. Ppl are mostly whining about hi lvl archers. But just imagine if a good 2h, or polearmer on my lvl with  18/27. Jedi speed. and 2 in shield skill or if.

* when we are talking about namad and tatar bow, noone should have pin point accuracy, even with squized bulids like mine
Title: Re: 0.3.3.9.1
Post by: Jack1 on July 27, 2014, 04:34:43 am
Sounds like EU doesn't have any good polearms. You basically can't play melee cav in NA if relit or bonsai are online.
Title: Re: 0.3.3.9.1
Post by: Tovi on July 27, 2014, 11:00:58 am
As throwing lances sucks now, I can't kill horses anymore. They should have a "bonus against horses".
Title: Re: 0.3.3.9.1
Post by: vipere on July 27, 2014, 01:05:49 pm
Sounds like EU doesn't have any good polearms. You basically can't play melee cav in NA if relit or bonsai are online.

I think its just NA cav that sucks
Title: Re: 0.3.3.9.1
Post by: Simon_Templar on July 27, 2014, 02:10:58 pm
Because playing as an archer is fucking boring. Give them melee abilities. And nerf the damage what they make on plated guys. With the distance damage model what was made by a guy from a nativ mod. He make a damageing system. Where ranged lose  projectile energy while the Arrow or bolt lose the energy while traveling over long distances. And then you could give them melee abilities as well. And game would be balanced again. because to shoot a bow you need to be a stronk person. :D

I actually don´t like the current balance at all because of the weaponmaster damaging system. We have lots of spamers. But you cant play organized any more. What fuck´s up the mod for me!!! and i am losing interest in this shit. The powerstrike based system where a lot better. What is paradox that you buff the accuracy of the bows now. When everybody can take a insane amount of wpf already. like in the following build. For example. 18/27 with like level 33 what gives you 9 weaponmaster and 6 powerdraw. What let you shoot your bow unbelievable accurate already. And you can draw your bow insanly fast already. so this buff is totally nonsense again. People simply don´t know how to make they re  builds effective. And also Archer becomes really boring after some time. this is why they would need a melee buff and not a ranged buff. So that you can do more different things again. And not that the Archer in your mod is only good for shooting his bow and nothing else. This people where training there muscle for better drawing bows. so why should the suck in melee. i hate this little kindergarten this is not the crpg what i grow up with.
Title: Re: 0.3.3.9.1
Post by: F i n on July 27, 2014, 02:23:10 pm
I'm not even sure, you DID grow up in the first place.
Title: Re: 0.3.3.9.1
Post by: bigsean on July 27, 2014, 02:55:16 pm
I'm not even sure, you DID grow up in the first place.

grammar needs work dirty eu
Title: Re: 0.3.3.9.1
Post by: F i n on July 27, 2014, 03:13:35 pm
Yes. Much working on grammoes. Thanks you.
Title: Re: 0.3.3.9.1
Post by: Simon_Templar on July 27, 2014, 03:22:03 pm
This is a game and game can only be fun when you can be a child while playing it sometimes. otherwise i suggest you shut up. And help chadz make his melee gaming finished.

So much to the fact whom is the child. And need to grow up. i would like to beat you for your dumb trolling commends all the time. Fuck up the mod even more that nobody wants to play it. thats right.  :wink:
Title: Re: 0.3.3.9.1
Post by: jtobiasm on July 27, 2014, 03:24:59 pm
This is a game and game can only be fun when you can be a child while playing it sometimes. otherwise i suggest you shut up. And help chadz make his melee gaming finished.

So much to the fact whom is the child. And need to grow up. i would like to beat you for your dumb trolling commends all the time. Fuck up the mod even more that nobody wants to play it. thats right.  :wink:

Have you not quit the mod yet?
Title: Re: 0.3.3.9.1
Post by: Simon_Templar on July 27, 2014, 04:14:18 pm
almost. Trolling all the time because my builds where all based on teamplay. but you can t play organized with this kind of balancing. And i don´t want to respec my heavy cav to light cav. this is medieval game and not acient cav simulator. i hate it like you slash through everything with a amount of 170 wpf. the game is played like hack and slay now. As if all weapons would  make pierce damage now. This is how it feels. What is totally uninteresting and boring.

Can you give me my time back chadz what i wasted on your mod. When the balance stays like this?
Title: Re: 0.3.3.9.1
Post by: Orbas on July 27, 2014, 11:28:29 pm
So since archers with over 8WM are getting shafted how about a free respec so I can fix this now broken build?
Title: Re: 0.3.3.9.1
Post by: Templar_Steevee on July 28, 2014, 07:58:13 am
Because playing as an archer is fucking boring. Give them melee abilities. And nerf the damage what they make on plated guys. With the distance damage model what was made by a guy from a nativ mod. He make a damageing system. Where ranged lose  projectile energy while the Arrow or bolt lose the energy while traveling over long distances. And then you could give them melee abilities as well. And game would be balanced again. because to shoot a bow you need to be a stronk person. :D

... When everybody can take a insane amount of wpf already. like in the following build. For example. 18/27 with like level 33 what gives you 9 weaponmaster and 6 powerdraw. What let you shoot your bow unbelievable accurate already. And you can draw your bow insanly fast already. so this buff is totally nonsense again. People simply don´t know how to make they re  builds effective. And also Archer becomes really boring after some time...

Melee abilities? We already have them, 0 slot weapons are quite OP IMO. Just you need to make good build.

DMG against plated? that's why almost all ppl are using bodkins.

You need to be stronk? 18 or 21 str are more than quite big part of c-rpg population have.

18/27 on lvl 33 and even turtle can easily catch you, cav will rape your ass. Other sige why an archer shooting whole his life and sacreficed all his skills to archery shouldn't be accurate? Any weapon becomes "part of you" while using it long enought.

Archer bpring after some time? Make retirement, respec or switch to other char...
Title: Re: 0.3.3.9.1
Post by: Homey_D_Clown on July 28, 2014, 08:51:39 pm
my archer seems to be broken, 24/21
Title: Re: 0.3.3.9.1
Post by: Hirlok on July 28, 2014, 09:03:41 pm
my archer seems to be broken, 24/21

all archers are broken, pussy bows with high wpf are still playable, but on average we have 50 or more WPF less than we actually have. Hotfix getting colder and colder...

Playing troll cav and troll thrower in the meantime, so that they do not get too happy about it... ;-)
Title: Re: 0.3.3.9.1
Post by: crit1cal on July 29, 2014, 12:48:23 am
still waiting a fix to play crpg again thx
Title: Re: 0.3.3.9.1
Post by: Rebelyell on July 29, 2014, 02:14:25 am
how peoples can become beta testers?
I am suprised that I dont know most of them.
Title: Re: 0.3.3.9.1
Post by: bigsean on July 29, 2014, 04:02:45 am
still waiting a fix to play crpg again thx
Title: Re: 0.3.3.9.1
Post by: San on July 29, 2014, 04:11:18 am
Have to bug chadz on irc :D
Title: Re: 0.3.3.9.1
Post by: vipere on July 29, 2014, 02:13:16 pm
Take your time San, most ranged players are patient and I, as a dedicated ranged player , can wait 1 or 2 years
Title: Re: 0.3.3.9.1
Post by: Bulzur on July 29, 2014, 08:37:10 pm
all archers are broken, pussy bows with high wpf are still playable, but on average we have 50 or more WPF less than we actually have. Hotfix getting colder and colder...

Playing troll cav and troll thrower in the meantime, so that they do not get too happy about it... ;-)

They actually got hit the hardest.
All range with 8 or more WM has suffered more. Don't remember where Tydeus said that, so can't quote it.
I was taking pride in my 15/27 special support/anti-range/anti-light cav archer. And... f.
Title: Re: 0.3.3.9.1
Post by: WITCHCRAFT on July 30, 2014, 04:05:38 am
It's been a while since the WPF overhaul, but before they even put that patch out it was stated that down the line they would rebalance archery since its WPF bonuses are different than other classes.
Title: Re: 0.3.3.9.1
Post by: Jeraz on July 30, 2014, 08:18:16 am
They actually got hit the hardest.
All range with 8 or more WM has suffered more. Don't remember where Tydeus said that, so can't quote it.
I was taking pride in my 15/27 special support/anti-range/anti-light cav archer. And... f.

He is right, what he means is that only people with high WPF and low tier bows (horn,nomad) are still decently accurate.
Title: Re: 0.3.3.9.1
Post by: Krex on July 30, 2014, 12:19:16 pm
One patch nerfing ranged and the whole forum is full of endless QQ....whats the problem?Other Classes got nerfed too in ealier patches...
Title: Re: 0.3.3.9.1
Post by: Jeraz on July 30, 2014, 12:59:03 pm
One patch nerfing ranged and the whole forum is full of endless QQ....whats the problem?Other Classes got nerfed too in ealier patches...

If you read the comments you should know that the problem isn't the nerf but the mistake in the code, we are getting 40/50 wpf less then we should.
Title: Re: 0.3.3.9.1
Post by: jtobiasm on July 30, 2014, 01:28:03 pm
One patch nerfing ranged and the whole forum is full of endless QQ....whats the problem?Other Classes got nerfed too in ealier patches...

Typical melee retard, can't even read.
Title: Re: 0.3.3.9.1
Post by: tizzango on July 30, 2014, 01:46:02 pm
Typical melee retard, can't even read.

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Title: Re: 0.3.3.9.1
Post by: jtobiasm on July 30, 2014, 01:53:32 pm
^ Add me on bebo doe
Title: Re: 0.3.3.9.1
Post by: Krex on July 30, 2014, 02:16:54 pm
If you read the comments you should know that the problem isn't the nerf but the mistake in the code, we are getting 40/50 wpf less then we should.

If its a bug,why isnt it fixed already?Doesnt look like its that important....

Typical melee retard, can't even read.

Do I even have to tell you that that was just pathetic?
Title: Re: 0.3.3.9.1
Post by: jtobiasm on July 30, 2014, 02:28:25 pm
Do I even have to tell you that that was just pathetic?

I'm no doctor, but I'm pretty sure I couldn't care less.
Title: Re: 0.3.3.9.1
Post by: Jeraz on July 30, 2014, 03:31:09 pm
Yikes!

Looking through the code, the formula for PD seems to be wpf= wpf - (14*PD - max((1.35^PD)-35,0))

That is much worse than wpf= wpf - (max(14*PD -(1.35^PD)-35,0))

Going to try to get that fixed!

If its a bug,why isnt it fixed already?Doesnt look like its that important....

San said that the code to fix it had like 17000 lines of code or something, takes a lot of work to fix it. This has been in the code a long time but because this patch kinda made this part relevant it suddenly revealed the fact that there was a mistake.


Edit:
Preemptive damage control :)

Fun fact, that one file with scripts is 17627 lines of code!
Title: Re: 0.3.3.9.1
Post by: Krex on July 30, 2014, 03:51:18 pm
San said that the code to fix it had like 17000 lines of code or something, takes a lot of work to fix it. This has been in the code a long time but because this patch kinda made this part relevant it suddenly revealed the fact that there was a mistake.




Thats the entire scripts file.It contains every single scriot in the game.(And I doubt they removed the Singleplayer-relevant scripts.)
Title: Re: 0.3.3.9.1
Post by: Tydeus on July 30, 2014, 04:55:23 pm
Thats the entire scripts file.It contains every single scriot in the game.(And I doubt they removed the Singleplayer-relevant scripts.)
No, just the scripts for that one file, and that's also only for the module system. There is still much on both the client and server that falls outside the realm of the module system (Most of the Hardcoded stuff.)

The errors have seemingly been fixed, just need a patch to implement it.
Title: Re: 0.3.3.9.1
Post by: Artemis13 on July 30, 2014, 10:43:03 pm
Cool, thanks Tydeus and everyone involved!
Title: Re: 0.3.3.9.1
Post by: Templar_Steevee on July 31, 2014, 07:51:39 am

The errors have seemingly been fixed, just need a patch to implement it.

Hope it will works...
Title: Re: 0.3.3.9.1
Post by: karasu on July 31, 2014, 02:20:28 pm
Yeah, playing an archer class relying on sheer luck only is terrible.
Title: Re: 0.3.3.9.1
Post by: Kafein on July 31, 2014, 02:49:24 pm
Yeah, playing an archer class relying on sheer luck only is terrible.

Let's you feel a glimpse of what being on the wrong side of the arrow is like
Title: Re: 0.3.3.9.1
Post by: Templar_Steevee on July 31, 2014, 03:17:00 pm
Let's you feel a glimpse of what being on the wrong side of the arrow is like
i think all archers knows that feeling, because we are often hunting each other ^^
Title: Re: 0.3.3.9.1
Post by: karasu on July 31, 2014, 03:59:43 pm
Let's you feel a glimpse of what being on the wrong side of the arrow is like

I know that feeling, my main is a melee character.

Still, I'd rather be wounded/killed by skill shots (which actually to succeed have to take into account simple stuff like projectile speed, target distance, target mobility, target possible movement routes, precipitation, maximum accuracy point, small release window, etc) than pure sheer luck as it is now.
Title: Re: 0.3.3.9.1
Post by: Algarn on July 31, 2014, 04:06:42 pm
skill shots

Please, everyone knows archery doesn't require any skill to learn, and is a complete easy mode for noobs to become gods of the battlefield.
Title: Re: 0.3.3.9.1
Post by: bigsean on July 31, 2014, 05:21:50 pm
these rampant tw's arent me bros its the code
Title: Re: 0.3.3.9.1
Post by: Tindel on July 31, 2014, 11:35:30 pm
Being shot is the best part of crpg.............
Title: Re: 0.3.3.9.1
Post by: Kafein on August 01, 2014, 12:12:55 pm
Still, I'd rather be wounded/killed by skill shots (which actually to succeed have to take into account simple stuff like projectile speed, target distance, target mobility, target possible movement routes, precipitation, maximum accuracy point, small release window, etc) than pure sheer luck as it is now.

That's interesting and all, but doesn't change the fact that being shot or not is not dependent on the guy that should have the most control over that situation, namely the victim. "get a shield" has been debunked so many times it's more of a joke now, and dodging is inconsequential against decent archers or any xbow, as projectile are much too fast to be actively dodged.

Don't get me wrong, I'd much rather have accurate, predictable archery with slower projectiles and tighter timing requirements. However, the decrease in ranged population is a godsend compared to whatever we had before, regardless of the cause for that decrease.
Title: Re: 0.3.3.9.1
Post by: Simon_Templar on August 01, 2014, 03:21:33 pm
Quote
Melee abilities? We already have them, 0 slot weapons are quite OP IMO. Just you need to make good build.

DMG against plated? that's why almost all ppl are using bodkins.

You need to be stronk? 18 or 21 str are more than quite big part of c-rpg population have.

18/27 on lvl 33 and even turtle can easily catch you, cav will rape your ass. Other sige why an archer shooting whole his life and sacreficed all his skills to archery shouldn't be accurate? Any weapon becomes "part of you" while using it long enought.

Archer bpring after some time? Make retirement, respec or switch to other char...

Its because 1 hand stab (swords) are OP. So a acher can actually take away 50 percent hp of my plated charger with 1 hand stab. And in melee you still suck!!! Sorry idont get your point. And i doubt you get mine. Hopefully with the example what i posted over that it became clear what i mean. Totally unrealistic bullshit. I mean it is realistic that you can throw a guy out of his saddle with an 2 hand swing while he is riding past you. but it is totally nonsense that the thrust would do some damage to the horse or to the rider. specially as in my case he is wearing Milanese plate as well. Sounds that realistic to you? And in melee you still suck. i have my eyes on the archers while i am playing and they suck Honorable in melee. Only with the gay turded 1 hand stab they have a chance and this is unrealistic again. So this needs a nerf. And need a buff in melee abilities. That you can fight as the developer of this beautiful game was designated it.
Title: Re: 0.3.3.9.1
Post by: jtobiasm on August 01, 2014, 03:23:42 pm
So a acher can actually take away 50 percent hp of my plated charger with 1 hand stab.

I stopped reading there.

You don't half talk shit Simon.
Title: Re: 0.3.3.9.1
Post by: Rebelyell on August 01, 2014, 03:34:20 pm
I stopped reading there.

You don't half talk shit Simon.
well he can
if you hit legs with good speed bonus

but not 100% sure of that
Title: Re: 0.3.3.9.1
Post by: Simon_Templar on August 01, 2014, 03:36:09 pm
For me the problem is you see the game. As a game where people think. oww he is an archer lets kill him. he should not have any melee abilities. I think he should have the same. But the melee on the other end should have the professionalism to fight with diffrent kind of melee weapons. not only with 2 hand.  :wink: And also with shield. Because somebody who could afford a armour in medieval times would also have a special training. Because the armour is so expansiv that you can nor risk
it to lose that kind of troops in your army. As an lord.

Archers where special against all kind of mail armored targets. against Plated armored guys you would stand little chance only with your arrows. Maybe you can kill one before he arrives at you with his horse. But then you would get problems.

And longbow archers where also that OP because they always aim for the horses. But when i would be a plated charges. covered in steel as well like the rider. You really think you would do some damage . Seriously ??? there is like a 40 -60 meters killing zone. so you actually have the chance to do one deadly shoot. But then they would ride into you stevve. because it would not only be one rider. like HESKEYTIME said you would be protected by melees as well . What forms a professional army. makes a rubble to man. And not like lets make World of warcraft mod out of this shit.

Title: Re: 0.3.3.9.1
Post by: Simon_Templar on August 01, 2014, 03:37:50 pm
 You not  jtobiasm.  :wink: But some merc archers did it with me.
Title: Re: 0.3.3.9.1
Post by: Simon_Templar on August 01, 2014, 03:39:30 pm
iam an adult krems fuckers.  :lol: [youtube]https://www.youtube.com/watch?v=gAYL5H46QnQ[/youtube]
Title: Re: 0.3.3.9.1
Post by: Simon_Templar on August 01, 2014, 03:40:44 pm
Krems are not part of the crpg system.  :lol:
Title: Re: 0.3.3.9.1
Post by: Simon_Templar on August 01, 2014, 04:27:25 pm
Yeah and also don´t forget the idiotic horse speed now. I am unbelievable fast with 8 riding. And plated charger. But it ruins the gameplay with great lance and this horse. You are to fast with this kind of speed. It is crazy that i am saying that but it is like this. i would like it if he would have less speed. So the last nerf of heavy horses was bullshit. And buffing the speed was a move of somebody who has no experience in riding a horse efficient.
Title: Re: 0.3.3.9.1
Post by: Algarn on August 01, 2014, 04:28:17 pm
You not  jtobiasm.  :wink: But some merc archers did it with me.

1/2 of your plated charger's life ? Stop exagerating. Even 13 PS and 100 wpf in 1h can't do that, unless foots are hit.
Title: Re: 0.3.3.9.1
Post by: San on August 01, 2014, 04:34:53 pm
No way in hell will it do that much damage from a non-infantry unless it hits the legs. You think that a non-melee will be able to deal 80 final damage to 64 armor? That's like 110 pierce hit from a 21/21 build, ~200 raw. Definitely hitting the legs.

Because leg armor isn't changing any time soon, 8 diff horses are going down to 7.

Quote
Yeah and also don´t forget the idiotic horse speed now. I am unbelievable fast with 8 riding. And plated charger. But it ruins the gameplay with great lance and this horse. You are to fast with this kind of speed. It is crazy that i am saying that but it is like this. i would like it if he would have less speed. So the last nerf of heavy horses was bullshit. And buffing the speed was a move of somebody who has no experience in riding a horse efficient.

It's better at charging and you need to be sure of your path ahead of time. If you're too fast, slow down a bit and you're more maneuverable as well.
Title: Re: 0.3.3.9.1
Post by: DKNhz on August 01, 2014, 05:58:21 pm
and what about hot"so-called"fix, San?
Title: Re: 0.3.3.9.1
Post by: San on August 01, 2014, 06:25:15 pm
Why is so-called in quotations?

Anyways, devs initiate patches, and they've been quite busy this past week.
Title: Re: 0.3.3.9.1
Post by: Anco on August 01, 2014, 06:52:41 pm
Can we aspect the patch for this weekend?
Title: Re: 0.3.3.9.1
Post by: Kafein on August 01, 2014, 06:55:42 pm
If you're dodging after they've released the arrow then you've timed it wrong.

If you're dodging before they've released the arrow that's simply not dodging. That's moving in a hopefully unpredictable pattern so as to confuse the shooter. If the shooter doesn't get confused, you WILL get shot, no matter how well you "dodged".

I can strafe arrows from the huge majority of archers, with my OP 0athletics. And that is even when i'm directly charging them to kill in melee. The best archers get me most of the time, but tricky and well timed dodging can still conquer these when i get it right.

I think you might have this outlook if you've already convinced yourself dodging is pointless and no longer bother (the same way you dont use a shield cos they're apparently worthless, and you went armourless to 'protest' about how armour doesnt work either), then of course ranged would appear appallingly unbalanced because by not wearing armour, shield, or dodging you are serving them your hide on a plate. The only unforgivable thing in my mind regarding ranged are the infantry who actually protect them! They deserve to be crucified. Ranged on it's own is easily dispatched, for every time they hold an arrow then shoot you point-blank, there's a time when you get amongst them and make great slaughter, but of course the shit memory is the one that sticks with you.

That's besides the point. I have played with shield and with armor for years and I didn't forget about it. I also still always dodge (otherwise I would easily die twice as often). I like to believe I'm quite "good" at countering range, compared to the majority of players anyway. My point is that even the best player in the world is going to be extremely inefficient if trying to counter ranged with anything that isn't ranged. Very frequently, how good you are won't matter and you will die. If you are trying to actively kill ranged, no matter what kind of melee equipment you are using, you are playing this wrong, as simple as that. The best way to counter ranged is to avoid them ingame and get them nerfed as much as possible, of course.
Title: Re: 0.3.3.9.1
Post by: Gurnisson on August 01, 2014, 09:07:57 pm
Beating ranged is all about predicting what they'll do, rather than reacting to an attack after it's already begun (like melee).

What, really? Melee is a lot about predicting what your opponents do.
Title: Re: 0.3.3.9.1
Post by: jtobiasm on August 01, 2014, 09:13:55 pm
What, really? Melee is a lot about predicting what your opponents do.

Well, it's more to do with your opponent swings you block, not you blocking then he swings.
Title: Re: 0.3.3.9.1
Post by: Kafein on August 01, 2014, 10:52:37 pm
Well, it's more to do with your opponent swings you block, not you blocking then he swings.

With polearms it's you blocking then he attacks, otherwise you're too late.


badum tsss
Title: Re: 0.3.3.9.1
Post by: DKNhz on August 02, 2014, 05:12:30 am
My point is that even the best player in the world is going to be extremely inefficient if trying to counter ranged with anything that isn't ranged. Very frequently, how good you are won't matter and you will die. If you are trying to actively kill ranged, no matter what kind of melee equipment you are using, you are playing this wrong, as simple as that. The best way to counter ranged is to avoid them ingame and get them nerfed as much as possible, of course.

Sorry for duels which is not given them by ranged. This is what bows stand for, if they're seeking duels just tell them to hop on EU3 or nditions. and we're not fan of heavily armored running dummies with 10 arrows on their body, so instead of shooting on them, archers hunt each other down most of the time. Most of those 2h/polearm users crying about how they die, sorry for preventing you to get 20kills each map with your uber melee skillz. as long as you play on "battle" server, you'll be killed by cav, backstab, gank or an arrow. deal with it or just play on duel servers for your own good.
Title: Re: 0.3.3.9.1
Post by: Simon_Templar on August 02, 2014, 11:59:28 am
For the it is all the fault of the weaponmaster system. PS based system was a lot better. insane wpf makes a kindergarten slashing game out of this. And everybody who see it different is a small child because everything in warband had his scene how it was. To create a feeling of realism. i didn't like the last 5 or 6 patches. it is getting worth with every patch what they did in the last one and a half year. And then you have also small little cunts like fips or this fin guy when you can remember. who tells me i should grow up. Pfff he was playing with throwing axes all the time because he could not play. Because it is for his self-assurance so important. I am playing for the fun and because i like the game. but this people are little nerds and can not deal with the situation. Of an realistic Medieval environment.
Title: Re: 0.3.3.9.1
Post by: Molly on August 02, 2014, 12:48:26 pm
For the it is all the fault of the weaponmaster system. PS based system was a lot better. insane wpf makes a kindergarten slashing game out of this. And everybody who see it different is a small child because everything in warband had his scene how it was. To create a feeling of realism. i didn't like the last 5 or 6 patches. it is getting worth with every patch what they did in the last one and a half year. And then you have also small little cunts like fips or this fin guy when you can remember. who tells me i should grow up. Pfff he was playing with throwing axes all the time because he could not play. Because it is for his self-assurance so important. I am playing for the fun and because i like the game. but this people are little nerds and can not deal with the situation. Of an realistic Medieval environment.
Took you of my ignore list just to minus this crap.
Title: Re: 0.3.3.9.1
Post by: Quentry on August 02, 2014, 02:05:05 pm
Can we aspect the patch for this weekend?
rly admins
Title: Re: 0.3.3.9.1
Post by: Kafein on August 02, 2014, 11:07:16 pm
That probably explains why i seem to have such relatively little trouble vs ranged, because i'm not a good player. Very frequently how bad i am wont matter and they'll die. Unless they get out a tiny sickle then they can troll me all day due to my attack speed, which i dont even mind cos it looks ridiculous. Clearly only bad players are capable of killing ranged, at least we're good for something. All irony aside, it seems like we just have very different playstyles which benefit us in different areas, ranged isnt luck - i wish it was cos sniping with bows is daft, but as long as bows are stupidly accurate you get to play mind games with them which suits me fine.

Well I think there's some truth to your statement in that a bad player will not notice how ranged nullifies skill as much as a good player. When you realize as a shielder that you'd rather fight 4 two handers than 2 archers, that fact becomes really obvious. A new player will probably prefer fighting 2 archers because his chances of winning in melee against 4 opponents are worse than those of winning against two archers due to a lack of skill. In truth I'm more than capable of killing ranged, and probably more than you given that my character is much better suited to it, and I've been using every possible potential mix of melee, throwing and cav susceptible of countering ranged over the years. The difference is that I can kill the average melee player with much less effort, much less risk, much less time and much more fun than the average ranged player with any of those "ranged counter" builds. That is probably not the case for new players. It's not about being capable of killing ranged which most players are, it's about the relative attractiveness of melee and ranged situations. For the skilled melee player, the balance is overwhelmingly in favor of getting in melee and avoiding ranged, shield or not.
Title: Re: 0.3.3.9.1
Post by: Nordwolf on August 03, 2014, 02:55:16 pm
"cRPG is being patched, please stand by..."
And launcher proposes 3.4 but can't update....

Anticipation uh :P
Title: Re: 0.3.3.9.1
Post by: BlindGuy on August 03, 2014, 03:33:46 pm
...I can kill the average melee player...

LOL you don't have to lie to us bro we know you.
Title: Re: 0.3.3.9.1
Post by: kono yaro! on August 03, 2014, 03:35:36 pm
Mine just updated to 3.4.0.0 yet no announcement for 3.4.0.0? What's new?
Title: Re: 0.3.3.9.1
Post by: Algarn on August 03, 2014, 03:36:57 pm
Probably ranged fix. Can't wait to try my build after that !  :)
Title: Re: 0.3.3.9.1
Post by: BlindGuy on August 03, 2014, 03:37:06 pm
Mine just updated to 3.4.0.0 yet no announcement for 3.4.0.0? What's new?

Sit and wait like a good kid Bonk. I heard they removed longmauls. Go figure.
Title: Re: 0.3.3.9.1
Post by: McKli_PL on August 03, 2014, 03:43:04 pm
Mine just updated to 3.4.0.0 yet no announcement for 3.4.0.0? What's new?
a whole new whine thread, who will cry who will laugh?:)
Title: Re: 0.3.3.9.1
Post by: Tovi on August 03, 2014, 04:27:27 pm
Big update anyway.
Title: Re: 0.3.3.9.1
Post by: San on August 03, 2014, 05:57:52 pm
Item changes are

Falchion
Heavy cav
Triangle shield

There may be a few more, but many possible future item changes are being voted on.
Title: Re: 0.3.3.9.1
Post by: Tovi on August 03, 2014, 06:11:08 pm
But still no new armors and weapons.
Title: Re: 0.3.3.9.1
Post by: Screaming Idiot on August 04, 2014, 12:16:12 am
We definately need new armor and weapons, especially armor between 30-36 and 40-45 protection.
Title: Re: 0.3.3.9.1
Post by: Algarn on August 04, 2014, 12:21:41 am
I'd be good to get a decent model for the falchion, since it's a viable weapon : that's probably one of the biggest reasons it's under used, it looks simply awful.
Title: Re: 0.3.3.9.1
Post by: Godfredus on August 04, 2014, 02:51:16 am
We definately need new armor and weapons, especially armor between 30-36 and 40-45 protection.

This is true, I wish something like Padded Heraldic Tabard with Mail was there.
Title: Re: 0.3.3.9.1
Post by: Soldier_of_God on August 04, 2014, 04:19:47 am
3.4.0.1?
Title: Re: 0.3.3.9.1
Post by: San on August 04, 2014, 05:10:12 am
There was a bug with some maps or something.
Title: Re: 0.3.3.9.1
Post by: Arthur_ on August 04, 2014, 08:48:05 am
valor system got changed too... today i killed an entire team alone and no valor... 40 points more than 2. guy in first round and no valor..?
Title: Re: 0.3.3.9.1
Post by: San on August 04, 2014, 08:50:20 am
Valour removed, did I save the mod?

(click to show/hide)
Title: Re: 0.3.3.9.1
Post by: ArysOakheart on August 04, 2014, 10:05:14 am
Trident nerf needed.

http://youtu.be/cyJhq_0yhtY?t=1m41s
Title: Re: 0.3.3.9.1
Post by: Templar_Steevee on August 04, 2014, 03:13:51 pm
Is archery repaired?
Title: Re: 0.3.3.9.1
Post by: Hirlok on August 04, 2014, 03:27:22 pm
Is archery repaired?

just a little. they are trying to get away with an overall heavy nerf. And probably will.


...and pussybows have been restored more than the big bows, to make balance more ... ... ... "balanced", I guess.
Title: Re: 0.3.3.9.1
Post by: WITCHCRAFT on August 04, 2014, 03:46:13 pm
Is archery repaired?

Yeah, happens every couple of rounds. Just like any other item you equip.  :wink:
Title: Re: 0.3.3.9.1
Post by: Joseph Porta on August 04, 2014, 04:12:30 pm
Yeah, happens every couple of rounds. Just like any other item you equip.  :wink:

visitors can't see pics , please register or login
Title: Re: 0.3.3.9.1
Post by: karasu on August 04, 2014, 04:25:01 pm
visitors can't see pics , please register or login
Title: Re: 0.3.3.9.1
Post by: Anco on August 04, 2014, 04:54:30 pm
As an archer i can say it's fixed for me.

Spec: 20-24 going for 21-24 level 32
Title: Re: 0.3.3.9.1
Post by: Macbeth3 on August 04, 2014, 06:56:18 pm
45 points in 1 round as losing team. No valour. What gives? :o
Title: Re: 0.3.3.9.1
Post by: Hirlok on August 04, 2014, 07:11:25 pm
With the current state of archery and other nerf/buff policies I have decided that selling grapes and pumpkins is far more fun and profitable.

(click to show/hide)
Title: Re: 0.3.3.9.1
Post by: MURDERTRON on August 04, 2014, 08:17:56 pm
valor only works if you get exactly 16.5 points.  No more, no less.  Good luck.
Title: Re: 0.3.3.9.1
Post by: DKNhz on August 04, 2014, 09:03:49 pm
Is archery repaired?

Better aim, but not like before.
anyway,
visitors can't see pics , please register or login
Title: Re: 0.3.3.9.1
Post by: WITCHCRAFT on August 05, 2014, 07:07:50 am
With the current state of archery and other nerf/buff policies I have decided that selling grapes and pumpkins is far more fun and profitable.

(click to show/hide)

Are they... are the grapes... are they sour grapes?  :wink:
Title: Re: 0.3.3.9.1
Post by: Macbeth3 on August 05, 2014, 09:42:52 am
Are they... are the grapes... are they sour grapes?  :wink:

You used witchcraft to turn them sour! Didn't you?  :mad:

*Meow* :3
Title: Re: 0.3.3.9.1
Post by: Hirlok on August 05, 2014, 02:27:39 pm
Are they... are the grapes... are they sour grapes?  :wink:

Now they try to nerf even my GRAPES!!!
You {B}astards!!!
Title: Re: 0.3.3.9.1
Post by: Joseph Porta on August 06, 2014, 12:12:51 pm
With the current state of archery and other nerf/buff policies I have decided that selling grapes and pumpkins is far more fun and profitable.

(click to show/hide)

Grapes: the only HD item in c-rpg  8-)
Title: Re: 0.3.3.9.1
Post by: Nordwolf on August 08, 2014, 01:13:34 am
Please, give patchnotes when doing patches, even if you write "nothing changed" there it will be better. Not the case with the current patch though.
Title: Re: 0.3.3.9.1
Post by: Admerius on August 08, 2014, 10:19:53 am
I love the frequent patches...

But if you were my auto mechanic and installed anti-spin on my car without notifying me...
I would Officially approve.

Unofficially however:
:shock: :?: WTF! What have you done! and not even telling me! No skid marks when crossing pedestrian crossings(those white stripes) in curves any more, PLEASE tell me when removing minor joys of life!
Title: Re: 0.3.3.9.1
Post by: Waylit on August 10, 2014, 06:13:03 am
I feel like a broken record.

Can somebody make a real, logical, argument for having no free re-specs after a major change in class mechanics?  All I have ever seen on this forum is, "because I hate them, feel the pain bitches."   

This patch it is about Archers, and though I understand you are fixing a few major WPF bugs and re-adjusting weapons to match old performance, I still do not see why you don't give re-specs. 

The currency here is Time, and it is a comparative economy.  There is no scarcity, so all value is derived from the use of your Time (looms, ultra-levels), compared against your opponents.  And note that Value is only somewhat based on Time anyway: Numbers of Looms on a lvl 34 2her means nothing against a merely competent level 28 HX.

Under normal circumstances, if you decide you want to change your class, you must spend your Time and suffer some loss of value against a dedicated player who did not.  But when a patch makes mechanic changes, bug fixes or not, some players will experience a loss of Value/Time while un-changed players don't.  And if the classes that got changed are given a re-spec, that doesn't lower the Value of the un-changed classes.  It doesn't take your Time away, and it doesn't make his more valuable.  It is re-adjusting his for the change in gameplay.

I'm not quite sure what "item reimbursement" means (the monetary amount for a Bow? lol), and partial re-specs are not enough for everybody who plays the class.  There are, and should be SO MANY different ways to play CRPG.  If you want to be some bizzarro Archer/Thrower, go be thy bliss.

I guess what I am saying is: why does it matter to you if archers get a re-spec?  Why does it matter to the Game Devs?  The Time people invest in classes is just not worth anything to anybody beyond the Loom Market.  Unless you're an asshole who doesn't want every player to be as competitive.  At that point: go beat up on bots. 


Title: Re: 0.3.3.9.1
Post by: Kafein on August 10, 2014, 09:24:49 am
Anything to reduce the amount of shit flying in the air.
Title: Re: 0.3.3.9.1
Post by: MaHuD on August 10, 2014, 11:48:02 am
I don't understand what all this fuss is about archery. I have a dedicated archer and I am noticing nothing strange or gamebreaking.
Did I miss something or what's going on?
Title: Re: 0.3.3.9.1
Post by: _Tak_ on August 10, 2014, 01:12:13 pm
The archery buff is a good one. (I am not ranged). they now have a better chance vs Cav which makes it more balanced.

the cRPG rage cycle is always on.

INF with no shield> QQ ranged
INF with shield> QQ Cav
Ranged> QQ Cav
Cav> QQ Ranged
Title: Re: 0.3.3.9.1
Post by: Hirlok on August 10, 2014, 04:38:14 pm
I don't understand what all this fuss is about archery. I have a dedicated archer and I am noticing nothing strange or gamebreaking.
Did I miss something or what's going on?

Archery was completely borked for a while, now after the hotfix it is more or less back to what it was before.

What is still slightly annoying: after the fix small bows are completely back to normal or even feel slightly buffed, big bows are slightly nerfed (draw speed worse, hold time). That inbalance has existed before and is worse now.

(I have currently a 12/27 pd4 archer with 195 wpf with mw nomad and a 18/24 pd6 archer with 184 wpf and mw longbow -  can't speak for higher pd builds)
Title: Re: 0.3.3.9.1
Post by: Oberyn on August 10, 2014, 05:47:44 pm
The archery buff is a good one. (I am not ranged). they now have a better chance vs Cav which makes it more balanced.

the cRPG rage cycle is always on.

INF with no shield> QQ ranged
INF with shield> QQ Cav
Ranged> QQ Cav
Cav> QQ Ranged

You forgot one

Ranged cav = visitors can't see pics , please register or login
Title: Re: 0.3.3.9.1
Post by: tizzango on August 10, 2014, 05:52:52 pm
This song goes out to all the QQ'ers.


Title: Re: 0.3.3.9.1
Post by: Templar_Steevee on August 10, 2014, 05:59:36 pm
The archery buff is a good one. (I am not ranged). they now have a better chance vs Cav which makes it more balanced.

the cRPG rage cycle is always on.

INF with no shield> QQ ranged
INF with shield> QQ Cav
Ranged> QQ Cav
Cav> QQ Ranged


I have no reason to QQ, I just pew pew  8-)

Title: Re: 0.3.3.9.1
Post by: San on August 10, 2014, 06:12:01 pm
This is the old wpf difference from the previous PD level with the bug
6/36: -12 wpf from 3/39 to 6/36
9/33: -11 wpf from 6/36 to 9/33
12:30: -13
15/27: -12
18/24: -19.5
21/21: -38.9
24/18: -34.8
27/15: -28.5
30/12: -20.6

Without the bug:

6/36: -25.3
9/33: -23.9
12:30: -25.3
15/27: -23.5
18/24: -24.2
21/21: -22.3
24/18: -20.5
27/15: -17.1
30/12: -12.8

Because PD increases accuracy by a significant amount(I believe ~20wpf), the PD penalty is necessary. In the bugged version, there is a large decrease in wpf from 18/24 to 21/21. Low PD builds could also wear heavy armor and not incur any penalty at all. Simply removing the exponent skews builds towards strength and noticeably hurts the low PD builds. The formula needed to be changed so that low PD builds receive a small penalty while the wpf difference consistently remains above 20 for the rest of the builds. Unfortunately, another mistake was made along the way that needed to be fixed  :P

Currently:

6/36: -12
9/33: -17.5
12:30: -26.1
15/27: -24.8
18/24: -26.4
21/21: -25.9
24/18: -26.1
27/15: -26.8

This means that archery is less biased towards 18/XX builds.

Bows' accuracies then had to be manually adjusted. If a bow feels off compared to other bows, you should probably PM Tydeus or make a thread in game balance discussion. The biggest issue would be if a bow needs an accuracy increase/decrease somewhere between 0 and 1.
Title: Re: 0.3.3.9.1
Post by: Templar_Steevee on August 10, 2014, 06:22:11 pm
(click to show/hide)
San, can you tell me  about my sqiuzed 18/27? it will be -26.4?
Title: Re: 0.3.3.9.1
Post by: San on August 10, 2014, 06:36:08 pm
-24 compared to 15/27, +25.9 compared to 21/24, and of course +14 compared to 18/24.

As far as pure accuracy goes, the difference is actually quite small, but the other factors from wpf make a large difference when comparing the builds.
Title: Re: 0.3.3.9.1
Post by: Killer on August 10, 2014, 06:43:46 pm
The archery buff is a good one. (I am not ranged). they now have a better chance vs Cav which makes it more balanced.

the cRPG rage cycle is always on.

INF with no shield> QQ ranged
INF with shield> QQ Cav
Ranged> QQ Cav
Cav> QQ Ranged
You also forgot Hoplite> QQ INF
Title: Re: 0.3.3.9.1
Post by: Prinz_Karl on August 10, 2014, 08:30:31 pm
I feel like a broken record.

Can somebody make a real, logical, argument for having no free re-specs after a major change in class mechanics?  All I have ever seen on this forum is, "because I hate them, feel the pain bitches."   

This patch it is about Archers, and though I understand you are fixing a few major WPF bugs and re-adjusting weapons to match old performance, I still do not see why you don't give re-specs. 

The currency here is Time, and it is a comparative economy.  There is no scarcity, so all value is derived from the use of your Time (looms, ultra-levels), compared against your opponents.  And note that Value is only somewhat based on Time anyway: Numbers of Looms on a lvl 34 2her means nothing against a merely competent level 28 HX.

Under normal circumstances, if you decide you want to change your class, you must spend your Time and suffer some loss of value against a dedicated player who did not.  But when a patch makes mechanic changes, bug fixes or not, some players will experience a loss of Value/Time while un-changed players don't.  And if the classes that got changed are given a re-spec, that doesn't lower the Value of the un-changed classes.  It doesn't take your Time away, and it doesn't make his more valuable.  It is re-adjusting his for the change in gameplay.

I'm not quite sure what "item reimbursement" means (the monetary amount for a Bow? lol), and partial re-specs are not enough for everybody who plays the class.  There are, and should be SO MANY different ways to play CRPG.  If you want to be some bizzarro Archer/Thrower, go be thy bliss.

I guess what I am saying is: why does it matter to you if archers get a re-spec?  Why does it matter to the Game Devs?  The Time people invest in classes is just not worth anything to anybody beyond the Loom Market.  Unless you're an asshole who doesn't want every player to be as competitive.  At that point: go beat up on bots.
Maybe you should get a free respec, but you also should have noticed the broken build you had.
Title: Re: 0.3.3.9.1
Post by: Waylit on August 10, 2014, 10:11:05 pm
I don't play Archer at all, its the one class I have never actually played, heh.   I advocate for free re-specs for every time a class gets a major change.

I don't care how much a class overpowers you personally, alone, running in the middle of a field with no shield. That shit is for duel servers.   The reality of this game is Teamplay Battles.  Live with it, and enjoy it more. 

I understand that basically archers had a bug giving them a whacked out incentive, and making them much more powerful as intended.  As a result most of them have wasted a lot of time thinking that was the way the mod wanted them to go.  I really don't expect you to gimp yourself because you feel your own class is "broken."  I expect melee to go flavor of the month because it is what the mod is telling them is better. 

San:  when you put the effects into a table like that, the bug just JUMPS out at you.  Is there a way to write a script that would allow you to identify the equations and a get Table of Values for each one?  That sounds easier to scan than where the brackets lie in 17000 lines. It may take time, but in my business a good amount of prep = a much smoother working result. 

Title: Re: 0.3.3.9.1
Post by: San on August 10, 2014, 10:55:49 pm
The people that have the crpg and server files can just use debug statements to print out values for them. Looking at a piece of the code isn't that bad, but it definitely jumps around a lot.
Title: Re: 0.3.3.9.1
Post by: Templar_Steevee on August 11, 2014, 07:50:51 am
-24 compared to 15/27, +25.9 compared to 21/24, and of course +14 compared to 18/24.

As far as pure accuracy goes, the difference is actually quite small, but the other factors from wpf make a large difference when comparing the builds.
thx for fast respond :)
Title: Re: 0.3.3.9.1
Post by: Teeth on August 11, 2014, 09:35:13 am
Did something happen with archer damage relative to horses? My Destrier seems made of paper now.
Title: Re: 0.3.3.9.1
Post by: Huscarlton_Banks on August 11, 2014, 10:54:27 am
A rough calculation says 18/24s got at least a 6-10% damage increase vs +3 destriers depending on their armor layout with the patch, not counting leg/headshots, but increased accuracy seems like a far more likely explanation, unless someone messed with/accidentally rolled back soak/reduction/speed bonus.

Haven't noticed anything weird with the damage on NA though.
Title: Re: 0.3.3.9.1
Post by: San on August 11, 2014, 02:11:19 pm
I noticed that my horse was taking more damage sometimes, but it might just be a few more strength or long bow archers on at that time.
Title: Re: 0.3.3.9.1
Post by: Tydeus on August 11, 2014, 04:22:39 pm
A rough calculation says 18/24s got at least a 6-10% damage increase vs +3 destriers depending on their armor layout with the patch, not counting leg/headshots, but increased accuracy seems like a far more likely explanation, unless someone messed with/accidentally rolled back soak/reduction/speed bonus.

Haven't noticed anything weird with the damage on NA though.
What periods in time are you comparing, exactly? Post 3.3.9.1 to now should be a decrease, as it would have less wpf.

I noticed that my horse was taking more damage sometimes, but it might just be a few more strength or long bow archers on at that time.
Pretty sure this is the case. Whenever I play I try to mentally take note of what items I see on the battlefield. Since we've been doing a lot with bows lately, I've been particularly focused on those. When the first patch came out, I noticed a drop in the number of long and rus bows. When the fixed system was implemented, not only did long bows and rus bows resurface, it seemed like 1 slot bows were being used less frequently as well.

Likely what happened is you got used to to your horse consistently taking low amounts of damage from archers (due to few long/rus bows) during the 0.3.3.9.1 patch, then when the newest patch came out and the tables turned, things undoubtedly looked much different.
Title: Re: 0.3.3.9.1
Post by: Spleen on August 11, 2014, 06:36:46 pm
the cRPG rage cycle is always on.

INF with no shield> QQ ranged
INF with shield> QQ Cav
Ranged> QQ Cav
Cav> QQ Ranged

the solution: go mounted ranged
l2p noobs!
Title: Re: 0.3.3.9.1
Post by: Huscarlton_Banks on August 11, 2014, 06:40:19 pm
I was comparing the penalties that San just posted with a calculator I had with this formula:

wpf= wpf - (14*PD - max((1.35^PD)-35,0))

I have no idea what patch it's from, but I think it was back in July.
Title: Re: 0.3.3.9.1
Post by: San on August 11, 2014, 08:05:16 pm
That's the current formula. The old one had something like 1.4^PD without the -35, then min(result^1.1, base wpf of the character).
Title: Re: 0.3.3.9.1
Post by: Huscarlton_Banks on August 11, 2014, 08:40:37 pm
Alright now I'm confused.

Is the formula

wpf - (max(14*PD -(1.35^PD)-35,0))     (-43 WPF with 6 PD)

or

wpf - (14*PD - max((1.35^PD)-35,0))    (-84 WPF with 6 PD)
Title: Re: 0.3.3.9.1
Post by: San on August 11, 2014, 08:57:16 pm
I apologize, I wasn't looking too closely at the formula since it didn't cross my mind that you were talking about the error, definitely the first. I think what was being stated was that there is less wpf than before the alteration to the PD formula in general. From last patch to this patch, however, archers received around 40-50wpf back.
Title: Re: 0.3.3.9.1
Post by: Huscarlton_Banks on August 11, 2014, 09:45:57 pm
Ah that makes sense.

I was just saying that archers do a bit more damage now than they did with the bugged WPF from the alteration.

A gain of 40 wpf is around 7-8% more "real average damage" per hit with 6 pd, 184 base wpf, horn bow.
Title: Re: 0.3.3.9.1
Post by: WITCHCRAFT on August 12, 2014, 01:10:12 am
You forgot one

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Title: Re: 0.3.3.9.1
Post by: Oberyn on August 12, 2014, 12:15:14 pm
Thanks, will use that one in the future. I just picked the first smallest one I could find on google images.
Title: Re: 0.3.3.9.1
Post by: crit1cal on August 12, 2014, 12:35:45 pm
Hello, did they bring out an hotfix for archers ? or I need to wait again to play
Title: Re: 0.3.3.9.1
Post by: Algarn on August 12, 2014, 01:00:33 pm
Hotfix got released.
Title: Re: 0.3.3.9.1
Post by: Tydeus on August 12, 2014, 03:57:10 pm
Ah that makes sense.

I was just saying that archers do a bit more damage now than they did with the bugged WPF from the alteration.

A gain of 40 wpf is around 7-8% more "real average damage" per hit with 6 pd, 184 base wpf, horn bow.
I see. I was just trying to ensure that no one was saying they started doing more now, than prior to this series of changes.
Title: Re: 0.3.3.9.1
Post by: Templar_Steevee on August 14, 2014, 12:37:18 pm
I played a bit with my main and archery looks quite good, I'm able to shoot acurate and dmg looks fine for  me.
Title: Re: 0.3.3.9.1
Post by: HappyPhantom on August 14, 2014, 04:34:23 pm
I played a bit with my main and archery looks quite good, I'm able to shoot acurate and dmg looks fine for  me.

Sssshhhhhh!
Title: Re: 0.3.3.9.1
Post by: Artemis13 on August 14, 2014, 06:58:44 pm
I've been fiddling with it quite a bit since the hotfix. I can definitely detect a drop from before all the recent changes, but they aren't as bad as they were. It's been a few days and I feel like I'm still re-learning how to shoot so the difference is significant, but I don't think it's impossibly bad like it was before. I'll know more about how balanced it all is as I settle into more comfort with it. Though, usually, it only takes me a day or two to adjust so maybe this is as good as it gets and my effectiveness is where it's going to stay, which is a bit of a sad sigh if so.
Title: Re: 0.3.3.9.1
Post by: Mwahahaha on August 14, 2014, 09:15:27 pm
Why I can`t play without WSE anymore? I just got RGL error (((. Is it a bug?
Title: Re: 0.3.3.9.1
Post by: Penitent on August 14, 2014, 09:53:23 pm
Lets get some patch notes for the patch that came out a couple weeks ago, however sparse.

Anyone?
Title: Re: 0.3.3.9.1
Post by: San on August 14, 2014, 10:31:36 pm
I thought I answered that for you in the thread you created?
Title: Re: 0.3.3.9.1
Post by: Penitent on August 15, 2014, 05:53:58 am
I thought I answered that for you in the thread you created?

Oh, yes I remember that now.  I wasn't sure if that was the official word, or just a few points you were revealing.  Thank you for the info.  It's strange that it was the first patch I can remember that didnt have an announcement, but perhaps that isn't as remarkable as I make it out to be.  :)
Title: Re: 0.3.3.9.1
Post by: Sniger on August 22, 2014, 02:27:01 am
...I was right after all... They want it to be a duel-game where 100 shitlords running around on battlefield looking for 1vs1...

 :lol: :lol: :lol: :lol:

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